Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 15:02:58 Player: Locus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (949) 949 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4944 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (10) --- Reinforced Deuterium Engine Improved Cooling System High-capacity Matter Pod (200) Weight Redist. System Insulated Plating Hardlight Generator Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Weight Redist. System Advanced Terrain Scanner Armor Integrity Analyzer Microactuators Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Cooling System High-capacity Matter Pod Hardlight Generator Arc Projector Bore Cannon Improved Datajack [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Longsword +1 Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 3 2 . Weapon . | . . . . . . . . Parts Attached 85 | 6 17 9 . 6 16 20 11 Power 12 | 1 1 1 . 2 1 3 3 Engine 7 | 1 1 1 . 2 . 1 1 Core 5 | . . . . . 1 2 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 3 . . 8 2 5 Treads . | . . . . . . . . Leg 8 | . 2 3 . . 3 . . Wheel 2 | 2 . . . . . . . Hover 12 | . . . . . 5 2 5 Flight . | . . . . . . . . Utility 20 | 1 3 1 . . 7 6 2 Device 6 | . . . . . 4 2 . Storage 4 | 1 2 . . . 1 . . Processor 4 | . 1 . . . 1 1 1 Hackware 1 | . . 1 . . . . . Protection 5 | . . . . . 1 3 1 Artifact . | . . . . . . . . Weapon 31 | 2 11 4 . 4 . 9 1 Energy Gun 10 | . 6 1 . . . 3 . Energy Cannon 4 | . 3 . . . . 1 . Ballistic Gun 7 | 2 2 3 . . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . . 2 . 4 1 Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 4 . Parts Lost 19 | . . 7 . 1 1 1 9 Power 4 | . . 1 . 1 . . 2 Propulsion 7 | . . 3 . . 1 . 3 Utility 4 | . . . . . . 1 3 Weapon 4 | . . 3 . . . . 1 Highest Loss Streak 9 | . . 3 . 1 1 1 9 Average Slot Usage (%) 98 | . 97 99 100 99 99 98 81 Engine 10 | . 14 14 14 13 4 . 1 Core 1 | . . . . . 4 7 4 Leg 21 | . 27 27 28 28 13 . . Hover 5 | . . . . . 12 22 14 Device 6 | . . . . . 19 20 12 Storage 12 | . 19 14 14 14 9 7 7 Processor 3 | . 7 . . . 2 11 20 Hackware 10 | . . 14 14 14 9 6 . Protection 1 | . . . . . 4 5 3 Energy Gun 2 | . 17 6 . . . . . Ballistic Gun 11 | . 8 21 28 . . . . Impact Weapon 4 | . . . . 13 9 6 6 Slashing Weapon 4 | . . . . 14 9 6 7 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 35 27 24 31 39 40 43 Greatest Support 39 | 20 26 26 23 23 39 39 33 Greatest Overweight (x) 13 | . 1 1 1 1 3 1 13 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 14 | 6 14 10 10 10 10 10 10 Average Capacity 9 | 5 10 10 10 10 10 10 10 Most Carried 14 | 6 14 10 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 8 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 8 Class Distribution -------------------- 80% | Mutant 8% | Scavenger-Scout 7% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 1156 | 252 241 161 . 74 170 183 75 Remotely . | . . . . . . . . Salvage Created 1686 | 28 433 240 . 110 445 191 239 Parts 86 | 2 30 19 . . 20 6 9 Haulers Intercepted 4 | . 1 . . . 2 1 . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 33 | . 5 9 . 9 6 2 2 Melee 18 | . . . . 8 6 2 2 Guns 11 | . 4 7 . . . . . Cannons 2 | . 1 . . 1 . . . AOE 2 | . . 2 . . . . . Classes Destroyed 10 | 1 6 . . 1 1 . 1 Worker 2 | . 2 . . . . . . Tunneler 1 | 1 . . . . . . . Hauler 4 | . 1 . . . 2 1 . Recycler 3 | . 2 . . . . . 1 Operator 3 | . 1 . . . . 1 1 Watcher 2 | . . . . . 1 1 . Swarmer 8 | . 3 5 . . . . . Grunt 14 | . 2 4 . . 6 2 . Sentry 2 | . . . . . . . 2 Assembled 9 | . . . . 9 . . . Best Kill Streak 4 | 1 3 3 . 4 3 2 3 Combat Bots Only 4 | . 3 3 . 4 3 2 1 Max Kills in Single Turn 2 | 1 2 2 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 3038 | . 292 575 . 256 413 144 1358 Core 915 | . 66 62 . 26 53 66 642 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . . . 38 90 . . Volleys Fired 58 | 1 25 30 . 2 . . . Largest 2 | 2 2 2 . 1 . . . Hottest 136 | 40 136 90 . 57 . . . Shots Fired 114 | 2 50 60 . 2 . . . Gun 99 | 2 37 60 . . . . . Cannon 15 | . 13 . . 2 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 49 | 2 19 26 . 2 . . . Thermal 13 | . 13 . . . . . . Explosive . | . . . . . . . . Electromagnetic 52 | . 18 34 . . . . . Robot Hit Streak 11 | 1 11 7 . 5 . . . Robot Miss Streak 7 | 1 4 7 . 1 . . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 150 | 1 34 42 . 14 32 13 14 Core Hits 64 | 1 20 15 . 8 11 5 4 Critical Hits 3 | . . . . 2 1 . . Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks 90 | . . . . 24 37 15 14 Impact 22 | . . . . 4 3 4 11 Slashing 68 | . . . . 20 34 11 3 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 1 3 2 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 8 | . . . . 2 1 3 2 Damage Inflicted 4815 | 14 582 369 . 803 1669 837 541 Guns 698 | 14 376 308 . . . . . Cannons 264 | . 206 . . 58 . . . Explosions 61 | . . 61 . . . . . Melee 3792 | . . . . 745 1669 837 541 Ramming . | . . . . . . . . Kinetic 454 | 14 179 203 . 58 . . . Thermal 267 | . 206 61 . . . . . Explosive . | . . . . . . . . Electromagnetic 302 | . 197 105 . . . . . Impact 606 | . . . . 85 60 62 399 Slashing 3186 | . . . . 660 1609 775 142 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 407 | . 4 5 . 119 81 88 110 Projectiles 4 | . 4 . . . . . . Explosions 5 | . . 5 . . . . . Melee 398 | . . . . 119 81 88 110 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . . 22 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 237 | . 237 220 . 32 . . . Average Temperature 76 | . 63 93 . 15 . . . Received Heat Transfer 1037 | . 96 78 . 20 216 27 600 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . . 1 . Impact Corruptions 4 | . . . . . . 2 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 420 | . 370 50 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 260 | 5 260 145 . . 105 87 94 Initial 101 | . 3 101 . . . 47 39 Average 28 | . 94 29 . . 21 27 56 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 97 | 100 74 100 . 100 100 100 100 Level 1 2 | . 25 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . . . 1 1 1 Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 16 11 . 15 13 7 9 Peak Tracking Total 8 | . 6 3 . 8 5 2 7 Tactical Retreats 10 | . 5 1 . 1 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 10 | . . 1 . . 1 4 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 18 | . . 2 5 . 5 5 1 Terminals 7 | . . 1 . . 4 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . . . . . 1 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 90 | . . 8 50 . 15 15 2 Successful 76 | . . 6 50 . 12 8 . Failed 14 | . . 2 . . 3 7 2 Catastrophic 3 | . . . . . . 2 1 Database Lockouts . | . . . . . . . . Manual 18 | . . 5 1 . 9 1 2 Terminals 26 | . . 7 . . 14 3 2 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 4 | . . . . . 1 3 . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 69 | . . 6 50 . 11 2 . Record 50 | . . . 49 . 1 . . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . . . . . 2 . . Unreport Threat 6 | . . 2 . . 3 1 . Locate Traps 3 | . . 1 . . 2 . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . . 1 . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 1 1 . Report Inventory 2 | . . . . . 1 1 . Scanalyzer 2 | . . . . . . 2 . Insert Component 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 12 | . . 1 . . 5 5 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 168 | . . . . . . 168 . Time 42 | . . . . . . 42 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 1 | . . . . . . 1 . Time 60 | . . . . . . 60 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 4816 | 78 355 1165 970 755 713 642 138 Spaces Moved 3670 | 73 163 765 646 426 541 974 82 Core 11 | 3 . . . . . . 8 Treads . | . . . . . . . . Legs 2225 | . 156 765 646 426 232 . . Wheels 77 | 70 7 . . . . . . Hover 1357 | . . . . . 309 974 74 Flight . | . . . . . . . . Fastest Speed 42 | 50 80 120 150 120 42 42 42 Average Speed 106 | 78 139 135 150 149 82 45 103 Slowest Speed 700 | 80 150 150 150 150 250 106 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 23 99 93 91 33 24 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 12 | . . 11 . . 1 . . Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 11 | . . 11 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 4422 | 91 243 840 648 525 778 1171 126 Wait 361 | . 5 17 1 54 161 106 17 Move 3663 | 72 162 764 645 425 540 973 82 Hop . | . . . . . . . . Pick Up 86 | 12 19 14 1 9 12 16 3 Fast Attach 22 | . 1 . . . 6 8 7 Attach 27 | 6 1 7 . 1 5 3 4 Detach 1 | . . . . . . 1 . Swap 37 | . 15 2 . 5 6 9 . Drop 64 | . 15 6 1 9 14 18 1 Fire 58 | 1 25 30 . 2 . . . Melee 77 | . . . . 20 34 11 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . . 26 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered Mines 482 | -10/Mines | Discovered new exit (range 8) 543 | -10/Mines | Lost 3 parts (1n2w) 639 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 776 | -10/Mines | Core integrity fell below 50% 984 | -10/Mines | Discovered new exit (range 7) 1159 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1593 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1593 | -10/Mines | Discovered new exit (range 5) 1599 | -10/Mines | Entered Exiles 1625 | -10/Exiles | Discovered new exit (range 15) 1664 | -10/Exiles | Met 8R-AWN 1694 | -10/Exiles | Met EX-HEX 1776 | -10/Exiles | Met EX-DEC 1834 | -10/Exiles | Visited The Gauntlet 2033 | -10/Exiles | Learned location of Zion (-7) 2097 | -10/Exiles | Discovered new exit (range 10) 2239 | -10/Exiles | Met EX-BIN 2370 | -10/Exiles | Aligned with FarCom system 2371 | -10/Exiles | Given EX-Vault access code 2406 | -10/Exiles | Opened EX-Vault 2420 | -10/Exiles | Found Longsword +1 2452 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2569 | -10/Exiles | Left Exiles lab with Longsword +1 2569 | -10/Exiles | Entered Mines 2570 | -9/Mines | Assembled infested the area 2575 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2585 | -9/Mines | Learned Materials emergency access door positions 2702 | -9/Mines | Learned Materials garrison access intel 2953 | -9/Mines | Learned Materials emergency access door positions 3092 | -9/Mines | Learned location of Storage (-7) 3204 | -9/Mines | Discovered new exit (range 15) 3291 | -9/Mines | Discovered new exit (range 10) 3324 | -9/Mines | Entered Materials 3324 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3326 | -8/Materials | Loaded intel: 1 garrison access location 3618 | -8/Materials | Build established: Assassin 3881 | -8/Materials | Identified exit to Factory 4037 | -8/Materials | Entered Factory 4037 | -7/Factory | Evolved 2 slots: Utility x2 4275 | -7/Factory | Repaired Aerolev Unit 4585 | -7/Factory | Build established: Mutant 4600 | -7/Factory | Hacking Suite fried by hacking feedback 4631 | -7/Factory | Fabricated Gauss Rifle? 4644 | -7/Factory | Discovered new exit (range 5) 4679 | -7/Factory | Entered Storage 4680 | -7/Storage | Identified exit to Recycling 4799 | -7/Storage | Core integrity fell below 50% 4810 | -7/Storage | Core integrity fell below 20% 4817 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04751_ R-06 Scavenger system corrupted by crushing effect. 04752_ R-06 Scavenger system terminally corrupted. 04753_ O-24 Administrator destroyed. 04755_ Acquired Imp. Hover Unit. 04756_ Acquired 75 matter. 04756_ Connecting with Terminal... 04756_ Current location identified: Storage 04766_ Aerolev Unit destroyed. 04777_ Lgt. Nuclear Core destroyed. 04780_ Aerolev Unit destroyed. 04780_ Insulated Plating destroyed. 04782_ Dropped Imp. Hover Unit. 04785_ Compression Vault explodes. 04786_ Terminal disabled. 04790_ Adv. Heat Sink destroyed. 04792_ Y-54 Guardian destroyed. 04793_ Microactuators destroyed. 04800_ Rnf. Deuterium Engine destroyed. 04804_ Mak. Hammer destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????############???????????????? | | ??????????????????????# =*%#???????????????? | | ?????????#+############ "" !] #???????????????? | | ???????? # "T /] ##??????????????? | | ???????? # " #??????????????? | | ????????? 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"" #??????????????? | | ??????????????????# # =[[ ####??????????????? | | ??????????????????# # =%! #?????????????????? | | ??????????????????# ##"T"## ##?????????????????? | | ??????????????????# ######?##??????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ##################?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# ^ #?????????? | | ?????????????????######+################?????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# """"" =#???????????????????? | | ?????????????????# """"" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 460 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 56 Targeting Accuracy 5 Melee Accuracy 12 Armor Integrity Analysis 33 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing root@ Challenges ------------ None Game ------ Seed BackupInsulatedRedirector Manual? 0 Play Time 01:22:02 Cumulative 18.4 hours Start 2021.02.18 @ 03:53:10 End 2021.02.18 @ 15:02:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 840e1ab4-145f-4973-a67e-558289058c4c