Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 11:34:12 Player: Brionna Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1758) 1758 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4966 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 77/100 System Corruption 21% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Advanced Visual Processing Unit Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Compact Battery Improved Sensor Array Medium Reactive Plating > --- WEAPON ----------- Beam Rifle Minigun Minigun Minigun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Nuclear Pulse Array Flak Gun [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Medium Reactive Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 2 . . . . . Weapon 2 | . . . . 1 1 . . Parts Attached 82 | 6 1 8 1 20 32 4 10 Power 15 | 1 . 1 . 4 6 1 2 Engine 8 | 1 . 1 . 2 3 1 . Core 7 | . . . . 2 3 . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 1 7 8 1 3 Treads 5 | 2 . . 1 2 . . . Leg 16 | . . . . 5 8 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 23 | 1 1 4 . 3 10 2 2 Device 11 | . 1 2 . 2 4 1 1 Storage 8 | 1 . . . 1 5 1 . Processor 1 | . . 1 . . . . . Hackware 1 | . . . . . . . 1 Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 22 | 2 . 3 . 6 8 . 3 Energy Gun 8 | 2 . . . 2 2 . 2 Energy Cannon 5 | . . 1 . 1 2 . 1 Ballistic Gun 5 | . . . . 2 3 . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 51 | . . 5 . 12 18 6 10 Power 9 | . . 1 . 2 2 2 2 Propulsion 14 | . . . . 5 5 2 2 Utility 11 | . . 2 . 2 4 . 3 Weapon 17 | . . 2 . 3 7 2 3 Highest Loss Streak 7 | . . 4 . 7 5 5 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 93 89 100 87 96 45 49 Engine 6 | . 14 10 11 3 6 1 . Core 4 | . . . . 3 8 4 4 Treads 7 | . 28 22 22 11 . . . Leg 11 | . . . . 10 21 5 4 Device 13 | . 7 18 22 17 9 11 13 Storage 12 | . 14 11 11 11 15 10 7 Protection 3 | . . 3 11 3 3 . . Energy Gun 7 | . 28 8 . 8 5 1 3 Energy Cannon 4 | . . 2 11 6 3 3 4 Ballistic Gun 7 | . . . . . 18 . . Launcher 1 | . . 6 11 1 . . . Impact Weapon 1 | . . . . 7 . . . Peak Build Rating 38 | 6 7 13 14 26 38 37 36 Average Rating 24 | 4 6 9 13 20 34 24 25 On Entrance 14 | . 6 7 13 14 23 37 18 Naked Turns . | . . . . . . . . Heaviest Build 57 | 14 15 22 22 28 57 41 23 Greatest Support 66 | 40 40 40 43 66 46 35 33 Greatest Overweight (x) 2 | . . . . 1 2 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 8 5 Average Capacity 7 | 6 8 8 8 8 8 6 5 Most Carried 9 | 4 6 8 8 8 9 4 5 Average Carried 6 | 2 5 7 8 5 6 3 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 4 6 8 8 8 4 2 3 Class Distribution -------------------- 47% | Mutant 23% | Tank 10% | Skirmisher 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1495 | 225 43 219 22 170 756 . 60 Remotely . | . . . . . . . . Salvage Created 1754 | . 43 409 . 552 690 . 60 Parts 98 | . 3 27 . 28 38 . 2 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 43 | . 1 14 . 10 17 . 1 Guns 22 | . 1 1 . 6 14 . . Cannons 14 | . . 7 . 4 3 . . AOE 6 | . . 6 . . . . . Classes Destroyed 14 | . 1 5 . 7 1 . . Worker 4 | . . . . 2 2 . . Builder 3 | . . . . 1 2 . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 13 | . . 7 . . 6 . . Grunt 19 | . 1 3 . 7 7 . 1 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . . 1 . . . Sentry 5 | . . 3 . 1 1 . . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | . 1 7 . 3 5 . 1 Combat Bots Only 7 | . 1 7 . 2 5 . 1 Max Kills in Single Turn 4 | . 1 4 . 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 478 | . 2 51 . 133 184 6 102 Missed 111 | . 1 16 . 32 35 1 26 Damage Taken 5623 | . 12 776 . 1603 1851 213 1168 Core 953 | . . 149 . 92 178 51 483 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 86 | . . . . . 86 . . Core Remaining (%) 86 | 100 100 . 62 83 . . . Volleys Fired 184 | . 4 25 . 55 75 3 22 Largest 4 | . 2 2 . 3 4 3 2 Hottest 199 | . 80 98 . 166 199 199 111 Shots Fired 384 | . 8 39 . 80 211 7 39 Gun 257 | . 8 10 . 34 181 2 22 Cannon 109 | . . 19 . 44 25 4 17 Launcher 12 | . . 10 . 2 . . . Special 6 | . . . . . 5 1 . Kinetic 173 | . . 16 . . 157 . . Thermal 136 | . . 3 . 78 48 4 3 Explosive 12 | . . 10 . 2 . . . Electromagnetic 57 | . 8 10 . . 1 2 36 Robot Hit Streak 14 | . 2 7 . 11 14 6 9 Robot Miss Streak 19 | . 2 3 . 4 19 2 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 215 | . 4 25 . 59 100 6 21 Core Hits 121 | . 2 27 . 27 55 1 9 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . 1 . . 3 . . Burn 1 | . . . . . 1 . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Blast 1 | . . 1 . . . . . Melee Attacks 3 | . . . . 3 . . . Impact 3 | . . . . 3 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4612 | . 68 944 13 1360 1868 89 270 Guns 2115 | . 68 92 . 342 1466 31 116 Cannons 1358 | . . 196 . 652 357 58 95 Explosions 859 | . . 656 . 203 . . . Melee 163 | . . . . 163 . . . Ramming 117 | . . . 13 . 45 . 59 Kinetic 1397 | . . 136 . . 1261 . . Thermal 1779 | . . 121 . 994 530 85 49 Explosive 785 | . . 582 . 203 . . . Electromagnetic 371 | . 68 105 . . 32 4 162 Impact 163 | . . . . 163 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . 3 3 . 1 11 21 Average Corruption 5 | . . 3 3 . 1 7 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . 5 8 . 6 5 17 Message Errors 12 | . . 2 4 . 1 2 3 Matter Fused 9 | . . . 1 . 1 . 7 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 5 | . . 2 2 . . . 1 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . 1 1 2 Data Loss (major) 4 | . . 1 1 . . 2 . Misfires 1 | . . . . . 1 . . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 152 | . . 55 . 87 10 . . Projectiles 10 | . . . . . 10 . . Explosions 55 | . . 55 . . . . . Melee 87 | . . . . 87 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 119 | . . 104 . 15 . . . Shots 3 | . . 2 . 1 . . . Rammed 3 | . . . 3 . . . . Targets Rammed 43 | . . . 3 . 16 . 24 Kicked 40 | . . . . . 16 . 24 Crushed . | . . . . . . . . Highest Temperature 723 | . 42 99 . 361 723 57 436 Average Temperature 176 | . 22 36 . 170 201 31 169 Received Heat Transfer 1770 | . 6 126 . 792 594 . 252 Effects 52 | . . . . 9 39 . 4 Shutdowns 15 | . . . . 1 12 . 2 Energy Bleed 7 | . . . . 2 4 . 1 Interference 11 | . . . . 5 6 . . Matter Decay 6 | . . . . . 6 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 6 | . . . . 1 4 . 1 Damage (major) 6 | . . . . . 6 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . 1 . . 2 Impact Corruptions 2 | . . . . 2 . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 4 3 . . Heat Transferred 3436 | . . 161 . 1980 1036 148 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 487 | . 87 487 138 321 234 15 69 Initial 138 | . . 36 138 53 84 7 3 Average 99 | . 32 218 138 174 74 7 23 Maximum Alert Level 2 | . . 2 . 1 1 . . Low Security (%) 83 | 100 100 43 100 67 89 100 100 Level 1 14 | . . 40 . 32 10 . . Level 2 1 | . . 15 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 2 . 1 7 . 1 Investigation 5 | . 1 1 . 1 2 . . Extermination 3 | . . . . . 2 . 1 Reinforcement 4 | . . 1 . . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 3 | . . 1 . 1 . . 1 Communications Jammed 7 | . . . . 7 . . . Distress Signals 7 | . . . . 7 . . . Times Spotted 73 | . 3 14 . 18 24 6 8 Peak Tracking Total 7 | . 1 7 . 6 3 6 4 Tactical Retreats 9 | . . 2 . 4 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 4 | . 1 1 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 6 | . . 4 . 2 . . . Max in Single Turn 2 | . . 2 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 19 | . 4 6 . 2 5 . 2 Terminals 15 | . 4 5 . 2 3 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 9 15 . 6 8 . 6 Successful 19 | . 5 4 . . 5 . 5 Failed 25 | . 4 11 . 6 3 . 1 Catastrophic 8 | . 3 1 . 3 1 . . Database Lockouts . | . . . . . . . . Manual 29 | . 8 11 . 6 4 . . Terminals 36 | . 9 14 . 6 5 . 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . 2 . 4 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 5 3 . . 2 . 1 Open DSF 2 | . . . . . 1 . 1 Level Access Points 2 | . 1 . . . 1 . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . . . 2 . 4 Recycle Component 1 | . . . . . . . 1 Process 1 | . . . . . . . 1 Retrieve Matter 3 | . . . . . 1 . 2 Retrieve Components 1 | . . . . . 1 . . Scanalyzer 1 | . . 1 . . . . . Insert Component 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 4 . 2 2 . . Full Trace Events 6 | . 1 3 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 106 | . . . . . 106 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 18 | . . . . . . . 18 Retrieved Matter 18 | . . . . . . . 18 Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 1 1 . Non-combat . | . . . . . . . . Combat 2 | . . . . . 1 1 . Robot Hacks Applied 3 | . . . . . 2 1 . parse_system 3 | . . . . . 2 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 108 | . . . . . . 108 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 4018 | 77 250 487 303 606 1706 163 426 Spaces Moved 2480 | 42 146 255 186 309 742 230 570 Core 24 | 2 . . . . . . 22 Treads 711 | 40 146 255 186 84 . . . Legs 1046 | . . . . 225 742 26 53 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 699 | . . . . . . 204 495 Fastest Speed 40 | 50 160 160 160 120 120 40 40 Average Speed 126 | 154 160 160 160 135 167 64 54 Slowest Speed 260 | 160 160 160 160 240 260 260 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . . . . 7 Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 28 | 4 24 29 40 24 20 79 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . 85 . 16 4 . . Melee . | . . . . . . . . Projectile 4 | . . . . . 4 . . AOE 101 | . . 85 . 16 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3024 | 51 154 293 190 411 1059 239 627 Wait 186 | . 2 . . 13 168 . 3 Move 2460 | 41 145 254 185 308 742 229 556 Hop 7 | . . . . . . . 7 Pick Up 35 | 4 2 5 . 8 12 . 4 Fast Attach 31 | 6 1 5 . 5 6 . 8 Attach 42 | . . 3 . 13 20 4 2 Detach 9 | . . . . 3 3 3 . Swap 9 | . . . 1 2 6 . . Drop 10 | . . 1 1 1 6 . 1 Fire 184 | . 4 25 . 55 75 3 22 Melee 3 | . . . . 3 . . . Ram . | . . . . . . . . Kick 40 | . . . . . 16 . 24 Crush 3 | . . . 3 . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 558 | -9/Materials | Lost 4 parts (1p1u2w) 559 | -9/Materials | Crushed by falling debris 569 | -9/Materials | Destroyed 7 combat bots 771 | -9/Materials | Discovered new exit (range 7) 804 | -9/Materials | Identified exit to Mines 815 | -9/Materials | Entered Mines 1020 | -9/Mines | Found a hidden stash of uninstalled traps 1057 | -9/Mines | Discovered new exit (range 10) 1118 | -9/Mines | Entered Materials 1118 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1263 | -8/Materials | Lost 3 parts (1n1u1w) 1399 | -8/Materials | Lost 7 parts (2p2n1u2w) 1705 | -8/Materials | Discovered new exit (range 5) 1724 | -8/Materials | Entered Factory 1724 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1975 | -7/Factory | Lost 3 parts (1u2w) 2141 | -7/Factory | Fabricated Nuclear Pulse Array (x1) 2236 | -7/Factory | Build established: Skirmisher 2240 | -7/Factory | Identified exit to Factory 2586 | -7/Factory | Build established: Tank 3257 | -7/Factory | Lost 5 parts (1p1n1u2w) 3430 | -7/Factory | Sucked down chute 3430 | -7/Factory | Entered Waste 3431 | -7/Waste | Met a frightened Derelict 3441 | -7/Waste | Spotted C-40 Crusher 3445 | -7/Waste | EMP discharged 3463 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3468 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3479 | -7/Waste | Spotted C-40 Crusher 3488 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3491 | -7/Waste | Crushed by Compactor (1 part destroyed) 3495 | -7/Waste | Spotted C-40 Crusher 3522 | -7/Waste | Lost 5 parts (1p2n2w) 3545 | -7/Waste | EMP discharged 3545 | -7/Waste | System corruption reached 10% 3548 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3558 | -7/Waste | Spotted C-40 Crusher 3559 | -7/Waste | Spotted C-40 Crusher 3570 | -7/Waste | Spotted C-40 Crusher 3587 | -7/Waste | Discovered new exit (range 16) 3593 | -7/Waste | Entered Factory 3627 | -7/Factory | Identified exit to DSF 3766 | -7/Factory | Build established: Mutant 3899 | -7/Factory | Core integrity fell below 50% 3955 | -7/Factory | Lost 4 parts (1p1u2w) 3984 | -7/Factory | Core integrity fell below 20% 4019 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Acquired Aluminum Leg. U-05 Engineer builds a Wall. System corrupted: Trap Scanner rejected. U-05 Engineer lays Concrete. Com. Battery destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Trap Scanner. Particle Gun destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger sends out distress signal. U-05 Engineer lays Concrete. Kicked U-05 Engineer. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Kicked U-05 Engineer. 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[ # #?# ?# | | ??# #???????? # #?# ?# ### | | ??#######?????????# #?# """ ""??# #???####+## | | ??????????????????? ??# """S""??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Evasion (%) 62 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed WardroneTimingCutter Manual? 0 Play Time 00:47:06 Cumulative 7.4 hours Start 2024.09.27 @ 11:33:11 End 2024.10.02 @ 11:34:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd59dc3d-3e5a-4868-af62-aa0aba78e7e9