Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 17:25:00 Player: Mogwok Wargfriend Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (1836) 1836 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 6179 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Relay Coupler [NC] (33) Relay Coupler [Cutter] (26) Relay Coupler [Specialist] (25) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Deuterium Engine Nuclear Core Large Battery Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Specialist] Improved EM Shotgun Improved EM Shotgun Gatling Laser [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Improved Medium Treads Leg VSS Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 2 2 . 1 Weapon . | . . . . . . . Parts Attached 63 | 6 4 14 11 2 9 17 Power 9 | 1 . 2 1 . 2 3 Engine 6 | 1 . 2 . . 1 2 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 6 . . 1 2 Treads 1 | . . . . . . 1 Leg 1 | . . . . . . 1 Wheel 9 | 2 . 6 . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 3 5 2 2 8 Device 5 | 1 1 2 . . 1 . Storage 3 | . . . 2 . . 1 Processor 7 | . 1 1 2 1 . 2 Hackware 4 | . . . 1 . . 3 Protection 4 | . . . . 1 1 2 Artifact . | . . . . . . . Weapon 20 | 2 2 3 5 . 4 4 Energy Gun 14 | . 1 3 5 . 4 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 2 | . . . 1 . 1 . System Corruption 12 | . . . 2 . 10 . Parts Lost 28 | . . 1 . . 17 10 Power 3 | . . . . . 1 2 Propulsion 7 | . . 1 . . 4 2 Utility 10 | . . . . . 6 4 Weapon 8 | . . . . . 6 2 Highest Loss Streak 16 | . . 1 . . 16 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 99 99 98 92 84 40 Engine 7 | . 14 11 5 . 1 . Core 1 | . . . 3 7 4 . Wheel 22 | . 28 32 27 23 17 . Device 8 | . 14 11 9 7 8 . Storage 3 | . . . 9 7 6 5 Processor 17 | . 13 21 18 18 18 13 Hackware 3 | . . . 9 7 5 6 Energy Gun 10 | . 6 15 16 15 12 . Ballistic Gun 1 | . 9 . . . . . Ballistic Cannon 4 | . 12 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 36 | 7 9 14 24 31 36 18 Greatest Support 36 | 20 20 36 30 30 30 30 Greatest Overweight (x) 8 | . . . . 1 8 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 5 Average Capacity 6 | 5 5 5 9 10 9 5 Most Carried 10 | 4 5 5 8 8 10 5 Average Carried 5 | 2 4 4 6 7 8 3 Final Capacity 10 | 5 5 5 10 10 5 5 Final Carried 8 | 4 5 5 8 7 5 3 Class Distribution -------------------- 68% | Mutant 27% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 913 | 276 56 300 79 . 116 86 Remotely . | . . . . . . . Salvage Created 2515 | 32 97 1110 403 . 367 506 Parts 160 | 2 18 99 22 . 13 6 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 40 | 1 3 20 4 . 5 7 Melee 3 | . . . . . . 3 Guns 25 | 1 2 13 4 . 5 . Cannons 4 | . 1 3 . . . . AOE 4 | . . 4 . . . . Classes Destroyed 13 | 1 3 7 . . . 2 Worker 6 | . 1 3 . . . 2 Builder 9 | . . 6 1 . . 2 Tunneler 2 | . . 2 . . . . Hauler 2 | . . 2 . . . . Recycler 5 | . . 2 1 . . 2 Mechanic 1 | . . 1 . . . . Operator 2 | . . 2 . . . . Watcher 8 | . 2 4 2 . . . Swarmer 18 | . 3 12 . . . 3 Grunt 6 | 1 . 5 . . . . Sentry 12 | . . 3 4 . 5 . Hunter 3 | . . . . . . 3 Programmer 1 | . . . . . . 1 Best Kill Streak 11 | 1 5 11 2 . 3 4 Combat Bots Only 4 | 1 3 4 1 . 3 3 Max Kills in Single Turn 9 | 1 2 9 1 . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . 4 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 579 | 5 12 64 6 . 364 128 Missed 190 | 3 3 24 2 . 125 33 Damage Taken 4364 | 20 78 444 59 . 2103 1660 Core 1658 | 10 20 109 . . 664 855 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 159 | . . 69 90 . . . Core Remaining (%) 72 | 96 88 72 100 . 5 . Volleys Fired 111 | 4 9 57 15 . 19 7 Largest 2 | 2 2 2 2 . 2 1 Hottest 160 | 40 75 90 90 . 160 60 Shots Fired 212 | 8 18 114 29 . 36 7 Gun 173 | 8 9 84 29 . 36 7 Cannon 39 | . 9 30 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 55 | 8 17 30 . . . . Thermal 5 | . . . . . 5 . Explosive . | . . . . . . . Electromagnetic 152 | . 1 84 29 . 31 7 Robot Hit Streak 18 | 1 5 15 13 . 18 5 Robot Miss Streak 4 | 2 3 4 1 . 2 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 168 | 3 8 77 23 . 29 28 Core Hits 102 | 2 6 51 17 . 24 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 9 | . . . . . . 9 Critical Strikes 13 | . . 3 . . . 10 Blast 2 | . . 2 . . . . Corrupt 1 | . . 1 . . . . Smash 9 | . . . . . . 9 Sever 1 | . . . . . . 1 Melee Attacks 35 | . . . . . . 35 Impact 25 | . . . . . . 25 Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 4628 | 31 132 2133 391 . 557 1384 Guns 2013 | 31 79 934 391 . 557 21 Cannons 374 | . 53 321 . . . . Explosions 1195 | . . 878 . . . 317 Melee 1024 | . . . . . . 1024 Ramming 22 | . . . . . . 22 Kinetic 460 | 31 108 321 . . . . Thermal 897 | . . 739 . . 158 . Explosive 456 | . . 139 . . . 317 Electromagnetic 1769 | . 24 934 391 . 399 21 Impact 860 | . . . . . . 860 Slashing 164 | . . . . . . 164 Piercing . | . . . . . . . Highest Corruption 10 | . . . 2 . 10 3 Average Corruption 2 | . . . 2 . 10 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . 7 . 4 6 Message Errors 8 | . . . 5 . 1 2 Matter Fused 3 | . . . 1 . 2 . Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . 1 . 1 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 704 | . . 107 . . . 597 Projectiles . | . . . . . . . Explosions 200 | . . 107 . . . 93 Melee 504 | . . . . . . 504 Knockbacks 13 | . . 4 . . . 9 Impact 9 | . . . . . . 9 Kinetic 3 | . . 3 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 96 | . . . . . . 96 Shots 1 | . . . . . . 1 Rammed 14 | . . . . . . 14 Targets Rammed 14 | . . . . . . 14 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 228 | 6 15 96 57 . 228 167 Average Temperature 44 | 6 10 29 21 . 90 89 Received Heat Transfer 1017 | 12 . 177 36 . 783 9 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 23 | . . 2 3 . 4 14 Impact Corruptions 21 | . . . . . . 21 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 1000 | . . 650 . . 350 . Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 600 | 20 148 600 507 163 244 281 Initial 253 | . 13 18 253 151 114 116 Average 213 | 5 60 253 373 151 211 188 Maximum Alert Level 2 | . . 2 2 . 1 1 Low Security (%) 51 | 100 100 44 . 100 23 58 Level 1 34 | . . 26 67 . 76 41 Level 2 14 | . . 29 32 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 2 1 . . 2 Investigation 2 | . 1 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 8 | . 1 3 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | 1 6 28 9 . 14 28 Peak Tracking Total 10 | 1 3 4 4 . 9 10 Tactical Retreats 11 | . 1 3 1 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 6 | . 1 . 2 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 7 | . . 4 1 . 1 1 Max in Single Turn 4 | . . 4 1 . 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 20 | . 6 5 3 2 2 2 Terminals 15 | . 5 4 2 1 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 1 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 50 | . 17 13 11 3 4 2 Successful 24 | . 6 6 8 2 1 1 Failed 26 | . 11 7 3 1 3 1 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 27 | . 14 9 4 . . . Terminals 36 | . 16 8 5 2 4 1 Fabricators 1 | . . . . . . 1 Repair Stations 11 | . . 5 6 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . 4 2 1 1 1 1 Open DSF 2 | . . . . 1 . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 1 . . . . Fabricator Index 2 | . 1 1 . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . 4 5 . . . Scan Component 5 | . . 2 3 . . . Repair 4 | . . 2 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Assimilate 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 17 | . 5 5 2 2 2 1 Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 2 2 . . . Time 206 | . . 104 102 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 3843 | 80 645 1198 615 179 326 800 Spaces Moved 3557 | 78 572 1041 510 198 241 917 Core 824 | 22 . . . . 88 714 Treads 15 | . . . . . . 15 Legs 188 | . . . . . . 188 Wheels 2530 | 56 572 1041 510 198 153 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 50 50 Average Speed 78 | 71 80 80 80 88 82 70 Slowest Speed 450 | 80 80 86 80 95 450 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 8 68 38 31 5 37 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 62 | . . 29 . . . 33 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE 59 | . . 29 . . . 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 4333 | 91 745 1287 684 200 332 994 Wait 466 | . 142 144 140 1 32 7 Move 3550 | 77 571 1040 509 197 239 917 Hop . | . . . . . . . Pick Up 32 | 4 9 8 6 . 4 1 Fast Attach 37 | 6 3 6 5 1 2 14 Attach 16 | . 1 2 2 1 7 3 Detach 4 | . . 1 . . 3 . Swap 10 | . . 6 4 . . . Drop 32 | . 10 15 3 . 2 2 Fire 111 | 4 9 57 15 . 19 7 Melee 29 | . . . . . . 29 Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | . . . . . . 14 Escape Stasis 24 | . . . . . 24 . Rewire 8 | . . 8 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: Gar / DSF) -7/Garrison -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 5) 501 | -10/Materials | Identified exit to Mines 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -9/Materials | Discovered new exit (range 10) 1607 | -9/Materials | Identified exit to Materials 1831 | -9/Materials | Repaired Corrupted Hacking Suite 1883 | -9/Materials | Repaired Imp. EM Shotgun? 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Utility x2 2168 | -8/Materials | Discovered new exit (range 15) 2212 | -8/Materials | Identified exit to Factory 2237 | -8/Materials | Build established: Scavenger-Mutant 2428 | -8/Materials | Repaired Imp. EM Shotgun 2481 | -8/Materials | Repaired Imp. EM Shotgun 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x2 2611 | -7/Factory | Identified exit to DSF 2717 | -7/Factory | Identified exit to Garrison 2718 | -7/Factory | Entered Garrison 2754 | -7/Garrison | Triggered checkpoint 2771 | -7/Garrison | Garrison Relay disabled 2944 | -7/Garrison | Triggered checkpoint 2984 | -7/Garrison | System corruption reached 10% 2998 | -7/Garrison | Triggered checkpoint 3005 | -7/Garrison | Core integrity fell below 50% 3026 | -7/Garrison | Installed Relay Interface Framework 3029 | -7/Garrison | Core integrity fell below 20% 3040 | -7/Garrison | Discovered new exit (range 8) 3044 | -7/Garrison | Entered Factory 3044 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3047 | -6/Factory | Lost 16 parts (1p3n6u6w) 3268 | -6/Factory | Build established: Mutant 3316 | -6/Factory | Discovered new exit (range 20) 3474 | -6/Factory | Lost 3 parts (1p1u1w) 3709 | -6/Factory | Lost 4 parts (1p2n1u) 3823 | -6/Factory | Cargo convoy interrupted 3830 | -6/Factory | Core integrity fell below 50% 3839 | -6/Factory | Core integrity fell below 20% 3844 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03835_ U-05 Engineer lays Concrete. 03836_ U-05 Engineer builds a Wall. 03837_ K-01 Serf collects debris. 03837_ U-05 Engineer builds a Wall. 03838_ Penetrated by Slug. 03840_ H-66 Slayer destroyed. 03841_ K-01 Serf collects debris. 03843_ Nuclear Reactor explodes. 03843_ U-05 Engineer destroyed. 03843_ K-01 Serf destroyed. 03843_ U-05 Engineer lays Concrete. 03843_ C-30 ARC bursts open, deploying its payload. 03843_ P-60 Hacker unfolds itself. 03843_ X-67 Chaingunner unfolds itself. 03843_ H-66 Slayer unfolds itself. 03843_ E-15 Imp unfolds itself. 03843_ Penetrated by Slug. 03844_ Adv. Targeting Computer destroyed. 03844_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ?????????????????????????????#######?# | | ???????????????????????????### ##### ##### | | ???????????????????????????# # #???? | | ???????????????????????????###% ### #???? | | ?????????????????????????????#####?# """ #???# | | ???????????????????????????????????# """ #???# | | ???????????????????????????????????# % """ #???# | | ?????????????#?#+################### ] ##### | | ??+??????????# + | | ??# ????????# ######## ################# # | | ??# ###### ## ####+##????????????????# | | ??# [%*%% #????????????????# | | ??# ![""" #????????????????? | | ??# i """" #????????????????? | | ??# h @ "F"" #????????????????? | | ??# A px % h "" #??????????????# # | | e % """ ###????????????# | | x x "" ##????????????# | | % # #??????????????? | | # #??????????????? | | ?# # =%! ##?????????????? | | ?##+### # ! #?????????????? | | ??????# ?# %u #?????????????? | | ??????# ??## #?????????????? | | ??????# ????### # # ##?????????????? | | ??????# ???????# "" #???????????? | | ??????# ???????# [ "" # ######### | | ??????# ##????????# """ # """"?? | | ??????# ??????????# """ + """"?? | | ??????# ???????????#"" """ # """ ?? | | ??????# ????????????#"" ###+######## | | ??????+ ?????????????#"" "" #??????????????"""" | | ??????# ?????????????#G "" #??????????????????? | | ??????????????????????#"" """ #??????????????????? | | ??????????????????????#"" """ #??????????????????? | | ??????????????????????#"" """ #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????####?##/#??????????????????? | | ????????????????????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterHugeLoader Manual? 0 Play Time 00:45:10 Cumulative 78.6 hours Start 2024.03.07 @ 16:29:03 End 2024.03.07 @ 17:25:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba957d10-8584-4f9a-8a80-01113f02afa5