Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 15:22:07 Player: CloudSeaKing Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (1800) 1800 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5625 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module Transmission Jammer Assault Rifle High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Enhanced Autogun Rocket Launcher Katana > --- INVENTORY -------- Light Nuclear Core VTOL Module Transmission Jammer Assault Rifle High-powered Shotgun [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 60 | 9 6 . 1 26 13 3 1 1 . Power 11 | 2 1 . . 4 2 1 . 1 . Engine 9 | 2 1 . . 4 2 . . . . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 16 | 2 1 . . 8 4 1 . . . Treads 8 | 2 1 . . 5 . . . . . Leg 2 | . . . . 2 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . 1 4 1 . . . Utility 15 | 3 1 . . 7 3 . 1 . . Device 7 | 2 . . . 3 2 . . . . Storage 3 | 1 1 . . 1 . . . . . Processor 2 | . . . . . 1 . 1 . . Hackware 1 | . . . . 1 . . . . . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 3 . 1 7 4 1 . . . Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 3 . . 4 2 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . . Parts Lost 27 | . 2 . . 8 3 3 3 . 8 Power 4 | . . . . 1 . 1 1 . 1 Propulsion 9 | . 1 . . 3 . 1 1 . 3 Utility 7 | . . . . 2 . 1 1 . 3 Weapon 7 | . 1 . . 2 3 . . . 1 Highest Loss Streak 5 | . 2 . . 5 2 3 3 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 4 10 15 14 15 6 4 4 5 5 Power 2 | . 1 4 3 2 1 . . . . Propulsion 1 | 2 1 1 . 1 . . 1 1 1 Utility 3 | . 3 5 5 4 . . . 1 1 Weapon 4 | . 3 5 5 7 3 2 1 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 39 | . 9 2 4 9 12 . . . 3 Power 7 | . . . 2 3 2 . . . . Propulsion 8 | . 4 . 1 . 2 . . . 1 Utility 12 | . 2 . 1 3 5 . . . 1 Weapon 12 | . 3 2 . 3 3 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 100 90 75 84 97 71 44 Engine 9 | . 13 14 14 8 7 5 . . . Treads 16 | . 27 28 28 16 6 . . . . Leg 1 | . . . . 4 . . . . . Flight 6 | . . . . . 22 29 29 23 10 Device 17 | . 13 14 14 20 13 23 23 23 19 Storage 8 | . 14 14 14 9 . . . . . Processor 1 | . . . . . 5 7 13 7 6 Protection 2 | . . . . 3 7 5 . . . Energy Gun 1 | . 7 . . . . . . . . Ballistic Gun 17 | . 20 28 25 22 8 1 7 2 . Slashing Weapon 1 | . . . . . 1 7 7 7 5 Peak Build Rating 41 | 9 9 9 9 29 39 39 41 34 28 Average Rating 19 | 6 8 9 9 20 31 37 39 28 17 On Entrance 19 | . 8 9 9 9 28 37 39 31 28 Avg Prop Armor Cover (%) 9 | . . . . 5 12 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 14 28 28 29 103 103 19 19 14 12 Greatest Support 60 | 40 40 40 40 60 60 20 19 14 14 Greatest Overweight (x) 11 | . . . . 11 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 5 5 5 5 Average Capacity 12 | 7 10 15 15 16 6 5 5 5 5 Most Carried 25 | 8 15 15 15 25 25 5 5 5 5 Average Carried 11 | 4 10 14 14 15 5 4 4 4 5 Final Capacity 25 | 8 15 15 15 25 5 5 5 5 5 Final Carried 25 | 8 15 15 15 25 4 2 5 5 5 Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Skirmisher 16% | Scavenger-Mutant 7% | Scavenger-Sprinter 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Matter Collected 2063 | 311 275 31 52 903 194 178 95 . 24 Remotely . | . . . . . . . . . . Salvage Created 2440 | 121 634 . 64 1174 271 46 60 . 70 Parts 142 | 10 32 . 3 65 20 6 3 . 3 Haulers Intercepted 7 | . 1 . . 5 1 . . . . Recyclers Shooed 6 | . 3 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 9 6 . 5 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 41 | . 13 . 2 14 6 4 1 . 1 Melee 4 | . . . . . 2 . 1 . 1 Guns 29 | . 13 . . 14 2 . . . . AOE 8 | . . . 2 . 2 4 . . . Classes Destroyed 14 | 2 5 . 1 5 1 . . . . Worker 3 | . . . . 1 2 . . . . Builder 3 | . . . . 2 1 . . . . Tunneler 4 | 3 . . . 1 . . . . . Hauler 7 | . 1 . . 5 1 . . . . Recycler 3 | 1 1 . . 1 . . . . . Operator 2 | . 1 . . 1 . . . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 10 | . 3 . . . 3 4 . . . Grunt 17 | . 10 . . 7 . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 4 | . . . . 4 . . . . . Hunter 4 | . . . . 1 1 . 1 . 1 Programmer 2 | . . . . . 2 . . . . Subdweller 2 | . . . 2 . . . . . . Best Kill Streak 6 | 2 4 . 2 4 6 4 1 . 1 Combat Bots Only 4 | . 3 . 2 3 3 4 1 . 1 Max Kills in Single Turn 3 | 1 1 . 1 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 2 . . . Melee 1 | . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 288 | . 52 . 9 84 59 15 9 . 60 Missed 94 | . 17 . 5 22 18 7 2 . 23 Hits 194 | . 35 . 4 62 41 8 7 . 37 Melee 7 | . . . . 7 . . . . . Projectile 187 | . 35 . 4 55 41 8 7 . 37 Critical Strikes 9 | . . . 1 2 5 . . . 1 Damage Taken 3563 | . 484 . 84 1083 762 224 304 . 622 Core 959 | . 65 . . 190 165 33 54 . 452 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 48 | . . . . 48 . . . . . Regen/Repaired (Parts) 87 | . 87 . . . . . . . . Core Remaining (%) 79 | 100 . . 74 65 . . . . . Volleys Fired 159 | 7 48 . 5 70 25 4 . . . Largest 3 | 2 2 . 2 3 2 1 . . . Hottest 78 | 60 60 . 50 78 45 33 . . . Shots Fired 314 | 14 95 . 8 160 31 4 2 . . Gun 307 | 14 95 . 6 160 30 . 2 . . Cannon . | . . . . . . . . . . Launcher 7 | . . . 2 . 1 4 . . . Special . | . . . . . . . . . . Kinetic 270 | 7 65 . 6 160 30 . 2 . . Thermal 37 | 7 30 . . . . . . . . Explosive 7 | . . . 2 . 1 4 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 7 10 . 5 17 6 1 . . . Robot Miss Streak 8 | 1 3 . 1 4 8 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 235 | 11 66 . 6 121 22 1 4 . 4 Core Hits 108 | 4 31 . 2 49 14 5 1 . 2 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 3 | 1 . . . 1 1 . . . . Critical Strikes 8 | 1 1 . . 3 1 . 1 . 1 Destroy 3 | 1 1 . . . 1 . . . . Smash 1 | . . . . 1 . . . . . Sever 2 | . . . . . . . 1 . 1 Impale 2 | . . . . 2 . . . . . Melee Attacks 32 | . . . . 7 10 . 10 . 5 Impact 4 | . . . . 4 . . . . . Slashing 25 | . . . . . 10 . 10 . 5 Piercing 3 | . . . . 3 . . . . . Sneak Attacks 4 | . . . . 2 1 . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4419 | 135 830 . 158 1973 857 179 166 . 121 Guns 3023 | 135 824 . 56 1724 284 . . . . Cannons . | . . . . . . . . . . Explosions 608 | . . . 102 . 327 179 . . . Melee 722 | . . . . 189 246 . 166 . 121 Ramming 66 | . 6 . . 60 . . . . . Kinetic 2749 | 90 595 . 56 1724 284 . . . . Thermal 274 | 45 229 . . . . . . . . Explosive 608 | . . . 102 . 327 179 . . . Electromagnetic . | . . . . . . . . . . Impact 37 | . . . . 37 . . . . . Slashing 533 | . . . . . 246 . 166 . 121 Piercing 152 | . . . . 152 . . . . . Highest Corruption 15 | . . . . 5 5 5 15 15 15 Average Corruption 5 | . . . . 5 2 5 5 15 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . 4 4 9 9 3 8 Message Errors 6 | . . . . 2 1 2 . 1 . Matter Fused 11 | . . . . 1 . 5 2 1 2 Heat Flow Errors 5 | . . . . . 1 2 1 . 1 Energy Discharges 5 | . . . . . . . 2 1 2 Data Loss (minor) 3 | . . . . . 2 . 1 . . Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . 1 . . 2 . . Alerts 1 | . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 167 | . . . . 151 12 4 . . . Projectiles . | . . . . . . . . . . Explosions 11 | . . . . . 7 4 . . . Melee 156 | . . . . 151 5 . . . . Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 236 | . . . . . 122 114 . . . Shots 5 | . . . . . 2 3 . . . Rammed 11 | . 2 . . 9 . . . . . Targets Rammed 13 | . 2 . . 11 . . . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . Highest Temperature 237 | . 54 . . 39 183 237 132 . 68 Average Temperature 54 | . 22 . . 16 88 95 49 . 51 Received Heat Transfer 681 | . 204 . 24 369 36 . 9 . 39 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 600 | 100 500 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 197 | 5 89 5 . 197 135 . . . . Initial 71 | . . 5 . . 71 . . . . Average 42 | 1 27 . . 57 55 . . . . Influence Increases 1464 | 20 423 . . 540 242 134 75 . 30 Destroy 0b10 Robot/C 780 | . 260 . . 280 120 80 20 . 20 Destroy 0b10 Robot/NC 120 | 20 20 . . 60 20 . . . . Destroy Leader 218 | . 54 . . 92 42 10 10 . 10 Allied During Kill 14 | . . . . . . 14 . . . Successful Hack 68 | . 43 . . 25 . . . . . Disable Machine 45 | . . . . 15 30 . . . . Destroy Structure 39 | . 1 . . 8 30 . . . . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 165 | . 30 . . 60 . 30 45 . . Influence Decreases 1464 | 20 408 15 . 383 393 71 144 . 30 Entered New Map 113 | . . 10 . . 86 3 14 . . Time Decay 1191 | 20 388 5 . 333 277 48 120 . . Lost Part 160 | . 20 . . 50 30 20 10 . 30 Squads Dispatched 10 | . 2 . . 3 5 . . . . Investigation 2 | . 1 . . 1 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . 1 . . 2 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 26 . 2 31 12 6 3 . 9 Peak Tracking Total 8 | . 4 . 2 5 4 4 3 . 8 Tactical Retreats 12 | . 2 . . 4 2 2 2 . . ECM-based Alert Blocks 5 | . . . . . 5 . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Traps Triggered 7 | . 4 . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 2 . . . . Max in Single Turn 2 | . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Accessed 20 | . 8 . . 9 2 1 . . . Terminals 16 | . 7 . . 8 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 29 . . 21 2 4 . . . Successful 38 | . 15 . . 18 1 4 . . . Failed 17 | . 14 . . 2 1 . . . . Catastrophic 4 | . 4 . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 37 | . 21 . . 15 1 . . . . Terminals 45 | . 27 . . 17 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . 4 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 8 . . 8 . 4 . . . Record 4 | . . . . . . 4 . . . Robot Analysis 4 | . 2 . . 2 . . . . . Prototype ID Bank 4 | . 3 . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . Terminal Index 2 | . 1 . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 2 | . . . . 2 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 5 . . 7 1 . . . . Terminals 13 | . 5 . . 7 1 . . . . Botnet 13 | . 5 . . 7 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 6 . . 7 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 50 | . . . . . . 50 . . . Highest-Rated Ally 25 | . . . . . . 25 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Active Infowar (turns) 5070 | 115 1343 261 256 2134 239 330 256 43 93 Sensors 2258 | . . . . 1299 237 330 256 43 93 Terrain 1309 | 79 . . . 1230 . . . . . Seismic 3359 | 36 1343 261 256 1463 . . . . . ECM 29 | . . . . . 8 4 17 . . Robot Analysis Total 4 | . 2 . . 2 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Turns Passed 5623 | 224 1357 261 256 2134 634 330 256 43 128 Spaces Moved 5086 | 117 636 162 145 901 945 1097 706 142 235 Core 87 | 4 . . . 1 . . . . 82 Treads 1940 | 113 636 162 145 872 12 . . . . Legs 28 | . . . . 28 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3031 | . . . . . 933 1097 706 142 153 Fastest Speed 26 | 50 160 160 160 160 27 26 26 29 29 Average Speed 89 | 156 160 160 160 194 50 27 26 29 49 Slowest Speed 600 | 160 160 160 160 600 216 102 29 29 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . . 10 . . . . Potential Cave-ins 3 | . . . . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 38 | 6 72 25 11 52 25 88 69 11 24 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . . . 3 3 . . Spaces Dug 26 | . . . . 3 10 8 5 . . Terrain Destroyed 102 | . . . 8 5 47 37 5 . . Melee 8 | . . . . 3 . . 5 . . Projectile 2 | . . . . 2 . . . . . AOE 92 | . . . 8 . 47 37 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total 5801 | 140 884 165 163 1127 1054 1123 761 144 240 Wait 286 | . 150 . 2 48 26 18 42 . . Move 5057 | 116 635 161 144 900 924 1096 705 141 235 Hop 10 | . . . . . 10 . . . . Pick Up 71 | 7 20 2 5 31 2 1 3 . . Fast Attach 41 | 8 11 . . 14 6 1 1 . . Attach 25 | . 2 . . 10 9 3 . 1 . Detach 8 | 1 . . . 1 5 . . 1 . Swap 16 | 1 1 . 2 10 2 . . . . Drop 68 | . 15 2 5 25 20 . . 1 . Fire 159 | 7 48 . 5 70 25 4 . . . Melee 32 | . . . . 7 10 . 10 . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 13 | . 2 . . 11 . . . . . Escape Stasis 15 | . . . . . 15 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 225 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 10) 567 | -10/Materials | Identified exit to Mines 691 | -10/Materials | Discovered new exit (range 4) 1200 | -10/Materials | Discovered new exit (range 8) 1539 | -10/Materials | Repaired Lgt. Treads 1582 | -10/Materials | Entered Mines 1583 | -10/Mines | Assembled infested the area 1583 | -10/Mines | Learned location of Storage (-8) 1638 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1840 | -10/Mines | Discovered new exit (range 3) 1843 | -10/Mines | Entered Subcaves 2064 | -10/Subcaves | Discovered new exit (range 9) 2099 | -10/Subcaves | Entered Materials 2099 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2284 | -8/Materials | Identified exit to Storage 2329 | -8/Materials | Identified exit to Factory 2464 | -8/Materials | Central database locked down 2579 | -8/Materials | Lost 5 parts (1p2n1u1w) 2864 | -8/Materials | Build established: Scavenger-Mutant 3575 | -8/Materials | Build established: Scavenger-Skirmisher 4233 | -8/Materials | Entered Factory 4233 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4550 | -7/Factory | Build established: Mutant 4796 | -7/Factory | Discovered new exit (range 5) 4867 | -7/Factory | Entered Lower Caves 4895 | -7/Lower Caves | Learned 8 Factory zone layouts 5031 | -7/Lower Caves | Build established: Sprinter 5093 | -7/Lower Caves | Learned 8 Factory zone layouts 5093 | -7/Lower Caves | Learned Research emergency access door positions 5093 | -7/Lower Caves | Learned Research terminal intel 5094 | -7/Lower Caves | A Commander dispatched an escort 5117 | -7/Lower Caves | Encountered a Warlord checkpoint 5178 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5194 | -7/Lower Caves | Discovered new exit (range 10) 5197 | -7/Lower Caves | Entered another Lower Caves area 5282 | -7/Lower Caves | Learned location of 1 exit from Factory 5439 | -7/Lower Caves | Crushed by falling debris 5439 | -7/Lower Caves | System corruption reached 10% 5441 | -7/Lower Caves | Build established: Scavenger-Sprinter 5449 | -7/Lower Caves | Discovered new exit (range 10) 5453 | -7/Lower Caves | Entered Zion 5470 | -7/Zion | Lost 3 parts (1p1n1u) 5475 | -7/Zion | Given A8's code to call for help 5492 | -7/Zion | Discovered new exit (range 15) 5496 | -7/Zion | Entered Proximity Caves 5525 | -6/Proximity Caves | Spotted B-75 Beast 5539 | -6/Proximity Caves | Core integrity fell below 50% 5585 | -6/Proximity Caves | Lost 3 parts (3n) 5603 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5604 | -6/Proximity Caves | Core integrity fell below 20% 5624 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05542_ Acquired 14 matter. 05543_ Phase Shifter fries itself beyond repair. 05544_ Hvy. Assault Rifle fries itself beyond repair. 05549_ Imp. VTOL Module destroyed. 05554_ VTOL Module destroyed. 05554_ Imp. VTOL Module destroyed. 05557_ System corrupted: Matter fused (-8). 05576_ System corrupted: Energy discharge (-21). 05581_ Acquired 3 matter. 05584_ Acquired 2 matter. 05589_ Katana destroyed. 05589_ Imp. Sensor Array destroyed. 05594_ System corrupted: Matter fused (-5). 05594_ Acquired 5 matter. 05600_ Targeting Computer destroyed. 05600_ Imp. Heat Sink destroyed. 05602_ G-50 Soldier springs to life. 05610_ System corrupted: Heat flow error (+102). 05612_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | == #?????????????????????????????????????? | | *%[ #?????????????????????????????????????? | | ######### #???????#######???????????????????????? | | """"""""# #???????#"""" #???????????????????????? | | T "# #???????#"" "#???????????????????????? | | "# #???????#" ""#?????????#?????????????? | | # ##???????#" #??????? #?????????????? | | + #########" ###### #?????????????? | | # s #" "" #?????????????? | | """"# s @ #?????????????? | | """"# ### #????????????? | | """ """?# #?### ## #????????????? | | ?######?# #???# ##?? #????????????? | | ??????? # #??# #???? ??????????? | | ????? ## #?# #????? ??????????? | | ????#### ### #?# #?????? ??????????? | | ???????###??# #?# #??????? ??????????? | | ????????????# #?## ##????????? ???????????? | | ???????????? #??### #??????????? ???????????? | | ???????????? ###????## #???????????????????????? | | ????????????#????????## #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 37% | -10/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed KineticAlphaBlade Manual? 0 Play Time 00:59:11 Cumulative 18.9 hours Start 2025.12.27 @ 14:24:34 End 2025.12.27 @ 15:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d561b27b-1ceb-4e58-b82a-528e3d4e46c9