Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.06 @ 16:20:29 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2681) 2681 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1115) 1115 TOTAL SCORE: 8696 Bonus ------- High Alert Combat Kills 22 Registered with UFD 300 Destroyed Z-Imprinter 1000 Friendly Fire -207 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 100/100 System Corruption 0% Temperature Critical (1093) Movement Walking (270) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (3) --- Makeshift Leg Armored Leg > --- UTILITY (7) ------ Experimental Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Force Field A0-MCA's Component Scanner Recalibrator > --- WEAPON (3) ------- Gatling Laser Overtuned Beamcaster Slug Cannon > --- INVENTORY (20) --- Experimental Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer Enhanced Scrap Shield Mobile Refinery Mk. CCLXVII Thermic Laser Thermic Laser Makeshift Shrapnel Gun Overtuned Railgun Improved Grenade Launcher Heavy Rocket Launcher Plasma Cutter Junk Cannon (0) GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Makeshift Leg Makeshift Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Force Field A0-MCA's Component Scanner Recalibrator > --- WEAPON ----------- Gatling Laser Overtuned Railgun Slug Cannon > --- INVENTORY -------- Experimental Heat Sink Energy Well Zionite Biocell High-capacity Matter Pod Experimental Sensor Array 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer Enhanced Scrap Shield Mobile Refinery Mk. CCLXVII Thermic Laser Thermic Laser Overtuned Beamcaster Makeshift Shrapnel Gun Improved Grenade Launcher Heavy Rocket Launcher Plasma Cutter Junk Cannon GAL Module [Rating: 89] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Protection Makeshift Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 8 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . . . 5 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 117 | . 18 8 6 7 39 3 9 22 5 Power 12 | . 2 1 . 1 6 . . . 2 Engine 8 | . 2 1 . . 5 . . . . Core 2 | . . . . 1 1 . . . . Reactor 2 | . . . . . . . . . 2 Propulsion 25 | . 4 2 2 4 9 . 2 2 . Treads 4 | . . 2 2 . . . . . . Leg 18 | . 4 . . 4 7 . 1 2 . Wheel 3 | . . . . . 2 . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | . 5 1 . . 11 3 4 11 2 Device 26 | . 3 . . . 9 2 3 8 1 Storage 3 | . 2 . . . 1 . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 7 | . . 1 . . 1 1 1 2 1 Artifact . | . . . . . . . . . . Weapon 43 | . 7 4 4 2 13 . 3 9 1 Energy Gun 22 | . 1 3 2 1 7 . 3 4 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 9 | . 5 1 . . 1 . . 2 . Ballistic Cannon 4 | . . . . . 3 . . 1 . Launcher 2 | . 1 . . . . . . 1 . Special Weapon 5 | . . . 2 . 2 . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 1 . 2 . Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 13 | . . . . . 13 . . . . Parts Lost 26 | . 2 2 1 . 11 . 9 . 1 Power 4 | . . 1 . . 2 . 1 . . Propulsion 6 | . . . 1 . 3 . 1 . 1 Utility 9 | . . 1 . . 2 . 6 . . Weapon 7 | . 2 . . . 4 . 1 . . Highest Loss Streak 5 | . 1 1 1 . 4 . 5 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 96 99 84 78 99 79 82 94 Engine 7 | . 13 11 14 1 3 13 6 6 4 Core 2 | . . . . 11 2 . . . . Treads 6 | . . 28 27 . . . . . . Leg 16 | . 27 . . 27 14 20 14 18 19 Device 13 | . 13 11 . . 24 32 24 20 23 Storage 10 | . 14 14 14 14 6 6 6 6 6 Protection 7 | . . 2 14 14 5 6 4 7 8 Energy Gun 10 | . 4 12 10 12 6 13 14 14 6 Ballistic Gun 8 | . 23 15 14 2 2 6 4 2 5 Ballistic Cannon 1 | . . . . . 6 . . 2 6 Peak Build Rating 89 | 6 11 16 17 31 73 74 74 77 89 Average Rating 37 | 6 9 11 16 19 58 72 60 65 80 On Entrance 34 | 6 6 10 16 17 31 73 73 38 77 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 11 50 56 56 61 80 80 80 96 99 Greatest Support 71 | 20 20 40 43 43 71 62 43 56 56 Greatest Overweight (x) 24 | . 2 1 1 3 24 1 6 7 1 Average Overweight (x) 1 | . 1 1 1 1 1 1 3 2 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 20 20 Average Carried 18 | 3 12 17 19 16 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 20 20 20 20 20 19 20 18 Class Distribution -------------------- 50% | Mutant 18% | Tank 15% | Derelict-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Matter Collected 3073 | 174 222 285 283 139 893 103 526 257 191 Remotely . | . . . . . . . . . . Salvage Created 3080 | . 428 196 149 . 1335 . 673 . 299 Parts 145 | . 38 18 12 . 45 . 15 . 17 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 5 | . . . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . 9 . . . . 15 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 62 | . 10 8 3 . 24 . 11 . 6 Guns 43 | . 10 8 3 . 9 . 9 . 4 Cannons 15 | . . . . . 13 . . . 2 Classes Destroyed 15 | . 6 2 1 . 3 . 1 . 2 Worker 3 | . 2 . . . 1 . . . . Builder 2 | . 1 . . . 1 . . . . Hauler 2 | . 2 . . . . . . . . Recycler 3 | . . . . . 3 . . . . Mechanic 2 | . 1 . . . 1 . . . . Turret 2 | . . 2 . . . . . . . Swarmer 20 | . 6 4 . . 8 . 2 . . Grunt 21 | . 4 . . . 10 . 7 . . Brawler 1 | . . . . . 1 . . . . Sentry 7 | . . . 3 . 3 . 1 . . Programmer 2 | . . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . . Subdweller 4 | . . 4 . . . . . . . Z-Technician 2 | . . . . . . . . . 2 Z-Light 6 | . . . . . . . . . 6 Best Kill Streak 7 | . 3 4 1 . 4 . 7 . 3 Combat Bots Only 7 | . 3 4 1 . 3 . 7 . 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 660 | . 51 115 8 . 307 . 107 . 72 Missed 217 | . 10 46 1 . 109 . 31 . 20 Damage Taken 5844 | . 485 644 82 . 1948 . 1215 . 1470 Core 1117 | . 114 81 . . 299 . 121 . 502 Absorbed by Shields 202 | . . . . . 39 . . . 163 Ignored by Resistances 1600 | . 139 189 24 . 604 . 332 . 312 Regen/Repaired (Parts) 141 | . 70 . . . 71 . . . . Core Remaining (%) 61 | 100 . . . 22 . . . . . Volleys Fired 247 | . 39 39 6 . 95 . 38 . 30 Largest 3 | . 2 2 2 . 3 . 3 . 3 Hottest 255 | . 80 95 95 . 255 . 250 . 228 Shots Fired 505 | . 74 72 12 . 174 1 103 . 69 Gun 399 | . 73 72 12 . 99 1 103 . 39 Cannon 105 | . . . . . 75 . . . 30 Launcher 1 | . 1 . . . . . . . . Special . | . . . . . . . . . . Kinetic 276 | . 55 40 6 . 92 . 34 . 49 Thermal 188 | . 1 19 6 . 72 1 69 . 20 Explosive 1 | . 1 . . . . . . . . Electromagnetic 40 | . 17 13 . . 10 . . . . Robot Hit Streak 43 | . 19 20 15 . 24 7 43 . 10 Robot Miss Streak 12 | . 2 2 1 . 12 . 3 . 5 Penetration Max 1 | . . . . . 1 . 1 . 1 Secondary Targets 7 | . . 2 . . . . 5 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 402 | . 57 63 8 . 147 1 89 . 37 Core Hits 252 | . 27 41 13 . 115 . 30 . 26 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 6 | . . 1 . . 1 . 1 . 3 Critical Strikes 33 | . . 1 . . 13 . 16 . 3 Burn 25 | . . . . . 11 . 14 . . Destroy 8 | . . 1 . . 2 . 2 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7590 | . 585 759 168 . 2983 . 1791 . 1304 Guns 5648 | . 521 759 167 . 1558 . 1791 . 852 Cannons 1877 | . . . . . 1425 . . . 452 Explosions 64 | . 64 . . . . . . . . Melee . | . . . . . . . . . . Ramming 1 | . . . 1 . . . . . . Kinetic 3882 | . 333 290 72 . 1652 . 600 . 935 Thermal 3248 | . 36 353 95 . 1204 . 1191 . 369 Explosive 38 | . 38 . . . . . . . . Electromagnetic 421 | . 178 116 . . 127 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . 1 1 1 . 17 17 17 17 . Average Corruption 6 | . 1 1 1 . 11 17 17 17 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 164 | . 9 7 8 . 58 32 45 5 . Message Errors 34 | . 3 4 . . 12 10 5 . . Matter Fused 39 | . 2 . 4 . 15 11 6 1 . Heat Flow Errors 25 | . 1 1 2 . 7 5 7 2 . Energy Discharges 18 | . 1 . . . 5 4 6 2 . Parts Rejected 3 | . . . . . 1 . 2 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 19 | . 1 . 2 . 9 1 6 . . Data Loss (major) 5 | . . . . . 3 . 2 . . Misfires 6 | . 1 . . . 1 1 3 . . Alerts 4 | . . . . . 1 . 3 . . Misdirections 1 | . . . . . 1 . . . . Weapon Failures 9 | . . 2 . . 3 . 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 25 | . . . . . 25 . . . . Projectiles . | . . . . . . . . . . Explosions 25 | . . . . . 25 . . . . Melee . | . . . . . . . . . . Knockbacks 38 | . . . . . 34 . . . 4 Impact . | . . . . . . . . . . Kinetic 34 | . . . . . 31 . . . 3 Secondary 4 | . . . . . 3 . . . 1 Self-Inflicted Damage 75 | . 18 . . . 57 . . . . Shots 4 | . 2 . . . 2 . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1093 | . 125 205 220 . 528 230 517 263 1093 Average Temperature 142 | . 41 25 67 . 135 92 108 132 270 Received Heat Transfer 2028 | . 285 252 27 . 580 . 486 . 398 Effects 27 | . . . . . 14 . 2 1 10 Shutdowns 3 | . . . . . 3 . . . . Energy Bleed 3 | . . . . . . . 1 1 1 Interference 12 | . . . . . 8 . . . 4 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . 2 . 1 . . Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . 2 . 2 . . Combat Hostiles 4 | . . . . . 2 . 2 . . Parts Melted 24 | . . . . . 10 . 11 . 3 Heat Transferred 9940 | . 75 445 110 . 4068 . 4525 . 717 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Peak Influence 709 | . 211 . 709 . 257 . . . . Initial 694 | . . . 694 . . . . . . Average 168 | . 52 . 334 . 84 . . . . Maximum Alert Level 3 | . 1 . 3 . 1 . . . . Low Security (%) 74 | 100 93 . 44 . 92 . . . . Level 1 11 | . 6 . 18 . 7 . . . . Level 2 8 | . . . 23 . . . . . . Level 3 5 | . . . 13 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . 3 . 1 . . Investigation 2 | . . . . . 1 . 1 . . Extermination 2 | . . . . . 2 . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Distress Signals 5 | . 3 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 20 74 3 . 37 . 11 . 11 Peak Tracking Total 7 | . 4 6 1 . 5 . 7 . 5 Tactical Retreats 9 | . 1 6 . . 2 . . . . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Traps Triggered 6 | . 4 1 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Machines Disabled 12 | . . . 4 . 3 . 1 3 1 Max in Single Turn 1 | . . . 1 . 1 . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled 9 | . . . 4 . 2 . . 3 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Machines Accessed 21 | . 9 . 5 1 4 1 1 . . Terminals 16 | . 8 . 5 . 2 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 33 . 15 6 7 1 3 . . Successful 46 | . 22 . 9 6 5 1 3 . . Failed 19 | . 11 . 6 . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 8 . 7 . 3 . . . . Terminals 48 | . 27 . 15 . 3 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . 6 . . . 2 . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . 8 . 4 6 . 1 3 . . Record 3 | . . . . . . . 3 . . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 6 | . . . . 6 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 6 . . . 2 . . . . Scan Component 4 | . 3 . . . 1 . . . . Repair 4 | . 3 . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 8 . 5 . 2 . . . . Terminals 15 | . 8 . 5 . 2 . . . . Botnet 5 | . 3 . . . 2 . . . . Skim 10 | . 5 . 5 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 8 . 5 . 3 . 1 . . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 3 . . . 1 . . . . Time 138 | . 112 . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 119 | . . . . . . . . . 119 Highest-Rated Ally 119 | . . . . . . . . . 119 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 19 Total Damage 822 | . . . . . . . . . 822 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Robot Analysis Total 6 | . . . . 6 . . . . . Derelict Logs Recovered 5 | . . 1 . 3 . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Turns Passed 14861 | 3 1937 1321 2161 2943 1595 727 1043 2230 901 Spaces Moved 5523 | 1 637 487 610 1097 513 383 392 1068 335 Core 2 | . . . . . 2 . . . . Treads 1117 | . . 487 610 20 . . . . . Legs 4012 | 1 637 . . 1077 481 383 272 826 335 Wheels 392 | . . . . . 30 . 120 242 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 116 | 120 120 240 240 190 116 183 170 170 203 Average Speed 220 | 120 209 240 240 251 202 185 230 196 203 Slowest Speed 1250 | 120 260 240 240 330 1250 190 400 350 203 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 1 82 28 91 80 18 55 57 85 42 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 6 | . 1 1 2 2 . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . . 1 1 1 . 1 1 . Scrap Searched 11 | . . 2 . 3 . 2 1 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 36 | . 13 . . . 7 . . . 16 Melee . | . . . . . . . . . . Projectile 16 | . . . . . . . . . 16 AOE 20 | . 13 . . . 7 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Total 7579 | 4 1174 572 1170 1292 856 401 456 1148 506 Wait 1407 | . 454 27 475 140 160 6 7 10 128 Move 5514 | . 636 486 609 1096 512 382 391 1067 335 Hop . | . . . . . . . . . . Pick Up 78 | . 20 8 5 22 8 1 4 8 2 Fast Attach 57 | . 8 2 . 2 24 2 4 12 3 Attach 27 | . 3 3 1 4 9 1 3 3 . Detach 9 | . . . . 1 5 1 1 1 . Swap 33 | . 7 3 5 1 6 . 2 7 2 Drop 88 | 4 7 4 5 26 13 4 6 13 6 Fire 247 | . 39 39 6 . 95 . 38 . 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . Trap . | . . . . . . . . . . Miscellaneous 114 | . . . 63 . 24 . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 334 | -10/Materials | Discovered new exit (range 8) 335 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 12) 617 | -10/Materials | Repaired Cooling System 655 | -10/Materials | Repaired Corrupted Lgt. Treads 700 | -10/Materials | Repaired Recalibrator 878 | -10/Materials | Identified exit to Mines 942 | -10/Materials | Identified exit to Materials 994 | -10/Materials | Identified exit to Subcaves 994 | -10/Materials | Learned location of 1 exit from Materials 1038 | -10/Materials | Learned location of Mines (-9) 1182 | -10/Materials | Loaded intel: 18 trap records 1941 | -10/Materials | Entered Subcaves 1942 | -10/Subcaves | Identified exit to Recycling 2081 | -10/Subcaves | Disturbed a concealed Subdweller 2085 | -10/Subcaves | Core integrity fell below 50% 2481 | -10/Subcaves | Learned location of Zion (-6) 2631 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2636 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2729 | -10/Subcaves | Discovered new exit (range 10) 3262 | -10/Subcaves | Entered Recycling 3364 | -9/Recycling | Build established: Scavenger-Mutant 4339 | -9/Recycling | Discovered new exit (range 8) 4420 | -9/Recycling | Build established: Mutant 4634 | -9/Recycling | Learned Materials stockpile data 4690 | -9/Recycling | Learned Storage trap positions 4738 | -9/Recycling | Learned 2 Materials zone layouts 4776 | -9/Recycling | Learned 2 Storage zone layouts 4803 | -9/Recycling | Learned location of Storage (-9) 4839 | -9/Recycling | Learned Storage emergency access door positions 4885 | -9/Recycling | Learned Materials security intel 4940 | -9/Recycling | Learned 4 Materials zone layouts 5358 | -9/Recycling | Scanned before Scraplab entrance 5394 | -9/Recycling | Entered Scraplab 5413 | -9/Recycling | Discovered new exit (range 4) 5423 | -9/Recycling | Entered Scraptown 5423 | -9/Scraptown | System corruption cleaned by C-Scrubber 5672 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5680 | -9/Scraptown | Learned location of 2 exits from Lower Caves 5682 | -9/Scraptown | Learned location of Armory (-4) 6402 | -9/Scraptown | Visited Fellowship of the Rings 6473 | -9/Scraptown | Visited Red Mages 6527 | -9/Scraptown | Visited CR-KLE's Repair Center 6713 | -9/Scraptown | Visited IN-MT5's Study 6770 | -9/Scraptown | Visited Symbiants 6796 | -9/Scraptown | Visited Shadow of the Wyrm 6835 | -9/Scraptown | Visited Cyclists 6880 | -9/Scraptown | Visited UFD Registry 6880 | -9/Scraptown | Registered with UFD as "Deathmind" 6930 | -9/Scraptown | Entered Cyclist Reading Room 7081 | -9/Scraptown | Visited Analyses Database 7143 | -9/Scraptown | Visited Curators Association 7255 | -9/Scraptown | Visited Junk Repository 7388 | -9/Scraptown | Visited Modified Component R&D 7756 | -9/Scraptown | Delivered Scrap Shield to a Scientist 7909 | -9/Scraptown | Visited Scrap Suit Storage 7922 | -9/Scraptown | Found Scrap Suit 7965 | -9/Scraptown | Visited Scrapoid Pod Storage 8012 | -9/Scraptown | Visited A0-MCA Data Center 8027 | -9/Scraptown | Given a B- rating by A0-MCA 8033 | -9/Scraptown | Found A0-MCA's Component Scanner 8076 | -9/Scraptown | Visited Junk Repository 8145 | -9/Scraptown | Visited Junk Cannon Lab 8155 | -9/Scraptown | Found Prototype Special Weapon 8189 | -9/Scraptown | Visited Infowarlord's Domain 8201 | -9/Scraptown | Found Exp. Sensor Array 8356 | -9/Scraptown | Discovered new exit (range 5) 8366 | -9/Scraptown | Entered Factory 8366 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 8368 | -6/Factory | Identified Junk Cannon 8477 | -6/Factory | Discovered new exit (range 10) 8947 | -6/Factory | System corruption reached 10% 8972 | -6/Factory | Lost 4 parts (2n1u1w) 9177 | -6/Factory | Lost 3 parts (1p1n1w) 9668 | -6/Factory | Build established: Tank 9816 | -6/Factory | Discovered new exit (range 13) 9935 | -6/Factory | Repaired Ovr. Titanium Leg 9961 | -6/Factory | Entered Lower Caves 9962 | -6/Lower Caves | Identified exit to Lower Caves 9963 | -6/Lower Caves | UFD Scientist delivered a prototype 9966 | -6/Lower Caves | Found Prototype Protection 10339 | -6/Lower Caves | Identified Enh. Scrap Shield 10625 | -6/Lower Caves | Learned 4 Factory zone layouts 10688 | -6/Lower Caves | Entered another Lower Caves area 10689 | -6/Lower Caves | Identified exit to Factory 10734 | -6/Lower Caves | Attracted the attention of an 0b10 base 10796 | -6/Lower Caves | Destroyed 7 combat bots 10803 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10803 | -6/Lower Caves | Learned Extension security intel 10803 | -6/Lower Caves | Learned Armory garrison access intel 11137 | -6/Lower Caves | Encountered a Warlord checkpoint 11433 | -6/Lower Caves | Spotted B-75 Beast 11502 | -6/Lower Caves | Destroyed B-75 Beast 11532 | -6/Lower Caves | Lost 5 parts (4u1w) 11712 | -6/Lower Caves | Discovered new exit (range 10) 11731 | -6/Lower Caves | Entered Zion 11808 | -6/Zion | Given A8's code to call for help 11830 | -6/Zion | System corruption cleaned by Quarantine Array 11878 | -6/Zion | Found GAL Module 11892 | -6/Zion | Discovered new exit (range 11) 11945 | -6/Zion | Found Prototype Device 11945 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12051 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12424 | -6/Zion | Build established: Derelict-Tank 12552 | -6/Zion | Found Prototype Launcher 12552 | -6/Zion | Identified Gui. Missile Launcher 12785 | -6/Zion | Discovered new exit (range 3) 12785 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13961 | -6/Zion | Entered Deep Caves 13964 | -6/Deep Caves | Met 5H-AD0 14072 | -6/Deep Caves | Z-Facility disabled 14085 | -6/Deep Caves | Attacked by Z-Imprinter 14102 | -6/Deep Caves | Allies destroyed Z-Imprinter 14120 | -6/Deep Caves | Core integrity fell below 50% 14856 | -6/Deep Caves | Core integrity fell below 20% 14863 | -6/Deep Caves | Core destroyed Last Messages --------------- 14847_ Destroyed Zio. Biocell. 14847_ Ovr. Railgun suddenly begins malfunctioning. 14849_ BX-BLX(z) heat short circuits Zio. Light DM Reactor. 14853_ Overheating: A0-MCA's Component Scanner damaged (-28). 14854_ Overheating: Core damaged (-144). 14854_ Zio. Laser-S melted. 14854_ BX-BLX(z) destroyed. 14855_ Overheating: Energy bleed (-12). 14855_ Extracted 12 energy. 14856_ Overheating: Core damaged (-153). 14858_ Mak. Leg destroyed. 14859_ Extracted 12 energy. 14861_ 2I-RJ7(z) suffers critical hit (Destroy). 14861_ Destroyed Zio. Light DM Reactor. 14862_ Ovr. Railgun functionality restored. 14862_ Overheating: System interference. 14862_ Gatling Laser temporarily disabled. 14862_ Slug Cannon temporarily disabled. 14862_ Extracted 12 energy. 14863_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????###############???????? | | ????????????????????????#### ##??????? | | ???????????????????#???## #????### | | ???????????#####??## ?## ###### # | | ??????????#; z; ;#; ## ## # | | ?????????? % % ;; | | ????????? z %z | | ????????? z | | ????????? !@ | | ????????? | | ????????? " """""" | | ?????????? """""""""""""" | | ?????????? """""""""""""" | | ??????????? """""""""""""" | | ??????????? """"""""""" | | ??????????? """""""""""""" | | ???????????? ?????""""""""" | | ???????????? ?????""""""""" | | ????????????? ???""""""""""" | | ????????????? ???"""""" " " | | ??????????????? ????"""" %=%! | | ????????????????? ????"""" " * | | ???????????????????? ??????"""" =%! | | ????????????????????????????"""""" | | ????????????????????????????"""""""" | | ??????????????????? ????"""""""" % | | ????????????????? "???"" * | | ?????????????? "??""" """ | | ???????????? ""??"" """"" | | ????????? """""" """"""" | | ??????? """"" """"""" | | ????? """" """"""" | | ????? """" """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 49 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Additional Mass Support 12 Armor Coverage 950 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalBattleActivator Manual? 0 Play Time 01:17:00 Cumulative 356.8 hours Start 2024.09.06 @ 14:48:10 End 2024.09.06 @ 16:20:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 270 Rogue 63 Adventurer 181 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 99009344-cdda-4e23-885c-5ada78c491ce