Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 15:01:25 Player: Bsuter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1320) 1320 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5300 Bonus ------- None Cogmind --------- Core Integrity 924/1000 Matter 124/300 Energy 310/310 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Titanium Leg Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Backup Power I Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Titanium Leg Wheel Improved Signal Interpreter Advanced Targeting Computer ECM Suite Autogun Heavy Rocket Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Signal Interpreter Device Transmission Jammer Storage Small Storage Unit Processor Signal Interpreter Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 1 . 1 . Weapon 2 | . . . . 1 . 1 Parts Attached 61 | 6 2 9 21 13 10 . Power 14 | 1 . 2 5 2 4 . Engine 8 | 1 . 2 4 . 1 . Core 6 | . . . 1 2 3 . Reactor . | . . . . . . . Propulsion 16 | 2 . 3 4 6 1 . Treads . | . . . . . . . Leg 13 | . . 3 4 6 . . Wheel 3 | 2 . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 1 7 3 3 . Device 10 | 1 1 . 4 3 1 . Storage 1 | . . . 1 . . . Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 15 | 2 1 3 5 2 2 . Energy Gun 5 | 1 . 1 3 . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 1 . 1 2 1 2 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 35 | . . . 9 7 16 3 Power 8 | . . . 1 2 3 2 Propulsion 11 | . . . 3 2 6 . Utility 8 | . . . 1 2 4 1 Weapon 8 | . . . 4 1 3 . Highest Loss Streak 10 | . . . 4 5 10 3 To Critical Strikes . | . . . . . . . Average Backups 5 | 2 4 4 5 7 6 3 Power . | . 1 1 . 1 1 1 Propulsion 1 | 1 2 1 1 1 1 1 Utility 1 | . . . 1 3 2 1 Weapon 1 | . 1 2 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . 1 1 1 . 1 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 3 | . 1 . 1 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 89 98 91 83 60 29 Engine 9 | . 14 11 14 4 2 . Core 4 | . . . 1 9 6 17 Leg 21 | . . 27 26 25 14 . Wheel 2 | . 28 3 . . 2 . Device 13 | . 18 22 13 13 9 5 Storage 3 | . . . 3 7 3 . Processor 10 | . . 11 15 7 6 5 Energy Gun 4 | . 14 6 6 2 . . Energy Cannon 1 | . . . . 3 2 . Ballistic Gun 7 | . 12 13 8 3 6 . Launcher 1 | . 1 . . 3 . . Peak Build Rating 43 | 6 7 12 26 39 43 21 Average Rating 20 | 4 6 10 19 28 29 20 On Entrance 14 | . 6 7 11 22 36 21 Avg Prop Armor Cover (%) 7 | . . 7 6 9 . . Naked Turns . | . . . . . . . Heaviest Build 50 | 7 11 15 28 31 50 33 Greatest Support 80 | 20 20 30 35 80 77 3 Greatest Overweight (x) 15 | . . 1 1 3 15 10 Average Overweight (x) . | . . . . . . 9 Largest Inventory Capacity 8 | 5 5 5 8 8 8 5 Average Capacity 6 | 5 5 5 6 8 6 5 Most Carried 8 | 5 5 5 8 8 8 4 Average Carried 5 | 2 4 4 5 7 6 3 Final Capacity 8 | 5 5 5 8 8 5 5 Final Carried 8 | 4 5 4 7 8 4 3 Class Distribution -------------------- 46% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1424 | 260 . 189 693 158 124 . Remotely 60 | . . . 60 . . . Salvage Created 1547 | 114 . 253 900 178 102 . Parts 105 | 8 . 17 55 17 8 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 28 | 1 . 8 10 8 1 . Guns 15 | 1 . 4 9 . 1 . Cannons 3 | . . . . 3 . . AOE 10 | . . 4 1 5 . . Classes Destroyed 11 | 3 . 3 4 1 . . Worker 6 | 1 . . 2 3 . . Tunneler 5 | 2 . . 2 . 1 . Recycler 4 | . . 1 3 . . . Operator 1 | . . . 1 . . . Watcher 4 | . . 1 3 . . . Swarmer 7 | . . 3 . 4 . . Grunt 13 | 1 . 5 4 2 1 . Brawler 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . 2 . . Best Kill Streak 5 | 3 . 4 3 5 1 . Combat Bots Only 4 | 1 . 4 3 4 1 . Max Kills in Single Turn 3 | 1 . 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 607 | 4 . 26 106 61 393 17 Missed 246 | . . 8 37 21 173 7 Hits 361 | 4 . 18 69 40 220 10 Melee 2 | . . . 1 . . 1 Projectile 359 | 4 . 18 68 40 220 9 Critical Strikes 11 | . . . 3 2 6 . Damage Taken 4927 | 43 . 239 1113 656 2658 218 Core 1022 | 21 . 30 191 104 600 76 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 91 91 92 65 85 29 . Volleys Fired 162 | 10 6 19 81 38 8 . Largest 3 | 2 2 2 2 3 3 . Hottest 116 | 60 70 86 101 113 116 . Shots Fired 278 | 20 12 37 129 56 24 . Gun 221 | 20 11 31 129 14 16 . Cannon 32 | . . . . 24 8 . Launcher 25 | . 1 6 . 18 . . Special . | . . . . . . . Kinetic 120 | 10 5 17 58 14 16 . Thermal 85 | . . 5 48 24 8 . Explosive 25 | . 1 6 . 18 . . Electromagnetic 48 | 10 6 9 23 . . . Robot Hit Streak 14 | 10 . 14 8 6 5 . Robot Miss Streak 4 | 1 . 1 4 4 3 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 186 | 14 . 35 99 26 12 . Core Hits 91 | 5 2 15 42 24 3 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . . 1 2 . 1 . Burn 2 | . . 1 1 . . . Destroy 2 | . . . 1 . 1 . Melee Attacks 11 | . . 5 6 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . 5 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3949 | 138 33 705 1659 1132 282 . Guns 2301 | 138 . 379 1472 136 176 . Cannons 311 | . . . . 221 90 . Explosions 1321 | . 33 326 187 775 . . Melee . | . . . . . . . Ramming 16 | . . . . . 16 . Kinetic 1256 | 61 . 210 673 136 176 . Thermal 1164 | . . 192 661 221 90 . Explosive 999 | . 33 191 . 775 . . Electromagnetic 514 | 77 . 112 325 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . 17 5 3 9 Average Corruption 6 | . . . 8 3 1 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . 33 14 1 . Message Errors 6 | . . . 4 2 . . Matter Fused 15 | . . . 12 3 . . Heat Flow Errors 6 | . . . 4 2 . . Energy Discharges 2 | . . . 1 1 . . Parts Rejected 2 | . . . 1 . 1 . Data Loss (minor) 10 | . . . 7 3 . . Data Loss (major) 4 | . . . 1 3 . . Misfires 1 | . . . 1 . . . Alerts 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . . . 23 4 . . Projectiles 1 | . . . . 1 . . Explosions 26 | . . . 23 3 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 58 | . . 21 . 37 . . Shots 3 | . . 1 . 2 . . Rammed . | . . . . . . . Targets Rammed 4 | . . . . . 4 . Kicked 4 | . . . . . 4 . Crushed . | . . . . . . . Highest Temperature 338 | 58 40 190 338 202 156 2 Average Temperature 55 | 31 16 38 69 42 60 2 Received Heat Transfer 1547 | 24 . 90 423 135 794 81 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 2398 | . . 372 1545 333 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 107 | 30 19 107 99 95 82 . Initial 41 | . 13 . . 41 . . Average 19 | 3 2 36 13 27 28 . Influence Increases 1232 | 35 19 237 420 305 216 . Destroy 0b10 Robot/C 560 | 20 . 160 200 160 20 . Destroy 0b10 Robot/NC 100 | 15 . 10 55 15 5 . Destroy Leader 168 | . . 42 76 40 10 . Successful Hack 45 | . . . 25 6 14 . Disable Machine 60 | . 15 . 15 30 . . Destroy Structure 89 | . 4 25 4 54 2 . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 195 | . . . 30 . 165 . Influence Decreases 1232 | 15 39 237 328 397 216 . Entered New Map 58 | . 7 . . 51 . . Time Decay 994 | 15 32 237 259 310 141 . Lost Part 180 | . . . 69 36 75 . Squads Dispatched 11 | . 1 1 2 4 2 1 Investigation 1 | . . 1 . . . . Extermination 4 | . . . . 2 1 1 Reinforcement 6 | . 1 . 2 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 2 . . 2 . Communications Jammed 11 | . . . 10 1 . . Distress Signals 9 | . . . 8 1 . . Times Spotted 84 | 1 3 12 27 13 22 6 Peak Tracking Total 8 | 1 3 5 5 4 8 6 Tactical Retreats 12 | . . 4 3 . 5 . ECM-based Alert Blocks 6 | . . 5 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . . 6 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . 1 . 1 2 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 14 | . . 2 6 4 2 . Terminals 10 | . . 1 5 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 30 | . . 5 15 6 4 . Successful 16 | . . 3 11 1 1 . Failed 13 | . . 2 3 5 3 . Catastrophic 3 | . . . 1 2 . . Database Lockouts 1 | . . . 1 . . . Manual 14 | . . 2 8 2 2 . Terminals 20 | . . 2 11 3 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 7 | . . 3 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . 1 8 . 1 . Record 3 | . . 1 2 . . . Robot Analysis 1 | . . . 1 . . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 2 3 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . . 2 5 4 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . 1 3 . . . Non-combat 3 | . . 1 2 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 6 | . . 2 4 . . . parse_system 4 | . . 1 3 . . . no_distress 2 | . . 1 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4230 | 4 222 640 2103 1027 234 . Optics 12 | . . . 12 . . . Sensors 597 | . . . . 426 171 . IFF 63 | . . . . . 63 . Terrain 497 | . . . 19 478 . . Seismic 1307 | 4 222 640 441 . . . Jamming 2083 | . . . 1488 595 . . ECM 1938 | . 67 640 1226 5 . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5246 | 163 222 640 2103 1234 540 344 Spaces Moved 3091 | 159 124 364 1338 614 429 63 Core 115 | 24 . . . 2 26 63 Treads . | . . . . . . . Legs 2459 | . . 310 1338 582 229 . Wheels 515 | 135 124 54 . 28 174 . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 80 50 200 Average Speed 125 | 75 80 114 120 125 116 544 Slowest Speed 800 | 80 80 190 190 200 800 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 26 33 57 8 14 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . 4 23 3 67 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 96 | . 4 23 3 66 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4200 | 182 235 548 1693 1026 452 64 Wait 798 | . 101 128 227 342 . . Move 3085 | 158 123 363 1337 613 428 63 Hop . | . . . . . . . Pick Up 28 | 8 2 6 7 5 . . Fast Attach 32 | 2 1 1 13 6 9 . Attach 18 | 4 . 3 3 6 2 . Detach 7 | . . . 2 4 1 . Swap 30 | . 1 17 8 4 . . Drop 25 | . 1 6 9 8 . 1 Fire 162 | 10 6 19 81 38 8 . Melee 11 | . . 5 6 . . . Ram . | . . . . . . . Kick 4 | . . . . . 4 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 130 | -11/Scrapyard | Discovered new exit (range 8) 164 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 985 | -9/Materials | Discovered new exit (range 7) 1025 | -9/Materials | Identified exit to Materials 1026 | -9/Materials | Entered another Materials area 1026 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1398 | -8/Materials | Central database locked down 1900 | -8/Materials | Build established: Scavenger-Mutant 2146 | -8/Materials | System corruption reached 10% 2617 | -8/Materials | Identified exit to Factory 3002 | -8/Materials | Lost 4 parts (2n1u1w) 3129 | -8/Materials | Entered Factory 3129 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3638 | -7/Factory | Lost 5 parts (2p1n2u) 4341 | -7/Factory | Discovered new exit (range 15) 4362 | -7/Factory | Identified exit to Factory 4363 | -7/Factory | Entered another Factory area 4363 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4730 | -6/Factory | Lost 10 parts (2p4n2u2w) 4775 | -6/Factory | Core integrity fell below 50% 4873 | -6/Factory | Build established: Mutant 4873 | -6/Factory | Discovered new exit (range 13) 4895 | -6/Factory | Identified exit to Factory 4903 | -6/Factory | Entered another Factory area 4903 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5247 | -5/Factory | Self-destructed Last Messages --------------- list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05221_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2V. 05231_ ALERT: All DSF locations entering lockdown mode. 05241_ Fission Core destroyed. 05242_ Adv. ECM Suite destroyed. 05242_ System corrupted by crushing effect (+5). 05242_ System corrupted by crushing effect (+4). 05242_ Knocked back. 05245_ C-30 ARC bursts open, deploying its payload. 05245_ H-66 Slayer unfolds itself. 05246_ K-01 Serf collects debris. 05246_ Dropped Hvy. Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #####??????????? | | ??????????????????????????????? ??????????? | | ?????????????????????????????? % ?????????? | | ?????????????????????????????? h k ??????????? | | ?????????????????????????????? h ???????????? | | ?##############?????????????? ????????????? | | ?# #?????????????? u#??????????????? | | ?# """ """ ############### #??????????????? | | ?# """ """ # g #??????????????? | | ?# """ """ # g #??????????????? | | ?#^ # @ t #??????????????? | | ?# """ """ ; bg #??????????????? | | ?# """ """ # #??????????????? | | ?# """ """ # ###;###########??????????????? | | ?# # # #???????????????????? | | ?# ####### #???????????????????? | | ?# #?????# #???????????????????? | | ?# #?????# #???????????????????? | | ??#############?????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Total Silence Challenges ------------ None Game ------ Seed DisposableReflectiveCoupler Manual? 0 Play Time 01:21:16 Cumulative 6.4 hours Start 2026.08.27 @ 00:43:08 End 2026.08.27 @ 15:01:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df14aa29-ec4f-4e28-ae6d-088074d7b50a