Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.03 @ 22:34:03 Player: Phibrizo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (678) 678 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2868 Bonus ------- None Cogmind --------- Core Integrity 218/550 Matter 300/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Power Shielding > --- WEAPON (3) ------- Heavy EM Pulse Gun Beam Rifle > --- INVENTORY (4) ---- Light Treads Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Power Shielding Small Laser [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Experimental Sensor Array Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 5 | . 1 . . . 4 Power 2 | . 1 . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 18 | 7 1 . 1 4 5 Power 3 | 1 1 . . 1 . Engine 3 | 1 1 . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 . . 1 . . Treads . | . . . . . . Leg 2 | 1 . . 1 . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 . . . 3 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 2 | 1 . . . 1 . Hackware . | . . . . . . Protection 2 | 1 . . . 1 . Artifact . | . . . . . . Weapon 7 | 2 . . . . 5 Energy Gun 5 | 1 . . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . . . . 7 Average Slot Usage (%) 79 | . 86 87 87 86 33 Engine 11 | . 11 12 12 12 5 Leg 14 | . 12 12 12 25 6 Wheel 7 | . 12 12 11 . . Processor 9 | . 12 12 12 8 . Protection 12 | . 12 12 12 14 8 Energy Gun 11 | . 12 12 12 12 7 Ballistic Gun 11 | . 12 12 12 12 5 Naked Turns . | . . . . . . Heaviest Build 13 | 10 10 10 10 13 13 Greatest Support 20 | 10 3 3 10 20 20 Greatest Overweight (x) 3 | 3 3 3 3 . 2 Average Overweight (x) 1 | . 2 3 2 . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 3 Average Carried 3 | 2 4 4 3 2 1 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 3 3 1 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 522 | 288 85 . . 70 79 Remotely . | . . . . . . Salvage Created 1280 | 95 487 . . 196 502 Parts 62 | 7 29 . . 10 16 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 16 | 1 2 . . 4 9 Guns 15 | 1 2 . . 4 8 AOE 1 | . . . . . 1 Classes Destroyed 9 | 2 5 . . 1 1 Worker 10 | . 10 . . . . Builder 1 | . 1 . . . . Tunneler 3 | 3 . . . . . Hauler 1 | . 1 . . . . Recycler 3 | . 2 . . . 1 Swarmer 4 | . 2 . . . 2 Grunt 8 | 1 . . . 3 4 Duelist 1 | . . . . 1 . Sentry 3 | . . . . . 3 Best Kill Streak 6 | 2 5 . . 2 6 Combat Bots Only 6 | 1 2 . . 2 6 Max Kills in Single Turn 2 | 1 2 . . 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 937 | 26 14 . . 95 802 Core 350 | 7 . . . 11 332 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 97 . . . 92 . Volleys Fired 70 | 6 25 . . 10 29 Largest 3 | 2 2 . . 2 3 Hottest 119 | 60 60 . . 60 119 Shots Fired 126 | 12 50 . . 20 44 Gun 126 | 12 50 . . 20 44 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 59 | 6 25 . . 10 18 Thermal 9 | . . . . . 9 Explosive . | . . . . . . Electromagnetic 58 | 6 25 . . 10 17 Robot Hit Streak 30 | 8 29 . . 30 30 Robot Miss Streak 1 | 1 1 . . 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 109 | 11 42 . . 17 39 Core Hits 53 | 5 18 . . 10 20 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1640 | 267 487 . . 212 674 Guns 1384 | 143 457 . . 212 572 Cannons . | . . . . . . Explosions 256 | 124 30 . . . 102 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 663 | 60 245 . . 122 236 Thermal 377 | 124 30 . . . 223 Explosive . | . . . . . . Electromagnetic 600 | 83 212 . . 90 215 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 218 | 18 36 . . 63 218 Average Temperature 27 | 10 8 . . 29 65 Received Heat Transfer 642 | 24 . . . 69 549 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 647 | 200 50 . . . 397 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 1 . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 338 | 35 120 11 . 54 338 Initial 17 | . 17 11 . . 14 Average 40 | 10 43 11 . 34 99 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 97 | 100 100 100 . 100 83 Level 1 2 | . . . . . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | 1 3 . . 4 16 Peak Tracking Total 9 | 1 2 . . 2 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 6 | . 2 . . 2 2 Max in Single Turn 2 | . 1 . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 2 | . . . 1 . 1 Terminals 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . . 3 . 6 Successful 8 | . . . 3 . 5 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 6 | . . . . . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 3 . 5 Record 3 | . . . 3 . . Robot Analysis 2 | . . . . . 2 Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Maintenance Status 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . . . . . 2 Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2246 | 305 543 200 454 467 277 Spaces Moved 1386 | 252 238 101 234 355 206 Core 782 | 129 238 101 216 . 98 Treads . | . . . . . . Legs 489 | 8 . . 18 355 108 Wheels 115 | 115 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 200 120 120 50 Average Speed 145 | 107 196 200 193 120 96 Slowest Speed 200 | 200 200 200 200 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 10 27 22 54 77 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . 3 . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . 3 . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1490 | 273 263 100 235 376 243 Wait . | . . . . . . Move 1381 | 251 237 100 233 354 206 Hop . | . . . . . . Pick Up 17 | 9 . . . 5 3 Fast Attach 3 | 2 1 . . . . Attach 13 | 5 . . 1 2 5 Detach 1 | . . . . 1 . Swap 2 | . . . . 2 . Drop 3 | . . . 1 2 . Fire 70 | 6 25 . . 10 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Identified exit to Materials 55 | -11/Scrapyard | Discovered exit to Materials (range 8) 306 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 596 | -10/Materials | Identified exit to Mines 596 | -10/Materials | Discovered exit to Mines (range 11) 849 | -10/Materials | Entered Mines 1035 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1037 | -10/Mines | Identified exit to Exiles 1037 | -10/Mines | Discovered exit to Exiles (range 5) 1049 | -10/Mines | Entered Exiles 1121 | -10/Exiles | Met 8R-AWN 1181 | -10/Exiles | Met EX-HEX 1271 | -10/Exiles | Met EX-DEC 1351 | -10/Exiles | Learned location of Zion (-7) 1484 | -10/Exiles | Identified exit to Mines 1484 | -10/Exiles | Discovered exit to Mines (range 12) 1503 | -10/Exiles | Entered Mines 1841 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1845 | -9/Mines | Found Prototype Device 1849 | -9/Mines | Identified Exp. Sensor Array 1928 | -9/Mines | Identified exit to Materials 1928 | -9/Mines | Discovered exit to Materials (range 7) 1970 | -9/Mines | Entered Materials 1970 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2178 | -8/Materials | Lost 7 parts (1p1n5w) 2186 | -8/Materials | Core integrity fell below 50% 2247 | -8/Materials | Self-destructed Last Messages --------------- Hvy. Assault Rifle destroyed. U-05 Engineer lays Concrete. Acquired Hvy. EM Pulse Gun. Y-45 Defender destroyed. S-10 Pest IFF system glitched. Acquired 47 matter. S-10 Pest destroyed. G-50 Soldier destroyed. Acquired Lgt. Treads. Acquired Beam Rifle. G-47 Trooper destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired 10 matter. Chain reaction triggered in Lgt. Nuclear Core. Imp. Heat Sink melted. G-47 Trooper destroyed. Electrolysis Chamber disabled. Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#######?????????????????????????????? | | ???########### #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# T #?????????????????????????????? | | ???# #?????????????????????????????? | | ???# ## ## #?????????????????????????????? | | ???# ## ### ##?????????????????????????????? | | ???# ## #?# #??????????????????????????????? | | #### ## #?#^ ^#??????????##??????????????????? | | % # ## #?# #??######## #??????????????????? | | # ## #?# #??#; ! #??????????????????? | | " # ## #?# #??#; * #??????????????????? | | " + ## ### ##?#;%%@ #??????????????????? | | " # ## ## #?## #??????????????????? | | # ## ## ###; %* #??????????????????? | | #### ## ##*!% + """ % #??????????????????? | | ## ## ####!%= #??????????????????? | | ## ## #??# """ #??????????????????? | | ## ####+###??# """ #??????????????????? | | ######### #?? ????# """ #??????????????????? | | ????????# #??"""????# #??????????????????? | | ????????# #??"""????######+##??????????????????? | | ????????# #??"""???????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ######+## #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | [ #????????????????????????????????????? | | =%%= #????????????????????????????????????? | | ### #????????????????????????????????????? | | ??# ?????????????????????????????????? | | ??# ##########????????????????????????????????? | | ??# # #????????????????????????????????????????? | | ??# # + ???????????????????????????????????????? | | ??+ # #????????????????????????????????????????? | | ??#######????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Loot Pinata One Hack Too Far Risk Taker Tourist Uninvited Guest Challenges ------------ None Game ------ Seed TransdimensionalGreatCloak Manual? 0 Play Time 00:35:22 Cumulative 1.1 hours Start 2020.11.03 @ 21:35:44 End 2020.11.03 @ 22:34:03 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52eb279c-073a-4657-ab54-610376ba7b05