Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.07 @ 15:00:37 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (483) 2415 Value Destroyed (23256) 23256 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (9442) 9442 TOTAL SCORE: 45273 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4082 Follower Combat Kills 1281 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Win 3000 Friendly Fire -75 Cogmind --------- Core Integrity 1183/1600 Matter 300/300 Energy 425/440 System Corruption 7% Temperature Cool (10) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Improved Salvage Targeting Computer Experimental Core Analyzer Armor Integrity Analyzer Advanced Thermal Shield Improved Hacking Suite System Mapper Improved System Guard Improved System Guard > --- WEAPON (5) ------- Heavy Laser Phase Gun Dispersion Rifle Railgun Railgun > --- INVENTORY (20) --- Particle Reactor Particle Reactor Improved Heavy Siege Treads Centrium Wheel Advanced Energy Well (500) Seismic Detector Phase Armor Experimental Focal Shield AEGIS Remote Shield Improved Potential Cannon Heavy Gauss Cannon Heavy Shock Bomb Launcher Fusion Bomb Launcher Core Stripper Vortex Lance (6) Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Shield Leg Biometal Leg Biometal Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Quantum Capacitor Graphene Brace System Mapper > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun Enhanced Nova Cannon Hypervelocity Railgun > --- INVENTORY -------- Quantum Reactor Improved Thunder Leg Centrium Leg Heavy Shield Leg Advanced Energy Well Seismic Detector Phase Armor Experimental Focal Shield AEGIS Remote Shield HERF Cannon Enhanced Nova Cannon Improved Potential Cannon Heavy Shock Bomb Launcher Fusion Bomb Launcher Core Stripper Vortex Lance [Rating: 201] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware System Mapper Protection Light Regenerative Plating Artifact Phase Armor Weapon Railgun Energy Gun Thermic Laser Energy Cannon Beam Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . . . . . . . . . . . 1 . 2 Utility 10 | . . 1 1 2 . 1 . . . . 1 . . . . 2 1 . 1 . . Weapon 3 | . . . 1 . . . . . . . 1 . . . . . 1 . . . . Parts Attached 355 | 7 6 14 37 20 6 24 2 22 3 3 36 1 4 18 4 9 22 16 19 35 47 Power 43 | 1 1 2 5 1 1 4 . 4 . . 4 1 1 2 . . . . 4 6 6 Engine 11 | 1 1 1 4 1 . 2 . . . . 1 . . . . . . . . . . Core 9 | . . 1 1 . 1 . . 2 . . 2 1 . . . . . . . . 1 Reactor 23 | . . . . . . 2 . 2 . . 1 . 1 2 . . . . 4 6 5 Propulsion 76 | 2 2 3 9 4 . 3 . 5 1 1 7 . 1 3 1 2 6 1 5 8 12 Treads 3 | 2 . . . . . . . . . . 1 . . . . . . . . . . Leg 17 | . . . . . . . . . . . . . . . . . . . . 5 12 Wheel 53 | . 2 3 9 4 . 3 . 5 1 1 6 . 1 3 1 2 6 1 5 . . Hover 3 | . . . . . . . . . . . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 116 | 2 1 4 14 7 . 10 . 7 . 2 13 . . 9 2 1 8 6 3 14 13 Device 64 | 1 . 2 8 3 . 7 . 2 . . 7 . . 5 1 . 6 3 1 10 8 Storage 7 | 1 1 . . . . . . 1 . 1 1 . . . . . 1 1 . . . Processor 19 | . . . 1 2 . 1 . . . 1 3 . . 2 1 . 1 . . 3 4 Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Protection 23 | . . 2 5 2 . 2 . 4 . . 2 . . 2 . 1 . 1 2 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon 120 | 2 2 5 9 8 5 7 2 6 2 . 12 . 2 4 1 6 8 9 7 7 16 Energy Gun 56 | 1 . . 2 2 3 4 2 6 1 . 3 . 1 . 1 5 3 5 3 4 10 Energy Cannon 15 | . 2 3 1 . . . . . 1 . 1 . . 1 . 1 . 2 . 2 1 Ballistic Gun 29 | 1 . . 3 3 1 1 . . . . 5 . . 1 . . 4 2 4 1 3 Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 1 1 1 1 . . . . 2 . . 1 . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 6 | . . 1 1 2 . . . . . . 1 . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 2 3 4 2 . 2 . . 4 . . 6 1 2 5 10 1 4 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . 8 Parts Lost 139 | . . 8 11 3 1 5 . 16 . . 6 . 5 4 . 2 12 1 16 16 33 Power 13 | . . 1 2 . . . . 2 . . . . 1 . . . . . 1 3 3 Propulsion 42 | . . 2 4 . . 2 . 5 . . 3 . 1 3 . 1 5 . 4 2 10 Utility 38 | . . 2 4 2 1 2 . 7 . . . . . 1 . 1 1 . 2 6 9 Weapon 46 | . . 3 1 1 . 1 . 2 . . 3 . 3 . . . 6 1 9 5 11 Highest Loss Streak 13 | . . 3 4 2 1 2 . 8 . . 2 . 3 2 . 1 4 1 13 5 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . Average Backups 17 | 4 8 15 18 19 19 18 19 18 4 2 12 20 17 18 19 19 18 18 18 12 14 Power 1 | . 1 . . 1 1 1 2 1 . . 1 2 1 2 2 2 2 1 1 . 1 Propulsion 2 | 2 4 4 3 2 2 2 1 1 . . 3 4 3 2 1 1 2 1 1 2 1 Utility 5 | . 1 5 7 7 7 6 6 6 1 1 . 2 2 4 8 6 6 6 5 3 5 Weapon 7 | . 2 4 6 9 9 8 10 8 1 . 6 12 10 9 8 10 8 9 10 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 81 | . 1 6 6 6 . 8 . 14 . . 7 . . 9 2 6 2 3 4 . 7 Power 9 | . . . 1 . . 1 . 1 . . 3 . . . . . . . . . 3 Propulsion 13 | . . 2 3 . . . . 2 . . 3 . . . . 1 . . . . 2 Utility 21 | . . 1 . 1 . 4 . 7 . . . . . 1 1 1 1 2 1 . 1 Weapon 38 | . 1 3 2 5 . 3 . 4 . . 1 . . 8 1 4 1 1 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 98 98 99 99 99 100 96 17 45 93 100 98 97 94 93 93 96 96 78 87 Engine 2 | . 14 10 8 7 1 3 . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . 5 13 11 1 4 6 7 8 8 5 5 4 5 8 7 7 Leg 1 | . . . . . . . . . . . . . . . . . . . . 6 19 Wheel 16 | . 15 32 25 23 23 19 20 19 . 6 16 17 16 17 17 14 13 14 16 4 . Device 17 | . 14 12 10 9 14 13 20 18 . . 17 17 17 20 16 21 25 26 22 16 16 Storage 5 | . 14 11 9 7 7 6 6 5 . 4 5 5 5 5 5 5 4 4 4 4 4 Processor 15 | . . . 8 19 23 20 20 19 13 19 14 11 11 11 22 21 19 17 13 15 18 Protection 4 | . . 9 7 7 . 5 . . . . 3 11 11 7 . 4 2 1 4 3 . Energy Gun 8 | . 10 . . . . 16 18 18 . 4 9 11 13 11 11 14 8 6 3 8 11 Energy Cannon 2 | . 6 21 6 . . . . . 1 4 1 . . 2 . 1 1 2 2 2 2 Ballistic Gun 8 | . 10 . 16 21 18 2 . . . . 9 11 5 5 10 4 12 14 14 1 2 Peak Build Rating 201 | 7 8 14 31 45 48 63 61 68 21 31 80 80 80 104 109 120 142 159 177 186 201 Average Rating 89 | 4 7 11 24 39 44 57 60 61 12 25 67 80 75 88 103 113 133 144 164 146 178 On Entrance 67 | . 7 8 14 31 44 48 60 61 10 10 31 80 80 76 103 102 114 133 149 131 186 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 11 50 55 64 71 67 87 81 89 22 36 108 104 105 137 135 130 142 138 146 130 136 Greatest Support 174 | 40 40 48 42 36 36 36 34 36 10 20 48 42 42 42 42 36 30 30 56 113 174 Greatest Overweight (x) 7 | . 1 1 5 2 1 3 2 4 7 3 4 2 2 7 3 5 6 4 3 6 . Average Overweight (x) 1 | . . . 1 1 1 1 2 1 . 1 1 2 2 2 2 3 4 3 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 19 5 8 16 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 16 20 20 20 20 20 20 20 5 5 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 8 15 18 19 19 19 19 19 4 2 12 20 17 18 19 19 19 19 19 14 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 16 19 20 20 20 20 20 5 5 1 20 20 18 20 20 20 20 20 10 20 19 Class Distribution -------------------- 51% | Scavenger-Gunner 20% | Gunner 14% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Matter Collected 13301 | 222 132 170 1613 1153 287 919 489 508 14 170 937 80 129 265 236 709 1376 1176 1232 544 940 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25889 | 24 293 1018 1920 1326 315 1828 881 1908 39 153 2679 247 559 51 414 1241 2871 1614 2522 1313 2673 Parts 1070 | 4 20 39 92 57 16 64 1 59 1 2 83 7 22 1 18 57 140 83 115 67 122 Haulers Intercepted 21 | . . 2 4 4 2 2 . 1 . . 3 . . . . 1 . 1 1 . . Recyclers Shooed 14 | . . 1 2 3 . 3 . 2 . . . . . . . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . 6 10 . 5 . . . . . . Prevented 23 | . . . . . . . . . . . . . 12 . 11 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 359 | . 10 21 32 20 4 20 5 25 . . 23 4 12 2 5 15 42 19 42 17 41 Melee 12 | . . . . . . . . . . . . . . . . . . . . 2 10 Guns 211 | . 5 . 16 13 4 13 . 20 . . 16 3 8 2 3 12 33 19 25 7 12 Cannons 54 | . 5 17 10 . . . . . . . . . . . . . . . 9 6 7 AOE 48 | . . 2 3 6 . 4 5 . . . 4 . 1 . . . 6 . 7 . 10 Classes Destroyed 22 | 1 3 4 4 2 . 2 1 3 . . . . . . . . . 1 . 1 . Worker 32 | . . 3 4 4 . 2 . 1 . . 5 . . . . 2 4 2 3 1 1 Builder 8 | . . . 1 . . . . 1 . . . . . . . . 3 1 1 . 1 Tunneler 10 | 2 . . 1 . . 1 . 2 . . 1 . . . . 3 . . . . . Hauler 21 | . . 2 4 4 2 2 . 1 . . 3 . . . . 1 . 1 1 . . Recycler 23 | . . 1 3 5 . 3 . 2 . . 6 . . . . 1 . . 1 . 1 Mechanic 4 | . . . 1 . . . . 1 . . . . . . . 1 . . . 1 . Operator 8 | . . . . 2 1 . . . . . . . . . . . 1 . 1 1 2 Watcher 17 | . 2 2 2 . . 2 . . . . 1 . . . . 2 2 1 2 . 1 Swarmer 54 | . 6 8 3 8 . . . 1 . . . 1 5 1 . 3 5 . 9 . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 134 | . 4 8 20 6 2 8 . 7 . . 10 1 5 1 3 1 12 11 11 6 18 Brawler 5 | . . . . . . . . 4 . . . . . . . . 1 . . . . Duelist 6 | . . . 1 . . . . 2 . . . . . . 1 . . . 1 1 . Protector 1 | . . . . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . Sentry 33 | . . 5 7 . 2 2 . 2 . . 1 1 . . 1 2 4 . 3 . 3 Specialist 5 | . . . . . . 2 . . . . . . . . . . . . . 3 . Hunter 24 | . . . 1 1 . 3 . 4 . . 3 1 2 . . . 2 2 2 1 2 Programmer 87 | . . . . 5 . 4 . 3 . . 9 . . . . 9 17 6 15 5 14 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . Behemoth 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 . . Compactor 5 | . . . . . . . 5 . . . . . . . . . . . . . . Decomposer 7 | . . . . . . . . . 2 3 . . . . 2 . . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 9 | 2 5 6 6 8 2 5 4 7 . . 9 3 5 2 3 7 9 7 8 6 8 Combat Bots Only 9 | . 5 6 4 8 2 5 4 6 . . 4 3 5 2 3 5 9 6 6 6 7 Max Kills in Single Turn 5 | 1 1 2 2 2 1 2 1 2 1 1 5 1 2 1 1 1 3 2 4 2 3 Gunslinging 1 | . . . . . . . . 1 . . . . 1 . . . 1 1 1 . . Exploded 3 | . . 2 2 2 . 2 1 . . . 2 . 1 . . . 3 . 3 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 2261 | . 44 90 139 68 66 156 2 349 9 . 93 7 54 17 33 45 264 45 272 142 366 Missed 707 | . 14 25 27 19 26 50 . 119 4 . 25 3 13 4 14 14 82 10 81 46 131 Hits 1554 | . 30 65 112 49 40 106 2 230 5 . 68 4 41 13 19 31 182 35 191 96 235 Melee 14 | . . . . . . . . 9 . . . . . . 2 . 2 . . 1 . Projectile 1540 | . 30 65 112 49 40 106 2 221 5 . 68 4 41 13 17 31 180 35 191 95 235 AOE 2 | . . . . . . 2 . . . . . . . . . . . . . . . Critical Strikes 87 | . . 2 8 4 . 2 . 10 . . 3 . . 2 1 3 15 3 8 6 20 Actively Blocked 37 | . . . . 1 . . . . . . . . . . . . . 3 7 6 20 Part Disruptions 9 | . . . . . . 1 . . . . 1 . . . . . 1 . 3 1 2 Damage Taken 26099 | . 287 788 1669 742 342 1748 108 3303 84 . 1128 81 688 261 223 509 2422 387 3460 2339 5530 Core 2761 | . 103 107 231 63 34 187 . 540 63 . 51 . 76 . 21 33 157 62 291 325 417 Absorbed by Shields 4753 | . . . . . . 192 . 257 . . 271 . . 109 195 181 1514 371 1524 139 . Redirected to Shielding 102 | . . . 55 47 . . . . . . . . . . . . . . . . . Ignored by Resistances 183 | . . . . . . . . 50 . . . . . . . . 82 . . . 51 Regen/Repaired (Parts) 1408 | . . . 46 150 . 243 74 33 . . . . . 109 . 170 35 . 210 338 . Core Remaining (%) 70 | 100 58 73 58 . 86 . . . . 7 . . . . 85 97 . 83 . 57 73 Volleys Fired 1042 | 4 29 59 111 55 11 68 31 63 8 23 69 6 17 21 16 46 86 50 106 54 109 Largest 5 | 2 2 2 3 3 3 3 1 3 1 1 4 4 4 2 4 4 5 5 5 4 5 Hottest 456 | 60 120 120 161 111 81 206 39 230 90 85 265 238 288 260 241 338 391 306 362 323 456 Shots Fired 2567 | 8 58 117 325 152 34 180 31 186 8 23 176 24 47 22 34 143 321 142 260 78 198 Gun 2030 | 8 40 . 210 146 34 176 . 186 1 23 171 24 42 21 31 129 300 119 207 39 123 Cannon 463 | . 18 116 111 . . . . . 7 . 2 . . . . 14 19 23 52 39 62 Launcher 74 | . . 1 4 6 . 4 31 . . . 3 . 5 1 3 . 2 . 1 . 13 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1089 | 4 20 . 243 144 33 29 . . . . 106 12 13 21 23 30 169 77 130 7 28 Thermal 1319 | 4 38 116 74 2 1 147 . 186 8 23 67 12 29 1 8 113 138 65 115 41 131 Explosive 60 | . . 1 4 6 . 4 31 . . . . . . . . . 2 . 1 . 11 Electromagnetic 73 | . . . 4 . . . . . . . 3 . 5 . 3 . . . . 30 28 Entropic 26 | . . . . . . . . . . . . . . . . . 12 . 14 . . Robot Hit Streak 53 | 6 7 15 12 15 11 20 17 23 9 4 30 11 23 33 27 28 53 42 29 17 12 Robot Miss Streak 6 | . 6 3 6 5 2 2 2 2 1 2 2 1 1 2 1 2 2 2 2 5 4 Penetration Max 2 | . . . . . 1 1 . . . . 2 . . 1 . 2 2 1 2 1 . Secondary Targets 51 | . 1 . 2 3 1 . . 6 . . 3 . 4 . . 2 12 2 10 . 5 Max Gunslinging Chain 2 | . 1 . 1 1 1 . . 1 . . 1 . 1 . . 1 1 1 2 . 1 Capacitor 91 | . . . . . . . . . . . . . . . . . . . 35 . 56 Shots Hit Robots 1832 | 6 30 75 209 100 29 149 16 143 7 15 151 17 37 15 27 90 241 96 182 49 148 Core Hits 872 | 3 17 32 77 47 8 64 16 59 3 7 79 6 18 5 15 42 113 47 93 31 90 Critical Kills 63 | . . 1 1 3 . 3 . 2 . . 11 2 . 1 . 2 8 13 10 5 1 Critical Parts Destroyed 88 | . . . 1 3 3 7 . 3 . . 23 . . 1 2 1 24 3 12 2 3 Critical Strikes 275 | . . 1 4 6 3 35 . 21 . . 44 3 9 2 4 16 52 16 25 13 21 Burn 100 | . . . . . . 25 . 16 . . 9 1 9 . 1 13 17 . 1 1 7 Meltdown 5 | . . 1 1 . . . . . . . . . . . . . . . 1 1 1 Destroy 139 | . . . 1 3 2 10 . 5 . . 32 2 . 2 3 3 30 16 21 6 3 Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Smash 8 | . . . 1 3 1 . . . . . 3 . . . . . . . . . . Detonate 7 | . . . . . . . . . . . . . . . . . 5 . 2 . . Sunder 11 | . . . . . . . . . . . . . . . . . . . . 2 9 Melee Attacks 118 | . . 1 16 23 12 11 . 11 . . 9 . . . . . 1 . . 6 28 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impact 64 | . . 1 16 23 12 3 . . . . 9 . . . . . . . . . . Slashing 19 | . . . . . . 8 . 11 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 34 | . . . . . . . . . . . . . . . . . 1 . . 6 27 Sneak Attacks 19 | . . 1 3 5 3 3 . 1 . . 2 . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62073 | 54 392 1625 4553 2884 841 3843 3656 3486 225 270 4127 275 1137 394 843 2657 8729 2508 8893 2127 8554 Guns 34792 | 54 235 . 2179 1697 528 2766 . 3393 . 270 2779 275 617 394 564 2446 7258 2300 4358 642 2037 Cannons 9638 | . 157 1352 1287 . . . . . 225 . 65 . . . . 211 33 208 2995 1053 2052 Explosions 12841 | . . 153 405 419 . 814 3656 . . . 903 . 520 . 279 . 1438 . 1540 . 2714 Melee 4802 | . . 120 682 768 313 263 . 93 . . 380 . . . . . . . . 432 1751 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 16050 | 22 90 . 2498 1680 528 162 . . . . 1628 77 149 394 438 538 3776 1220 2326 37 487 Thermal 28728 | 32 302 1333 882 17 . 2774 . 3393 225 270 1898 198 468 . 126 2119 3908 1288 5421 1115 2959 Explosive 9019 | . . 134 405 419 . 644 3656 . . . . . . . . . 526 . 619 . 2616 Electromagnetic 2409 | . . 19 86 . . . . . . . 221 . 520 . 279 . . . . 543 741 Impact 2282 | . . 139 682 768 313 . . . . . 380 . . . . . . . . . . Slashing 356 | . . . . . . 263 . 93 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Entropic 3229 | . . . . . . . . . . . . . . . . . 519 . 527 432 1751 Highest Corruption 21 | . . . . 2 5 1 . 5 5 5 5 2 2 2 . 5 13 16 19 21 20 Average Corruption 6 | . . . . 1 2 1 . 2 5 5 2 2 2 2 . 3 7 15 5 18 7 Corruption Purged 13 | . . . . 2 . 1 . . . . 5 . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 333 | . . . . 20 7 7 . 4 3 4 13 5 6 1 . 22 38 66 45 54 38 Message Errors 96 | . . . . 4 3 . . 2 3 1 3 2 2 1 . 6 8 15 19 16 11 Matter Fused 76 | . . . . 6 2 2 . 1 . 1 4 2 . . . 7 13 15 4 12 7 Heat Flow Errors 36 | . . . . 3 1 1 . . . . 1 . 1 . . 3 3 11 5 4 3 Energy Discharges 33 | . . . . 2 . 1 . . . 1 1 1 2 . . . 7 6 3 7 2 Parts Rejected 3 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 30 | . . . . 1 . 1 . . . 1 . . . . . 1 2 7 5 8 4 Data Loss (major) 12 | . . . . 1 . 1 . . . . 1 . 1 . . . 2 2 1 2 1 Misfires 14 | . . . . 1 1 . . . . . 2 . . . . 2 1 . 3 1 3 Alerts 5 | . . . . . . 1 . . . . . . . . . 1 . 2 . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . 2 2 . . Weapon Failures 23 | . . . . 2 . . . . . . . . . . . 2 2 5 3 3 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3016 | . 2 131 238 460 208 46 26 53 15 . 229 . . . 13 9 165 . 804 81 536 Projectiles 1035 | . 2 35 27 . . . . . 15 . . . . . . 9 . . 608 11 328 Explosions 534 | . . 16 1 . . 16 26 . . . 45 . . . 13 . 165 . 196 . 56 Melee 1447 | . . 80 210 460 208 30 . 53 . . 184 . . . . . . . . 70 152 Knockbacks 7 | . . . 1 3 1 . . . . . 2 . . . . . . . . . . Impact 6 | . . . . 3 1 . . . . . 2 . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . 25 3 . . 58 69 . . . . . . . . . 75 . 354 . . Shots 11 | . . 1 1 . . 1 2 . . . . . . . . . 2 . 4 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 477 | 20 274 156 382 203 215 340 . 57 85 77 413 36 477 28 354 129 130 146 406 342 416 Average Temperature 87 | 12 88 50 79 39 79 76 . 14 36 26 148 17 158 8 129 42 55 62 164 56 129 Received Heat Transfer 3340 | . 84 225 882 90 117 176 18 300 . . 146 9 48 52 41 29 275 58 86 200 504 Effects 8 | . . . 2 . . . . . . . 1 . 1 . . . . . 2 . 2 Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 Interference 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 22 | . . . 4 6 3 . . . . . 3 . 3 . 1 . . . . 1 1 Combat Hostiles 11 | . . . 2 1 . . . . . . 2 . 3 . 1 . . . . 1 1 Parts Fried 33 | . . . 6 11 2 . . . . . 3 . 2 . 3 . . . . 1 5 Impact Corruptions 38 | . . 1 8 17 7 . . . . . 5 . . . . . . . . . . Robots Melted 25 | . . 2 1 . . 5 . 5 . . 1 1 . . 1 3 3 . 1 1 1 Combat Hostiles 23 | . . 2 1 . . 3 . 5 . . 1 1 . . 1 3 3 . 1 1 1 Parts Melted 146 | . . 7 4 . . 20 . 25 . 1 22 3 9 . 1 13 20 3 6 4 8 Heat Transferred 49348 | 75 658 2812 1776 37 . 6830 . 7367 350 750 4218 650 2200 . 450 4446 6406 1469 4140 1199 3515 Parts Sabotaged 4 | . . . . . . . . 2 . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Maximum Alert Level 5 | . . 1 2 2 . 1 . 5 . . 3 . . . . 1 3 2 4 3 3 Low Security (%) 40 | 100 100 47 32 58 100 86 100 17 . . . . . . . 83 5 . 29 . 38 Level 1 24 | . . 52 43 37 . 13 . 7 . . . . . . . 16 59 29 26 23 3 Level 2 22 | . . . 23 3 . . . 3 . . 78 . . . . . 24 70 22 69 16 Level 3 8 | . . . . . . . . 17 . . 21 . . . . . 10 . 15 6 41 Level 4 3 | . . . . . . . . 35 . . . . . . . . . . 6 . . Level 5 . | . . . . . . . . 1 . . . . . . . . . . . . . High Security 1 | . . . . . . . . 17 . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1948 | 10 135 320 573 416 84 235 103 1948 . . 933 . . . . 305 849 635 1326 739 761 Initial 736 | . . 42 105 256 44 11 80 . . . 527 . . . . . 155 474 354 736 188 Average 363 | 1 43 183 270 168 43 83 45 1009 . . 602 . . . . 105 403 466 443 549 454 Influence Increases 15261 | 10 306 714 1100 824 368 754 63 2867 . . 981 90 270 40 200 651 1575 681 1852 512 1403 Destroy 0b10 Robot/C 7800 | . 200 420 640 400 160 400 . 1120 . . 460 80 240 40 100 300 840 400 840 340 820 Destroy 0b10 Robot/NC 655 | 10 10 40 80 75 15 50 . 80 . . 80 . . . . 50 50 25 45 15 30 Destroy Leader 1698 | . 44 128 172 108 64 128 . 244 . . 98 10 30 . 10 86 174 54 166 40 142 Allied During Kill 784 | . . . . . 60 . . 724 . . . . . . . . . . . . . Successful Hack 512 | . 6 24 7 66 21 47 . 65 . . 31 . . . . 73 43 . 51 42 36 Disable Machine 1125 | . . 75 15 120 45 60 . 90 . . 150 . . . . 60 90 150 165 45 60 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 1457 | . 1 12 36 55 3 54 63 154 . . 132 . . . . 52 168 22 435 15 255 Partial Spotted 90 | . . . 30 . . 15 . . . . . . . . . . 30 15 . . . Lose Combat Pursuer 990 | . 45 15 120 . . . . 390 . . 30 . . . 90 30 30 15 150 15 60 Influence Decreases 14526 | 10 203 565 787 1290 442 550 292 919 802 309 896 492 371 459 200 354 1028 894 1173 1508 982 Entered New Map 4335 | . . 61 147 309 55 14 149 . 722 219 310 342 99 419 . . 142 370 277 574 126 Time Decay 7442 | 10 203 424 530 551 260 494 143 499 80 90 526 150 222 20 200 334 616 514 586 464 526 Lost Part 1362 | . . 80 110 30 10 42 . 160 . . 60 . 50 20 . 20 120 10 160 160 330 Lost Ally 387 | . . . . . 117 . . 260 . . . . . . . . . . . 10 . Purge Threat 1000 | . . . . 400 . . . . . . . . . . . . 150 . 150 300 . Squads Dispatched 99 | . 2 4 6 7 3 7 . 22 . . 5 . . . . 8 13 4 8 4 6 Investigation 11 | . . 1 1 1 1 1 . 1 . . . . . . . 1 2 . . 1 1 Extermination 32 | . . . . 4 1 3 . 2 . . 2 . . . . 3 5 2 5 2 3 Reinforcement 31 | . 2 3 3 2 1 3 . 7 . . 2 . . . . 1 2 2 2 . 1 Assault 19 | . . . 1 . . . . 12 . . 1 . . . . . 3 . 1 1 . Garrison 6 | . . . 1 . . . . . . . . . . . . 3 1 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . 1 . . . . . 3 . . 1 . . . . . 2 . . . . Haulers Reinforced 7 | . . . . 1 . 1 . 1 . . 1 . . . . . . 1 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Distress Signals 23 | . 1 1 4 . 1 2 . 2 . . 1 . . . . 2 1 1 4 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 613 | . 22 25 49 25 11 29 7 100 2 . 29 4 12 51 9 25 55 18 61 21 58 Peak Tracking Total 20 | . 4 4 5 5 4 4 4 20 2 . 4 3 5 13 4 3 6 3 10 5 9 Tactical Retreats 39 | . 2 1 4 . . . 1 11 . . 2 . . . 3 2 1 1 8 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Traps Triggered 23 | . . 4 2 2 2 3 . . . . . . . . . 1 1 2 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . 5 1 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Disabled 78 | . . 5 1 8 3 4 . 6 . . 10 . . 1 . 4 7 10 12 3 4 Max in Single Turn 8 | . . 1 1 6 1 2 . 1 . . 8 . . 1 . 1 1 1 4 1 1 Garrison Access 9 | . . . 1 1 . 1 . 2 . . 1 . . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Machines Accessed 147 | . 4 9 8 17 7 18 . 14 . . 12 1 1 1 . 11 14 8 9 7 6 Terminals 81 | . 4 6 4 7 7 10 . 5 . . 4 1 . . . 5 7 5 6 5 5 Fabricators 11 | . . . . 2 . 1 . 4 . . 2 . . . . 1 1 . . . . Repair Stations 10 | . . 1 1 3 . 2 . . . . . . . . . 2 1 . . . . Recycling Units 18 | . . 2 1 3 . 2 . 2 . . 3 . . . . . 2 . 2 . 1 Scanalyzers 12 | . . . 1 1 . 1 . 1 . . 1 . . . . 2 1 2 . 2 . Garrison Access 13 | . . . 1 1 . 2 . 2 . . 2 . . . . 1 2 1 1 . . Total Hacks 315 | . 8 24 16 38 16 45 . 27 . . 26 1 1 1 . 26 29 16 19 13 9 Successful 148 | . 5 12 9 21 5 15 . 16 . . 13 1 1 1 . 12 13 5 8 8 3 Failed 166 | . 3 12 6 17 11 30 . 11 . . 13 . . . . 14 16 11 11 5 6 Catastrophic 34 | . 1 2 1 1 5 8 . 2 . . 2 . . . . 3 6 1 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 126 | . 9 19 10 10 5 15 . 8 . . 6 . . . . 8 13 5 6 6 6 Terminals 193 | . 8 19 8 18 16 26 . 13 . . 11 1 . . . 12 18 11 14 10 8 Fabricators 21 | . . . . 4 . 2 . 8 . . 4 . . . . 1 2 . . . . Repair Stations 26 | . . 1 4 6 . 8 . . . . . . . . . 5 2 . . . . Recycling Units 32 | . . 4 1 7 . 4 . 3 . . 7 . . . . . 2 . 3 . 1 Scanalyzers 21 | . . . 2 2 . 2 . 1 . . 2 . . . . 5 1 3 . 3 . Garrison Access 20 | . . . 1 1 . 3 . 2 . . 2 . . . . 3 4 2 2 . . Terminal Hacks 41 | . 2 2 1 6 4 3 . 5 . . 1 1 1 1 . 3 3 2 2 3 1 Record 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Part Schematic 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . . . Open Door 5 | . . . . . 2 . . . . . . . . 1 . . . 1 . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Unreport Threat 7 | . . . . 3 . . . . . . . . . . . . 1 . 1 2 . Locate Traps 5 | . . . . 1 . . . 1 . . . . . . . 2 . 1 . . . Disarm Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Registered Prototypes 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . 1 . 3 . . 2 . . . . . . . . . . Network Status 3 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . Load Schematic 3 | . . . . 1 . . . 1 . . 1 . . . . . . . . . . Build 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . Repair Station Hacks 19 | . . 1 4 4 . 4 . . . . . . . . . 4 2 . . . . Scan Component 11 | . . 1 2 3 . 2 . . . . . . . . . 2 1 . . . . Repair 8 | . . . 2 1 . 2 . . . . . . . . . 2 1 . . . . Recycling Unit Hacks 19 | . . 3 1 3 . 1 . 2 . . 4 . . . . . 2 . 2 . 1 Report Inventory 16 | . . 2 1 2 . 1 . 2 . . 3 . . . . . 2 . 2 . 1 Retrieve Components 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . Scanalyzer 10 | . . . 1 . . . . 1 . . 1 . . . . 3 1 . . 3 . Insert Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . Retrieve Study 8 | . . . 1 . . . . 1 . . 1 . . . . 1 1 . . 3 . Garrison Access Hacks 8 | . . . 1 1 . 1 . 2 . . 1 . . . . . 1 1 . . . Seal Access 8 | . . . 1 1 . 1 . 2 . . 1 . . . . . 1 1 . . . Unauthorized Hacks 43 | . 3 6 1 5 1 5 . 3 . . 4 . . . . 2 4 2 4 2 1 Terminals 43 | . 3 6 1 5 1 5 . 3 . . 4 . . . . 2 4 2 4 2 1 Botnet 42 | . 3 5 1 5 1 5 . 3 . . 4 . . . . 2 4 2 4 2 1 Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 . . . . . . . . . . . . 1 . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 123 | . 2 8 5 15 6 16 . 12 . . 10 1 . . . 11 10 7 9 7 4 Full Trace Events 7 | . . . . 1 1 1 . 1 . . . . . . . 1 1 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 1 . . . . . 1 . . . . . . . . . 3 . . . Parts Built 4 | . . . . 2 . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 78 | . . . . 31 . . . 47 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . 4 . . . 10 . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 1 . . . . 1 . . 1 . . . . 1 1 . . 3 . Parts Repaired 8 | . . . 2 1 . 2 . . . . . . . . . 2 1 . . . . Time 321 | . . . 52 60 . 89 . . . . . . . . . 70 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . 2 . 3 . . . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 4 . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total Allies 29 | . . . . . 10 . 19 . . . . . . . . . . . . . . Largest Group 19 | . . . . . 10 . 19 19 . . . . . . . . . . . . . Highest-Rated Group 702 | . . . . . 173 . 702 702 . . . . . . . . . . . . . Highest-Rated Ally 50 | . . . . . 29 . 50 50 . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 290 | . . . . . 61 . . 229 . . . . . . . . . . . . . Total Damage 7174 | . . . . . 693 . . 6481 . . . . . . . . . . . . . Kills 47 | . . . . . 4 . . 43 . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Active Infowar (turns) 20064 | 7 641 152 1351 1884 590 1976 413 1738 165 181 1037 . . . 486 1504 2055 1405 1827 1173 1479 Optics 18722 | . . . 1351 1884 590 1976 413 1738 165 181 495 . . . 486 1504 2055 1405 1827 1173 1479 Seismic 11174 | 7 641 152 160 642 521 851 413 890 . . 542 . . . 388 1312 1636 993 1087 444 495 Cloaking 95 | . . . . . . . . . . . . . . . . . . . . 95 . ECM 2 | . . . . . . . . . . . . . . . . . 2 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Turns Passed 23400 | 86 641 1127 1480 1884 590 1976 413 1738 165 181 1460 305 464 920 527 1504 2055 1405 1827 1173 1479 Spaces Moved 14470 | 42 353 725 804 1362 371 1271 288 1139 242 156 990 230 329 525 390 841 1098 785 1056 584 889 Core 342 | 8 . . . . . . . 31 227 76 . . . . . . . . . . . Treads 158 | 34 124 . . . . . . . . . . . . . . . . . . . . Legs 1179 | . . . . . . . . . . . . . . . . . . . . 290 889 Wheels 12785 | . 229 725 804 1362 371 1271 288 1108 15 80 990 230 329 525 390 841 1098 785 1056 288 . Hover 6 | . . . . . . . . . . . . . . . . . . . . 6 . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 100 85 91 105 105 113 50 50 50 85 120 120 120 110 115 115 115 100 119 111 Average Speed 114 | 139 130 110 102 101 105 115 113 108 57 76 106 120 120 123 113 118 132 129 111 139 117 Slowest Speed 420 | 160 160 115 145 113 105 135 113 140 400 115 130 120 120 205 135 145 160 130 119 420 121 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 56 54 59 36 55 35 95 35 50 15 27 55 59 66 64 27 32 79 28 58 23 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 . . . . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . . 1 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . . . . . . . 1 . . 3 . 3 . . . . . . Spaces Dug 92 | . . . . 14 3 7 . 10 . . 2 . . . . 8 14 8 22 1 3 Terrain Destroyed 890 | . . 8 29 71 3 74 143 11 . . 66 1 8 1 12 23 96 13 199 4 128 Melee 26 | . . . . 3 3 7 . 10 . . 2 . . . . . . . . . 1 Projectile 212 | . . . 2 . . . . 1 . . 27 . 8 1 12 23 41 12 60 4 21 AOE 648 | . . 8 27 68 . 67 143 . . . 36 . . . . . 55 . 138 . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Acc Total 19502 | 60 477 935 1281 1759 529 1628 348 1490 263 192 1253 244 364 781 444 1270 1498 1079 1553 865 1189 Wait 2667 | 1 74 104 244 220 99 187 18 206 . 7 71 7 10 169 22 329 214 168 324 129 64 Move 14449 | 41 352 724 803 1361 370 1271 287 1138 241 155 989 229 328 524 389 840 1097 784 1055 583 888 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 272 | 7 12 19 26 19 7 17 3 14 1 . 38 . 2 21 2 10 19 14 6 14 21 Fast Attach 172 | 6 . 6 8 6 7 10 . 9 1 3 18 . 1 6 2 7 12 14 6 27 23 Attach 159 | 1 . 10 12 5 3 9 . 7 5 4 11 . 5 8 . 5 15 7 15 14 23 Detach 70 | . . . 5 4 . 6 . 1 5 . 12 . 1 3 . 2 2 4 4 15 6 Swap 263 | . 6 4 27 39 7 26 4 14 . . 14 1 . 6 9 16 34 12 22 8 14 Drop 290 | . 4 8 29 27 13 23 5 27 2 . 22 1 . 23 4 15 18 26 15 15 13 Fire 1042 | 4 29 59 111 55 11 68 31 63 8 23 69 6 17 21 16 46 86 50 106 54 109 Melee 118 | . . 1 16 23 12 11 . 11 . . 9 . . . . . 1 . . 6 28 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 16) 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1403 | -9/Materials | Lost 3 parts (1p1n1u) 1451 | -9/Materials | Discovered new exit (range 16) 1855 | -9/Materials | Entered another Materials area 1855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1894 | -8/Materials | Repaired Com. Wheel 1922 | -8/Materials | Repaired Com. Wheel 2020 | -8/Materials | Central database locked down 2067 | -8/Materials | Garrison activated, responded to threat 2374 | -8/Materials | Build established: Scavenger-Tank 2384 | -8/Materials | Lost 4 parts (1p1n2u) 2591 | -8/Materials | Lost 3 parts (2n1u) 3055 | -8/Materials | First assault squad dispatched 3320 | -8/Materials | Discovered new exit (range 18) 3335 | -8/Materials | Entered Factory 3335 | -7/Factory | Evolved 2 slots: Utility x2 3402 | -7/Factory | Destroyed 8 combat bots 4020 | -7/Factory | Build established: Gunner 4284 | -7/Factory | Discovered new exit (range 5) 4670 | -7/Factory | Repaired Enh. Autogun 4885 | -7/Factory | Fabricated Arm. Wheel? 5183 | -7/Factory | Discovered new exit (range 3) 5219 | -7/Factory | Entered Storage 5253 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5382 | -7/Storage | Lost 4 allies 5566 | -7/Storage | Lost 5 allies 5804 | -7/Storage | Discovered new exit (range 4) 5809 | -7/Storage | Entered Factory 5809 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6115 | -6/Factory | Discovered new exit (range 8) 6265 | -6/Factory | Discovered new exit (range 11) 6368 | -6/Factory | Repaired Enh. Nuclear Core 7101 | -6/Factory | Repaired Imp. Light Armor Plating 7414 | -6/Factory | Spotted B-75 Beast 7514 | -6/Factory | Destroyed B-75 Beast 7729 | -6/Factory | Identified exit to Lower Caves 7785 | -6/Factory | Sucked down chute 7785 | -6/Factory | Entered Waste 7795 | -6/Waste | Spotted C-40 Crusher 7806 | -6/Waste | Spotted C-40 Crusher 7807 | -6/Waste | Spotted C-40 Crusher 7807 | -6/Waste | Destroyed C-40 Crusher 7814 | -6/Waste | Spotted C-40 Crusher 7815 | -6/Waste | Destroyed C-40 Crusher 7823 | -6/Waste | Destroyed C-40 Crusher 7824 | -6/Waste | Spotted C-40 Crusher 7831 | -6/Waste | Spotted C-40 Crusher 7836 | -6/Waste | Destroyed C-40 Crusher 7878 | -6/Waste | Destroyed C-40 Crusher 7935 | -6/Waste | Warlord forces began an assault 8122 | -6/Waste | Discovered new exit (range 19) 8198 | -6/Waste | Entered Factory 8198 | -6/Factory | Accompanied by 19 allies 8641 | -6/Factory | Lost 3 allies 8745 | -6/Factory | Lost 9 allies 8941 | -6/Factory | Found Prototype Processor 9248 | -6/Factory | First assault squad dispatched 9356 | -6/Factory | Lost 4 allies 9535 | -6/Factory | Fabricated Weapon Mount? 9640 | -6/Factory | High security lockdown imminent 9720 | -6/Factory | High security lockdown engaged 9792 | -6/Factory | Lost 4 parts (2p1u1w) 9831 | -6/Factory | Core integrity fell below 50% 9895 | -6/Factory | Lost 8 parts (3n4u1w) 9915 | -6/Factory | Core integrity fell below 20% 9921 | -6/Factory | Discovered new exit (range 16) 9935 | -6/Factory | Discovered exit to Lower Caves (range 3) 9936 | -6/Factory | Entered Lower Caves 9950 | -6/Lower Caves | Lost 3 parts (2n1u) 10098 | -6/Lower Caves | Learned Factory trap positions 10099 | -6/Lower Caves | Discovered new exit (range 5) 10101 | -6/Lower Caves | Build established: Mutant 10101 | -6/Lower Caves | Entered another Lower Caves area 10137 | -6/Lower Caves | Discovered new exit (range 13) 10282 | -6/Lower Caves | Entered Factory 10282 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10283 | -5/Factory | Loaded intel: 120 trap records 10597 | -5/Factory | Build established: Scavenger-Gunner 11018 | -5/Factory | Identified exit to Upper Caves 11018 | -5/Factory | Identified exit to Extension 11482 | -5/Factory | First assault squad dispatched 11742 | -5/Factory | Entered Upper Caves 11862 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11987 | -5/Upper Caves | Encountered a Warlord checkpoint 12022 | -5/Upper Caves | Discovered new exit (range 15) 12047 | -5/Upper Caves | Entered another Upper Caves area 12093 | -5/Upper Caves | Lost 3 parts (1n2w) 12094 | -5/Upper Caves | Discovered new exit (range 16) 12134 | -5/Upper Caves | Entered a destroyed Warlord outpost 12408 | -5/Upper Caves | Encountered a Warlord checkpoint 12416 | -5/Upper Caves | Learned location of Armory (-3) 12502 | -5/Upper Caves | Discovered new exit (range 8) 12511 | -5/Upper Caves | Entered Warlord 12552 | -5/Warlord | System corruption cleaned by Quarantine Array 12693 | -5/Warlord | Found Prototype Reactor 12699 | -5/Warlord | Found Prototype Device 12699 | -5/Warlord | Identified Exp. Focal Shield 12904 | -5/Warlord | Visited the Vortex Lab 12909 | -5/Warlord | Warlord's base attacked by MAIN.C 12910 | -5/Warlord | Found Prototype Energy Gun 12912 | -5/Warlord | Found Prototype Energy Gun 12918 | -5/Warlord | Found Prototype Piercing Weapon 12921 | -5/Warlord | Found Prototype Piercing Weapon 13012 | -5/Warlord | Identified Vortex Chain Reactor 13259 | -5/Warlord | Warlord forces counterattacked 13287 | -5/Warlord | Spotted Executioner 13290 | -5/Warlord | Spotted Executioner 13321 | -5/Warlord | Found Prototype Processor 13322 | -5/Warlord | Identified Exp. Core Analyzer 13328 | -5/Warlord | Lost 7 allies 13336 | -5/Warlord | Spotted Striker 13342 | -5/Warlord | Spotted Executioner 13343 | -5/Warlord | Spotted Executioner 13371 | -5/Warlord | Found Exp. Core Analyzer 13409 | -5/Warlord | Spotted Striker 13417 | -5/Warlord | Discovered new exit (range 12) 13431 | -5/Warlord | Entered Proximity Caves 13457 | -4/Proximity Caves | Lost 13 allies 13479 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13840 | -4/Proximity Caves | Discovered new exit (range 9) 13958 | -4/Proximity Caves | Entered Factory 13958 | -4/Factory | Evolved 2 slots: Utility x2 14188 | -4/Factory | Repaired Wheel+ 14209 | -4/Factory | Spotted B-86 Titan 14459 | -4/Factory | Repaired Imp. KE Penetrator 14627 | -4/Factory | Garrison activated, responded to threat 14810 | -4/Factory | Discovered new exit (range 10) 15348 | -4/Factory | Discovered new exit (range 4) 15407 | -4/Factory | Identified Vortex Rail (x2) 15407 | -4/Factory | Identified Vortex Lance 15462 | -4/Factory | Entered Research 15462 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15511 | -3/Research | Garrison activated, responded to threat 15896 | -3/Research | Lost 4 parts (1n1u2w) 16245 | -3/Research | Found Prototype Device 16245 | -3/Research | Identified Exp. EM Disruption Field 16260 | -3/Research | Found Prototype Device 16260 | -3/Research | Identified Exp. ECM Suite 16321 | -3/Research | Repaired Weapon Mount 16689 | -3/Research | Spotted B-86 Titan 16738 | -3/Research | Destroyed B-86 Titan 16761 | -3/Research | Lost 3 parts (1n2w) 16903 | -3/Research | Found Exp. Focal Shield 16978 | -3/Research | Found Prototype Processor 16978 | -3/Research | Identified Spectral Analyzer 17220 | -3/Research | System corruption reached 10% 17350 | -3/Research | Destroyed 9 combat bots 17427 | -3/Research | Spotted B-86 Titan 17462 | -3/Research | First assault squad dispatched 17496 | -3/Research | Discovered new exit (range 10) 17517 | -3/Research | Entered Testing 17543 | -3/Testing | Found Prototype Device 17543 | -3/Testing | Identified AEGIS Remote Shield 17602 | -3/Testing | Spotted PH-R0GDYU9GAM 17631 | -3/Testing | Found Prototype Device 17631 | -3/Testing | Identified Exp. Hardlight Generator 17739 | -3/Testing | Found Prototype Energy Cannon 17739 | -3/Testing | Identified Imp. Potential Cannon 17773 | -3/Testing | Found Prototype Energy Cannon 17773 | -3/Testing | Identified Null Cannon 17846 | -3/Testing | Found Prototype Energy Gun 17846 | -3/Testing | Identified Warp Gun 18272 | -3/Testing | Found Prototype Hackware 18415 | -3/Testing | Identified System Mapper 18488 | -3/Testing | Found Prototype Protection 18490 | -3/Testing | Identified Lgt. Regenerative Plating 18492 | -3/Testing | Found Lgt. Regenerative Plating 18499 | -3/Testing | Found Lgt. Regenerative Plating 18745 | -3/Testing | Spotted Striker 18745 | -3/Testing | Spotted Striker 18860 | -3/Testing | Discovered new exit (range 24) 18901 | -3/Testing | Found Prototype Energy Gun 18901 | -3/Testing | Identified Tachyon Dispersion Ray 18922 | -3/Testing | Entered Research 18922 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19838 | -2/Research | Found Quantum Capacitor 20295 | -2/Research | Identified exit to Quarantine 20569 | -2/Research | Spotted B-90 Cyclops 20597 | -2/Research | Destroyed B-90 Cyclops 20672 | -2/Research | First assault squad dispatched 20673 | -2/Research | System corruption reached 10% 20730 | -2/Research | Lost 13 parts (1p3n2u7w) 20749 | -2/Research | Entered Quarantine 20825 | -2/Quarantine | Found Prototype Processor 20825 | -2/Quarantine | Identified Exp. Terrain Scan Processor 20875 | -2/Quarantine | Found Alien Artifact 20875 | -2/Quarantine | Identified Phase Armor 20999 | -2/Quarantine | First assault squad dispatched 21085 | -2/Quarantine | Lost 4 parts (1p2u1w) 21202 | -2/Quarantine | Lost 5 parts (1p2u2w) 21265 | -2/Quarantine | Lost 4 parts (1p1n2u) 21424 | -2/Quarantine | Found Fusion Bomb Launcher 21536 | -2/Quarantine | Identified exit to Access 21612 | -2/Quarantine | Found Prototype Device 21612 | -2/Quarantine | Identified Exp. Shield Generator 21707 | -2/Quarantine | Found Alien Impact Weapon 21812 | -2/Quarantine | Found Quantum Capacitor 21922 | -2/Quarantine | Entered Access 21922 | -1/Access | Evolved 2 slots: Propulsion x2 22145 | -1/Access | Spotted B-99 Colossus 22206 | -1/Access | Found Exp. Core Analyzer 22436 | -1/Access | Lost 3 parts (1n2w) 22592 | -1/Access | Lost 8 parts (1p2n2u3w) 22605 | -1/Access | Destroyed 7 combat bots 22693 | -1/Access | Lost 4 parts (2n2w) 22786 | -1/Access | Garrison activated, responded to threat 22813 | -1/Access | Identified Core Stripper 22880 | -1/Access | System corruption reached 10% 22945 | -1/Access | Lost 8 parts (2p2n3u1w) 23089 | -1/Access | Lost 4 parts (1n1u2w) 23395 | -1/Access | Discovered new exit (range 5) 23401 | *** | Escaped! Last Messages --------------- 23300_ Dropped Gamma Rifle. 23302_ Acquired Corrupted Railgun+. 23302_ Integrated Corrupted Railgun+ (+6). [Achievement: A Problem For Future Me] 23304_ Integrated Corrupted Railgun+ (+1). 23304_ Corrupted Railgun+ temporarily disabled. 23316_ Acquired 30 matter. 23318_ Discarded Adv. Target Analyzer. 23321_ Acquired Corrupted Imp. Hacking Suite. 23321_ Integrated Corrupted Imp. Hacking Suite (+1). 23329_ System corrupted: Component data lost. 23342_ Acquired 10 matter. 23346_ System corrupted: Heat flow error (+207). 23361_ UOXXA#ALRI/3BRBOBI=KNZ&H&EWC#QN 23391_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 23395_ The Access Shell folds into the floor. 23395_ EXIT=FOUND 23398_ WEQ>%3KO5E58XEHCTYPDG:0PTHCGBMRM:SGXB3P5 Map ----- +----------------------------------------------------+ | ???? ???# #? #?????????????????????????? | | ??# ?# #? #?????????????????????????? | | ??# " # #??##+####?????????????????????????? | | ??# """ # #??????????????????????????????????? | | ??# """ # #??????????????????????????????????? | | ??# " # #??????????????????????????????????? | | ??# # #??????????????????????? ?????????? | | ??# ! + ??????????????????????? ?????????? | | ??#############??????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# +????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" k#????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????####################??????# #????????? | | ???????????# """"""""""" #??????# #????????? | | ???????????# """"T"" " #??????# #????????? | | ???????????#=! *% ######## #????????? | | ???????????#= /= + #????????? | | ??????????##![ # #????????? | | ??????????#%=[[ # ##############??? | | ??????????## # # #??? | | ???????????# # # #??? | | ?######????###########+######## + % #??? | | ## ############## # #??? | | # ! #??? | | " # #??? | | ## #######^ ^ ###+###### #??? | | ######?????# # ???# """"" #??? | | #??????????# # ?# """"" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 55 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Corruption Containment 24 Corruption Block 6 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 26 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Weapon Mount | -6/Factory | Hacked Exp. Flexi-carbon Leg | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Robot Schematics ------------------ A-27 Freighter | -3/Testing | Archive G-67 Veteran | -3/Testing | Archive Fabricated ------------ Arm. Wheel | x2 | -7/Factory Weapon Mount | x2 | -6/Factory Repaired ---------- Com. Wheel | 10% | -8/Materials Com. Wheel | 36% | -8/Materials Enh. Autogun | 6% | -7/Factory Enh. Nuclear Core | 16% | -6/Factory Imp. Light Armor Plating | 20% | -6/Factory Wheel | 35% | -4/Factory Imp. KE Penetrator | 20% | -4/Factory Weapon Mount | 30% | -3/Research Studied --------- Wheel | -8/Materials | Hacked Arm. Wheel | -6/Factory | Hacked Thermic Laser | -5/Factory | Hacked Railgun | -4/Factory | Hacked Hyp. Railgun | -3/Research | Hacked Quantum Reactor | -2/Quarantine | Hacked Biometal Leg | -2/Quarantine | Hacked Hvy. Shield Leg | -2/Quarantine | Hacked Alien Tech Used ----------------- Phase Armor Core Stripper Achievements -------------- A Problem For Future Me All Kinds Of Bad News Botjacking Construction Begets Destruction Deadly Precision Ew, Corruption Ghost 'Em Hammer Time Heavy Suspicion I Laugh At Your Crits Into The Breach Plot Armor That Tickles Thread The Needle Around The Corner Treasure Hunter Challenges ------------ None Game ------ Seed BladeAuthchipFlightbrick Manual? 0 Play Time 03:55:06 Cumulative 534.9 hours Start 2025.09.04 @ 18:47:35 End 2025.09.07 @ 15:00:37 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type 0 Total 51 Types 44/0/5/2/0/0/0/0/0/0 Lore% 84 Gallery% 81 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be08ea30-7d2f-4de3-a30c-491c3fcc0ce3