Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 22:36:31 Player: Wall-e Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (37) 185 Value Destroyed (938) 938 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (701) 701 TOTAL SCORE: 6284 Bonus ------- Follower Combat Kills 139 Met Data Miner 300 Met Imprinter 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Signal Interpreter Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine High-capacity Storage Unit Force Field High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Makeshift Transmission Jammer Improved Transmission Jammer Hardened Medium Armor Plating Medium Reflective Plating Force Field Slug Cannon Magnetic Acceleration Cannon Fire Trap [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . Utility 5 | . . . 1 . . . 4 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 77 | 6 2 7 10 . 2 12 15 7 6 2 8 Power 10 | 1 . . 1 . . 2 2 . 2 . 2 Engine 7 | 1 . . 1 . . 2 1 . . . 2 Core 2 | . . . . . . . 1 . 1 . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 18 | 2 . 2 4 . . 3 3 1 2 . 1 Treads . | . . . . . . . . . . . . Leg 10 | . . 2 1 . . 3 1 1 1 . 1 Wheel 8 | 2 . . 3 . . . 2 . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 1 2 2 1 . . 3 9 4 2 . 2 Device 13 | . 2 . 1 . . 1 4 2 2 . 1 Storage 3 | 1 . 1 . . . . . 1 . . . Processor 6 | . . . . . . 1 4 1 . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 . . . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 . 3 4 . 2 4 1 2 . 2 3 Energy Gun 3 | 1 . . . . . 1 . . . . 1 Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 13 | 1 . 3 3 . 1 2 1 . . 1 1 Ballistic Cannon 6 | . . . 1 . 1 1 . 1 . 1 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 37 | . . 3 . . . 10 4 7 2 . 11 Power 6 | . . . . . . 1 1 1 1 . 2 Propulsion 9 | . . . . . . 3 2 . 1 . 3 Utility 13 | . . . . . . 3 1 5 . . 4 Weapon 9 | . . 3 . . . 3 . 1 . . 2 Highest Loss Streak 9 | . . 2 . . . 8 2 5 1 . 9 Average Slot Usage (%) 91 | . 100 100 99 100 99 93 92 83 86 80 72 Engine 7 | . 14 14 11 11 11 10 5 5 . . . Leg 10 | . . 4 6 . . 24 19 12 11 13 9 Wheel 16 | . 28 23 26 33 33 5 6 6 11 13 9 Device 13 | . 14 10 11 11 11 8 14 6 22 26 22 Storage 9 | . 14 14 11 11 11 11 6 12 6 6 4 Processor 7 | . . . . . . 8 19 18 6 6 6 Protection 6 | . . 3 11 11 11 2 4 6 6 6 4 Ballistic Gun 10 | . 14 27 13 11 11 12 5 6 6 . 3 Ballistic Cannon 6 | . . . 8 11 10 8 6 5 6 . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 11 12 40 46 46 51 51 60 58 73 73 73 Greatest Support 48 | 32 32 32 48 48 48 48 30 28 38 38 38 Greatest Overweight (x) 2 | . . 1 2 . 1 1 2 2 2 1 2 Average Overweight (x) 1 | . . . . . . . 1 1 1 1 . Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 12 12 12 12 12 12 10 Most Carried 12 | 6 6 10 12 12 12 12 12 10 10 10 12 Average Carried 9 | 3 5 7 11 11 11 6 9 9 7 10 10 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 6 10 12 12 12 8 10 8 10 10 4 Class Distribution -------------------- 77% | Mutant 14% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1775 | 253 34 172 114 42 20 174 251 108 376 . 231 Remotely . | . . . . . . . . . . . . Salvage Created 954 | 59 67 194 10 25 . 116 . 74 335 . 74 Parts 71 | 8 7 16 1 6 . 10 . 4 13 . 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 8 . 17 4 . 4 Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 32 | . 3 8 . 3 . 4 . 3 7 . 4 Guns 22 | . 3 6 . 2 . 4 . 2 3 . 2 Cannons 6 | . . . . 1 . . . 1 4 . . AOE 4 | . . 2 . . . . . . . . 2 Classes Destroyed 6 | 1 2 2 . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . Swarmer 22 | . 3 6 . 3 . 3 . 3 . . 4 Grunt 5 | . . 2 . . . . . . 3 . . Sentry 1 | . . . . . . 1 . . . . . Thug 4 | . . . . . . . . . 4 . . Best Kill Streak 4 | 1 3 3 1 3 . 2 . 3 4 . 2 Combat Bots Only 4 | . 3 3 . 3 . 2 . 3 4 . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 4718 | . 130 411 . 81 . 796 485 971 468 . 1376 Core 1120 | . 36 86 . 14 . 125 111 126 29 . 593 Absorbed by Shields 269 | . . . . . . . . . 133 . 136 Core Remaining (%) 72 | 100 . 51 . . . 65 . . . . . Volleys Fired 155 | 3 12 25 2 6 . 28 5 18 20 . 36 Largest 2 | 2 2 2 2 2 . 2 1 2 2 . 2 Hottest 108 | 60 60 60 62 62 . 107 48 103 76 . 108 Shots Fired 248 | 6 24 50 4 12 . 41 5 26 41 . 39 Gun 149 | 6 24 50 2 6 . 18 . 8 20 . 15 Cannon 99 | . . . 2 6 . 23 5 18 21 . 24 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 219 | 3 12 49 4 12 . 37 5 21 41 . 35 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 29 | 3 12 1 . . . 4 . 5 . . 4 Robot Hit Streak 17 | 3 6 16 17 6 . 3 . 7 9 . 4 Robot Miss Streak 6 | 1 3 3 2 4 . 3 . 2 4 . 6 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 117 | 4 13 35 1 8 . 16 . 9 23 . 8 Core Hits 55 | 2 4 14 1 3 . 6 . 3 17 . 5 Critical Hits 6 | . . . 1 . . 3 . 1 . . 1 Critical Kills 2 | . . . 1 . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . 2 . 1 . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2668 | 65 129 428 24 147 . 318 . 239 804 . 514 Guns 1488 | 65 129 363 . 65 . 223 . 129 351 . 163 Cannons 799 | . . . 24 82 . 95 . 110 453 . 35 Explosions 381 | . . 65 . . . . . . . . 316 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 1908 | 26 40 353 24 147 . 265 . 129 804 . 120 Thermal 65 | . . 65 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 695 | 39 89 10 . . . 53 . 110 . . 394 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 6 22 22 22 22 Average Corruption 16 | . . . . . . . 6 7 22 22 22 Corruption Purged . | . . . . . . . . . . . . Effects 122 | . . . . . . . 2 22 58 7 33 Message Errors 16 | . . . . . . . . 6 4 1 5 Matter Fused 16 | . . . . . . . 1 3 7 3 2 Heat Flow Errors 12 | . . . . . . . . 1 8 1 2 Energy Discharges 11 | . . . . . . . 1 4 5 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 2 . 3 Data Loss (major) 6 | . . . . . . . . 3 1 . 2 Misfires 5 | . . . . . . . . 1 2 . 2 Alerts 1 | . . . . . . . . . 1 . . Misdirections 29 | . . . . . . . . 1 18 2 8 Targeting Errors 16 | . . . . . . . . 3 9 . 4 Weapon Failures 4 | . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 70 | . . 6 . . . . . . . . 64 Projectiles . | . . . . . . . . . . . . Explosions 70 | . . 6 . . . . . . . . 64 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . 1 . 2 . . 8 . . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . 1 . 2 . . 8 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 71 | . . 34 . . . . . . . . 37 Shots 2 | . . 1 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 262 | . . 43 . . . 107 . 98 262 182 191 Average Temperature 49 | . . 14 . . . 38 . 31 70 102 56 Received Heat Transfer 530 | . . 120 . . . 66 48 . 178 . 118 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 200 | 10 104 200 131 103 . . 83 . . . . Average Influence 52 | 3 63 116 33 97 . . 19 . . . . Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 98 | 100 100 95 100 100 . . 100 . . . . Level 1 1 | . . 4 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . 1 2 . . . 3 . . . . Investigation 3 | . . 1 1 . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 1 | . . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 8 | . . . 2 . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 65 | . 5 9 9 3 . 5 4 4 8 . 18 Peak Tracking Total 6 | . 3 3 6 3 . 4 3 3 4 . 6 Tactical Retreats 8 | . . 1 . . . 1 . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 14 | . 1 1 3 . . . 5 . . 4 . Terminals 6 | . 1 . 3 . . . 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 50 | . 2 1 12 . . . 12 . . 23 . Successful 37 | . 2 1 6 . . . 5 . . 23 . Failed 13 | . . . 6 . . . 7 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 17 | . 1 . 13 . . . 3 . . . . Terminals 21 | . 2 . 12 . . . 7 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 26 | . 1 1 . . . . 1 . . 23 . Record 11 | . . . . . . . . . . 11 . Part Schematic 6 | . . . . . . . . . . 6 . Robot Schematic 3 | . . . . . . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 2 | . . . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 24 | . 2 . 17 . . . 5 . . . . Terminals 9 | . 1 . 6 . . . 2 . . . . Track 4 | . . . 2 . . . 2 . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 . 3 . . . 4 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 8 | . 1 3 . . . . 3 . . . 1 Largest Group 3 | . 1 3 3 . . . 3 . . . 1 Highest-Rated Group 94 | . 10 40 40 . . . 93 . . . 94 Highest-Rated Ally 94 | . 10 16 16 . . . 31 . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 71 | . . . 27 . . . 29 . . . 15 Total Damage 1293 | . . . 320 . . . 407 . . . 566 Kills 8 | . . . 4 . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 1 1 . 1 2 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 5647 | 84 208 464 306 132 1052 664 830 652 727 99 429 Spaces Moved 4048 | 61 130 259 249 113 954 341 566 312 598 96 369 Core 149 | 1 . . . . . . . . . . 148 Treads . | . . . . . . . . . . . . Legs 348 | . . 46 36 . . 265 1 . . . . Wheels 3551 | 60 130 213 213 113 954 76 565 312 598 96 221 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 110 110 100 100 50 Average Speed 109 | 99 100 116 107 100 108 141 119 119 103 100 80 Slowest Speed 150 | 100 100 150 150 100 110 150 150 120 120 100 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 2 . . . Exploration Rate (%) 44 | 4 21 59 26 25 89 50 19 47 71 68 58 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 12 | . . 1 . 1 3 2 . 1 2 . 2 Spaces Dug 40 | . . . . . . 6 5 10 . . 19 Terrain Destroyed 70 | . . 7 . . . 17 5 11 3 . 27 Melee . | . . . . . . . . . . . . Projectile 57 | . . . . . . 17 5 11 3 . 21 AOE 13 | . . 7 . . . . . . . . 6 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 5007 | 75 184 377 285 120 975 483 713 565 663 99 468 Wait 634 | . 40 76 8 . 10 98 104 226 35 . 37 Move 4036 | 60 129 258 248 112 953 340 565 310 597 95 369 Hop . | . . . . . . . . . . . . Pick Up 51 | 6 . 8 5 1 4 4 12 3 5 . 3 Fast Attach 33 | 6 1 1 7 . 2 2 8 . 3 2 1 Attach 36 | . 1 3 2 . . 9 6 5 3 . 7 Detach 10 | . 1 . 3 . . . 2 . . . 4 Swap 8 | . . 3 1 . . 1 1 2 . . . Drop 41 | . . 3 9 1 6 1 10 . . 2 9 Fire 155 | 3 12 25 2 6 . 28 5 18 20 . 36 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Discovered new exit (range 6) 293 | -10/Materials | Entered Mines 293 | -10/Mines | Accompanied by 1 ally 316 | -10/Mines | Build established: Mutant 371 | -10/Mines | Discovered new exit (range 9) 658 | -10/Mines | Discovered new exit (range 5) 687 | -10/Mines | Met a Derelict shopkeep closing up shop 747 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 748 | -10/Mines | Assembled infested the area 757 | -10/Mines | Entered Materials 757 | -9/Materials | Accompanied by 3 allies 757 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -9/Materials | Discovered new exit (range 13) 1063 | -9/Materials | Entered Mines 1147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1175 | -9/Mines | Learned 2 Materials zone layouts 1195 | -9/Mines | Entered Zion 1330 | -7/Zion | Discovered new exit (range 16) 1672 | -7/Zion | Received a hallucinogenic algorithm 1763 | -7/Zion | Learned Factory stockpile data 1778 | -7/Zion | Learned Factory emergency access door positions 2247 | -7/Zion | Entered Proximity Caves 2249 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2417 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 2902 | -6/Proximity Caves | Discovered new exit (range 7) 2910 | -6/Proximity Caves | Identified exit to Factory 2911 | -6/Proximity Caves | Entered Factory 2911 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3436 | -6/Factory | Allied Derelicts emerged from ambush trap array 3543 | -6/Factory | Identified exit to Lower Caves 3571 | -6/Factory | Build established: Skirmisher 3658 | -6/Factory | Crushed by falling debris 3736 | -6/Factory | Garrison activated, responded to threat 3741 | -6/Factory | Entered Lower Caves 3793 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3877 | -6/Lower Caves | Encountered a Warlord checkpoint 3926 | -6/Lower Caves | Build established: Mutant 4348 | -6/Lower Caves | Crushed by falling debris 4348 | -6/Lower Caves | System corruption reached 10% 4354 | -6/Lower Caves | Crushed by falling debris 4377 | -6/Lower Caves | Discovered new exit (range 13) 4385 | -6/Lower Caves | Lost 5 parts (1p4u) 4391 | -6/Lower Caves | Identified exit to Lower Caves 4393 | -6/Lower Caves | Entered another Lower Caves area 4452 | -6/Lower Caves | Learned Factory security intel 4706 | -6/Lower Caves | Learned Factory stockpile data 4745 | -6/Lower Caves | Ambushed by wild Derelicts 5074 | -6/Lower Caves | Build established: Scavenger-Mutant 5096 | -6/Lower Caves | Discovered new exit (range 4) 5099 | -6/Lower Caves | Identified exit to Data Miner 5120 | -6/Lower Caves | Entered Data Miner 5121 | -6/Data Miner | Discovered new exit (range 6) 5140 | -6/Data Miner | Met Data Miner 5162 | -6/Data Miner | Learned location of Section 7 (-2) 5162 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5179 | -6/Data Miner | Received God Mode back door access code from Data Miner 5218 | -6/Data Miner | Identified exit to Proximity Caves 5219 | -6/Data Miner | Entered Proximity Caves 5355 | -5/Proximity Caves | Identified exit to Factory 5392 | -5/Proximity Caves | Spotted B-75 Beast 5394 | -5/Proximity Caves | Escorted by Enhanced Grunt 5410 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5555 | -5/Proximity Caves | Core integrity fell below 50% 5592 | -5/Proximity Caves | Learned Factory security intel 5602 | -5/Proximity Caves | Lost 9 parts (2p3n3u1w) 5640 | -5/Proximity Caves | Core integrity fell below 20% 5648 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- Data stored: Factory security intel. 05595_ Acquired 86 matter. 05596_ Acquired 72 matter. 05603_ System corrupted: Substantial component data lost. 05605_ Searching scrap... 05605_ Found 45 Matter. 05605_ Found Imp. Thermal Converter. 05605_ Found Fusion Compressor. 05605_ Found Adv. Weight Redist. System. 05605_ Found Imp. Carbon-fiber Leg. 05606_ Acquired Adv. Weight Redist. System. 05623_ A28 GEQFRBJAYTR9F/B5W5WZ 05635_ Installed Dirty Bomb Trap. 05640_ M-22 Extractor extracted Dirty Bomb Trap. 05640_ S-27 Virus triggered Dirty Bomb Trap. 05640_ An explosion rips through the floor. 05640_ Destroyed VTOL Module. 05640_ Destroyed Wheel. 05640_ Destroyed Imp. Datajack. 05640_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????? #??????????????????????? | | ?????????????? i #??????????????????????? | | ????????????? #??????????????????????? | | ???????????? d #??????????????????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ?????????? ######?????????????????? | | ?????????? #?????????????????? | | ????????? #?????????????????? | | ????????? #?????????????????? | | ????????? #?????????????????? | | ???????? #?????????????????? | | ???????? @ #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? ######### ######?????????????????? | | ???????? ??????????# #??????????????????????? | | ??????????????#?##?????#+ #??????????????????????? | | ??????????????# # ????# #??????????????????????? | | ###???????????# ???# #??????????????????????? | | #???????????##" ""??# #??????????????????????? | | #???????????# "#?# #??????????????????????? | | #???????????# "## #??????????????????????? | | ########????# [ #??????????????????????? | | ###### % #??????????????????????? | | =% ??????????????????? | | #### ???????????????? | | ### #????? #?????????????? | | #####?## #????????#??????????????? | | ## ##??????## ## #???????????????????????? | | ##### #????????## ## #???????????????????????? | | ???# #?????????# ## #???????????????????????? | | ??# #?????????# ## #???????????????????????? | | ?# #?????????# ## ???????????????????????? | | ?# ????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalHypervelocityField Manual? 0 Play Time 00:47:14 Cumulative 513.2 hours Start 2019.12.15 @ 21:49:42 End 2019.12.15 @ 22:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 75 Adventurer 0 Explorer 99 Win Type - Total 16 Types 7/1/6/2/0/0/0 Lore% 90 Gallery% 86 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd898c1e-9373-46a0-bba8-e5b16f0f7a32