Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 04:35:58 Player: Sunrosa Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (148) 740 Value Destroyed (4937) 4937 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 11267 Bonus ------- High Alert Combat Kills 150 Entered Garrisons 200 Cogmind --------- Core Integrity 30/1000 Matter 151/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Fission Core Carbon-fiber Leg Proton Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Carbon-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon Thermal Plasma Construct/C > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod Layered Medium Armor Plating Field Laser Proton Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Mini Grenade Launcher [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Slots Evolved 10 | . . . 2 . . 4 . . 2 2 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . 1 . . 1 . . . . Utility 4 | . . . . . . 2 . . 1 1 . . . Weapon 2 | . . . 1 . . 1 . . . . . . . Parts Attached 80 | . 12 3 15 12 1 11 3 2 20 1 . . . Power 15 | . 2 . 2 7 . 1 . 1 1 1 . . . Engine 12 | . 1 . 2 7 . 1 . 1 . . . . . Core 3 | . 1 . . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | . 6 2 7 2 1 3 . . 7 . . . . Treads . | . . . . . . . . . . . . . . Leg 26 | . 6 2 7 2 1 3 . . 5 . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . Utility 7 | . 2 . 1 . . 1 . . 3 . . . . Device 4 | . 1 . . . . 1 . . 2 . . . . Storage 1 | . . . 1 . . . . . . . . . . Processor . | . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 1 | . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | . 2 1 5 3 . 6 3 1 9 . . . . Energy Gun 4 | . 2 . 2 . . . . . . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . . . Ballistic Gun 7 | . . 1 2 . . 1 2 . 1 . . . . Ballistic Cannon 13 | . . . 1 2 . 3 1 . 6 . . . . Launcher 4 | . . . . 1 . . . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . 1 . . . . . . . Parts Lost 14 | . 1 . 1 1 . 1 3 2 5 . . . . Power 2 | . 1 . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . . 1 . 2 . . . . Utility 1 | . . . . . . . . 1 . . . . . Weapon 7 | . . . 1 . . 1 2 . 3 . . . . Highest Loss Streak 3 | . 1 . 1 1 . 1 3 2 3 . . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 99 99 100 86 80 68 78 82 . . . Engine 8 | . 10 14 11 10 11 6 7 3 3 . . . . Leg 24 | . 28 28 32 33 33 26 11 7 15 23 . . . Hover 1 | . . . . . . . 6 7 3 . . . . Device 12 | . 10 14 11 11 11 15 15 10 13 11 . . . Storage 8 | . 14 14 11 11 11 7 7 7 6 5 . . . Hackware 1 | . . . . . . . . . 6 5 . . . Energy Gun 5 | . 16 26 14 3 . . . . . . . . . Energy Cannon 3 | . . . . . . 3 11 7 4 . . . . Ballistic Gun 9 | . 11 1 14 11 11 2 5 15 13 . . . . Ballistic Cannon 10 | . . . 4 17 22 22 12 2 5 17 . . . Naked Turns 243 | . . . . . . . . . . . 54 95 94 Heaviest Build 63 | 14 15 16 40 45 43 57 57 49 59 63 . . . Greatest Support 68 | 20 20 27 51 49 49 66 46 16 68 68 3 3 3 Greatest Overweight (x) 3 | . . . . 1 1 1 3 3 2 . . . . Average Overweight (x) . | . . . . . . . 1 2 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 8 8 8 10 15 15 15 15 15 15 15 5 5 5 Most Carried 15 | 6 8 8 15 15 15 15 13 11 15 12 5 5 5 Average Carried 11 | 6 7 8 9 14 14 13 12 10 13 12 5 5 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 8 15 14 15 14 11 10 15 12 12 5 5 Scrap Engine Consumption 42 | . . . . . . 24 1 1 16 . . . . Constructs Created 3 | . . . . . . 3 . . . . . . . Constructs Modified 9 | . . . . . . 3 1 . 5 . . . . Class Distribution -------------------- 58% | Gunner 13% | Construct 11% | Scavenger-Gunner 11% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Construct | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Matter Collected 4546 | 200 745 30 575 646 85 1014 353 128 764 . . . 6 Remotely . | . . . . . . . . . . . . . . Salvage Created 4737 | . 894 100 986 748 230 807 146 165 661 . . . . Parts 265 | . 49 6 69 44 16 38 4 6 33 . . . . Haulers Intercepted 2 | . 2 . . . . . . . . . . . . Recyclers Shooed 11 | . 2 . 1 3 . 3 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 7 3 . . . . . Prevented 4 | . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Combat Hostiles Destroyed 116 | . 17 2 29 24 4 10 7 7 16 . . . . Guns 57 | . 17 2 27 6 1 2 . . 2 . . . . Cannons 47 | . . . 2 16 3 8 7 1 10 . . . . AOE 12 | . . . . 2 . . . 6 4 . . . . Classes Destroyed 13 | . 6 . 4 1 . 2 . . . . . . . Worker 4 | . . . 1 1 . . . . 2 . . . . Builder 3 | . . . 1 . . 1 . . 1 . . . . Hauler 2 | . 2 . . . . . . . . . . . . Recycler 10 | . 1 . 1 . 1 7 . . . . . . . Operator 3 | . 1 . 1 . . . . . 1 . . . . Watcher 10 | . 3 . 2 2 . 2 . . 1 . . . . Swarmer 18 | . 3 . 10 3 . . 2 . . . . . . Grunt 61 | . 14 2 12 12 . 2 3 7 9 . . . . Brawler 2 | . . . . 1 . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 21 | . . . 6 8 4 1 . . 2 . . . . Hunter 4 | . . . . . . 1 . . 3 . . . . Programmer 9 | . . . . . . 6 1 . 2 . . . . Best Kill Streak 9 | . 8 1 5 6 3 3 3 4 9 . . . . Combat Bots Only 8 | . 8 1 5 6 2 1 3 4 6 . . . . Max Kills in Single Turn 3 | . 1 1 2 2 1 2 1 2 3 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 2 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Hostile Shots Fired 701 | . 82 11 83 55 . 131 38 27 195 . . 5 74 Missed 222 | . 23 3 28 21 . 34 9 11 68 . . 1 24 Damage Taken 7074 | . 651 101 825 499 . 1087 548 299 2094 . . 156 814 Core 1749 | . 131 14 120 49 . 64 147 . 254 . . 156 814 Absorbed by Shields 47 | . . . . . . . . . . . . . 47 Redirected to Shielding 39 | . 39 . . . . . . . . . . . . Regen/Repaired (Parts) 648 | . . . . . . 29 153 . 466 . . . . Core Remaining (%) 67 | 100 . 42 . . 57 . . 69 70 . . . . Volleys Fired 300 | . 62 6 65 42 5 48 15 11 46 . . . . Largest 4 | . 2 2 3 3 3 4 4 3 4 . . . . Hottest 236 | . 100 100 174 132 111 236 236 96 160 . . . . Shots Fired 846 | . 124 12 180 116 15 156 58 17 168 . . . . Gun 454 | . 124 12 160 54 5 17 3 6 73 . . . . Cannon 372 | . . . 20 58 10 139 55 3 87 . . . . Launcher 20 | . . . . 4 . . . 8 8 . . . . Special . | . . . . . . . . . . . . . . Kinetic 555 | . 60 . 102 96 15 125 30 6 121 . . . . Thermal 270 | . 64 12 78 16 . 31 28 3 38 . . . . Explosive 16 | . . . . 4 . . . 8 4 . . . . Electromagnetic 5 | . . . . . . . . . 5 . . . . Robot Hit Streak 18 | . 16 11 13 18 12 11 7 5 10 . . . . Robot Miss Streak 17 | . 4 2 11 9 4 17 7 1 10 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 580 | . 89 9 121 77 11 114 40 10 109 . . . . Core Hits 438 | . 41 5 82 79 18 63 27 24 94 . . 2 3 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 6 | . 5 . 1 . . . . . . . . . . Burn 5 | . 4 . 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12377 | . 1159 117 2152 1638 287 1978 959 865 3062 . . 98 62 Guns 4490 | . 1159 117 1737 496 64 108 12 76 721 . . . . Cannons 5715 | . . . 200 969 223 1804 947 63 1509 . . . . Explosions 1851 | . . . 157 153 . . . 726 815 . . . . Melee . | . . . . . . . . . . . . . . Ramming 321 | . . . 58 20 . 66 . . 17 . . 98 62 Kinetic 6049 | . 615 . 1107 1230 287 1014 360 76 1360 . . . . Thermal 4096 | . 544 117 830 235 . 898 599 63 810 . . . . Explosive 1588 | . . . 157 153 . . . 726 552 . . . . Electromagnetic 323 | . . . . . . . . . 323 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 6 7 7 3 . . 1 1 Average Corruption 4 | . . . . . . 2 6 7 3 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 136 | . . . . . . 36 52 8 37 . . 2 1 Message Errors 31 | . . . . . . 6 14 6 5 . . . . Matter Fused 44 | . . . . . . 10 19 1 13 . . 1 . Heat Flow Errors 14 | . . . . . . 4 4 . 5 . . 1 . Energy Discharges 14 | . . . . . . 5 5 . 3 . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . . 4 6 . 4 . . . . Data Loss (major) 8 | . . . . . . 3 1 1 3 . . . . Misfires 7 | . . . . . . 4 2 . 1 . . . . Alerts 2 | . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 94 | . . . 28 . . 32 11 22 1 . . . . Projectiles 43 | . . . . . . 32 11 . . . . . . Explosions 51 | . . . 28 . . . . 22 1 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 85 | . . . 2 21 2 40 6 . 12 . . 2 . Impact 2 | . . . . . . . . . . . . 2 . Kinetic 76 | . . . 2 18 2 36 6 . 12 . . . . Secondary 7 | . . . . 3 . 4 . . . . . . . Self-Inflicted Damage 265 | . . . 107 54 . . . 32 . . . 43 29 Shots 4 | . . . 1 2 . . . 1 . . . . . Rammed 39 | . . . . . . . . . . . . 24 15 Targets Rammed 63 | . . . 7 4 . 10 . . 3 . . 24 15 Kicked 24 | . . . 7 4 . 10 . . 3 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 515 | . 290 29 348 84 3 246 515 8 256 . . 211 . Average Temperature 72 | . 88 15 75 17 2 62 159 5 53 . . 111 . Received Heat Transfer 1527 | . 261 60 222 123 . 141 144 162 348 . . 12 54 Effects 4 | . . . . . . . 4 . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 2 2 3 . . 1 . . . . . . . Heat Transferred 6654 | . 1887 333 1479 280 . 950 550 50 1125 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Peak Influence 578 | . 241 98 513 578 304 400 . . 371 179 92 180 185 Initial 400 | . . 33 37 216 139 400 . . 100 164 62 64 126 Average 190 | . 118 60 225 393 176 207 . . 111 166 80 85 156 Maximum Alert Level 2 | . 1 . 2 2 1 2 . . 1 . . . . Low Security (%) 61 | 100 86 100 56 . 46 60 . . 79 100 100 100 100 Level 1 26 | . 13 . 22 58 53 27 . . 20 . . . . Level 2 11 | . . . 21 41 . 12 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . 5 1 4 4 . 8 . . 7 . . . . Investigation 11 | . 5 1 2 1 . 1 . . 1 . . . . Extermination 7 | . . . . . . 5 . . 2 . . . . Reinforcement 9 | . . . 2 2 . 2 . . 3 . . . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Distress Signals 6 | . 2 . 2 . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 186 | . 27 5 40 29 . 26 7 7 29 . 5 7 4 Peak Tracking Total 7 | . 7 2 4 7 . 4 4 4 5 . 5 6 6 Tactical Retreats 13 | . 1 1 5 1 . 1 . . 2 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Traps Triggered 12 | . 3 . . . . 1 . . 3 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Machines Disabled 3 | . . . 2 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Machines Accessed 61 | . 9 1 7 11 12 5 2 . 10 1 . 2 1 Terminals 39 | . 7 . 6 9 6 1 1 . 6 1 . 1 1 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 11 | . 2 . 1 1 6 . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . 3 . . 1 . Total Hacks 142 | . 28 1 16 23 28 11 2 . 23 4 . 4 2 Successful 84 | . 15 1 8 12 18 8 2 . 12 4 . 3 1 Failed 57 | . 12 . 8 11 10 3 . . 11 . . 1 1 Catastrophic 6 | . 2 . 1 . 1 . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 96 | . 23 . 15 15 23 3 . . 13 3 . . 1 Terminals 109 | . 25 . 14 20 19 3 1 . 18 4 . 3 2 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 17 | . 3 . 2 2 9 . . . 1 . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . Garrison Access 7 | . . . . 1 . 1 . . 4 . . 1 . Terminal Hacks 41 | . 8 1 3 8 6 . 2 . 7 3 . 2 1 Record 6 | . . . . . . . 2 . 3 1 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . . . . Open Door 6 | . . 1 . 5 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 1 Terminal Index 3 | . . . . . 1 . . . 1 1 . . . Recycling Unit Index 2 | . . . . . 1 . . . . 1 . . . Alert Level 6 | . 1 . . 1 2 . . . 2 . . . . Unreport Threat 3 | . . . . 2 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . Patrol Status 2 | . . . . . 1 . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 1 1 . . . 1 . . . . Report Inventory 5 | . 1 . 1 1 1 . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . 2 . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 4 | . . . . 1 . 1 . . 2 . . . . Unauthorized Hacks 27 | . 6 . 4 2 11 1 . . 2 1 . . . Terminals 17 | . 4 . 3 1 5 1 . . 2 1 . . . Botnet 17 | . 4 . 3 1 5 1 . . 2 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 1 1 6 . . . . . . . . Tunnel 10 | . 2 . 1 1 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 36 | . 6 . 6 6 4 3 . . 7 1 . 2 1 Full Trace Events 5 | . 1 . 1 . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . 1 . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 100 | . . . . . . 100 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Turns Passed 16001 | 2 1978 386 2374 1571 976 3298 1938 326 2827 82 54 95 94 Spaces Moved 8617 | 2 1239 266 1538 675 740 1296 812 114 1501 73 104 141 116 Core 361 | . . . . . . . . . . . 104 141 116 Treads . | . . . . . . . . . . . . . . Legs 7901 | 2 1239 266 1538 675 740 1296 725 . 1347 73 . . . Wheels . | . . . . . . . . . . . . . . Hover 355 | . . . . . . . 87 114 154 . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 123 123 126 123 189 228 58 112 50 50 50 Average Speed 136 | 120 120 120 124 160 126 145 229 253 115 112 50 50 50 Slowest Speed 330 | 120 120 125 130 193 193 196 330 298 228 112 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 92 48 73 81 98 18 83 12 35 3 73 7 19 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 10 | . 2 . 1 1 6 . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . . . . 2 . . . . . . Spaces Dug 27 | . . . . 27 . . . . . . . . . Terrain Destroyed 131 | . . . 22 33 . 1 4 49 22 . . . . Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . . . 1 4 1 10 . . . . AOE 115 | . . . 22 33 . . . 48 12 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Fac Fac Was Fac Gar Total 12232 | 1 1616 324 1874 1075 774 2598 842 137 2497 74 105 164 151 Wait 2981 | . 269 42 206 326 19 1209 11 11 888 . . . . Move 8605 | 1 1238 265 1537 674 739 1295 811 113 1500 73 103 140 116 Hop . | . . . . . . . . . . . . . . Pick Up 82 | . 15 3 22 5 5 9 . . 22 . 1 . . Fast Attach 20 | . 4 1 2 5 . 3 . . 5 . . . . Attach 22 | . 1 . 3 1 . 6 2 1 7 1 . . . Detach 7 | . . . 1 . . 5 . . 1 . . . . Swap 38 | . 7 2 10 6 1 2 1 1 8 . . . . Drop 92 | . 20 5 21 12 5 11 . . 17 . 1 . . Fire 300 | . 62 6 65 42 5 48 15 11 46 . . . . Melee . | . . . . . . . . . . . . . . Ram 39 | . . . . . . . . . . . . 24 15 Kick 24 | . . . 7 4 . 10 . . 3 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . 20 Rewire 2 | . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 464 | -10/Materials | Destroyed 8 combat bots 583 | -10/Materials | Discovered new exit (range 15) 607 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Central database locked down 858 | -10/Materials | Build established: Scavenger-Mutant 986 | -10/Materials | Discovered new exit (range 10) 1306 | -10/Materials | Discovered new exit (range 11) 1430 | -10/Materials | Discovered new exit (range 9) 1558 | -10/Materials | Core integrity fell below 50% 1981 | -10/Materials | Entered Mines 2067 | -10/Mines | Learned Materials terminal intel 2199 | -10/Mines | Discovered new exit (range 15) 2268 | -10/Mines | Discovered new exit (range 9) 2279 | -10/Mines | Met a Derelict shopkeep closing up shop 2367 | -10/Mines | Entered Materials 2367 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2368 | -9/Materials | Loaded intel: 11 terminal locations 2673 | -9/Materials | Build established: Scavenger-Gunner 3001 | -9/Materials | Build established: Gunner 3052 | -9/Materials | Discovered new exit (range 15) 3405 | -9/Materials | Identified exit to Mines 3405 | -9/Materials | Identified exit to Storage 3547 | -9/Materials | Discovered new exit (range 9) 3792 | -9/Materials | Discovered new exit (range 10) 4741 | -9/Materials | Entered Storage 4841 | -9/Storage | Garrison activated, responded to threat 5249 | -9/Storage | Discovered new exit (range 16) 5259 | -9/Storage | Build established: Scavenger-Gunner 6304 | -9/Storage | Used back door to open Recycling access 6304 | -9/Storage | Discovered new exit (range 5) 6312 | -9/Storage | Entered Recycling 6318 | -9/Recycling | Found Scrap Engine 6622 | -9/Recycling | Build established: Gunner 6921 | -9/Recycling | Discovered new exit (range 16) 7288 | -9/Recycling | Entered Factory 7288 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7977 | -7/Factory | Discovered new exit (range 5) 9361 | -7/Factory | Repaired Broken Ion Burst Cannon 9610 | -7/Factory | Fabricated Ion Burst Cannon? 10523 | -7/Factory | Discovered new exit (range 10) 10586 | -7/Factory | Entered Lower Caves 10804 | -7/Lower Caves | Build established: Construct 11760 | -7/Lower Caves | Lost 3 parts (1n2w) 12441 | -7/Lower Caves | Discovered new exit (range 12) 12524 | -7/Lower Caves | Entered another Lower Caves area 12825 | -7/Lower Caves | Discovered new exit (range 12) 12850 | -7/Lower Caves | Entered Factory 12850 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12948 | -6/Factory | Build established: Gunner 15396 | -6/Factory | Lost 3 parts (1n2w) 15626 | -6/Factory | Discovered new exit (range 13) 15665 | -6/Factory | Garrison activated, responded to threat 15677 | -6/Factory | Entered another Factory area 15677 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15759 | -5/Factory | Sucked down chute 15759 | -5/Factory | Entered Waste 15759 | -5/Waste | Released all parts (14) 15765 | -5/Waste | Spotted C-40 Crusher 15775 | -5/Waste | Spotted C-40 Crusher 15783 | -5/Waste | Spotted C-40 Crusher 15786 | -5/Waste | Spotted C-40 Crusher 15791 | -5/Waste | Spotted C-40 Crusher 15791 | -5/Waste | Spotted C-40 Crusher 15807 | -5/Waste | Discovered new exit (range 13) 15813 | -5/Waste | Entered Factory 15814 | -5/Factory | Discovered new exit (range 12) 15907 | -5/Factory | Identified exit to Garrison 15908 | -5/Factory | Entered Garrison 15924 | -5/Garrison | Spotted B-75 Beast 15985 | -5/Garrison | Core integrity fell below 50% 15994 | -5/Garrison | Core integrity fell below 20% 16002 | -5/Garrison | Self-destructed Last Messages --------------- 15942_ Field strength at 4. 15943_ Stasis field depleted. 15965_ ALERT: Dispatching investigation squad to Factory. 15966_ Slammed into S-27 Virus. 15966_ Destabilizing: Core damaged (-10). 15967_ Slammed into S-27 Virus. 15970_ System corrupted: Energy discharge (-23). 15970_ Slammed into S-27 Virus. 15993_ Knocked back. 15994_ Acquired 6 matter. 15995_ Triggered Stasis Trap. 15995_ A bubble of rippling energy engulfs the area. 15995_ Field strength at 94. 15995_ Field strength at 83. 15996_ S-27 Virus destroyed. 15996_ Field strength at 72. 15997_ Field strength at 53. 15998_ Field strength at 43. 15999_ Field strength at 37. 16000_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ??????????????????? +??????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????## ????# #??????????????????????????? | | ???????????? ??? "??????????????????????????? | | ????????????? ??? "??????????????????????????? | | ????????????? ?? "??????????????????????????? | | ?????????????? ?? "?????????????#####????????? | | ??????????????? ?# #?????????????#"# #????????? | | ???????????????? ## ??????????????#" #????????? | | ???????????????? ??????????????#" #????????? | | ????????????????? +?????????????#" #????????? | | ?????????????????? ??????????????#"# #????????? | | ?????????/????????# #??????????????### #????????? | | ??????????????????# #????????????????# ###??????? | | ??????????????????# #????????????????# #??????? | | ?+????????????????# #????????????????# #??????? | | ??????????????????# #??????????####### #??????? | | ??????????????????# #??????????# + ###??????? | | ??????????????????# #?###??????# ##### #????####? | | ??????????????????#BB###T#+######+#???# #???## ## | | ??????????????????#BB^ @ = s #???# #???# # | | ??????????????????# % % % s##### ##### | | ??????????????????############## #? | | ???????????????????????????????# ##### ##### # | | ???????????????????????????????# #???# #???###### | | ???????????????????????????????# #???# ########## | | ???????????????????????????????# #???# # | | ???????????????????????????????# ###?# # | | ???????????????????????????????# #?# * # | | ?+?????????????????????????????# #?# ! # | | ???????????????????????????????# #?# [ # | | ???????????????????????????????######?# # | | ??????????????????????????????????????# ! # | | ??????????????????????????????????????#[ ! # | | ??????????????????????????????????????# [ # | | ??????????????????????????????????????# # | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Ion Burst Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Burst Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetGhostPendant Manual? 0 Play Time 02:24:26 Cumulative 36.5 hours Start 2024.04.23 @ 01:48:07 End 2024.04.23 @ 04:35:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d49ebc4c-213e-4b08-bf1c-599996b188e1