Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:03:25 Player: Olafz Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (126) 630 Value Destroyed (4910) 4910 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 14131 Bonus ------- High Alert Combat Kills 44 MAIN.C Attacked Warlord 500 Warlord Defense Kills 108 Friendly Fire -221 Cogmind --------- Core Integrity 0/1600 Matter 31/300 Energy 89/100 System Corruption 13% Temperature Cool (0) Movement Flying (110) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Experimental Q-thruster > --- UTILITY (13) ----- Advanced Visual Processing Unit Enhanced Optical Array Experimental Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Power Sword Vortex Lance > --- INVENTORY (5) ---- Light Ion Engine Fusion Compressor Light Quantum Reactor Experimental Biometal Leg Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Enhanced Optical Array Long-range Sensor Array 0b10 Decoder Chip [Looter] Advanced Target Analyzer Advanced Target Analyzer Advanced Kinecellerator Advanced Transmission Jammer Advanced Reaction Control System Phase Shifter Improved Phase Shifter Improved Cloaking Device > --- WEAPON ----------- Makeshift Sword Power Sword Power Sword > --- INVENTORY -------- Fusion Compressor Antimatter Reactor Light Quantum Reactor Impulse Thruster Cooled Field Propulsion Drive Cooled Impulse Thruster Impulse Thruster Array Advanced Reaction Control System Recalibrator Power Maul Makeshift Sword Makeshift Sword Vortex Lance Vortex Lance [Rating: 173] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon KE Penetrator Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . 2 . . . . 2 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . 2 . . . . Utility 11 | . . 2 1 1 1 . . 1 . . . . . 2 1 2 . Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . Parts Attached 210 | . 10 11 23 20 13 3 2 25 8 2 13 2 12 5 11 39 11 Power 47 | . 1 1 2 4 4 1 1 6 2 . 3 1 3 2 6 7 3 Engine 15 | . . 1 . 1 4 1 . 2 1 . 2 1 . . . . 2 Core 22 | . 1 . 2 3 . . 1 4 1 . 1 . 2 1 2 3 1 Reactor 10 | . . . . . . . . . . . . . 1 1 4 4 . Propulsion 53 | . 3 5 9 9 1 2 . 6 1 . 2 . 4 . 1 9 1 Treads 11 | . 3 5 2 . . . . . . . . . . . . 1 . Leg 26 | . . . 7 9 1 2 . 6 . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 1 . . . 1 Flight 14 | . . . . . . . . . 1 . 2 . 3 . 1 7 . Utility 67 | . 2 2 5 6 5 . . 5 4 2 . 1 4 3 2 20 6 Device 37 | . 1 . 4 6 1 . . 2 2 . . . 2 1 2 16 . Storage 3 | . 1 1 . . . . . . . . . 1 . . . . . Processor 16 | . . . 1 . 2 . . . . 2 . . 2 2 . 3 4 Hackware 2 | . . . . . . . . . . . . . . . . . 2 Protection 9 | . . 1 . . 2 . . 3 2 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 43 | . 4 3 7 1 3 . 1 8 1 . 8 . 1 . 2 3 1 Energy Gun 7 | . . 1 3 . . . . 2 . . 1 . . . . . . Energy Cannon 8 | . 1 2 1 . 2 . . 1 1 . . . . . . . . Ballistic Gun 7 | . . . 1 1 . . 1 3 . . 1 . . . . . . Ballistic Cannon 7 | . 3 . 2 . 1 . . 1 . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . Slashing Weapon 8 | . . . . . . . . . . . 4 . . . 2 1 1 Piercing Weapon 4 | . . . . . . . . . . . 2 . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 2 . . . . . 1 . 2 1 . 6 . Parts Lost 82 | . . 4 5 10 1 3 1 19 6 . . 5 . . 1 21 6 Power 12 | . . 2 . 4 . . . 3 . . . 2 . . . . 1 Propulsion 26 | . . . 3 3 . 2 . 6 3 . . . . . 1 6 2 Utility 27 | . . 2 . 1 1 1 . 3 1 . . 2 . . . 13 3 Weapon 17 | . . . 2 2 . . 1 7 2 . . 1 . . . 2 . Highest Loss Streak 6 | . . 2 5 6 1 2 1 5 6 . . 4 . . 1 6 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 70 81 92 90 96 92 81 72 59 81 73 76 78 90 72 57 Engine 4 | . 12 4 . 1 10 13 10 1 4 . 4 5 . . . . 2 Core 3 | . 1 4 7 9 . . 2 6 5 5 4 . . 2 3 1 2 Treads 3 | . 28 21 3 . . . . . . . . . . . . . . Leg 10 | . . . 20 22 23 25 26 19 11 . . . . . . . . Flight 3 | . . . . . . . . . . 5 5 11 15 19 16 12 8 Device 16 | . 10 3 18 28 20 13 13 14 12 23 21 10 9 14 16 16 1 Storage 5 | . 17 11 9 7 6 6 6 5 4 . . 4 5 4 4 3 . Processor 13 | . . . 4 7 10 20 20 14 11 12 17 17 23 26 26 19 30 Protection 1 | . . 2 . . 3 3 . 1 3 5 5 4 . . . . 1 Energy Gun 3 | . . 4 2 12 . . . 2 3 . 5 . . . . . . Energy Cannon 3 | . 12 12 4 . 6 6 6 2 . . . . . . . . . Ballistic Gun 2 | . . . 6 1 . . 5 5 5 5 5 3 . . . . . Ballistic Cannon 2 | . 14 5 4 . 5 6 . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 5 5 4 12 9 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 12 18 32 35 40 66 65 61 78 73 16 37 39 47 51 65 68 12 Greatest Support 78 | 20 40 40 60 60 69 75 75 78 50 16 41 41 46 66 66 68 13 Greatest Overweight (x) 16 | . . 1 10 1 1 . . 2 16 . 1 . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 5 5 15 15 15 15 15 5 Average Capacity 12 | . 8 10 15 15 15 15 15 15 13 5 5 13 15 15 15 13 5 Most Carried 15 | . 8 9 15 15 15 15 14 15 12 5 5 8 9 14 15 15 5 Average Carried 10 | . 6 8 10 12 13 13 13 13 10 5 4 6 6 11 14 12 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 5 5 15 15 15 15 15 5 Final Carried 15 | 6 8 9 13 10 15 13 14 12 5 5 5 7 9 13 15 14 5 Class Distribution -------------------- 46% | Mutant 16% | Scavenger-Mutant 9% | Derelict-Mutant 6% | Skirmisher 5% | Scavenger-Gunner 5% | Derelict-Sprinter 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Skirmisher | -5/Warlord Derelict-Mutant | -4/Proximity Caves Derelict-Gladiator | -4/Factory Derelict-Sprinter | -3/Research Derelict-Sprinter | -2/Research Derelict-Mutant | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 3571 | 200 173 251 242 367 304 200 43 561 307 20 252 13 . . 76 461 101 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5334 | . 278 696 473 645 408 335 100 966 196 . 137 . . 94 326 579 101 Parts 246 | . 23 41 22 23 16 9 2 44 8 . 8 . . 5 8 27 10 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . . . 1 . Recyclers Shooed 5 | . . 4 . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 9 1 . 4 . . . . . . . . Prevented 4 | . . . . . . 1 . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 90 | . 9 13 10 11 7 11 2 16 3 . 2 . . 1 4 1 . Melee 6 | . . . . . . . . . . . . . . 1 4 1 . Guns 33 | . . 2 6 11 . . . 11 1 . 2 . . . . . . Cannons 45 | . 9 11 4 . 7 10 1 2 1 . . . . . . . . AOE 4 | . . . . . . . . 3 1 . . . . . . . . Classes Destroyed 16 | . 4 5 2 3 . . . 2 . . . . . . . . . Worker 13 | . 1 2 . . 2 . . 1 . . . . . . . 4 3 Builder 5 | . . . . 1 . . . 2 . . . . . . . 2 . Hauler 2 | . . . 1 . . . . . . . . . . . . 1 . Recycler 6 | . . 1 . 1 . . . 2 . . . . . . . 2 . Operator 2 | . . 1 . . . . . . . . . . . . . . 1 Watcher 7 | . 1 3 . 1 . . . . . . . . . . . 1 1 Swarmer 16 | . 3 . . 3 . 4 . 4 . . 2 . . . . . . Grunt 45 | . 6 8 7 4 5 4 1 7 . . . . . . 3 . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . 1 . . . 2 . . . . . . . . 1 . . Sentry 10 | . . 3 1 2 2 1 . . . . . . . 1 . . . Demolisher 1 | . . . . . . . . 1 . . . . . . . . . Hunter 7 | . . . 2 . . . 1 1 3 . . . . . . . . Programmer 4 | . . . . 1 . . . 2 . . . . . . . 1 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 5 7 5 5 5 5 1 7 2 . 2 . . 1 3 2 3 Combat Bots Only 7 | . 3 3 4 5 3 5 1 7 2 . 2 . . 1 3 1 . Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 2 1 . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Hostile Shots Fired 1211 | . 23 74 103 204 76 74 17 189 51 . 22 30 . . 33 273 42 Missed 460 | . 6 14 31 83 33 22 2 49 11 . 7 13 . . 20 151 18 Damage Taken 14946 | . 234 995 1074 1559 540 795 288 3709 734 . 277 406 . . 371 2881 1083 Core 3501 | . 41 349 279 332 16 88 41 372 100 . 17 126 . . 45 1004 691 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 66 | . . . . . . . . . . . 19 47 . . . . . Regen/Repaired (Parts) 100 | . . . . . . . . 58 . . 42 . . . . . . Core Remaining (%) 71 | 100 83 12 49 52 . . 82 . . . . 38 100 100 96 . . Volleys Fired 356 | . 24 55 44 54 20 29 8 74 18 . 26 4 . . . . . Largest 3 | . 2 2 2 2 2 2 2 3 3 . 1 1 . . . . . Hottest 172 | . 99 136 124 122 83 83 83 172 145 . 33 33 . . . . . Shots Fired 629 | . 48 94 83 74 40 58 14 152 36 . 26 4 . . . . . Gun 286 | . . 10 34 74 . . 4 108 26 . 26 4 . . . . . Cannon 337 | . 48 84 49 . 40 58 10 44 4 . . . . . . . . Launcher 6 | . . . . . . . . . 6 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 322 | . 25 25 55 5 20 29 6 109 18 . 26 4 . . . . . Thermal 284 | . 23 69 28 69 20 29 8 26 12 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . 17 6 . . . . . . . . Robot Hit Streak 18 | . 5 18 8 16 5 13 6 9 4 . 6 1 . . . . . Robot Miss Streak 9 | . 5 4 5 3 9 3 1 3 3 . 2 3 . . . . . Penetration Max 1 | . . . 1 . . . . 1 . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 440 | . 21 59 53 56 22 40 10 95 20 . 18 1 . 1 19 19 6 Core Hits 193 | . 12 23 23 27 15 15 4 42 7 . 5 . . 1 8 9 2 Critical Kills 7 | . . . . . . 1 1 3 . . . . . 1 1 . . Critical Parts Destroyed 3 | . . . . . . . . 2 . . 1 . . . . . . Critical Strikes 49 | . 1 5 1 10 3 2 1 13 . . 1 . . 1 6 3 2 Burn 15 | . . 3 1 10 . . . 1 . . . . . . . . . Meltdown 2 | . . . . . . 1 1 . . . . . . . . . . Destroy 7 | . . . . . . . . 6 . . 1 . . . . . . Blast 11 | . 1 2 . . 3 1 . 4 . . . . . . . . . Corrupt 2 | . . . . . . . . 2 . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . 1 1 . . Sever 8 | . . . . . . . . . . . . . . . 5 3 . Sunder 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 136 | . . . . . . . . . . . . 3 . 5 40 76 12 Impact 6 | . . . . . . . . . . . . . . 3 2 1 . Slashing 107 | . . . . . . . . . . . . 3 . 2 38 63 1 Piercing . | . . . . . . . . . . . . . . . . . . Entropic 23 | . . . . . . . . . . . . . . . . 12 11 Sneak Attacks 14 | . . . . . . . . . . . . . . 1 . 10 3 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 13 | . . . . . . . . . . . . . . . 9 4 . Damage Inflicted 12821 | . 457 1179 996 1017 740 1248 253 2981 430 . 478 28 . 96 737 1282 899 Guns 3866 | . . 88 467 1017 . . 62 1528 198 . 478 28 . . . . . Cannons 5137 | . 444 1083 529 . 740 1248 191 840 62 . . . . . . . . Explosions 783 | . . . . . . . . 613 170 . . . . . . . . Melee 3014 | . . . . . . . . . . . . . . 96 737 1282 899 Ramming 21 | . 13 8 . . . . . . . . . . . . . . . Kinetic 4707 | . 216 352 637 22 383 605 97 1747 142 . 478 28 . . . . . Thermal 4214 | . 228 819 359 995 357 643 156 539 118 . . . . . . . . Explosive 512 | . . . . . . . . 512 . . . . . . . . . Electromagnetic 353 | . . . . . . . . 183 170 . . . . . . . . Impact 149 | . . . . . . . . . . . . . . 96 53 . . Slashing 1966 | . . . . . . . . . . . . . . . 684 1282 . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 899 | . . . . . . . . . . . . . . . . . 899 Highest Corruption 13 | . . 4 2 3 . . . 6 6 6 6 . . . . 13 13 Average Corruption 4 | . . 4 1 2 . . . 4 6 6 6 . . . . 5 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 75 | . . 8 3 7 . . . 15 16 4 1 . . . . 15 6 Message Errors 20 | . . 3 1 4 . . . 5 2 1 . . . . . 3 1 Matter Fused 13 | . . 1 1 1 . . . 3 3 1 1 . . . . 2 . Heat Flow Errors 6 | . . 1 . . . . . . 2 . . . . . . 3 . Energy Discharges 9 | . . 2 . . . . . 1 4 . . . . . . 1 1 Parts Rejected 4 | . . . . 1 . . . 1 1 . . . . . . 1 . Parts Fused 2 | . . . . . . . . 1 . 1 . . . . . . . Data Loss (minor) 8 | . . 1 1 . . . . 1 1 1 . . . . . 1 2 Data Loss (major) 6 | . . . . 1 . . . 1 1 . . . . . . 2 1 Alerts 3 | . . . . . . . . 1 2 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 627 | . . . 14 . . 21 . 69 . . . . . . 3 179 341 Projectiles 61 | . . . 14 . . 21 . 26 . . . . . . . . . Explosions 43 | . . . . . . . . 43 . . . . . . . . . Melee 523 | . . . . . . . . . . . . . . . 3 179 341 Knockbacks 27 | . 5 6 6 . 1 6 . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 24 | . 4 4 6 . 1 6 . 3 . . . . . . . . . Secondary 3 | . 1 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . . . . . . 132 71 . . . . . . . . Shots 6 | . . . . . . . . 2 4 . . . . . . . . Rammed 4 | . 2 2 . . . . . . . . . . . . . . . Targets Rammed 6 | . 2 2 1 1 . . . . . . . . . . . . . Kicked 2 | . . . 1 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 530 | . 192 530 180 17 10 6 . 470 210 . 38 9 . . . 262 . Average Temperature 149 | . 67 230 98 7 2 6 . 156 69 . 15 9 . . . 104 . Received Heat Transfer 2720 | . 78 306 423 366 222 267 57 582 . . 70 88 . . 54 126 81 Effects 28 | . . 20 . . . . . 8 . . . . . . . . . Shutdowns 6 | . . 3 . . . . . 3 . . . . . . . . . Energy Bleed 5 | . . 5 . . . . . . . . . . . . . . . Interference 7 | . . 4 . . . . . 3 . . . . . . . . . Matter Decay 3 | . . 3 . . . . . . . . . . . . . . . Short Circuit 2 | . . 1 . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . 1 . . . . . 1 . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . Parts Melted 18 | . . 3 . 11 . . 2 1 1 . . . . . . . . Heat Transferred 8908 | . 481 1850 851 2812 550 1000 250 903 211 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 889 | . 243 323 147 155 245 . . 413 . . . . 228 299 350 889 681 Initial 537 | . . 48 96 66 26 . . 98 . . . . 213 119 168 209 537 Average 191 | . 101 173 43 52 114 . . 174 . . . . 226 173 207 535 609 Maximum Alert Level 3 | . 1 1 . . 1 . . 2 . . . . 1 1 1 3 2 Low Security (%) 66 | . 83 60 100 100 73 . . 80 . . . . . 72 71 . . Level 1 21 | . 16 39 . . 26 . . 15 . . . . 100 27 28 38 . Level 2 8 | . . . . . . . . 4 . . . . . . . 41 100 Level 3 2 | . . . . . . . . . . . . . . . . 20 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 2 1 6 2 . . 5 . . . . . 2 1 7 . Investigation 6 | . . . 1 1 . . . 1 . . . . . 1 . 2 . Extermination 5 | . . . . 1 . . . 1 . . . . . . 1 2 . Reinforcement 10 | . 1 2 . 1 2 . . 3 . . . . . . . 1 . Assault 3 | . . . . . . . . . . . . . . 1 . 2 . Garrison 3 | . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 14 | . 2 5 4 . . . . 1 . . 1 . . . . 1 . Communications Jammed 1 | . . . . . . . . 1 . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 269 | . 15 23 18 14 9 15 6 26 6 . 33 15 . . 16 63 10 Peak Tracking Total 24 | . 4 4 6 5 3 5 4 7 3 . 11 6 . . 9 24 6 Tactical Retreats 30 | . . . 1 . . 2 2 . 1 . . 5 . . 2 15 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 6 | . 1 . 2 1 . . . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 1 . . . . 6 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 15 | . 3 . 2 . 1 . . 5 . . . . . 1 . 2 1 Max in Single Turn 2 | . 1 . 1 . 1 . . 2 . . . . . 1 . 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 27 | . 1 . 4 1 2 . . 1 . . 4 . 2 2 1 8 1 Terminals 14 | . 1 . 4 . 1 . . . . . . . 1 1 . 5 1 Fabricators 3 | . . . . 1 . . . . . . . . . . 1 1 . Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . . . . . . . 1 . 1 . Total Hacks 68 | . 3 . 18 3 8 . . 3 . . 8 . 4 4 2 13 2 Successful 25 | . 1 . 4 1 4 . . 3 . . 8 . . . 1 3 . Failed 43 | . 2 . 14 2 4 . . . . . . . 4 4 1 10 2 Catastrophic 7 | . . . 2 . . . . . . . . . . 1 . 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 28 | . 3 . 12 . 5 . . . . . . . 2 3 . 3 . Terminals 41 | . 3 . 18 . 5 . . . . . . . 2 2 . 9 2 Fabricators 6 | . . . . 3 . . . . . . . . . . 2 1 . Repair Stations 5 | . . . . . . . . 3 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . 3 . . . . . . . . 2 . 2 . Terminal Hacks 17 | . . . 3 . 3 . . . . . 8 . . . . 3 . Record 7 | . . . . . . . . . . . 7 . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . . 3 . Unreport Threat 6 | . . . 3 . 3 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 4 1 2 . . 1 . . . . 2 2 1 8 1 Full Trace Events 7 | . 1 . 1 1 . . . 1 . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 40 | . . . . 40 . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . Time 56 | . . . . . . . . 56 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 2 . 2 . Machine Destruction 4 | . . . . . . . . . . . . . . 2 . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 1 | . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . Highest-Rated Group 8 | . . . . 8 . . . . . . . . . . . . . Highest-Rated Ally 8 | . . . . 8 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 101 | . . . . . . . . . . . . . 16 5 22 52 6 Items 101 | . . . . . . . . . . . . . 16 5 22 52 6 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 9078 | . 578 530 751 967 423 778 293 847 489 172 1293 301 245 91 360 838 122 Spaces Moved 8359 | 1 302 182 416 555 260 529 212 341 304 376 1104 668 262 214 626 1703 304 Core 12 | . . . 4 . . . . . 6 . . . . . . . 2 Treads 531 | . 300 182 49 . . . . . . . . . . . . . . Legs 2425 | 1 2 . 363 555 260 529 212 341 162 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 545 | . . . . . . . . . . . 545 . . . . . . Flight 4846 | . . . . . . . . . 136 376 559 668 262 214 626 1703 302 Fastest Speed 18 | 120 120 160 120 125 127 127 127 122 45 45 42 42 33 33 32 18 24 Average Speed 83 | 120 159 174 137 128 129 127 127 145 139 45 101 42 59 33 32 34 25 Slowest Speed 850 | 120 160 240 550 190 200 127 127 265 850 45 160 42 115 33 37 75 200 Overloaded Moves 323 | . . . . . . . . . . . . . . . . 323 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 58 20 37 15 9 65 26 14 52 62 86 76 7 7 15 45 18 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 2 . . 1 2 . 1 . . . . . Spaces Dug 49 | . . . . . . . . . . . . 3 . . 9 33 4 Terrain Destroyed 178 | . 1 . . . 8 11 3 92 6 . 8 3 . . 9 33 4 Melee 49 | . . . . . . . . . . . . 3 . . 9 33 4 Projectile 45 | . 1 . . . 8 11 3 11 3 . 8 . . . . . . AOE 84 | . . . . . . . . 81 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Total 9729 | . 351 301 510 738 307 577 221 549 339 377 1254 680 348 226 740 1876 335 Wait 523 | . 1 41 7 93 . 16 . 106 . . 86 1 70 . 73 26 3 Move 8334 | . 301 181 415 554 259 528 211 340 303 375 1096 667 261 213 625 1701 304 Hop 3 | . . . . . . . . . . . 3 . . . . . . Pick Up 48 | . 1 2 7 6 5 . . 2 . . 5 2 . 3 1 12 2 Fast Attach 111 | . 6 5 13 6 8 . 1 16 1 1 10 1 8 4 5 19 7 Attach 58 | . 2 1 5 9 . 2 . 7 6 . . 1 3 1 1 17 3 Detach 54 | . 6 2 3 2 2 . . 2 3 . 4 1 5 2 1 19 2 Swap 41 | . 2 5 5 5 5 1 1 2 1 1 3 . 1 . 5 3 1 Drop 93 | . 6 7 10 8 8 1 . . 5 . 21 . . . 5 21 1 Fire 356 | . 24 55 44 54 20 29 8 74 18 . 26 4 . . . . . Melee 99 | . . . . . . . . . . . . 3 . 3 24 57 12 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . . . . . . . . Crush 4 | . 2 2 . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . Rewire 2 | . . . . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 5) 228 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 14) 376 | -10/Materials | Discovered new exit (range 11) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x2 837 | -9/Materials | Core integrity fell below 50% 1000 | -9/Materials | Core integrity fell below 20% 1092 | -9/Materials | Discovered new exit (range 6) 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -8/Materials | Lost 5 parts (3n2w) 1785 | -8/Materials | Core integrity fell below 50% 1848 | -8/Materials | Discovered new exit (range 11) 1860 | -8/Materials | Entered Factory 1860 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2078 | -7/Factory | Fabricated R-06 Scavenger (x1) 2097 | -7/Factory | Build established: Scavenger-Mutant 2486 | -7/Factory | Garrison activated, responded to threat 2601 | -7/Factory | Lost 6 parts (3p1n1u1w) 2809 | -7/Factory | Discovered new exit (range 9) 2827 | -7/Factory | Entered another Factory area 2827 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3214 | -6/Factory | Found Prototype Processor 3214 | -6/Factory | Identified Exp. Targeting Computer 3229 | -6/Factory | Discovered new exit (range 7) 3250 | -6/Factory | Entered Lower Caves 3301 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3449 | -6/Lower Caves | Build established: Mutant 3812 | -6/Lower Caves | Discovered new exit (range 15) 4028 | -6/Lower Caves | Entered another Lower Caves area 4135 | -6/Lower Caves | Discovered new exit (range 13) 4217 | -6/Lower Caves | Spotted B-75 Beast 4321 | -6/Lower Caves | Entered Factory 4321 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4385 | -5/Factory | Repaired Neutrino Core 4577 | -5/Factory | Spotted B-75 Beast 4618 | -5/Factory | Destroyed B-75 Beast 4781 | -5/Factory | Lost 3 parts (1p1n1w) 4940 | -5/Factory | Assembled infested ambush trap array 5049 | -5/Factory | Destroyed 7 combat bots 5052 | -5/Factory | Lost 5 parts (1p1u3w) 5089 | -5/Factory | Discovered new exit (range 9) 5100 | -5/Factory | Lost 3 parts (1n2u) 5168 | -5/Factory | Entered Upper Caves 5427 | -5/Upper Caves | Build established: Scavenger-Gunner 5558 | -5/Upper Caves | Lost 6 parts (3n1u2w) 5601 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5655 | -5/Upper Caves | Discovered new exit (range 5) 5657 | -5/Upper Caves | Entered another Upper Caves area 5659 | -5/Upper Caves | Encountered a Warlord checkpoint 5748 | -5/Upper Caves | Discovered new exit (range 6) 5809 | -5/Upper Caves | Build established: Mutant 5829 | -5/Upper Caves | Entered Warlord 5856 | -5/Warlord | Discovered new exit (range 15) 5866 | -5/Warlord | System corruption cleaned by Quarantine Array 6340 | -5/Warlord | Build established: Skirmisher 6560 | -5/Warlord | Warlord's base attacked by MAIN.C 6823 | -5/Warlord | Found Prototype Piercing Weapon 6823 | -5/Warlord | Identified Vortex Lance 6826 | -5/Warlord | Found Vortex Lance 6834 | -5/Warlord | Found Prototype Energy Gun 6837 | -5/Warlord | Found Prototype Energy Gun 6910 | -5/Warlord | Warlord forces counterattacked 6992 | -5/Warlord | Lost 4 allies 7003 | -5/Warlord | Spotted Striker 7068 | -5/Warlord | Spotted Striker 7108 | -5/Warlord | Lost 13 allies 7122 | -5/Warlord | Entered Proximity Caves 7205 | -4/Proximity Caves | Core integrity fell below 50% 7253 | -4/Proximity Caves | Spotter reported a threat 7291 | -4/Proximity Caves | Learned Research emergency access door positions 7304 | -4/Proximity Caves | Spotted B-86 Titan 7417 | -4/Proximity Caves | Discovered new exit (range 13) 7423 | -4/Proximity Caves | Entered Factory 7423 | -4/Factory | Evolved 2 slots: Propulsion x2 7450 | -4/Factory | Lost 4 parts (2p2u) 7467 | -4/Factory | Build established: Derelict-Mutant 7523 | -4/Factory | Discovered new exit (range 5) 7532 | -4/Factory | Found Prototype Processor 7532 | -4/Factory | Identified Exp. Melee Analysis Suite 7668 | -4/Factory | Entered Research 7668 | -3/Research | Evolved 2 slots: Utility x2 7749 | -3/Research | Discovered new exit (range 15) 7759 | -3/Research | Entered another Research area 7759 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7905 | -2/Research | Spotted B-90 Cyclops 7912 | -2/Research | Build established: Derelict-Sprinter 8112 | -2/Research | Discovered new exit (range 5) 8119 | -2/Research | Entered Access 8119 | -1/Access | Evolved 2 slots: Utility x2 8185 | -1/Access | Spotted B-99 Colossus 8277 | -1/Access | Lost 3 parts (3u) 8419 | -1/Access | Spotted B-99 Colossus 8554 | -1/Access | Build established: Derelict-Mutant 8589 | -1/Access | Found Prototype Device 8589 | -1/Access | Identified Adv. Kinecellerator 8690 | -1/Access | Lost 6 parts (1n5u) 8775 | -1/Access | System corruption reached 10% 8792 | -1/Access | Lost 6 parts (2n2u2w) 8835 | -1/Access | Spotted B-99 Colossus 8869 | -1/Access | Search patrols dispatched 8874 | -1/Access | Found Prototype Device 8874 | -1/Access | Identified Beam Splitter 8895 | -1/Access | Lost 3 parts (2n1u) 8915 | -1/Access | Core integrity fell below 50% 8956 | -1/Access | Discovered new exit (range 7) 8957 | -1/Access | Entered Command 9044 | -1/Command | Spotted B-99 Colossus 9070 | -1/Command | Spotted M Guard 9070 | -1/Command | Spotted M Guard 9072 | -1/Command | Spotted Combat Programmer 9072 | -1/Command | Spotted Combat Programmer 9076 | -1/Command | Core integrity fell below 20% 9079 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- K-01 Serf Sml. Matter Pod ripped off. K-01 Serf destroyed. Acquired 22 matter. Acquired Adv. Melee Analysis Suite. Acquired Imp. Antigrav System. System corrupted: Substantial component data lost. >> DECODED: Prototype Storage location. Acquired Core Analyzer. Lgt. Ion Engine destroyed. EMDS Slug penetrates Wall. Imp. Antigrav System destroyed. Door Terminal disabled. Core Analyzer destroyed. Critical hit (Blast). EMDS Slug penetrates Sealed Barrier. Penetrated by EMDS Slug. EMDS Slug penetrates Sealed Barrier. Sealed Barrier breached. Cld. Impulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????""#??????????????????????? | | ??????????????????????#"" ##?#####?#####?#####?### | | ??????????????????????# @ #?# ### # # #?# | | ??????????????????????# #### ## ## ### | | ??????????????????????# | | ??????????????????????# Y | | ??????????????????????# | | ??????????????????????# Y p | | ??????????????????????# p | | ??????????????????????# ### ### | | ??????????????????????######?# # #?# | | ?????????????????????????????###### ######?### | | ??????????????????????????????????## ##????????? | | ???????????????????????????????????#####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 55 Energy Capacity 515 Matter Stores 300 Matter Capacity 350 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 600 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 84 Targeting Accuracy 16 Melee Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 3 Kinecelleration 50 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Charge!!! Decoder Ring Dodgeball, But With Guns Leap Before You Look Respectable Loadout Rockin' Loadout Challenges ------------ None Game ------ Seed BarrageLegSpecial Manual? 0 Play Time 03:17:36 Cumulative 49.6 hours Start 2024.04.13 @ 00:35:53 End 2024.04.13 @ 14:03:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 119 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd44f989-51a2-49bd-8760-4ea05d4dc41e