Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 19:39:01

Player: MarKhan

Result: System corrupted

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (1812)     1812
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 4863

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     100/100
System Corruption          101%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Treads
   Improved Medium Armor Plating
  Precision Assault Rifle
            Rocket Array
            Chainsword

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Machine Analyzer
       Improved Sensor Array
       Improved Signal Interpreter
                Transport Network Coupler
>               --- WEAPON -----------
           Mini Assault Cannon
                Chainsword
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Treads
       Improved Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
  High-capacity Matter Pod
       Improved Signal Interpreter
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Grenade Launcher
                Rocket Array
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array
  Impact Weapon            Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             107  | 8   5   32  23  39  .   
  Power                    5    | 1   1   1   .   2   .   
    Engine                 4    | 1   1   1   .   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   1   8   7   2   .   
    Treads                 20   | 2   1   8   7   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  44   | 2   2   17  8   15  .   
    Device                 20   | 1   .   8   3   8   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              4    | .   1   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             17   | .   .   9   3   5   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 3   1   6   8   20  .   
    Energy Gun             3    | 2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          24   | 1   1   4   8   10  .   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   .   4   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   4   .   
Parts Lost                 9    | .   1   .   3   .   5   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  4    | .   1   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      2    | .   1   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  100 99  99  20  
  Engine                   7    | .   14  11  9   5   1   
  Treads                   25   | .   28  33  35  30  4   
  Device                   7    | .   5   7   2   13  2   
  Storage                  7    | .   14  11  9   7   1   
  Processor                13   | .   7   11  14  22  7   
  Protection               2    | .   .   3   9   1   .   
  Ballistic Gun            13   | .   26  21  17  9   .   
Peak Build Rating          42   | 7   9   18  28  42  41  
  Average Rating           18   | 5   8   14  21  36  9   
  On Entrance              17   | .   7   9   18  28  41  
Naked Turns                868  | .   .   .   .   .   868 
Heaviest Build             74   | 15  49  60  65  74  59  
  Greatest Support         97   | 40  40  66  92  97  97  
  Greatest Overweight (x)  13   | .   1   .   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         16   | 7   18  20  20  20  7   
  Most Carried             20   | 4   20  20  20  20  20  
  Average Carried          15   | 2   14  19  19  19  7   
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            20   | 4   20  20  20  20  5   

 Class Distribution 
--------------------
 57% | Mutant
 14% | Scavenger-Mutant
 13% | Assassin
  9% | Skirmisher
  3% | Scavenger-Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Assassin | -7/Factory
   Mutant | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was 
Matter Collected           2741 | 259 369 883 619 538 73  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2590 | 139 449 917 671 414 .   
  Parts                    166  | 11  44  51  31  29  .   
Haulers Intercepted        11   | .   2   5   2   2   .   
Recyclers Shooed           2    | 1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  48   | .   10  16  16  6   .   
  Guns                     45   | .   10  16  16  3   .   
  AOE                      3    | .   .   .   .   3   .   
Classes Destroyed          13   | 2   6   2   2   1   .   
  Worker                   2    | .   1   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 4    | 3   1   .   .   .   .   
  Hauler                   11   | .   2   5   2   2   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   2   .   .   1   .   
  Swarmer                  15   | .   6   2   4   3   .   
  Grunt                    22   | .   4   9   8   1   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   5   3   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           5    | 3   3   5   4   4   .   
  Combat Bots Only         4    | .   3   4   4   3   .   
Max Kills in Single Turn   3    | 1   2   1   3   3   .   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        278  | .    41   93   74   59   11   
  Missed                   82   | .    11   27   20   24   .    
Damage Taken               2845 | .    321  794  772  495  463  
  Core                     563  | .    59   54   66   58   326  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  76   86   88   .    .    
Volleys Fired              232  | 6    40   80   62   33   11   
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  70   | 70   70   65   50   50   48   
Shots Fired                447  | 12   80   160  122  61   12   
  Gun                      430  | 12   80   160  122  56   .    
  Cannon                   16   | .    .    .    .    4    12   
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  428  | 6    71   157  122  60   12   
  Thermal                  15   | 6    9    .    .    .    .    
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          3    | .    .    3    .    .    .    
  Robot Hit Streak         22   | 9    16   22   17   9    10   
  Robot Miss Streak        6    | .    3    6    6    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           308  | 9    44   116  94   38   7    
  Core Hits                143  | 5    25   50   44   18   1    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 4    | 1    .    1    2    .    .    
  Critical Strikes         6    | 2    .    2    2    .    .    
    Burn                   1    | 1    .    .    .    .    .    
    Destroy                5    | 1    .    2    2    .    .    
Melee Attacks              29   | .    .    1    .    26   2    
  Impact                   19   | .    .    1    .    18   .    
  Slashing                 10   | .    .    .    .    8    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4322 | 110  511  1282 1475 755  189  
  Guns                     4047 | 110  511  1282 1475 669  .    
  Cannons                  189  | .    .    .    .    .    189  
  Explosions               86   | .    .    .    .    86   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4060 | 48   413  1266 1475 669  189  
  Thermal                  160  | 62   98   .    .    .    .    
  Explosive                86   | .    .    .    .    86   .    
  Electromagnetic          16   | .    .    16   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         101  | .    .    .    4    .    101  
  Average Corruption       41   | .    .    .    4    .    51   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  114  | .    .    .    7    .    107  
    Message Errors         14   | .    .    .    3    .    11   
    Matter Fused           5    | .    .    .    2    .    3    
    Heat Flow Errors       9    | .    .    .    .    .    9    
    Energy Discharges      11   | .    .    .    .    .    11   
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    2    .    7    
    Data Loss (major)      4    | .    .    .    .    .    4    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
    Misdirections          58   | .    .    .    .    .    58   
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        265  | 18   39   15   52   33   265  
  Average Temperature      28   | 9    15   5    21   15   93   
  Received Heat Transfer   906  | .    111  315  396  84   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         555  | 259  296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             515  | 20  277 323 515 161 15  
  Initial                  120  | .   13  74  120 99  6   
  Average                  114  | 8   131 214 263 67  1   
Maximum Alert Level        2    | .   1   1   2   .   .   
  Low Security (%)         76   | 100 83  36  35  100 100 
  Level 1                  21   | .   16  63  45  .   .   
  Level 2                  2    | .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   2   2   6   .   
  Investigation            2    | .   .   1   .   1   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            6    | .   2   1   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           9    | .   .   4   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              104  | .   17  33  23  11  20  
  Peak Tracking Total      7    | .   4   4   7   3   6   
  Tactical Retreats        8    | .   1   2   1   1   3   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            4    | .   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          14   | .   1   5   3   5   .   
  Terminals                12   | .   1   5   3   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                33   | .   2   13  10  8   .   
  Successful               10   | .   2   2   4   2   .   
  Failed                   23   | .   .   11  6   6   .   
    Catastrophic           8    | .   .   5   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   5   1   .   .   
  Terminals                31   | .   2   13  10  6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   2   2   4   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   1   5   3   5   .   
  Full Trace Events        3    | .   .   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   40  .   
  Total Damage             499  | .   .   .   .   499 .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               5632 | 111  784  1283 615  1524 1315 
Spaces Moved               3444 | 56   277  598  221  798  1494 
  Core                     1408 | 10   .    .    .    .    1398 
  Treads                   2036 | 46   277  598  221  798  96   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            121  | 140  227  160  160  160  59   
  Slowest Speed            700  | 160  240  160  160  160  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    51   52   30   25   100  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 21   | .    .    1    .    18   2    
Terrain Destroyed          42   | .    .    1    .    37   4    
  Melee                    18   | .    .    1    .    16   1    
  Projectile               5    | .    .    .    .    2    3    
  AOE                      19   | .    .    .    .    19   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Total                      4478 | 73   357  793  375  974  1906 
  Wait                     502  | .    10   28   43   29   392  
  Move                     3440 | 55   276  597  220  798  1494 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  79   | 4    20   23   12   17   3    
  Fast Attach              23   | 7    3    .    2    11   .    
  Attach                   10   | .    .    2    5    3    .    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     74   | 1    2    30   16   25   .    
  Drop                     88   | .    6    32   15   31   4    
  Fire                     232  | 6    40   80   62   33   11   
  Melee                    29   | .    .    1    .    26   2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 10)
  836 | -10/Materials | Discovered new exit (range 5)
  896 | -10/Materials | Entered another Materials area
  896 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1428 | -9/Materials  | Build established: Scavenger-Mutant
 1905 | -9/Materials  | Discovered new exit (range 7)
 1947 | -9/Materials  | Build established: Mutant
 2069 | -9/Materials  | Discovered new exit (range 13)
 2179 | -9/Materials  | Entered another Materials area
 2179 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2754 | -8/Materials  | Discovered new exit (range 13)
 2791 | -8/Materials  | Identified exit to Factory
 2794 | -8/Materials  | Entered Factory
 2794 | -7/Factory    | Evolved 2 slots: Utility x2
 2864 | -7/Factory    | Garrison activated, responded to threat
 3124 | -7/Factory    | Found Prototype Launcher
 3124 | -7/Factory    | Identified Rocket Array
 3929 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4101 | -7/Factory    | Discovered new exit (range 14)
 4122 | -7/Factory    | Identified exit to Lower Caves
 4202 | -7/Factory    | Build established: Assassin
 4318 | -7/Factory    | Sucked down chute
 4318 | -7/Factory    | Entered Waste
 4333 | -7/Waste      | EMP discharged
 4350 | -7/Waste      | Spotted C-40 Crusher
 4433 | -7/Waste      | EMP discharged
 4433 | -7/Waste      | System corruption reached 10%
 4445 | -7/Waste      | Spotted C-40 Crusher
 4486 | -7/Waste      | Spotted C-40 Crusher
 4505 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4508 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4533 | -7/Waste      | EMP discharged
 4565 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4589 | -7/Waste      | Spotted C-40 Crusher
 4595 | -7/Waste      | Spotted C-40 Crusher
 4633 | -7/Waste      | EMP discharged
 4638 | -7/Waste      | Spotted C-40 Crusher
 4645 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4716 | -7/Waste      | Discovered new exit (range 13)
 4726 | -7/Waste      | Identified exit to Factory
 4733 | -7/Waste      | EMP discharged
 4733 | -7/Waste      | System corruption reached 30%
 4766 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4818 | -7/Waste      | Build established: Mutant
 4833 | -7/Waste      | EMP discharged
 4933 | -7/Waste      | EMP discharged
 5033 | -7/Waste      | EMP discharged
 5133 | -7/Waste      | EMP discharged
 5209 | -7/Waste      | Core integrity fell below 50%
 5233 | -7/Waste      | EMP discharged
 5333 | -7/Waste      | EMP discharged
 5433 | -7/Waste      | EMP discharged
 5533 | -7/Waste      | EMP discharged
 5633 | -7/Waste      | EMP discharged
 5634 | -7/Waste      | System corrupted

 Last Messages 
---------------
05423_ ALERT: Foreign system detected. Charging
  EMP.
05433_ System corrupted (+5).
05454_ &|OHHNRAL9CLZBH7MKKARMTVYA,QAJ:0UA0QMP
05484_ PZYA=G<U2T>GZBHBOTAF|IJ/W#KLVST3Y
05500_ System corrupted: Energy discharge (-37).
05523_ ALERT: Foreign system detected. Charging
  EMP.
05533_ System corrupted (+9).
05534_ :FZFJOX<8|#YRNZZ BIP,D ZX
05550_ K8E 620>|5D:YQAYLUX|
05565_ System corrupted: Substantial component
  data lost.
05595_ System corrupted: Energy discharge (-25).
05611_ &HKNC JOOHKJUEY6O%7ZVYNQ2|X#E0<%B2NYQ
05623_ ALERT: Foreign system detected. Charging
  EMP.
05626_ System corrupted: Component data lost.
05633_ System corrupted (+5).
05634_ Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
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|                ##?????#    ##?????#      #???????? |
|                ##?????#    ##?????#      #???????? |
|                ##????## CC ##?????#      #???????? |
|    ########    ##????## CC ##?????#    ###???????? |
|    ########    ##????## CC ##?????#    #??######## |
|    ###???##    ##????## CC ##?????#    #??#        |
|    "#######    ########    ##?????#    #??#        |
|    "#######    ########  CC##?????#    ####        |
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|    ##????##    ##????##    ##?????#    #??######## |
|    ##????##    ##???###    ###????#    #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryEtherialDatajack
  Manual?         0
Play Time         01:05:22
  Cumulative      168.3 hours
  Start           2024.12.04 @ 18:38:04
  End             2024.12.04 @ 19:39:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           184
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          59
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5093921-5d1b-4c65-b48c-f3fca239e79c