Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 15:13:18 Player: Zyll Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1976) 1976 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6876 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 248/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Small Storage Unit Matter Compressor Improved Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Advanced Shield Generator System Shield > --- WEAPON ----------- Tesla Rifle Autogun Flak Gun > --- INVENTORY -------- Angular Momentum Engine Fission Core Improved Spread Laser Improved Spread Laser Improved Plasma Cutter [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Cryofiber Web Device Cryofiber Web Storage Compact Matter Pod Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 . 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . . Utility 6 | . . . . 2 1 . 1 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 140 | 6 8 4 6 11 31 20 25 26 3 Power 17 | 1 . 2 2 1 2 1 3 4 1 Engine 11 | 1 . 2 2 1 1 1 1 1 1 Core 6 | . . . . . 1 . 2 3 . Reactor . | . . . . . . . . . . Propulsion 31 | 2 . 2 1 1 10 6 5 4 . Treads 4 | . . . . 1 1 1 1 . . Leg 24 | 2 . 2 1 . 9 5 4 1 . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . 3 . Flight . | . . . . . . . . . . Utility 39 | 1 4 . . 7 9 5 7 6 . Device 14 | . . . . 4 3 1 2 4 . Storage 5 | 1 1 . . . 1 . 1 1 . Processor 4 | . 1 . . . 1 . 2 . . Hackware 1 | . . . . . . . 1 . . Protection 15 | . 2 . . 3 4 4 1 1 . Artifact . | . . . . . . . . . . Weapon 53 | 2 4 . 3 2 10 8 10 12 2 Energy Gun 20 | . . . 1 1 7 4 2 5 . Energy Cannon 3 | . . . . . . . 1 1 1 Ballistic Gun 16 | 2 1 . 1 . 1 3 4 4 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 7 | . 2 . . 1 2 1 1 . . Unidentified Prototypes 6 | . . 1 . 1 2 . 1 1 . Parts Lost 81 | . 1 . 9 5 11 9 16 21 9 Power 8 | . . . . 1 . 1 2 2 2 Propulsion 23 | . . . 4 . 4 1 6 5 3 Utility 21 | . . . . 2 5 2 3 8 1 Weapon 29 | . 1 . 5 2 2 5 5 6 3 Highest Loss Streak 19 | . 1 . 6 3 6 4 10 19 9 Average Slot Usage (%) 82 | . 96 98 67 48 90 96 78 67 35 Engine 5 | . 14 11 9 5 5 6 2 . . Core 1 | . . . . . 1 . 3 4 4 Treads 1 | . . . . 6 1 2 1 . . Leg 23 | . 28 42 23 . 27 34 19 17 . Hover 1 | . . . . . 4 . . 2 13 Device 8 | . . . . 7 5 12 19 10 4 Storage 7 | . 14 11 9 . 6 7 5 5 . Processor 4 | . . 11 11 9 10 2 1 3 . Protection 7 | . 10 . . 14 8 12 8 3 . Energy Gun 3 | . . . . . 7 11 1 4 4 Ballistic Gun 7 | . 15 11 7 . 5 1 11 6 . Special Melee Weapon 2 | . 9 11 . 5 1 1 . . . Naked Turns 48 | . . . . . . . . 48 . Heaviest Build 49 | 12 20 17 19 11 23 33 42 49 24 Greatest Support 90 | 20 20 30 40 22 57 90 72 77 42 Greatest Overweight (x) 4 | 2 . . 4 1 1 . 1 4 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 4 4 4 6 6 4 Average Capacity 5 | 5 7 8 7 4 4 4 4 5 4 Most Carried 8 | 2 8 8 8 4 4 4 6 6 2 Average Carried 4 | 1 5 7 6 2 3 3 3 4 1 Final Capacity 8 | 6 8 8 4 4 4 4 6 4 4 Final Carried 8 | 2 8 8 4 4 4 2 6 2 . Class Distribution -------------------- 46% | Scavenger-Mutant 45% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Matter Collected 2135 | 170 198 16 229 80 500 345 318 279 . Remotely . | . . . . . . . . . . Salvage Created 2126 | . 60 133 82 . 565 590 568 98 30 Parts 106 | . 6 10 9 . 25 25 24 5 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Combat Hostiles Destroyed 49 | . 2 5 6 . 11 10 13 1 1 Melee 1 | . . . 1 . . . . . . Guns 39 | . 1 5 1 . 10 9 11 1 1 Cannons 2 | . . . . . . . 2 . . AOE 7 | . 1 . 4 . 1 1 . . . Classes Destroyed 12 | . 3 2 3 . 2 1 1 . . Worker 3 | . . . 1 . . 1 . 1 . Recycler 1 | . . . . . . 1 . . . Operator 2 | . 1 . . . . 1 . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 20 | . 2 3 3 . 2 2 7 . 1 Grunt 12 | . . 1 1 . 4 3 2 1 . Duelist 1 | . . . . . . . 1 . . Sentry 11 | . . 1 . . 3 5 2 . . Demolisher 1 | . . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . 1 . 1 . . Assembled 1 | . . . 1 . . . . . . Best Kill Streak 5 | . 2 4 4 . 3 2 5 1 1 Combat Bots Only 5 | . 2 4 3 . 3 2 5 1 1 Max Kills in Single Turn 2 | . 1 1 2 . 2 1 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . 1 . 2 . 1 1 . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Damage Taken 9711 | . 41 105 858 785 1242 1450 1538 2838 854 Core 1938 | . 13 39 253 264 77 99 186 786 221 Absorbed by Shields 98 | . . . . . . . . 98 . Core Remaining (%) 70 | 100 94 . 27 52 . 74 78 . . Volleys Fired 183 | . 10 11 25 . 40 37 42 12 6 Largest 3 | . 2 1 2 . 2 2 3 3 2 Hottest 178 | . 53 23 53 . 108 141 170 178 93 Shots Fired 330 | . 14 11 36 . 76 71 82 33 7 Gun 310 | . 13 11 26 . 76 71 74 33 6 Cannon 9 | . . . . . . . 8 . 1 Launcher 11 | . 1 . 10 . . . . . . Special . | . . . . . . . . . . Kinetic 171 | . 13 11 23 . 38 10 60 16 . Thermal 137 | . . . . . 35 61 22 13 6 Explosive 11 | . 1 . 10 . . . . . . Electromagnetic 11 | . . . 3 . 3 . . 4 1 Robot Hit Streak 33 | . 3 10 9 . 9 33 11 12 3 Robot Miss Streak 6 | . 2 1 2 . 4 3 6 5 2 Penetration Max 1 | . . . . . 1 . 1 . . Secondary Targets 4 | . . . . . 2 . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . Shots Hit Robots 264 | . 10 10 28 1 51 64 65 30 5 Core Hits 150 | . 6 6 21 1 26 35 40 13 2 Critical Hits 1 | . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 10 | . 2 . . 3 . . 4 . 1 Impact 1 | . . . . . . . . . 1 Slashing 4 | . . . . . . . 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5197 | . 179 154 697 6 1096 1266 1386 265 148 Guns 4109 | . 97 154 265 . 1006 1202 1038 251 96 Cannons 230 | . . . . . . . 200 . 30 Explosions 660 | . 82 . 424 . 90 64 . . . Melee 170 | . . . . . . . 148 . 22 Ramming 28 | . . . 8 6 . . . 14 . Kinetic 2090 | . 97 154 244 . 523 174 752 146 . Thermal 2193 | . . . . . 483 1028 486 100 96 Explosive 660 | . 82 . 424 . 90 64 . . . Electromagnetic 56 | . . . 21 . . . . 5 30 Impact 22 | . . . . . . . . . 22 Slashing 148 | . . . . . . . 148 . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 . . . 2 3 1 10 10 Average Corruption 2 | . 1 . . . 1 2 1 8 10 Corruption Purged . | . . . . . . . . . . Effects 30 | . 2 . . . . 9 1 12 6 Message Errors 6 | . . . . . . . 1 4 1 Matter Fused 4 | . . . . . . . . 4 . Heat Flow Errors 5 | . . . . . . 4 . . 1 Energy Discharges 3 | . 1 . . . . . . 1 1 Data Loss (minor) 3 | . 1 . . . . 2 . . . Misdirections 4 | . . . . . . . . 2 2 Targeting Errors 5 | . . . . . . 3 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . . . 6 . 52 . 94 . . Projectiles 59 | . . . . . . . 59 . . Explosions 58 | . . . 6 . 52 . . . . Melee 35 | . . . . . . . 35 . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 389 | . . . 90 3 211 79 . 6 . Shots 7 | . . . 4 . 2 1 . . . Rammed 13 | . . . 7 2 . . 1 3 . Targets Rammed 13 | . . . 7 2 . . 1 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . . . 3 . 525 435 354 423 225 Average Temperature 149 | . . . 3 . 174 124 132 217 80 Received Heat Transfer 1992 | . . 18 33 144 189 441 174 786 207 Effects 13 | . . . . . 8 2 1 2 . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 3 | . . . . . . 1 1 1 . Interference 4 | . . . . . 4 . . . . Matter Decay 1 | . . . . . . 1 . . . Damage (minor) 2 | . . . . . 1 . . 1 . Damage (major) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . 1 8 . . . Heat Transferred 4242 | . . . . . 1052 2286 629 75 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Peak Influence 354 | . 54 155 175 116 255 354 239 310 241 Initial 221 | . . 15 60 66 36 70 102 33 221 Average 102 | . 29 103 131 81 106 176 117 77 218 Maximum Alert Level 1 | . . . . . 1 1 1 1 1 Low Security (%) 88 | 100 100 100 100 100 94 47 95 90 6 Level 1 11 | . . . . . 5 52 4 9 93 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 5 . . 2 7 2 6 4 . Investigation 9 | . 3 . . 2 1 1 1 1 . Extermination 4 | . . . . . 1 . 1 2 . Reinforcement 7 | . 2 . . . 2 1 1 1 . Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Distress Signals 3 | . . 1 . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 5 8 15 15 16 16 15 40 10 Peak Tracking Total 19 | . 2 6 4 14 3 4 4 19 11 Tactical Retreats 18 | . . . 4 1 1 3 1 8 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Traps Triggered 4 | . . . . . . 1 1 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Machines Disabled 8 | . . . 1 . 4 2 1 . . Max in Single Turn 3 | . . . 1 . 3 2 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Machines Accessed 30 | . 8 2 . 3 4 5 4 4 . Terminals 23 | . 6 2 . 2 3 4 3 3 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 3 | . 1 . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 78 | . 23 8 . 9 6 13 11 8 . Successful 40 | . 16 5 . 2 4 4 5 4 . Failed 38 | . 7 3 . 7 2 9 6 4 . Catastrophic 4 | . 1 . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . Manual 35 | . 8 3 . 6 4 5 6 3 . Terminals 63 | . 17 8 . 6 5 11 10 6 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . 3 . . . 1 . . . . Recycling Units 8 | . 3 . . 3 . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 17 | . 6 3 . . 1 2 3 2 . Record 8 | . . 2 . . 1 1 3 1 . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . 1 . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . 3 . . . 1 . . . . Scan Component 2 | . 2 . . . . . . . . Repair 1 | . 1 . . . . . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks 13 | . 5 2 . 1 2 2 1 . . Terminals 12 | . 4 2 . 1 2 2 1 . . Botnet 12 | . 4 2 . 1 2 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 6 2 . 3 3 3 3 2 . Full Trace Events 10 | . 3 . . 3 1 1 1 1 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Matter 190 | . . . . . . . 190 . . Time 31 | . . . . . . . 31 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 9 . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . 2 . . 1 . . . . . Non-combat 2 | . 2 . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 3 | . 2 . . 1 . . . . . parse_system 3 | . 2 . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Turns Passed 4479 | 68 676 142 273 230 925 549 996 546 74 Spaces Moved 3059 | 49 500 95 165 188 656 304 503 505 94 Core 345 | 11 . . 78 81 13 . . 161 1 Treads 107 | . . . . 107 . . . . . Legs 2270 | 38 500 95 87 . 472 304 503 271 . Wheels . | . . . . . . . . . . Hover 337 | . . . . . 171 . . 73 93 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 50 50 50 120 120 50 52 Average Speed 110 | 117 120 120 109 106 114 120 120 90 54 Slowest Speed 250 | 150 120 120 250 145 176 120 150 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 75 10 39 21 13 46 11 17 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 148 | . 5 . 62 . 56 22 3 . . Melee . | . . . . . . . . . . Projectile 4 | . . . . . 1 . 3 . . AOE 144 | . 5 . 62 . 55 22 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Gar Total 3788 | 56 560 111 210 213 754 409 804 563 108 Wait 282 | . 26 . 3 2 1 34 209 7 . Move 3051 | 48 499 94 164 187 655 303 502 505 94 Hop . | . . . . . . . . . . Pick Up 50 | 2 9 1 . 2 10 8 13 5 . Fast Attach 64 | 6 4 1 1 6 17 9 12 8 . Attach 51 | . 2 2 3 5 9 8 8 12 2 Detach 15 | . 2 1 1 3 3 . 2 3 . Swap 25 | . 2 1 2 . 5 3 5 6 1 Drop 40 | . 4 . 4 3 14 7 6 2 . Fire 183 | . 10 11 25 . 40 37 42 12 6 Melee 10 | . 2 . . 3 . . 4 . 1 Ram 12 | . . . 7 2 . . . 3 . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 425 | -10/Materials | Repaired Core Shielding 448 | -10/Materials | Discovered new exit (range 7) 613 | -10/Materials | Discovered new exit (range 10) 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Propulsion x2 880 | -9/Materials | Discovered new exit (range 6) 887 | -9/Materials | Entered Mines 888 | -9/Mines | Assembled infested the area 888 | -9/Mines | Learned location of Storage (-7) 958 | -9/Mines | Discovered new exit (range 16) 986 | -9/Mines | Learned 4 Materials zone layouts 1065 | -9/Mines | Lost 6 parts (4n2w) 1102 | -9/Mines | Core integrity fell below 50% 1160 | -9/Mines | Entered Materials 1160 | -8/Materials | Evolved 2 slots: Utility x2 1161 | -8/Materials | Identified exit to Factory 1390 | -8/Materials | Entered Factory 1390 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1419 | -7/Factory | Lost 3 parts (2u1w) 1741 | -7/Factory | Discovered new exit (range 15) 1791 | -7/Factory | Garrison activated, responded to threat 1837 | -7/Factory | Lost 4 parts (1n2u1w) 1907 | -7/Factory | Build established: Scavenger-Mutant 2292 | -7/Factory | Lost 6 parts (3n2u1w) 2315 | -7/Factory | Entered Storage 2799 | -7/Storage | Discovered new exit (range 16) 2864 | -7/Storage | Entered Factory 2864 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2881 | -6/Factory | Lost 4 parts (1p1u2w) 2937 | -6/Factory | Garrison activated, responded to threat 2993 | -6/Factory | Lost 3 parts (3n) 3286 | -6/Factory | Found Hvy. Insulated Plating 3298 | -6/Factory | Lost 10 parts (2p3n3u2w) 3835 | -6/Factory | Fabricated Angular Momentum Engine (x2) 3847 | -6/Factory | Discovered new exit (range 6) 3860 | -6/Factory | Entered another Factory area 3860 | -5/Factory | Evolved 2 slots: Utility x2 4251 | -5/Factory | System corruption reached 10% 4275 | -5/Factory | Core integrity fell below 50% 4301 | -5/Factory | Lost 19 parts (2p5n6u6w) 4406 | -5/Factory | Identified exit to Garrison 4406 | -5/Factory | Entered Garrison 4444 | -5/Garrison | Triggered checkpoint 4460 | -5/Garrison | Triggered checkpoint 4470 | -5/Garrison | Core integrity fell below 20% 4480 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04444_ Field strength at 82. 04445_ Field strength at 64. 04446_ Field strength at 46. 04447_ Field strength at 28. 04448_ Field strength at 10. 04449_ Stasis field depleted. 04463_ S-27 Virus destroyed. Garrison Door activated. 04465_ System corrupted: Cld. Plasma Rifle targeting data glitched. 04466_ Imp. Gravmag System destroyed. 04467_ WXTQC2SKP>WQVHN9VQ60W1N<,=I3/L7QCW 04467_ G-50 Soldier knocked back. 04469_ Imp. Gravmag System destroyed. 04471_ Imp. Maneuvering Thrusters destroyed. 04475_ Maul destroyed. 04475_ Imp. EM Pulse Cannon destroyed. 04475_ Imp. Gravmag System destroyed. 04476_ Cld. Plasma Rifle destroyed. 04477_ Neutrino Core destroyed. 04480_ Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ################ #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ### ##### ## #?????????????????????????????? | | ?#"""""#??# ## #?????????????????????????????? | | ?#######??###### #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #????????????????#????????????? | | ???????????????# #?????????????? #????????????? | | ???????????????# ############# ## #???????? | | ???????????????# g g #???????? | | ???????????????# g #???????? | | ???????????????# @ s #???????? | | ???????????????############gss## ## #???????? | | ??????????????????????????? #??? #????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? = ????????????? | | ???????????????????????????? ## % ##???????????? | | ???????????????????????????? #? * #????????????? | | ????????????????????????????? ?? ???????????? | | ????????????????????????????? ??? ???????????? | | ????????????????????????????? ?? ???????????? | | ????????????????????????????? ##???"?????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 450 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 750 Resistance: EM 30 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed ThermalTerrainCannon Manual? 0 Play Time 02:11:06 Cumulative 12.0 hours Start 2021.12.13 @ 22:14:42 End 2021.12.24 @ 15:13:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba34e351-f45b-4714-9b8d-44f9f9daa283