Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.12 @ 22:20:16

Player: Pope

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (188)      188
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1223

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Hover Unit
  Improved Flight Unit
           Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Power Shielding
>          --- WEAPON -----------
    Medium Laser
           Beam Rifle
           Plasma Cutter
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Heat Sink
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Power Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             21   | 11  2   8   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 4   .   6   
    Treads                 1    | 1   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  1    | 1   .   .   
    Hover                  2    | .   .   2   
    Flight                 1    | .   .   1   
  Utility                  6    | 4   2   .   
    Device                 1    | 1   .   .   
    Storage                3    | 2   1   .   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     75   | .   76  73  
  Engine                   12   | .   14  10  
  Leg                      22   | .   28  16  
  Storage                  6    | .   1   11  
  Protection               12   | .   13  11  
  Energy Gun               17   | .   17  16  
  Special Weapon           2    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 17  24  28  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 4   1   4   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         5    | 4   4   10  
  Most Carried             6    | 6   4   6   
  Average Carried          1    | 1   1   2   
  Final Capacity           10   | 4   10  10  
  Final Carried            3    | 1   1   3   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           590  | 310 202 78  
  Remotely                 .    | .   .   .   
Salvage Created            622  | 308 228 86  
  Parts                    58   | 34  17  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  4    | .   3   1   
  Guns                     4    | .   3   1   
Classes Destroyed          7    | 3   2   2   
  Worker                   4    | 4   .   .   
  Builder                  1    | .   1   .   
  Tunneler                 10   | 9   1   .   
  Recycler                 3    | 1   2   .   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   3   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | 2   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1001 | .    113  888  
  Core                     443  | .    32   411  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  87   .    
Volleys Fired              90   | 39   33   18   
  Largest                  3    | 2    1    3    
  Hottest                  126  | 100  50   126  
Shots Fired                137  | 78   33   26   
  Gun                      136  | 78   33   25   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Thermal                  137  | 78   33   26   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 8    5    8    
  Robot Miss Streak        5    | 3    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           80   | 45   17   18   
  Core Hits                29   | 15   9    5    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1027 | 568  239  220  
  Guns                     1015 | 568  239  208  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  1027 | 568  239  220  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        195  | 195  132  104  
  Average Temperature      46   | 56   35   30   
  Received Heat Transfer   471  | .    .    471  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | 3    1    .    
  Heat Transferred         2997 | 1665 703  629  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             97   | 40  96  97  
  Initial                  40   | .   .   40  
  Average                  25   | 9   55  79  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   7   7   
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   6   8   
  Successful               14   | .   6   8   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          11   | .   6   5   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Record                   1    | .   .   1   
  Alert Level              1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       11   | .   6   5   
  Recycle Component        6    | .   4   2   
  Process                  3    | .   2   1   
  Report Inventory         1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             6    | .   4   2   
  Recycled Matter          88   | .   88  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   .   2   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2507 | 1808 352  347  
Spaces Moved               946  | 580  219  147  
  Core                     26   | 26   .    .    
  Treads                   .    | .    .    .    
  Legs                     904  | 554  219  131  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   16   | .    .    16   
  Fastest Speed            50   | 50   120  150  
  Average Speed            128  | 120  123  168  
  Slowest Speed            315  | 250  150  315  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       23   | 21   38   11   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2106 | 1613 271  222  
  Wait                     1001 | 962  .    39   
  Move                     944  | 579  218  147  
  Hop                      .    | .    .    .    
  Pick Up                  31   | 14   11   6    
  Fast Attach              2    | 2    .    .    
  Attach                   14   | 6    2    6    
  Detach                   4    | .    .    4    
  Swap                     5    | 3    .    2    
  Drop                     15   | 8    7    .    
  Fire                     90   | 39   33   18   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
 1809 | -11/Scrapyard | Entered Materials
 1810 | -10/Materials | Build established: Mutant
 2155 | -10/Materials | Discovered new exit (range 3)
 2161 | -10/Materials | Entered another Materials area
 2161 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2371 | -9/Materials  | Discovered new exit (range 15)
 2491 | -9/Materials  | Core integrity fell below 50%
 2499 | -9/Materials  | Core integrity fell below 20%
 2508 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
>>Recycle(Integration Mediator)
Accepting Integration Mediator...
>>Recycle(Hcp. Matter Pod)
Accepting Hcp. Matter Pod...
02335_ Acquired Prototype Flight Unit.
02338_ Identified Imp. Flight Unit.
[Achievement: Risk Taker]
Flying robots can pass through spaces occupied by others, even hostile
  robots.
Different forms of propulsion may not be used simultaneously, Imp. Flight
  Unit automatically deactivated.
02371_ EXIT=FOUND
02406_ K-01 Serf collects debris.
02449_ Plasma Cutter destroyed.
02468_ U-05 Engineer lays Concrete.
02470_ Med. Laser destroyed.
02471_ Beam Rifle destroyed.
02472_ Aluminum Leg destroyed. <x2>
02480_ Ion Engine destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Power Shielding            33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Risk Taker
Shopping List
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              ChargeLinearBuckler
  Manual?         0
Play Time         00:34:10
  Cumulative      3.7 hours
  Start           2021.12.12 @ 21:44:24
  End             2021.12.12 @ 22:20:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9c140e8-19c5-459f-98af-9e51523e28fa