Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 18:41:15 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2141) 2141 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-515) -515 TOTAL SCORE: 6481 Bonus ------- High Alert Combat Kills 8 Friendly Fire -523 Cogmind --------- Core Integrity 650/1000 Matter 468/550 Energy 18/100 System Corruption 32% Temperature Cool (1) Movement Core (1650) Ox32 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Matter Compressor Enhanced Optical Array > --- WEAPON (3) ------- Tesla Rifle Advanced Plasma Cannon > --- INVENTORY (25) --- Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Shock Absorption System Point Defense System Gatling Laser Battle Rifle KE Penetrator Gauss Cannon Shock Bomb Launcher Improved Grenade Launcher Improved Remote Datajack Chainsword Chainsword Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Antigrav System > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Advanced Plasma Cannon > --- INVENTORY -------- Nuclear Core Improved Heat Sink Large Storage Unit Medium Matter Pod Matter Compressor Improved Terrain Scanner Makeshift Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Shock Absorption System Point Defense System High-powered Shock Rifle Tesla Rifle Gatling Laser Advanced Beam Cannon Advanced Plasma Cannon Battle Rifle KE Penetrator Gauss Cannon Shock Bomb Launcher Improved Grenade Launcher Improved Remote Datajack Chainsword Chainsword Great Axe [Rating: 63] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . 1 . Utility 5 | . . 1 1 1 . . 1 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 68 | 1 5 25 4 5 4 1 3 11 9 Power 7 | . . 3 . . . . . 2 2 Engine 3 | . . 2 . . . . . . 1 Core 4 | . . 1 . . . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 13 | . 1 8 . 2 . . . 2 . Treads 1 | . . . . . . . . 1 . Leg 11 | . 1 8 . 2 . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 27 | 1 1 5 4 2 2 1 3 5 3 Device 11 | 1 . 3 1 1 . 1 1 1 2 Storage 5 | . 1 . 1 . . . . 2 1 Processor 4 | . . 1 . . . . 2 1 . Hackware . | . . . . . . . . . . Protection 7 | . . 1 2 1 2 . . 1 . Artifact . | . . . . . . . . . . Weapon 21 | . 3 9 . 1 2 . . 2 4 Energy Gun 4 | . . 2 . . . . . . 2 Energy Cannon 7 | . . 2 . 1 1 . . 2 1 Ballistic Gun 7 | . 2 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 38 | . 1 7 1 2 3 . . 5 19 Power 6 | . . 1 . . . . . 1 4 Propulsion 10 | . . 3 . 1 2 . . 2 2 Utility 14 | . . 2 1 1 . . . 2 8 Weapon 8 | . 1 1 . . 1 . . . 5 Highest Loss Streak 12 | . 1 3 1 1 3 . . 3 12 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 7 9 9 11 14 14 15 14 18 22 Power . | 1 1 . 1 1 1 1 1 . . Propulsion . | 3 1 . . . . . . . . Utility 6 | 1 3 4 5 6 6 7 6 7 8 Weapon 7 | 1 2 3 5 7 7 7 7 10 12 Tool/Special . | . . . . . . . . . . Unused Backups 42 | 8 4 8 9 1 . . . . 12 Power 3 | 1 . 2 . . . . . . . Propulsion 7 | 4 2 1 . . . . . . . Utility 17 | 1 2 2 8 . . . . . 4 Weapon 14 | 2 . 3 1 1 . . . . 7 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 96 89 90 90 84 79 79 73 Engine 2 | . 14 9 . . . . . . . Core 7 | . . 1 9 7 7 7 6 10 10 Leg 16 | . 27 30 27 24 21 15 13 3 . Hover 1 | . . . . . . . . 2 4 Device 11 | . 14 6 21 15 15 15 16 5 4 Storage 7 | . 14 11 9 7 7 7 6 5 5 Processor 7 | . . 9 . . . . 7 16 16 Protection 8 | . . 5 4 13 15 15 7 8 9 Energy Cannon 14 | . . 2 18 21 19 15 13 16 14 Ballistic Gun 3 | . 23 16 . . . . . . . Peak Build Rating 63 | 8 8 20 25 38 38 33 40 61 63 Average Rating 35 | 7 7 14 22 32 35 33 38 55 57 On Entrance 27 | 6 8 8 20 25 38 33 33 40 61 Avg Prop Armor Cover (%) 2 | . . . . . . . . 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 133 | 15 20 33 51 61 61 54 57 126 133 Greatest Support 50 | 20 20 30 30 50 50 30 30 30 23 Greatest Overweight (x) 38 | . . 6 1 3 1 1 1 5 38 Average Overweight (x) 1 | . . . 1 1 1 1 1 3 10 Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 25 25 Average Capacity 16 | 8 9 10 12 15 15 15 15 22 25 Most Carried 25 | 8 10 10 15 15 15 15 15 21 25 Average Carried 15 | 7 9 9 11 14 14 15 14 18 22 Final Capacity 25 | 8 10 10 15 15 15 15 15 25 25 Final Carried 21 | 8 10 10 15 15 15 15 15 21 15 Class Distribution -------------------- 31% | Gunner 26% | Mutant 23% | Scavenger-Mutant 15% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 1548 | 336 267 433 30 60 57 . . 195 170 Remotely 367 | 100 267 . . . . . . . . Salvage Created 2887 | 196 440 936 325 375 212 . . 195 208 Parts 183 | 16 31 69 26 11 11 . . 8 11 Haulers Intercepted 6 | . 2 3 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 10 . . . 9 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 59 | . 11 21 6 6 5 . . 3 7 Guns 31 | . 11 20 . . . . . . . Cannons 23 | . . 1 6 6 5 . . 2 3 AOE 4 | . . . . . . . . . 4 Classes Destroyed 12 | 3 3 3 1 1 1 . . . . Worker 6 | 2 . 4 . . . . . . . Tunneler 5 | 4 . 1 . . . . . . . Hauler 6 | . 2 3 1 . . . . . . Recycler 2 | 1 . . . 1 . . . . . Operator 2 | . . . 2 . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 23 | . 3 9 3 . 4 . . . 4 Grunt 23 | . 8 9 . 4 . . . . 2 Brawler 1 | . . 1 . . . . . . . Sentry 6 | . . 2 3 . . . . 1 . Hunter 2 | . . . . 2 . . . . . Programmer 4 | . . . . . 1 . . 2 1 Savage 1 | . . . . . 1 . . . . Best Kill Streak 9 | 2 9 7 3 3 4 . . 2 4 Combat Bots Only 9 | . 9 6 3 2 4 . . 2 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Hostile Shots Fired 468 | . 48 124 36 46 35 3 13 29 134 Missed 125 | . 9 35 11 6 5 1 4 6 48 Hits 343 | . 39 89 25 40 30 2 9 23 86 Melee 8 | . . 2 . . . . . . 6 Projectile 335 | . 39 87 25 40 30 2 9 23 80 Critical Strikes 14 | . . 1 1 2 . . . 1 9 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 5314 | . 453 932 340 605 459 30 140 605 1750 Core 774 | . 41 139 55 83 77 . 29 68 282 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 23 | . . 23 . . . . . . . Regen/Repaired (Parts) 12 | . 12 . . . . . . . . Core Remaining (%) 85 | 100 83 65 90 . . 77 96 . . Volleys Fired 218 | 16 44 94 15 15 11 . . 7 16 Largest 3 | 2 2 2 2 3 3 . . 3 3 Hottest 264 | 40 100 150 150 225 225 . . 248 264 Shots Fired 474 | 32 83 185 30 45 33 . . 22 44 Gun 283 | 32 79 171 . . . . . . 1 Cannon 184 | . . 14 30 45 33 . . 22 40 Launcher 3 | . . . . . . . . . 3 Special 4 | . 4 . . . . . . . . Kinetic 265 | 32 79 154 . . . . . . . Thermal 205 | . 4 31 30 45 33 . . 22 40 Explosive 3 | . . . . . . . . . 3 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 14 | 5 12 14 8 13 5 . . 12 9 Robot Miss Streak 4 | 3 4 3 3 2 2 . . 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 319 | 13 53 135 15 34 25 . . 18 26 Core Hits 133 | 8 22 57 8 13 6 . . 6 13 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . 2 . . . . . . . Critical Strikes 4 | . . 2 . . 1 . . 1 . Meltdown 1 | . . . . . . . . 1 . Destroy 2 | . . 2 . . . . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 8 | . . . . . 8 . . . . Impact . | . . . . . . . . . . Slashing 8 | . . . . . 8 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . . . 8 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5908 | 168 648 1349 458 850 865 . . 581 989 Guns 1915 | 168 600 1125 . . . . . . 22 Cannons 3267 | . . 224 455 850 442 . . 560 736 Explosions 252 | . . . . . . . . 21 231 Melee 423 | . . . . . 423 . . . . Ramming 3 | . . . 3 . . . . . . Kinetic 1769 | 168 600 1001 . . . . . . . Thermal 3439 | . 48 348 455 850 442 . . 560 736 Explosive 231 | . . . . . . . . . 231 Electromagnetic 43 | . . . . . . . . 21 22 Impact . | . . . . . . . . . . Slashing 423 | . . . . . 423 . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . . 3 4 4 . 4 32 Average Corruption 3 | . . . . 2 3 4 . 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . 11 20 3 . 12 22 Message Errors 18 | . . . . 4 4 2 . 3 5 Matter Fused 14 | . . . . 1 4 . . 3 6 Heat Flow Errors 8 | . . . . . 2 . . 2 4 Energy Discharges 14 | . . . . 5 6 . . 1 2 Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 7 | . . . . 1 4 1 . 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 196 | . . 6 39 . 64 . . 28 59 Projectiles 149 | . . 6 39 . 17 . . 28 59 Explosions . | . . . . . . . . . . Melee 47 | . . . . . 47 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . . 105 . Shots 3 | . . . . . . . . 3 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | . 38 189 126 342 276 . . 196 297 Average Temperature 89 | . 12 42 46 152 117 . . 104 103 Received Heat Transfer 1275 | . 228 246 81 180 . . . 27 513 Effects 2 | . . . . 1 1 . . . . Energy Bleed 2 | . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 7 | . . . . 1 1 . . 5 . Heat Transferred 4996 | . 100 605 629 1258 629 . . 744 1031 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Maximum Alert Level 2 | . . 2 . . . . . . . Low Security (%) 87 | 100 100 33 100 100 . . 100 100 . Level 1 12 | . . 64 . . . . . . . Level 2 . | . . 1 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 400 | 10 171 400 196 65 . . 7 52 . Initial 155 | . 3 57 155 . . . . . . Average 77 | 2 57 232 105 19 . . . 4 . Influence Increases 1882 | 35 279 732 234 190 120 . 7 120 165 Destroy 0b10 Robot/C 1180 | . 220 420 120 120 100 . . 60 140 Destroy 0b10 Robot/NC 115 | 35 10 45 20 5 . . . . . Destroy Leader 226 | . 34 78 44 20 20 . . 20 10 Successful Hack 33 | . 12 2 12 . . . 7 . . Disable Machine 60 | . . . . 30 . . . 30 . Destroy Structure 28 | . 3 7 8 . . . . 10 . Lose Combat Pursuer 240 | . . 180 30 15 . . . . 15 Influence Decreases 1882 | 30 147 500 603 189 121 . 7 120 165 Entered New Map 297 | . 2 80 214 . 1 . . . . Time Decay 1425 | 30 135 350 379 179 120 . 7 90 135 Lost Part 160 | . 10 70 10 10 . . . 30 30 Squads Dispatched 6 | . 1 . 2 2 . . . 1 . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . 1 . 2 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 4 | . 1 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 18 35 16 10 5 4 4 3 11 Peak Tracking Total 6 | . 4 6 3 5 4 4 4 2 4 Tactical Retreats 7 | . . 3 2 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 4 | . . . . 2 . . . 2 . Max in Single Turn 2 | . . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 15 | . 3 3 4 2 1 . 2 . . Terminals 9 | . 2 2 2 1 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 3 | . . 1 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 11 6 8 7 1 . 3 . . Successful 24 | . 8 4 6 3 1 . 2 . . Failed 12 | . 3 2 2 4 . . 1 . . Catastrophic 3 | . . . . 2 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 23 | . 9 4 4 3 . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . Scanalyzers 6 | . . 2 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 6 2 3 2 1 . 2 . . Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . Open Door 1 | . . . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 3 | . 1 1 . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 5 | . . 2 3 . . . . . . Retrieve Study 5 | . . 2 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 2 1 2 . . 1 . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . 2 3 . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Active Infowar (turns) 3931 | . . 109 925 464 . 37 162 1127 1107 Optics 2310 | . . . . . . . 76 1127 1107 Sensors 109 | . . 109 . . . . . . . Terrain 336 | . . . . . . 37 162 132 5 Seismic 1389 | . . . 925 464 . . . . . Jamming 3 | . . . . . . . . . 3 Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 6431 | 136 401 819 925 658 1032 64 162 1127 1107 Spaces Moved 2307 | 44 174 378 477 273 483 34 82 237 125 Core 6 | . . 1 . . . . . . 5 Treads 196 | . . . . . . . . 159 37 Legs 2022 | 44 174 377 477 273 483 34 82 78 . Wheels . | . . . . . . . . . . Hover 83 | . . . . . . . . . 83 Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 175 175 181 187 187 187 540 Average Speed 227 | 120 120 129 177 210 184 187 187 452 722 Slowest Speed 1950 | 120 120 350 190 315 187 187 187 560 1950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 38 45 50 8 60 7 4 7 33 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 . . . 1 Spaces Dug 2 | . 2 . . . . . . . . Terrain Destroyed 43 | . 2 6 7 . . . . 5 23 Melee . | . . . . . . . . . . Projectile 19 | . 2 6 7 . . . . . 4 AOE 24 | . . . . . . . . 5 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Total 3074 | 95 277 561 530 324 590 34 91 278 294 Wait 298 | 29 45 33 8 26 5 . 5 11 136 Move 2298 | 43 173 377 476 272 482 33 81 236 125 Hop . | . . . . . . . . . . Pick Up 55 | 4 6 10 16 4 1 . 1 10 3 Fast Attach 21 | 1 1 10 . 3 . . 1 4 1 Attach 24 | . 1 4 2 2 1 . 1 3 10 Detach 1 | . . 1 . . . . . . . Swap 29 | . 3 11 2 . 3 1 1 5 3 Drop 44 | 2 4 21 10 2 2 . 1 2 . Fire 218 | 16 44 94 15 15 11 . . 7 16 Melee 8 | . . . . . 8 . . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 77 | . . . . . 77 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 3) 137 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 307 | -10/Materials | Repaired Aluminum Leg 466 | -10/Materials | Destroyed 9 combat bots 517 | -10/Materials | Discovered new exit (range 7) 538 | -10/Materials | Entered another Materials area 538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Identified exit to Mines 1036 | -9/Materials | Lost 3 parts (3n) 1295 | -9/Materials | Discovered new exit (range 15) 1326 | -9/Materials | Build established: Scavenger-Mutant 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1899 | -8/Materials | Discovered new exit (range 16) 2282 | -8/Materials | Entered Factory 2282 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2694 | -7/Factory | Build established: Scavenger-Tank 2903 | -7/Factory | Discovered new exit (range 15) 2940 | -7/Factory | Entered Lower Caves 2953 | -7/Lower Caves | Learned Factory terminal intel 3396 | -7/Lower Caves | Lost 3 parts (2n1w) 3469 | -7/Lower Caves | Discovered new exit (range 11) 3583 | -7/Lower Caves | Learned location of Zion (-7) 3867 | -7/Lower Caves | Build established: Mutant 3972 | -7/Lower Caves | Entered another Lower Caves area 4013 | -7/Lower Caves | Discovered new exit (range 10) 4036 | -7/Lower Caves | Entered Factory 4036 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4037 | -6/Factory | Loaded intel: 26 terminal locations 4044 | -6/Factory | Discovered new exit (range 13) 4198 | -6/Factory | Entered another Factory area 4198 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4635 | -5/Factory | Build established: Gunner 4748 | -5/Factory | Lost 3 parts (1p1n1u) 5163 | -5/Factory | Discovered new exit (range 5) 5325 | -5/Factory | Entered Upper Caves 6331 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 6410 | -5/Upper Caves | System corruption reached 10% 6432 | -5/Upper Caves | System corruption reached 30% 6432 | -5/Upper Caves | Self-destructed Last Messages --------------- 06409_ System corrupted by crushing effect (+2). 06409_ Knocked back. 06410_ Critical hit (Burn: +37). 06413_ Adv. Beam Cannon destroyed. 06416_ Nuclear Core+ destroyed. 06416_ Mic. Fission Core destroyed. 06416_ System corrupted by crushing effect (+2). 06416_ System corrupted by crushing effect (+5). 06416_ Knocked back. 06422_ SA442,I6K3BL2NKZUYN9H PLRH1%G A 06423_ Imp. Heat Sink destroyed. 06423_ Med. Matter Pod destroyed. 06423_ System corrupted by crushing effect (+2). 06428_ Hpw. Shock Rifle destroyed. 06428_ System corrupted by crushing effect (+5). 06431_ Mak. Transmission Jammer destroyed. 06431_ Imp. Terrain Scanner destroyed. 06431_ System corrupted by crushing effect (+1). 06431_ System corrupted by crushing effect (+4). 06431_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????#### ##???????####????????? | | ??????????????### ###??????? ##???????? | | ????????????????# #???????? ##??????? | | ????????????????# ##?###### #??????? | | ????????????????# ;#? #???????? | | ????????????????# ## ## #######?????? | | ????????????????# ### # ? | | ????????????? ##?# | | ?????????? #?## ### ? | | ??????? ## ##?# #??????????? | | ????? #?####??# #?????????? | | ????? ????????# #### #????????? | | ????? ##?????????# #???# #???????? | | ????? ???????????# #???? ### #??????? | | ????? ???????????## #?????##??? #??????? | | ?????# ????????????# #????????????##??????? | | ?????? ????????????## #????????????????????? | | ?????? ??????????#### ##???????????????????? | | ?????????????????## ####????????????????? | | ?????????????????# #????????????????? | | ?????????# ### #????????????????? | | ?????????# #??# #????????????????? | | ?????????## #???## ####????????????????? | | ??????????##### #?????## ##???????????????????? | | ??????????????###???????# ##????????????????????? | | ????????????????????????#@%#?????????????????????? | | ????????????????????????# ##????????????????????? | | ??????????????????????###bg ##### %% #??????????? | | ??????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????????# m g #### #??????????????? | | ???????????????????# ;#???? #??????????????? | | ???????????????????## ##????????????????????? | | ????????????????????## #?????????????????????? | | ?????????????????????## ! ?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????!*%##??????????????????????? | | ??????????????????????!%#????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 29 Energy Capacity 380 Matter Stores 458 Matter Capacity 650 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Med. Armored Exoskeleton | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 86% | -10/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Nuclear Core | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionMyomerSteel Manual? 0 Play Time 00:49:54 Cumulative 192.9 hours Start 2026.02.12 @ 13:30:45 End 2026.02.14 @ 18:41:15 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 319 Rogue 315 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5894d90-65bd-4f12-ab87-78ae2946e6e1