Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 19:55:28 // Winter2019/RPGLIKE Player: jimhatama Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (224) 1120 Value Destroyed (9957) 9957 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2811) 2811 TOTAL SCORE: 19668 Bonus ------- High Alert Combat Kills 2009 Follower Combat Kills 960 Met Imprinter 300 Friendly Fire -458 Cogmind --------- Core Integrity 0/1850 Matter 96/550 Energy 320/320 System Corruption 8% Temperature Cool (833) Movement Walking (150) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (9) ------ Advanced Heat Sink Makeshift Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Targeting Computer Makeshift Hacking Suite > --- WEAPON (5) ------- KE Penetrator KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher > --- INVENTORY (5) ---- Protomatter-52 Flexi-carbon Leg Medium Matter Pod (100) Phasing Sabre Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Makeshift Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Force Field Makeshift Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator Heavy Gauss Cannon Micro-nuke Launcher Phasing Sabre > --- INVENTORY -------- Flexi-carbon Leg Medium Matter Pod Heavy Gauss Cannon [Rating: 108] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Device Makeshift Sensor Array Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Ion Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Slots Evolved 16 | 3 . 2 1 2 1 . 1 1 1 3 1 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | 1 . . . . . . . . 1 . 1 Utility 8 | 1 . 1 1 1 1 . 1 1 . 1 . Weapon 4 | 1 . 1 . 1 . . . . . 1 . Parts Attached 86 | 5 2 8 9 10 1 5 5 6 3 23 9 Power 11 | 1 . 1 2 1 . 1 . 1 . 2 2 Engine 6 | 1 . 1 2 . . 1 . 1 . . . Core 2 | . . . . 1 . . . . . 1 . Reactor 3 | . . . . . . . . . . 1 2 Propulsion 18 | 2 . . 2 3 . 1 1 2 1 5 1 Treads . | . . . . . . . . . . . . Leg 18 | 2 . . 2 3 . 1 1 2 1 5 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | . 2 2 3 3 1 1 4 3 1 6 1 Device 11 | . . 1 2 2 . 1 2 1 . 1 1 Storage . | . . . . . . . . . . . . Processor 2 | . 1 . . . . . 1 . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 13 | . 1 1 1 1 1 . 1 1 1 5 . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 . 5 2 3 . 2 . . 1 10 5 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 11 | 2 . 3 2 . . 1 . . . 3 . Ballistic Cannon 6 | . . 2 . . . . . . 1 1 2 Launcher 6 | . . . . . . . . . . 3 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . 1 . 1 . . . 3 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 3 | . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . . . . 3 Average Slot Usage (%) 94 | . 96 92 99 96 92 92 91 93 99 93 96 Engine 6 | . 14 11 10 5 . 6 7 6 6 3 . Core 1 | . . . . 2 7 . . . . 2 2 Leg 16 | . 28 24 20 16 15 15 14 13 18 15 18 Device 17 | . . . 18 24 23 23 22 15 18 16 19 Processor 9 | . 11 11 10 8 7 7 8 13 12 10 10 Hackware 1 | . . . . . . . . 4 6 5 5 Protection 9 | . 13 16 8 8 7 7 7 13 11 10 10 Energy Cannon 3 | . . . . 3 7 7 7 6 6 . . Ballistic Gun 13 | . 28 19 10 16 15 15 14 13 7 8 10 Ballistic Cannon 4 | . . 7 19 4 . . . . 4 7 7 Slashing Weapon 4 | . . . . 1 7 7 7 6 6 3 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 8 9 28 28 32 47 47 49 54 54 86 102 Greatest Support 95 | 20 20 20 32 37 37 42 42 45 57 75 95 Greatest Overweight (x) 2 | 2 . 1 1 . 1 1 2 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 1 . . . Largest Inventory Capacity 5 | 3 3 4 4 4 4 4 4 4 4 4 5 Average Capacity 3 | 2 3 3 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 3 4 4 4 4 4 4 4 3 4 4 Average Carried 3 | . 2 2 3 3 2 3 3 3 2 3 3 Final Capacity 5 | 3 3 4 4 4 4 4 4 4 4 4 5 Final Carried 4 | . 3 1 4 4 2 4 4 3 2 4 4 Class Distribution -------------------- 27% | Derelict-Gunner 24% | Derelict-Assassin 11% | Scavenger-Assassin 10% | Mutant 10% | Gunner 7% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Assassin | -5/Factory Derelict-Assassin | -4/Factory Scavenger-Assassin | -4/Extension Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Matter Collected 5900 | 253 142 334 561 480 75 133 633 134 320 2109 726 Remotely . | . . . . . . . . . . . . Salvage Created 8151 | . 143 647 602 483 . . 1074 355 468 3432 947 Parts 461 | . 16 39 41 42 . . 59 14 58 115 77 Haulers Intercepted 2 | . . . . . . . . . . 1 1 Recyclers Shooed 2 | . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 2 56 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Combat Hostiles Destroyed 172 | . 10 17 20 12 . . 18 5 14 58 18 Melee 23 | . . . . . . . 2 3 . 18 . Guns 67 | . 10 11 7 5 . . 12 2 4 10 6 Cannons 59 | . . 6 13 6 . . 3 . 10 13 8 AOE 22 | . . . . 1 . . . . . 17 4 Classes Destroyed 18 | . 2 5 . 3 . . 3 . . 5 . Worker 12 | . . 1 . 2 . . . . 1 3 5 Builder 21 | . . 2 . 1 . . . . 2 7 9 Tunneler 1 | . . . . . . . . . . 1 . Hauler 2 | . . . . . . . . . . 1 1 Recycler 5 | . . . . 1 . . . . 1 2 1 Mechanic 2 | . . . . . . . . . . 1 1 Watcher 7 | . . 1 1 . . . . . 1 3 1 Swarmer 23 | . 5 9 3 . . . 2 . 4 . . Grunt 60 | . 5 3 11 6 . . 4 4 . 20 7 Brawler 6 | . . 1 . 1 . . . . . 4 . Duelist 6 | . . . . 1 . . 2 . . 2 1 Protector 3 | . . . . . . . 2 . . 1 . Sentry 25 | . . 4 6 2 . . 3 1 1 7 1 Demolisher 4 | . . . . . . . 4 . . . . Hunter 10 | . . . . . . . . . . 4 6 Programmer 15 | . . . . 2 . . 1 . 9 . 3 Behemoth 2 | . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . 1 . . . . Thug 4 | . . . . . . . . . . 4 . Savage 7 | . . . . . . . . . . 7 . Butcher 5 | . . . . . . . . . . 5 . Guerrilla 4 | . . . . . . . . . . 4 . Best Kill Streak 19 | . 4 6 4 4 . . 6 3 5 19 15 Combat Bots Only 14 | . 4 5 4 3 . . 6 3 4 14 6 Max Kills in Single Turn 6 | . 1 1 1 2 . . 1 1 4 5 6 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . . 1 . . . . . 5 1 Melee 1 | . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Damage Taken 12316 | . 323 812 1190 226 . . 2448 191 934 3319 2873 Core 8419 | . 253 591 894 170 . . 1511 114 620 2130 2136 Absorbed by Shields 1364 | . . . 333 80 . . 200 . . 57 694 Redirected to Core 7155 | . 192 407 687 150 . . 1408 114 580 1912 1705 Core Remaining (%) 71 | 100 98 48 51 . . . 51 55 . 100 . Volleys Fired 392 | 1 32 60 46 30 . . 70 8 27 76 42 Largest 5 | 2 2 3 3 3 . . 3 3 3 4 5 Hottest 237 | 40 40 111 111 113 . . 118 118 154 188 237 Shots Fired 1118 | 2 64 130 138 76 . . 197 24 81 249 157 Gun 656 | 2 64 104 46 46 . . 140 16 30 126 82 Cannon 431 | . . 26 92 30 . . 57 8 51 103 64 Launcher 31 | . . . . . . . . . . 20 11 Special . | . . . . . . . . . . . . Kinetic 972 | 2 64 130 138 62 . . 140 16 54 220 146 Thermal 115 | . . . . 14 . . 57 8 27 9 . Explosive 31 | . . . . . . . . . . 20 11 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 29 | . 6 11 18 22 . . 28 16 29 27 20 Robot Miss Streak 5 | . 5 5 4 2 . . 2 1 2 3 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 5 | . . 3 . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . 1 . Shots Hit Robots 840 | . 31 71 87 61 . . 158 25 65 232 110 Core Hits 456 | . 17 32 33 28 . . 58 11 31 171 75 Critical Hits 59 | . . 1 1 1 . . 1 1 3 26 25 Critical Kills 18 | . . 1 . . . . . . 2 8 7 Critical Parts Destroyed 34 | . . . 1 1 . . 1 1 1 12 17 Melee Attacks 70 | . . . . . . . 9 5 5 47 4 Impact . | . . . . . . . . . . . . Slashing 70 | . . . . . . . 9 5 5 47 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 51 | . . . . . . . 3 5 1 41 1 Combat Hostiles 6 | . . . . . . . . 5 . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 34176 | . 339 1022 1851 1422 . . 3797 950 2533 16020 6242 Guns 10061 | . 337 680 529 688 . . 1867 194 546 3076 2144 Cannons 9971 | . . 322 1317 637 . . 1197 216 1469 3225 1588 Explosions 8284 | . . . . 97 . . . . 412 5523 2252 Melee 5833 | . . . . . . . 733 540 106 4196 258 Ramming 27 | . 2 20 5 . . . . . . . . Kinetic 17389 | . 337 1002 1846 1027 . . 1867 194 1271 6113 3732 Thermal 2740 | . . . . 395 . . 1197 216 744 188 . Explosive 8134 | . . . . . . . . . 412 5523 2199 Electromagnetic 53 | . . . . . . . . . . . 53 Impact . | . . . . . . . . . . . . Slashing 5833 | . . . . . . . 733 540 106 4196 258 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 2 2 2 2 . . 5 5 8 Average Corruption 3 | . . . 2 1 2 2 . . 2 5 5 Corruption Purged . | . . . . . . . . . . . . Effects 124 | . . . 3 7 7 1 . . 12 74 20 Message Errors 26 | . . . . 2 2 . . . 4 16 2 Matter Fused 17 | . . . . . . . . . 2 12 3 Heat Flow Errors 10 | . . . . . 2 . . . 1 5 2 Energy Discharges 16 | . . . 2 2 2 . . . 2 8 . Data Loss (minor) 12 | . . . . 2 1 1 . . . 7 1 Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . 2 . Targeting Errors 31 | . . . 1 1 . . . . 3 17 9 Weapon Failures 8 | . . . . . . . . . . 5 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1281 | . . . 35 . . . 53 54 148 781 210 Projectiles 279 | . . . 35 . . . 53 . 72 69 50 Explosions 325 | . . . . . . . . . . 232 93 Melee 677 | . . . . . . . . 54 76 480 67 Knockbacks 56 | . . 3 17 . . . . . 7 8 21 Impact . | . . . . . . . . . . . . Kinetic 48 | . . 3 15 . . . . . 6 8 16 Secondary 8 | . . . 2 . . . . . 1 . 5 Self-Inflicted Damage 535 | . . 8 2 83 . . . . 220 168 54 Shots 8 | . . . . 1 . . . . 2 3 2 Rammed 4 | . . 2 2 . . . . . . . . Targets Rammed 8 | . 2 4 2 . . . . . . . . Kicked 4 | . 2 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 935 | . 9 425 330 . 146 . 175 202 227 414 935 Average Temperature 121 | . 6 94 82 . 72 . 61 92 38 89 301 Received Heat Transfer 2195 | . 117 192 528 34 . . 369 90 9 557 299 Effects 56 | . . 1 1 . . . . . . 2 52 Shutdowns 21 | . . 1 . . . . . . . 1 19 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 9 | . . . . . . . . . . 1 8 Matter Decay 4 | . . . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 3 | . . . 1 . . . . . . . 2 Damage (major) 14 | . . . . . . . . . . . 14 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 4 | . . . . 1 . . 2 1 . . . Heat Transferred 3401 | . . . . 457 . . 1501 296 888 259 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Peak Influence 1164 | . 235 497 701 403 . . . 122 212 1080 1164 Initial 533 | . . 44 209 250 . . . 82 . 103 533 Average 354 | . 81 268 477 299 . . . 48 81 619 726 Maximum Alert Level 4 | . 1 2 3 2 . . . . 1 3 4 Low Security (%) 35 | 100 83 32 . 2 . . . 100 91 4 . Level 1 29 | . 16 52 34 96 . . . . 8 21 . Level 2 19 | . . 15 58 1 . . . . . 29 52 Level 3 15 | . . . 7 . . . . . . 43 44 Level 4 . | . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 4 5 . . . 1 4 8 5 Investigation 5 | . 1 . . 2 . . . 1 . 1 . Extermination 6 | . . . . 2 . . . . 3 . 1 Reinforcement 10 | . . . 1 1 . . . . 1 4 3 Assault 4 | . . . . . . . . . . 3 1 Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . 1 2 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Distress Signals 53 | . 1 . 3 . . . 46 . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 230 | . 18 25 28 10 . . 24 2 19 76 28 Peak Tracking Total 12 | . 4 5 6 3 . . 7 2 4 12 9 Tactical Retreats 16 | . 2 3 3 . . . 3 . . 5 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Traps Triggered 10 | . 1 . 1 3 . . 1 . . 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Machines Disabled 11 | . . 2 2 1 . . 2 . 2 1 1 Max in Single Turn 1 | . . 1 1 1 . . 1 . 1 1 1 Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Machines Accessed 32 | . 3 2 2 4 . . . 3 2 15 1 Terminals 27 | . 3 2 2 3 . . . 1 1 15 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Total Hacks 72 | . 6 5 5 8 . . . 5 3 38 2 Successful 39 | . 4 1 3 3 . . . 2 2 23 1 Failed 33 | . 2 4 2 5 . . . 3 1 15 1 Catastrophic 2 | . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . 3 2 3 . . . 2 . 1 . Terminals 65 | . 6 5 5 7 . . . 2 2 38 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 35 | . 4 1 3 2 . . . 1 1 23 . Record 1 | . . . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . . . . . . 1 . Open Door 9 | . . . . . . . . . . 9 . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 5 | . . . 1 . . . . . 1 3 . Unreport Threat 7 | . . . 1 . . . . 1 . 5 . Locate Traps 2 | . 1 . . . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . Patrol Status 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . 1 . Registered Prototypes 2 | . . . 1 . . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 1 2 1 3 . . . 1 2 11 1 Full Trace Events 3 | . . . . 1 . . . 1 . 1 . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . . . Matter 212 | . . . . 212 . . . . . . . Time 53 | . . . . 53 . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Total Allies 11 | . . . . . . . . . . 11 . Largest Group 5 | . . . . . . . . . . 5 1 Highest-Rated Group 200 | . . . . . . . . . . 200 46 Highest-Rated Ally 156 | . . . . . . . . . . 156 46 Total Orders . | . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . . . . 80 9 Total Damage 2821 | . . . . . . . . . . 2616 205 Kills 20 | . . . . . . . . . . 19 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Turns Passed 12340 | 54 643 775 733 1014 403 1826 2225 791 1154 2126 596 Spaces Moved 6495 | 46 439 437 405 526 260 1102 1102 398 436 1057 287 Core 17 | 17 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6478 | 29 439 437 405 526 260 1102 1102 398 436 1057 287 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 125 155 165 150 123 120 120 Average Speed 144 | 96 120 128 125 125 154 164 165 158 123 138 136 Slowest Speed 190 | 150 120 150 150 125 155 165 190 165 150 150 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 3 60 34 39 12 40 85 88 16 11 86 9 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 3 . . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . Scrap Searched 7 | . . . . . 1 3 3 . . . . Spaces Dug 4 | . . . . . . . . . 4 . . Terrain Destroyed 654 | . . 7 31 37 . . 2 . 34 330 213 Melee 4 | . . . . . . . . . 4 . . Projectile 170 | . . 7 31 1 . . 2 . 10 59 60 AOE 480 | . . . . 36 . . . . 20 271 153 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Total 8585 | 51 496 540 529 830 261 1115 1363 535 992 1492 381 Wait 1132 | . 6 8 20 228 . . 120 111 485 136 18 Move 6484 | 45 438 436 404 525 259 1101 1101 397 435 1056 287 Hop . | . . . . . . . . . . . . Pick Up 24 | . 3 4 5 2 . 3 2 . 1 3 1 Fast Attach 45 | 5 2 4 2 5 . 5 3 3 2 10 4 Attach 13 | . . 2 1 1 1 . 1 2 1 3 1 Detach 2 | . . . . . . . . . . 2 . Swap 28 | . . 2 6 4 . . 1 1 . 10 4 Drop 65 | . . 10 9 10 1 6 4 3 4 14 4 Fire 392 | 1 32 60 46 30 . . 70 8 27 76 42 Melee 70 | . . . . . . . 9 5 5 47 4 Ram . | . . . . . . . . . . . . Kick 8 | . 2 4 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . 2 . . 15 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 305 | . 13 10 34 25 . . 50 5 32 120 16 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 55 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Discovered new exit (range 10) 698 | -10/Materials | Entered another Materials area 700 | -9/Materials | Reached level 2 701 | -9/Materials | Upgraded with Utility slot (x1) 767 | -9/Materials | Reached level 3 1259 | -9/Materials | Reached level 4 1271 | -9/Materials | Upgraded with Weapon slot (x1) 1328 | -9/Materials | Discovered new exit (range 10) 1370 | -9/Materials | Core integrity fell below 50% 1473 | -9/Materials | Entered another Materials area 1474 | -8/Materials | Core integrity fell below 50% 1475 | -8/Materials | Reached level 5 1634 | -8/Materials | Build established: Gunner 1639 | -8/Materials | Reached level 6 1646 | -8/Materials | Upgraded with Utility slot (x1) 1898 | -8/Materials | Reached level 7 2065 | -8/Materials | Discovered new exit (range 5) 2206 | -8/Materials | Entered Factory 2208 | -7/Factory | Reached level 8 2209 | -7/Factory | Upgraded with Utility slot (x1) 2209 | -7/Factory | Upgraded with Weapon slot (x1) 2546 | -7/Factory | Core integrity fell below 50% 2621 | -7/Factory | Reached level 9 2973 | -7/Factory | Identified exit to Lower Caves 3126 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 3220 | -7/Factory | Entered Lower Caves 3221 | -7/Lower Caves | Encountered a Warlord checkpoint 3222 | -7/Lower Caves | Reached level 10 3222 | -7/Lower Caves | Upgraded with Utility slot (x1) 3281 | -7/Lower Caves | Build established: Scavenger-Gunner 3578 | -7/Lower Caves | Learned 12 Factory zone layouts 3602 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3623 | -7/Lower Caves | Entered Zion 3736 | -6/Zion | System corruption cleaned by Quarantine Array 3881 | -6/Zion | Given the Hacking Drone Bay 3978 | -6/Zion | Learned Factory stockpile data 3980 | -6/Zion | Build established: Derelict-Gunner 3983 | -6/Zion | Received a visual enhancement algorithm 4147 | -6/Zion | Learned Factory emergency access door positions 5294 | -6/Zion | Discovered new exit (range 15) 5449 | -6/Zion | Entered Proximity Caves 5451 | -5/Proximity Caves | Reached level 11 5578 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5641 | -5/Proximity Caves | Learned location of 1 exit from Factory 6188 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6235 | -5/Proximity Caves | Core integrity fell below 20% 7159 | -5/Proximity Caves | Reached level 12 7163 | -5/Proximity Caves | Upgraded with Utility slot (x1) 7325 | -5/Proximity Caves | Discovered new exit (range 18) 7450 | -5/Proximity Caves | Build established: Derelict-Assassin 7670 | -5/Proximity Caves | Identified exit to Factory 7674 | -5/Proximity Caves | Entered Factory 7675 | -5/Factory | Identified exit to Factory 7676 | -5/Factory | Reached level 13 7676 | -5/Factory | Upgraded with Utility slot (x1) 8039 | -5/Factory | Core integrity fell below 50% 8465 | -5/Factory | Entered another Factory area 8467 | -4/Factory | Reached level 14 8467 | -4/Factory | Upgraded with Propulsion slot (x1) 8639 | -4/Factory | Core integrity fell below 50% 8755 | -4/Factory | Spotted B-86 Titan 8770 | -4/Factory | Reached level 15 9509 | -4/Factory | Reached level 16 9601 | -4/Factory | Discovered new exit (range 15) 9618 | -4/Factory | Identified exit to Extension 9619 | -4/Factory | Entered Extension 9655 | -4/Extension | Upgraded with Power slot (x1) 9696 | -4/Extension | Reached level 17 9784 | -4/Extension | Rescued a captive Derelict 9785 | -4/Extension | Rescued a captive Derelict 9863 | -4/Extension | Rescued a captive Derelict 9864 | -4/Extension | Rescued a captive Derelict 9903 | -4/Extension | Rescued a captive Derelict 9969 | -4/Extension | Disrupted transfer network 10019 | -4/Extension | Spotted B-86 Titan 10070 | -4/Extension | Reached level 18 10094 | -4/Extension | Destroyed B-86 Titan 10219 | -4/Extension | Spotted B-86 Titan 10227 | -4/Extension | Destroyed B-86 Titan 10297 | -4/Extension | Discovered new exit (range 3) 10369 | -4/Extension | First assault squad dispatched 10402 | -4/Extension | Reached level 19 10445 | -4/Extension | Reached level 20 10472 | -4/Extension | Destroyed 14 combat bots 10487 | -4/Extension | Build established: Scavenger-Skirmisher 10499 | -4/Extension | Discovered new exit (range 18) 10501 | -4/Extension | Discovered new exit (range 18) 10698 | -4/Extension | Upgraded with Utility slot (x1) 10778 | -4/Extension | Rescued a captive Derelict 10778 | -4/Extension | Rescued a captive Derelict 10843 | -4/Extension | Rescued a captive Derelict 10889 | -4/Extension | Core integrity fell below 20% 11028 | -4/Extension | Rescued A7 11058 | -4/Extension | Reached level 21 11060 | -4/Extension | Upgraded with Weapon slot (x1) 11195 | -4/Extension | Build established: Scavenger-Assassin 11196 | -4/Extension | Reached level 22 11236 | -4/Extension | Rescued a captive Derelict 11360 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11463 | -4/Extension | Reached level 23 11504 | -4/Extension | Rescued a captive Derelict 11744 | -4/Extension | Identified exit to Research 11745 | -4/Extension | Entered Research 11745 | -3/Research | Accompanied by 1 ally 11747 | -3/Research | Reached level 24 11750 | -3/Research | Upgraded with Propulsion slot (x1) 11800 | -3/Research | Reached level 25 12027 | -3/Research | First assault squad dispatched 12260 | -3/Research | Reached level 26 12274 | -3/Research | Core integrity fell below 50% 12317 | -3/Research | Core integrity fell below 20% 12341 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 12338_ The unstable cave ceiling collapses. 12339_ Power failure, Lgt. Quantum Reactor shutdown. 12339_ Overheating: System interference. 12339_ Targeting Computer temporarily disabled. 12339_ Hvy. Gauss Cannon temporarily disabled. 12339_ KE Penetrator temporarily disabled. 12339_ Slug penetrates G-73 Enforcer. 12339_ Destroyed Adv. Heat Sink. 12339_ Destroyed Welding Torch. 12339_ Destroyed Unknown Wheel. 12339_ Destroyed Lgt. Ion Engine. 12340_ The unstable cave ceiling collapses. 12340_ Unknown Wheel crushed. 12340_ A-15 Conveyor calls for reinforcements. 12340_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12340_ K-01 Serf collects debris. 12341_ Flexi-carbon Leg permanently disabled. 12341_ Overheating: Short circuit. 12341_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????????????#?????????#?##????????????????? | | ????????????????????????#????? ??????????????????? | | ????????????????#????#????????????#????? ????????? | | ????????????????????????#???? ?????????? ???????? | | ????????????????#????????##?????????#????????????? | | ?????????????????????#?#??????????????? ?????????? | | ??????????????#????????????? ???????#????????????? | | ?#????????#????#?#??????????###+????#???#????????? | | ???????????????###???######## ????? ???????????? | | ?????????????#?#???### # #??????#???????????? | | ???????????????????# # # #???????? #????????? | | ??#???????????#?#???#; + #??????? ??????????? | | ?##???#???????#?#???## # #???? ??????#??????? | | ??????#?????????????#; # #?#?? ?????????????? | | ???????????#??#?#????# =[* # ###??????????#?????? | | ????#??#????????#?#### !%!## # #?? ?????###?????? | | ??????#????????#?## ![! # ; #?#?????#????????? | | ###????#????#?#??# !@!* ; #?????#??????????? | | ####?????#????#??## [ *!; #?????? ????????? | | ##????????#????# [[ = [=#??? ?? ?????????? | | ##????????#??#?# [ [A= ##? ???? ????????? | | # #????????????# #??????? ???????? | | ################# g [ ### ??????????????? | | + u #????????????????? | | ################ # #??????? ????????? | | #???? ?????????## ????????????????? | | #???????????????# #??????????? ???? | | ##????????? ????# # # # #???????????????? | | ####??????????????? #?#?????#?#?????? | | #?????#???#????#?? ###???????????????? | | ??????? %" h ????????????????? | | ? ???# k" % #???????????????? | | ????? + #? ?????????????? | | ????? # ?#??????????????? | | [#######????##?# # ????????????????? | | #?????????????# # ###???????????????? | | #?????? ??????# ?###?????????????????? | | #??? ?????????# ??????? ?????????????? | | #?????????????# ?????????????????????? | | # ?????????????? ?????????????????????? | | #??????????????????########?????????????????????? | | ?#???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 53 Energy Capacity 320 Matter Stores 550 Matter Capacity 550 Sight Range 19 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 10 Resistance: TH 5 Resistance: EX 10 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Ext Res Levels Raised 25 | . . 3 3 2 1 . 2 1 3 7 3 XP Earned 41403 | 3000 1300 4243 4480 3185 500 650 2875 2000 3435 11327 4408 XP Spent 40495 | 3000 . 4405 3245 3270 2500 . 2000 2560 2100 11040 6375 Upgrades 82 | 6 . 11 13 4 2 . 1 3 4 21 17 Power Slot 1 | . . . . . . . . . . 1 . Propulsion Slot 3 | 1 . . . . . . . . 1 . 1 Utility Slot 8 | 1 . 1 1 1 1 . 1 1 . 1 . Weapon Slot 4 | 1 . 1 . 1 . . . . . 1 . Core Integrity 25 | . . 3 7 . . . . 2 . 4 9 Heat Dissipation 2 | . . . 1 1 . . . . . . . Energy Generation 2 | . . . . . . . . . . 2 . Energy Storage 1 | . . . . . . . . . . 1 . Matter Storage 5 | . . . . . . . . . 1 4 . Mass Support 2 | . . . 1 . . . . . . 1 . Inventory Capacity 5 | 3 . 1 . . . . . . . . 1 Sight Range 3 | . . 1 2 . . . . . . . . Ranged Accuracy 7 | . . 2 1 1 1 . . . 1 . 1 Melee Accuracy 3 | . . . . . . . . . 1 2 . Hack Attack % 2 | . . . . . . . . . . 2 . KI Resistance % 2 | . . . . . . . . . . . 2 TH Resistance % 1 | . . . . . . . . . . . 1 EX Resistance % 2 | . . . . . . . . . . . 2 KI Damage % 4 | . . 2 . . . . . . . 2 . Protomatter Created 2655 | . 175 32 249 280 . . 415 38 229 910 327 Integrity Restored 6707 | . 271 216 747 558 . . 1116 114 687 2673 325 Core 6561 | . 243 216 747 558 . . 1116 114 687 2602 278 Parts 146 | . 28 . . . . . . . . 71 47 Protomatter Decayed 592 | . 51 . . 67 . . 15 . . 332 127 Game ------ Seed ArcDisposablePlating Manual? 0 Play Time 01:59:42 Cumulative 85.6 hours Start 2020.11.15 @ 17:54:13 End 2020.11.15 @ 19:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 106 Rogue 104 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b5743d4-5d14-4882-bb68-41d580be4570