Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 04:35:58

Player: Sunrosa

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (148)     740
Value Destroyed (4937)     4937
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (350)                350
              TOTAL SCORE: 11267

 Bonus
-------
High Alert Combat Kills    150
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             30/1000
Matter                     151/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
     Light Fission Core
           Carbon-fiber Leg
           Proton Cannon
  Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
                Carbon-Gravmag Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
          Large Storage Unit
                Hacking Suite
>               --- WEAPON -----------
                Flak Cannon
                Flak Cannon
                Flak Cannon
                Thermal Plasma Construct/C
>               --- INVENTORY --------
          Light Deuterium Engine
          Micro Nuclear Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod
        Layered Medium Armor Plating
                Field Laser
                Proton Cannon
                Magnetic Acceleration Cannon
       Improved Proton Missile Launcher
           Mini Grenade Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Constructs
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   4   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             80   | .   12  3   15  12  1   11  3   2   20  1   .   .   .   
  Power                    15   | .   2   .   2   7   .   1   .   1   1   1   .   .   .   
    Engine                 12   | .   1   .   2   7   .   1   .   1   .   .   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | .   6   2   7   2   1   3   .   .   7   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   6   2   7   2   1   3   .   .   5   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   2   .   1   .   .   1   .   .   3   .   .   .   .   
    Device                 4    | .   1   .   .   .   .   1   .   .   2   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   2   1   5   3   .   6   3   1   9   .   .   .   .   
    Energy Gun             4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   1   2   .   .   1   2   .   1   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   1   2   .   3   1   .   6   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   .   .   1   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   
Parts Lost                 14   | .   1   .   1   1   .   1   3   2   5   .   .   .   .   
  Power                    2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   1   .   2   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   7    | .   .   .   1   .   .   1   2   .   3   .   .   .   .   
  Highest Loss Streak      3    | .   1   .   1   1   .   1   3   2   3   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 99  99  100 86  80  68  78  82  .   .   .   
  Engine                   8    | .   10  14  11  10  11  6   7   3   3   .   .   .   .   
  Leg                      24   | .   28  28  32  33  33  26  11  7   15  23  .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   6   7   3   .   .   .   .   
  Device                   12   | .   10  14  11  11  11  15  15  10  13  11  .   .   .   
  Storage                  8    | .   14  14  11  11  11  7   7   7   6   5   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   5   .   .   .   
  Energy Gun               5    | .   16  26  14  3   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   3   11  7   4   .   .   .   .   
  Ballistic Gun            9    | .   11  1   14  11  11  2   5   15  13  .   .   .   .   
  Ballistic Cannon         10   | .   .   .   4   17  22  22  12  2   5   17  .   .   .   
Naked Turns                243  | .   .   .   .   .   .   .   .   .   .   .   54  95  94  
Heaviest Build             63   | 14  15  16  40  45  43  57  57  49  59  63  .   .   .   
  Greatest Support         68   | 20  20  27  51  49  49  66  46  16  68  68  3   3   3   
  Greatest Overweight (x)  3    | .   .   .   .   1   1   1   3   3   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 8   8   8   10  15  15  15  15  15  15  15  5   5   5   
  Most Carried             15   | 6   8   8   15  15  15  15  13  11  15  12  5   5   5   
  Average Carried          11   | 6   7   8   9   14  14  13  12  10  13  12  5   5   5   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   8   8   15  14  15  14  11  10  15  12  12  5   5   
Scrap Engine Consumption   42   | .   .   .   .   .   .   24  1   1   16  .   .   .   .   
  Constructs Created       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Constructs Modified      9    | .   .   .   .   .   .   3   1   .   5   .   .   .   .   

 Class Distribution 
--------------------
 58% | Gunner
 13% | Construct
 11% | Scavenger-Gunner
 11% | Scavenger-Mutant
  5% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
           Gunner | -9/Recycling
           Gunner | -7/Factory
        Construct | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
           Gunner | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory
           Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Was  Fac  Gar  
Matter Collected           4546 | 200  745  30   575  646  85   1014 353  128  764  .    .    .    6    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4737 | .    894  100  986  748  230  807  146  165  661  .    .    .    .    
  Parts                    265  | .    49   6    69   44   16   38   4    6    33   .    .    .    .    
Haulers Intercepted        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11   | .    2    .    1    3    .    3    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    7    3    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Combat Hostiles Destroyed  116  | .   17  2   29  24  4   10  7   7   16  .   .   .   .   
  Guns                     57   | .   17  2   27  6   1   2   .   .   2   .   .   .   .   
  Cannons                  47   | .   .   .   2   16  3   8   7   1   10  .   .   .   .   
  AOE                      12   | .   .   .   .   2   .   .   .   6   4   .   .   .   .   
Classes Destroyed          13   | .   6   .   4   1   .   2   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   1   1   .   .   .   .   2   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   1   .   1   .   1   7   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  10   | .   3   .   2   2   .   2   .   .   1   .   .   .   .   
  Swarmer                  18   | .   3   .   10  3   .   .   2   .   .   .   .   .   .   
  Grunt                    61   | .   14  2   12  12  .   2   3   7   9   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   6   8   4   1   .   .   2   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   .   .   3   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   6   1   .   2   .   .   .   .   
Best Kill Streak           9    | .   8   1   5   6   3   3   3   4   9   .   .   .   .   
  Combat Bots Only         8    | .   8   1   5   6   2   1   3   4   6   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   2   2   1   2   1   2   3   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   2   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Was  Fac  Gar  
Hostile Shots Fired        701   | .    82   11   83   55   .    131  38   27   195  .    .    5    74   
  Missed                   222   | .    23   3    28   21   .    34   9    11   68   .    .    1    24   
Damage Taken               7074  | .    651  101  825  499  .    1087 548  299  2094 .    .    156  814  
  Core                     1749  | .    131  14   120  49   .    64   147  .    254  .    .    156  814  
  Absorbed by Shields      47    | .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Redirected to Shielding  39    | .    39   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   648   | .    .    .    .    .    .    29   153  .    466  .    .    .    .    
Core Remaining (%)         67    | 100  .    42   .    .    57   .    .    69   70   .    .    .    .    
Volleys Fired              300   | .    62   6    65   42   5    48   15   11   46   .    .    .    .    
  Largest                  4     | .    2    2    3    3    3    4    4    3    4    .    .    .    .    
  Hottest                  236   | .    100  100  174  132  111  236  236  96   160  .    .    .    .    
Shots Fired                846   | .    124  12   180  116  15   156  58   17   168  .    .    .    .    
  Gun                      454   | .    124  12   160  54   5    17   3    6    73   .    .    .    .    
  Cannon                   372   | .    .    .    20   58   10   139  55   3    87   .    .    .    .    
  Launcher                 20    | .    .    .    .    4    .    .    .    8    8    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  555   | .    60   .    102  96   15   125  30   6    121  .    .    .    .    
  Thermal                  270   | .    64   12   78   16   .    31   28   3    38   .    .    .    .    
  Explosive                16    | .    .    .    .    4    .    .    .    8    4    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Robot Hit Streak         18    | .    16   11   13   18   12   11   7    5    10   .    .    .    .    
  Robot Miss Streak        17    | .    4    2    11   9    4    17   7    1    10   .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           580   | .    89   9    121  77   11   114  40   10   109  .    .    .    .    
  Core Hits                438   | .    41   5    82   79   18   63   27   24   94   .    .    2    3    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    5    .    1    .    .    .    .    .    .    .    .    .    .    
    Burn                   5     | .    4    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12377 | .    1159 117  2152 1638 287  1978 959  865  3062 .    .    98   62   
  Guns                     4490  | .    1159 117  1737 496  64   108  12   76   721  .    .    .    .    
  Cannons                  5715  | .    .    .    200  969  223  1804 947  63   1509 .    .    .    .    
  Explosions               1851  | .    .    .    157  153  .    .    .    726  815  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  321   | .    .    .    58   20   .    66   .    .    17   .    .    98   62   
  Kinetic                  6049  | .    615  .    1107 1230 287  1014 360  76   1360 .    .    .    .    
  Thermal                  4096  | .    544  117  830  235  .    898  599  63   810  .    .    .    .    
  Explosive                1588  | .    .    .    157  153  .    .    .    726  552  .    .    .    .    
  Electromagnetic          323   | .    .    .    .    .    .    .    .    .    323  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    6    7    7    3    .    .    1    1    
  Average Corruption       4     | .    .    .    .    .    .    2    6    7    3    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    .    .    .    36   52   8    37   .    .    2    1    
    Message Errors         31    | .    .    .    .    .    .    6    14   6    5    .    .    .    .    
    Matter Fused           44    | .    .    .    .    .    .    10   19   1    13   .    .    1    .    
    Heat Flow Errors       14    | .    .    .    .    .    .    4    4    .    5    .    .    1    .    
    Energy Discharges      14    | .    .    .    .    .    .    5    5    .    3    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    4    6    .    4    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    .    3    1    1    3    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    4    2    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94    | .    .    .    28   .    .    32   11   22   1    .    .    .    .    
  Projectiles              43    | .    .    .    .    .    .    32   11   .    .    .    .    .    .    
  Explosions               51    | .    .    .    28   .    .    .    .    22   1    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 85    | .    .    .    2    21   2    40   6    .    12   .    .    2    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  76    | .    .    .    2    18   2    36   6    .    12   .    .    .    .    
  Secondary                7     | .    .    .    .    3    .    4    .    .    .    .    .    .    .    
Self-Inflicted Damage      265   | .    .    .    107  54   .    .    .    32   .    .    .    43   29   
  Shots                    4     | .    .    .    1    2    .    .    .    1    .    .    .    .    .    
  Rammed                   39    | .    .    .    .    .    .    .    .    .    .    .    .    24   15   
Targets Rammed             63    | .    .    .    7    4    .    10   .    .    3    .    .    24   15   
  Kicked                   24    | .    .    .    7    4    .    10   .    .    3    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        515   | .    290  29   348  84   3    246  515  8    256  .    .    211  .    
  Average Temperature      72    | .    88   15   75   17   2    62   159  5    53   .    .    111  .    
  Received Heat Transfer   1527  | .    261  60   222  123  .    141  144  162  348  .    .    12   54   
  Effects                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    2    2    3    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         6654  | .    1887 333  1479 280  .    950  550  50   1125 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Peak Influence             578  | .   241 98  513 578 304 400 .   .   371 179 92  180 185 
  Initial                  400  | .   .   33  37  216 139 400 .   .   100 164 62  64  126 
  Average                  190  | .   118 60  225 393 176 207 .   .   111 166 80  85  156 
Maximum Alert Level        2    | .   1   .   2   2   1   2   .   .   1   .   .   .   .   
  Low Security (%)         61   | 100 86  100 56  .   46  60  .   .   79  100 100 100 100 
  Level 1                  26   | .   13  .   22  58  53  27  .   .   20  .   .   .   .   
  Level 2                  11   | .   .   .   21  41  .   12  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   5   1   4   4   .   8   .   .   7   .   .   .   .   
  Investigation            11   | .   5   1   2   1   .   1   .   .   1   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   5   .   .   2   .   .   .   .   
  Reinforcement            9    | .   .   .   2   2   .   2   .   .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Distress Signals           6    | .   2   .   2   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              186  | .   27  5   40  29  .   26  7   7   29  .   5   7   4   
  Peak Tracking Total      7    | .   7   2   4   7   .   4   4   4   5   .   5   6   6   
  Tactical Retreats        13   | .   1   1   5   1   .   1   .   .   2   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Traps Triggered            12   | .   3   .   .   .   .   1   .   .   3   1   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Machines Disabled          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Machines Accessed          61   | .   9   1   7   11  12  5   2   .   10  1   .   2   1   
  Terminals                39   | .   7   .   6   9   6   1   1   .   6   1   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   1   1   6   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   1   .   .   3   .   .   1   .   
Total Hacks                142  | .   28  1   16  23  28  11  2   .   23  4   .   4   2   
  Successful               84   | .   15  1   8   12  18  8   2   .   12  4   .   3   1   
  Failed                   57   | .   12  .   8   11  10  3   .   .   11  .   .   1   1   
    Catastrophic           6    | .   2   .   1   .   1   .   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   96   | .   23  .   15  15  23  3   .   .   13  3   .   .   1   
  Terminals                109  | .   25  .   14  20  19  3   1   .   18  4   .   3   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          17   | .   3   .   2   2   9   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   1   .   .   4   .   .   1   .   
Terminal Hacks             41   | .   8   1   3   8   6   .   2   .   7   3   .   2   1   
  Record                   6    | .   .   .   .   .   .   .   2   .   3   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   5   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Alert Level              6    | .   1   .   .   1   2   .   .   .   2   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   1   1   1   .   .   .   1   .   .   .   .   
  Report Inventory         5    | .   1   .   1   1   1   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   1   .   .   2   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   1   .   1   .   .   2   .   .   .   .   
Unauthorized Hacks         27   | .   6   .   4   2   11  1   .   .   2   1   .   .   .   
  Terminals                17   | .   4   .   3   1   5   1   .   .   2   1   .   .   .   
    Botnet                 17   | .   4   .   3   1   5   1   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   1   6   .   .   .   .   .   .   .   .   
    Tunnel                 10   | .   2   .   1   1   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   6   .   6   6   4   3   .   .   7   1   .   2   1   
  Full Trace Events        5    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   76  .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     100  | .   .   .   .   .   .   100 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar 
Robot Analysis Total       4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Was  Fac  Gar  
Turns Passed               16001 | 2    1978 386  2374 1571 976  3298 1938 326  2827 82   54   95   94   
Spaces Moved               8617  | 2    1239 266  1538 675  740  1296 812  114  1501 73   104  141  116  
  Core                     361   | .    .    .    .    .    .    .    .    .    .    .    104  141  116  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7901  | 2    1239 266  1538 675  740  1296 725  .    1347 73   .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    355   | .    .    .    .    .    .    .    87   114  154  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  123  123  126  123  189  228  58   112  50   50   50   
  Average Speed            136   | 120  120  120  124  160  126  145  229  253  115  112  50   50   50   
  Slowest Speed            330   | 120  120  125  130  193  193  196  330  298  228  112  50   50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 2    92   48   73   81   98   18   83   12   35   3    73   7    19   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     10    | .    2    .    1    1    6    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 27    | .    .    .    .    27   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          131   | .    .    .    22   33   .    1    4    49   22   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16    | .    .    .    .    .    .    1    4    1    10   .    .    .    .    
  AOE                      115   | .    .    .    22   33   .    .    .    48   12   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Was  Fac  Gar  
Total                      12232 | 1    1616 324  1874 1075 774  2598 842  137  2497 74   105  164  151  
  Wait                     2981  | .    269  42   206  326  19   1209 11   11   888  .    .    .    .    
  Move                     8605  | 1    1238 265  1537 674  739  1295 811  113  1500 73   103  140  116  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82    | .    15   3    22   5    5    9    .    .    22   .    1    .    .    
  Fast Attach              20    | .    4    1    2    5    .    3    .    .    5    .    .    .    .    
  Attach                   22    | .    1    .    3    1    .    6    2    1    7    1    .    .    .    
  Detach                   7     | .    .    .    1    .    .    5    .    .    1    .    .    .    .    
  Swap                     38    | .    7    2    10   6    1    2    1    1    8    .    .    .    .    
  Drop                     92    | .    20   5    21   12   5    11   .    .    17   .    1    .    .    
  Fire                     300   | .    62   6    65   42   5    48   15   11   46   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      39    | .    .    .    .    .    .    .    .    .    .    .    .    24   15   
  Kick                     24    | .    .    .    7    4    .    10   .    .    3    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Rewire                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 1)
     3 | -11/Scrapyard  | Entered Materials
   306 | -10/Materials  | Build established: Mutant
   464 | -10/Materials  | Destroyed 8 combat bots
   583 | -10/Materials  | Discovered new exit (range 15)
   607 | -10/Materials  | Discovered new exit (range 16)
   753 | -10/Materials  | Central database locked down
   858 | -10/Materials  | Build established: Scavenger-Mutant
   986 | -10/Materials  | Discovered new exit (range 10)
  1306 | -10/Materials  | Discovered new exit (range 11)
  1430 | -10/Materials  | Discovered new exit (range 9)
  1558 | -10/Materials  | Core integrity fell below 50%
  1981 | -10/Materials  | Entered Mines
  2067 | -10/Mines      | Learned Materials terminal intel
  2199 | -10/Mines      | Discovered new exit (range 15)
  2268 | -10/Mines      | Discovered new exit (range 9)
  2279 | -10/Mines      | Met a Derelict shopkeep closing up shop
  2367 | -10/Mines      | Entered Materials
  2367 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  2368 | -9/Materials   | Loaded intel: 11 terminal locations
  2673 | -9/Materials   | Build established: Scavenger-Gunner
  3001 | -9/Materials   | Build established: Gunner
  3052 | -9/Materials   | Discovered new exit (range 15)
  3405 | -9/Materials   | Identified exit to Mines
  3405 | -9/Materials   | Identified exit to Storage
  3547 | -9/Materials   | Discovered new exit (range 9)
  3792 | -9/Materials   | Discovered new exit (range 10)
  4741 | -9/Materials   | Entered Storage
  4841 | -9/Storage     | Garrison activated, responded to threat
  5249 | -9/Storage     | Discovered new exit (range 16)
  5259 | -9/Storage     | Build established: Scavenger-Gunner
  6304 | -9/Storage     | Used back door to open Recycling access
  6304 | -9/Storage     | Discovered new exit (range 5)
  6312 | -9/Storage     | Entered Recycling
  6318 | -9/Recycling   | Found Scrap Engine
  6622 | -9/Recycling   | Build established: Gunner
  6921 | -9/Recycling   | Discovered new exit (range 16)
  7288 | -9/Recycling   | Entered Factory
  7288 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  7977 | -7/Factory     | Discovered new exit (range 5)
  9361 | -7/Factory     | Repaired Broken Ion Burst Cannon
  9610 | -7/Factory     | Fabricated Ion Burst Cannon?
 10523 | -7/Factory     | Discovered new exit (range 10)
 10586 | -7/Factory     | Entered Lower Caves
 10804 | -7/Lower Caves | Build established: Construct
 11760 | -7/Lower Caves | Lost 3 parts (1n2w)
 12441 | -7/Lower Caves | Discovered new exit (range 12)
 12524 | -7/Lower Caves | Entered another Lower Caves area
 12825 | -7/Lower Caves | Discovered new exit (range 12)
 12850 | -7/Lower Caves | Entered Factory
 12850 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 12948 | -6/Factory     | Build established: Gunner
 15396 | -6/Factory     | Lost 3 parts (1n2w)
 15626 | -6/Factory     | Discovered new exit (range 13)
 15665 | -6/Factory     | Garrison activated, responded to threat
 15677 | -6/Factory     | Entered another Factory area
 15677 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 15759 | -5/Factory     | Sucked down chute
 15759 | -5/Factory     | Entered Waste
 15759 | -5/Waste       | Released all parts (14)
 15765 | -5/Waste       | Spotted C-40 Crusher
 15775 | -5/Waste       | Spotted C-40 Crusher
 15783 | -5/Waste       | Spotted C-40 Crusher
 15786 | -5/Waste       | Spotted C-40 Crusher
 15791 | -5/Waste       | Spotted C-40 Crusher
 15791 | -5/Waste       | Spotted C-40 Crusher
 15807 | -5/Waste       | Discovered new exit (range 13)
 15813 | -5/Waste       | Entered Factory
 15814 | -5/Factory     | Discovered new exit (range 12)
 15907 | -5/Factory     | Identified exit to Garrison
 15908 | -5/Factory     | Entered Garrison
 15924 | -5/Garrison    | Spotted B-75 Beast
 15985 | -5/Garrison    | Core integrity fell below 50%
 15994 | -5/Garrison    | Core integrity fell below 20%
 16002 | -5/Garrison    | Self-destructed

 Last Messages 
---------------
15942_ Field strength at 4.
15943_ Stasis field depleted.
15965_ ALERT: Dispatching investigation squad to Factory.
15966_ Slammed into S-27 Virus.
15966_ Destabilizing: Core damaged (-10).
15967_ Slammed into S-27 Virus. <x3>
15970_ System corrupted: Energy discharge (-23).
15970_ Slammed into S-27 Virus. <x*>
15993_ Knocked back.
15994_ Acquired 6 matter.
15995_ Triggered Stasis Trap.
15995_ A bubble of rippling energy engulfs the area.
15995_ Field strength at 94.
15995_ Field strength at 83.
15996_ S-27 Virus destroyed.
15996_ Field strength at 72.
15997_ Field strength at 53.
15998_ Field strength at 43.
15999_ Field strength at 37.
16000_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
  Ion Burst Cannon | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Ion Burst Cannon | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetGhostPendant
  Manual?         0
Play Time         02:24:26
  Cumulative      36.5 hours
  Start           2024.04.23 @ 01:48:07
  End             2024.04.23 @ 04:35:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          28
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d49ebc4c-213e-4b08-bf1c-599996b188e1