Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 12:14:34

Player: Quilark

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (449)      449
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2219

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             490/550
Matter                     300/300
Energy                     129/240
System Corruption          0%
Temperature                Danger (454)
Movement                   Hovering (56)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
>          --- PROPULSION (3) ---
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (4) ------
     Small Storage Unit
           Weight Redist. System
           Recoil Stabilizer
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (8) ----
           Nuclear Core
    Medium Matter Pod (100)
           Salvage Targeting Computer
  Advanced Beam Cannon
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
           Salvage Targeting Computer
           Recoil Stabilizer
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Nuclear Core
    Medium Matter Pod
           Salvage Targeting Computer
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 5   7   6   7   
  Power                    3    | 1   .   1   1   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   3   1   
    Treads                 4    | 2   1   1   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   .   2   1   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   3   2   4   
    Device                 5    | .   2   .   3   
    Storage                3    | .   1   1   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   3   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          4    | .   3   .   1   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 7    | .   2   3   2   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   1   1   .   
  Utility                  3    | .   1   1   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   1   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   90  76  62  
  Engine                   8    | .   14  7   .   
  Treads                   14   | .   22  12  .   
  Hover                    5    | .   .   6   15  
  Device                   9    | .   10  6   9   
  Storage                  13   | .   14  16  9   
  Processor                3    | .   .   5   7   
  Energy Cannon            18   | .   16  22  15  
  Ballistic Gun            5    | .   10  .   .   
Peak Build Rating          23   | 5   12  16  23  
  Average Rating           11   | 4   8   13  16  
  On Entrance              7    | .   5   12  14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 8   20  22  22  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  2    | .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         7    | 5   8   8   8   
  Most Carried             8    | 5   8   8   6   
  Average Carried          5    | 2   6   5   4   
  Final Capacity           8    | 5   8   8   8   
  Final Carried            8    | 5   8   3   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           517  | 218 190 47  62  
  Remotely                 .    | .   .   .   .   
Salvage Created            504  | .   256 130 118 
  Parts                    54   | .   37  11  6   
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   13  5   2   
  Melee                    7    | .   6   1   .   
  Guns                     3    | .   3   .   .   
  Cannons                  10   | .   4   4   2   
Classes Destroyed          7    | .   5   1   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   .   .   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  14   | .   9   3   2   
  Grunt                    5    | .   4   1   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           6    | .   6   2   2   
  Combat Bots Only         5    | .   5   2   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        217  | .   116 81  20  
  Missed                   48   | .   29  16  3   
Damage Taken               1414 | .   697 527 190 
  Core                     275  | .   155 60  60  
  Absorbed by Shields      285  | .   208 77  .   
  Regen/Repaired (Parts)   121  | .   121 .   .   
Core Remaining (%)         74   | 100 38  85  .   
Volleys Fired              59   | .   25  18  16  
  Largest                  2    | .   2   2   2   
  Hottest                  136  | .   136 136 136 
Shots Fired                108  | .   50  31  27  
  Gun                      24   | .   24  .   .   
  Cannon                   84   | .   26  31  27  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  24   | .   24  .   .   
  Thermal                  84   | .   26  31  27  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         5    | .   5   5   4   
  Robot Miss Streak        6    | .   4   5   6   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           51   | .   26  13  12  
  Core Hits                24   | .   16  4   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1072 | .   488 327 257 
  Guns                     170  | .   170 .   .   
  Cannons                  818  | .   283 289 246 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  84   | .   35  38  11  
  Kinetic                  170  | .   170 .   .   
  Thermal                  818  | .   283 289 246 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   .   .   
  Average Corruption       1    | .   1   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            9    | .   .   2   7   
  Projectiles              9    | .   .   2   7   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   5   
  Shots                    .    | .   .   .   .   
  Rammed                   37   | .   18  17  2   
Targets Rammed             44   | .   24  18  2   
  Kicked                   .    | .   .   .   .   
  Crushed                  7    | .   6   1   .   
Highest Temperature        454  | .   201 210 454 
  Average Temperature      83   | .   50  82  138 
  Received Heat Transfer   397  | .   241 66  90  
  Effects                  6    | .   .   3   3   
    Shutdowns              1    | .   .   .   1   
    Energy Bleed           2    | .   .   .   2   
    Interference           3    | .   .   3   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             5    | .   .   3   2   
  Heat Transferred         1554 | .   592 518 444 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             318  | .   318 236 218 
  Initial                  99   | .   .   83  99  
  Average                  128  | .   125 155 130 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         81   | 100 83  66  93  
  Level 1                  18   | .   16  33  6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   2   1   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   2   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   22  13  10  
  Peak Tracking Total      6    | .   6   6   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   3   1   2   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                19   | .   12  4   3   
  Successful               12   | .   7   2   3   
  Failed                   7    | .   5   2   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   9   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   3   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             6    | .   4   2   .   
  Record                   2    | .   1   1   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   3   .   2   
  Scan Component           3    | .   2   .   1   
  Repair                   2    | .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   1   .   
  Full Trace Events        3    | .   2   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   .   1   
  Time                     70   | .   26  .   44  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1348 | 70  600 390 288 
Spaces Moved               719  | 41  274 198 206 
  Core                     6    | 6   .   .   .   
  Treads                   443  | 35  274 134 .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    270  | .   .   64  206 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 116 56  
  Average Speed            136  | 143 160 154 87  
  Slowest Speed            180  | 160 160 180 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 3   46  32  11  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      950  | 50  373 242 285 
  Wait                     74   | .   26  .   48  
  Move                     716  | 40  273 197 206 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 5   9   .   1   
  Fast Attach              16   | 5   5   1   5   
  Attach                   9    | .   2   5   2   
  Detach                   8    | .   2   1   5   
  Swap                     .    | .   .   .   .   
  Drop                     9    | .   7   2   .   
  Fire                     59   | .   25  18  16  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   2   2   
  Kick                     .    | .   .   .   .   
  Crush                    40   | .   24  16  .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Core integrity fell below 50%
  450 | -10/Materials | Repaired Lgt. Treads
  578 | -10/Materials | Discovered new exit (range 8)
  671 | -10/Materials | Entered another Materials area
  671 | -9/Materials  | Evolved 2 slots: Utility x2
  834 | -9/Materials  | Discovered new exit (range 9)
  951 | -9/Materials  | Lost 3 parts (1p1n1u)
 1045 | -9/Materials  | Discovered new exit (range 10)
 1061 | -9/Materials  | Entered another Materials area
 1061 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1132 | -8/Materials  | Repaired Broken Imp. Hover Unit
 1349 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01302_ Discarded Salvage Targeting Computer.
01303_ Acquired Weight Redist. System.
01306_ Acquired 10 matter.
01321_ K-01 Serf collects debris.
01323_ S-10 Pest destroyed.
01324_ K-01 Serf collects debris. <x2>
01328_ S-10 Pest destroyed.
01331_ Imp. Sensor Array destroyed.
01331_ K-01 Serf collects debris.
01331_ S-10 Pest destroyed.
01335_ Overheating: Energy bleed (-38).
01335_ K-01 Serf collects debris.
01338_ Overheating: Energy bleed (-20).
01338_ Adv. Beam Cannon destroyed.
01338_ Critical hit (Burn: +37).
01338_ K-01 Serf collects debris.
01340_ Critical hit (Burn: +37).
01342_ K-01 Serf collects debris.
01345_ Power failure, Nuclear Core shutdown.
01346_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????#   #      #???? |
| ????????????????????????????#######   ########???? |
| ????????????????????????????#    #     #?????????? |
| ????????????????????????????#    #     #?????????? |
| ????????????????????????????#    #     #?????????? |
| ????????????????????????????#    #     #?????????? |
| ???????????????????##########    #     #?????????? |
| ???????????????????#     ] ##    ##   ##?????????? |
| ???????????????????#  ""   ##    ##   #??????????? |
| ???????????????????# "G    ##    ##   #??????????? |
| ???????????????????#  ""   ####+###   #??????????? |
| ???????????????????#       #          #??????????? |
| ???????????????????#  """  +          #??????????? |
| ???????????????????# """"" #          #??????????? |
| ???????????????????# """"" # ##########??????????? |
| ???????????????????# """"" # #???????????????????? |
| ???????????????????#  """  # #???????????????????? |
| ???????????????????#      !# #???????????????????? |
| ???????????????????######### #???????????????????? |
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| ?????????????????????#![  u   #??????????????????? |
| ??????????#######+#??#[%!@    #??????????????????? |
| ???????              #![      #??????????????????? |
| ???????          %  gg%[   ***#??????????????????? |
| ???????          *  g#=    * *#??????????????????? |
| ??????????+#########?#     * *#??????????????????? |
| ?????????????????????#        #??????????????????? |
| ?????????????????????#    k   #??????????????????? |
| ?????????????????????##########??????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                53
Recoil Reduction           4
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpMatterCloak
  Manual?         0
Play Time         00:16:54
  Cumulative      3.9 hours
  Start           2024.11.03 @ 11:58:09
  End             2024.11.03 @ 12:14:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           13
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          56x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04b15891-b3e5-4668-ab19-8a080d024dd5