Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 20:42:15 Player: nerdalert Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3800) 3800 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 7428 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 793/850 Matter 281/300 Energy 26/220 System Corruption 1% Temperature Cool (30) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Sensor Array Advanced Targeting Computer Weapon Cycler Force Field Improved Hacking Suite > --- WEAPON (4) ------- Lightning Gun Phase Cannon Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Hardened Medium Armor Plating Component Analysis Suite Drone Bay (2/2) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Weapon Cycler Force Field Hacking Suite > --- WEAPON ----------- Plasma Cannon Phase Cannon Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Hardened Medium Armor Plating Component Analysis Suite Improved EM Pulse Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Matter Filter Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 71 | 7 8 17 21 11 7 Power 9 | 1 1 3 2 2 . Engine 7 | 1 1 3 2 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 18 | 4 1 6 5 2 . Treads 11 | . . 4 5 2 . Leg 5 | 2 1 2 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 3 2 7 3 4 Device 7 | . . . 2 2 3 Storage . | . . . . . . Processor 6 | . 1 2 3 . . Hackware 2 | . . . . 1 1 Protection 4 | . 2 . 2 . . Artifact . | . . . . . . Weapon 25 | 2 3 6 7 4 3 Energy Gun 5 | 1 . 2 1 . 1 Energy Cannon 4 | . . . 1 2 1 Ballistic Gun 5 | 1 2 . 2 . . Ballistic Cannon 4 | . . . 3 . 1 Launcher 5 | . 1 2 . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 . 2 1 5 Power 2 | . 1 . . 1 . Propulsion 5 | . . . 1 . 4 Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . 1 . 1 1 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 97 98 98 98 88 Engine 8 | . 13 10 9 4 . Core 3 | . . . . 9 13 Treads 29 | . . 39 35 30 17 Leg 4 | . 28 3 . . . Device 6 | . . . 6 13 19 Processor 15 | . 11 19 18 10 6 Hackware 1 | . . . . 3 6 Protection 2 | . 15 2 1 . . Energy Gun 1 | . . 4 . . 2 Energy Cannon 5 | . . . 6 12 10 Ballistic Gun 7 | . 13 11 8 . . Ballistic Cannon 4 | . . . 9 5 4 Launcher 3 | . 13 3 . 2 5 Special Melee Weapon 1 | . . 2 1 . . Naked Turns . | . . . . . . Heaviest Build 47 | 6 12 16 29 37 47 Greatest Support 92 | 20 20 86 92 83 83 Greatest Overweight (x) 11 | . . 1 . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 4 5 Average Carried 4 | . 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 3 5 Class Distribution -------------------- 47% | Mutant 23% | Gunner 19% | Hacker-Gunner 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2296 | 279 239 611 740 183 244 Remotely . | . . . . . . Salvage Created 3598 | 46 302 960 1274 445 571 Parts 189 | 2 22 50 66 25 24 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 80 | 1 8 18 27 11 15 Guns 23 | 1 3 10 9 . . Cannons 38 | . . . 18 9 11 AOE 18 | . 5 8 . 2 3 Classes Destroyed 12 | 2 2 2 4 1 1 Worker 5 | 1 1 1 . . 2 Builder 3 | . 1 . 2 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 11 | . 2 3 4 1 1 Swarmer 13 | . . . 3 4 6 Grunt 49 | 1 8 11 16 7 6 Brawler 1 | . . 1 . . . Sentry 13 | . . 6 7 . . Hunter 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 7 | 1 3 4 4 4 7 Combat Bots Only 6 | 1 3 4 3 4 6 Max Kills in Single Turn 4 | 1 2 2 2 1 4 Gunslinging . | . . . . . . Exploded 3 | . 1 2 . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 334 | 1 36 75 98 46 78 Missed 99 | . 10 26 37 8 18 Damage Taken 2733 | 9 354 546 747 454 623 Core 366 | . 147 29 133 . 57 Absorbed by Shields 278 | . . . . . 278 Ignored by Resistances 877 | 3 107 164 209 136 258 Regen/Repaired (Parts) 201 | . . 13 188 . . Core Remaining (%) 81 | 100 41 92 75 100 . Volleys Fired 262 | 9 33 73 74 36 37 Largest 3 | 2 2 2 3 3 3 Hottest 209 | 70 50 63 147 188 209 Shots Fired 431 | 10 40 97 143 61 80 Gun 199 | 10 33 83 61 . 12 Cannon 205 | . . . 82 57 66 Launcher 27 | . 7 14 . 4 2 Special . | . . . . . . Kinetic 245 | 9 33 55 111 12 25 Thermal 112 | 1 . . 32 38 41 Explosive 12 | . 7 2 . 1 2 Electromagnetic 62 | . . 40 . 10 12 Robot Hit Streak 48 | 7 9 48 29 30 12 Robot Miss Streak 3 | 1 2 2 3 2 2 Penetration Max 1 | . . . 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 332 | 9 27 85 110 43 58 Core Hits 186 | 4 22 33 83 20 24 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 2 2 Meltdown 1 | . . . . . 1 Blast 1 | . . . . 1 . Corrupt 2 | . . . . 1 1 Melee Attacks 5 | . . 5 . . . Impact 1 | . . 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 4 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8497 | 68 696 1652 2474 1237 2370 Guns 2391 | 68 184 984 957 . 198 Cannons 3821 | . . . 1507 1068 1246 Explosions 2267 | . 512 660 . 169 926 Melee . | . . . . . . Ramming 18 | . . 8 10 . . Kinetic 3425 | 55 184 751 1889 120 426 Thermal 2796 | 13 . 40 575 707 1461 Explosive 968 | . 512 118 . 53 285 Electromagnetic 1290 | . . 735 . 357 198 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . 3 1 Average Corruption 1 | . 1 . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 1 . . 6 4 Message Errors 3 | . . . . 1 2 Matter Fused 3 | . . . . 3 . Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 283 | . . . . 17 266 Projectiles 68 | . . . . 17 51 Explosions 215 | . . . . . 215 Melee . | . . . . . . Knockbacks 21 | . . . 18 . 3 Impact . | . . . . . . Kinetic 17 | . . . 15 . 2 Secondary 4 | . . . 3 . 1 Self-Inflicted Damage 294 | . 129 55 . . 110 Shots 10 | . 4 4 . . 2 Rammed 5 | . . 2 3 . . Targets Rammed 6 | . . 2 4 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 517 | 36 281 63 370 517 460 Average Temperature 123 | 25 57 13 106 149 197 Received Heat Transfer 1106 | 6 162 315 387 126 110 Effects 18 | . 1 . 3 5 9 Shutdowns 7 | . . . . 4 3 Energy Bleed 1 | . 1 . . . . Interference 7 | . . . 2 1 4 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 4 . 1 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . 1 1 2 Heat Transferred 3746 | 37 . 50 851 1127 1681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 454 | 25 221 336 239 221 454 Initial 92 | . 13 79 . . 92 Average 141 | 4 86 171 118 64 271 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 76 | 100 87 66 90 97 37 Level 1 21 | . 12 33 9 2 50 Level 2 1 | . . . . . 12 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 2 5 5 3 9 Investigation 11 | . 2 3 2 1 3 Extermination 1 | . . . . . 1 Reinforcement 9 | . . 2 3 2 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | 1 10 22 37 15 20 Peak Tracking Total 4 | 1 3 4 4 4 3 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . . . 5 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 27 | . 3 3 5 . 16 Max in Single Turn 14 | . 3 1 1 . 14 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 33 | . 6 8 10 2 7 Terminals 20 | . 5 5 6 1 3 Fabricators 2 | . . . . 1 1 Repair Stations 3 | . . 2 1 . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 3 | . . 1 1 . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 110 | . 20 25 38 5 22 Successful 80 | . 15 18 28 4 15 Failed 30 | . 5 7 10 1 7 Catastrophic 3 | . . 1 . . 2 Database Lockouts . | . . . . . . Manual 14 | . 4 2 1 . 7 Terminals 68 | . 15 16 24 2 11 Fabricators 4 | . . . . 3 1 Repair Stations 13 | . . 7 6 . . Recycling Units 12 | . 5 . 3 . 4 Scanalyzers 9 | . . 2 3 . 4 Garrison Access 4 | . . . 2 . 2 Terminal Hacks 51 | . 12 12 18 1 8 Record 26 | . 4 8 9 . 5 Prototype ID Bank 3 | . 2 . 1 . . Open DSF 2 | . . . . 1 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 3 | . . 1 2 . . Terminal Index 2 | . . . 1 . 1 Alert Level 4 | . 2 1 1 . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 3 | . . 1 2 . . Fabricator Hacks 4 | . . . . 3 1 Network Status 2 | . . . . 1 1 Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 8 | . . 4 4 . . Scan Component 4 | . . 2 2 . . Repair 4 | . . 2 2 . . Recycling Unit Hacks 8 | . 3 . 2 . 3 Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 1 . 1 . 1 Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . . . 1 . 1 Scanalyzer 7 | . . 2 3 . 2 Insert Component 4 | . . 1 2 . 1 Analyze 3 | . . 1 1 . 1 Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 5 6 9 2 6 Full Trace Events 16 | . 4 4 4 1 3 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 2 . . Time 134 | . . 58 76 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 166 | . 166 . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . 6 . 2 Parts Scanalyzed 3 | . . 1 1 . 1 Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6259 | 183 691 1770 2001 738 876 Spaces Moved 3289 | 171 395 970 996 394 363 Core 30 | 28 . . . . 2 Treads 2614 | . . 863 996 394 361 Legs 547 | 45 395 107 . . . Wheels 98 | 98 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 162 Average Speed 156 | 85 120 158 161 161 206 Slowest Speed 600 | 120 120 190 163 163 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 7 64 70 73 12 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 181 | . 90 25 9 16 41 Melee . | . . . . . . Projectile 13 | . . . 9 1 3 AOE 168 | . 90 25 . 15 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4019 | 198 579 1114 1250 450 428 Wait 293 | 3 126 25 129 . 10 Move 3284 | 170 394 969 995 393 363 Hop . | . . . . . . Pick Up 42 | 9 10 9 7 5 2 Fast Attach 40 | . 3 9 18 4 6 Attach 14 | 5 1 1 . 6 1 Detach 2 | . . . . 1 1 Swap 17 | 2 4 7 3 1 . Drop 50 | . 8 14 20 4 4 Fire 262 | 9 33 73 74 36 37 Melee 5 | . . 5 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 2 4 . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 184 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 14) 716 | -10/Materials | Discovered new exit (range 12) 788 | -10/Materials | Core integrity fell below 50% 844 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x2 1047 | -9/Materials | Discovered new exit (range 7) 1503 | -9/Materials | Repaired Rocket Launcher 1808 | -9/Materials | Discovered new exit (range 12) 1832 | -9/Materials | Identified exit to Mines 1897 | -9/Materials | Discovered new exit (range 15) 2419 | -9/Materials | Discovered new exit (range 3) 2645 | -9/Materials | Entered another Materials area 2645 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3179 | -8/Materials | Discovered new exit (range 10) 3409 | -8/Materials | Build established: Gunner 3536 | -8/Materials | Discovered new exit (range 5) 3692 | -8/Materials | Repaired Imp. Treads 3739 | -8/Materials | Repaired Gauss Rifle 4645 | -8/Materials | Identified exit to Factory 4646 | -8/Materials | Entered Factory 4646 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4951 | -7/Factory | Build established: Scavenger-Gunner 5272 | -7/Factory | Discovered new exit (range 10) 5369 | -7/Factory | Discovered new exit (range 5) 5384 | -7/Factory | Entered another Factory area 5384 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5557 | -6/Factory | Build established: Hacker-Gunner 5696 | -6/Factory | Garrison activated, responded to threat 6073 | -6/Factory | P-60 Hacker assimilated allied 9H-U1P(g) 6234 | -6/Factory | Garrison activated, responded to threat 6260 | -6/Factory | Self-destructed Last Messages --------------- 06249_ U-05 Engineer lays Concrete. 06249_ Slug penetrates Wall. 06250_ K-01 Serf collects debris. 06250_ U-05 Engineer lays Concrete. 06252_ K-01 Serf collects debris. 06252_ U-05 Engineer lays Concrete. 06253_ K-01 Serf collects debris. 06253_ U-05 Engineer lays Concrete. 06254_ Slug penetrates Wall. 06255_ U-05 Engineer lays Concrete. 06256_ K-01 Serf collects debris. 06256_ U-05 Engineer lays Concrete. 06257_ K-01 Serf collects debris. 06257_ H-66 Slayer IFF system glitched. 06257_ U-05 Engineer lays Concrete. 06259_ K-01 Serf collects debris. 06259_ Critical hit (Burn: +18). 06259_ U-05 Engineer lays Concrete. 06260_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?#?????????????????????? | | ????????????????????????# #;;;???????????????????? | | ???????????????????????? k A????????????????? | | ???????????????????????# =%! ??????????????? | | ???????????????????????# = ????????????? | | ???????????????????????# % ????????????? | | ???????????????????????# k ???????????? | | ???????????????????##### k ???????????? | | ???????????????????? / ??????????? | | ????????????????????# u k ??????????? | | ????????????????????# * u g ???????????? | | ????????????????????# [%%gh ???????????? | | ????????????????????# ! # ????????????? | | ?????????############ #???????????????? | | ????????# """ # #?????????????????? | | ????????# """ ! # @ #?????????????????? | | ????????# """ # #?????????????????? | | ????????# + #?????????????????? | | ????????# ""T"" # ##########?????????????????? | | ????????# """"" # #??????????????????????????? | | ????????# ] # #??????????????????????????? | | ????????############# #??????????????????????????? | | ????????????????????# ##########?????????????????? | | ????????????????????# ## """"" ??????????????????? | | ????????????????????# ## """"" ??????????????????? | | ????????????????????# ## """ ???????????????????? | | ????????????????????# ## ???????????????????? | | ????????????????????# #? ????????????????????? | | ????????????????????# #? ????????????????????? | | ????????????????????# #?? ?????????????????????? | | ????????????????????# #?? ?????????????????????? | | ????????????????????# #??#+#?????????????????????? | | ????????????????????# ####%#?????????????????????? | | ????????????????????# #T #%#####?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????##??????##### #?????????????????? | | ???????????? +??????# #?????????????????? | | ????????????# #??????# #?????????????????? | | ????????????# #??????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Hammer | -9/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It Was An Accident, I Swear It's Just You Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Part-time Mechanic Please Form A Line Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BackupRestorationInverter Manual? 0 Play Time 01:56:10 Cumulative 1.9 hours Start 2024.04.01 @ 16:38:15 End 2024.04.01 @ 20:42:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 935892ab-e324-47a9-9948-9a5bbe942694