Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.02 @ 13:01:24 Player: VraethrDalkr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2773) 2773 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 5521 Bonus ------- High Alert Combat Kills 498 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 185/185 System Corruption 0% Temperature Warm (116) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Large Storage Unit Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Hacking Suite System Shield Field Recycling Unit (0) Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Heat Sink Medium Storage Unit Seismic Detector Medium Armor Plating Field Recycling Unit Particle Cannon High-powered Shotgun Rocket Launcher Signal Generator [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 110 | 9 10 4 21 66 Power 20 | 1 2 . 9 8 Engine 15 | 1 2 . 8 4 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 20 | 2 2 . 4 12 Treads 16 | 2 . . 2 12 Leg . | . . . . . Wheel 4 | . 2 . 2 . Hover . | . . . . . Flight . | . . . . . Utility 34 | 4 3 4 6 17 Device 22 | 3 2 4 4 9 Storage 3 | 1 1 . . 1 Processor 4 | . . . . 4 Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 36 | 2 3 . 2 29 Energy Gun 16 | 1 1 . 2 12 Energy Cannon 1 | . . . . 1 Ballistic Gun 14 | 1 2 . . 11 Ballistic Cannon 1 | . . . . 1 Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 27 | . 3 . 2 22 Power 6 | . 1 . 1 4 Propulsion 5 | . 1 . . 4 Utility 5 | . 1 . 1 3 Weapon 11 | . . . . 11 Highest Loss Streak 12 | . 2 . 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 100 93 95 Engine 10 | . 13 14 14 8 Core 5 | . . . 3 7 Treads 15 | . 24 . 8 17 Wheel 4 | . 2 28 12 . Device 14 | . 12 14 17 14 Storage 10 | . 14 14 11 9 Processor 7 | . . . . 11 Protection 1 | . . . 2 1 Energy Gun 12 | . 14 14 11 12 Ballistic Gun 12 | . 14 14 11 12 Naked Turns . | . . . . . Heaviest Build 52 | 15 30 28 46 52 Greatest Support 44 | 40 40 20 40 44 Greatest Overweight (x) 3 | 3 1 1 2 2 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 8 12 15 15 15 Average Carried 13 | 5 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 12 15 15 14 Class Distribution -------------------- 27% | Scavenger-Mutant 27% | Scavenger-Skirmisher 25% | Scavenger-Tank 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1677 | 248 222 42 257 908 Remotely . | . . . . . Salvage Created 3158 | 100 278 88 650 2042 Parts 191 | 8 21 5 38 119 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 73 | . 8 2 17 46 Guns 58 | . 8 2 17 31 Cannons 4 | . . . . 4 AOE 11 | . . . . 11 Classes Destroyed 11 | 2 3 . 1 5 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Tunneler 4 | 3 . . . 1 Recycler 3 | 1 . . . 2 Mechanic 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 17 | . 3 . 4 10 Grunt 39 | . 5 2 9 23 Sentry 14 | . . . 4 10 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 9 | 4 6 2 4 9 Combat Bots Only 6 | . 5 2 4 6 Max Kills in Single Turn 4 | 1 1 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 4755 | . 781 . 569 3405 Core 895 | . 203 . 127 565 Absorbed by Shields 236 | . . . . 236 Regen/Repaired (Parts) 102 | . . . 59 43 Core Remaining (%) 62 | 100 . 18 68 . Volleys Fired 204 | 8 38 2 47 109 Largest 3 | 2 2 2 2 3 Hottest 145 | 70 70 85 85 145 Shots Fired 461 | 16 76 4 94 271 Gun 434 | 16 76 4 94 244 Cannon 18 | . . . . 18 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 240 | 8 38 2 47 145 Thermal 176 | 8 38 2 47 81 Explosive 9 | . . . . 9 Electromagnetic 36 | . . . . 36 Robot Hit Streak 12 | 4 11 2 5 12 Robot Miss Streak 5 | 2 5 1 3 5 Penetration Max . | . . . . . Secondary Targets 8 | . 3 . 1 4 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 306 | 9 48 2 53 194 Core Hits 198 | 5 18 2 31 142 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . 1 . 1 6 Burn 7 | . 1 . 1 5 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5610 | 118 513 51 593 4335 Guns 3958 | 118 513 51 593 2683 Cannons 220 | . . . . 220 Explosions 1432 | . . . . 1432 Melee . | . . . . . Ramming . | . . . . . Kinetic 1917 | 53 217 15 206 1426 Thermal 2744 | 65 296 36 387 1960 Explosive 474 | . . . . 474 Electromagnetic 475 | . . . . 475 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 134 | . . . . 134 Projectiles 7 | . . . . 7 Explosions 127 | . . . . 127 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 299 | . . . . 299 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 317 | 27 249 24 116 317 Average Temperature 65 | 12 82 18 31 78 Received Heat Transfer 2094 | . 306 . 234 1554 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 3 1 1 3 Heat Transferred 5405 | 185 962 74 1073 3111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 958 | 20 286 161 416 958 Initial 152 | . 13 111 62 152 Average 408 | 8 113 147 295 538 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 20 | 100 75 100 17 4 Level 1 43 | . 24 . 79 37 Level 2 17 | . . . 2 27 Level 3 18 | . . . . 29 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . . 3 15 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 7 | . . . 2 5 Assault 2 | . . . . 2 Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 8 | . 2 . 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 15 3 22 76 Peak Tracking Total 12 | . 6 3 6 12 Tactical Retreats 8 | . 3 . 2 3 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 6 | . . . 1 5 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . . . 7 10 Successful 14 | . . . 6 8 Failed 3 | . . . 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 11 | . . . 7 4 Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Record 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 6 2 Scan Component 4 | . . . 3 1 Repair 4 | . . . 3 1 Recycling Unit Hacks 3 | . . . . 3 Report Inventory 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 3 1 Time 116 | . . . 90 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 108 | . . . . 108 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3476 | 148 345 89 786 2108 Spaces Moved 1255 | 65 120 72 335 663 Core 12 | 12 . . . . Treads 929 | 53 94 . 119 663 Legs . | . . . . . Wheels 314 | . 26 72 216 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 95 145 Average Speed 172 | 154 149 95 148 199 Slowest Speed 305 | 200 240 95 240 305 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 20 14 24 63 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 90 | . . . . 90 Melee . | . . . . . Projectile . | . . . . . AOE 90 | . . . . 90 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2193 | 96 215 88 545 1249 Wait 479 | . 27 5 105 342 Move 1251 | 64 119 71 334 663 Hop . | . . . . . Pick Up 73 | 11 12 4 15 31 Fast Attach 30 | 7 2 . 9 12 Attach 18 | . 2 . 1 15 Detach 1 | . 1 . . . Swap 62 | 2 6 4 11 39 Drop 75 | 4 8 2 23 38 Fire 204 | 8 38 2 47 109 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 149 | -11/Junkyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 409 | -10/Materials | Core integrity fell below 50% 447 | -10/Materials | Core integrity fell below 20% 494 | -10/Materials | Entered Mines 495 | -10/Mines | Met a Derelict testing a Signal Generator 495 | -10/Mines | Assembled infested the area 500 | -10/Mines | Assisted by a Guerilla fighting off Assembled 505 | -10/Mines | Found Signal Generator 525 | -10/Mines | Discovered new exit (range 8) 583 | -10/Mines | Entered Materials 583 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 710 | -9/Materials | Repaired Imp. Terrain Scanner 761 | -9/Materials | Build established: Scavenger-Mutant 776 | -9/Materials | Repaired Wheel 860 | -9/Materials | Repaired Wheel 1323 | -9/Materials | Discovered new exit (range 15) 1369 | -9/Materials | Entered another Materials area 1369 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1684 | -8/Materials | Build established: Scavenger-Tank 1695 | -8/Materials | Repaired Lgt. Treads 1711 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Garrison activated, responded to threat 2514 | -8/Materials | Core integrity fell below 50% 2538 | -8/Materials | Lost 12 parts (3p2n2u5w) 2646 | -8/Materials | Lost 3 parts (1n2w) 2953 | -8/Materials | Build established: Scavenger-Skirmisher 3369 | -8/Materials | First assault squad dispatched 3464 | -8/Materials | Core integrity fell below 20% 3477 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Lgt. Nuclear Core melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. R-06 Scavenger collects Aluminum Leg. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. Destroyed Wheel. R-06 Scavenger destroyed. Critical hit (Burn: +37). Terminal disabled. Shock Rifle destroyed. Acquired Lgt. Ion Engine. Critical hit (Burn: +37). Acquired Beam Rifle. G-50 Soldier destroyed. Beam Rifle destroyed. M-28 Smith repairs G-47 Trooper. Lgt. Treads destroyed. Lgt. Assault Rifle destroyed. U-05 Engineer lays Concrete. 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T ???????????????? | | ????????????????????????#??# ????????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????#######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: EM 15 Evasion (%) 41 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityEfficiencyInterrupter Manual? 0 Play Time 01:10:21 Cumulative 65.4 hours Start 2023.11.02 @ 10:42:15 End 2023.11.02 @ 13:01:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 28 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3548ed24-6e4c-42b6-b478-6f5fa8bfdbf1