Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 14:11:05

Player: x1b

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (525)      525
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2210

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     222/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Seismic Detector
        Recoil Stabilizer
        ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Heavy Particle Cannon
  Improved Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Small Storage Unit
           Seismic Detector
  Improved Targeting Computer
           Recoil Stabilizer
           ECM Suite
           Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             27   | 7   3   7   10  
  Power                    7    | 1   1   1   4   
    Engine                 4    | 1   .   1   2   
    Core                   3    | .   1   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    5    | 2   .   2   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   2   1   
    Device                 .    | .   .   .   .   
    Storage                3    | 2   .   1   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   2   4   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   3   6   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   97  95  77  
  Engine                   6    | .   7   4   7   
  Core                     3    | .   7   6   .   
  Leg                      25   | .   28  30  21  
  Storage                  10   | .   14  11  8   
  Processor                17   | .   11  21  16  
  Energy Gun               4    | .   .   6   5   
  Energy Cannon            4    | .   .   .   9   
  Ballistic Gun            5    | .   14  7   1   
  Ballistic Cannon         5    | .   .   3   7   
  Launcher                 3    | .   13  2   .   
Peak Build Rating          18   | 7   9   12  18  
  Average Rating           11   | 5   7   11  13  
  On Entrance              6    | .   6   9   10  
Naked Turns                38   | .   .   .   38  
Heaviest Build             24   | 15  15  15  24  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 3   8   7   8   
  Average Carried          6    | 1   5   6   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 3   8   7   4   

 Class Distribution 
--------------------
 36% | Mutant
 29% | Scavenger-Gunner
 29% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           563  | 203 114 181 65  
  Remotely                 .    | .   .   .   .   
Salvage Created            493  | 59  2   301 131 
  Parts                    27   | 2   4   14  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   .   9   4   
  Guns                     6    | .   .   6   .   
  Cannons                  5    | .   .   2   3   
  AOE                      2    | .   .   1   1   
Classes Destroyed          8    | 1   1   5   1   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    6    | .   .   5   1   
  Sentry                   2    | .   .   1   1   
  Specialist               2    | .   .   .   2   
Best Kill Streak           4    | 1   1   4   1   
  Combat Bots Only         4    | .   .   4   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        241  | .    .    53   188  
  Missed                   101  | .    .    16   85   
Damage Taken               1899 | .    .    507  1392 
  Core                     586  | .    .    36   550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         97   | 100  100  91   .    
Volleys Fired              56   | 2    1    30   23   
  Largest                  3    | 1    2    2    3    
  Hottest                  170  | 20   50   79   170  
Shots Fired                107  | 2    2    55   48   
  Gun                      56   | 2    1    44   9    
  Cannon                   46   | .    .    7    39   
  Launcher                 5    | .    1    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  56   | 2    1    30   23   
  Thermal                  42   | .    .    21   21   
  Explosive                5    | .    1    4    .    
  Electromagnetic          4    | .    .    .    4    
  Robot Hit Streak         13   | 2    .    13   4    
  Robot Miss Streak        6    | .    .    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           69   | 2    .    41   26   
  Core Hits                31   | 1    2    19   9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1634 | 32   19   769  814  
  Guns                     538  | 30   .    416  92   
  Cannons                  539  | .    .    80   459  
  Explosions               540  | .    19   261  260  
  Melee                    .    | .    .    .    .    
  Ramming                  17   | 2    .    12   3    
  Kinetic                  548  | 30   .    315  203  
  Thermal                  747  | .    .    181  566  
  Explosive                280  | .    19   261  .    
  Electromagnetic          42   | .    .    .    42   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            55   | .    .    16   39   
  Projectiles              1    | .    .    1    .    
  Explosions               54   | .    .    15   39   
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      231  | .    .    79   152  
  Shots                    6    | .    .    4    2    
  Rammed                   3    | .    .    .    3    
Targets Rammed             7    | 1    .    3    3    
  Kicked                   4    | 1    .    3    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        195  | .    .    81   195  
  Average Temperature      55   | .    .    31   75   
  Received Heat Transfer   276  | .    .    213  63   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         1056 | .    .    400  656  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             311  | 5   79  311 212 
  Initial                  131  | .   3   33  131 
  Average                  120  | 4   60  160 142 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         87   | 100 100 55  98  
  Level 1                  12   | .   .   44  1   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   6   12  18  
  Peak Tracking Total      10   | .   4   3   10  
  Tactical Retreats        4    | .   1   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   1   2   2   
  Terminals                4    | .   1   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   2   5   4   
  Successful               5    | .   .   3   2   
  Failed                   6    | .   2   2   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   2   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   2   2   
  Record                   1    | .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1296 | 129 206 347 614 
Spaces Moved               822  | 98  163 207 354 
  Core                     79   | 9   .   .   70  
  Treads                   .    | .   .   .   .   
  Legs                     743  | 89  163 207 284 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            115  | 113 120 120 111 
  Slowest Speed            300  | 120 120 120 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 6   27  27  30  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          97   | .   8   34  55  
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   .   .   8   
  AOE                      89   | .   8   34  47  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1059 | 110 170 248 531 
  Wait                     130  | .   .   .   130 
  Move                     819  | 97  162 206 354 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 2   3   1   4   
  Fast Attach              15   | 7   2   3   3   
  Attach                   7    | .   .   2   5   
  Detach                   2    | 1   1   .   .   
  Swap                     5    | .   1   2   2   
  Drop                     8    | .   .   1   7   
  Fire                     56   | 2   1   30  23  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     4    | 1   .   3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
  130 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Met 8R-AWN
  313 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Discovered new exit (range 16)
  335 | -10/Materials | Identified exit to Materials
  336 | -10/Materials | Entered another Materials area
  336 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  644 | -9/Materials  | Build established: Scavenger-Mutant
  674 | -9/Materials  | Discovered new exit (range 5)
  681 | -9/Materials  | Identified exit to Materials
  683 | -9/Materials  | Entered another Materials area
  683 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1017 | -8/Materials  | Build established: Scavenger-Gunner
 1220 | -8/Materials  | Lost 4 parts (1n1u2w)
 1251 | -8/Materials  | Garrison activated, responded to threat
 1257 | -8/Materials  | Released all parts (5)
 1271 | -8/Materials  | Core integrity fell below 50%
 1274 | -8/Materials  | Core integrity fell below 20%
 1297 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Acquired Lgt. Nuclear Core.
Dropped Lgt. Nuclear Core.
Dropped Lgt. Ion Engine.
Connecting with Terminal...
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 28 active squads:
    9x Security
    5x Surveillance
    5x Patrol
    6x Transport
    2x Reinforcement
    1x Garrison
Slammed into S-10 Pest. <x2>
Atomic Centrifuge disabled.
X-57 Shotgunner destroyed.
Slammed into X-57 Shotgunner.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           #         ?#   x%  #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicGrenadeBuckler
  Manual?         0
Play Time         00:17:47
  Cumulative      3.3 hours
  Start           2024.12.26 @ 13:53:12
  End             2024.12.26 @ 14:11:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           6
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9440fd21-e317-4d0a-89be-87c649772cdc