Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 17:55:53 Player: BRiNK Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2535) 2535 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1164) 1164 TOTAL SCORE: 7184 Bonus ------- High Alert Combat Kills 164 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 1456/1600 System Corruption 28% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Superbattery Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Compact Wheel Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Superbattery Improved Signal Interpreter System Shield System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY -------- (None) [Rating: 46] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 68 | 6 1 . . 4 31 5 15 6 Power 17 | 1 . . . 1 9 1 3 2 Engine 6 | 1 . . . 1 4 . . . Core 11 | . . . . . 5 1 3 2 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . . . 7 1 1 1 Treads 7 | 2 . . . . 5 . . . Leg 2 | . . . . . 2 . . . Wheel 2 | . . . . . . 1 1 . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 16 | 1 1 . . 2 5 1 3 3 Device 4 | . . . . . 1 1 1 1 Storage 6 | 1 . . . 2 1 . 1 1 Processor 5 | . 1 . . . 3 . . 1 Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 . . . 1 10 2 8 . Energy Gun 6 | 1 . . . 1 2 1 1 . Energy Cannon 7 | . . . . . 4 . 3 . Ballistic Gun 5 | 1 . . . . 4 . . . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 23 | . . . . 1 6 . 9 7 Power 7 | . . . . . 3 . 1 3 Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . . . . . . 4 . Weapon 10 | . . . . 1 2 . 4 3 Highest Loss Streak 8 | . . . . 1 3 . 8 4 To Critical Strikes 2 | . . . . 1 . . 1 . Average Slot Usage (%) 89 | . 89 100 100 99 99 85 77 61 Engine 5 | . 14 14 14 14 3 . . . Core 8 | . . . . . 14 15 13 7 Treads 12 | . 28 28 28 28 11 7 . . Leg 2 | . . . . . 6 . . . Wheel 1 | . . . . . . 3 7 . Device 3 | . . . . . 2 12 12 . Storage 13 | . 14 14 14 14 15 7 6 14 Processor 14 | . 4 14 14 14 18 15 13 9 Hackware 1 | . . . . . . . . 7 Energy Gun 7 | . 14 14 14 13 8 7 2 . Energy Cannon 5 | . . . . . 5 7 6 16 Ballistic Gun 8 | . 14 14 14 14 12 . . . Ballistic Cannon 1 | . . . . . . 6 9 . Naked Turns . | . . . . . . . . . Heaviest Build 117 | 12 12 12 12 12 32 38 41 117 Greatest Support 46 | 40 40 40 40 40 46 46 28 28 Greatest Overweight (x) 38 | . . . . . 1 1 1 38 Average Overweight (x) . | . . . . . . . . 13 Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 25 Average Capacity 10 | 7 8 8 8 7 8 8 7 23 Most Carried 8 | 4 4 5 8 8 8 8 8 1 Average Carried 5 | 1 2 4 7 6 6 7 7 . Final Capacity 25 | 8 8 8 8 8 8 8 5 25 Final Carried 8 | 1 3 5 8 6 8 8 . 1 Class Distribution -------------------- 39% | Mutant 32% | Scavenger-Skirmisher 23% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Matter Collected 1525 | 176 . 127 . 74 552 . 466 130 Remotely . | . . . . . . . . . Salvage Created 2589 | . . 130 . 206 1486 . 605 162 Parts 153 | . . 9 . 15 95 . 24 10 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . . 2 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 54 | . . 5 . 3 26 . 19 1 Guns 25 | . . 5 . 3 16 . 1 . Cannons 20 | . . . . . 9 . 11 . AOE 4 | . . . . . . . 3 1 Classes Destroyed 11 | . . 2 . 2 5 . 1 1 Worker 4 | . . . . 2 2 . . . Builder 2 | . . . . . 2 . . . Hauler 1 | . . . . . 1 . . . Recycler 6 | . . . . 2 3 . . 1 Watcher 6 | . . . . . 5 . . 1 Swarmer 21 | . . 3 . 3 9 . 6 . Grunt 18 | . . 2 . . 9 . 7 . Brawler 4 | . . . . . . . 4 . Sentry 7 | . . . . . 6 . 1 . Hunter 3 | . . . . . 2 . 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 10 | . . 3 . 4 10 . 5 1 Combat Bots Only 5 | . . 3 . 3 5 . 5 1 Max Kills in Single Turn 2 | . . 1 . 1 2 . 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Damage Taken 3920 | . . 89 . 66 1535 1 1330 899 Core 890 | . . 9 . 10 164 . 200 507 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 140 | . . . . . 74 . . 66 Core Remaining (%) 87 | 100 . . . 92 70 . . . Volleys Fired 153 | . . 11 . 13 69 . 53 7 Largest 3 | . . 2 . 2 3 . 3 3 Hottest 213 | . . 60 . 60 159 . 213 213 Shots Fired 375 | . . 22 . 18 206 . 112 17 Gun 210 | . . 22 . 18 157 . 13 . Cannon 158 | . . . . . 49 . 92 17 Launcher 7 | . . . . . . . 7 . Special . | . . . . . . . . . Kinetic 161 | . . 11 . 13 88 . 49 . Thermal 142 | . . . . . 104 . 37 1 Explosive 7 | . . . . . . . 7 . Electromagnetic 65 | . . 11 . 5 14 . 19 16 Robot Hit Streak 18 | . . 3 . 8 18 . 10 7 Robot Miss Streak 5 | . . 3 . 5 4 . 2 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 4 | . . 1 . 1 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 214 | . . 10 . 11 120 . 67 6 Core Hits 111 | . . 7 . 8 62 . 29 5 Critical Kills 4 | . . . . 1 1 . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . . . 1 5 . 5 . Burn 4 | . . . . . 4 . . . Meltdown 3 | . . . . . 1 . 2 . Destroy 1 | . . . . 1 . . . . Blast 3 | . . . . . . . 3 . Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5161 | . . 141 . 158 2236 3 2420 203 Guns 1858 | . . 141 . 142 1370 . 205 . Cannons 2406 | . . . . . 850 . 1460 96 Explosions 862 | . . . . . . . 755 107 Melee . | . . . . . . . . . Ramming 35 | . . . . 16 16 3 . . Kinetic 1652 | . . 104 . 104 732 . 712 . Thermal 2099 | . . . . . 1238 . 754 107 Explosive 626 | . . . . . . . 626 . Electromagnetic 749 | . . 37 . 38 250 . 328 96 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . . . . 27 28 Average Corruption 24 | . . . . . . . 23 24 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 74 | . . . . . . . 12 62 Message Errors 16 | . . . . . . . 2 14 Matter Fused 15 | . . . . . . . 1 14 Heat Flow Errors 15 | . . . . . . . 1 14 Energy Discharges 6 | . . . . . . . . 6 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . 3 8 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Misdirections 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 . Overload Shots . | . . . . . . . . . Overflow Damage 199 | . . . . . 9 . 98 92 Projectiles 29 | . . . . . 9 . 20 . Explosions 170 | . . . . . . . 78 92 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 308 | . . . . . . 1 79 228 Shots 6 | . . . . . . . 3 3 Rammed 7 | . . . . 2 4 1 . . Targets Rammed 8 | . . . . 3 4 1 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 496 | . . 24 . . 451 . 496 220 Average Temperature 128 | . . 17 . . 140 . 143 80 Received Heat Transfer 810 | . . 24 . . 459 . 327 . Effects 16 | . . . . . 12 . 4 . Shutdowns 6 | . . . . . 4 . 2 . Energy Bleed 5 | . . . . . 4 . 1 . Interference 3 | . . . . . 3 . . . Damage (minor) 2 | . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 3 | . . . . . 1 . 1 1 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . 2 . Combat Hostiles 3 | . . . . . 1 . 2 . Parts Melted 5 | . . . . . 4 . 1 . Heat Transferred 4024 | . . . . . 2849 . 1125 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Peak Influence 778 | . 14 130 . 80 256 112 778 501 Initial 408 | . . 5 . . 1 107 88 408 Average 169 | . . 90 . 12 116 110 379 291 Maximum Alert Level 3 | . . . . . 1 . 3 2 Low Security (%) 70 | 100 100 100 . 100 81 100 32 35 Level 1 17 | . . . . . 18 . 26 33 Level 2 10 | . . . . . . . 28 30 Level 3 1 | . . . . . . . 12 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 . . 9 . . 2 Investigation 4 | . . 1 . . 3 . . . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . . 4 . 3 35 1 20 5 Peak Tracking Total 9 | . . 2 . 3 9 1 5 2 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 7 | . . . . . 1 . 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 8 | . . . . . . . 2 6 Max in Single Turn 5 | . . . . . . . 1 5 Garrison Relay 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 19 | . 1 1 4 1 9 2 . 1 Terminals 9 | . 1 1 . 1 5 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 90 | . 4 3 49 2 24 3 . 5 Successful 78 | . 1 1 49 1 21 2 . 3 Failed 12 | . 3 2 . 1 3 1 . 2 Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 1 . 1 1 . . Terminals 22 | . 4 3 . 2 11 2 . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . 4 . . 5 Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . 8 . . . Garrison Access 2 | . . . . . 1 1 . . Terminal Hacks 60 | . 1 1 49 1 7 1 . . Record 50 | . . . 49 . 1 . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 3 | . 1 . . . 2 . . . Security Status 1 | . . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . . Zone Layout 3 | . . . . 1 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . 4 . . 3 Scan Component 4 | . . . . . 2 . . 2 Repair 3 | . . . . . 2 . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . . 8 . . . Insert Component 4 | . . . . . 4 . . . Analyze 4 | . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Unlock Access 2 | . . . . . 1 1 . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals 1 | . . . . . 1 . . . Track 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 1 . 1 7 . . 1 Full Trace Events 3 | . . 1 . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . 1 Time 102 | . . . . . 64 . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Damaged 2 | . . . . . 2 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 8 . Machine Destruction 8 | . . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Turns Passed 7363 | 71 212 258 869 796 2686 275 947 1249 Spaces Moved 3416 | 43 131 140 541 469 1105 195 633 159 Core 50 | 9 . . . . . . . 41 Treads 2082 | 34 131 140 541 469 692 75 . . Legs 413 | . . . . . 413 . . . Wheels 830 | . . . . . . 120 633 77 Hover 41 | . . . . . . . . 41 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 115 100 115 Average Speed 175 | 136 160 160 160 160 156 132 113 743 Slowest Speed 1950 | 160 160 160 160 160 240 160 115 1950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 24 25 92 63 71 5 63 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 112 | . . . . . 10 . 81 21 Melee . | . . . . . . . . . Projectile 11 | . . . . . 10 . 1 . AOE 101 | . . . . . . . 80 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total 4487 | 55 134 152 545 495 1911 214 763 218 Wait 683 | . . . . . 644 . 1 38 Move 3405 | 42 130 139 540 468 1104 195 628 159 Hop . | . . . . . . . . . Pick Up 71 | 7 3 2 4 4 34 5 5 7 Fast Attach 9 | . . . . . 1 2 6 . Attach 47 | 6 1 . . 1 22 3 8 6 Detach 1 | . . . . . 1 . . . Swap 16 | . . . . 3 8 . 5 . Drop 42 | . . . 1 3 24 8 5 1 Fire 153 | . . 11 . 13 69 . 53 7 Melee 2 | . . . . . . . 2 . Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush 7 | . . . . 3 4 . . . Escape Stasis 48 | . . . . . . . 48 . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Discovered new exit (range 13) 283 | -10/Materials | Identified exit to Mines 284 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 374 | -10/Mines | Discovered new exit (range 5) 379 | -10/Mines | Identified exit to Materials 535 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 535 | -10/Mines | Discovered new exit (range 5) 540 | -10/Mines | Identified exit to Exiles 542 | -10/Mines | Entered Exiles 578 | -10/Exiles | Discovered new exit (range 14) 619 | -10/Exiles | Met 8R-AWN 640 | -10/Exiles | Met EX-HEX 691 | -10/Exiles | Met EX-BIN 718 | -10/Exiles | Aligned with FarCom system 720 | -10/Exiles | Given EX-Vault access code 821 | -10/Exiles | Opened EX-Vault 831 | -10/Exiles | Found Prototype Storage 865 | -10/Exiles | Warned to stay clear of 0b10 Research branches 918 | -10/Exiles | Met EX-DEC 926 | -10/Exiles | Learned location of Zion (-7) 1009 | -10/Exiles | Visited The Gauntlet 1280 | -10/Exiles | Discovered new exit (range 14) 1409 | -10/Exiles | Identified exit to Mines 1411 | -10/Exiles | Left Exiles lab with Superbattery 1411 | -10/Exiles | Entered Mines 1467 | -9/Mines | Identified Superbattery 1789 | -9/Mines | Discovered new exit (range 8) 1806 | -9/Mines | Identified exit to Materials 2112 | -9/Mines | Assembled infested the area 2117 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2207 | -9/Mines | Entered Materials 2207 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2446 | -8/Materials | Lost 3 parts (2p1n) 2769 | -8/Materials | Build established: Scavenger-Skirmisher 3769 | -8/Materials | Repaired Lgt. Treads 3809 | -8/Materials | Repaired Lgt. Nuclear Core 4486 | -8/Materials | Garrison activated, responded to threat 4820 | -8/Materials | Identified exit to Garrison 4855 | -8/Materials | Discovered new exit (range 7) 4863 | -8/Materials | Identified exit to Factory 4893 | -8/Materials | Entered Factory 4893 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4959 | -7/Factory | Identified exit to DSF 5168 | -7/Factory | Identified exit to Garrison 5168 | -7/Factory | Entered Garrison 5220 | -7/Garrison | Build established: Skirmisher 5246 | -7/Garrison | Triggered checkpoint 5332 | -7/Garrison | Triggered checkpoint 5405 | -7/Garrison | Discovered new exit (range 10) 5430 | -7/Garrison | Identified exit to Factory 5446 | -7/Garrison | Triggered checkpoint 5518 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5548 | -7/Garrison | Garrison Relay disabled 5664 | -7/Garrison | Discovered exit to Factory (range 15) 5684 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5708 | -7/Garrison | Triggered checkpoint 5762 | -7/Garrison | Garrison Relay disabled 5862 | -7/Garrison | Triggered checkpoint 5866 | -7/Garrison | Triggered checkpoint 5955 | -7/Garrison | System corruption reached 10% 5990 | -7/Garrison | Lost 8 parts (1p4u3w) 6041 | -7/Garrison | Discovered exit to Factory (range 14) 6108 | -7/Garrison | Installed Relay Interface Framework 6115 | -7/Garrison | Entered Factory 6255 | -7/Factory | Repaired Nuclear Core 6523 | -7/Factory | Lost 3 parts (2p1w) 6798 | -7/Factory | Build established: Mutant 7272 | -7/Factory | Build established: Scavenger-Mutant 7289 | -7/Factory | Core integrity fell below 50% 7337 | -7/Factory | Lost 4 parts (1p1n2w) 7338 | -7/Factory | Core integrity fell below 20% 7364 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07060_ System corrupted: Component data lost. 07076_ System corrupted: FCS attempts to trigger Imp. EM Pulse Cannon. 07076_ System corrupted: Imp. EM Pulse Cannon misfires. 07076_ Subcomponent Replicator disabled. 07121_ System corrupted: Matter fused (-8). 07146_ F5 AJMZ%OO SA7YJ4U 5 07179_ System corrupted: Matter fused (-8). 07199_ ALERT: Rogue bot located, Programmers report to Factory Zone 5F. 07201_ System corrupted: Heat flow error (+179). 07221_ AQJXQI80RXTOIGUKXHIN:6LOB 07258_ System corrupted: Matter fused (-9). 07273_ System corrupted: Energy discharge (-594). 07288_ Mic. Nuclear Core destroyed. 07294_ Imp. EM Pulse Cannon destroyed. 07306_ Imp. Hover Unit destroyed. 07315_ VFJOVR K02NV,,Z6 JIIGJ0HZS|W 07330_ System corrupted: Matter fused (-10). 07355_ Door malfunctions. 07357_ U-05 Engineer repairs door. 07360_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????????" ????????????????????? | | ???????????????????????" ????????????????????? | | ???????????????????????" /????????????????????? | | ??????????????????????"" ????????????????????? | | ???????????????????????" ??? ?? ??????????????? | | ???????????????????????" ??""" ""?????????????? | | ???????????????????????" ??""" ""?????????????? | | ??????????????????????? ? """ ???????????????? | | ???????????????????????? ?? ????????????????? | | ???????????????????????? ? ?????????????????? | | ???????????????????????? ? ??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????######+#/#####????????????????? | | ???????????????????# u #????????????????? | | ???????????????????# @ !#????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????#! #????????????????? | | ##+###?????????????# #????????????????? | | ????????????# #????????????????? | | ? ???????????# p#????????????????? | | ?? """ ########### + ????????????? | | ?? """ + ######???????????? | | "" """ ##### #????????????????? | | #???##############????????????????? | | #?????????????????????????????????? | | ###########+##+#######???????????????????????????? | | ????????# #???????????????????????????? | | ????????#""" #???????????????????????????? | | ????????#"Y #???????????????????????????? | | ????????#""" """"" #???????????????????????????? | | ????????# """"" #???????????????????????????? | | ????????#! """ #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# """"" #???????????????????????????? | | ????????# """"" #???????????????????????????? | | ????????# "" #???????????????????????????? | | ????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed HardcellChargeStabilizer Manual? 0 Play Time 01:18:20 Cumulative 13.3 hours Start 2022.11.06 @ 13:29:25 End 2022.11.06 @ 17:55:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 076e1b8d-de88-46b8-943f-65235bf44dc4