Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 16:33:49 Player: Chrono Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (333) 333 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 3123 Bonus ------- Follower Combat Kills 384 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 80/170 System Corruption 25% Temperature Critical (606) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (2) ------ Targeting Computer Layered Medium Armor Plating (fused) > --- WEAPON (2) ------- Heavy Laser Plasma Rifle > --- INVENTORY (5) ---- Improved Heat Sink Improved Cooling System Medium Matter Pod (100) Phasing AFG Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Phasing AFG > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Medium Matter Pod Layered Medium Armor Plating [Rating: 42] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Phasing AFG Storage Medium Matter Pod Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Precision Grenade Launcher Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 31 | 8 6 1 . . 6 10 Power 5 | 1 1 . . . 1 2 Engine 3 | 1 1 . . . . 1 Core . | . . . . . . . Reactor 2 | . . . . . 1 1 Propulsion 8 | 2 2 . . . . 4 Treads 2 | . . . . . . 2 Leg 4 | 2 . . . . . 2 Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 3 1 . . . 1 1 Device 3 | 2 . . . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 12 | 2 2 1 . . 4 3 Energy Gun 4 | . . . . . 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . . . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 3 | . . . . . 3 . Corrupted Parts 6 | . . . . . . 6 System Corruption 25 | . . . . . . 25 Parts Lost 14 | . . 1 1 4 . 8 Power 4 | . . . . 1 . 3 Propulsion 2 | . . . 1 . . 1 Utility 1 | . . . . 1 . . Weapon 7 | . . 1 . 2 . 4 Highest Loss Streak 4 | . . 1 1 4 . 3 To Critical Strikes . | . . . . . . . Average Backups 3 | . 2 3 3 3 4 3 Power . | . . 1 1 1 . . Propulsion . | . . 1 1 1 . . Utility 1 | . 1 1 1 1 1 2 Weapon . | . . . . . 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . . 2 . 1 1 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . . 1 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 69 | . 99 97 72 61 66 66 Engine 8 | . 14 14 11 9 8 7 Reactor 6 | . . . . . 8 6 Treads 1 | . . . . . . 4 Leg 3 | . 19 . . . . 8 Wheel 8 | . 7 28 17 11 10 2 Device 9 | . 19 14 11 9 9 6 Processor 10 | . 8 14 11 11 11 11 Protection 1 | . . . . . . 4 Energy Gun 6 | . . . . . 8 5 Ballistic Gun 2 | . 15 16 22 19 . . Launcher 8 | . 12 5 . . 8 9 Peak Build Rating 42 | 9 9 9 9 8 33 42 Average Rating 24 | 7 8 8 8 7 26 31 On Entrance 9 | . 9 9 9 8 2 32 Avg Prop Armor Cover (%) 6 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 52 | 10 11 11 10 10 45 52 Greatest Support 56 | 20 26 26 26 16 16 56 Greatest Overweight (x) 13 | . . . . . 2 13 Average Overweight (x) 1 | . . . . . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 3 4 5 5 Average Carried 4 | . 2 3 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 4 3 3 4 5 4 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1206 | 379 . 203 . 45 168 411 Remotely . | . . . . . . . Salvage Created 715 | 35 42 142 . . . 496 Parts 16 | 2 4 4 . . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 2 10 Prevented 6 | . . . . . . 6 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 10 | 1 2 2 . . . 5 Guns 8 | 1 1 2 . . . 4 AOE 2 | . 1 . . . . 1 Classes Destroyed 3 | 1 1 . . . . 1 Worker 2 | . 2 . . . . . Swarmer 5 | . . . . . . 5 Grunt 5 | 1 2 2 . . . . Best Kill Streak 4 | 1 4 2 . . . 4 Combat Bots Only 4 | 1 2 2 . . . 4 Max Kills in Single Turn 1 | 1 1 1 . . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 129 | 7 8 13 4 7 . 90 Missed 41 | 5 3 4 . . . 29 Hits 88 | 2 5 9 4 7 . 61 Projectile 88 | 2 5 9 4 7 . 61 AOE 8 | . . . . 8 . . Critical Strikes 2 | . . . 1 . . 1 Damage Taken 1651 | 22 94 107 65 314 . 1049 Core 446 | . 25 20 . 136 . 265 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 56 | 6 8 11 . 6 . 25 Largest 2 | 2 2 1 . 2 . 2 Hottest 144 | 40 50 20 . 40 . 144 Shots Fired 85 | 12 11 11 . 11 . 40 Gun 62 | 12 4 11 . 11 . 24 Cannon . | . . . . . . . Launcher 23 | . 7 . . . . 16 Special . | . . . . . . . Kinetic 38 | 12 4 11 . 11 . . Thermal 24 | . . . . . . 24 Explosive 23 | . 7 . . . . 16 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 4 2 9 . 5 . 9 Robot Miss Streak 2 | 1 1 1 . 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 55 | 9 5 14 . 3 . 24 Core Hits 33 | 2 7 5 . 1 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . Critical Strikes 3 | . . 1 . 1 . 1 Burn 1 | . . . . . . 1 Destroy 2 | . . 1 . 1 . . Melee Attacks 4 | . . 4 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 4 . . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2016 | 111 262 128 . 59 . 1456 Guns 566 | 111 21 128 . 59 . 247 Cannons . | . . . . . . . Explosions 1449 | . 240 . . . . 1209 Melee . | . . . . . . . Ramming 1 | . 1 . . . . . Kinetic 319 | 111 21 128 . 59 . . Thermal 247 | . . . . . . 247 Explosive 1449 | . 240 . . . . 1209 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . . . 25 Average Corruption 14 | . . . . . . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . . . . 31 Message Errors 9 | . . . . . . 9 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 78 | . . . . . . 78 Projectiles . | . . . . . . . Explosions 78 | . . . . . . 78 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 67 | . 35 . . . . 32 Shots 2 | . 1 . . . . 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 606 | . 5 . 4 3 . 606 Average Temperature 151 | . 2 . 4 3 . 157 Received Heat Transfer 219 | 12 33 60 36 . . 78 Effects 10 | . . . . . . 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 596 | . . . . . . 596 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 87 | 20 87 40 7 . . . Initial 9 | . . 9 7 . . . Average 11 | 1 30 11 2 . . . Influence Increases 696 | 20 139 55 4 . . 478 Destroy 0b10 Robot/C 400 | 20 40 40 . . . 300 Destroy 0b10 Robot/NC 15 | . 10 5 . . . . Destroy Leader 70 | . 10 10 . . . 50 Allied During Kill 98 | . . . . . . 98 Successful Hack 4 | . . . 4 . . . Destroy Structure 34 | . 34 . . . . . Lose Combat Pursuer 75 | . 45 . . . . 30 Influence Decreases 606 | 20 114 60 24 . . 388 Entered New Map 29 | . . 16 13 . . . Time Decay 483 | 20 114 44 7 . . 298 Lost Part 34 | . . . 4 . . 30 Lost Ally 60 | . . . . . . 60 Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 26 | 1 5 2 1 2 . 15 Peak Tracking Total 4 | 1 3 2 1 2 . 4 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 2 . 12 . . . Successful 8 | . 1 . 7 . . . Failed 6 | . 1 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . . 11 . Terminals 14 | . 2 . 12 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 . 7 . . . Record 7 | . . . 7 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . 3 . . . . Non-combat 2 | . . 2 . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 4 | . . 4 . . . . parse_system 2 | . . 2 . . . . no_distress 2 | . . 2 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . . . . 7 . Largest Group 7 | . . . . . 7 7 Highest-Rated Group 247 | . . . . . 247 247 Highest-Rated Ally 42 | . . . . . 42 42 Total Orders . | . . . . . . . Ally Attacks 63 | . . . . . . 63 Total Damage 1661 | . . . . . . 1661 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 930 | 186 304 148 69 223 . . Terrain 920 | 176 304 148 69 223 . . Seismic 294 | 186 108 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5213 | 283 304 148 69 245 2725 1439 Spaces Moved 3441 | 93 217 114 73 226 2096 622 Core 67 | 22 . . . . . 45 Treads 157 | . . . . . . 157 Legs 460 | 71 119 . . . 62 208 Wheels 2757 | . 98 114 73 226 2034 212 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 115 Average Speed 133 | 103 106 90 94 100 125 200 Slowest Speed 700 | 120 120 90 100 100 130 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 8 27 21 8 56 93 54 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . 36 . . . . 81 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 117 | . 36 . . . . 81 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3970 | 267 277 147 72 234 2197 776 Wait 371 | 153 37 2 . . 77 102 Move 3435 | 92 216 113 72 225 2095 622 Hop . | . . . . . . . Pick Up 37 | 8 6 3 . 2 7 11 Fast Attach 2 | . . . . . 2 . Attach 31 | 7 2 2 . . 8 12 Detach 5 | . . . . . 4 1 Swap 5 | 1 4 . . . . . Drop 14 | . 3 3 . 1 4 3 Fire 56 | 6 8 11 . 6 . 25 Melee 4 | . . 4 . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 9 | . . 9 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 284 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Entered Mines 717 | -10/Mines | Discovered new exit (range 9) 736 | -10/Mines | Entered Materials 736 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 793 | -9/Materials | Discovered new exit (range 12) 805 | -9/Materials | Entered Mines 893 | -9/Mines | Learned Materials machine intel 943 | -9/Mines | Assembled infested the area 948 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1039 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1050 | -9/Mines | Entered Zion 1065 | -7/Zion | Lost 4 parts (1p1u2w) 1223 | -7/Zion | Found Prototype Device 1398 | -7/Zion | Identified Phasing AFG 1657 | -7/Zion | Found Prototype Launcher 1659 | -7/Zion | Identified Gui. Missile Launcher 1748 | -7/Zion | Learned Factory emergency access door positions 2137 | -7/Zion | Gained Derelict followers 2866 | -7/Zion | Met Imprinter 2920 | -7/Zion | Imprinted 2922 | -7/Zion | Declared Zion's savior 3743 | -7/Zion | Discovered new exit (range 9) 3775 | -7/Zion | Entered Proximity Caves 3775 | -6/Proximity Caves | Accompanied by 7 allies 3817 | -6/Proximity Caves | Spotted B-75 Beast 3845 | -6/Proximity Caves | Core integrity fell below 50% 3846 | -6/Proximity Caves | Allies destroyed B-75 Beast 4034 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4084 | -6/Proximity Caves | Lost 3 parts (1n2w) 4853 | -6/Proximity Caves | System corruption reached 10% 5160 | -6/Proximity Caves | Build established: Scavenger-Mutant 5198 | -6/Proximity Caves | Core integrity fell below 20% 5215 | -6/Proximity Caves | Core destroyed Last Messages --------------- 05204_ S-27 Virus heat short circuits VTOL Module. 05204_ Autogun fries itself beyond repair. 05205_ Power failure, Lgt. Antimatter Reactor shutdown. 05207_ Lgt. Nuclear Core fries itself beyond repair. 05210_ Autogun melted. 05210_ S-27 Virus destroyed. 05210_ Switching to secondary target: S-27 Virus. 05211_ System corrupted: Energy discharge (-25). [Achievement: Well Done] 05213_ S-27 Virus suffers critical hit (Burn). 05213_ VTOL Module melted. 05213_ S-27 Virus destroyed. 05214_ Power failure, Lgt. Antimatter Reactor shutdown. 05215_ Overheating: Core damaged (-56). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # #?????????????? ??????????????????????? | | # #?????????????# ?????????????????????? | | # ## #????????????? ??????????????????????? | | # #### #???????###?## ??????????????????????? | | # #### ##?????### ## ???????????????????????? | | # ##??????? ???????????????????????? | | # #???????? #???????????????????????? | | ##???????? ##??????????????????????? | | #????????? ???????????????????????? | | ### ########??# #???????????????????????? | | #?# ###? #???????????????????????? | | ##?#### ### ##??????????????????????? | | #?????## ###### ## ##?????????????????????? | | #??????####????# #?????????????????????? | | ??????####?##### ##????#???????????????? | | ?????? #### #??? #???????????????? | | ????? ### ###??? #???????????????? | | ?????? ###### ## ##???? #???????????????? | | ?????? ##???# #### ##???? #???????????????? | | ?????? #???###???## #??? ????????????????? | | ????## #??????????## ##??? ##???????????????? | | ??### #???????????# #??? ????????????????? | | ??# ##??????????## #??? ?????????????????? | | #?# #??????????## ##? #??????????????????? | | #### ########???# %## #??????????????????? | | ## #???####@%! #??????????????????? | | # #?????##[=% #??????????????????? | | #### #?????# % #??????????????????? | | ###???????# #?????????????????? | | ##????????# % #????????????????? | | ##??????? ??????????????? | | # #???????### ????????????? | | ########?????????# % ??????????? | | ##???????????????# ## ?????????? | | #?????????????? ####?? ?????????? | | ###????????????? ! #?????????????????? | | #???????????? % ## #?????????????????? | | ##???????????? * #?##?????????????????? | | ##?????????????## ????????????????????? | | ?????????# #????????????????????? | | ## ??????? ### #????????????????????? | | ??? ?????????????# #?????????????????????? | | ????? ??????????????#??????????????????????? | | ?????? ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Proton Missile Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me First Step to Greatness For Emergencies Only I Have A Map? Junior Dev Organ Harvest Risk Taker Robot Respite System Compromised The More The Merrier The One There's More Where That Came From Tourist Well Done Challenges ------------ None Game ------ Seed RestorationChromionLance Manual? 0 Play Time 01:25:18 Cumulative 1.4 hours Start 2025.12.27 @ 20:10:47 End 2025.12.28 @ 16:33:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 787de2a1-8ac2-4eb2-a26a-cb289d808fa8