Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 22:46:20 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (242) 1210 Value Destroyed (11808) 11808 Prototype IDs (281) 5620 Alien Tech Used (16) 3200 Bonus (31503) 31503 TOTAL SCORE: 62041 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 3989 Follower Combat Kills 3282 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -9868 Cogmind --------- Core Integrity 87/1850 Matter 162/300 Energy 478/480 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Phase Shifter Advanced Force Field > --- WEAPON (3) ------- Zionite Phaser-H Zionite Phaser-H Sigix Sheargun > --- INVENTORY (5) ---- Experimental Core Analyzer Experimental Reaction Control System Zionite Phaser-H Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Large Storage Unit Experimental Optical Array Experimental Targeting Computer Improved Armor Integrity Analyzer Advanced Kinecellerator Improved System Guard > --- WEAPON ----------- Heavy Wave Gun Sigix Sheargun Sigix Sheargun Sigix Sheargun Neutron Cannon KE Penetrator > --- INVENTORY -------- Matter Drive Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Microwarp Drive Drained L-Cannon Railgun Helical Railgun Linear Accelerator Neutron Missile Launcher [Rating: 178] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Artifact Microwarp Drive Weapon Heavy Ion Cannon Energy Gun Sigix Sheargun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 2 2 2 . . 2 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . Utility 8 | . . . . . . 2 2 . . . . 2 . . . . . 1 1 . . Weapon 5 | . . 2 . . . . . . . . . . 1 . 1 . . 1 . . . Parts Attached 379 | 4 5 21 . . 1 51 7 3 10 5 . 20 22 19 31 37 65 2 4 61 11 Power 35 | 1 . 1 . . . 5 . . . . . 1 3 4 2 4 5 . 1 7 1 Engine 8 | 1 . 1 . . . 2 . . . . . 1 1 2 . . . . . . . Core 6 | . . . . . . 3 . . . . . . 2 1 . . . . . . . Reactor 21 | . . . . . . . . . . . . . . 1 2 4 5 . 1 7 1 Propulsion 62 | 2 . 4 . . . 10 . . 2 . . 2 7 6 9 8 12 . . . . Treads 34 | 2 . 3 . . . 9 . . 2 . . . 1 1 5 4 7 . . . . Leg 18 | . . . . . . . . . . . . 2 3 4 4 . 5 . . . . Wheel 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 1 . 4 . . . . . Flight 3 | . . 1 . . . . . . . . . . 2 . . . . . . . . Utility 142 | 1 1 2 . . 1 17 3 1 4 . . 10 2 5 12 13 22 1 2 36 9 Device 77 | . . 1 . . . 5 1 . 2 . . 7 2 3 5 7 14 . 2 22 6 Storage 13 | 1 1 . . . 1 3 . . 2 . . . . 1 . 1 1 . . 2 . Processor 21 | . . . . . . 3 . 1 . . . 2 . . 3 2 4 1 . 4 1 Hackware 4 | . . . . . . . 1 . . . . . . . . 1 . . . 2 . Protection 26 | . . 1 . . . 6 1 . . . . 1 . 1 4 2 2 . . 6 2 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon 140 | . 4 14 . . . 19 4 2 4 5 . 7 10 4 8 12 26 1 1 18 1 Energy Gun 59 | . 2 12 . . . 7 . . . 1 . 1 . . 6 3 12 1 1 12 1 Energy Cannon 15 | . . . . . . . 4 1 3 4 . 1 1 . . . 1 . . . . Ballistic Gun 46 | . 1 2 . . . 9 . . . . . 4 6 4 2 5 7 . . 6 . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . 3 1 . . . . Launcher 11 | . 1 . . . . 3 . 1 1 . . 1 1 . . . 3 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 2 . . 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . 1 . . . 3 . . . 1 . 3 1 . 2 2 13 . . 17 . Parts Lost 87 | . . . . . . 17 . . 1 . . 7 18 4 20 2 12 . . 6 . Power 11 | . . . . . . 3 . . . . . . 2 1 2 . 3 . . . . Propulsion 15 | . . . . . . 1 . . . . . 2 4 . 7 1 . . . . . Utility 28 | . . . . . . 7 . . . . . 4 2 3 3 1 5 . . 3 . Weapon 33 | . . . . . . 6 . . 1 . . 1 10 . 8 . 4 . . 3 . Highest Loss Streak 15 | . . . . . . 5 . . 1 . . 3 15 3 14 1 5 . . 5 . To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 86 | . 82 94 100 100 100 86 91 92 91 91 92 86 61 79 91 75 87 55 52 75 82 Engine 1 | . 14 10 11 11 11 2 . . . . . 4 1 2 . . . . . . . Core 3 | . . . . . . 4 7 7 7 7 7 1 1 4 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 5 7 8 . 1 11 15 Treads 11 | . 28 22 22 22 22 15 15 15 15 15 15 8 1 1 5 11 9 . . . . Leg 2 | . . . . . . . . . . . . 3 1 13 15 . 9 9 7 7 7 Device 12 | . . 2 11 11 11 10 15 15 12 15 15 16 11 6 9 10 11 . 5 19 23 Storage 6 | . 14 11 11 11 11 8 7 7 9 7 7 6 2 3 4 2 4 9 7 3 . Processor 7 | . . . . . . 3 . 1 7 7 7 10 17 15 14 14 14 1 . 7 11 Protection 4 | . . 5 . . . 5 12 7 7 7 7 8 . 1 3 2 . . . . . Energy Gun 8 | . 7 29 44 44 44 21 . . . . . . . . 10 7 11 27 22 21 23 Energy Cannon 13 | . . . . . . . 28 29 29 29 30 16 . . . . 2 . . . . Ballistic Gun 4 | . 12 12 . . . 11 1 . . . . 4 13 18 14 8 8 . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 8 28 38 38 38 58 69 109 101 102 102 102 117 80 96 117 103 109 47 69 77 77 Greatest Support 175 | 40 40 40 40 40 40 40 40 40 44 44 44 46 66 100 140 175 175 70 70 70 70 Greatest Overweight (x) 5 | . . . . . 1 5 2 2 2 2 2 2 5 2 2 . 1 . . 1 1 Average Overweight (x) . | . . . . . . 2 2 2 2 1 2 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 Average Capacity 17 | 6 10 15 15 15 19 19 20 20 20 20 20 20 12 14 20 11 14 15 15 10 5 Most Carried 20 | 4 12 15 15 15 16 20 20 20 20 20 20 20 20 20 20 15 15 10 11 14 5 Average Carried 15 | 2 8 13 15 15 15 13 19 19 18 19 19 19 10 9 17 8 13 10 8 6 3 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 5 20 5 15 15 15 15 15 5 Final Carried 20 | 4 12 15 15 15 16 17 20 19 18 20 20 20 5 20 5 15 11 10 7 3 3 Class Distribution -------------------- 21% | Gunner 16% | Scavenger-Tank 14% | Mutant 11% | Scavenger-Gunner 11% | Alien-Sigix 9% | Tank 7% | Scavenger-Executioner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Executioner | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Matter Collected 6134 | 230 43 246 . . 20 607 113 42 179 50 . 232 89 778 753 477 1373 . 252 485 165 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14225 | . 89 260 . . 7 1872 204 67 259 . 85 1162 216 792 1099 723 3141 . 261 3732 256 Parts 743 | . 4 18 . . 4 116 12 5 12 . 1 62 14 45 55 37 169 . 9 159 21 Haulers Intercepted 9 | . . 2 . . . 4 . . . . . 2 . . . . 1 . . . . Recyclers Shooed 12 | . . 1 . . . 5 . . . . . 3 . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 4 10 1 1 . . . . . . . . . . Prevented 9 | . . . . . . . . . . . 9 . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 169 | . 2 3 . . . 34 4 4 4 . 1 10 3 9 11 10 46 . . 25 3 Melee 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Guns 123 | . 2 2 . . . 25 . . . . . 8 2 8 11 10 27 . . 25 3 Cannons 11 | . . . . . . . 4 1 2 . . 2 . . . . 2 . . . . AOE 28 | . . . . . . 7 . 3 2 . . . 1 . . . 15 . . . . Classes Destroyed 31 | . 2 2 . . 1 10 1 . 2 . . . 1 . . . 4 . 1 7 . Worker 16 | . . . . . . 7 . . . . . 3 . 2 1 . 2 . . 1 . Builder 6 | . . . . . . 1 . . . . . 1 1 . 1 1 1 . . . . Tunneler 5 | . . . . . 1 2 . . . . . . . 1 1 . . . . . . Hauler 9 | . . 2 . . . 4 . . . . . 2 . . . . 1 . . . . Recycler 15 | . . . . . . 5 . . . . . 3 . . 2 . 2 . 2 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . 1 . . . . . . . . . . 1 . . 1 . Watcher 8 | . 1 1 . . . . . . . . . . . . 1 . 3 . . 2 . Swarmer 21 | . . . . . . 5 . 4 . . . . . . 3 . 9 . . . . Cutter 5 | . . . . . . 2 . . . . . . . . . . 3 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . Grunt 66 | . 2 1 . . . 16 2 . 3 . 1 3 . 6 1 3 22 . . 6 . Brawler 3 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . Duelist 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . . . . . 2 . . . . Sentry 16 | . . 2 . . . 6 . . . . . . . 1 3 . 2 . . 2 . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hunter 19 | . . . . . . 2 1 . . . . 4 1 2 . 3 . . . 6 . Programmer 16 | . . . . . . . 1 . . . . 1 . . 4 3 5 . . 2 . Heavy 3 | . . . . . . 1 . . . . . . 1 . . . 1 . . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 3 | . . . . . . . . . . . . . . . . . . . . 3 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . 2 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . Assembled 9 | . . . . . . . . . . . . . . . . . . . 1 8 . Martyr 2 | . . . . . . . . . . . . . . . . . . . . 2 . Fireman 2 | . . . . . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 19 | . 2 3 . . 1 19 2 4 3 . 1 11 4 4 5 6 15 . 2 9 2 Combat Bots Only 12 | . 2 1 . . . 10 2 4 3 . 1 7 3 3 5 6 12 . . 7 2 Max Kills in Single Turn 9 | . 1 1 . . 1 4 1 3 2 . 1 2 1 1 3 1 9 . 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . . . . 3 . 3 2 . . . 1 . . . 8 . . . . Melee 1 | . . . . . . 1 . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Damage Taken 26708 | . 129 120 . . . 2487 82 135 884 . 74 2018 3455 1117 3874 2082 5758 . . 2172 2321 Core 4152 | . 33 14 . . . 407 . 16 63 . . 257 756 113 514 200 341 . . 653 785 Absorbed by Shields 559 | . . . . . . . . . . . . . . . . 156 90 . . . 313 Reduced by Siege Mode 369 | . . . . . . . . . . . . . . . . 141 228 . . . . Redirected to Shielding 156 | . . . . . . 6 . . . . . . . . . 150 . . . . . Regen/Repaired (Parts) 867 | . . . . . . 397 . . . . . . . . . 274 196 . . . . Core Remaining (%) 64 | 100 86 . . . 96 26 . . . . 88 69 24 90 . . 28 100 . . 4 Volleys Fired 589 | . 9 15 . . . 90 11 2 16 1 3 34 14 17 32 32 114 4 7 139 49 Largest 6 | . 2 4 . . . 4 4 4 4 1 4 4 5 4 6 4 6 2 3 3 3 Hottest 511 | . 70 252 . . . 252 260 260 260 65 275 275 148 132 297 236 511 200 300 300 260 Shots Fired 1824 | . 17 43 . . . 268 44 5 53 1 9 83 40 68 172 87 394 5 18 406 111 Gun 1609 | . 16 42 . . . 261 . . . . . 40 36 68 172 85 349 5 18 406 111 Cannon 195 | . . . . . . . 44 4 52 1 9 42 . . . 2 41 . . . . Launcher 20 | . 1 1 . . . 7 . 1 1 . . 1 4 . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 526 | . 8 15 . . . 55 . . . . . 28 36 68 109 27 168 . . 12 . Thermal 688 | . 8 27 . . . 206 44 4 52 1 9 54 . . 63 60 160 . . . . Explosive 20 | . 1 1 . . . 7 . 1 1 . . 1 4 . . . 4 . . . . Electromagnetic 15 | . . . . . . . . . . . . . . . . . 15 . . . . Slashing 483 | . . . . . . . . . . . . . . . . . 47 5 18 393 20 Phasic 92 | . . . . . . . . . . . . . . . . . . . . 1 91 Robot Hit Streak 52 | . 5 9 . . . 12 7 3 11 . 2 10 7 8 12 52 32 . 7 28 6 Robot Miss Streak 12 | . 2 2 . . . 4 3 . 2 . 1 6 1 5 12 1 4 . 1 5 7 Penetration Max 2 | . . . . . . . . . . . . . . 1 2 1 1 . 1 1 1 Secondary Targets 29 | . . . . . . 6 . . . . . . 1 2 3 5 7 . . 4 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 Shots Hit Robots 1043 | . 11 24 . . . 175 16 1 32 . 6 45 33 44 95 66 246 . 3 204 42 Core Hits 518 | . 7 10 . . 1 87 7 3 12 . 1 48 12 22 52 29 113 . 3 90 21 Critical Kills 14 | . . . . . . . . . . . . . . 8 2 1 3 . . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . . 1 6 5 2 2 . . . . Critical Strikes 70 | . 1 3 . . . 6 . . . . . . 1 14 11 10 14 . . 5 5 Burn 27 | . 1 3 . . . 6 . . . . . . . . 3 7 7 . . . . Destroy 31 | . . . . . . . . . . . . . 1 14 8 3 5 . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . 5 . Intensify 5 | . . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 15 | . . . . . . . . . . . . . 5 5 1 . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . 5 5 1 . 4 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . 2 1 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43712 | . 172 313 15 . 6 4244 492 241 1111 . 216 2108 1039 707 2215 1879 10525 . 386 15964 2079 Guns 34827 | . 115 279 . . . 3097 . . . . . 1296 602 438 2094 1865 6612 . 386 15964 2079 Cannons 3032 | . . . . . . . 480 28 926 . 216 559 . . . . 823 . . . . Explosions 4858 | . 47 34 . . . 1112 . 213 185 . . 211 345 . . . 2711 . . . . Melee 815 | . . . . . . . . . . . . . 92 269 75 . 379 . . . . Ramming 180 | . 10 . 15 . 6 35 12 . . . . 42 . . 46 14 . . . . . Kinetic 6858 | . 28 78 . . . 636 . . . . . 379 602 438 1178 434 3085 . . . . Thermal 11847 | . 87 201 . . . 2461 480 28 926 . 216 1476 . . 916 1431 3625 . . . . Explosive 4402 | . 47 34 . . . 1112 . 213 185 . . 211 345 . . . 2255 . . . . Electromagnetic 418 | . . . . . . . . . . . . . . . . . 418 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 18159 | . . . . . . . . . . . . . 92 269 75 . 1142 . 386 15964 231 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 1848 | . . . . . . . . . . . . . . . . . . . . . 1848 Highest Corruption 12 | . 1 . . . . 1 . . . . . 1 5 . 12 2 2 . . . . Average Corruption 2 | . 1 . . . . 1 . . . . . 1 3 . 9 2 2 . . . . Corruption Purged 2 | . . . . . . . . . . . . . 2 . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . 15 . . 15 . Effects 16 | . 1 . . . . 5 . . . . . . . . 6 . 4 . . . . Message Errors 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Matter Fused 7 | . 1 . . . . 2 . . . . . . . . 3 . 1 . . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 513 | . . . . . . 66 6 23 . . . 22 30 . 35 . 331 . . . . Projectiles 103 | . . . . . . . 6 . . . . 22 . . . . 75 . . . . Explosions 261 | . . . . . . 66 . 23 . . . . 25 . . . 147 . . . . Melee 149 | . . . . . . . . . . . . . 5 . 35 . 109 . . . . Knockbacks 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . Impact 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 451 | . . 38 . . . 174 . . . . . . 36 . 1 7 195 . . . . Shots 9 | . . 1 . . . 4 . . . . . . 1 . . . 3 . . . . Rammed 20 | . 2 . 2 . 1 5 4 . . . . 1 . . 4 1 . . . . . Targets Rammed 27 | . 2 . 2 . 2 6 4 . . . . 4 . . 6 1 . . . . . Kicked 5 | . . . . . . . . . . . . 3 . . 2 . . . . . . Crushed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Highest Temperature 480 | . 173 309 . . . 376 196 126 207 38 171 199 27 219 402 68 480 93 240 178 132 Average Temperature 104 | . 79 112 . . . 117 87 74 117 19 85 103 17 78 156 13 112 45 81 95 46 Received Heat Transfer 3211 | . 78 39 . . . 684 18 . 225 . 27 306 408 227 381 259 469 . . 90 . Effects 15 | . . 4 . . . 1 . . . . . . . . 4 . 6 . . . . Shutdowns 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . Energy Bleed 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Interference 8 | . . 3 . . . 1 . . . . . . . . 2 . 2 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . 3 4 . . . . Total Turns 175 | . . . . . . . . . . . . . . . . 70 105 . . . . Longest Duration 54 | . . . . . . . . . . . . . . . . 54 31 . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Fried 6 | . . . . . . . . . . . 1 . . . . . 4 . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . Combat Hostiles 3 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . Parts Melted 36 | . . 3 . . . 9 . . 2 . . 3 . . 11 1 7 . . . . Heat Transferred 19070 | . 333 777 . . . 5698 629 37 1221 . 285 2105 . . 1867 2257 3861 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Peak Influence 2213 | . 120 246 95 . 5 612 266 . . . . 481 453 406 350 597 1820 1174 739 2213 . Initial 1100 | . . 50 95 . . 1 251 . . . . 37 193 212 166 135 239 1100 636 472 . Average 419 | . 40 173 95 . 4 367 128 . . . . 176 227 306 238 408 960 1115 705 1518 . Maximum Alert Level 5 | . . 1 . . . 2 1 . . . . 2 2 2 1 2 5 4 3 5 . Low Security (%) 32 | 100 100 76 100 . 100 23 70 . . . . 57 51 . 46 10 . . . . . Level 1 24 | . . 23 . . . 24 29 . . . . 34 43 82 53 25 13 . . . . Level 2 17 | . . . . . . 51 . . . . . 7 5 17 . 63 3 . 40 2 . Level 3 6 | . . . . . . . . . . . . . . . . . 36 17 59 2 . Level 4 7 | . . . . . . . . . . . . . . . . . 42 82 . 5 . Level 5 11 | . . . . . . . . . . . . . . . . . . . . 89 . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . 3 . . . . Squads Dispatched 55 | . . 1 . . . 8 2 . . . . 8 6 2 2 4 17 1 1 3 . Investigation 6 | . . 1 . . . . 1 . . . . . . . . 2 1 1 . . . Extermination 8 | . . . . . . . 1 . . . . 2 1 . 1 1 2 . . . . Reinforcement 24 | . . . . . . 4 . . . . . 3 5 2 1 1 5 . 1 2 . Assault 10 | . . . . . . . . . . . . . . . . . 9 . . 1 . Garrison 7 | . . . . . . 4 . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 1 . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Distress Signals 39 | . . . . . . 4 . . . . . 2 1 . . 1 1 1 1 28 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 381 | . 5 5 . . . 52 10 4 4 . 7 25 34 13 21 25 110 . . 43 23 Peak Tracking Total 39 | . 3 1 . . . 5 3 4 3 . 4 7 15 4 9 7 39 . . 9 19 Tactical Retreats 24 | . . . . . . 6 . . . . . . 6 . . 4 7 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Traps Triggered 9 | . 1 . . . . 2 . . . . . . 2 . 1 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Disabled 42 | . 1 1 . . . 3 1 . . . . 1 . 1 1 3 16 . 1 8 5 Max in Single Turn 2 | . 1 1 . . . 1 1 . . . . 1 . 1 1 1 2 . 1 2 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Machines Accessed 19 | . 2 1 . 1 . 5 1 . 1 . . . . . . 1 4 . . 3 . Terminals 13 | . 2 1 . . . 2 1 . . . . . . . . . 4 . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Total Hacks 37 | . 7 7 . 1 . 8 3 . 1 . . . . . . 2 5 . . 3 . Successful 19 | . 1 3 . 1 . 5 1 . 1 . . . . . . . 4 . . 3 . Failed 18 | . 6 4 . . . 3 2 . . . . . . . . 2 1 . . . . Catastrophic 4 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 4 7 . . . 3 3 . . . . 5 3 . 6 5 6 2 14 . . Terminals 28 | . 7 7 . . . 3 3 . . . . . . . . . 5 . . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . Terminal Hacks 14 | . 1 3 . 1 . . 1 . 1 . . . . . . . 4 . . 3 . Record 1 | . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . 1 . . . . . . . 4 . . 1 . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 1 . . . 3 1 . . . . . . . . 1 1 . . . . Full Trace Events 4 | . . 1 . . . . 1 . . . . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 4 . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . 1 . . . 15 . . . . . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Total Allies 172 | . . . . . . . . . . 4 . 1 1 . 1 . 3 29 26 107 . Largest Group 52 | . . . . . . . . . . 4 4 1 1 . 1 . 3 19 24 52 . Highest-Rated Group 3021 | . . . . . . . . . . 153 153 106 31 . 32 . 138 266 438 3021 . Highest-Rated Ally 269 | . . . . . . . . . . 39 39 106 31 . 32 . 46 28 50 269 . Zionite Dispatches 10 | . . . . . . . . . . . . 2 1 . 1 . . 1 5 . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . 2 . . Hero 1 | . . . . . . . . . . . . 1 . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 10 | . . . . . . . . . . . . . 2 . 1 . . 1 3 3 . STAY 2 | . . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 . DROP 6 | . . . . . . . . . . . . . 1 . 1 . . 1 3 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 627 | . . . . . . . . . . . 25 27 . . . . 9 45 19 502 . Total Damage 26367 | . . . . . . . . . . . 998 1010 . . . . 351 838 309 22861 . Kills 108 | . . . . . . . . . . . 6 11 . . . . . 4 1 86 . Allies Corrupted 9 | . . . . . . . . . . . . 1 . . . . . . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 2 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . 8 . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . 2 . . . . . . . . . Patrols 4 | . . . . . . . . . . . . 4 . . . . . . . . . Guards 2 | . . . . . . . . . . . . 2 . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Turns Passed 18412 | 85 379 384 31 212 341 1881 1349 1156 2211 2577 544 1028 322 565 645 961 1710 80 167 1437 347 Spaces Moved 10300 | 58 203 182 18 133 140 659 394 359 685 840 171 340 307 374 330 730 1032 194 238 2190 723 Core 297 | 15 . . . . . . . . . . . . 34 . . 248 . . . . . Treads 4639 | 43 203 182 18 133 140 422 394 359 685 840 171 202 . 39 70 406 332 . . . . Legs 4700 | . . . . . . . . . . . . 138 19 247 260 . 691 194 238 2190 723 Wheels 314 | . . . . . . 237 . . . . . . 77 . . . . . . . . Hover 139 | . . . . . . . . . . . . . . 63 . 76 . . . . . Flight 202 | . . . . . . . . . . . . . 177 25 . . . . . . . Fastest Speed 30 | 50 160 160 160 160 160 150 320 320 305 225 305 170 40 40 118 48 30 30 30 30 30 Average Speed 147 | 131 160 160 160 160 239 208 320 320 311 304 305 248 68 119 131 105 106 30 30 34 31 Slowest Speed 400 | 160 160 160 160 160 240 400 320 320 320 305 305 305 300 320 320 150 170 30 30 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . 6 . . . . . . 3 . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . 4 . Teleports 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 Microwarps 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 37 | 4 44 18 8 48 36 57 14 63 74 89 48 13 15 12 10 67 72 6 8 62 53 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . Unknown Exits Taken 17 | 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . . . . 1 . . 1 3 2 1 . . . . . . . . . . Spaces Dug 285 | . 9 7 . . . . 12 9 2 . . 4 16 . . . 41 10 24 135 16 Terrain Destroyed 762 | . 9 7 . . . 28 13 11 26 . 1 13 31 2 55 . 147 10 29 312 68 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . Projectile 424 | . . . . . . . 13 2 7 . 1 7 . 1 3 . 37 10 29 246 68 AOE 333 | . 9 7 . . . 28 . 9 19 . . 6 30 . 50 . 109 . . 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Qua Sec Res Acc Com Ac0 Total 12410 | 65 241 251 19 132 144 967 451 364 728 860 192 435 377 434 448 858 1392 211 323 2724 794 Wait 655 | . 8 4 . . . 90 19 . 9 . 13 11 16 . 12 22 100 11 67 271 2 Move 10252 | 57 202 181 17 132 139 658 393 358 684 839 170 340 295 373 330 729 1023 193 237 2180 722 Hop 7 | . . . . . . . . . . . . . 5 . . . . . . 2 . Pick Up 215 | 4 12 12 . . 1 41 9 . 3 5 3 15 8 16 14 16 30 . 3 20 3 Fast Attach 173 | 4 1 3 . . . 21 . . 1 5 . 8 8 17 12 24 42 1 . 22 4 Attach 142 | . 2 7 . . . 20 5 1 4 . . 10 14 2 16 11 13 1 7 28 1 Detach 41 | . . 4 . . . 3 3 . 1 . . 1 1 . 1 6 2 . 2 16 1 Swap 80 | . 2 11 . . 1 10 2 2 5 . . 2 . . 4 3 19 . . 12 7 Drop 212 | . 3 14 . . 1 28 5 1 5 10 3 11 11 4 21 14 45 1 . 30 5 Fire 589 | . 9 15 . . . 90 11 2 16 1 3 34 14 17 32 32 114 4 7 139 49 Melee 15 | . . . . . . . . . . . . . 5 5 1 . 4 . . . . Ram 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Kick 4 | . . . . . . . . . . . . 2 . . 2 . . . . . . Crush 19 | . 2 . 2 . 2 5 4 . . . . 1 . . 3 . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / Ext x2) -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 352 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Weapon x2 740 | -9/Materials | Identified exit to Mines 849 | -9/Materials | Entered Mines 873 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 873 | -9/Mines | Discovered new exit (range 5) 880 | -9/Mines | Entered Exiles 917 | -9/Exiles | Met 8R-AWN 946 | -9/Exiles | Met EX-HEX 1008 | -9/Exiles | Met EX-DEC 1016 | -9/Exiles | Learned location of Zion (-7) 1061 | -9/Exiles | Build established: Gunner 1068 | -9/Exiles | Discovered new exit (range 14) 1092 | -9/Exiles | Entered Mines 1413 | -8/Mines | Discovered new exit (range 10) 1433 | -8/Mines | Entered Materials 1433 | -8/Materials | Evolved 2 slots: Utility x2 1825 | -8/Materials | Garrison activated, responded to threat 1910 | -8/Materials | Destroyed 10 combat bots 1969 | -8/Materials | Lost 5 parts (2p1u2w) 2129 | -8/Materials | Repaired Hcp. Storage Unit 2152 | -8/Materials | Garrison activated, responded to threat 2228 | -8/Materials | Build established: Scavenger-Skirmisher 2293 | -8/Materials | Core integrity fell below 50% 2327 | -8/Materials | Lost 4 parts (1n3w) 2717 | -8/Materials | Lost 3 parts (3u) 2951 | -8/Materials | Discovered new exit (range 16) 2975 | -8/Materials | Build established: Scavenger-Tank 3287 | -8/Materials | Discovered new exit (range 6) 3314 | -8/Materials | Entered Factory 3314 | -7/Factory | Evolved 2 slots: Utility x2 4108 | -7/Factory | Build established: Tank 4162 | -7/Factory | Discovered new exit (range 12) 4211 | -7/Factory | Identified exit to Lower Caves 4511 | -7/Factory | Build established: Scavenger-Tank 4663 | -7/Factory | Entered Lower Caves 5640 | -7/Lower Caves | Discovered new exit (range 6) 5819 | -7/Lower Caves | Entered another Lower Caves area 5826 | -7/Lower Caves | Build established: Tank 5914 | -7/Lower Caves | Discovered new exit (range 11) 6265 | -7/Lower Caves | Spotted B-75 Beast 6345 | -7/Lower Caves | Build established: Scavenger-Tank 6511 | -7/Lower Caves | Destroyed B-75 Beast 7123 | -7/Lower Caves | Build established: Gunner 7490 | -7/Lower Caves | Discovered new exit (range 17) 8030 | -7/Lower Caves | Entered Zion 8217 | -7/Zion | Discovered new exit (range 10) 8313 | -7/Zion | Found Prototype Energy Gun 8313 | -7/Zion | Identified Storm Laser 8429 | -7/Zion | Learned 4 Factory zone layouts 8609 | -7/Zion | Given the Hacking Drone Bay 9420 | -7/Zion | Learned Factory stockpile data 9446 | -7/Zion | Build established: Mutant 9884 | -7/Zion | Learned location of Warlord (-5) 10125 | -7/Zion | Imprinted 10128 | -7/Zion | Declared Zion's savior 10607 | -7/Zion | Entered Proximity Caves 10607 | -6/Proximity Caves | Accompanied by 4 allies 10963 | -6/Proximity Caves | Build established: Gunner 11078 | -6/Proximity Caves | Discovered new exit (range 3) 11084 | -6/Proximity Caves | Learned 12 Factory zone layouts 11151 | -6/Proximity Caves | Entered Factory 11151 | -6/Factory | Accompanied by 1 ally 11151 | -6/Factory | Evolved 2 slots: Utility x2 11152 | -6/Factory | Identified exit to Factory 11444 | -6/Factory | Build established: Tank 11556 | -6/Factory | Zion hero teleported in (12-ASH) 11774 | -6/Factory | Garrison activated, responded to threat 11823 | -6/Factory | Found Prototype Processor 11823 | -6/Factory | Identified Exp. Core Analyzer 11836 | -6/Factory | Lost 3 parts (2u1w) 11892 | -6/Factory | Lost 3 parts (2n1u) 11907 | -6/Factory | Destroyed 7 combat bots 12099 | -6/Factory | Zion Recon squad teleported in 12179 | -6/Factory | Entered another Factory area 12179 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12180 | -5/Factory | Identified exit to Extension 12204 | -5/Factory | Build established: Scavenger-Gunner 12381 | -5/Factory | Core integrity fell below 50% 12406 | -5/Factory | Lost 15 parts (1p4n10w) 12481 | -5/Factory | Discovered new exit (range 19) 12492 | -5/Factory | Zion Hover Resupply teleported in 12501 | -5/Factory | Entered another Factory area 12501 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12813 | -4/Factory | Lost 3 parts (1p2u) 12818 | -4/Factory | Found Quantum Capacitor 12919 | -4/Factory | Discovered new exit (range 4) 13066 | -4/Factory | Entered Research 13066 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13208 | -3/Research | Discovered new exit (range 20) 13326 | -3/Research | Retrieved Zion intel report: Branch Access 13326 | -3/Research | Identified exit to Armory 13326 | -3/Research | Identified exit to Quarantine 13327 | -3/Research | Zion Defense Resupply teleported in 13333 | -3/Research | Found Prototype Device 13335 | -3/Research | Found Prototype Protection 13339 | -3/Research | Found Prototype Device 13360 | -3/Research | Identified Zio. Weapon Casing 13370 | -3/Research | Identified Exp. Focal Shield (x2) 13423 | -3/Research | Build established: Scavenger-Executioner 13492 | -3/Research | System corruption reached 10% 13529 | -3/Research | Lost 3 parts (2n1u) 13711 | -3/Research | Entered Quarantine 13741 | -3/Quarantine | Lost 14 parts (2p5n2u5w) 13746 | -3/Quarantine | Found Alien Artifact 13746 | -3/Quarantine | Identified Core Reset Matrix 13746 | -3/Quarantine | Used Core Reset Matrix 13750 | -3/Quarantine | Detected hypermatrix surge 13750 | -3/Quarantine | Sensed 7 artifacts in vicinity 13831 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13906 | -3/Quarantine | Found Subatomic Replicator 13909 | -3/Quarantine | Discovered new exit (range 11) 13961 | -3/Quarantine | Search patrols dispatched 14087 | -3/Quarantine | Found Sigix Broadsword 14127 | -3/Quarantine | Found Terrabomb 14283 | -3/Quarantine | Core integrity fell below 50% 14561 | -3/Quarantine | Spotted Fortress 14570 | -3/Quarantine | Build established: Scavenger-Gunner 14666 | -3/Quarantine | Discovered new exit (range 5) 14672 | -3/Quarantine | Entered Section 7 14673 | -3/Section 7 | Sensed 22 artifacts in vicinity 14720 | -3/Section 7 | Found Integrated Reactor 14720 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14875 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 14902 | -3/Section 7 | Found Integrated Reactor 14922 | -3/Section 7 | First assault squad dispatched 14995 | -3/Section 7 | Destroyed 12 combat bots 15070 | -3/Section 7 | Found Integrated Dissipator 15083 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15306 | -3/Section 7 | Found Microwarp Drive 15426 | -3/Section 7 | Spotted Executioner 15426 | -3/Section 7 | Spotted Executioner 15463 | -3/Section 7 | Destroyed Executioner 15477 | -3/Section 7 | Destroyed Executioner 15497 | -3/Section 7 | Found Prototype Processor 15497 | -3/Section 7 | Identified Exp. Core Analyzer 15500 | -3/Section 7 | Found Prototype Processor 15500 | -3/Section 7 | Identified Exp. Targeting Computer 15514 | -3/Section 7 | Found Prototype Device 15514 | -3/Section 7 | Identified Adv. Kinecellerator 15680 | -3/Section 7 | Found Transdimensional Reconstructor 15683 | -3/Section 7 | Found Transdimensional Reconstructor 15686 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 15710 | -3/Section 7 | Found Drained L-Cannon 15712 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 15725 | -3/Section 7 | Found Matter Drive 15748 | -3/Section 7 | Spotted Striker 15748 | -3/Section 7 | Spotted Striker 15809 | -3/Section 7 | Found Sigix Sheargun 15812 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 15817 | -3/Section 7 | Found Sigix Sheargun 15821 | -3/Section 7 | Found Sigix Sheargun 16032 | -3/Section 7 | Spotted B-99 Colossus 16067 | -3/Section 7 | Found Integrated Reactor 16067 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16110 | -3/Section 7 | Terminal network hard line cut 16112 | -3/Section 7 | Found LRC Boosters 16112 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 16115 | -3/Section 7 | Found LRC Armor 16115 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 16220 | -3/Section 7 | Warped through subspace 16246 | -3/Section 7 | Lost 5 parts (1p2u2w) 16268 | -3/Section 7 | Integrated with Sigix Exoskeleton 16314 | -3/Section 7 | Spotted Alpha 7 16315 | -3/Section 7 | Spotted Alpha 7 16341 | -3/Section 7 | Discovered new exit (range 17) 16349 | -3/Section 7 | Spotted B-86 Titan 16350 | -3/Section 7 | Allied Derelicts emerged from ambush trap array 16353 | -3/Section 7 | Spotted S7 Guard 16357 | -3/Section 7 | Found Core Membrane 16371 | -3/Section 7 | Spotted S7 Guard 16380 | -3/Section 7 | Found Integrated Thermoelectric Network 16382 | -3/Section 7 | Entered Research 16382 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16387 | -2/Research | Emitted hypermatrix ping 16392 | -2/Research | Assembled emerged from beneath the floor 16401 | -2/Research | Assembled emerged from beneath the floor 16402 | -2/Research | Discovered new exit (range 17) 16409 | -2/Research | Assembled emerged from beneath the floor 16434 | -2/Research | Zion Infowar Resupply teleported in 16437 | -2/Research | Assembled emerged from beneath the floor 16462 | -2/Research | Entered Access 16462 | -1/Access | Accompanied by 2 allies 16462 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16467 | -1/Access | Emitted hypermatrix ping 16472 | -1/Access | Assembled emerged from beneath the floor 16475 | -1/Access | Warped through subspace 16476 | -1/Access | Installed Core Membrane, gained immunity to corruption 16481 | -1/Access | Assembled emerged from beneath the floor 16487 | -1/Access | Zion Hacking Resupply teleported in 16551 | -1/Access | Assembled emerged from beneath the floor 16559 | -1/Access | Zion Explosive Resupply teleported in 16563 | -1/Access | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 16578 | -1/Access | Discovered new exit (range 17) 16580 | -1/Access | Zion Demo squad teleported in 16586 | -1/Access | Zion Heavy Resupply teleported in 16598 | -1/Access | Zion Demo squad teleported in 16601 | -1/Access | Build established: Alien-Sigix 16629 | -1/Access | Entered Command 16629 | -1/Command | Accompanied by 23 allies 16634 | -1/Command | Emitted hypermatrix ping 16639 | -1/Command | Assembled emerged from beneath the floor 16645 | -1/Command | Disengaged cave seal 16645 | -1/Command | Zionites emerged from the dark tunnel 16674 | -1/Command | Phase Generator disabled 16694 | -1/Command | Disengaged cave seal 16698 | -1/Command | Found Prototype Protection 16698 | -1/Command | Identified Zio. Shade Carapace 16731 | -1/Command | Found Prototype Device 16731 | -1/Command | Identified Exp. Weapon Cycler 16748 | -1/Command | Assembled emerged from beneath the floor 16774 | -1/Command | Assembled emerged from beneath the floor 16798 | -1/Command | Spotted B-99 Colossus 16813 | -1/Command | Allies destroyed B-99 Colossus 16836 | -1/Command | Spotted Combat Programmer 16840 | -1/Command | Destroyed Combat Programmer 16849 | -1/Command | Spotted Combat Programmer 16850 | -1/Command | Destroyed Combat Programmer 16851 | -1/Command | Spotted M Guard 16861 | -1/Command | Allies destroyed M Guard 16874 | -1/Command | Spotted M Guard 16876 | -1/Command | Allies destroyed M Guard 16876 | -1/Command | All MAIN.C guards destroyed 16879 | -1/Command | First assault squad dispatched 16882 | -1/Command | Found Prototype Reactor 16882 | -1/Command | Identified Zero-point Reactor 16884 | -1/Command | Found Zero-point Reactor 16885 | -1/Command | Found Prototype Device 16886 | -1/Command | Found Exp. Targeting Computer 16891 | -1/Command | Identified Thermal Barrier 16970 | -1/Command | Met MAIN.C 16973 | -1/Command | 0b10 Conduit disabled 16980 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 16980 | -1/Command | Destroyed MAIN.C Shell 16980 | -1/Command | Spotted M Shell/Def 16980 | -1/Command | Spotted M Shell/Atk 16980 | -1/Command | Spotted M Shell/Def 16980 | -1/Command | Spotted M Shell/Atk 16980 | -1/Command | Spotted M Shell/Atk 16980 | -1/Command | Spotted M Shell/Def 16980 | -1/Command | Spotted M Shell/Atk 16980 | -1/Command | Spotted M Shell/Def 16982 | -1/Command | Allies destroyed M Shell/Def 16982 | -1/Command | MAIN.C activated Command garrisons 16986 | -1/Command | Destroyed M Shell/Def 16986 | -1/Command | Destroyed M Shell/Def 16988 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 16989 | -1/Command | Allies destroyed M Shell/Atk 16991 | -1/Command | Allies destroyed M Shell/Atk 16991 | -1/Command | Destroyed M Shell/Def 16995 | -1/Command | Destroyed M Shell/Atk 16998 | -1/Command | Allies destroyed M Shell/Atk 17004 | -1/Command | Allies destroyed MAIN.C 17008 | -1/Command | Found Unknown Protection 17010 | -1/Command | Found Prototype Device 17011 | -1/Command | Identified Adv. Particle Accelerator 17014 | -1/Command | Found Prototype Protection 17014 | -1/Command | Identified Med. Regenerative Plating 17022 | -1/Command | Found Prototype Protection 17022 | -1/Command | Identified Centrium Heavy Armor Plating 17031 | -1/Command | Found Prototype Protection 17031 | -1/Command | Identified Exp. Powered Armor 17045 | -1/Command | Discovered new exit (range 40) 17045 | -1/Command | Discovered new exit (range 112) 17045 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 17046 | -1/Command | Found Zero-point Reactor 17076 | -1/Command | Spotted B-99 Colossus 17089 | -1/Command | Destroyed B-99 Colossus 17218 | -1/Command | Found Exp. Armor Integrity Analyzer 17220 | -1/Command | Found Imp. Potential Cannon 17268 | -1/Command | Found Exp. Targeting Computer 17354 | -1/Command | Assembled emerged from beneath the floor 17355 | -1/Command | Destroyed 7 combat bots 17362 | -1/Command | Spotted Striker 17366 | -1/Command | Destroyed Striker 17372 | -1/Command | Assembled emerged from beneath the floor 17499 | -1/Command | Assembled emerged from beneath the floor 17536 | -1/Command | Found Exp. Core Analyzer 17580 | -1/Command | Assembled emerged from beneath the floor 17592 | -1/Command | Failed to warp due to unstable space 17847 | -1/Command | Found Exp. Core Analyzer 17994 | -1/Command | Crushed by falling debris 18024 | -1/Command | Crushed by falling debris 18029 | -1/Command | Discovered new exit (range 17) 18041 | -1/Command | Crushed by falling debris 18044 | -1/Command | Crushed by falling debris 18045 | -1/Command | Core integrity fell below 50% 18066 | -1/Command | Entered Access_0 18067 | -1/Access_0 | Sensed 1 artifact in vicinity 18069 | -1/Access_0 | Met Architect 18075 | -1/Access_0 | Lost 5 parts (3u2w) 18102 | -1/Access_0 | Subspace Access Node disabled 18145 | -1/Access_0 | Destroyed A8 18168 | -1/Access_0 | A6 warped into view 18203 | -1/Access_0 | Subspace Access Node disabled 18206 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 18219 | -1/Access_0 | Core integrity fell below 20% 18232 | -1/Access_0 | Found Exp. Targeting Computer 18245 | -1/Access_0 | Destroyed A6 18273 | -1/Access_0 | A5 warped into view 18281 | -1/Access_0 | Subspace Access Node disabled 18361 | -1/Access_0 | A4 warped into view 18379 | -1/Access_0 | Subspace Access Node disabled 18396 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 18402 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 18409 | -1/Access_0 | Warped through subspace to slip node 18409 | -1/Access_0 | Discovered new exit (range 8) 18413 | *** | Heading to fleet! Last Messages --------------- 18379_ Subspace Access Node disabled. 18380_ Quantum Shear penetrates Subspace Access Node. 18391_ Quantum Shear penetrates Workstation. 18391_ Workstation disabled. 18396_ Dropped Remote Force Field. 18396_ Acquired Hpw. Transdimensional Reconstructor. 18398_ Quantum Shear penetrates Wall. 18399_ Penetrated by Quantum Shear. 18401_ Quantum Shear penetrates Architect. 18401_ Penetrated by Quantum Shear. 18402_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 18403_ Quantum Shear penetrates Architect. 18404_ Penetrated by Quantum Shear. 18406_ Dropped Exp. Core Shielding. 18408_ Penetrated by Quantum Shear. 18409_ Warped through subspace, drawn to slip node. 18409_ EXIT=FOUND 18411_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# ! ################??????? | | ???????################ #################??????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 130 Energy Generation 96 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 40 Base Temperature (-) 100 EM Shielding 2 Corruption Containment 24 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 24 Launcher Accuracy 40 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Energy Filtering 50 Particle Charging 20 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Exp. Cooling System | -3/Section 7 | Archive Thunder Hammer | -3/Section 7 | Archive Coolant Network | -3/Section 7 | Archive Cld. Antimatter Reactor | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Robot Schematics ------------------ L-61 Swordsman | -3/Section 7 | Archive A-02 Transporter | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Integrated Reactor Integrated Dissipator Subatomic Replicator Supercharged Integrated Reactor Sigix Sheargun LRC Boosters LRC Armor Transdimensional Reconstructor Sigix Exoskeleton Microwarp Drive Core Membrane Integrated Thermoelectric Network Matter Drive High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TractorPulseFlail Manual? 0 Play Time 03:00:24 Cumulative 575.4 hours Start 2022.03.21 @ 19:12:20 End 2022.03.21 @ 22:46:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 392 Adventurer 0 Explorer 7 Win Type 2 Total 33 Types 9/4/13/2/0/1/2/1/1 Lore% 83 Gallery% 92 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 93a4a5ad-5ca6-460e-8318-49f417c8e9d9