Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 19:39:01 Player: MarKhan Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1812) 1812 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4863 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 101% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Improved Medium Armor Plating Precision Assault Rifle Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Machine Analyzer Improved Sensor Array Improved Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Mini Assault Cannon Chainsword > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod Improved Signal Interpreter Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Grenade Launcher Rocket Array [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 107 | 8 5 32 23 39 . Power 5 | 1 1 1 . 2 . Engine 4 | 1 1 1 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | 2 1 8 7 2 . Treads 20 | 2 1 8 7 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 44 | 2 2 17 8 15 . Device 20 | 1 . 8 3 8 . Storage 3 | 1 1 . 1 . . Processor 4 | . 1 . 1 2 . Hackware . | . . . . . . Protection 17 | . . 9 3 5 . Artifact . | . . . . . . Weapon 38 | 3 1 6 8 20 . Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 24 | 1 1 4 8 10 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon 5 | . . 1 . 4 . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 2 4 . Parts Lost 9 | . 1 . 3 . 5 Power . | . . . . . . Propulsion 4 | . . . 1 . 3 Utility 4 | . 1 . 1 . 2 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . 1 . 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 99 100 99 99 20 Engine 7 | . 14 11 9 5 1 Treads 25 | . 28 33 35 30 4 Device 7 | . 5 7 2 13 2 Storage 7 | . 14 11 9 7 1 Processor 13 | . 7 11 14 22 7 Protection 2 | . . 3 9 1 . Ballistic Gun 13 | . 26 21 17 9 . Peak Build Rating 42 | 7 9 18 28 42 41 Average Rating 18 | 5 8 14 21 36 9 On Entrance 17 | . 7 9 18 28 41 Naked Turns 868 | . . . . . 868 Heaviest Build 74 | 15 49 60 65 74 59 Greatest Support 97 | 40 40 66 92 97 97 Greatest Overweight (x) 13 | . 1 . . . 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 16 | 7 18 20 20 20 7 Most Carried 20 | 4 20 20 20 20 20 Average Carried 15 | 2 14 19 19 19 7 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 4 20 20 20 20 5 Class Distribution -------------------- 57% | Mutant 14% | Scavenger-Mutant 13% | Assassin 9% | Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2741 | 259 369 883 619 538 73 Remotely . | . . . . . . Salvage Created 2590 | 139 449 917 671 414 . Parts 166 | 11 44 51 31 29 . Haulers Intercepted 11 | . 2 5 2 2 . Recyclers Shooed 2 | 1 . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 48 | . 10 16 16 6 . Guns 45 | . 10 16 16 3 . AOE 3 | . . . . 3 . Classes Destroyed 13 | 2 6 2 2 1 . Worker 2 | . 1 1 . . . Builder 1 | . . . 1 . . Tunneler 4 | 3 1 . . . . Hauler 11 | . 2 5 2 2 . Recycler 1 | 1 . . . . . Mechanic 2 | . . 1 . 1 . Operator 1 | . 1 . . . . Watcher 3 | . 2 . . 1 . Swarmer 15 | . 6 2 4 3 . Grunt 22 | . 4 9 8 1 . Brawler 1 | . . . 1 . . Sentry 9 | . . 5 3 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | 3 3 5 4 4 . Combat Bots Only 4 | . 3 4 4 3 . Max Kills in Single Turn 3 | 1 2 1 3 3 . Gunslinging 1 | . 1 . 1 . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 278 | . 41 93 74 59 11 Missed 82 | . 11 27 20 24 . Damage Taken 2845 | . 321 794 772 495 463 Core 563 | . 59 54 66 58 326 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 76 86 88 . . Volleys Fired 232 | 6 40 80 62 33 11 Largest 2 | 2 2 2 2 2 1 Hottest 70 | 70 70 65 50 50 48 Shots Fired 447 | 12 80 160 122 61 12 Gun 430 | 12 80 160 122 56 . Cannon 16 | . . . . 4 12 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 428 | 6 71 157 122 60 12 Thermal 15 | 6 9 . . . . Explosive 1 | . . . . 1 . Electromagnetic 3 | . . 3 . . . Robot Hit Streak 22 | 9 16 22 17 9 10 Robot Miss Streak 6 | . 3 6 6 4 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 308 | 9 44 116 94 38 7 Core Hits 143 | 5 25 50 44 18 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | 1 . 1 2 . . Critical Strikes 6 | 2 . 2 2 . . Burn 1 | 1 . . . . . Destroy 5 | 1 . 2 2 . . Melee Attacks 29 | . . 1 . 26 2 Impact 19 | . . 1 . 18 . Slashing 10 | . . . . 8 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4322 | 110 511 1282 1475 755 189 Guns 4047 | 110 511 1282 1475 669 . Cannons 189 | . . . . . 189 Explosions 86 | . . . . 86 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4060 | 48 413 1266 1475 669 189 Thermal 160 | 62 98 . . . . Explosive 86 | . . . . 86 . Electromagnetic 16 | . . 16 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 101 | . . . 4 . 101 Average Corruption 41 | . . . 4 . 51 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 114 | . . . 7 . 107 Message Errors 14 | . . . 3 . 11 Matter Fused 5 | . . . 2 . 3 Heat Flow Errors 9 | . . . . . 9 Energy Discharges 11 | . . . . . 11 Parts Fused 1 | . . . . . 1 Data Loss (minor) 9 | . . . 2 . 7 Data Loss (major) 4 | . . . . . 4 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Misdirections 58 | . . . . . 58 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 265 | 18 39 15 52 33 265 Average Temperature 28 | 9 15 5 21 15 93 Received Heat Transfer 906 | . 111 315 396 84 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 555 | 259 296 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 515 | 20 277 323 515 161 15 Initial 120 | . 13 74 120 99 6 Average 114 | 8 131 214 263 67 1 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 76 | 100 83 36 35 100 100 Level 1 21 | . 16 63 45 . . Level 2 2 | . . . 18 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 2 6 . Investigation 2 | . . 1 . 1 . Extermination 3 | . . . . 3 . Reinforcement 6 | . 2 1 2 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 9 | . . 4 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 17 33 23 11 20 Peak Tracking Total 7 | . 4 4 7 3 6 Tactical Retreats 8 | . 1 2 1 1 3 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 14 | . 1 5 3 5 . Terminals 12 | . 1 5 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 2 13 10 8 . Successful 10 | . 2 2 4 2 . Failed 23 | . . 11 6 6 . Catastrophic 8 | . . 5 1 2 . Database Lockouts . | . . . . . . Manual 6 | . . 5 1 . . Terminals 31 | . 2 13 10 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 2 4 1 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Unreport Threat 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Zone Layout 4 | . 1 . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 1 5 3 5 . Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 40 | . . . . 40 . Total Damage 499 | . . . . 499 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5632 | 111 784 1283 615 1524 1315 Spaces Moved 3444 | 56 277 598 221 798 1494 Core 1408 | 10 . . . . 1398 Treads 2036 | 46 277 598 221 798 96 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 121 | 140 227 160 160 160 59 Slowest Speed 700 | 160 240 160 160 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 51 52 30 25 100 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 21 | . . 1 . 18 2 Terrain Destroyed 42 | . . 1 . 37 4 Melee 18 | . . 1 . 16 1 Projectile 5 | . . . . 2 3 AOE 19 | . . . . 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 4478 | 73 357 793 375 974 1906 Wait 502 | . 10 28 43 29 392 Move 3440 | 55 276 597 220 798 1494 Hop . | . . . . . . Pick Up 79 | 4 20 23 12 17 3 Fast Attach 23 | 7 3 . 2 11 . Attach 10 | . . 2 5 3 . Detach 1 | . . . . 1 . Swap 74 | 1 2 30 16 25 . Drop 88 | . 6 32 15 31 4 Fire 232 | 6 40 80 62 33 11 Melee 29 | . . 1 . 26 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 10) 836 | -10/Materials | Discovered new exit (range 5) 896 | -10/Materials | Entered another Materials area 896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -9/Materials | Build established: Scavenger-Mutant 1905 | -9/Materials | Discovered new exit (range 7) 1947 | -9/Materials | Build established: Mutant 2069 | -9/Materials | Discovered new exit (range 13) 2179 | -9/Materials | Entered another Materials area 2179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2754 | -8/Materials | Discovered new exit (range 13) 2791 | -8/Materials | Identified exit to Factory 2794 | -8/Materials | Entered Factory 2794 | -7/Factory | Evolved 2 slots: Utility x2 2864 | -7/Factory | Garrison activated, responded to threat 3124 | -7/Factory | Found Prototype Launcher 3124 | -7/Factory | Identified Rocket Array 3929 | -7/Factory | Allied Derelicts emerged from ambush trap array 4101 | -7/Factory | Discovered new exit (range 14) 4122 | -7/Factory | Identified exit to Lower Caves 4202 | -7/Factory | Build established: Assassin 4318 | -7/Factory | Sucked down chute 4318 | -7/Factory | Entered Waste 4333 | -7/Waste | EMP discharged 4350 | -7/Waste | Spotted C-40 Crusher 4433 | -7/Waste | EMP discharged 4433 | -7/Waste | System corruption reached 10% 4445 | -7/Waste | Spotted C-40 Crusher 4486 | -7/Waste | Spotted C-40 Crusher 4505 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4508 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4533 | -7/Waste | EMP discharged 4565 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4589 | -7/Waste | Spotted C-40 Crusher 4595 | -7/Waste | Spotted C-40 Crusher 4633 | -7/Waste | EMP discharged 4638 | -7/Waste | Spotted C-40 Crusher 4645 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4716 | -7/Waste | Discovered new exit (range 13) 4726 | -7/Waste | Identified exit to Factory 4733 | -7/Waste | EMP discharged 4733 | -7/Waste | System corruption reached 30% 4766 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4818 | -7/Waste | Build established: Mutant 4833 | -7/Waste | EMP discharged 4933 | -7/Waste | EMP discharged 5033 | -7/Waste | EMP discharged 5133 | -7/Waste | EMP discharged 5209 | -7/Waste | Core integrity fell below 50% 5233 | -7/Waste | EMP discharged 5333 | -7/Waste | EMP discharged 5433 | -7/Waste | EMP discharged 5533 | -7/Waste | EMP discharged 5633 | -7/Waste | EMP discharged 5634 | -7/Waste | System corrupted Last Messages --------------- 05423_ ALERT: Foreign system detected. Charging EMP. 05433_ System corrupted (+5). 05454_ &|OHHNRAL9CLZBH7MKKARMTVYA,QAJ:0UA0QMP 05484_ PZYA=GGZBHBOTAF|IJ/W#KLVST3Y 05500_ System corrupted: Energy discharge (-37). 05523_ ALERT: Foreign system detected. Charging EMP. 05533_ System corrupted (+9). 05534_ :FZFJOX<8|#YRNZZ BIP,D ZX 05550_ K8E 620>|5D:YQAYLUX| 05565_ System corrupted: Substantial component data lost. 05595_ System corrupted: Energy discharge (-25). 05611_ &HKNC JOOHKJUEY6O%7ZVYNQ2|X#E0<%B2NYQ 05623_ ALERT: Foreign system detected. Charging EMP. 05626_ System corrupted: Component data lost. 05633_ System corrupted (+5). 05634_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########??##########???????? | | ????????????????????# #??# #???????? | | ????????????????????# #??# #???????? | | ????????????????????# #??# #???????? | | ????????????????????# #??# #???????? | | ????????????????????# #??# #???????? | | ????????????????????# #??# #???????? | | #####????########???# #??# #???????? | | #####????########???# #??# #???????? | | ##????## ##???### ###??### ###???????? | | ##????## ##?????# #??????# #?????????? | | ##????## ##?????# #??????# #?????????? | | ######## ##?????# #??????# #?????????? | | ######## ##?????# ######## ###???????? | | ##?????# #???????? | | ##?????# #???????? | | ##?????# @ #???????? | | ##?????# #???????? | | ######## ##?????# ######## ###???????? | | ######## ##?????# #??????# #?????????? | | ##????## ##?????# ##?????# #?????????? | | ######## ##?????# ##?????# #?????????? | | ######## ##?????# ##?????# ###???????? | | ##?????# ##?????# #???????? | | ##?????# ##?????# #???????? | | ##?????# ##?????# #???????? | | ##????## CC ##?????# #???????? | | ######## ##????## CC ##?????# ###???????? | | ######## ##????## CC ##?????# #??######## | | ###???## ##????## CC ##?????# #??# | | "####### ######## ##?????# #??# | | "####### ######## CC##?????# #### | | ##?????# | | ##?????# | | ##?????# < | | ##?????# | | ######## ######## ##?????# #### | | ######## ######## ##?????# #??# | | ##????## ##????## ##?????# #??# | | ##????## ##????## ##?????# #??######## | | ##????## ##???### ###????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryEtherialDatajack Manual? 0 Play Time 01:05:22 Cumulative 168.3 hours Start 2024.12.04 @ 18:38:04 End 2024.12.04 @ 19:39:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5093921-5d1b-4c65-b48c-f3fca239e79c