Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 20:49:10

Player: A Moose

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (386)      386
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1136

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
             Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
       Large Storage Unit
             Sensor Array
>            --- WEAPON (2) -------
      Medium Laser
             Battle Rifle
>            --- INVENTORY (15) ---
             Ion Engine
  Subdweller Power Source
       Light Nuclear Core
  Subdweller Monowheel
  Subdweller Monowheel
    Improved Heat Sink
             Machine Analyzer
  Subdweller Optics
  Subdweller Optics
             Recalibrator
      Medium Laser
  Subdweller Laser
  Subdweller Laser
             Grenade Launcher
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Large Storage Unit
             Sensor Array
>            --- WEAPON -----------
      Medium Laser
             Battle Rifle
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
  Subdweller Power Source
       Light Nuclear Core
  Subdweller Monowheel
    Improved Heat Sink
             Machine Analyzer
  Subdweller Optics
  Subdweller Optics
             Recalibrator
      Medium Laser
  Subdweller Laser
  Subdweller Laser
             Grenade Launcher
             Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 5   10  .   9   
  Power                    4    | .   3   .   1   
    Engine                 4    | .   3   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   3   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   3   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   .   3   
    Energy Gun             4    | 1   2   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   5   .   7   
  Power                    3    | .   2   .   1   
  Propulsion               6    | .   3   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   2   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   87  100 96  
  Engine                   13   | .   13  14  14  
  Wheel                    26   | .   26  28  25  
  Device                   10   | .   4   14  12  
  Storage                  14   | .   14  14  14  
  Energy Gun               23   | .   24  28  17  
  Ballistic Gun            3    | .   3   .   5   
  Ballistic Cannon         1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 8   29  28  31  
  Greatest Support         32   | 32  32  26  30  
  Greatest Overweight (x)  3    | .   1   1   3   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             15   | 6   12  15  15  
  Average Carried          10   | 3   7   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   12  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           458  | 259 101 .   98  
  Remotely                 .    | .   .   .   .   
Salvage Created            659  | 91  483 33  52  
  Parts                    34   | 5   20  4   5   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  12   | .   7   2   3   
  Guns                     9    | .   6   2   1   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          9    | 2   6   .   1   
  Worker                   2    | .   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   3   2   1   
  Grunt                    4    | .   4   .   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           3    | 1   3   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        123  | .    70   4    49   
  Missed                   37   | .    18   3    16   
Damage Taken               1102 | .    578  6    518  
  Core                     255  | .    140  .    115  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  31   | .    .    .    31   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              83   | 9    57   2    15   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   100  100  100  
Shots Fired                166  | 18   114  4    30   
  Gun                      159  | 18   114  4    23   
  Cannon                   7    | .    .    .    7    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | 9    16   .    10   
  Thermal                  131  | 9    98   4    20   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 8    9    2    10   
  Robot Miss Streak        4    | 2    4    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           113  | 13   76   2    22   
  Core Hits                34   | 4    23   2    5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    8    .    .    
    Burn                   8    | .    8    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1460 | 128  968  27   337  
  Guns                     1337 | 128  968  27   214  
  Cannons                  123  | .    .    .    123  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  257  | 44   78   .    135  
  Thermal                  1203 | 84   890  27   202  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        245  | 40   245  .    15   
  Average Temperature      89   | 21   98   .    15   
  Received Heat Transfer   372  | .    222  .    150  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             6    | .    6    .    .    
  Heat Transferred         4033 | 259  3108 74   592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             276  | 10  276 75  .   
  Initial                  35   | .   6   35  .   
  Average                  77   | 4   117 42  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         87   | 100 74  100 .   
  Level 1                  12   | .   25  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   22  3   6   
  Peak Tracking Total      7    | .   7   3   6   
  Tactical Retreats        4    | .   3   .   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   16  .   .   
  Successful               9    | .   9   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                16   | .   16  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   7   .   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1325 | 90  490 368 377 
Spaces Moved               967  | 52  279 335 301 
  Core                     6    | 6   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   961  | 46  279 335 301 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  105 95  
  Average Speed            102  | 94  99  105 102 
  Slowest Speed            125  | 100 115 105 125 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 4   48  64  28  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             3    | .   .   2   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1143 | 76  380 347 340 
  Wait                     24   | .   14  8   2   
  Move                     964  | 51  278 334 301 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 11  16  3   10  
  Fast Attach              1    | .   1   .   .   
  Attach                   19   | 5   7   .   7   
  Detach                   1    | .   1   .   .   
  Swap                     4    | .   2   .   2   
  Drop                     7    | .   4   .   3   
  Fire                     83   | 9   57  2   15  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   11 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Identified exit to Mines
  189 | -10/Materials | Central database locked down
  301 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 16)
  417 | -10/Materials | Core integrity fell below 50%
  581 | -10/Materials | Entered Mines
  581 | -10/Mines     | Accompanied by 1 ally
  667 | -10/Mines     | Found a hidden stash of uninstalled traps
  785 | -10/Mines     | Learned location of Zion (-7)
  923 | -10/Mines     | Discovered new exit (range 5)
  949 | -10/Mines     | Entered Subcaves
  949 | -10/Subcaves  | Accompanied by 1 ally
 1043 | -10/Subcaves  | Core integrity fell below 20%
 1089 | -10/Subcaves  | Lost 7 parts (1p3n1u2w)
 1326 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Acquired 14 matter.
Acquired Sub. Monowheel.
Acquired 12 matter.
Acquired Battle Rifle.
Acquired 7 matter.
Acquired 9 matter. <x2>
Searching scrap...
Found Sub. Laser.
Found Sub. Monowheel.
Found 23 Matter.
Dropped Disposable Heat Sink.
Acquired Sub. Monowheel.
Dropped Lgt. Cannon.
Acquired Sub. Laser.
Subatomizers dissect the Disposable Heat Sink.
Dropped Lgt. Ion Engine.
Acquired Sub. Monowheel.
Subatomizers dissect the Sub. Monowheel.
S-10 Pest destroyed. <x2>
Subatomizers dissect the Sub. Monowheel.

 Map 
-----
+----------------------------------------------------+
| ##    "                    ##????????????????????? |
| #    " #                    #????????????????????? |
| ##     #    ##          #   #????????????????????? |
| #"   "      ##        ####  ###??????????????????? |
| ### # #              ##??# ## ##?????????????????? |
| %## ####            ##???#     #?????????????????? |
|    ##?#      ########????# #   #?????????????????? |
| ## #?#   #####???????????#### ##?????????????????? |
| # ##?## ##?????????????????#  #?####?????????????? |
|    #??##???????????????????#  ###  ##????????????? |
| ####???????????????????######  #    #????????????? |
|  #?????????????????????#   ##       #????????????? |
|  #?????????????????????#            ##???????????? |
| ##?????????????????????#             ##??????    ? |
| #??????????????????????#              ####      ?? |
| #??????????????????????#                    #????? |
| #??????????????????????##    ##             #????? |
| #???????????????????????#   #?#             #????? |
| ????????????????????????#  #??#    ##      ##????? |
| ????????????????????????#  #?##   ##?##   ##?????? |
| ????????????????????????#  ###   ##?????###??????? |
| ????????????????????????#       ##???????????????? |
| ????????????????????????#      ##????????????????? |
| ???####?????????????????#%    ##?????????????????? |
| #??#  ##????????????????#    ##??????????????????? |
| ##?#   #????????????????#@   ###?????????????????? |
|  ###   #????????????????## *s  #?????????????????? |
|       ##?????????????????##%s  #?????????????????? |
|       #???????????????????##&& #?????????????????? |
|       #????????????????????#%= #?????????????????? |
|      ##????????????????????#&] #?????????????????? |
|      ##????????????????????    #?????????????????? |
| ##    #????????????????????    #?????????????????? |
| ##    #????????????????????    #?????????????????? |
| ?#   ####??????????????????    #?????????????????? |
| ?#   ## ##????????????????     #?????????????????? |
| ?##      #########????????    ##?????????????????? |
| #?###   ###      ##???????    #??????????????????? |
|  ####   ##        #???????    #??????????????????? |
|         ##        #??????    *#??????????????????? |
|         ##       #???????##  %#??????????????????? |
|                #???????????  =???????????????????? |
| #              ##??????????   ???????????????????? |
| ##   ##         ####???????   ???????????????????? |
| ##   #######       ##????????????????????????????? |
|      #?????#        #????????????????????????????? |
|    ###?????#        #????????????????????????????? |
|   ##??????#        ##????????????????????????????? |
|   #??#            ##?????????????????????????????? |
|   ##?#           ##??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingLegUnit
  Manual?         0
Play Time         00:18:59
  Cumulative      95.9 hours
  Start           2024.05.12 @ 20:33:59
  End             2024.05.12 @ 20:49:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           90
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          59
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d140fbe-1c59-4ebe-b012-2bac9b560e11