Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 23:05:53

Player: Momo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (450)      450
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-55)                -55
              TOTAL SCORE: 1395

 Bonus
-------
Follower Combat Kills      93
Friendly Fire              -148

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     273/276
System Corruption          0%
Temperature                Warning (303)
Movement                   Rolling (111)
Location                   -7/Recycling

 Parts 
-------
>         --- POWER (1) --------
          Deuterium-Engine Engine
>         --- PROPULSION (2) ---
          Wheeled Mono Exoskeleton
>         --- UTILITY (2) ------
  Armored Scrap Engine
>         --- WEAPON (2) -------
          Hvy. EM Construct/C
>         --- INVENTORY (5) ----
    Large Storage Unit
          Signal Interpreter
          Minigun
          Barrage Gun
          Slug Cannon

 Peak State 
------------
>         --- POWER ------------
          Deuterium-Engine Engine
>         --- PROPULSION -------
          Wheeled Mono Exoskeleton
>         --- UTILITY ----------
  Armored Scrap Engine
>         --- WEAPON -----------
          Hvy. EM Construct/C
>         --- INVENTORY --------
    Large Storage Unit
          Signal Interpreter
          Minigun
          Barrage Gun
          Slug Cannon
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Mace
  Energy Gun               Particle Gun
  Energy Cannon            Constructs
  Ballistic Gun            Battle Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 4   11  .   11  2   
  Power                    2    | .   1   .   1   .   
    Engine                 2    | .   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   1   .   4   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  6    | 2   1   .   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   5   .   1   1   
    Device                 1    | .   .   .   .   1   
    Storage                3    | .   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   4   .   5   1   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   3   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   1   .   5   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      2    | .   1   .   2   .   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     82   | .   88  100 89  54  
  Engine                   12   | .   4   14  14  12  
  Wheel                    24   | .   28  28  27  12  
  Device                   3    | .   .   .   .   13  
  Storage                  10   | .   13  14  14  .   
  Protection               6    | .   12  14  4   .   
  Energy Gun               1    | .   1   .   2   2   
  Energy Cannon            1    | .   .   .   .   4   
  Ballistic Gun            5    | .   1   .   9   3   
  Launcher                 5    | .   4   14  4   .   
  Impact Weapon            5    | .   20  14  1   .   
  Slashing Weapon          4    | .   .   .   9   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             216  | 4   34  34  216 216 
  Greatest Support         36   | 32  32  32  36  30  
  Greatest Overweight (x)  13   | .   1   1   13  7   
  Average Overweight (x)   1    | .   .   1   3   .   
Largest Inventory Capacity 35   | 5   15  15  35  35  
  Average Capacity         18   | 5   14  15  28  6   
  Most Carried             35   | .   15  15  35  35  
  Average Carried          16   | .   9   15  24  4   
  Final Capacity           35   | 5   15  15  35  5   
  Final Carried            35   | .   15  15  35  5   
Scrap Engine Consumption   33   | .   .   .   .   33  
  Constructs Created       3    | .   .   .   .   3   
  Constructs Modified      11   | .   .   .   .   11  

 Class Distribution 
--------------------
 49% | Mutant
 29% | Hauler-Mutant
 20% | Construct

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Subcaves
     Construct | -7/Recycling

 Resources                      | -11  -10  -10  -10  -7   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  
Matter Collected           809  | 200  117  31   327  134  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1353 | .    130  26   160  1037 
  Parts                    45   | .    6    4    7    28   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    .    10   
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    12   .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  11   | .   5   .   5   1   
  Melee                    4    | .   3   .   1   .   
  Guns                     4    | .   .   .   4   .   
Classes Destroyed          8    | .   3   1   2   2   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 11   | .   .   .   .   11  
  Turret                   2    | .   .   .   2   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    3    | .   2   .   1   .   
  Sentry                   1    | .   .   .   .   1   
  Subdweller               2    | .   .   .   2   .   
Best Kill Streak           5    | .   5   1   2   2   
  Combat Bots Only         3    | .   3   .   2   1   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        122  | .    28   .    64   30   
  Missed                   24   | .    3    .    16   5    
Damage Taken               1217 | .    245  .    775  197  
  Core                     257  | .    67   .    133  57   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   17   | .    .    .    .    17   
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              91   | .    1    .    37   53   
  Largest                  2    | .    2    .    1    2    
  Hottest                  88   | .    70   .    65   88   
Shots Fired                93   | .    2    .    37   54   
  Gun                      76   | .    2    .    28   46   
  Cannon                   8    | .    .    .    .    8    
  Launcher                 9    | .    .    .    9    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  54   | .    1    .    29   24   
  Thermal                  34   | .    1    .    8    25   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    5    
  Robot Hit Streak         8    | .    .    .    8    6    
  Robot Miss Streak        3    | .    2    .    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           79   | .    11   1    34   33   
  Core Hits                34   | .    1    1    14   18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    3    .    .    .    
  Critical Strikes         5    | .    3    .    2    .    
    Destroy                1    | .    .    .    1    .    
    Smash                  4    | .    3    .    1    .    
Melee Attacks              42   | .    19   1    22   .    
  Impact                   28   | .    19   1    8    .    
  Slashing                 14   | .    .    .    14   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        2    | .    2    .    .    .    
Damage Inflicted           1983 | .    327  85   1020 551  
  Guns                     654  | .    .    .    278  376  
  Cannons                  175  | .    .    .    .    175  
  Explosions               288  | .    .    .    288  .    
  Melee                    866  | .    327  85   454  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  743  | .    .    .    499  244  
  Thermal                  264  | .    .    .    67   197  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          110  | .    .    .    .    110  
  Impact                   607  | .    327  85   195  .    
  Slashing                 259  | .    .    .    259  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            170  | .    135  .    35   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               17   | .    .    .    17   .    
  Melee                    153  | .    135  .    18   .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    35   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        294  | .    .    .    .    294  
  Average Temperature      28   | .    .    .    .    28   
  Received Heat Transfer   213  | .    48   .    102  63   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              4    | .    3    .    .    1    
  Impact Corruptions       11   | .    10   .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    
  Heat Transferred         642  | .    .    .    148  494  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             343  | .   155 5   .   343 
  Initial                  303  | .   .   .   .   303 
  Average                  73   | .   38  1   .   142 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         86   | 100 100 100 .   70  
  Level 1                  13   | .   .   .   .   29  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   10  .   26  2   
  Peak Tracking Total      4    | .   4   .   3   2   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          4    | .   .   .   3   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          8    | .   2   1   1   4   
  Terminals                5    | .   2   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   3   1   2   4   
  Successful               6    | .   3   1   2   .   
  Failed                   4    | .   .   .   .   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   1   .   .   1   
  Terminals                6    | .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   1   2   .   
  Record                   2    | .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               38   | .   .   .   38  .   
  Total Damage             504  | .   .   .   504 .   
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               5434 | 38   584  999  2435 1378 
Spaces Moved               3707 | 39   471  837  1533 827  
  Core                     101  | 12   .    .    .    89   
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   3606 | 27   471  837  1533 738  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  100  50   
  Average Speed            125  | 84   104  115  146  112  
  Slowest Speed            295  | 100  115  115  295  179  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       65   | 3    76   102  82   64   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             8    | .    .    1    7    .    
Spaces Dug                 3    | .    1    .    2    .    
Terrain Destroyed          131  | .    1    .    130  .    
  Melee                    3    | .    1    .    2    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      128  | .    .    .    128  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      4346 | 42   531  871  1655 1247 
  Wait                     367  | .    3    34   9    321  
  Move                     3703 | 38   470  836  1532 827  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  60   | .    22   .    36   2    
  Fast Attach              20   | 4    8    .    6    2    
  Attach                   3    | .    1    .    2    .    
  Detach                   3    | .    .    .    .    3    
  Swap                     5    | .    2    .    3    .    
  Drop                     55   | .    8    .    8    39   
  Fire                     91   | .    1    .    37   53   
  Melee                    39   | .    16   1    22   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 3)
  401 | -10/Materials | Discovered new exit (range 11)
  552 | -10/Materials | Discovered new exit (range 10)
  623 | -10/Materials | Entered Mines
  716 | -10/Mines     | Met a Derelict bent on vengeance
  871 | -10/Mines     | Discovered new exit (range 14)
 1007 | -10/Mines     | Discovered new exit (range 4)
 1012 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1159 | -10/Mines     | Learned Materials stockpile data
 1390 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1619 | -10/Mines     | Discovered new exit (range 3)
 1622 | -10/Mines     | Entered Subcaves
 1622 | -10/Subcaves  | Accompanied by 3 allies
 1677 | -10/Subcaves  | Learned location of 1 exit from Materials
 1766 | -10/Subcaves  | Discovered new exit (range 11)
 1862 | -10/Subcaves  | Disturbed a concealed Subdweller
 2305 | -10/Subcaves  | Learned 2 Materials zone layouts
 2454 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 2465 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 2520 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2765 | -10/Subcaves  | Build established: Hauler-Mutant
 3045 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3143 | -10/Subcaves  | Visited Clippyterm
 3148 | -10/Subcaves  | Learned location of Deep Caves (-7)
 3207 | -10/Subcaves  | Discovered new exit (range 11)
 3233 | -10/Subcaves  | Core integrity fell below 50%
 4011 | -10/Subcaves  | Discovered new exit (range 12)
 4057 | -10/Subcaves  | Entered Recycling
 4104 | -7/Recycling  | Found Scrap Engine
 4603 | -7/Recycling  | Build established: Construct
 5249 | -7/Recycling  | Discovered new exit (range 16)
 5426 | -7/Recycling  | Core integrity fell below 20%
 5435 | -7/Recycling  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  Exoskeleton:
  Penalty +31, Time/Move -7.
05249_ EXIT=FOUND
05256_ Arm. Scrap Engine consumes Shock Rifle.
05266_ Connecting with Terminal...
05311_ Scrap Engine modifies Hvy. Accelerated
  Construct/C:
  Range -2
  Renamed Hvy. EM Construct/C.
05320_ Arm. Scrap Engine consumes Broken Shock
  Rifle.
05363_ Connecting with Terminal... <x2>
05425_ Y-54 Guardian springs to life.
05429_ Arm. Scrap Engine reinforces its armored
  shell (+17).
05434_ Y-54 Guardian system terminally
  corrupted.
05434_ Imp. Heat Sink fried.
05435_ Arm. Scrap Engine consumes Corrupted Lgt.
  Treads.

 Map 
-----
+----------------------------------------------------+
|   ??????????????????????????#    """    #        # |
|   ??????????????????????????#    """    ####+##+## |
|   ??????????????????????????#           #??#       |
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|   ???????? ?????????????????#    """    #??# #     |
|   ???????? ????????##########    """    #??# #     |
|   ???????? ?????                        #??# #     |
|   ???????? #????????##+##               #### #     |
|   ???????#  ????????????#                    #  "" |
|   ???????# #????????????#       ######       #  "" |
|   ???????# #????????????#       #????#       #  "" |
|   ???????# #????????????#       #????#       #     |
|   ???????#  ????????????+       #????#       #  "? |
|   ???????# #????????????#g##### #????#       #  "? |
|   ???????# #????????????# ????# #????#       +  "? |
|   ???????# #????????????# ????# #????#########  ?? |
|   ???????# #????????????# #???# #?????????????##?? |
|   ???????# #????????????# #???# #????????????????? |
|   ???????# #????????????# #???# #???????????###### |
|   ???????# #????????????# #???# #??????????      # |
|   ???????# #####????????# #???#+########???      # |
|   ???????# #"""#????????# #???#        #??       # |
|   ???????# #"T"#????????# #???#        #?#  """  " |
|   ??????##+#" "#######??#[##??#        #?# """"" " |
|   ??????#            ####@%#??#        #?# """"" T |
|   ??????#            +    ##??#        #?# """"" " |
|   ??????#            #    #???#        #?#  """  " |
|   ??????#   """ """  #    #####        #?#       # |
|   ??????#   """ """  +        +        ###       # |
|   ??????#   """ """  #        #         ##       # |
|   ??????#            #        ######+######+##+### |
|   ??????#   """ """  #                             |
|   ??????#   """ """  +                             |
|   ??????#   """ """  #                             |
|   ??????#            ###"Y"##"Y"##"Y"###"Y"####  [ |
|   ??????#            #?#"""##"""##"""#?#"""#??#[[[ |
|   ??????###"T"########?###############?#####??#### |
|   ????????#"""#??????????????????????????????????? |
|   ????????#####??????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            276
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetTimingProtomatter
  Manual?         0
Play Time         00:31:53
  Cumulative      433.0 hours
  Start           2024.04.20 @ 21:08:15
  End             2024.04.20 @ 23:05:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           206
  Adventurer      0
  Explorer        4
Win Type          -
  Total           24
  Types           8/1/2/5/1/2/3/1/1
Lore%             82
Gallery%          87
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e366cda1-584c-4471-82b8-612e3778eee1