Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 17:46:53 // Winter2019/RPGLIKE

Player: KeKe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (287)     1435
Value Destroyed (10718)    10718
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1391)               1391
              TOTAL SCORE: 20624

 Bonus
-------
High Alert Combat Kills    948
Follower Combat Kills      143
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/3150
Matter                     25/300
Energy                     30/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (1) ---
           Wheel
>          --- UTILITY (4) ------
  Advanced Sensor Array
>          --- WEAPON (4) -------
           Wave Gun
           Wave Gun
>          --- INVENTORY (2) ----
           Wheel
           PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
      Improved Medium Treads
>              --- UTILITY ----------
      Hardened Light Armor Plating
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
         Heavy Battle Rifle
         Heavy Battle Rifle
         Heavy Battle Rifle
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
      Hardened Light Armor Plating
               PL-3XN's Ring of Power
[Rating: 39]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
Propulsion                 Compact Wheel
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Slots Evolved              6    | 3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 6   3   16  9   15  .   1   .   2   4   7   2   .   .   .   7   .   1   .   5   
  Power                    4    | 1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Engine                 3    | 1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 1   .   1   1   1   .   .   .   .   1   .   .   .   .   .   2   .   1   .   2   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  7    | 1   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   2   3   3   9   .   1   .   2   .   4   1   .   .   .   1   .   .   .   1   
    Device                 18   | 1   1   1   3   9   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   .   .   1   .   1   .   3   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   1   12  4   5   .   .   .   .   2   3   .   .   .   .   4   .   .   .   2   
    Energy Gun             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 3   .   7   3   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       16   | .   .   5   1   4   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   7   .   .   5   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Utility                  10   | .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   5   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      5    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   4   .   .   5   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Backups            .    | .   1   .   .   .   .   .   .   .   .   1   1   1   1   1   .   .   .   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  94  97  95  99  99  100 95  82  72  100 100 100 100 67  50  55  47  25  
  Engine                   6    | .   14  11  11  10  10  10  10  10  10  10  .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   .   9   10  10  10  10  10  10  8   .   
  Wheel                    8    | .   14  11  10  10  10  10  10  10  10  10  10  10  10  10  1   .   5   8   6   
  Device                   15   | .   2   5   12  34  39  36  30  21  16  10  10  10  10  10  5   .   .   .   .   
  Processor                3    | .   11  14  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               7    | .   .   .   .   .   .   3   10  13  8   8   30  30  30  30  9   .   .   .   .   
  Ballistic Gun            12   | .   42  22  3   5   .   .   .   .   .   11  30  30  30  30  20  .   .   .   .   
  Ballistic Cannon         27   | .   .   25  38  33  39  40  40  40  36  22  10  10  10  10  19  40  40  31  .   
Peak Build Rating          39   | 8   8   19  23  30  28  29  29  29  28  36  36  35  35  35  39  29  30  30  18  
  Average Rating           25   | 5   6   13  20  26  27  28  29  26  25  27  35  35  35  35  28  29  29  23  12  
  On Entrance              24   | .   8   7   19  16  28  28  29  29  28  24  36  35  35  35  35  29  29  30  .   
Naked Turns                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  5   
Heaviest Build             53   | 8   8   36  41  44  44  45  45  45  44  52  53  52  52  52  52  46  46  46  10  
  Greatest Support         16   | 16  16  16  16  16  16  16  16  16  16  10  10  10  10  10  15  3   16  16  10  
  Greatest Overweight (x)  17   | .   .   2   12  4   2   2   2   2   4   5   5   5   5   5   17  15  15  2   1   
  Average Overweight (x)   2    | .   .   .   2   2   2   2   2   2   2   3   5   5   5   5   7   15  3   1   .   
Largest Inventory Capacity 2    | 1   1   1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         1    | 1   1   1   1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | 1   1   1   1   1   1   1   1   1   2   2   2   2   2   2   2   1   2   2   2   
  Average Carried          1    | .   1   .   .   .   1   1   1   1   1   2   2   2   2   2   1   1   1   2   2   
  Final Capacity           2    | 1   1   1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | 1   1   .   .   1   1   1   1   1   2   2   2   2   2   2   1   1   2   2   2   

 Class Distribution 
--------------------
 45% | Gunner
 35% | Tank
 17% | Scavenger-Gunner

 Dominant Class 
----------------
           Gunner | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
             Tank | -6/Proximity Caves
             Tank | -6/Factory
 Scavenger-Gunner | -6/Waste
             Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
             Tank | -5/Factory
             Tank | -5/Upper Caves
           Gunner | -5/Upper Caves
           Gunner | -4/Factory
           Gunner | -4/Waste
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Fac  Was  Fac  
Matter Collected           9398 | 280  165  1135 902  1699 371  348  .    752  1170 203  215  200  .    505  862  .    542  4    45   
  Remotely                 5306 | .    .    .    .    1699 371  343  .    752  695  .    25   200  .    505  716  .    .    .    .    
Salvage Created            9323 | 103  421  1266 457  1668 267  286  .    730  1124 147  384  398  .    443  999  .    546  .    84   
  Parts                    525  | 6    29   90   43   117  8    16   .    29   51   .    18   10   .    42   39   .    25   .    2    
Haulers Intercepted        12   | .    2    5    2    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    2    1    .    .    .    .    .    1    .    .    .    .    2    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      101  | .    .    .    .    .    2    15   .    39   .    .    .    2    .    .    43   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Combat Hostiles Destroyed  208  | .   9   29  21  35  6   6   .   17  25  .   4   6   .   16  21  .   10  1   2   
  Guns                     67   | .   9   18  .   2   .   .   .   .   .   .   4   3   .   11  18  .   .   .   2   
  Cannons                  131  | .   .   11  21  27  6   6   .   17  25  .   .   3   .   5   3   .   6   1   .   
  AOE                      10   | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Classes Destroyed          23   | 2   6   4   1   5   3   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   16   | .   .   3   2   5   .   .   .   .   2   .   .   .   .   1   .   .   2   .   1   
  Builder                  10   | .   1   .   1   4   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   12   | .   2   5   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   .   1   1   5   .   .   .   .   1   .   1   .   .   1   .   .   2   .   .   
  Carrier                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   1   5   2   3   .   .   .   .   1   .   1   .   .   1   .   .   1   .   .   
  Swarmer                  41   | .   3   13  11  .   .   .   .   .   .   .   .   .   .   2   5   .   5   .   2   
  Grunt                    82   | .   6   5   2   12  .   6   .   8   18  .   3   2   .   6   11  .   3   .   .   
  Brawler                  7    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   1   .   1   .   .   
  Duelist                  7    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   2   1   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   10  7   3   1   .   .   2   2   .   .   .   .   .   2   .   .   .   .   
  Specialist               4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   1   6   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Programmer               16   | .   .   .   .   7   .   1   .   1   2   .   1   .   .   4   .   .   .   .   .   
  Heavy                    4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thief                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 2   5   7   10  20  3   3   .   6   10  .   4   4   .   6   12  .   6   1   2   
  Combat Bots Only         12   | .   3   7   8   9   3   3   .   6   9   .   3   4   .   6   12  .   5   1   2   
Max Kills in Single Turn   11   | 1   1   2   2   11  1   1   .   2   2   .   2   1   .   2   1   .   5   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Fac  Was  Fac  
Hostile Shots Fired        1177  | .    30   92   114  278  34   21   .    99   158  .    5    12   .    76   187  .    29   6    36   
  Missed                   338   | .    10   22   21   88   16   8    .    38   46   .    2    1    .    17   51   .    5    .    13   
  Hits                     839   | .    20   70   93   190  18   13   .    61   112  .    3    11   .    59   136  .    24   6    23   
    Melee                  15    | .    .    .    .    .    2    .    .    2    .    .    .    .    .    2    3    .    .    6    .    
    Projectile             824   | .    20   70   93   190  16   13   .    59   112  .    3    11   .    57   133  .    24   .    23   
  Critical Strikes         34    | .    .    2    3    6    .    1    .    1    2    .    .    3    .    5    5    .    .    5    1    
Damage Taken               11858 | .    261  795  717  2429 109  207  .    812  1808 .    45   178  .    1054 2002 .    560  550  331  
  Core                     8950  | .    218  649  572  1962 87   153  .    641  1378 .    29   112  .    622  1299 .    447  503  278  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       6969  | .    147  497  436  1550 71   132  .    491  1152 .    29   78   .    607  1007 .    421  176  175  
  Ignored by Resistances   2579  | .    .    37   229  639  36   48   .    213  422  .    12   52   .    95   528  .    154  53   61   
Core Remaining (%)         72    | 100  93   100  76   .    .    .    .    63   .    .    .    .    46   .    .    32   .    .    .    
Volleys Fired              500   | 4    28   74   47   79   19   14   .    35   62   6    9    14   .    34   42   .    19   8    6    
  Largest                  4     | 3    4    4    4    4    4    4    .    4    4    3    4    4    .    4    4    .    4    4    2    
  Hottest                  188   | 60   100  148  148  148  148  148  .    148  148  131  143  143  .    143  188  .    188  188  162  
Shots Fired                1879  | 12   91   293  182  280  74   57   .    139  222  18   36   53   .    135  167  .    76   32   12   
  Gun                      644   | 12   91   201  6    31   .    .    .    .    .    .    27   39   .    102  123  .    .    .    12   
  Cannon                   1235  | .    .    92   176  249  74   57   .    139  222  18   9    14   .    33   44   .    76   32   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1852  | 12   84   285  182  280  74   57   .    139  222  18   36   53   .    135  167  .    76   32   .    
  Thermal                  27    | .    7    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | 3    9    11   7    9    14   16   .    10   15   20   23   12   .    34   21   .    21   16   20   
  Robot Miss Streak        18    | 3    3    18   17   9    2    4    .    3    4    .    1    2    .    2    2    .    2    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           1099  | 5    50   153  111  124  40   24   .    82   140  18   17   32   .    102  118  .    56   19   8    
  Core Hits                519   | 3    27   87   69   72   14   9    .    38   56   2    11   14   .    37   44   .    28   3    5    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    .    .    .    
  Critical Strikes         38    | .    .    .    1    6    3    .    .    4    7    .    2    3    .    3    6    .    3    .    .    
    Destroy                6     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    2    1    .    .    .    .    
    Blast                  32    | .    .    .    1    6    3    .    .    4    7    .    .    2    .    1    5    .    3    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33560 | 54   537  2516 1832 6328 1314 832  .    2438 5125 783  587  1028 .    2965 3328 .    2860 814  219  
  Guns                     8476  | 54   504  1502 28   146  .    .    .    .    .    .    484  708  .    2201 2630 .    .    .    219  
  Cannons                  21959 | .    .    854  1804 3855 1314 832  .    2438 5058 783  103  320  .    764  698  .    2322 814  .    
  Explosions               3116  | .    33   160  .    2318 .    .    .    .    67   .    .    .    .    .    .    .    538  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30102 | 54   448  2298 1832 4001 1314 832  .    2438 5058 783  587  1028 .    2965 3328 .    2322 814  .    
  Thermal                  2971  | .    56   58   .    2282 .    .    .    .    .    .    .    .    .    .    .    .    356  .    219  
  Explosive                212   | .    33   160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    
  Electromagnetic          266   | .    .    .    .    36   .    .    .    .    67   .    .    .    .    .    .    .    163  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    3    3    4    4    4    .    .    .    .    .    7    9    9    .    12   15   
  Average Corruption       5     | .    .    .    .    2    3    3    4    3    .    .    .    .    .    6    8    9    .    7    12   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  165   | .    .    .    .    14   22   9    3    14   .    .    .    .    .    9    82   2    .    4    6    
    Message Errors         37    | .    .    .    .    .    7    .    .    2    .    .    .    .    .    3    18   1    .    .    6    
    Matter Fused           32    | .    .    .    .    4    1    1    1    4    .    .    .    .    .    .    21   .    .    .    .    
    Heat Flow Errors       24    | .    .    .    .    2    4    1    .    2    .    .    .    .    .    2    10   .    .    3    .    
    Energy Discharges      16    | .    .    .    .    2    1    3    .    4    .    .    .    .    .    1    5    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    2    4    2    1    .    .    .    .    .    .    1    14   .    .    1    .    
    Data Loss (major)      10    | .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    6    .    .    .    .    
    Misfires               6     | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Alerts                 5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Weapon Failures        8     | .    .    .    .    1    1    .    .    1    .    .    .    .    .    1    4    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1239  | .    .    44   36   449  109  46   .    15   331  .    .    35   .    54   .    .    120  .    .    
  Projectiles              776   | .    .    .    36   89   109  46   .    15   331  .    .    35   .    54   .    .    61   .    .    
  Explosions               463   | .    .    44   .    360  .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 160   | .    .    8    40   21   9    9    .    13   45   .    .    .    .    4    4    .    7    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  149   | .    .    8    39   19   9    9    .    13   39   .    .    .    .    4    4    .    5    .    .    
  Secondary                10    | .    .    .    1    1    .    .    .    .    6    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      93    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        501   | 20   97   358  501  294  204  242  .    136  .    .    .    48   .    209  200  .    9    123  .    
  Average Temperature      97    | 15   29   95   171  73   88   156  .    86   .    .    .    16   .    90   60   .    9    75   .    
  Received Heat Transfer   3174  | .    117  249  261  630  56   117  .    273  597  .    27   153  .    120  492  .    36   .    46   
  Effects                  14    | .    .    2    11   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    2    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    
  Heat Transferred         2308  | .    125  125  .    1475 .    .    .    .    .    .    .    .    .    .    .    .    250  .    333  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Fac  Was  Fac  
Maximum Alert Level        4    | .    .    2    2    4    .    .    .    .    3    1    .    .    .    1    .    .    2    .    .    
  Low Security (%)         51   | 100  100  22   55   48   .    .    .    .    .    .    100  .    .    70   .    .    70   100  100  
  Level 1                  24   | .    .    37   23   21   .    .    .    .    26   100  .    .    .    29   .    .    22   .    .    
  Level 2                  16   | .    .    39   20   1    .    .    .    .    57   .    .    .    .    .    .    .    6    .    .    
  Level 3                  2    | .    .    .    .    6    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    
  Level 4                  4    | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1312 | 10   178  523  444  1312 .    .    .    .    975  341  147  .    .    336  .    .    515  177  111  
  Initial                  450  | .    .    67   216  179  .    .    .    .    450  341  147  .    .    .    .    .    .    177  41   
  Average                  281  | .    93   350  240  452  .    .    .    .    529  278  51   .    .    117  .    .    98   137  38   
Influence Increases        7725 | 10   325  984  644  1669 85   197  .    509  1481 .    119  45   .    450  445  .    620  12   130  
  Destroy 0b10 Robot/C     4080 | .    180  580  420  700  60   140  .    400  500  .    80   40   .    320  420  .    200  .    40   
  Destroy 0b10 Robot/NC    445  | 10   25   80   45   120  25   5    .    15   40   .    20   5    .    15   5    .    30   .    5    
  Destroy Leader           904  | .    46   190  128  200  .    30   .    40   122  .    14   .    .    72   20   .    32   .    10   
  Allied During Kill       46   | .    .    .    .    .    .    22   .    24   .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          36   | .    14   8    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          1050 | .    30   75   30   480  .    .    .    .    180  .    .    .    .    15   .    .    225  .    15   
  Destroy Structure        474  | .    30   36   7    169  .    .    .    .    69   .    5    .    .    28   .    .    118  12   .    
  Advance Influence        450  | .    .    .    .    .    .    .    .    .    450  .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          30   | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Lose Combat Pursuer      210  | .    .    .    .    .    .    .    .    30   120  .    .    .    .    .    .    .    .    .    60   
Influence Decreases        7614 | 10   165  631  761  777  976  302  292  509  506  764  330  45   .    146  749  .    113  460  78   
  Entered New Map          2613 | .    .    93   297  217  478  76   292  .    .    634  64   .    .    .    114  .    .    330  18   
  Time Decay               4611 | 10   165  538  464  550  498  206  .    439  326  130  266  45   .    146  575  .    113  80   60   
  Search Patrol Dispatched 150  | .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    
  Lost Part                160  | .    .    .    .    10   .    .    .    10   30   .    .    .    .    .    60   .    .    50   .    
  Lost Ally                80   | .    .    .    .    .    .    20   .    60   .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    1    1    1    15   .    .    .    1    7    .    1    .    .    4    .    .    1    .    1    
  Investigation            2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    4    .    .    .    .    1    .    1    .    .    1    .    .    1    .    .    
  Reinforcement            13   | .    1    1    .    8    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Assault                  3    | .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    1    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Distress Signals           11   | .   .   3   2   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              278  | .   14  40  29  49  6   6   .   24  32  .   3   6   .   17  23  .   10  6   13  
  Peak Tracking Total      8    | .   5   6   7   8   3   3   .   5   7   .   3   4   .   5   8   .   5   4   6   
  Tactical Retreats        8    | .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Traps Triggered            12   | .   .   2   1   1   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   
  Indirectly               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Machines Disabled          76   | .   2   5   2   32  3   .   .   1   12  .   .   .   .   1   2   .   15  .   1   
  Max in Single Turn       13   | .   2   2   1   13  1   .   .   1   4   .   .   .   .   1   1   .   5   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Machines Accessed          9    | .   1   3   1   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   
  Terminals                5    | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   2   4   1   .   .   .   20  .   .   .   4   .   .   .   1   .   .   .   .   
  Successful               27   | .   1   3   1   .   .   .   20  .   .   .   1   .   .   .   1   .   .   .   .   
  Failed                   5    | .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   .   .   1   .   .   .   20  .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Total Allies               5    | .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   3   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      58   | .   .   .   .   .   48  48  16  58  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   16  16  16  29  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   .   13  .   34  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             650  | .   .   .   .   .   .   167 .   483 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac Upp Upp Fac Was Fac 
Active Infowar (turns)     33   | 22  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Sensors                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Terrain                  30   | 22  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   2   .   .   1   .   .   .   3   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Fac  Was  Fac  
Turns Passed               14414 | 67   408  1534 1174 1581 1326 420  99   1464 727  268  686  696  66   535  2376 88   606  160  133  
Spaces Moved               8021  | 47   284  1098 735  972  938  262  77   928  354  166  411  412  43   248  540  12   237  128  129  
  Core                     355   | 1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    247  12   27   51   9    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    .    
  Wheels                   7534  | 46   284  1098 727  972  938  262  77   928  354  166  411  412  43   248  197  .    210  77   84   
  Hover                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   100  100  110  110  130  130  130  130  125  110  155  155  155  155  155  800  130  50   40   
  Average Speed            149   | 98   100  107  131  127  130  130  130  130  128  134  155  155  155  155  404  800  206  97   71   
  Slowest Speed            900   | 100  100  130  650  140  130  130  130  130  140  155  155  155  155  155  900  800  800  130  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 4    72   94   64   32   96   42   70   98   13   90   13   67   11   11   65   3    10   88   4    
  Regions Visited          19
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    .    .    1    1    .    1    1    1    .    .    .    
Scrap Searched             13    | .    .    .    .    .    7    1    .    4    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 22    | .    .    .    .    8    .    .    .    .    .    .    2    .    .    .    .    .    .    12   .    
Terrain Destroyed          539   | .    33   33   7    174  25   29   .    22   85   .    5    10   .    12   30   .    60   14   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               283   | .    .    1    7    88   25   29   .    22   34   .    5    10   .    12   30   .    6    14   .    
  AOE                      256   | .    33   32   .    86   .    .    .    .    51   .    .    .    .    .    .    .    54   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Fac  Was  Fac  
Total                      9279 | 57   353  1293 830  1131 996  306  76   1097 466  194  438  436  42   314  634  11   307  140  158  
  Wait                     283  | .    29   60   15   26   6    3    .    63   23   .    3    3    .    3    6    .    26   .    17   
  Move                     8004 | 46   283  1097 734  971  937  261  76   927  354  165  410  411  42   247  539  11   237  127  129  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  10   | 1    .    .    2    4    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    
  Fast Attach              68   | 6    3    10   6    9    4    1    .    2    1    7    1    .    .    .    7    .    1    5    5    
  Attach                   2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Detach                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     20   | .    .    6    3    7    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
  Drop                     63   | .    2    14   10   16   1    1    .    1    5    4    2    .    .    .    6    .    .    .    1    
  Fire                     500  | 4    28   74   47   79   19   14   .    35   62   6    9    14   .    34   42   .    19   8    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Rewire                   43   | .    .    .    .    .    13   .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            268  | .    8    32   12   17   16   26   .    39   17   11   12   8    .    30   33   .    7    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x3)
    13 | -11/Scrapyard      | Discovered new exit (range 17)
    68 | -11/Scrapyard      | Entered Materials
    68 | -10/Materials      | Discovered new exit (range 15)
   248 | -10/Materials      | Discovered new exit (range 17)
   316 | -10/Materials      | Build established: Gunner
   368 | -10/Materials      | Discovered new exit (range 17)
   452 | -10/Materials      | Discovered new exit (range 16)
   476 | -10/Materials      | Entered another Materials area
   478 | -9/Materials       | Reached level 2
   531 | -9/Materials       | Reached level 3
   588 | -9/Materials       | Discovered new exit (range 13)
   792 | -9/Materials       | Upgraded with Utility slot (x1)
   831 | -9/Materials       | Reached level 4
   844 | -9/Materials       | Discovered new exit (range 8)
   855 | -9/Materials       | Destroyed 7 combat bots
  1058 | -9/Materials       | Discovered new exit (range 13)
  1334 | -9/Materials       | Reached level 5
  1348 | -9/Materials       | Upgraded with Utility slot (x1)
  1421 | -9/Materials       | Discovered new exit (range 15)
  1607 | -9/Materials       | Discovered new exit (range 3)
  2010 | -9/Materials       | Entered another Materials area
  2012 | -8/Materials       | Reached level 6
  2191 | -8/Materials       | Discovered new exit (range 8)
  2414 | -8/Materials       | Reached level 7
  2893 | -8/Materials       | Reached level 8
  2959 | -8/Materials       | Destroyed 8 combat bots
  3166 | -8/Materials       | Discovered new exit (range 16)
  3184 | -8/Materials       | Entered Factory
  3186 | -7/Factory         | Reached level 9
  3279 | -7/Factory         | Build established: Scavenger-Gunner
  3667 | -7/Factory         | Core integrity fell below 50%
  3734 | -7/Factory         | Reached level 10
  3751 | -7/Factory         | Build established: Gunner
  3911 | -7/Factory         | Discovered new exit (range 4)
  4189 | -7/Factory         | Reached level 11
  4193 | -7/Factory         | Upgraded with Utility slot (x1)
  4283 | -7/Factory         | Cargo convoy interrupted
  4286 | -7/Factory         | Reached level 12
  4331 | -7/Factory         | Destroyed 9 combat bots
  4398 | -7/Factory         | Reached level 13
  4450 | -7/Factory         | Found PL-3XN's Ring of Power
  4453 | -7/Factory         | Core integrity fell below 20%
  4619 | -7/Factory         | Reached level 14
  4765 | -7/Factory         | Entered Lower Caves
  4837 | -7/Lower Caves     | Learned Factory security intel
  4993 | -7/Lower Caves     | Build established: Scavenger-Gunner
  5000 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5788 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6020 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6078 | -7/Lower Caves     | Discovered new exit (range 7)
  6091 | -7/Lower Caves     | Entered another Lower Caves area
  6091 | -7/Lower Caves     | Accompanied by 3 allies
  6111 | -7/Lower Caves     | Reached level 15
  6484 | -7/Lower Caves     | Discovered new exit (range 16)
  6511 | -7/Lower Caves     | Entered Data Miner
  6511 | -7/Data Miner      | Accompanied by 1 ally
  6511 | -7/Data Miner      | Discovered new exit (range 6)
  6535 | -7/Data Miner      | Met Data Miner
  6582 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6610 | -7/Data Miner      | Entered Proximity Caves
  6610 | -6/Proximity Caves | Accompanied by 1 ally
  6612 | -6/Proximity Caves | Reached level 16
  6639 | -6/Proximity Caves | Build established: Gunner
  6770 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  6771 | -6/Proximity Caves | Spotter reported a threat
  6824 | -6/Proximity Caves | Spotter reported a threat
  6934 | -6/Proximity Caves | Spotter reported a threat
  6997 | -6/Proximity Caves | Spotted B-75 Beast
  7013 | -6/Proximity Caves | Reached level 17
  7013 | -6/Proximity Caves | Destroyed B-75 Beast
  7057 | -6/Proximity Caves | Build established: Tank
  7217 | -6/Proximity Caves | Discovered new exit (range 12)
  7511 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7738 | -6/Proximity Caves | Learned Factory stockpile data
  8074 | -6/Proximity Caves | Entered Factory
  8075 | -6/Factory         | Identified exit to Factory
  8076 | -6/Factory         | Reached level 18
  8240 | -6/Factory         | Incoming investigation squad redirected
  8386 | -6/Factory         | Garrison activated, responded to threat
  8424 | -6/Factory         | Search patrols dispatched
  8440 | -6/Factory         | Core integrity fell below 50%
  8504 | -6/Factory         | Destroyed 9 combat bots
  8687 | -6/Factory         | Reached level 19
  8801 | -6/Factory         | Sucked down chute
  8801 | -6/Factory         | Entered Waste
  8801 | -6/Waste           | The area was eerily silent
  8868 | -6/Waste           | Build established: Scavenger-Gunner
  8871 | -6/Waste           | Found Prototype Processor
  8871 | -6/Waste           | Identified Exp. Signal Interpreter
  8931 | -6/Waste           | Discovered new exit (range 13)
  9069 | -6/Waste           | Entered Factory
  9264 | -6/Factory         | Build established: Tank
  9736 | -6/Factory         | Discovered new exit (range 9)
  9755 | -6/Factory         | Entered Lower Caves
  9898 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10312 | -6/Lower Caves     | Learned Factory terminal intel
 10332 | -6/Lower Caves     | Learned Factory emergency access door positions
 10369 | -6/Lower Caves     | Learned Factory stockpile data
 10382 | -6/Lower Caves     | Ambushed by wild Derelicts
 10437 | -6/Lower Caves     | Discovered new exit (range 3)
 10451 | -6/Lower Caves     | Entered another Lower Caves area
 10490 | -6/Lower Caves     | Discovered exit to Factory (range 18)
 10517 | -6/Lower Caves     | Entered Factory
 10518 | -5/Factory         | Core integrity fell below 50%
 10519 | -5/Factory         | Reached level 20
 10520 | -5/Factory         | Loaded intel: 26 terminal locations
 10804 | -5/Factory         | Garrison activated, responded to threat
 10811 | -5/Factory         | Reached level 21
 11035 | -5/Factory         | Discovered new exit (range 11)
 11052 | -5/Factory         | Entered Upper Caves
 11063 | -5/Upper Caves     | Spotted B-75 Beast
 11079 | -5/Upper Caves     | Destroyed B-75 Beast
 11415 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 11439 | -5/Upper Caves     | Core integrity fell below 20%
 11456 | -5/Upper Caves     | Reached level 22
 11478 | -5/Upper Caves     | Lost 4 parts (1n3u)
 11480 | -5/Upper Caves     | Destroyed 12 combat bots
 11605 | -5/Upper Caves     | Learned location of Warlord (-5)
 11723 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12722 | -5/Upper Caves     | Build established: Gunner
 13272 | -5/Upper Caves     | Discovered new exit (range 6)
 13428 | -5/Upper Caves     | Entered another Upper Caves area
 13444 | -5/Upper Caves     | Discovered new exit (range 9)
 13452 | -5/Upper Caves     | Learned Factory terminal intel
 13516 | -5/Upper Caves     | Entered Factory
 13517 | -4/Factory         | Loaded intel: 28 terminal locations
 13517 | -4/Factory         | Core integrity fell below 50%
 13518 | -4/Factory         | Reached level 23
 13866 | -4/Factory         | Spotted B-86 Titan
 13892 | -4/Factory         | Destroyed B-86 Titan
 13943 | -4/Factory         | Core integrity fell below 20%
 14064 | -4/Factory         | Reached level 24
 14122 | -4/Factory         | Sucked down chute
 14122 | -4/Factory         | Entered Waste
 14137 | -4/Waste           | EMP discharged
 14145 | -4/Waste           | Spotted C-40 Crusher
 14158 | -4/Waste           | Spotted C-40 Crusher
 14192 | -4/Waste           | Destroyed C-40 Crusher
 14215 | -4/Waste           | Spotted C-40 Crusher
 14231 | -4/Waste           | Crushed by falling debris
 14231 | -4/Waste           | Spotted C-40 Crusher
 14237 | -4/Waste           | EMP discharged
 14237 | -4/Waste           | System corruption reached 10%
 14238 | -4/Waste           | Spotted C-40 Crusher
 14245 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14248 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14252 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 14255 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 14257 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 14259 | -4/Waste           | Spotted C-40 Crusher
 14273 | -4/Waste           | Discovered new exit (range 18)
 14282 | -4/Waste           | Entered Factory
 14288 | -4/Factory         | Lost 5 parts (1p1n3w)
 14415 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14321_ Dropped Linear Gravjet.
14326_ Acquired Wheel.
14344_ QCDKQF&P|N1TZIIOUZIUMA7L
14347_ R-10 Processor collects Linear Gravjet.
14348_ W-44 Eye sends out distress signal.
14352_ Critical hit (Burn: +50).
14356_ K-01 Serf cleans the Nuclear Reactor.
14360_ Z<TTKA,XQAY:,Q,NLJUPIQQV0P4
14375_ M=JUE|U>LDAZNR DL0I5388
14384_ K-01 Serf cleans the Fusion Modulator.
14390_ &:DCD8V8>K K6>0A31VIQY
14404_ TF Node disabled.
14404_ Unknown Device tumbles out of TF Node.
14404_ Adv. Signal Interpreter tumbles out of TF Node.
14406_ S-27 Virus destroyed.
14406_ Switching to secondary target: S-27 Virus.
14406_ S-27 Virus destroyed.
14409_ Acquired 35 matter.
14412_ Acquired Unknown Device.
14412_ Identified Adv. Sensor Array.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????#####????????????????????? |
| ????????????????????????# sp#################????? |
| ????????????????????????#@s!%=              +????? |
| ????????????????????????#   ######          #????? |
| ????????????????????????#####????#* """  !! #????? |
| ?????????????????????????????????#  """  !! #????? |
| ?????????????????????????????????#  """  !  #????? |
| ?????????????????????????????????#          #????? |
| ?????????????????????????????????#          +????? |
| ?????????????????????????????????# ######## #????? |
| ?????????????????????????????????# #??????# ##+#?? |
| ?????????????????????????????????# ########    #?? |
| ?????????????????????????????????# #      #    #?? |
| ?????????????????????????????????# # !    #    ### |
| ?????????????????????????????????# #      +        |
| ?????????????????????????????????# #  """ # #####  |
| ?????????????????????????????????# #  """ # #???#  |
| ?????????????????????????????????# #  """ # #???#  |
| ???????????????????????????## #### ##+##### #???## |
| ???????????????????????????#          #???# #????? |
| ???????????????????????????#                T????? |
| ??????????????????????+                      #???? |
| ??????????????????????#                     ##???? |
| ??????????????????????#   ]]                #????? |
| ??????????????????????#   *]                #????? |
| ??????????????????????#          ########## #????? |
| ??????????????????????#          ??????????+#????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                19
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Evasion (%)                57
Targeting Accuracy         11
Kinecelleration            30

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
        Imp. Heavy Machine Gun | -7/Data Miner | Free
            Arm. Medium Treads | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
      Hvy. Shock Bomb Launcher | -7/Data Miner | Free
                   Force Field | -7/Data Miner | Free
                   Tesla Rifle | -7/Data Miner | Free
           Adv. Thermal Shield | -7/Data Miner | Free
      Adv. Hardlight Generator | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
    P-60 Hacker | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Fac  Upp  Upp  Fac  Was  Fac  
Levels Raised              23    | .    .    4    3    6    .    1    .    2    2    .    .    .    .    2    1    .    2    .    .    
  XP Earned                38157 | 3000 1320 5647 4427 8452 556  860  316  2995 2835 67   148  236  170  2629 1156 170  2921 97   155  
  XP Spent                 37475 | 2950 .    6010 4375 8800 .    1815 .    3025 2900 .    .    .    .    3060 1515 .    3025 .    .    
Upgrades                   98    | 6    .    23   13   24   .    11   .    7    4    .    .    .    .    4    3    .    3    .    .    
  Utility Slot             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Weapon Slot              3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           51    | .    .    12   7    20   .    1    .    5    .    .    .    .    .    2    3    .    1    .    .    
  Heat Dissipation         10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       2     | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              3     | 1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          10    | .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    .    2    .    .    
  KI Resistance %          4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | 1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2691  | .    107  280  129  474  116  128  .    290  235  .    83   91   .    372  249  .    66   71   .    
  Integrity Restored       5800  | .    179  688  208  363  348  579  .    870  360  261  249  171  .    648  720  .    156  .    .    
    Core                   5800  | .    179  688  208  363  348  579  .    870  360  261  249  171  .    648  720  .    156  .    .    
Protomatter Decayed        743   | .    47   42   59   213  .    .    .    34   80   90   .    34   .    77   67   .    .    .    .    

 Game 
------
Seed              SupersonicThermalBroadsword
  Manual?         0
Play Time         02:06:21
  Cumulative      85.7 hours
  Start           2025.05.23 @ 15:39:46
  End             2025.05.23 @ 17:46:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          41
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed982f26-c1e4-47b1-9254-8c9bbb35306f