Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 19:34:10 Player: naththebg Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (254) 1270 Value Destroyed (10679) 10679 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5255) 5255 TOTAL SCORE: 23364 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2630 Follower Combat Kills 1510 Built Enhanced Grunts 300 Met R17 at Cetus 500 Friendly Fire -185 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 49/100 System Corruption 13% Temperature Cool (0) Movement Flying (45) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (9) ------ Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Matter Compressor (250) Graphene Brace Advanced EM Disruption Field Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Gravity Neutralizer Kinecellerator Centrium Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Experimental Thermal Shield Improved Force Field > --- WEAPON ----------- Neutron Cannon KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Antimatter Reactor Compact Particle Reactor Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Energy Well Matter Compressor Advanced Particle Charger Layered Medium Armor Plating Layered Medium Armor Plating Advanced EM Disruption Field Heavy Phase Cannon Heavy Phase Cannon [Rating: 155] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Slots Evolved 12 | . . 2 . . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 7 | . . 1 . . . . 2 1 . . 1 . . 2 Weapon 2 | . . 1 . . . . . 1 . . . . . . Parts Attached 229 | 6 7 21 4 . 3 11 49 14 10 2 13 25 38 26 Power 30 | 1 1 3 . . . 1 5 3 2 . 3 4 7 . Engine 16 | 1 1 3 . . . 1 2 2 1 . . 3 2 . Core 9 | . . . . . . . 3 . 1 . 3 1 1 . Reactor 5 | . . . . . . . . 1 . . . . 4 . Propulsion 68 | 2 2 4 . . 2 4 19 4 1 1 4 8 13 4 Treads 24 | 2 1 4 . . 2 4 6 . . 1 . . 2 2 Leg 38 | . . . . . . . 10 4 1 . 4 8 11 . Wheel 4 | . 1 . . . . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 2 Utility 61 | 1 2 3 3 . . . 11 5 2 . 2 6 9 17 Device 26 | . . . 1 . . . 2 3 1 . 1 3 4 11 Storage 6 | 1 1 . . . . . 2 . . . . 1 1 . Processor 5 | . . 1 1 . . . 2 . 1 . . . . . Hackware 4 | . . . . . . . . 1 . . . . 2 1 Protection 20 | . 1 2 1 . . . 5 1 . . 1 2 2 5 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 2 11 1 . 1 6 14 2 5 1 4 7 9 5 Energy Gun 10 | . . . . . . . 5 1 1 . 1 2 . . Energy Cannon 6 | . . . . . . . . . 1 1 . . 1 3 Ballistic Gun 37 | 2 2 7 . . 1 4 6 1 3 . 2 2 5 2 Ballistic Cannon 6 | . . . . . . . 3 . . . . 1 2 . Launcher 11 | . . 4 1 . . 2 . . . . 1 2 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 1 . . . . 9 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . 1 . Parts Lost 93 | . 1 1 . . 3 3 28 2 7 2 7 11 11 17 Power 13 | . 1 . . . . 1 3 . 1 . 2 3 . 2 Propulsion 28 | . . . . . 2 1 12 1 1 1 1 2 4 3 Utility 20 | . . . . . . . 4 . 1 . 1 2 2 10 Weapon 32 | . . 1 . . 1 1 9 1 4 1 3 4 5 2 Highest Loss Streak 15 | . 1 1 . . 3 2 7 1 4 2 6 3 10 15 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 92 99 100 100 96 95 90 99 97 96 97 95 91 85 Engine 5 | . 13 10 11 11 11 5 5 3 1 6 2 2 4 . Core 1 | . . . . . . . . . 4 . 7 6 1 . Reactor 1 | . . . . . . . . 2 . . . . 4 9 Treads 12 | . 28 21 22 22 20 35 15 . . 2 1 . . 9 Leg 10 | . . . . . . . 10 25 24 20 21 22 20 . Device 7 | . . . . . . . 5 12 12 13 11 13 12 22 Storage 7 | . 14 11 11 11 11 9 6 6 6 6 5 5 5 4 Processor 12 | . . 10 18 22 22 18 14 13 13 13 11 11 11 2 Hackware 2 | . . . . . . . . 3 6 6 5 3 5 3 Protection 5 | . 6 11 2 . . . 6 2 . . 4 4 2 9 Energy Gun 3 | . . . . . . . 5 12 4 . 2 7 3 . Energy Cannon 1 | . . . . . . . . . 1 12 4 . . 3 Ballistic Gun 17 | . 28 32 29 22 27 22 12 13 19 13 14 9 5 11 Ballistic Cannon 1 | . . . . . . . 3 . . . . . 4 3 Launcher 1 | . . . 3 11 3 3 . . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 148 | 13 36 45 42 40 40 40 59 58 54 58 80 84 119 148 Greatest Support 176 | 40 40 40 40 40 40 80 80 76 66 51 61 75 176 176 Greatest Overweight (x) 3 | . . 1 1 . . . 3 . . 1 2 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 14 15 15 15 15 18 20 19 Most Carried 20 | 6 15 15 15 15 15 13 15 15 15 15 15 20 20 20 Average Carried 14 | 4 10 14 14 15 14 11 11 14 14 13 14 16 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 5 Final Carried 20 | 6 15 15 15 15 14 12 15 15 15 14 15 20 20 5 Class Distribution -------------------- 57% | Scavenger-Gunner 23% | Gunner 8% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Matter Collected 8513 | 217 565 990 77 58 183 251 1726 337 503 144 424 624 1048 1366 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11429 | . 491 1487 57 . 204 522 2342 530 245 336 729 1586 519 2381 Parts 542 | . 37 108 5 . 8 27 106 30 16 20 27 49 15 94 Haulers Intercepted 5 | . 1 3 . . . . . . . . . . . 1 Recyclers Shooed 8 | . 1 1 . . 2 . 2 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 21 19 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Combat Hostiles Destroyed 201 | . 11 29 3 . 4 10 51 9 7 9 9 20 11 28 Guns 143 | . 11 26 3 . 4 7 37 9 7 2 7 13 5 12 Cannons 36 | . . . . . . . 9 . . 7 2 . 6 12 AOE 21 | . . 3 . . . 3 5 . . . . 6 . 4 Classes Destroyed 21 | . 4 7 . . 2 2 2 . . . . 1 . 3 Worker 15 | . . 4 . . . . 3 2 . . . 4 . 2 Builder 12 | . . 2 . . . . . 3 . . . 4 . 3 Tunneler 3 | . . . . . 1 1 . . . . 1 . . . Hauler 5 | . 1 3 . . . . . . . . . . . 1 Recycler 12 | . . . . . . 1 5 . . . 1 2 . 3 Carrier 1 | . . . . . . . . . . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 13 | . 2 4 . . . 1 1 1 . . 1 . 1 2 Swarmer 27 | . 3 4 3 . . . 5 . 3 6 . . . 3 Saboteur 2 | . . . . . . . . . . . . . . 2 Grunt 101 | . 8 14 . . 2 7 32 6 . 2 7 13 4 6 Brawler 6 | . . 1 . . 1 . . . . 1 . . . 3 Duelist 9 | . . 2 . . . . 1 . . . . 1 1 4 Sentry 21 | . . 8 . . . 1 6 . 1 . . 4 . 1 Demolisher 1 | . . . . . . . . . . . . . . 1 Specialist 4 | . . . . . . 2 2 . . . . . . . Hunter 9 | . . . . . 1 . 1 1 2 . . . . 4 Programmer 12 | . . . . . . . 3 2 1 . 2 . . 4 Heavy 1 | . . . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . . . 2 . . Cetus Guard 6 | . . . . . . . . . . . . . 6 . Best Kill Streak 12 | . 4 8 3 . 3 4 11 5 3 6 4 11 4 12 Combat Bots Only 10 | . 4 5 3 . 3 4 10 3 3 6 4 6 4 8 Max Kills in Single Turn 5 | . 1 4 1 . 1 3 3 3 1 2 1 5 1 4 Gunslinging 1 | . . . . . . . 1 . . . . 1 . . Exploded 3 | . . 2 . . . 1 2 . . . . 2 . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Hostile Shots Fired 1572 | . 50 60 5 . 35 44 500 42 72 38 90 126 110 400 Missed 458 | . 14 12 2 . 8 9 169 13 18 14 26 36 43 94 Damage Taken 18445 | . 399 692 94 . 460 648 4176 566 804 421 1273 1860 1725 5327 Core 2649 | . 40 104 . . 35 53 411 74 151 13 154 339 123 1152 Absorbed by Shields 1024 | . . . . . . . . . . . . 248 49 727 Reduced by Siege Mode 300 | . . . . . . . . . . . . . . 300 Redirected to Shielding 56 | . . . . . . . . . . . . . . 56 Ignored by Resistances 230 | . . . . . . . . . . . . . . 230 Regen/Repaired (Parts) 272 | . . 121 . . . 87 . 64 . . . . . . Core Remaining (%) 70 | 100 84 . . . 65 90 41 . . 72 . . 38 . Volleys Fired 523 | . 48 69 3 . 17 22 129 24 14 13 30 50 36 68 Largest 4 | . 2 3 3 . 3 3 3 4 4 4 4 4 4 4 Hottest 305 | . 46 82 69 . 82 82 188 218 207 181 181 219 201 305 Shots Fired 1580 | . 96 202 9 1 42 64 339 87 53 53 113 162 107 252 Gun 1291 | . 96 197 9 1 40 55 270 87 53 31 81 148 63 160 Cannon 254 | . . . . . . . 69 . . 22 32 . 39 92 Launcher 35 | . . 5 . . 2 9 . . . . . 14 5 . Special . | . . . . . . . . . . . . . . . Kinetic 1214 | . 96 197 9 1 40 55 271 47 34 31 81 76 74 202 Thermal 331 | . . . . . . . 68 40 19 22 32 72 28 50 Explosive 35 | . . 5 . . 2 9 . . . . . 14 5 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 58 | . 7 18 2 . 17 21 19 8 14 6 21 58 18 23 Robot Miss Streak 8 | . 5 6 1 . 2 1 8 5 6 5 3 2 3 4 Penetration Max 1 | . . . . . . . . . . . 1 1 1 1 Secondary Targets 18 | . 2 3 . . 1 . 5 2 2 . . 2 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 1 . . 1 . 1 Shots Hit Robots 1081 | . 54 123 3 . 34 47 259 53 36 29 81 133 60 169 Core Hits 663 | . 25 65 3 . 12 30 187 60 33 20 30 75 36 87 Critical Kills 8 | . 1 . . . . . . . . 1 1 . . 5 Critical Parts Destroyed 26 | . . 1 . . . 1 3 . . 1 1 . 3 16 Critical Strikes 58 | . 1 1 . . . 1 7 . 1 2 2 4 8 31 Burn 7 | . . . . . . . . . 1 . . 4 2 . Destroy 37 | . 1 1 . . . 1 3 . . 2 2 . 3 24 Blast 14 | . . . . . . . 4 . . . . . 3 7 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 29093 | . 727 2468 45 . 541 1298 6216 1269 629 698 1775 4251 2251 6925 Guns 18873 | . 727 1835 45 . 472 630 4046 1238 629 353 1155 2831 1144 3768 Cannons 5561 | . . . . . . . 1249 . . 345 620 . 956 2391 Explosions 4547 | . . 606 . . 69 663 887 . . . . 1405 151 766 Melee . | . . . . . . . . . . . . . . . Ramming 112 | . . 27 . . . 5 34 31 . . . 15 . . Kinetic 17943 | . 727 1835 45 . 472 630 4068 540 384 353 1155 1334 1571 4829 Thermal 7184 | . . . . . . . 1676 698 245 345 620 1497 529 1574 Explosive 3854 | . . 606 . . 69 663 438 . . . . 1405 151 522 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 1 1 6 . 2 1 1 1 4 5 6 13 Average Corruption 2 | . . . 1 1 2 . 1 1 1 1 3 4 5 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 116 | . . . 1 4 4 . 20 8 4 4 7 22 26 16 Message Errors 23 | . . . . 1 . . 4 3 . 2 1 5 5 2 Matter Fused 24 | . . . 1 1 2 . 6 1 1 . 2 2 4 4 Heat Flow Errors 21 | . . . . . 1 . 5 2 . 1 2 3 6 1 Energy Discharges 15 | . . . . . . . 1 . 1 . 1 7 3 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 2 . 1 . . 1 2 . Data Loss (major) 5 | . . . . . . . 1 . 1 . . . 1 2 Misfires 7 | . . . . 1 . . 1 1 . 1 1 1 1 . Alerts 2 | . . . . 1 . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . 1 . . . . . . 3 3 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 237 | . . 3 . . . . 169 . . . . 14 51 . Projectiles 76 | . . . . . . . 25 . . . . . 51 . Explosions 161 | . . 3 . . . . 144 . . . . 14 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . 8 1 . . . . 2 9 Impact 2 | . . . . . . . 1 1 . . . . . . Kinetic 18 | . . . . . . . 7 . . . . . 2 9 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 256 | . . 38 . . . 85 85 . . . . . . 48 Shots 8 | . . 2 . . . 3 2 . . . . . . 1 Rammed 12 | . 1 6 . . . 1 4 . . . . . . . Targets Rammed 17 | . 1 6 . . . 1 6 1 . . 1 1 . . Kicked 5 | . . . . . . . 2 1 . . 1 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 529 | . 87 155 9 3 257 97 431 243 73 113 251 474 357 529 Average Temperature 74 | . 19 49 5 3 51 36 82 50 33 14 86 126 92 90 Received Heat Transfer 4541 | . 195 291 . . 144 270 1767 129 36 135 297 529 332 416 Effects 16 | . . . . . . . 5 . . . 1 4 2 4 Shutdowns 5 | . . . . . . . 1 . . . . 2 . 2 Energy Bleed 4 | . . . . . . . . . . . 1 1 2 . Interference 1 | . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations 9 | . . . . . . . . . . . . . . 9 Total Turns 267 | . . . . . . . . . . . . . . 267 Longest Duration 67 | . . . . . . . . . . . . . . 67 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 15 | . . . . . . . 3 2 1 . 1 5 . 3 Heat Transferred 11386 | . . . . . . . 3014 1536 594 518 925 3293 777 729 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Peak Influence 1904 | . 254 654 292 . 103 344 1167 745 . . 321 648 636 1904 Initial 571 | . . 63 222 . . 39 95 571 . . 132 73 278 350 Average 464 | . 105 343 244 . 47 179 652 645 . . 188 371 368 1153 Maximum Alert Level 5 | . 1 2 1 . . 1 4 3 . . 1 2 2 5 Low Security (%) 28 | 100 87 42 . . 100 60 11 . . . 59 7 8 . Level 1 23 | . 12 18 100 . . 39 9 . . . 40 50 43 10 Level 2 30 | . . 39 . . . . 32 68 . . . 41 48 26 Level 3 12 | . . . . . . . 45 31 . . . . . 9 Level 4 2 | . . . . . . . 1 . . . . . . 17 Level 5 2 | . . . . . . . . . . . . . . 26 High Security . | . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 6 . . . 5 14 4 . . 2 3 2 10 Investigation 12 | . 1 2 . . . 2 2 1 . . 1 . 2 1 Extermination 8 | . . . . . . . 3 2 . . 1 . . 2 Reinforcement 15 | . . 2 . . . 3 6 . . . . 3 . 1 Assault 8 | . . 2 . . . . . 1 . . . . . 5 Garrison 4 | . . . . . . . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . 1 . . . 1 2 . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Distress Signals 7 | . . 3 . . . . 1 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 313 | . 16 43 3 . 4 13 65 14 17 9 14 30 26 59 Peak Tracking Total 10 | . 6 5 3 . 3 5 9 4 9 3 5 8 7 10 Tactical Retreats 9 | . 2 . . . . . 1 . 4 . 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Traps Triggered 5 | . . 1 2 . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Machines Disabled 50 | . 1 1 . . . 2 24 4 . . 1 1 2 14 Max in Single Turn 7 | . 1 1 . . . 2 7 1 . . 1 . 1 4 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Machines Accessed 45 | . 4 8 1 3 . 4 6 6 . . 5 5 2 1 Terminals 26 | . 4 5 . . . 2 3 3 . . 3 4 2 . Fabricators 4 | . . . . . . . 1 1 . . 2 . . . Repair Stations 4 | . . 1 . . . 1 . 1 . . . 1 . . Recycling Units 6 | . . 1 . . . 1 2 1 . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 121 | . 16 27 1 3 . 13 15 13 . . 12 12 7 2 Successful 50 | . 6 15 1 3 . 6 6 2 . . 4 4 3 . Failed 71 | . 10 12 . . . 7 9 11 . . 8 8 4 2 Catastrophic 16 | . 1 2 . . . 2 3 3 . . 1 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 25 | . 9 6 . . . 2 1 . . . 4 . 3 . Terminals 76 | . 16 13 . . . 7 9 6 . . 9 9 7 . Fabricators 7 | . . . . . . . 3 1 . . 3 . . . Repair Stations 17 | . . 7 . . . 4 . 3 . . . 3 . . Recycling Units 12 | . . 2 . . . 2 3 3 . . . . . 2 Scanalyzers 5 | . . 5 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 30 | . 6 5 1 3 . 3 4 . . . 2 3 3 . Record 6 | . . . . 3 . . . . . . . . 3 . Prototype ID Bank 5 | . 2 1 . . . 1 1 . . . . . . . Open Door 4 | . . . 1 . . . . . . . 1 2 . . Branch Access Points 3 | . 1 1 . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . 1 . . . Alert Level 3 | . 2 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 2 | . . 1 . . . . 1 . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . 2 . . . Load Schematic 2 | . . . . . . . 1 . . . 1 . . . Build 2 | . . . . . . . 1 . . . 1 . . . Repair Station Hacks 10 | . . 5 . . . 2 . 2 . . . 1 . . Scan Component 6 | . . 3 . . . 1 . 1 . . . 1 . . Repair 4 | . . 2 . . . 1 . 1 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 7 . . . 4 6 6 . . 5 3 2 1 Full Trace Events 11 | . 1 1 . . . 2 2 1 . . 1 . 2 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Built 4 | . . . . . . . 2 . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 102 | . . . . . . . 51 . . . 51 . . . Total Part Build Rating 4 | . . . . . . . 2 . . . 2 . . . Parts Repaired 4 | . . 2 . . . 1 . 1 . . . . . . Time 124 | . . 70 . . . 32 . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 20 | . . 10 . . . 10 . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Total Allies 8 | . . . . . . . . 1 . . . 2 5 . Largest Group 5 | . . . . . . . . 1 . . . 2 5 2 Highest-Rated Group 480 | . . . . . . . . 34 . . . 190 480 185 Highest-Rated Ally 159 | . . . . . . . . 34 . . . 159 152 96 Total Orders 14 | . . . . . . . . . . . . . . 14 STAY 4 | . . . . . . . . . . . . . . 4 ROAM 1 | . . . . . . . . . . . . . . 1 FOLLOW 7 | . . . . . . . . . . . . . . 7 GUARD 2 | . . . . . . . . . . . . . . 2 Ally Attacks 200 | . . . . . . . . 2 . . . 67 67 64 Total Damage 6525 | . . . . . . . . 96 . . . 1986 2436 2007 Kills 39 | . . . . . . . . 1 . . . 10 12 16 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Turns Passed 11826 | 84 632 1684 243 699 240 594 1946 805 996 450 700 866 949 938 Spaces Moved 5778 | 56 270 721 125 437 115 281 879 514 678 210 373 406 354 359 Core 80 | 20 . . . . . . 5 . . . . . . 55 Treads 2724 | 36 270 721 125 437 115 281 393 . . . . . 42 304 Legs 2880 | . . . . . . . 387 514 678 210 373 406 312 . Wheels 94 | . . . . . . . 94 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 120 120 190 120 120 120 50 Average Speed 150 | 120 160 179 177 160 160 160 140 120 120 190 138 147 180 143 Slowest Speed 260 | 160 160 240 240 160 160 160 240 120 120 190 260 190 190 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 55 68 39 89 37 31 18 14 81 27 12 58 78 10 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 12 | . . . . . 1 . . . 10 1 . . . . Spaces Dug 18 | . . 18 . . . . . . . . . . . . Terrain Destroyed 466 | . . 44 . . 22 72 104 7 . 1 4 46 50 116 Melee . | . . . . . . . . . . . . . . . Projectile 102 | . . . . . . . 11 . . 1 4 5 15 66 AOE 364 | . . 44 . . 22 72 93 7 . . . 41 35 50 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Ext Cet Fac Total 7810 | 72 390 993 141 437 136 378 1316 643 825 229 489 558 587 616 Wait 975 | . 40 154 3 1 1 58 202 62 113 4 54 46 107 130 Move 5764 | 55 269 720 124 436 114 280 878 513 677 209 372 405 353 359 Hop . | . . . . . . . . . . . . . . . Pick Up 179 | 11 17 11 3 . 1 6 36 11 9 1 12 20 27 14 Fast Attach 33 | 1 . 3 . . . . 17 2 1 . 3 . 1 5 Attach 99 | 5 3 3 1 . 2 8 24 4 6 2 7 11 12 11 Detach 1 | . . . . . . . . . . . . . . 1 Swap 97 | . 4 15 3 . 1 3 8 8 3 . 3 14 25 10 Drop 109 | . 8 12 4 . . . 16 10 2 . 7 6 26 18 Fire 523 | . 48 69 3 . 17 22 129 24 14 13 30 50 36 68 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . 2 1 . . 1 1 . . Crush 12 | . 1 6 . . . 1 4 . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . Rewire 8 | . . . . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 3 exits: *Fac x2 / [*Arc]) -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 10) 655 | -10/Materials | Discovered new exit (range 8) 671 | -10/Materials | Identified exit to Mines 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 882 | -9/Materials | Identified exit to Mines 882 | -9/Materials | Identified exit to Storage 988 | -9/Materials | Repaired Broken Autogun 1016 | -9/Materials | Repaired Lgt. Treads 1285 | -9/Materials | Build established: Gunner 1917 | -9/Materials | First assault squad dispatched 1968 | -9/Materials | Discovered new exit (range 15) 2401 | -9/Materials | Entered Mines 2419 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2541 | -9/Mines | Found a hidden stash of uninstalled traps 2582 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2638 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2638 | -9/Mines | Discovered new exit (range 5) 2644 | -9/Mines | Entered Exiles 2644 | -9/Exiles | Found Exiles lab abandoned 3324 | -9/Exiles | Discovered new exit (range 12) 3343 | -9/Exiles | Entered Mines 3561 | -8/Mines | Discovered new exit (range 9) 3579 | -8/Mines | Lost 3 parts (2n1w) 3583 | -8/Mines | Entered Materials 3583 | -8/Materials | Evolved 2 slots: Propulsion x2 3883 | -8/Materials | Build established: Scavenger-Gunner 3948 | -8/Materials | Repaired Hvy. Assault Rifle 4151 | -8/Materials | Discovered new exit (range 5) 4177 | -8/Materials | Entered Factory 4177 | -7/Factory | Evolved 2 slots: Utility x2 4485 | -7/Factory | Fabricated Lgt. Treads (x2) 4722 | -7/Factory | Destroyed 10 combat bots 4889 | -7/Factory | Lost 6 parts (1p1n1u3w) 5190 | -7/Factory | Build established: Scavenger-Tank 5224 | -7/Factory | Garrison activated, responded to threat 5284 | -7/Factory | Lost 7 parts (4n2u1w) 5394 | -7/Factory | Lost 3 parts (1p2w) 5670 | -7/Factory | Build established: Scavenger-Gunner 5833 | -7/Factory | Core integrity fell below 50% 6058 | -7/Factory | Discovered new exit (range 6) 6123 | -7/Factory | Entered another Factory area 6123 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6436 | -6/Factory | Repaired Imp. Cooling System 6473 | -6/Factory | First assault squad dispatched 6785 | -6/Factory | Discovered new exit (range 5) 6928 | -6/Factory | Entered Lower Caves 6933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6955 | -6/Lower Caves | Learned Factory emergency access door positions 6970 | -6/Lower Caves | Lost 3 parts (1p1u1w) 7373 | -6/Lower Caves | Lost 4 parts (1n3w) 7492 | -6/Lower Caves | Encountered a Warlord checkpoint 7505 | -6/Lower Caves | Learned Factory stockpile data 7531 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7809 | -6/Lower Caves | Discovered new exit (range 10) 7924 | -6/Lower Caves | Entered another Lower Caves area 8264 | -6/Lower Caves | Discovered new exit (range 7) 8304 | -6/Lower Caves | Learned Factory stockpile data 8374 | -6/Lower Caves | Entered Factory 8374 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8462 | -5/Factory | Fabricated Lgt. Treads (x2) 8742 | -5/Factory | Lost 6 parts (2p1u3w) 8900 | -5/Factory | Discovered new exit (range 10) 9074 | -5/Factory | Entered Extension 9155 | -5/Extension | Lost 3 parts (1n2w) 9243 | -5/Extension | Rescued A7 9283 | -5/Extension | Identified exit to Cetus 9320 | -5/Extension | Rescued a captive Derelict 9605 | -5/Extension | Spotted B-75 Beast 9616 | -5/Extension | Spotted B-75 Beast 9630 | -5/Extension | Destroyed B-75 Beast 9645 | -5/Extension | Destroyed B-75 Beast 9649 | -5/Extension | Disrupted transfer network 9669 | -5/Extension | Lost 3 parts (1p2u) 9752 | -5/Extension | Lost 3 parts (1p1n1w) 9878 | -5/Extension | Discovered new exit (range 15) 9940 | -5/Extension | Entered Cetus 9940 | -5/Cetus | Accompanied by 1 ally (A7) 9945 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9968 | -5/Cetus | Spotted Cetus Guard 9968 | -5/Cetus | Spotted Cetus Guard 9974 | -5/Cetus | Allies destroyed Cetus Guard 9974 | -5/Cetus | Spotted Cetus Guard 9979 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 9988 | -5/Cetus | Spotted Cetus Guard 10010 | -5/Cetus | Core integrity fell below 50% 10011 | -5/Cetus | Destroyed Cetus Guard 10026 | -5/Cetus | Destroyed Cetus Guard 10045 | -5/Cetus | Destroyed Cetus Guard 10073 | -5/Cetus | Lost 10 parts (4n2u4w) 10171 | -5/Cetus | Discovered new exit (range 15) 10310 | -5/Cetus | Started Cetus Manufacturing Module 10335 | -5/Cetus | Manufactured an Enhanced Grunt 10360 | -5/Cetus | Manufactured an Enhanced Grunt 10385 | -5/Cetus | Manufactured an Enhanced Grunt 10410 | -5/Cetus | Manufactured an Enhanced Grunt 10435 | -5/Cetus | Manufactured an Enhanced Grunt 10646 | -5/Cetus | Discovered new exit (range 15) 10678 | -5/Cetus | Spotted Cetus Guard 10678 | -5/Cetus | Spotted Cetus Guard 10682 | -5/Cetus | Spotted Cetus Guard 10684 | -5/Cetus | Spotted Cetus Guard 10696 | -5/Cetus | Destroyed Cetus Guard 10699 | -5/Cetus | Destroyed Cetus Guard 10699 | -5/Cetus | Allies destroyed Cetus Guard 10702 | -5/Cetus | Destroyed Cetus Guard 10726 | -5/Cetus | Lost 3 allies 10781 | -5/Cetus | Found Prototype Device 10782 | -5/Cetus | Identified Exp. Thermal Shield 10789 | -5/Cetus | Discovered new exit (range 16) 10795 | -5/Cetus | Met Revision 17 10889 | -5/Cetus | Entered Factory 10889 | -4/Factory | Accompanied by 2 allies 10889 | -4/Factory | Evolved 2 slots: Utility x2 11189 | -4/Factory | First assault squad dispatched 11307 | -4/Factory | Garrison activated, responded to threat 11361 | -4/Factory | Found Prototype Device 11362 | -4/Factory | Identified Adv. EM Disruption Field 11368 | -4/Factory | Found Adv. EM Disruption Field 11423 | -4/Factory | Build established: Scavenger-Tank 11476 | -4/Factory | Found Exp. Thermal Shield 11637 | -4/Factory | Destroyed 8 combat bots 11739 | -4/Factory | High security lockdown imminent 11766 | -4/Factory | System corruption reached 10% 11810 | -4/Factory | Core integrity fell below 50% 11819 | -4/Factory | High security lockdown engaged 11819 | -4/Factory | Core integrity fell below 20% 11827 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Adv. Heat Sink destroyed. Penetrated by Slug. Slug penetrates W-44 Eye. Slug penetrates Wall. Acquired Cesium-ion Thruster. Slug penetrates Wall. Cesium-ion Thruster destroyed. Acquired Propulsion Shielding. Penetrated by Slug. Dropped Adv. Cryofiber Web. Acquired Imp. Core Shielding. ALERT: Lockdown in effect, collecting threat data. Slug penetrates H-77 Assassin. Slug penetrates Wall. Penetrated by Slug. Imp. Core Shielding destroyed. Penetrated by Slug. Acquired Field Propulsion Drive. Penetrated by Slug. 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"""" =?##!#= ! ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 45 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 1350 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 25 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -7/Factory Lgt. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Project G-00 Revising The Future Challenges ------------ None Game ------ Seed FlakLobotomyCloak Manual? 0 Play Time 02:17:31 Cumulative 52.5 hours Start 2024.05.11 @ 17:11:50 End 2024.05.11 @ 19:34:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5722bdd6-1579-4ffc-a6b3-793f69662fd7