Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 17:23:18

Player: Schmee

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (60)      300
Value Destroyed (1624)     1624
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (128)                128
              TOTAL SCORE: 7632

 Bonus
-------
Follower Combat Kills      128

 Cogmind 
---------
Core Integrity             0/1150
Matter                     60/300
Energy                     91/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
           Ionic Axe
>          --- INVENTORY (5) ----
     Light Ion Engine
  Improved Terrain Scanner
           Transmission Jammer
           Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           VTOL Module
           Impulse Thruster
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Sensor Array
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
           Seismic Detector
           ECM Suite
           Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
           Fusion Bomb Launcher
           Power Sword
>          --- INVENTORY --------
     Light Ion Engine
  Improved Terrain Scanner
           Transmission Jammer
     Heavy Shock Bomb Launcher
           Ionic Axe
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            High-powered Shotgun
  Launcher                 Proton Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Slots Evolved              12   | .   .   2   2   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   2   2   .   2   .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | .   4   8   21  16  .   5   .   10  6   16  12  10  
  Power                    15   | .   1   2   1   3   .   .   .   4   .   2   1   1   
    Engine                 7    | .   1   2   .   .   .   .   .   1   .   1   1   1   
    Core                   8    | .   .   .   1   3   .   .   .   3   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   2   2   7   7   .   2   .   2   .   5   2   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    12   | .   2   2   6   1   .   .   .   .   .   1   .   .   
    Wheel                  5    | .   .   .   .   .   .   1   .   2   .   2   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 10   | .   .   .   1   6   .   .   .   .   .   1   2   .   
  Utility                  30   | .   1   2   7   2   .   .   .   2   4   2   7   3   
    Device                 19   | .   1   1   3   2   .   .   .   2   1   1   6   2   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   1   .   .   .   .   .   1   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   1   .   1   
    Protection             3    | .   .   .   2   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   .   2   6   4   .   3   .   2   2   7   2   6   
    Energy Gun             9    | .   .   .   5   1   .   1   .   .   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   1   .   .   1   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   .   1   .   1   .   .   .   1   
    Slashing Weapon        11   | .   .   .   .   1   .   .   .   1   .   3   2   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   4   1   .   .   .   .   .   .   1   2   
Parts Lost                 38   | .   .   .   .   5   .   10  .   3   .   15  .   5   
  Power                    4    | .   .   .   .   .   .   1   .   1   .   1   .   1   
  Propulsion               14   | .   .   .   .   2   .   4   .   1   .   6   .   1   
  Utility                  13   | .   .   .   .   1   .   3   .   1   .   5   .   3   
  Weapon                   7    | .   .   .   .   2   .   2   .   .   .   3   .   .   
  Highest Loss Streak      11   | .   .   .   .   4   .   6   .   3   .   11  .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   96  97  99  85  73  43  26  46  64  43  40  47  
  Engine                   4    | .   14  11  1   .   .   .   .   2   5   1   5   3   
  Core                     3    | .   .   .   7   7   6   5   .   6   4   2   .   .   
  Leg                      10   | .   28  22  17  7   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   1   .   3   11  4   .   .   
  Flight                   2    | .   .   .   .   18  20  1   .   .   .   .   8   7   
  Device                   13   | .   10  19  20  16  20  9   6   9   11  7   8   15  
  Storage                  7    | .   14  11  9   7   6   6   6   5   5   3   .   .   
  Processor                9    | .   .   11  18  15  13  7   6   5   5   9   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   4   1   5   6   
  Protection               1    | .   .   .   6   2   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  6   7   4   .   .   .   .   .   1   .   .   
  Ballistic Gun            5    | .   14  15  10  1   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   1   6   1   .   4   5   5   5   4   
Naked Turns                26   | .   .   .   .   .   .   .   .   .   .   .   .   26  
Heaviest Build             29   | 14  15  21  27  26  16  19  6   25  29  28  12  11  
  Greatest Support         46   | 20  20  20  20  30  23  23  9   26  26  46  11  11  
  Greatest Overweight (x)  7    | .   .   1   2   2   .   6   .   7   1   4   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   8   8   6   5   5   
  Most Carried             8    | 6   8   8   8   8   8   8   7   6   8   8   5   5   
  Average Carried          6    | 6   7   7   7   7   8   6   7   3   6   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   7   7   5   8   5   5   4   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 28% | Mutant
 24% | Scavenger-Skirmisher
  7% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
      Scavenger-Scout | -7/Factory
      Scavenger-Scout | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
               Mutant | -4/Factory
         Hacker-Ninja | -4/Armory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Matter Collected           1833 | 200 155 235 445 169 .   81  .   188 250 110 .   .   
  Remotely                 365  | .   .   .   .   .   .   .   .   65  250 50  .   .   
Salvage Created            2034 | .   470 250 553 286 .   87  .   220 .   142 26  .   
  Parts                    126  | .   25  25  31  17  .   6   .   9   .   10  3   .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   4   .   .   1   13  .   .   
  Prevented                7    | .   .   .   .   .   .   3   .   .   .   4   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Combat Hostiles Destroyed  43   | .   7   7   12  9   .   3   .   1   .   4   .   .   
  Melee                    4    | .   .   .   .   .   .   1   .   1   .   2   .   .   
  Guns                     34   | .   6   7   12  9   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   2   .   .   .   2   .   .   
Classes Destroyed          11   | .   6   2   .   1   .   2   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   2   .   .   .   1   .   .   .   .   
  Builder                  3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   1   2   1   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   1   3   4   9   .   .   .   .   .   4   .   .   
  Grunt                    15   | .   6   3   6   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | .   3   5   6   6   .   2   .   1   .   1   1   .   
  Combat Bots Only         6    | .   3   5   6   6   .   2   .   1   .   1   .   .   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   .   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Arm  
Damage Taken               5515 | .    368  131  508  531  29   796  .    263  90   1460 114  1225 
  Core                     2527 | .    117  55   87   60   19   254  .    98   .    677  114  1046 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  53   86   84   91   .    .    67   .    .    22   .    .    
Volleys Fired              142  | .    39   16   43   29   .    4    .    .    .    11   .    .    
  Largest                  2    | .    2    2    2    2    .    2    .    .    .    2    .    .    
  Hottest                  115  | .    70   73   80   95   .    94   .    .    .    115  .    .    
Shots Fired                259  | .    79   32   86   41   .    7    .    .    1    13   .    .    
  Gun                      251  | .    79   32   86   41   .    3    .    .    .    10   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    .    4    .    .    1    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  135  | .    39   28   59   9    .    .    .    .    .    .    .    .    
  Thermal                  103  | .    40   4    27   29   .    3    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Electromagnetic          17   | .    .    .    .    3    .    .    .    .    1    13   .    .    
  Robot Hit Streak         9    | .    8    4    9    6    .    4    .    .    .    1    .    .    
  Robot Miss Streak        7    | .    4    6    7    3    .    1    .    .    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           180  | .    46   15   54   27   .    7    .    18   .    9    1    3    
  Core Hits                101  | .    20   14   33   14   .    8    .    5    .    7    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    1    .    1    .    .    .    .    .    .    
  Critical Strikes         12   | .    2    .    3    4    .    1    .    2    .    .    .    .    
    Burn                   7    | .    2    .    2    3    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              61   | .    .    .    .    3    .    10   .    22   .    5    10   11   
  Impact                   16   | .    .    .    .    3    .    9    .    4    .    .    .    .    
  Slashing                 45   | .    .    .    .    .    .    1    .    18   .    5    10   11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    .    .    4    .    3    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    1    .    4    .    .    .    .    
Damage Inflicted           4020 | .    577  224  980  521  .    375  .    758  .    388  87   110  
  Guns                     2301 | .    569  224  980  485  .    .    .    .    .    43   .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               320  | .    .    .    .    .    .    235  .    .    .    85   .    .    
  Melee                    1390 | .    .    .    .    36   .    140  .    758  .    260  87   109  
  Ramming                  9    | .    8    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1255 | .    243  200  724  88   .    .    .    .    .    .    .    .    
  Thermal                  980  | .    326  24   256  374  .    .    .    .    .    .    .    .    
  Explosive                235  | .    .    .    .    .    .    235  .    .    .    .    .    .    
  Electromagnetic          151  | .    .    .    .    23   .    .    .    .    .    128  .    .    
  Impact                   263  | .    .    .    .    36   .    110  .    117  .    .    .    .    
  Slashing                 1127 | .    .    .    .    .    .    30   .    641  .    260  87   109  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    2    .    .    .    .    3    3    3    3    9    3    3    
  Average Corruption       3    | .    2    .    .    .    .    2    3    2    3    4    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    6    .    .    .    .    2    .    1    10   14   2    3    
    Message Errors         10   | .    2    .    .    .    .    1    .    .    3    4    .    .    
    Matter Fused           4    | .    .    .    .    .    .    1    .    .    .    1    1    1    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    1    4    3    .    .    
    Energy Discharges      6    | .    1    .    .    .    .    .    .    .    1    2    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    1    2    .    .    
    Data Loss (major)      3    | .    2    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               2    | .    1    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            227  | .    .    .    .    36   .    59   .    68   .    17   47   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    .    .    .    .    .    17   .    .    
  Melee                    210  | .    .    .    .    36   .    59   .    68   .    .    47   .    
Knockbacks                 4    | .    .    .    .    1    .    2    .    1    .    .    .    .    
  Impact                   4    | .    .    .    .    1    .    2    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    .    .    .    .    .    24   48   .    .    
  Shots                    3    | .    .    .    .    .    .    .    .    .    1    2    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3    | .    2    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        455  | .    222  455  177  77   .    9    .    147  247  256  .    .    
  Average Temperature      66   | .    73   130  49   31   .    5    .    80   113  106  .    .    
  Received Heat Transfer   877  | .    213  51   324  12   .    21   .    .    18   54   48   136  
  Effects                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    2    .    2    .    2    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    2    .    .    .    .    .    .    .    .    
  Heat Transferred         2775 | .    1110 74   629  962  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Peak Influence             442  | .   230 286 177 293 173 .   .   82  .   .   322 442 
  Initial                  201  | .   .   44  35  9   143 .   .   67  .   .   201 157 
  Average                  113  | .   81  130 64  180 155 .   .   64  .   .   236 246 
Maximum Alert Level        2    | .   1   1   .   1   .   .   .   .   .   .   1   2   
  Low Security (%)         80   | 100 94  74  100 47  100 .   .   100 .   .   .   53  
  Level 1                  19   | .   5   25  .   52  .   .   .   .   .   .   100 42  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   2   4   .   .   .   2   .   1   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   1   1   1   .   .   .   1   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Distress Signals           3    | .   1   .   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | .   15  11  20  16  4   8   .   3   3   29  7   36  
  Peak Tracking Total      23   | .   4   4   6   6   4   3   .   2   2   16  6   23  
  Tactical Retreats        29   | .   1   1   .   3   .   3   .   1   3   10  1   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Traps Triggered            6    | .   1   .   1   .   1   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Machines Disabled          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Machines Accessed          13   | .   4   3   1   .   .   .   .   1   .   2   2   .   
  Terminals                9    | .   4   3   1   .   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   7   6   1   .   .   .   .   1   .   6   4   .   
  Successful               12   | .   .   2   1   .   .   .   .   1   .   6   2   .   
  Failed                   13   | .   7   4   .   .   .   .   .   .   .   .   2   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   7   3   1   .   .   .   .   .   .   .   3   .   
  Terminals                17   | .   7   6   1   .   .   .   .   .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   2   1   .   .   .   .   .   .   6   1   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   2   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   2   1   .   .   .   .   .   .   .   2   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      180  | .   .   .   .   .   .   .   .   .   .   180 157 .   
  Highest-Rated Ally       180  | .   .   .   .   .   .   .   .   .   .   180 157 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   .   .   .   6   14  .   
  Total Damage             459  | .   .   .   .   .   .   .   .   .   .   162 297 .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Fac  Arm  
Turns Passed               5033 | 3    702  417  1147 399  45   391  17   251  585  640  196  240  
Spaces Moved               4657 | 3    427  237  559  758  154  317  28   141  551  701  356  425  
  Core                     390  | .    .    .    .    .    .    11   .    14   .    284  .    81   
  Treads                   125  | .    .    .    .    .    .    .    .    .    .    125  .    .    
  Legs                     1295 | 3    427  237  559  69   .    .    .    .    .    .    .    .    
  Wheels                   792  | .    .    .    .    .    .    51   .    88   551  102  .    .    
  Hover                    276  | .    .    .    .    .    .    209  28   39   .    .    .    .    
  Flight                   1779 | .    .    .    .    689  154  46   .    .    .    190  356  344  
  Fastest Speed            26   | 120  120  120  120  26   29   29   60   90   90   35   34   34   
  Average Speed            86   | 120  120  138  172  37   29   109  60   131  96   72   36   38   
  Slowest Speed            400  | 120  120  190  260  260  29   350  60   400  105  250  195  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    61   21   30   26   8    60   5    4    75   72   7    32   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    .    .    .    1    1    1    1    .    1    .    
Scrap Searched             5    | .    .    .    .    .    .    1    .    .    2    2    .    .    
Spaces Dug                 16   | .    .    .    .    2    .    1    .    .    .    .    8    5    
Terrain Destroyed          45   | .    .    .    .    2    .    30   .    .    .    .    8    5    
  Melee                    16   | .    .    .    .    2    .    1    .    .    .    .    8    5    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      29   | .    .    .    .    .    .    29   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Arm 
Total                      5322 | 2   540 295 663 829 153 335 27  176 601 809 405 487 
  Wait                     258  | .   60  25  13  7   .   .   .   5   38  59  19  32  
  Move                     4641 | 2   426 236 558 753 153 316 27  140 550 700 355 425 
  Hop                      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Pick Up                  36   | .   4   2   5   8   .   1   .   2   4   8   2   .   
  Fast Attach              52   | .   1   4   11  4   .   1   .   5   4   5   10  7   
  Attach                   28   | .   .   1   1   6   .   2   .   5   .   8   2   3   
  Detach                   14   | .   .   1   .   1   .   .   .   1   1   4   2   4   
  Swap                     28   | .   3   3   9   6   .   2   .   .   2   3   .   .   
  Drop                     62   | .   5   7   23  10  .   .   .   .   2   6   5   4   
  Fire                     142  | .   39  16  43  29  .   4   .   .   .   11  .   .   
  Melee                    56   | .   .   .   .   3   .   9   .   18  .   5   10  11  
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*War] / *Fac)
-4/Factory (discovered 2 exits: [*Res] / [*Arm])
-4/Armory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
    4 | -11/Scrapyard  | Entered Materials
   82 | -10/Materials  | Discovered new exit (range 8)
  316 | -10/Materials  | Build established: Mutant
  375 | -10/Materials  | Discovered new exit (range 16)
  706 | -10/Materials  | Entered another Materials area
  706 | -9/Materials   | Evolved 2 slots: Utility x2
  843 | -9/Materials   | Build established: Scavenger-Mutant
  934 | -9/Materials   | Discovered new exit (range 5)
 1123 | -9/Materials   | Entered another Materials area
 1123 | -8/Materials   | Evolved 2 slots: Utility x2
 1308 | -8/Materials   | Discovered new exit (range 17)
 1426 | -8/Materials   | Build established: Scavenger-Skirmisher
 2085 | -8/Materials   | Identified exit to Factory
 2270 | -8/Materials   | Entered Factory
 2270 | -7/Factory     | Evolved 2 slots: Propulsion x2
 2355 | -7/Factory     | Garrison activated, responded to threat
 2504 | -7/Factory     | Lost 4 parts (2n1u1w)
 2640 | -7/Factory     | Discovered new exit (range 13)
 2668 | -7/Factory     | Identified exit to Factory
 2669 | -7/Factory     | Entered another Factory area
 2669 | -6/Factory     | Evolved 2 slots: Utility x2
 2702 | -6/Factory     | Discovered new exit (range 11)
 2714 | -6/Factory     | Identified exit to Lower Caves
 2714 | -6/Factory     | Entered Lower Caves
 2789 | -6/Lower Caves | Spotted B-75 Beast
 2845 | -6/Lower Caves | Lost 6 parts (2n3u1w)
 3018 | -6/Lower Caves | Learned 8 Factory zone layouts
 3065 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3071 | -6/Lower Caves | Encountered a Warlord checkpoint
 3090 | -6/Lower Caves | Discovered new exit (range 6)
 3104 | -6/Lower Caves | Build established: Mutant
 3105 | -6/Lower Caves | Entered another Lower Caves area
 3119 | -6/Lower Caves | Discovered new exit (range 5)
 3122 | -6/Lower Caves | Entered Factory
 3122 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3123 | -5/Factory     | Identified exit to Factory
 3239 | -5/Factory     | Lost 3 parts (1p1n1u)
 3315 | -5/Factory     | Discovered new exit (range 5)
 3373 | -5/Factory     | Entered Upper Caves
 3460 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3634 | -5/Upper Caves | Build established: Scavenger-Mutant
 3950 | -5/Upper Caves | Discovered new exit (range 6)
 3958 | -5/Upper Caves | Entered another Upper Caves area
 4120 | -5/Upper Caves | Lost 11 parts (1p5n3u2w)
 4404 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4405 | -5/Upper Caves | Core integrity fell below 50%
 4408 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4515 | -5/Upper Caves | Learned location of Extension (-4)
 4515 | -5/Upper Caves | Learned Armory stockpile data
 4515 | -5/Upper Caves | Learned Armory security intel
 4515 | -5/Upper Caves | Learned Armory garrison access intel
 4549 | -5/Upper Caves | Discovered new exit (range 8)
 4585 | -5/Upper Caves | 7V-RTL showed up to help
 4587 | -5/Upper Caves | 7V-RTL revealed a hidden path
 4598 | -5/Upper Caves | Entered Factory
 4598 | -4/Factory     | Accompanied by 1 ally (7V-RTL)
 4598 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4630 | -4/Factory     | Discovered new exit (range 17)
 4680 | -4/Factory     | Build established: Mutant
 4773 | -4/Factory     | Discovered new exit (range 14)
 4794 | -4/Factory     | Entered Armory
 4951 | -4/Armory      | Found Fusion Bomb Launcher
 4961 | -4/Armory      | Spotted B-86 Titan
 4978 | -4/Armory      | Released all parts (8)
 4990 | -4/Armory      | Core integrity fell below 50%
 5003 | -4/Armory      | Core integrity fell below 20%
 5009 | -4/Armory      | Lost 4 parts (1p1n2u)
 5034 | -4/Armory      | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04984_ Penetrated by Slug.
04986_ Fabricator disabled.
04988_ B-86 Titan activates siege mode.
04989_ Slug penetrates Wall.
04989_ Penetrated by Slug.
04989_ Transfer Shaft disabled.
04993_ Penetrated by Slug.
04993_ Slug penetrates Wall.
04994_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04994_ Penetrated by Slug.
05000_ Terminal disabled.
05001_ The unstable cave ceiling collapses.
05001_ ALERT: Security rotation in progress.
05004_ Acquired Lrn. Sensor Array.
05006_ Drone sends a signal.
05014_ Slammed into W-44 Eye.
05014_ Lrn. Sensor Array broken.
05014_ Destabilizing: Short circuit.
05020_ System corrupted: Matter fused (-6).
05033_ Broken Lrn. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????###### |
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| ??????????????????????????????????????#   ! #      |
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| ??????????              w@     s   gg l     / ""F  |
| ??????????              #####  s ######     # ""   |
| ?????????????######+##??????#    #????#     # """  |
| ????????????????????????????#    +????####### """  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          32
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           1
Energy Filtering           50
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              CooledEtherialSheargun
  Manual?         0
Play Time         01:19:44
  Cumulative      32.3 hours
  Start           2022.11.12 @ 12:43:26
  End             2022.11.13 @ 17:23:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          40
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5e1704a-b2b3-47ae-8299-a25cddcaf2b4