Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 22:39:11 // Winter2019/RPGLIKE Player: FontPeg Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2855) 2855 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 7544 Bonus ------- High Alert Combat Kills 164 Met Imprinter 300 Cogmind --------- Core Integrity 0/1500 Matter 300/300 Energy 580/580 System Corruption 7% Temperature Cool (0) Movement Hovering (53) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Cooled Aerolev Unit Cooled Aerolev Unit Combat Airjet Combat Airjet > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (4) ------- Impact Mace Impact Mace Makeshift Axe Heavy Pick > --- INVENTORY (2) ---- Matter Neutralizer Matter Neutralizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Experimental Terrain Scan Processor Improved Transmission Jammer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Impact Mace Impact Mace Makeshift Axe Heavy Pick > --- INVENTORY -------- Improved Signal Interpreter Rocket Array [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Advanced Sensor Array Device Advanced Sensor Array Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Axe Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 11 | 4 . 3 1 2 . . . 1 Power 1 | . . 1 . . . . . . Propulsion 3 | 2 . . 1 . . . . . Utility 4 | 1 . . . 2 . . . 1 Weapon 3 | 1 . 2 . . . . . . Parts Attached 86 | 7 10 16 10 16 2 3 2 20 Power 17 | 1 . 6 1 5 . . . 4 Engine 16 | 1 . 6 . 5 . . . 4 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 30 | 3 5 5 4 4 . . . 9 Treads 1 | 1 . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 13 | . . . . 4 . . . 9 Flight 14 | . 5 5 4 . . . . . Utility 17 | . 4 . 2 4 . 1 1 5 Device 9 | . 3 . 2 1 . 1 1 1 Storage . | . . . . . . . . . Processor 6 | . 1 . . 2 . . . 3 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | 3 1 5 3 3 2 2 1 2 Energy Gun 3 | 1 . . 2 . . . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 2 . 1 . . . 2 Slashing Weapon 5 | . . 1 . 2 1 1 . . Piercing Weapon 2 | . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 2 3 . . 2 . 4 Parts Lost 2 | . . . . . . . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . . 2 Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 2 Average Slot Usage (%) 95 | . 97 95 100 98 92 92 92 95 Engine 13 | . 12 15 15 8 14 14 14 12 Wheel 1 | . 18 . . . . . . . Hover 18 | . . . . 24 28 28 28 25 Flight 8 | . 14 29 32 4 . . . . Device 11 | . 10 9 8 13 7 11 14 12 Processor 6 | . 11 9 8 10 7 2 . 6 Hackware 1 | . . . . . . . . 5 Protection 3 | . . . . . 7 7 7 2 Energy Gun 1 | . 4 . 7 5 . . . . Energy Cannon 1 | . 7 9 . . . . . . Ballistic Gun 3 | . 12 15 . . . . . . Impact Weapon 5 | . . 4 16 12 3 . . 7 Slashing Weapon 11 | . . . 8 10 21 21 21 11 Piercing Weapon 3 | . . . . . 3 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 5 8 22 23 51 52 57 57 54 Greatest Support 93 | 26 26 19 27 93 93 93 93 93 Greatest Overweight (x) 2 | . 1 1 1 2 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 2 | 1 1 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 2 2 2 2 2 2 Most Carried 2 | 1 1 2 2 2 2 2 2 2 Average Carried 1 | . 1 1 1 1 2 1 2 1 Final Capacity 2 | 1 1 2 2 2 2 2 2 2 Final Carried 2 | 1 1 2 2 2 2 2 2 2 Class Distribution -------------------- 46% | Machinist-Mutant 12% | Mutant 10% | Machinist-Scout 7% | Ninja 5% | Gunner 4% | Scout 4% | Scavenger-Gunner 4% | Sprinter 4% | Machinist-Ninja Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -8/Materials Machinist-Scout | -7/Factory Machinist-Mutant | -7/Lower Caves Machinist-Mutant | -7/Zion Machinist-Mutant | -6/Proximity Caves Machinist-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1132 | 267 48 287 100 130 50 30 20 200 Remotely . | . . . . . . . . . Salvage Created 3665 | . 96 680 678 248 322 . 361 1280 Parts 202 | . 12 46 21 29 8 . 24 62 Haulers Intercepted 7 | . 1 1 2 2 . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . 9 . 24 . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 63 | . 3 14 8 8 7 . 11 12 Melee 47 | . . 5 7 6 6 . 11 12 Guns 4 | . 3 . . 1 . . . . Cannons 9 | . . 9 . . . . . . Classes Destroyed 10 | . 4 2 . 1 1 . 1 1 Builder 1 | . 1 . . . . . . . Hauler 7 | . 1 1 2 2 . . . 1 Recycler 3 | . . . . . . . . 3 Watcher 7 | . 1 1 . 1 . . . 4 Swarmer 16 | . 3 2 . 1 3 . 7 . Grunt 23 | . . 6 6 3 3 . 2 3 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . . 1 1 Sentry 13 | . . 6 2 1 . . . 4 Programmer 8 | . . . . 3 . . 1 4 Best Kill Streak 6 | . 3 3 6 3 4 . 4 4 Combat Bots Only 4 | . 3 3 4 3 4 . 4 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 4391 | . 121 706 334 931 315 . 704 1280 Core 3343 | . 95 577 273 763 191 . 426 1018 Absorbed by Shields . | . . . . . . . . . Redirected to Core 2464 | . 78 441 209 563 135 . 340 698 Core Remaining (%) 73 | 100 100 78 51 . . . 37 . Volleys Fired 52 | . 18 28 . 6 . . . . Largest 3 | . 2 3 . 1 . . . . Hottest 100 | . 80 100 . 50 . . . . Shots Fired 124 | . 36 82 . 6 . . . . Gun 92 | . 32 54 . 6 . . . . Cannon 32 | . 4 28 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 72 | . 18 54 . . . . . . Thermal 46 | . 18 28 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . 6 . . . . Robot Hit Streak 9 | . 6 9 . 5 . . . . Robot Miss Streak 3 | . 2 3 . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 263 | . 22 53 38 53 15 . 26 56 Core Hits 111 | . 8 21 14 17 7 . 14 30 Critical Hits 8 | . . 1 1 2 1 . 2 1 Critical Kills 6 | . . . 1 2 1 . 2 . Critical Parts Destroyed 2 | . . 1 . . . . . 1 Melee Attacks 276 | . . 19 45 57 24 . 33 98 Impact 63 | . . 15 16 16 2 . . 14 Slashing 147 | . . 4 29 41 21 . 31 21 Piercing 66 | . . . . . 1 . 2 63 Sneak Attacks 14 | . . 1 4 3 . . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 59 | . . 2 15 14 5 . 8 15 Damage Inflicted 7399 | . 262 812 1132 1531 495 . 932 2235 Guns 431 | . 194 146 . 91 . . . . Cannons 420 | . 68 352 . . . . . . Explosions . | . . . . . . . . . Melee 6548 | . . 314 1132 1440 495 . 932 2235 Ramming . | . . . . . . . . . Kinetic 221 | . 75 146 . . . . . . Thermal 539 | . 187 352 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 91 | . . . . 91 . . . . Impact 1246 | . . 184 445 407 66 . . 144 Slashing 3556 | . . 130 687 1033 429 . 896 381 Piercing 1746 | . . . . . . . 36 1710 Highest Corruption 4 | . . . . 2 2 2 . 4 Average Corruption 1 | . . . . 1 2 2 . 2 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . 5 4 . . 11 Message Errors 5 | . . . . 1 . . . 4 Heat Flow Errors 3 | . . . . 1 1 . . 1 Energy Discharges 4 | . . . . 1 1 . . 2 Data Loss (minor) 7 | . . . . 2 2 . . 3 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 245 | . . . 42 11 29 . 85 78 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 245 | . . . 42 11 29 . 85 78 Knockbacks 3 | . . . 1 . . . . 2 Impact 3 | . . . 1 . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 365 | . 60 365 . 244 150 . . 229 Average Temperature 117 | . 23 143 . 137 85 . . 124 Received Heat Transfer 1146 | . . 252 180 312 36 . 72 294 Effects 7 | . . 6 . 1 . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 5 | . . 5 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 7 | . . . 2 2 2 . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1163 | . 423 740 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 886 | . 149 446 496 886 . . . 301 Initial 225 | . . 3 187 225 . . . 50 Average 200 | . 43 145 292 362 . . . 175 Maximum Alert Level 3 | . . 2 2 3 . . . 1 Low Security (%) 53 | 100 100 73 . 8 . . . 63 Level 1 38 | . . 20 75 70 . . . 36 Level 2 5 | . . 5 24 8 . . . . Level 3 2 | . . . . 13 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 2 3 4 . . . 5 Investigation 3 | . . 1 1 1 . . . . Extermination 4 | . . . . 2 . . . 2 Reinforcement 5 | . . 1 1 . . . . 3 Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 7 | . 1 4 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 8 27 14 21 7 . 11 29 Peak Tracking Total 10 | . 4 4 4 10 4 . 4 6 Tactical Retreats 14 | . 1 4 1 4 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 19 | . 4 6 2 4 . . . 3 Terminals 9 | . 3 4 . 1 . . . 1 Fabricators 2 | . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 3 | . . . 1 1 . . . 1 Total Hacks 56 | . 15 16 4 11 . . . 10 Successful 37 | . 11 9 4 7 . . . 6 Failed 19 | . 4 7 . 4 . . . 4 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 11 9 1 . . . . 3 Terminals 33 | . 14 11 . 5 . . . 3 Fabricators 8 | . . . . 4 . . . 4 Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . Scanalyzers 6 | . . 3 3 . . . . . Garrison Access 5 | . . . 1 1 . . . 3 Terminal Hacks 6 | . 3 1 . 2 . . . . Part Schematic 1 | . . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . Machine Index 1 | . . 1 . . . . . . Unreport Threat 3 | . 3 . . . . . . . Fabricator Hacks 6 | . . . . 3 . . . 3 Load Schematic 2 | . . . . 1 . . . 1 Build 4 | . . . . 2 . . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . 1 . . . . Process 2 | . . 1 . 1 . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . 2 2 . . . . . Insert Component 2 | . . 1 1 . . . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . 1 Seal Access 3 | . . . 1 1 . . . 1 Unauthorized Hacks 14 | . 7 4 1 . . . . 2 Terminals 12 | . 7 3 . . . . . 2 Track 5 | . 3 1 . . . . . 1 Assimilate 2 | . 1 1 . . . . . . Botnet 5 | . 3 1 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Extract 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 5 . 2 . . . 3 Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built 1 | . . . . . . . . 1 Matter 219 | . . . . . . . . 219 Time 58 | . . . . . . . . 58 Total Robot Build Rating 3 | . . . . . . . . 3 Part Schematics Acquired 10 | . . 4 5 1 . . . . Parts Built 6 | . . . . 4 . . . 2 Matter 614 | . . . . 380 . . . 234 Time 152 | . . . . 94 . . . 58 Total Part Build Rating 34 | . . . . 20 . . . 14 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 105 | . . 10 . 95 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Programmers 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 3 | . 1 1 . . . . . 1 Largest Group 1 | . 1 1 . . . . . 1 Highest-Rated Group 26 | . 10 10 . . . . . 26 Highest-Rated Ally 26 | . 10 10 . . . . . 26 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 5710 | 49 480 796 392 768 290 756 886 1293 Spaces Moved 5183 | 38 320 809 254 604 330 818 982 1028 Core 8 | 7 . . . 1 . . . . Treads 9 | 9 . . . . . . . . Legs . | . . . . . . . . . Wheels 293 | 22 271 . . . . . . . Hover 3707 | . . . . 549 330 818 982 1028 Flight 1166 | . 49 809 254 54 . . . . Fastest Speed 29 | 50 34 34 29 29 68 68 68 52 Average Speed 62 | 99 81 40 35 64 68 68 68 64 Slowest Speed 160 | 160 130 114 114 150 68 68 68 72 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . 8 . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 44 | 3 47 45 28 23 39 85 98 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . . . 2 . 4 . Spaces Dug 22 | . . . . . . . . 22 Terrain Destroyed 22 | . . . . . . . . 22 Melee 22 | . . . . . . . . 22 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 7217 | 46 505 1197 495 895 372 1017 1168 1522 Wait 1557 | . 143 304 188 192 16 193 144 377 Move 5160 | 37 319 793 253 603 329 817 981 1028 Hop 7 | . . 7 . . . . . . Pick Up 20 | 2 . 4 5 5 . . . 4 Fast Attach 57 | 5 8 8 4 10 1 3 1 17 Attach 10 | 1 . 1 2 3 . . . 3 Detach 2 | . . . 1 . . 1 . . Swap 19 | 1 2 7 4 3 1 . 1 . Drop 67 | . 8 14 9 15 2 3 2 14 Fire 52 | . 18 28 . 6 . . . . Melee 184 | . . 15 29 39 16 . 22 63 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 82 | . 7 16 . 19 7 . 17 16 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 11) 530 | -10/Materials | Identified exit to Materials 530 | -10/Materials | Entered another Materials area 532 | -9/Materials | Reached level 2 532 | -9/Materials | Upgraded with Power slot (x1) 532 | -9/Materials | Upgraded with Weapon slot (x1) 594 | -9/Materials | Discovered new exit (range 8) 876 | -9/Materials | Build established: Gunner 973 | -9/Materials | Reached level 3 1053 | -9/Materials | Identified exit to Storage 1218 | -9/Materials | Discovered new exit (range 8) 1234 | -9/Materials | Identified exit to Materials 1297 | -9/Materials | Reached level 4 1307 | -9/Materials | Upgraded with Weapon slot (x1) 1326 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Reached level 5 1343 | -8/Materials | Upgraded with Propulsion slot (x1) 1542 | -8/Materials | Garrison activated, responded to threat 1644 | -8/Materials | Discovered new exit (range 12) 1718 | -8/Materials | Identified exit to Factory 1718 | -8/Materials | Entered Factory 1720 | -7/Factory | Reached level 6 1721 | -7/Factory | Upgraded with Utility slot (x1) 1782 | -7/Factory | Fabricated Cmb. Airjet (x2) 1829 | -7/Factory | Fabricated Cmb. Airjet (x2) 1921 | -7/Factory | Core integrity fell below 50% 1990 | -7/Factory | Core integrity fell below 20% 1991 | -7/Factory | Reached level 7 2030 | -7/Factory | Upgraded with Utility slot (x1) 2133 | -7/Factory | Build established: Machinist-Scout 2320 | -7/Factory | Local fabrication network quarantined 2364 | -7/Factory | Garrison activated, responded to threat 2413 | -7/Factory | Reached level 8 2480 | -7/Factory | Discovered new exit (range 10) 2486 | -7/Factory | Entered Lower Caves 2543 | -7/Lower Caves | Learned Factory terminal intel 2659 | -7/Lower Caves | Reached level 9 2709 | -7/Lower Caves | Build established: Machinist-Mutant 2760 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2776 | -7/Lower Caves | Entered Zion 2843 | -7/Zion | System corruption cleaned by Quarantine Array 2913 | -7/Zion | Found Prototype Launcher 2913 | -7/Zion | Identified Rocket Array 2949 | -7/Zion | Learned Factory non-interactive machine intel 2974 | -7/Zion | Identified exit to Deep Caves 3070 | -7/Zion | Found Prototype Device 3070 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3431 | -7/Zion | Learned Factory garrison access intel 3524 | -7/Zion | Discovered new exit (range 11) 3532 | -7/Zion | Entered Proximity Caves 3534 | -6/Proximity Caves | Reached level 10 3567 | -6/Proximity Caves | Learned location of 1 exit from Factory 4368 | -6/Proximity Caves | Discovered new exit (range 13) 4394 | -6/Proximity Caves | Reached level 11 4418 | -6/Proximity Caves | Entered Factory 4419 | -6/Factory | Identified exit to Factory 4419 | -6/Factory | Core integrity fell below 50% 4420 | -6/Factory | Loaded intel: 191 non-interactive machine locations 4420 | -6/Factory | Reached level 12 4421 | -6/Factory | Loaded intel: 20 terminal locations 4422 | -6/Factory | Loaded intel: 4 garrison access locations 4427 | -6/Factory | Upgraded with Utility slot (x1) 4981 | -6/Factory | Found Prototype Processor 4981 | -6/Factory | Identified Exp. Terrain Scan Processor 5135 | -6/Factory | Fabricated Matter Neutralizer (x2) 5208 | -6/Factory | Fabricated O-24 Administrator (x1) 5276 | -6/Factory | Reached level 13 5577 | -6/Factory | Build established: Ninja 5583 | -6/Factory | Core integrity fell below 20% 5712 | -6/Factory | Crushed by falling debris 5712 | -6/Factory | Smashed by cave-in Last Messages --------------- 05659_ R-10 Processor collects Hvy. Laser. 05663_ R-10 Processor collects Microactuators. 05665_ Impact Mace follow-up attack on P-70 Sage. 05665_ Destroyed Imp. Heat Sink. 05665_ P-70 Sage system corrupted by crushing effect. 05665_ P-70 Sage knocked back. 05667_ R-10 Processor collects Axe. 05669_ P-70 Sage destroyed. 05670_ R-10 Processor collects Antigrav System. 05673_ R-10 Processor collects Tesla Rifle. 05677_ U-05 Engineer lays Concrete. 05689_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05697_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 05712_ The unstable cave ceiling collapses. 05712_ Crushed by falling debris. 05712_ Imp. Transmission Jammer destroyed. 05712_ System corrupted by crushing effect (+2). 05712_ Adv. Sensor Array destroyed. 05712_ System corrupted by crushing effect (+1). 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""" #???????????????? | | ????u??????????????????????T?""" #???????????????? | | ???????????T???????????????"?? ?????????????????? | | ??????????""???????????????"?? ?????????????????? | | ???????????????????????????"???? ????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????u??????o?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????R??????????????????????? | | ??????????????????????????????"""""""????????????? | | ?????????????????????????????k"""""""????????????? | | ???????????????????""""???????"""""""????????????? | | ??????"????????????""""???????"""""""????????????? | | ??????"T???????????""""??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Evasion (%) 64 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 15 Item Schematics ----------------- Adv. Sensor Array | -9/Materials | Scanalyzed Datajack | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Cesium-ion Thruster | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Com. Wheel | -8/Materials | Extracted Lgt. Armor Plating | -8/Materials | Extracted Hvy. Pick | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -7/Factory | Preloaded Matter Neutralizer | x2 | -6/Factory | Preloaded O-24 Administrator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Levels Raised 12 | . . 3 1 3 1 . 2 2 XP Earned 22083 | 3000 535 3993 2760 3599 1336 650 2300 3910 XP Spent 20880 | 2950 . 4455 1550 4445 1460 . 2950 3070 Upgrades 63 | 7 . 22 3 15 4 . 6 6 Power Slot 1 | . . 1 . . . . . . Propulsion Slot 3 | 2 . . 1 . . . . . Utility Slot 4 | 1 . . . 2 . . . 1 Weapon Slot 3 | 1 . 2 . . . . . . Core Integrity 18 | . . 8 . 7 2 . . 1 Heat Dissipation 6 | . . 5 . . . . . 1 Energy Storage 2 | . . . . . . . . 2 Mass Support 1 | . . 1 . . . . . . Inventory Capacity 2 | 1 . 1 . . . . . . Sight Range 2 | 2 . . . . . . . . Sensor Range 3 | . . 2 . . . . 1 . Melee Accuracy 8 | . . 1 1 1 2 . 2 1 Hack Attack % 1 | . . 1 . . . . . . KI Resistance % 3 | . . . 1 1 . . 1 . TH Resistance % 3 | . . . . 2 . . 1 . EX Resistance % 3 | . . . . 2 . . 1 . Protomatter Created 765 | . 34 120 . 240 55 . 125 191 Integrity Restored 1795 | . 100 360 . 417 165 . 375 378 Core 1790 | . 95 360 . 417 165 . 375 378 Parts 5 | . 5 . . . . . . . Protomatter Decayed 182 | . . 6 . 82 29 . . 65 Game ------ Seed GuidanceForceArray Manual? 0 Play Time 01:00:19 Cumulative 78.1 hours Start 2020.11.06 @ 21:40:50 End 2020.11.06 @ 22:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c93b017-da39-45c6-9a6b-2e8e2afdccbf