Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 15:59:02 Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (332) 1660 Value Destroyed (17099) 17099 Prototype IDs (71) 1420 Alien Tech Used (7) 1400 Bonus (5895) 5895 TOTAL SCORE: 36274 Bonus ------- High Alert Combat Kills 2283 Follower Combat Kills 1198 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1874 Friendly Fire -1360 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Advanced Datajack Core Stripper Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Improved Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Centrium Medium Armor Plating Phase Armor > --- WEAPON ----------- Vortex Rail Phasing Sabre Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Advanced Heavy Treads Advanced Cooling System Zionite Biocell Advanced Matter Compressor Makeshift Trap Scanner Makeshift Sensor Array Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Component Analysis Suite System Purifier Long-range Tractor Beam Hacking Drone Bay Dimensional Node Initializer Dimensional Node Initializer High-powered Transdimensional Reconstructor Subatomic Replicator Vortex Cannon Vortex Cannon Hypercooled Linear Accelerator Hypercooled Linear Accelerator Advanced Datajack Core Stripper [Rating: 211] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Advanced Heavy Treads Treads Advanced Heavy Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Railgun Energy Gun Wave Gun Energy Cannon Vortex Cannon Ballistic Gun Railgun Ballistic Cannon Hypercooled Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . 2 . . . . . . 1 Utility 8 | . . . 1 . . . 3 . . . . 1 . . . . . . . . . 2 . 1 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 487 | 6 7 2 14 . 9 9 65 5 21 2 33 45 8 7 20 18 19 34 15 5 13 31 83 16 Power 23 | 1 . . 1 . 1 2 2 . 2 . . 5 . . 1 . . . . 2 . 2 2 2 Engine 8 | 1 . . . . . 1 2 . 2 . . 2 . . . . . . . . . . . . Core 7 | . . . 1 . 1 1 . . . . . 3 . . . . . . . . . 1 . . Reactor 8 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 2 2 Propulsion 40 | 2 2 . 3 . . 3 4 . 2 . 3 4 . . . . 1 2 2 . . 2 9 1 Treads 35 | 2 2 . 3 . . 3 4 . 2 . . 2 . . . . 1 2 2 . . 2 9 1 Leg 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 238 | 1 3 . 4 . 4 1 32 2 8 . 10 26 4 5 10 12 11 22 8 2 7 11 44 11 Device 166 | . . . 3 . 1 . 17 2 8 . 4 19 2 3 5 9 8 19 6 1 7 8 37 7 Storage 8 | 1 1 . 1 . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 Processor 15 | . . . . . 1 . 3 . . . 1 1 . . 1 1 . 2 1 . . 2 . 2 Hackware 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Protection 44 | . 2 . . . 2 1 10 . . . 5 4 2 2 4 2 2 1 1 1 . 1 3 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 186 | 2 2 2 6 . 4 3 27 3 9 2 20 10 4 2 9 6 7 10 5 1 6 16 28 2 Energy Gun 36 | 1 . . . . . . . . 3 1 2 . 2 . 2 4 3 2 3 . 3 4 5 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 77 | 1 2 1 4 . 3 2 16 2 2 1 9 8 . 1 3 . 1 3 1 . 1 9 7 . Ballistic Cannon 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 5 . Launcher 30 | . . . 2 . 1 1 5 1 2 . 5 . 2 1 1 2 1 2 1 1 2 . . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . 1 . . . 3 6 . Piercing Weapon 13 | . . . . . . . 6 . 1 . 1 1 . . 1 . 2 1 . . . . . . Special Melee Weapon 12 | . . . . . . . . . 1 . 2 1 . . 1 . . 1 . . . . 5 1 Unidentified Prototypes 32 | . . . . . 2 . 4 . . . 1 1 . . 7 2 . . . 3 . 1 10 1 Parts Lost 32 | . . . . . . . 4 . . . 8 2 . . . 1 . 2 2 . 1 4 5 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . 2 . . . . . . . 1 . . 2 1 . Utility 16 | . . . . . . . 4 . . . 3 2 . . . 1 . 2 1 . 1 . 1 1 Weapon 10 | . . . . . . . . . . . 3 . . . . . . . . . . 2 3 2 Highest Loss Streak 4 | . . . . . . . 2 . . . 2 1 . . . 1 . 1 2 . 1 4 2 2 Average Slot Usage (%) 90 | . 98 100 100 100 99 100 98 93 92 81 93 90 88 88 85 79 77 82 86 88 89 90 81 76 Engine 2 | . 14 14 9 . . . 5 6 6 6 6 5 . . . . . . . . . . . . Core 2 | . . . 1 11 11 10 . . . . . 4 11 11 8 . . . . . . 2 2 . Reactor 2 | . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 5 7 Treads 21 | . 27 28 33 33 33 33 25 26 26 26 15 8 11 11 11 11 15 20 23 26 26 21 19 16 Device 9 | . . . 11 11 4 . 6 6 6 6 11 16 16 15 15 17 10 12 12 11 11 17 8 8 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 11 | . . . . . 6 11 12 13 13 13 13 11 11 11 11 9 10 10 12 15 15 19 19 16 Protection 6 | . 13 14 11 11 11 11 9 6 6 6 6 5 5 6 6 6 9 5 5 2 3 . 1 2 Energy Gun 3 | . 9 . . . . . . . 5 . 9 . 2 5 4 6 5 8 10 15 11 5 1 1 Ballistic Gun 15 | . 18 27 21 22 22 21 23 25 17 . 10 21 19 16 13 11 13 9 8 5 5 12 5 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 7 Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 203 | 11 36 36 60 60 61 67 90 84 85 84 85 113 115 115 123 129 156 164 167 164 164 162 193 203 Greatest Support 250 | 40 43 43 66 66 66 66 94 94 101 98 98 140 140 140 140 140 210 210 196 180 180 180 205 250 Greatest Overweight (x) 6 | . . . . . . 1 1 . . . 6 4 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 13 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 24 Most Carried 25 | 4 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 25 25 25 25 25 25 Average Carried 20 | 2 11 14 17 20 19 19 18 19 19 20 18 19 20 20 19 19 18 24 23 24 24 23 24 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 5 Final Carried 25 | 4 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 23 25 25 24 25 5 Class Distribution -------------------- 22% | Scavenger-Mutant 20% | Tank 18% | Mutant 11% | Scavenger-Tank 11% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Tank | -4/Proximity Caves Tank | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Tank | -4/Upper Caves Gunner | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 13169 | 247 394 92 370 6 80 265 1718 134 441 . 1430 1812 266 311 200 407 493 781 214 70 399 725 2116 198 Remotely 294 | . . . . . . . . . . . . 294 . . . . . . . . . . . . Salvage Created 15641 | . 422 47 603 12 . 202 1309 88 342 . 1616 2603 186 294 412 612 1130 678 160 162 555 1208 931 2069 Parts 719 | . 27 6 51 4 . 5 77 4 16 . 50 119 9 8 7 19 58 22 9 2 23 53 58 92 Haulers Intercepted 6 | . 1 . 2 . . . . . . . . 1 . . . 1 . 1 . . . . . . Recyclers Shooed 9 | . 1 . 1 . . . 1 . . . 1 1 . . . . 1 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 177 | . . . . . 4 6 . 1 9 . 47 . 8 8 26 19 . 17 9 2 21 . . . Prevented 16 | . . . . . . 1 . . . . 2 . . . 3 . . 10 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 272 | . 9 3 15 . . 6 27 3 10 . 24 33 8 6 17 21 16 8 5 . 12 12 14 23 Melee 26 | . . . . . . . . . . . . . . . . . . . . . . . 3 23 Guns 153 | . 9 3 9 . . 3 19 . 6 . 12 33 1 2 . 9 14 6 1 . 6 12 8 . Cannons 6 | . . . . . . . . . . . 3 . . . . . . . . . . . 3 . AOE 86 | . . . 6 . . 3 8 3 4 . 8 . 7 4 17 12 2 2 4 . 6 . . . Classes Destroyed 23 | . 5 . 5 1 . 2 6 . 2 . 1 . . . 1 . . . . . . . . . Worker 10 | . 1 . . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . 3 Builder 11 | . 1 . 1 . . . 1 . . . 1 3 . . . . 1 . . . . 3 . . Tunneler 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Hauler 5 | . 1 . 2 . . . . . . . . 1 . . . 1 . . . . . . . . Recycler 10 | . . . 1 . . . 1 . . . 1 3 . . . . 1 . . . . 2 . 1 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 3 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . Watcher 12 | . . . 2 . . . 1 . . . 2 2 . . . . 1 . . . . . . 4 Swarmer 54 | . 3 3 7 . . . 1 3 . . 2 4 5 5 . 9 . . 4 . 4 . . 4 Saboteur 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . Grunt 110 | . 6 . 5 . . 5 5 . 3 . 16 13 2 . 3 8 12 5 . . 8 4 . 15 Brawler 8 | . . . . . . . 3 . . . . . 1 . 4 . . . . . . . . . Duelist 7 | . . . . . . . 2 . 1 . 1 . . . 3 . . . . . . . . . Protector 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Sentry 23 | . . . 3 . . . 2 . . . 3 6 . 1 1 1 1 1 . . . 1 3 . Specialist 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Hunter 13 | . . . . . . 1 4 . . . 2 1 . . . 2 . . . . . 2 . 1 Programmer 29 | . . . . . . . 7 . . . . 8 . . 2 . 3 2 . . . 4 . 3 Behemoth 5 | . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . 1 . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . Striker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 4 3 12 1 . 4 7 3 4 . 7 6 5 5 11 6 9 4 4 . 5 6 3 9 Combat Bots Only 10 | . 4 3 9 . . 4 7 3 4 . 7 5 5 5 10 5 6 4 4 . 5 4 3 5 Max Kills in Single Turn 9 | . 1 1 3 1 . 2 2 2 2 . 2 2 3 3 9 5 2 1 4 . 2 2 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . Exploded 7 | . . . 3 . . 2 2 2 2 . 2 . 3 3 7 5 1 1 4 . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Damage Taken 18900 | . 519 98 331 . . 352 1452 117 537 . 1712 880 102 162 138 617 920 853 372 . 638 1369 3097 4634 Core 2288 | . 94 22 46 . . 22 30 11 . . 89 25 . . 31 30 37 8 . . 63 98 265 1417 Absorbed by Shields 5713 | . . . 132 . . . 535 42 141 . 25 308 38 61 47 364 222 255 243 . 509 416 1169 1206 Reduced by Siege Mode 398 | . . . . . . . . . . . . 34 . . . 17 77 96 . . 47 79 48 . Redirected to Core 730 | . . . . . . . . . . . . . . . . . . . . . . . 134 596 Core Remaining (%) 80 | 100 . 53 . . . 83 . . . . 84 . . . . 91 . . . . 90 . 62 . Volleys Fired 607 | . 36 8 38 . . 23 69 5 26 . 68 69 11 20 5 29 34 26 8 4 37 46 43 2 Largest 4 | . 2 2 2 . . 2 4 2 4 . 4 4 4 4 1 4 4 4 4 2 4 4 4 1 Hottest 279 | . 70 100 46 . . 56 112 46 154 . 225 138 178 178 20 191 191 232 245 169 279 252 194 45 Shots Fired 1746 | . 72 13 71 . . 39 222 9 77 . 204 258 23 50 5 75 126 90 29 8 82 149 142 2 Gun 1634 | . 72 11 66 . . 32 210 7 71 . 178 258 16 47 . 64 126 87 28 8 76 149 126 2 Cannon 28 | . . . . . . . . . . . 12 . . . . . . . . . . . 16 . Launcher 82 | . . . 5 . . 7 12 2 6 . 14 . 7 3 5 11 . 3 1 . 6 . . . Special 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1277 | . 43 11 66 . . 32 210 7 55 . 103 258 12 31 . 34 91 60 14 . 36 87 127 . Thermal 337 | . 29 2 . . . . . . 16 . 87 . 4 16 . 12 8 27 14 8 40 62 12 . Explosive 73 | . . . 5 . . 7 12 2 6 . 14 . 7 3 . 7 . 3 1 . 6 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 59 | . . . . . . . . . . . . . . . 5 22 27 . . . . . 3 2 Robot Hit Streak 71 | . 17 4 9 . . 9 17 7 15 . 27 39 25 32 13 23 42 21 12 18 28 32 71 . Robot Miss Streak 7 | . 2 2 3 . . 1 4 1 3 . 5 4 . 2 1 2 7 3 1 . 1 2 1 1 Penetration Max 2 | . . . . . . . 1 . . . . 2 . . . 1 2 . . . . 2 . . Secondary Targets 27 | . . . 1 . . . 3 . 3 . 2 3 . . . 2 6 2 . . 2 2 1 . Max Gunslinging Chain 2 | . . . 1 . . . 1 . 1 . 1 1 . . . 2 2 1 . . 1 1 1 . Shots Hit Robots 1416 | . 57 7 51 . . 29 161 7 59 . 179 160 17 34 21 49 93 71 22 6 51 120 143 79 Core Hits 764 | . 21 3 31 1 . 21 122 5 27 . 103 86 17 12 22 46 48 25 8 3 30 45 49 39 Critical Kills 28 | . . . . . . . 4 . 1 . . 7 1 . . . . . . . . . 4 11 Critical Parts Destroyed 45 | . 1 . . . . . 1 . 2 . 1 9 1 . . 2 7 . . . . 3 8 10 Critical Strikes 99 | . 3 . . . . . 5 . 6 . 5 16 2 . . 2 8 1 . 1 . 7 18 25 Burn 14 | . 2 . . . . . . . 3 . 3 . . . . . 1 . . 1 . 4 . . Destroy 70 | . 1 . . . . . 5 . 3 . 2 16 2 . . . 2 . . . . 3 15 21 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 4 Detonate 7 | . . . . . . . . . . . . . . . . 2 5 . . . . . . . Melee Attacks 274 | . . . . . . . 25 . 4 . 34 3 . . 25 . 5 10 . . . 6 50 112 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 173 | . . . . . . . . . . . . . . . . . . 5 . . . 6 50 112 Piercing 60 | . . . . . . . 25 . 4 . 14 3 . . 8 . 5 1 . . . . . . Sneak Attacks 54 | . . . . . . . 1 . . . 20 . . . 17 . 1 10 . . . . 1 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 21 | . . . . . . . . . . . . . . . . . . . . . . . 4 17 Damage Inflicted 55619 | 3 740 110 1568 46 . 1136 4199 410 1804 . 5061 4288 1081 1113 5481 3725 3639 2857 803 164 2202 3600 5534 6055 Guns 26879 | . 658 110 758 . . 411 2644 86 967 . 2267 4165 337 742 . 1241 2998 1376 564 164 1106 3600 2685 . Cannons 989 | . . . . . . . . . . . 324 . . . . . . . . . . . 665 . Explosions 17250 | . . . 765 . . 725 1448 324 837 . 1627 17 744 371 5481 2484 452 640 239 . 1096 . . . Melee 10113 | . . . . . . . 78 . . . 833 . . . . . 153 841 . . . . 2184 6024 Ramming 388 | 3 82 . 45 46 . . 29 . . . 10 106 . . . . 36 . . . . . . 31 Kinetic 20106 | . 383 110 758 . . 411 2644 86 742 . 1467 4165 240 527 . 348 1700 929 280 . 334 2020 2962 . Thermal 6615 | . 275 . . . . . . . 225 . 1124 17 97 215 . 481 621 447 284 164 772 1580 313 . Explosive 9818 | . . . 765 . . 725 1448 324 837 . 1627 . 744 371 . 1002 . 640 239 . 1096 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8931 | . . . . . . . . . . . . . . . . . . 723 . . . . 2184 6024 Piercing 1182 | . . . . . . . 78 . . . 833 . . . . . 153 118 . . . . . . Entropic 8579 | . . . . . . . . . . . . . . . 5481 1894 1129 . . . . . 75 . Highest Corruption 17 | . 1 1 1 2 2 . 5 5 5 5 5 8 8 8 8 . 2 3 . . . 4 4 17 Average Corruption 4 | . 1 1 1 1 2 . 3 5 5 5 5 5 8 8 8 . 1 2 . . . 2 1 4 Corruption Purged 17 | . . . . . . . 3 . . . . . . . . . 2 3 . . . 4 5 . Effects 219 | . . 1 . 1 . . 25 14 16 4 41 47 22 19 2 . 2 5 . . . 6 9 5 Message Errors 49 | . . . . . . . 5 2 5 . 12 10 6 1 1 . 1 2 . . . 3 1 . Matter Fused 57 | . . . . . . . 6 6 2 2 7 14 9 5 . . . . . . . . 2 4 Heat Flow Errors 23 | . . . . . . . 3 1 2 . 8 2 1 6 . . . . . . . . . . Energy Discharges 34 | . . . . 1 . . 7 2 1 . 4 9 1 1 1 . 1 3 . . . . 3 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 34 | . . . . . . . 3 2 2 2 5 9 2 4 . . . . . . . 2 2 1 Data Loss (major) 3 | . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Misfires 10 | . . . . . . . . 1 2 . 3 3 1 . . . . . . . . . . . Weapon Failures 8 | . . 1 . . . . 1 . . . 1 . 1 2 . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1785 | . . . 98 . . . 11 . 54 . 54 15 . 55 235 23 14 407 . . 35 . 159 625 Projectiles 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . Explosions 528 | . . . 95 . . . 11 . 54 . 2 . . 55 235 23 14 4 . . 35 . . . Melee 1246 | . . . 3 . . . . . . . 52 15 . . . . . 403 . . . . 148 625 Knockbacks 5 | . . . 1 . . . 1 . . . 2 . . . . . . . . . . . 1 . Impact 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . . . 65 . . . . 78 . . 58 . 49 . . 20 . . . . . . . 13 Shots 14 | . . . 3 . . . . 2 . . 5 . 1 . . 3 . . . . . . . . Rammed 43 | 1 11 2 5 4 . . 3 . . . 1 4 . . . . 2 . . . . . . 10 Targets Rammed 47 | 1 11 2 6 6 . . 4 . . . 1 4 . . . . 2 . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 344 | . 299 64 1 . . 48 197 136 344 . 339 263 106 308 . 326 193 72 246 28 48 11 231 314 Average Temperature 76 | . 79 35 1 . . 27 48 78 137 . 104 38 53 134 . 50 62 21 141 14 24 11 89 163 Received Heat Transfer 2639 | . 255 . 70 . . 120 180 . 184 . 480 130 9 49 . 93 224 123 . . 141 156 126 299 Effects 9 | . . . . . . . . . 3 . 2 . . 1 . 3 . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . Interference 6 | . . . . . . . . . 3 . . . . . . 3 . . . . . . . . Siege Activations 32 | . . . . . . . . . . . . 4 1 . . 2 6 4 . . 3 5 7 . Total Turns 912 | . . . . . . . . . . . . 137 74 . . 35 158 86 . . 162 82 178 . Longest Duration 115 | . . . . . . . . . . . . 76 74 . . 23 39 33 . . 115 22 55 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . Impact Corruptions 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 17 | . . . . . . . . . . . 4 2 . . . . 2 . . . 1 8 . . Heat Transferred 10818 | . 962 . . . . . . . 592 . 2294 50 148 333 . 446 633 666 407 296 1327 2257 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 1746 | . 225 112 274 127 . . 997 . . . . 1746 . . . . 904 . . . . 412 278 554 Initial 222 | . . 36 . 106 . . . . . . . 49 . . . . 210 . . . . 185 222 45 Average 332 | . 69 30 83 114 . . 544 . . . . 689 . . . . 689 . . . . 289 128 263 Maximum Alert Level 5 | . 1 . 1 . . . 3 . . . . 5 . . . . 3 . . . . 2 1 2 Low Security (%) 55 | 100 92 100 87 100 . . 26 . . . . 21 . . . . . . . . . 6 88 48 Level 1 12 | . 7 . 12 . . . . . . . . 16 . . . . 9 . . . . 93 11 15 Level 2 15 | . . . . . . . 41 . . . . 21 . . . . 32 . . . . . . 36 Level 3 13 | . . . . . . . 31 . . . . 23 . . . . 58 . . . . . . . Level 4 1 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Level 5 1 | . . . . . . . . . . . . 10 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 4 . 2 . . . 9 . . . . 17 . . . . 6 . . . . 4 . 6 Investigation 6 | . 3 . . . . . . . . . . 2 . . . . 1 . . . . . . . Extermination 13 | . . . . . . . 5 . . . . 3 . . . . 2 . . . . 1 . 2 Reinforcement 16 | . 1 . 2 . . . 2 . . . . 7 . . . . 1 . . . . 1 . 2 Assault 7 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 2 Garrison 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 18 | . . . 1 . . . . . . . 2 2 . . . . 3 . . . . 2 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 414 | . 21 3 23 . . 7 44 3 9 . 29 51 8 4 21 15 33 12 5 . 16 33 14 63 Peak Tracking Total 13 | . 4 3 6 . . 4 7 3 4 . 7 4 5 4 13 5 6 7 4 . 5 6 3 13 Tactical Retreats 14 | . 2 . . . . . 1 . . . . . 1 . . . . 2 . . 1 1 . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 16 | . 3 . 1 . . . 2 . . . 1 2 . . . . 4 . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 299 | . . . . . . . . . . . . 39 . . . . . . . . . . 208 52 Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 3 1 Reprogrammed 20 | . . . . . . . . . . . . 6 . . . . . . . . . . 12 2 Reused 9 | . . . . . . . . . . . 1 3 . . . . . 1 2 . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . 6 . . . . . . 3 2 . . 1 1 . Triggered 24 | . . . . . . 1 4 . . . 1 3 . . 9 . . 1 2 . 1 . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 37 | . . . 2 . . . 5 . 1 . 2 7 . . . . 10 . . . . . 10 . Max in Single Turn 4 | . . . 2 . . . 2 . 1 . 1 3 . . . . 4 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 56 | . 7 1 5 1 1 . 8 1 . 3 3 7 1 1 3 . 1 1 1 4 . 2 5 . Terminals 12 | . 4 1 3 1 . . . 1 . . 1 . 1 . . . . . . . . . . . Fabricators 7 | . . . . . . . 2 . . . 1 3 . . . . 1 . . . . . . . Repair Stations 9 | . 1 . 1 . . . 3 . . . . 2 . . . . . . . . . . 2 . Recycling Units 6 | . 2 . . . . . 1 . . . 1 1 . . . . . . . . . 1 . . Scanalyzers 8 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . 1 3 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 165 | . 17 3 14 5 7 . 20 1 . 19 4 24 1 2 10 . 4 1 1 17 . 3 12 . Successful 110 | . 10 1 9 2 7 . 11 1 . 19 3 10 1 2 10 . 1 1 1 17 . 1 3 . Failed 54 | . 6 2 5 3 . . 9 . . . 1 14 . . . . 3 . . . . 2 9 . Catastrophic 7 | . 1 . . 1 . . 1 . . . . 3 . . . . 1 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 117 | . 6 4 8 4 . . 39 . . . 1 17 1 . 1 . 13 . . . . 9 11 3 Terminals 29 | . 8 3 10 5 . . . 1 . . 1 . 1 . . . . . . . . . . . Fabricators 19 | . . . . . . . 2 . . . 1 12 . . . . 4 . . . . . . . Repair Stations 25 | . 4 . 2 . . . 10 . . . . 6 . . . . . . . . . . 3 . Recycling Units 15 | . 5 . . . . . 4 . . . 2 2 . . . . . . . . . 2 . . Scanalyzers 20 | . . . 2 . . . 4 . . . . 4 . . . . . . . . . 1 9 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 73 | . 4 1 6 2 7 . . 1 . 19 1 . 1 2 10 . . 1 1 17 . . . . Record 24 | . . . . . . . . 1 . 6 . . 1 2 9 . . . . 5 . . . . Part Schematic 18 | . . . . . 7 . . . . 7 . . . . . . . . . 4 . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Analysis 8 | . 1 1 1 1 . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 10 | . 2 . 1 . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . . . 1 . . . 1 . . 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 4 . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Build 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks 15 | . 4 . 1 . . . 7 . . . . 3 . . . . . . . . . . . . Scan Component 9 | . 2 . 1 . . . 4 . . . . 2 . . . . . . . . . . . . Repair 6 | . 2 . . . . . 3 . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . 2 . . . . 1 . . . . . . . . . 1 3 . Insert Component 8 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . 1 3 . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . . . 1 . . . 1 2 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Download 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 7 1 5 1 . . 7 1 . . 1 7 . . . . 1 . . . . 1 5 . Full Trace Events 4 | . 1 . . 1 . . . . . . . 1 . . . . 1 . . . . . . . Feedback Events 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Corruption 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . 8 . . 3 . . . . . . . . . . . . 4 . Robots Built 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . 318 . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . 18 . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 1 . 7 . 10 . . 7 1 . . . . . . . . 4 . . . . Parts Built 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Matter 512 | . . . . . . . . . . . . 512 . . . . . . . . . . . . Time 192 | . . . . . . . . . . . . 192 . . . . . . . . . . . . Total Part Build Rating 32 | . . . . . . . . . . . . 32 . . . . . . . . . . . . Parts Repaired 6 | . 2 . . . . . 3 . . . . 1 . . . . . . . . . . . . Time 187 | . 58 . . . . . 107 . . . . 22 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . parse_system 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . 4 . . . . 3 . . Programmers 7 | . . . . . . . . . . . . . . . . . 4 . . . . 3 . . Robots Rewired 20 | . . . . . . . . . . . 13 . . . 5 . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total Allies 64 | . . . . . 6 . 21 . . . 14 8 . . 5 . 5 2 . . . 3 . . Largest Group 18 | . . . . . 6 6 18 . . . 6 6 . . 5 2 4 2 2 . . 3 2 . Highest-Rated Group 730 | . . . . . 198 198 730 . . . 208 210 . . 258 114 290 95 95 . . 288 192 . Highest-Rated Ally 96 | . . . . . 39 39 74 . . . 95 70 . . 65 65 75 48 48 . . 96 96 . Zionite Dispatches 8 | . . . . . . . 1 . . . . 2 . . . . 4 . . . . 1 . . Light 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 36 | . . . . . . . 6 . . . . 3 . . 2 8 5 9 3 . . . . . STAY 14 | . . . . . . . . . . . . 1 . . 1 4 2 5 1 . . . . . ROAM 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . FOLLOW 13 | . . . . . . . . . . . . 1 . . 1 4 2 4 1 . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Ally Attacks 354 | . . . . . . 26 87 . . . 54 88 . . 17 4 53 5 5 . . 9 6 . Total Damage 8512 | . . . . . . 472 1610 . . . 647 2249 . . 693 192 1513 275 178 . . 344 339 . Kills 44 | . . . . . . 2 14 . . . 1 15 . . 3 . 7 1 . . . 1 . . Allies Corrupted 4 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 . . Allies Melted 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 8 | . 1 1 1 1 . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . 2 . . 1 2 . 1 1 . 2 . 2 1 . . . 2 1 . . . . . Drone Launches 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 56 | . . . . . . . . . . . . . . . . . . . . . . 10 32 14 Traps 32 | . . . . . . . . . . . . . . . . . . . . . . 6 20 6 Emergency Access 21 | . . . . . . . . . . . . . . . . . . . . . . 3 11 7 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 16 | . . . . . . . 9 . . . . 1 . . . . 1 . . . . 2 3 . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Schematics 3 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 28188 | 96 1077 649 974 357 1687 1198 2965 798 742 134 1713 2140 705 579 1111 747 882 1990 1209 273 738 628 3829 967 Spaces Moved 14049 | 54 499 369 432 218 1032 521 1352 479 380 81 643 1084 417 350 671 420 405 1137 716 155 294 225 1801 314 Core 9 | 5 . . . . . . . . . . . . . . . . . . . . . . . 4 Treads 13596 | 49 499 369 432 218 1032 521 1352 479 380 81 511 772 417 350 671 420 405 1137 716 155 294 225 1801 310 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 444 | . . . . . . . . . . . 132 312 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 162 162 162 120 115 145 145 145 145 145 145 152 161 161 161 145 50 Average Speed 156 | 149 160 160 160 160 160 164 163 162 162 162 199 140 145 145 145 145 145 151 155 161 161 161 149 147 Slowest Speed 263 | 160 160 160 160 160 160 263 262 162 162 162 263 150 145 145 145 145 145 152 161 161 161 161 161 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 57 | 5 80 97 42 38 91 67 44 70 65 68 55 36 61 58 82 58 17 86 82 60 52 10 94 14 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 23 | . 1 1 . . 2 1 11 . . 1 1 . . . . . . 1 1 3 . . . . Known Exits Taken 18 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 2 . 1 2 2 . 2 3 . 3 . 2 2 . 1 . 3 2 . 1 . . . Spaces Dug 163 | . . 2 . . . . 18 . 1 . . 3 58 16 . 32 4 . . . 6 5 11 7 Terrain Destroyed 1143 | . . 2 27 . . 20 152 29 33 . 98 88 86 45 98 217 105 15 9 . 69 9 31 10 Melee 40 | . . . . . . . 16 . 1 . . 3 . . . . 4 . . . . 5 9 2 Projectile 216 | . . 2 . . . . 4 . . . 3 38 8 4 . 44 48 9 5 . 19 4 20 8 AOE 885 | . . . 27 . . 20 132 29 32 . 95 47 78 41 98 173 53 6 4 . 50 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total 18666 | 66 706 408 641 223 1070 818 1911 492 443 84 921 1552 497 379 790 505 607 1332 790 170 498 376 2754 633 Wait 2467 | . 128 26 133 . 7 259 352 . 7 . 89 274 60 3 41 30 128 91 39 . 144 54 474 128 Move 14025 | 53 498 368 431 217 1031 520 1351 478 379 80 642 1083 416 349 670 419 404 1136 715 154 293 224 1800 314 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 184 | 5 17 1 11 . 10 1 19 2 2 . 10 11 1 . 8 2 7 13 3 2 6 3 41 9 Fast Attach 118 | 6 4 . 1 . 2 4 15 . 3 2 6 15 . . 9 4 4 10 4 4 . 5 17 3 Attach 57 | . . . 2 . . . 8 . . . 8 4 . . 2 3 2 4 3 . 1 8 10 2 Detach 41 | . . . . . 1 . 5 . . . 5 2 . . 2 3 3 3 3 1 . 5 7 1 Swap 317 | . 3 2 11 . 7 5 42 5 18 . 19 26 8 7 9 11 13 20 8 2 12 19 58 12 Drop 219 | 1 9 1 8 . 12 6 20 2 4 2 6 22 1 . 19 4 5 16 5 3 5 5 52 11 Fire 607 | . 36 8 38 . . 23 69 5 26 . 68 69 11 20 5 29 34 26 8 4 37 46 43 2 Melee 244 | . . . . . . . 25 . 4 . 34 3 . . 25 . 5 10 . . . 6 43 89 Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 37 | 1 11 2 6 6 . . 4 . . . 1 4 . . . . 2 . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . . . . . . . 27 . . . . . . . . . . . . . Trap 312 | . . . . . . . . . . . 6 39 . . . . . 3 2 . . 1 209 52 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 642 | -10/Materials | Repaired Lgt. Treads 675 | -10/Materials | Repaired Med. Armor Plating 922 | -10/Materials | Discovered new exit (range 12) 1115 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Entered Mines 1185 | -10/Mines | Met a Derelict bent on vengeance 1195 | -10/Mines | Discovered new exit (range 7) 1354 | -10/Mines | Learned Materials emergency access door positions 1823 | -10/Mines | Entered Materials 1823 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -9/Materials | Identified exit to Mines 2444 | -9/Materials | Discovered new exit (range 13) 2711 | -9/Materials | Destroyed 9 combat bots 2797 | -9/Materials | Entered Mines 3007 | -9/Mines | Build established: Scavenger-Mutant 3144 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3154 | -9/Mines | Entered Zion 3228 | -7/Zion | Discovered new exit (range 13) 3282 | -7/Zion | System corruption cleaned by Quarantine Array 3493 | -7/Zion | Gained Derelict followers 3851 | -7/Zion | Found Prototype Processor 3851 | -7/Zion | Identified Spectral Analyzer 3856 | -7/Zion | Found Prototype Processor 3859 | -7/Zion | Found Prototype Processor 3869 | -7/Zion | Found Prototype Processor 3993 | -7/Zion | Build established: Mutant 4028 | -7/Zion | Given the Hacking Drone Bay 4029 | -7/Zion | Found Prototype Device 4031 | -7/Zion | Identified Hacking Drone Bay 4063 | -7/Zion | Learned Factory scanalyzer intel 4101 | -7/Zion | Learned Factory security intel 4202 | -7/Zion | Learned Factory emergency access door positions 4322 | -7/Zion | Imprinted 4324 | -7/Zion | Declared Zion's savior 4841 | -7/Zion | Entered Proximity Caves 4841 | -6/Proximity Caves | Accompanied by 6 allies 4878 | -6/Proximity Caves | Learned location of Extension (-4) 4939 | -6/Proximity Caves | Learned Factory terminal intel 5337 | -6/Proximity Caves | Build established: Scavenger-Mutant 5734 | -6/Proximity Caves | Discovered new exit (range 2) 5744 | -6/Proximity Caves | Spotted B-75 Beast 5902 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6039 | -6/Proximity Caves | Entered Factory 6039 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6042 | -6/Factory | Loaded intel: 20 terminal locations 6043 | -6/Factory | Loaded intel: 4 scanalyzer locations 6262 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6317 | -6/Factory | Identified Exp. Target Analyzer 6335 | -6/Factory | Identified Exp. Targeting Computer 6362 | -6/Factory | Build established: Scavenger-Tank 6455 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6555 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6703 | -6/Factory | Spotted B-75 Beast 6746 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6812 | -6/Factory | Retrieved Zion intel report: Active Terminals 6831 | -6/Factory | Cargo convoy interrupted 6861 | -6/Factory | Retrieved Zion intel report: Emergency Access 7011 | -6/Factory | Discovered new exit (range 10) 7057 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7058 | -6/Factory | Zion Light squad teleported in 7096 | -6/Factory | Identified exit to Factory 7228 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7240 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7388 | -6/Factory | Found Prototype Protection 7388 | -6/Factory | Identified Zio. Weapon Casing 7393 | -6/Factory | Found Zio. Weapon Casing 7568 | -6/Factory | Terminal network hard line cut 7762 | -6/Factory | Repaired Med. Treads 7801 | -6/Factory | Repaired Arm. Treads 8139 | -6/Factory | First assault squad dispatched 8454 | -6/Factory | Repaired Imp. Assault Rifle 8650 | -6/Factory | Destroyed 7 combat bots 8787 | -6/Factory | Discovered new exit (range 3) 8793 | -6/Factory | Identified exit to Lower Caves 9004 | -6/Factory | Entered Lower Caves 9356 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9533 | -6/Lower Caves | Discovered new exit (range 4) 9619 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 9801 | -6/Lower Caves | Identified exit to Lower Caves 9802 | -6/Lower Caves | Entered another Lower Caves area 10046 | -6/Lower Caves | Spotted B-75 Beast 10092 | -6/Lower Caves | Destroyed B-75 Beast 10231 | -6/Lower Caves | Ambushed by wild Derelicts 10310 | -6/Lower Caves | Identified exit to Data Miner 10544 | -6/Lower Caves | Entered Data Miner 10544 | -6/Data Miner | Discovered new exit (range 6) 10551 | -6/Data Miner | Identified exit to Proximity Caves 10576 | -6/Data Miner | Met Data Miner 10605 | -6/Data Miner | Learned location of Section 7 (-2) 10605 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10630 | -6/Data Miner | Received God Mode back door access code from Data Miner 10669 | -6/Data Miner | Build established: Scavenger-Mutant 10678 | -6/Data Miner | Entered Proximity Caves 10680 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10723 | -5/Proximity Caves | Destroyed 7 combat bots 10758 | -5/Proximity Caves | Learned Factory stockpile data 10846 | -5/Proximity Caves | Escorted by Enhanced Grunt 11306 | -5/Proximity Caves | Build established: Scavenger-Gunner 11421 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12053 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12391 | -5/Proximity Caves | Entered Factory 12391 | -5/Factory | Accompanied by 6 allies 12391 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12929 | -5/Factory | Fabricated Adv. Heavy Treads (x2) 12993 | -5/Factory | Fabricated Adv. Heavy Treads (x2) 13182 | -5/Factory | Fabricated B-60 Warrior (x3) 13191 | -5/Factory | Local fabrication network quarantined 13218 | -5/Factory | Identified Exp. Signal Interpreter 13235 | -5/Factory | Incoming investigation squad redirected 13270 | -5/Factory | Build established: Tank 13325 | -5/Factory | Garrison activated, responded to threat 13454 | -5/Factory | Zion Demo squad teleported in 13491 | -5/Factory | Repaired Med. Reactive Plating 13635 | -5/Factory | Spotted B-75 Beast 13651 | -5/Factory | Destroyed B-75 Beast 13760 | -5/Factory | Zion Light squad teleported in 13842 | -5/Factory | Discovered new exit (range 15) 13876 | -5/Factory | Identified exit to Factory 13889 | -5/Factory | Retrieved Zion intel report: Main Access 13989 | -5/Factory | Terminal network hard line cut 14191 | -5/Factory | First assault squad dispatched 14217 | -5/Factory | Incoming assault squad redirected 14247 | -5/Factory | Discovered new exit (range 5) 14259 | -5/Factory | Identified exit to Upper Caves 14299 | -5/Factory | Cargo convoy interrupted 14531 | -5/Factory | Entered Upper Caves 14828 | -5/Upper Caves | Learned 12 Factory zone layouts 14864 | -5/Upper Caves | Learned 12 Factory zone layouts 14871 | -5/Upper Caves | Spotted B-75 Beast 15070 | -5/Upper Caves | Discovered new exit (range 15) 15111 | -5/Upper Caves | Identified exit to Upper Caves 15236 | -5/Upper Caves | Entered another Upper Caves area 15237 | -5/Upper Caves | Encountered a Warlord checkpoint 15297 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15350 | -5/Upper Caves | Learned Factory terminal intel 15635 | -5/Upper Caves | Discovered new exit (range 11) 15814 | -5/Upper Caves | Identified exit to Warlord 15815 | -5/Upper Caves | Entered Warlord 15863 | -5/Warlord | System corruption cleaned by Quarantine Array 16319 | -5/Warlord | Learned 4 Armory zone layouts 16319 | -5/Warlord | Learned 4 Research zone layouts 16319 | -5/Warlord | Learned 4 Research zone layouts 16319 | -5/Warlord | Learned 4 Testing zone layouts 16321 | -5/Warlord | Learned Armory recycling unit intel 16321 | -5/Warlord | Learned Armory garrison access intel 16321 | -5/Warlord | Learned Research fabricator intel 16321 | -5/Warlord | Learned Research recycling unit intel 16466 | -5/Warlord | Visited the Vortex Lab 16473 | -5/Warlord | Found Prototype Energy Gun 16473 | -5/Warlord | Identified Vortex Rail 16474 | -5/Warlord | Warlord's base attacked by MAIN.C 16476 | -5/Warlord | Found Vortex Rail 16482 | -5/Warlord | Found Prototype Energy Cannon 16482 | -5/Warlord | Identified Vortex Cannon 16489 | -5/Warlord | Found Vortex Cannon 16492 | -5/Warlord | Found Prototype Launcher 16496 | -5/Warlord | Met EX-DEC 16622 | -5/Warlord | Rebuked by Warlord 16644 | -5/Warlord | Build established: Commander-Tank 16659 | -5/Warlord | Opened Warlord's prototype stash 16666 | -5/Warlord | Found Prototype Reactor 16666 | -5/Warlord | Identified Vortex Chain Reactor 16672 | -5/Warlord | Found Prototype Device 16672 | -5/Warlord | Identified Exp. Phase Shifter 16680 | -5/Warlord | Found Prototype Device 16680 | -5/Warlord | Identified System Purifier 16756 | -5/Warlord | Identified Vortex Catalyst Activator 16824 | -5/Warlord | Warlord forces counterattacked 16824 | -5/Warlord | Spotted Striker 16827 | -5/Warlord | Destroyed Striker 16855 | -5/Warlord | Destroyed 7 combat bots 16874 | -5/Warlord | Spotted Striker 16882 | -5/Warlord | Discovered new exit (range 14) 16897 | -5/Warlord | Destroyed 10 combat bots 16898 | -5/Warlord | Identified exit to Proximity Caves 16926 | -5/Warlord | Entered Proximity Caves 16926 | -4/Proximity Caves | Accompanied by 2 allies 17158 | -4/Proximity Caves | Build established: Mutant 17227 | -4/Proximity Caves | Spotted B-86 Titan 17244 | -4/Proximity Caves | Destroyed B-86 Titan 17523 | -4/Proximity Caves | Build established: Tank 17568 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17615 | -4/Proximity Caves | Discovered exit to Factory (range 13) 17673 | -4/Proximity Caves | Entered Factory 17673 | -4/Factory | Accompanied by 1 ally 17673 | -4/Factory | Evolved 2 slots: Propulsion x2 17674 | -4/Factory | Identified exit to Research 17674 | -4/Factory | Identified exit to Upper Caves 17674 | -4/Factory | Identified exit to Extension 17675 | -4/Factory | Loaded intel: 22 terminal locations 17717 | -4/Factory | Garrison activated, responded to threat 17785 | -4/Factory | Zion Hacker squad teleported in 18116 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 18117 | -4/Factory | Zion Melee Resupply teleported in 18349 | -4/Factory | Zion Trap Resupply teleported in 18399 | -4/Factory | Zion Recon squad teleported in 18451 | -4/Factory | Incoming investigation squad redirected 18452 | -4/Factory | First assault squad dispatched 18477 | -4/Factory | Incoming assault squad redirected 18555 | -4/Factory | Entered Upper Caves 18555 | -4/Upper Caves | Accompanied by 1 ally 18568 | -4/Upper Caves | P-70 Sage assimilated allied NI-W75(A) 18878 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 19150 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19228 | -4/Upper Caves | Learned location of Quarantine (-3) 19428 | -4/Upper Caves | Encountered a Warlord checkpoint 19526 | -4/Upper Caves | Build established: Scavenger-Skirmisher 19913 | -4/Upper Caves | Discovered new exit (range 12) 19929 | -4/Upper Caves | Identified exit to Upper Caves 20545 | -4/Upper Caves | Entered another Upper Caves area 20545 | -4/Upper Caves | Accompanied by 2 allies 20701 | -4/Upper Caves | Discovered exit to Research (range 11) 20756 | -4/Upper Caves | Build established: Scavenger-Mutant 21166 | -4/Upper Caves | Spotted B-86 Titan 21212 | -4/Upper Caves | Build established: Tank 21240 | -4/Upper Caves | Destroyed B-86 Titan 21415 | -4/Upper Caves | Learned location of Testing (-2) 21642 | -4/Upper Caves | Discovered new exit (range 6) 21752 | -4/Upper Caves | Identified exit to Zhirov 21754 | -4/Upper Caves | Entered Zhirov 21754 | -4/Zhirov | Discovered new exit (range 4) 21819 | -4/Zhirov | Learned location of Command (-1) 21858 | -4/Zhirov | Found Alien Artifact 21858 | -4/Zhirov | Identified Integrated Dissipator 21858 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21877 | -4/Zhirov | Found Alien Artifact 21879 | -4/Zhirov | Build established: Gunner 22025 | -4/Zhirov | Identified exit to Proximity Caves 22027 | -4/Zhirov | Entered Proximity Caves 22240 | -3/Proximity Caves | Build established: Mutant 22647 | -3/Proximity Caves | Discovered exit to Research (range 11) 22765 | -3/Proximity Caves | Entered Research 22765 | -3/Research | Evolved 2 slots: Utility x2 22766 | -3/Research | Identified exit to Armory 22766 | -3/Research | Identified exit to Quarantine 22767 | -3/Research | Identified exit to Research 22768 | -3/Research | Loaded intel: 4 fabricator locations 22769 | -3/Research | Loaded intel: 3 recycling unit locations 22850 | -3/Research | Retrieved Zion intel report: Unaware Analyses 22945 | -3/Research | Identified Transdimensional Reconstructor 23094 | -3/Research | Spotted B-86 Titan 23225 | -3/Research | Lost 4 parts (2n2w) 23251 | -3/Research | Spotted B-86 Titan 23264 | -3/Research | Destroyed B-86 Titan 23270 | -3/Research | Garrison activated, responded to threat 23296 | -3/Research | Found Hvy. Reflective Plating 23308 | -3/Research | Warped through subspace 23331 | -3/Research | Build established: Scavenger-Gunner 23381 | -3/Research | Retrieved Zion intel report: Emergency Access 23382 | -3/Research | Zion Light squad teleported in 23393 | -3/Research | Entered Quarantine 23393 | -3/Quarantine | Accompanied by 2 allies 23562 | -3/Quarantine | Cryocooling Duct disabled 23564 | -3/Quarantine | Cryocooling Duct disabled 23577 | -3/Quarantine | Ambient heat levels rising (+20) 23577 | -3/Quarantine | Non-combat units ordered to evacuate 23579 | -3/Quarantine | Ambient heat levels rising (+20) 23579 | -3/Quarantine | Combat units ordered to evacuate 23679 | -3/Quarantine | Quarantine Guard activated 23814 | -3/Quarantine | Spotted Quarantine Guard 23819 | -3/Quarantine | Destroyed Quarantine Guard 23849 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 23935 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 23960 | -3/Quarantine | Spotted Quarantine Guard 24010 | -3/Quarantine | Destroyed Quarantine Guard 24064 | -3/Quarantine | Spotted Quarantine Guard 24072 | -3/Quarantine | Spotted Quarantine Guard 24104 | -3/Quarantine | Destroyed Quarantine Guard 24147 | -3/Quarantine | Spotted Quarantine Guard 24164 | -3/Quarantine | Destroyed Quarantine Guard 24224 | -3/Quarantine | Spotted Quarantine Guard 24263 | -3/Quarantine | Spotted Quarantine Guard 24299 | -3/Quarantine | Destroyed Quarantine Guard 24312 | -3/Quarantine | Destroyed Quarantine Guard 24466 | -3/Quarantine | Found Alien Artifact 24467 | -3/Quarantine | Identified Phase Redirector 24532 | -3/Quarantine | Spotted Quarantine Guard 24550 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 24565 | -3/Quarantine | Found Alien Artifact 24648 | -3/Quarantine | Destroyed Quarantine Guard 24705 | -3/Quarantine | Terminal network hard line cut 24865 | -3/Quarantine | Found Alien Slashing Weapon 24865 | -3/Quarantine | Identified Sigix Broadsword 25027 | -3/Quarantine | Found Alien Artifact 25027 | -3/Quarantine | Identified Phase Armor 25162 | -3/Quarantine | Build established: Scavenger-Mutant 25237 | -3/Quarantine | Found Alien Artifact 25377 | -3/Quarantine | Spotted Quarantine Guard 25437 | -3/Quarantine | Destroyed Quarantine Guard 25583 | -3/Quarantine | Spotted Quarantine Guard 25625 | -3/Quarantine | Destroyed Quarantine Guard 26021 | -3/Quarantine | Destroyed Quarantine Guard 26032 | -3/Quarantine | Found Alien Impact Weapon 26382 | -3/Quarantine | Found Corrupted Unknown Device 26385 | -3/Quarantine | Identified Antimissile System 26511 | -3/Quarantine | Identified Core Reset Matrix 26548 | -3/Quarantine | Found Alien Artifact 26560 | -3/Quarantine | Found Alien Artifact 26562 | -3/Quarantine | Found Alien Artifact 26568 | -3/Quarantine | Identified Dimensional Node Initializer (x2) 26568 | -3/Quarantine | Initialized slip node 26572 | -3/Quarantine | Found Dimensional Node Initializer 26582 | -3/Quarantine | Found Alien Artifact 26582 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 26582 | -3/Quarantine | Warped through subspace to slip node 26980 | -3/Quarantine | Identified Subatomic Replicator 26980 | -3/Quarantine | Identified Core Stripper 27222 | -3/Quarantine | Entered Research 27222 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27972 | -2/Research | First assault squad dispatched 27985 | -2/Research | Found Prototype Processor 27985 | -2/Research | Identified Exp. Core Analyzer 28106 | -2/Research | Warped through subspace 28161 | -2/Research | System corruption reached 10% 28177 | -2/Research | Released all parts (15) 28179 | -2/Research | Core integrity fell below 50% 28186 | -2/Research | Core integrity fell below 20% 28189 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 28181_ Destabilizing: Core damaged (-43). 28181_ Slug penetrates Wall. 28181_ Penetrated by Slug. 28181_ Slug penetrates Wall. 28182_ Slammed into H-88 Terminator. 28182_ Destabilizing: System corrupted (+2). 28182_ P-80 Master resets H-88 Terminator, system corruption cleaned. 28182_ Slug penetrates Wall. 28182_ Penetrated by Slug. 28183_ Slammed into H-88 Terminator. 28183_ R-10 Processor collects Adv. Heavy Treads. 28184_ Slammed into H-88 Terminator. 28185_ Penetrated by Slug. 28185_ Slug penetrates Wall. 28186_ Slammed into P-80 Master. 28186_ K-01 Serf collects debris. 28187_ Penetrated by Slug. 28187_ Slammed into P-80 Master. 28188_ Slug penetrates Wall. 28188_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????# ^ #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# ^ #????????????????????????? | | ?????????????????# !#????????????????????????? | | ?????????????????# ###############??????????? | | ?????????????????# ##*=% =]] #??????????? | | ?????????????????###/#####=!]! =]] #??????????? | | ??????????????????#%%#####%=!! ]]] #??????????? | | ??????????????????#%%h!u!@%!]!/ #??????????? | | ??????????????????#h%####ph*p]! #??????????? | | ??????????????????# #??##=*!!! +??????????? | | ??????????????????# #???#|R!! #??????????? | | ?????????????????#| #??#uw""" """ #??????????? | | ?????????????????# #??#u!""" """??#??????????? | | ?????????????????# ??/! "" """?????????????? | | ?????????????????# ##?# k ?????????????? | | ?????????????????## ##??# k ? ?????????????? | | ??????????????????# #???##+###?????#????????????? | | ?????????????????? #????? #????????????????????? | | ?????????????????? #????? #????????????????????? | | ?????????????????? #????? #????????????????????? | | ?????????????????? ????? #????????????????????? | | ????????????????? ????? ?????????????????????? | | ????????????????? ????? ?????????????????????? | | ????????????????? ?????? ?????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ????????????? ^ ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 120 Energy Generation 55 Energy Capacity 1030 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 10 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Spread Laser | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Adv. Heavy Treads | -5/Proximity Caves | Downloaded Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free R-06 Scavenger | -3/Quarantine | Z-intel A-27 Freighter | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel Fabricated ------------ Adv. Heavy Treads | x2 | -5/Factory Adv. Heavy Treads | x2 | -5/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Redirector Sigix Broadsword Phase Armor Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed VariableFissionDisintegrator Manual? 0 Play Time 02:58:10 Cumulative 868.9 hours Start 2021.07.03 @ 17:18:42 End 2021.07.04 @ 15:59:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 608 Rogue 604 Adventurer 4 Explorer 0 Win Type - Total 94 Types 72/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c157ea53-5cdb-403c-b5e5-ea8db7f3266d