Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 20:36:57

Player: Lunace

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (127)     635
Value Destroyed (3310)     3310
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (520)                520
              TOTAL SCORE: 7445

 Bonus
-------
High Alert Combat Kills    388
Follower Combat Kills      132

 Cogmind 
---------
Core Integrity             0/700
Matter                     183/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (5) ---
             (None)
>        --- UTILITY (3) ------
             (None)
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (5) ----
   Light Nuclear Core
   Light Treads
   Light Treads
   Light Treads
  Medium Matter Pod (100)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Machine Analyzer
>               --- WEAPON -----------
       Improved Light Cannon
           Mini Assault Cannon
           Mini Assault Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Huge Storage Unit
         Medium Matter Pod
         Medium Matter Pod
         Medium Matter Pod
         Medium Matter Pod
         Medium Matter Pod
          Large Matter Pod
  High-capacity Matter Pod
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             86   | 5   9   4   27  12  27  1   1   
  Power                    11   | 1   1   1   4   .   4   .   .   
    Engine                 7    | 1   .   1   4   .   1   .   .   
    Core                   4    | .   1   .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   2   10  3   10  1   .   
    Treads                 23   | 2   1   .   6   3   10  1   .   
    Leg                    3    | .   .   .   3   .   .   .   .   
    Wheel                  3    | .   .   2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   3   .   5   3   2   .   .   
    Device                 4    | .   1   .   3   .   .   .   .   
    Storage                9    | 1   2   .   1   3   2   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 1   4   1   8   6   11  .   1   
    Energy Gun             1    | .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   3   .   2   .   .   .   .   
    Ballistic Cannon       20   | .   .   1   4   4   10  .   1   
    Launcher               5    | .   .   .   2   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   
Parts Lost                 15   | .   .   2   2   1   6   .   4   
  Power                    2    | .   .   1   .   1   .   .   .   
  Propulsion               9    | .   .   1   2   .   4   .   2   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   2   
  Highest Loss Streak      4    | .   .   1   1   1   4   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  88  89  96  93  84  72  
  Engine                   5    | .   8   .   9   10  1   .   .   
  Core                     3    | .   5   6   .   .   6   7   5   
  Treads                   26   | .   28  22  20  30  33  30  29  
  Wheel                    1    | .   .   1   3   .   .   .   .   
  Device                   8    | .   9   14  16  6   .   .   .   
  Storage                  14   | .   17  14  11  15  15  14  5   
  Processor                4    | .   .   .   4   11  9   7   5   
  Ballistic Gun            6    | .   24  16  2   .   .   .   .   
  Ballistic Cannon         16   | .   .   11  18  19  26  23  23  
Naked Turns                25   | .   .   .   .   .   .   .   25  
Heaviest Build             106  | 10  29  30  38  36  101 101 106 
  Greatest Support         105  | 40  40  40  60  60  85  105 105 
  Greatest Overweight (x)  27   | .   .   1   3   .   1   1   27  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  
  Average Capacity         16   | 7   13  15  15  15  17  25  21  
  Most Carried             15   | 3   15  15  15  15  15  13  13  
  Average Carried          12   | 1   9   14  12  13  12  12  10  
  Final Capacity           25   | 8   15  15  15  15  25  25  5   
  Final Carried            15   | 2   12  15  12  15  12  12  5   

 Class Distribution 
--------------------
 44% | Mutant
 27% | Scavenger-Mutant
 17% | Skirmisher
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  
Matter Collected           4187 | 198  825  472  1120 386  1064 122  .    
  Remotely                 506  | .    .    .    506  .    .    .    .    
Salvage Created            3244 | .    607  117  1020 236  1090 174  .    
  Parts                    218  | .    50   8    73   14   68   5    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    2    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Combat Hostiles Destroyed  89   | .   8   10  27  10  28  6   .   
  Guns                     13   | .   8   5   .   .   .   .   .   
  Cannons                  70   | .   .   5   27  9   23  6   .   
  AOE                      6    | .   .   .   .   1   5   .   .   
Classes Destroyed          12   | .   6   1   3   .   2   .   .   
  Worker                   15   | .   7   2   1   .   4   1   .   
  Builder                  7    | .   2   .   1   1   3   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Recycler                 8    | .   2   .   3   .   3   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   
  Watcher                  11   | .   3   .   4   .   4   .   .   
  Swarmer                  20   | .   6   3   3   3   5   .   .   
  Grunt                    43   | .   2   1   15  5   14  6   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   
  Sentry                   16   | .   .   .   8   2   6   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   
Best Kill Streak           17   | .   10  4   9   9   17  3   .   
  Combat Bots Only         11   | .   8   3   5   8   11  3   .   
Max Kills in Single Turn   3    | .   2   1   1   2   3   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  
Hostile Shots Fired        444  | .    65   36   119  30   143  27   24   
  Missed                   131  | .    14   10   45   13   35   10   4    
Damage Taken               3944 | .    432  222  785  268  1320 210  707  
  Core                     1241 | .    72   28   137  49   232  50   673  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   1102 | .    137  70   233  75   342  59   186  
  Regen/Repaired (Parts)   172  | .    .    .    16   156  .    .    .    
Core Remaining (%)         67   | 100  .    60   .    53   57   .    .    
Volleys Fired              277  | .    53   26   102  23   51   17   5    
  Largest                  4    | .    2    2    2    2    3    3    4    
  Hottest                  192  | .    60   59   78   78   144  135  192  
Shots Fired                610  | .    98   52   200  43   152  45   20   
  Gun                      184  | .    98   31   55   .    .    .    .    
  Cannon                   407  | .    .    21   141  39   141  45   20   
  Launcher                 19   | .    .    .    4    4    11   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  588  | .    95   52   196  39   141  45   20   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    .    4    4    11   .    .    
  Electromagnetic          3    | .    3    .    .    .    .    .    .    
  Robot Hit Streak         29   | .    22   7    20   13   29   8    10   
  Robot Miss Streak        4    | .    3    3    2    4    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           419  | .    63   33   151  25   103  27   17   
  Core Hits                206  | .    31   19   55   14   74   11   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         21   | .    .    3    7    .    7    2    2    
    Destroy                1    | .    .    .    1    .    .    .    .    
    Blast                  20   | .    .    3    6    .    7    2    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8964 | .    737  508  2794 598  3124 726  477  
  Guns                     1196 | .    737  173  286  .    .    .    .    
  Cannons                  6744 | .    .    335  2475 515  2229 718  472  
  Explosions               963  | .    .    .    .    83   880  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  61   | .    .    .    33   .    15   8    5    
  Kinetic                  7928 | .    725  508  2761 515  2229 718  472  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                963  | .    .    .    .    83   880  .    .    
  Electromagnetic          12   | .    12   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    .    .    
  Average Corruption       5    | .    .    .    .    .    5    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    13   .    .    
    Message Errors         4    | .    .    .    .    .    4    .    .    
    Matter Fused           4    | .    .    .    .    .    4    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            85   | .    .    5    44   .    36   .    .    
  Projectiles              85   | .    .    5    44   .    36   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 57   | .    .    3    18   6    25   5    .    
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  51   | .    .    3    16   5    22   5    .    
  Secondary                5    | .    .    .    1    1    3    .    .    
Self-Inflicted Damage      257  | .    80   .    64   51   62   .    .    
  Shots                    11   | .    1    .    2    3    5    .    .    
  Rammed                   6    | .    .    .    3    .    1    .    2    
Targets Rammed             7    | .    .    .    3    .    1    1    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        543  | .    20   74   231  108  543  378  494  
  Average Temperature      109  | .    5    16   39   43   183  191  252  
  Received Heat Transfer   1296 | .    108  60   381  36   558  153  .    
  Effects                  26   | .    .    .    .    .    24   1    1    
    Shutdowns              6    | .    .    .    .    .    5    .    1    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
    Interference           6    | .    .    .    .    .    5    1    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
    Damage (major)         9    | .    .    .    .    .    9    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Peak Influence             885  | .   259 132 450 424 885 466 81  
  Initial                  286  | .   .   26  6   122 136 286 81  
  Average                  286  | .   107 79  300 298 589 355 72  
Maximum Alert Level        3    | .   1   .   2   2   3   2   .   
  Low Security (%)         35   | 100 69  100 15  11  12  .   100 
  Level 1                  43   | .   30  .   60  85  11  88  .   
  Level 2                  13   | .   .   .   23  3   30  11  .   
  Level 3                  7    | .   .   .   .   .   45  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   1   6   2   .   
  Investigation            5    | .   .   .   1   1   2   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   3   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Distress Signals           10   | .   .   .   5   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              130  | .   13  12  39  15  40  6   5   
  Peak Tracking Total      9    | .   5   3   6   3   9   3   5   
  Tactical Retreats        4    | .   .   1   .   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Traps Triggered            3    | .   .   .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Machines Disabled          6    | .   1   .   1   1   3   .   .   
  Max in Single Turn       1    | .   1   .   1   1   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Machines Accessed          25   | .   4   1   8   6   4   2   .   
  Terminals                16   | .   3   .   7   4   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Total Hacks                55   | .   10  1   18  14  8   4   .   
  Successful               39   | .   7   1   11  11  6   3   .   
  Failed                   16   | .   3   .   7   3   2   1   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                31   | .   3   .   15  9   4   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          7    | .   .   .   3   4   .   .   .   
  Recycling Units          10   | .   7   .   .   .   3   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Terminal Hacks             20   | .   2   1   9   6   2   .   .   
  Record                   2    | .   .   .   1   1   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   2   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Maintenance Status       2    | .   .   .   1   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   
  Transport Status         2    | .   .   .   1   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   2   4   .   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   .   
  Repair                   3    | .   .   .   1   2   .   .   .   
Recycling Unit Hacks       8    | .   5   .   .   .   3   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   
  Process                  2    | .   1   .   .   .   1   .   .   
  Report Inventory         3    | .   2   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   1   1   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         14   | .   2   .   4   4   2   2   .   
  Full Trace Events        6    | .   1   .   1   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   
Parts Repaired             3    | .   .   .   1   2   .   .   .   
  Time                     78   | .   .   .   26  52  .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   
  Recycled Matter          177  | .   23  .   .   .   154 .   .   
  Retrieved Matter         320  | .   .   .   .   .   320 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   
  Highest-Rated Group      100  | .   .   .   .   100 95  .   .   
  Highest-Rated Ally       100  | .   .   .   .   100 95  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   10  2   .   .   
  Total Damage             286  | .   .   .   .   262 24  .   .   
  Kills                    6    | .   .   .   .   5   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Was  
Turns Passed               5211 | 63   939  549  1534 646  896  436  148  
Spaces Moved               2424 | 34   468  271  761  312  374  161  43   
  Core                     7    | 5    .    .    .    .    .    .    2    
  Treads                   2191 | 29   468  248  558  312  374  161  41   
  Legs                     63   | .    .    .    63   .    .    .    .    
  Wheels                   163  | .    .    23   140  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  90   90   160  156  159  50   
  Average Speed            167  | 143  160  171  150  160  174  233  261  
  Slowest Speed            1400 | 160  160  240  330  160  238  238  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    
Exploration Rate (%)       42   | 4    61   64   76   54   44   6    32   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    14   .    .    .    .    
Terrain Destroyed          205  | .    30   2    71   21   74   7    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    2    2    1    19   7    .    
  AOE                      174  | .    30   .    69   20   55   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Was 
Total                      3061 | 48  570 309 965 414 506 186 63  
  Wait                     117  | 3   .   1   28  53  18  3   11  
  Move                     2418 | 33  467 270 760 311 373 161 43  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  96   | 7   27  6   23  10  21  1   1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   52   | 5   5   2   21  3   14  1   1   
  Detach                   5    | .   1   .   2   1   .   1   .   
  Swap                     34   | .   4   2   6   9   13  .   .   
  Drop                     55   | .   13  2   20  4   15  1   .   
  Fire                     277  | .   53  26  102 23  51  17  5   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   3   .   1   1   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Identified exit to Materials
  316 | -10/Materials | Build established: Mutant
  599 | -10/Materials | Destroyed 8 combat bots
  792 | -10/Materials | Discovered new exit (range 15)
  856 | -10/Materials | Discovered new exit (range 13)
  886 | -10/Materials | Build established: Scavenger-Mutant
 1003 | -10/Materials | Entered Mines
 1088 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1100 | -10/Mines     | Met a Derelict bent on vengeance
 1144 | -10/Mines     | Found the Drone Emporium
 1273 | -10/Mines     | Assembled infested the area
 1278 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1400 | -10/Mines     | Build established: Mutant
 1491 | -10/Mines     | Discovered exit to Materials (range 11)
 1552 | -10/Mines     | Entered Materials
 1552 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1591 | -9/Materials  | Discovered new exit (range 10)
 1673 | -9/Materials  | Repaired Com. Wheel
 2320 | -9/Materials  | Discovered new exit (range 5)
 2763 | -9/Materials  | Discovered new exit (range 6)
 3086 | -9/Materials  | Entered Storage
 3231 | -9/Storage    | Destroyed 8 combat bots
 3327 | -9/Storage    | Met 01-MTF
 3465 | -9/Storage    | Identified exit to Recycling
 3505 | -9/Storage    | Build established: Scavenger-Mutant
 3574 | -9/Storage    | Repaired Lgt. Treads
 3603 | -9/Storage    | Repaired Lgt. Treads
 3686 | -9/Storage    | Discovered new exit (range 16)
 3732 | -9/Storage    | Entered Materials
 3732 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 3732 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3737 | -8/Materials  | 01-MTF left
 4061 | -8/Materials  | Build established: Scavenger-Skirmisher
 4127 | -8/Materials  | Discovered new exit (range 18)
 4132 | -8/Materials  | First assault squad dispatched
 4185 | -8/Materials  | Crushed by falling debris
 4222 | -8/Materials  | Lost 4 parts (2n1u1w)
 4228 | -8/Materials  | Destroyed 11 combat bots
 4597 | -8/Materials  | Build established: Skirmisher
 4628 | -8/Materials  | Entered Factory
 4628 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5000 | -7/Factory    | Fabricated Gatling Laser?
 5064 | -7/Factory    | Sucked down chute
 5064 | -7/Factory    | Entered Waste
 5154 | -7/Waste      | Spotted C-40 Crusher
 5166 | -7/Waste      | Spotted C-40 Crusher
 5172 | -7/Waste      | Spotted C-40 Crusher
 5172 | -7/Waste      | Spotted C-40 Crusher
 5174 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5182 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5184 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5187 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5199 | -7/Waste      | Core integrity fell below 50%
 5202 | -7/Waste      | Spotted C-40 Crusher
 5207 | -7/Waste      | Core integrity fell below 20%
 5212 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
1 Matter crushed.
Lgt. Nuclear Core crushed.
4 Matter crushed.
Slammed into C-40 Crusher. <x2>
Adv. Treads crushed.
Imp. Light Cannon crushed.
Imp. Treads crushed.
8 Matter crushed.
Lgt. Treads crushed. <x2>
Arm. Treads crushed.
Mni. Assault Cannon crushed.
Imp. Treads crushed.
Mni. Assault Cannon crushed. <x2>
Huge Storage Unit crushed.
Machine Analyzer crushed.
Med. Matter Pod crushed.
Lrg. Matter Pod crushed.
Med. Matter Pod crushed. <x3>
Hcp. Matter Pod crushed.
Huge Storage Unit crushed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#    CCCCCC        #???????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
 Gatling Laser | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gatling Laser | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Hey, That's Mine!
I Survived The Infestation
Just What I Needed
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ColdScatterBox
  Manual?         0
Play Time         01:16:20
  Cumulative      6.9 hours
  Start           2024.04.02 @ 14:31:25
  End             2024.04.02 @ 20:36:57
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           6
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a1ccd24-3405-43ab-91d5-6b2ff28a88c4