Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.21 @ 16:36:04 Player: HeartGrenade Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (326) 1630 Value Destroyed (14405) 14405 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (7011) 7011 TOTAL SCORE: 34186 Bonus ------- High Alert Combat Kills 556 Follower Combat Kills 375 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 796 Win 3000 Friendly Fire -316 Cogmind --------- Core Integrity 1356/1600 Matter 2/300 Energy 2639/2650 System Corruption 5% Temperature Cool (4) Movement Walking (186) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Hybrid Deuterium Engine Quantum Reactor Vortex Chain Reactor > --- PROPULSION (3) --- Myomer Leg Assembled Alloy Leg Centrium Leg > --- UTILITY (15) ----- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Assembled Biocell Array Advanced Terrain Scan Processor Seismic Detector Assembled Combat Suite Advanced Targeting Computer Experimental Core Analyzer Improved Kinecellerator Advanced Transmission Jammer Advanced Phase Shifter Advanced Remote Force Field > --- WEAPON (3) ------- Heavy Linear Accelerator Vortex Lance > --- INVENTORY (20) --- Reinforced Quantum Reactor Armored Heavy Treads Centrium Leg Q-thruster Improved Energy Well (400) Improved Energy Well (400) Advanced Energy Well (500) Seismic Detector Improved Shield Generator High-powered Tractor Beam Hacking Drone Bay (1/1) Enhanced Hardcell Cannon Compact Tesla Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Long-range Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Assembled Combat Suite Advanced Targeting Computer Experimental Core Analyzer Improved Particle Charger Advanced Transmission Jammer Layered Medium Armor Plating Centrium Light Armor Plating Assembled Alloy Armor Advanced Force Field > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Quantum Reactor Vortex Chain Reactor Biometal Leg Q-thruster Advanced Power Amplifier Improved Energy Well Improved Energy Well Advanced Energy Well Seismic Detector Improved Shield Generator Advanced Remote Shield Advanced Remote Force Field High-powered Tractor Beam Hacking Drone Bay Enhanced Hardcell Cannon Compact Linear Accelerator Compact Tesla Bomb Launcher Improved Plasma Cutter Vortex Lance [Rating: 194] Favorites ----------- Power Assembled Flux Generator Engine Cooled Ion Engine Power Core Light Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Beamcaster Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Compact Tesla Bomb Launcher Impact Weapon Power Maul Piercing Weapon Vortex Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . . . . 2 . . . . 2 . . . . 2 . . 2 2 2 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 . 2 1 . . . . . . . 2 . . . . 2 . . . . 1 . . 1 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 176 | 4 3 20 15 19 11 5 11 1 2 3 28 . 4 3 1 . 1 5 2 1 3 . 3 . 6 1 5 19 Power 17 | . . 2 1 . 3 . 1 . . . 4 . 1 . . . . . . . . . 1 . . . 1 3 Engine 8 | . . 2 1 . 2 . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Core 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 3 Propulsion 36 | 2 . 7 7 5 . . 2 1 . . 2 . 1 . 1 . . . . 1 . . . . 3 . . 4 Treads 23 | 2 . 3 7 4 . . 2 . . . . . 1 . . . . . . 1 . . . . 3 . . . Leg 10 | . . 4 . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 4 Wheel 3 | . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 91 | . 2 5 3 11 5 4 7 . 2 1 16 . 2 3 . . 1 5 2 . 3 . 2 . 3 1 4 9 Device 45 | . 1 . 1 4 2 2 3 . 1 1 3 . 2 3 . . 1 5 1 . 3 . 1 . 2 . 3 6 Storage 6 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Processor 8 | . 1 1 . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . 1 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protection 31 | . . 3 1 5 1 2 2 . 1 . 13 . . . . . . . 1 . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 6 4 3 3 1 1 . . 2 6 . . . . . . . . . . . . . . . . 3 Energy Gun 13 | 1 1 3 . 1 . 1 . . . 1 5 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Launcher 5 | . . . 3 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 3 1 . 1 1 1 . . . 6 . 1 1 . . . 1 . . 3 . . . . 1 2 3 Parts Lost 55 | . . 3 2 5 1 2 1 . 1 . 17 1 1 . 2 . . 1 . 1 . . . . 1 . . 16 Power 7 | . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . 2 Propulsion 6 | . . 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . 1 Utility 34 | . . . 1 2 1 1 1 . . . 12 1 . . 1 . . 1 . 1 . . . . 1 . . 11 Weapon 8 | . . 1 1 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 Highest Loss Streak 8 | . . 1 2 2 1 2 1 . 1 . 8 1 1 . 2 . . 1 . 1 . . . . 1 . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | . 4 5 9 13 13 15 16 17 17 18 16 14 17 19 20 20 19 19 19 19 19 18 16 18 18 18 17 17 Power 1 | . . . . 1 . . . . . 1 . . 1 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 Propulsion 1 | . 2 1 2 3 2 2 2 1 1 1 . 1 1 1 1 1 . . . . . . . . . . 1 2 Utility 8 | . . . 2 3 4 6 6 7 7 6 5 4 6 10 12 12 12 13 13 13 13 12 12 14 12 13 11 9 Weapon 5 | . 2 4 4 5 6 7 7 8 9 10 10 9 7 4 4 4 4 3 3 3 3 2 2 2 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . 2 7 3 5 3 3 3 . . 2 4 . 1 . . . 1 2 1 . 2 1 . . 1 2 1 9 Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 9 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . 1 . . 3 Utility 22 | . . . 1 3 . 2 2 . . 1 2 . . . . . 1 1 1 . 1 1 . . . 2 1 3 Weapon 19 | . 2 6 . . 3 1 1 . . 1 2 . 1 . . . . . . . 1 . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 74 95 99 98 87 83 86 92 88 87 81 91 88 86 85 85 86 87 88 87 87 87 88 89 88 89 90 91 Engine 5 | . . 10 11 9 12 13 14 15 15 15 4 . . . . . . . . . . . 4 5 5 4 3 4 Reactor 3 | . . . . . . . . . . . 7 15 8 6 6 6 6 5 5 5 5 5 5 5 5 4 4 7 Treads 7 | . 28 21 33 26 7 5 3 7 7 7 1 . 5 6 . . . . . 2 5 5 5 5 4 4 4 . Leg 8 | . . 10 . . . . . . . . 8 23 13 13 19 19 20 17 17 13 11 11 10 10 10 9 8 11 Wheel 1 | . . . . . 7 7 7 7 7 7 4 . . . . . . . . . . . . . . . . . Device 22 | . 7 7 9 11 15 15 17 23 15 14 14 22 25 26 25 26 26 34 34 34 34 33 31 31 26 27 30 27 Storage 9 | . . 3 11 9 7 7 7 7 7 7 9 15 13 13 13 13 13 11 11 11 11 11 10 10 10 9 8 8 Processor 4 | . 9 12 11 9 6 . 6 7 7 7 1 . . . . . . . . . . . 4 5 5 4 7 11 Protection 7 | . . 7 1 13 10 8 7 7 13 15 13 . 5 6 6 6 6 5 5 5 5 6 5 5 9 9 7 10 Energy Gun 1 | . 14 10 . . . 3 5 7 4 . 8 . . . . . . . . . . . . . . . . . Energy Cannon 10 | . . 7 21 17 12 10 5 4 6 1 2 15 13 13 13 13 13 11 11 10 11 11 10 10 10 13 13 7 Peak Build Rating 194 | 4 9 18 28 38 49 54 54 57 60 56 105 101 129 126 122 122 128 140 137 148 150 150 162 150 158 171 190 194 Average Rating 97 | 2 6 14 23 30 42 47 50 54 53 49 72 100 120 121 120 121 122 131 133 136 148 143 148 149 150 166 180 183 On Entrance 93 | . 4 9 16 21 37 49 45 54 57 48 56 105 101 121 118 122 122 122 134 130 148 150 150 149 150 154 169 179 Avg Prop Armor Cover (%) 6 | 24 25 9 . 6 6 4 6 6 5 5 3 4 6 6 6 . 5 4 3 4 7 6 7 7 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 192 | 3 6 29 33 68 89 89 84 84 91 92 101 94 120 123 123 120 120 135 142 135 135 142 144 130 151 175 173 192 Greatest Support 108 | 3 40 60 69 84 28 28 28 28 28 28 84 84 60 60 76 76 76 80 80 80 80 80 80 80 80 80 80 108 Greatest Overweight (x) 3 | . 1 1 . 2 3 3 2 2 3 3 3 1 3 3 2 2 1 2 1 1 2 2 1 1 1 2 2 2 Average Overweight (x) 1 | . . . . . 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 Largest Inventory Capacity 20 | 5 5 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 6 10 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 5 8 10 20 20 20 20 20 20 20 20 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 4 5 9 16 19 19 19 19 19 19 17 15 18 19 20 20 19 19 19 19 19 19 17 19 19 19 18 18 Final Capacity 20 | 5 5 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 5 8 9 20 20 20 20 19 20 20 15 16 20 20 20 20 20 20 19 20 20 20 19 20 20 20 19 15 Class Distribution -------------------- 50% | Golem 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Commander-Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Waste Golem | -4/Factory Golem | -3/Research Golem | -2/Research Generator-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Matter Collected 4406 | 223 131 392 188 243 150 79 375 121 144 73 432 30 95 69 10 . 85 88 110 45 30 40 40 . 280 130 110 693 Remotely 246 | . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . 131 Salvage Created 16497 | . 279 1117 1298 1398 370 . 676 652 410 . 955 74 1111 640 102 . 230 674 240 282 320 323 74 . 1036 964 301 2971 Parts 793 | . 19 65 77 56 16 . 38 24 10 . 22 2 67 20 4 . 10 47 6 15 14 18 5 . 56 50 8 144 Haulers Intercepted 18 | . . 3 3 1 . . 4 . . . . . 2 1 . . . . . . . . . . 2 1 1 . Recyclers Shooed 7 | . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . 5 6 . . 2 . 22 4 . 10 . 7 10 . 19 . . . . . . Prevented 20 | . . . . . . . . 15 5 . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Combat Hostiles Destroyed 285 | . 8 24 23 22 9 . 10 10 8 . 16 1 17 9 4 . 6 16 3 6 5 10 1 . 16 14 2 45 Guns 38 | . 8 20 . 1 . . 4 . 1 . 4 . . . . . . . . . . . . . . . . . Cannons 201 | . . 4 18 20 8 . 4 . 2 . . 1 17 8 4 . 6 16 3 6 4 10 1 . 16 14 2 37 AOE 30 | . . . 5 1 . . 2 7 4 . 5 . . . . . . . . . . . . . . . . 6 Classes Destroyed 26 | . 3 5 3 1 1 . 1 1 . . 3 . 1 1 . . 1 . 1 1 2 . . . 1 . . . Worker 9 | . . 3 . 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 2 Builder 6 | . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 Tunneler 4 | . 1 . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Hauler 18 | . . 3 3 1 . . 4 . . . . . 2 1 . . . . . . . . . . 2 1 1 . Recycler 6 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Swarmer 67 | . 3 7 . . 3 . 2 . 4 . . . 4 . 4 . . 11 . 3 . 8 . . 5 4 . 9 Grunt 91 | . 5 10 12 13 1 . 4 6 3 . . . 4 8 . . 3 . 1 . . 1 . . 3 3 2 12 Brawler 10 | . . 1 2 3 . . . 1 . . . . 1 . . . . . . . 1 . . . . . . 1 Duelist 7 | . . . . . . . 1 2 1 . . . . . . . 1 . . . . . . . . 1 . 1 Protector 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 34 | . . 6 7 5 1 . . 1 . . . 1 2 . . . . 2 1 . . 1 1 . 1 3 . 2 Hunter 12 | . . . . 1 2 . . . . . . . 2 . . . . . . 1 . . . . . . . 6 Programmer 33 | . . . . . 2 . 3 . . . . . 4 . . . . 3 . . . . . . 6 3 . 12 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Light 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | . 3 12 6 7 4 . 3 9 4 . 5 1 4 3 4 . 3 6 2 3 2 4 1 . 6 4 3 17 Combat Bots Only 15 | . 3 8 6 6 3 . 3 9 4 . 5 1 4 3 4 . 3 4 2 3 2 4 1 . 6 4 2 15 Max Kills in Single Turn 6 | . 1 2 3 2 2 . 2 3 3 . 1 1 2 1 1 . 1 1 1 1 1 1 1 . 1 1 1 6 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 1 . . 1 3 3 . 1 . . . . . . . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Hostile Shots Fired 1785 | . 42 119 71 155 98 2 55 4 78 . 130 18 129 37 29 . 13 85 48 27 7 83 6 . 84 61 18 386 Missed 579 | . 13 41 12 45 29 . 16 3 25 . 25 8 48 11 12 . 5 18 20 9 3 30 4 . 31 24 5 142 Hits 1206 | . 29 78 59 110 69 2 39 1 53 . 105 10 81 26 17 . 8 67 28 18 4 53 2 . 53 37 13 244 Melee 16 | . . 1 1 3 . 2 5 . 1 . 1 . . 1 . . . . . . . . . . . . . 1 Projectile 1190 | . 29 77 58 107 69 . 34 1 52 . 104 10 81 25 17 . 8 67 28 18 4 53 2 . 53 37 13 243 AOE 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 Critical Strikes 36 | . . 1 3 3 2 2 2 . 3 . . . 4 3 . . 1 . 1 . 1 . . . 3 . 1 6 Actively Blocked 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 Damage Taken 17604 | . 319 913 818 1568 891 97 582 45 539 . 3518 73 992 413 210 . 99 854 309 154 63 344 23 . 570 355 120 3735 Core 1868 | . 66 135 142 187 134 97 108 . 79 . 251 11 141 30 14 . . 74 27 7 . 14 . . 59 21 27 244 Absorbed by Shields 4456 | . . . . 170 . . 128 16 149 . 298 . . . . . 33 73 200 166 71 376 22 . 272 352 127 2003 Redirected to Shielding 531 | . . 3 . 110 . . . . . . 351 . . . . . . . . . . . . . . . . 67 Ignored by Resistances 1841 | . . . . . . . . . . . . . 214 81 45 . 24 198 98 65 27 151 10 . 176 149 48 555 Regen/Repaired (Parts) 1063 | . . 112 . . 110 . 173 . . 627 . . . . . . . . . . . . . . 41 . . . Core Remaining (%) 73 | 100 73 . 30 66 . . . . . . . 2 . . . . 78 . . . . 87 . . 94 98 98 84 Volleys Fired 998 | . 28 64 46 88 48 . 49 9 22 6 63 31 77 30 10 . 25 42 23 16 33 49 8 15 50 33 16 117 Largest 3 | . 2 2 2 2 2 . 2 1 2 1 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 3 3 3 Hottest 165 | . 85 136 136 150 165 . 105 49 105 90 156 50 50 50 50 . 50 50 50 50 50 50 50 50 50 75 75 128 Shots Fired 1774 | . 56 125 85 168 86 . 82 10 40 6 121 62 136 51 13 . 40 58 38 31 53 74 11 25 89 78 27 209 Gun 336 | . 56 107 . 5 . . 40 1 17 . 110 . . . . . . . . . . . . . . . . . Cannon 1398 | . . 18 81 160 86 . 37 . 21 6 . 62 136 51 13 . 40 58 38 31 53 74 11 25 89 78 27 203 Launcher 40 | . . . 4 3 . . 5 9 2 . 11 . . . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 130 | . 28 34 . . . . . . . . . . . . . . . . . . . . . . . . . 68 Thermal 1555 | . 28 91 81 160 86 . 77 1 38 6 66 62 136 51 13 . 40 58 38 31 53 74 11 25 89 78 27 135 Explosive 15 | . . . 4 3 . . 1 . . . 7 . . . . . . . . . . . . . . . . . Electromagnetic 74 | . . . . 5 . . 4 9 2 . 48 . . . . . . . . . . . . . . . . 6 Robot Hit Streak 22 | . 14 16 16 8 11 . 13 2 16 . 15 13 22 19 6 . 6 11 18 10 14 10 4 12 18 21 21 22 Robot Miss Streak 7 | . 2 5 2 3 2 . 2 . 2 . 7 . 2 2 2 . 2 3 1 2 3 3 1 . 2 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1037 | . 43 84 64 107 54 . 51 1 29 . 61 5 73 29 7 . 15 31 25 20 30 32 4 8 54 43 21 146 Core Hits 503 | . 15 43 38 43 13 . 25 20 11 . 55 2 27 9 3 . 8 21 5 8 12 12 2 1 24 22 5 79 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . 2 . 1 . 5 . . . . . . . . . . . . . . . . 4 Burn 7 | . . . . . . . 1 . 1 . 5 . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 30 | . . . . . 9 . 8 . . 11 . . . . . . . . . . . . . . . . . 2 Impact 28 | . . . . . 9 . 8 . . 11 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42629 | . 571 1430 1704 2471 1545 . 1625 1027 805 . 2364 218 3749 1597 371 . 661 1618 1118 926 1547 1488 144 367 2545 2013 1101 9624 Guns 3782 | . 571 1157 . 67 . . 638 . 265 . 1084 . . . . . . . . . . . . . . . . . Cannons 33743 | . . 269 1312 2189 1542 . 588 . 411 . . 218 3503 1597 371 . 661 1589 1118 926 1547 1488 144 367 2396 2013 1101 8393 Explosions 4931 | . . . 381 215 . . 326 1027 129 . 1280 . 235 . . . . 29 . . . . . . 149 . . 1160 Melee 73 | . . . . . . . 73 . . . . . . . . . . . . . . . . . . . . . Ramming 100 | . . 4 11 . 3 . . . . . . . 11 . . . . . . . . . . . . . . 71 Kinetic 3510 | . 280 370 . . . . . . . . . . . . . . . . . . . . . . . . . 2860 Thermal 34314 | . 291 1056 1312 2189 1542 . 1226 207 676 . 628 218 3738 1597 371 . 661 1589 1118 926 1547 1488 144 367 2396 2013 1101 5913 Explosive 1604 | . . . 381 215 . . 58 . . . 801 . . . . . . . . . . . . . 149 . . . Electromagnetic 3028 | . . . . 67 . . 268 820 129 . 935 . . . . . . 29 . . . . . . . . . 780 Impact 73 | . . . . . . . 73 . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 2 2 2 2 2 2 . . 2 2 2 2 2 2 . . . . . 12 13 . . 5 Average Corruption 3 | . . . . . 1 2 1 2 2 2 . . 1 2 2 2 2 1 . . . . . 7 12 . . 3 Corruption Purged 5 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 144 | . . . . . 3 6 16 7 10 2 . . 3 13 13 7 13 1 . . . . . 4 34 . . 12 Message Errors 28 | . . . . . 1 . 3 2 4 . . . . 2 2 1 3 . . . . . . 1 6 . . 3 Matter Fused 45 | . . . . . . 1 6 2 4 . . . . 2 3 3 5 . . . . . . 1 14 . . 4 Heat Flow Errors 18 | . . . . . . 2 2 1 . 2 . . . 2 . 1 1 1 . . . . . . 4 . . 2 Energy Discharges 14 | . . . . . . . 1 1 1 . . . 2 1 2 . 1 . . . . . . . 5 . . . Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 5 | . . . . . 1 . 1 . . . . . . 1 1 1 . . . . . . . . . . . . Data Loss (minor) 15 | . . . . . 1 1 2 . . . . . . 2 3 1 2 . . . . . . 1 1 . . 1 Data Loss (major) 6 | . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . 2 . . 1 Misfires 6 | . . . . . . . 1 1 1 . . . . 1 1 . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . 1 Overload Shots 15 | . . . . . 6 . 4 . 2 3 . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Heat Surge 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overflow Damage 2135 | . . . 18 16 108 . 83 29 42 . 122 47 339 175 48 . . 99 41 36 69 56 . . 101 59 96 551 Projectiles 1669 | . . . . 16 108 . 10 . 39 . . 47 214 175 48 . . 99 41 36 69 56 . . 90 59 96 466 Explosions 392 | . . . 18 . . . . 29 3 . 122 . 124 . . . . . . . . . . . 11 . . 85 Melee 74 | . . . . . . . 73 . . . . . 1 . . . . . . . . . . . . . . . Knockbacks 16 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 15 Impact 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 369 | . . . 26 . 1 . . 33 37 . 171 . 34 . . . . 36 . . . . . . . . . 31 Shots 14 | . . . 1 . . . . 1 2 . 6 . 1 . . . . 1 . . . . . . . . . 2 Rammed 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . 1 5 1 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 Kicked 5 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 19 225 375 294 15 133 243 129 277 197 279 126 1 94 . 224 156 48 . . . . . . 272 1 12 240 Average Temperature 81 | . 4 78 107 66 8 75 140 80 92 65 105 38 1 64 . 137 97 48 . . . . . . 131 1 7 79 Received Heat Transfer 3603 | . 147 318 345 720 75 . 84 . 195 . 765 18 111 270 . . 60 31 67 22 8 26 . . 49 42 48 202 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . 3 . . 6 . . . . . . . . . . . . . . . . 2 Combat Hostiles 11 | . . . . . . . . 3 . . 6 . . . . . . . . . . . . . . . . 2 Parts Fried 15 | . . . . . . . 2 1 . . 7 . . . . . . . . . . . . . . . . 5 Impact Corruptions 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . . Combat Hostiles 5 | . . . . . 1 . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . . Parts Melted 43 | . 2 2 6 8 6 . 5 . 2 . 2 1 1 . . . . 1 . . 1 . . . 2 3 . 1 Heat Transferred 28747 | . 659 2368 2373 3774 2109 . 1887 300 1110 . 972 125 2125 725 175 . 375 875 575 500 820 825 100 200 1300 1100 525 2850 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Maximum Alert Level 3 | . . 1 1 1 . . . . . . . . 1 . . . . 1 . . . . . . 1 1 1 3 Low Security (%) 67 | 100 100 55 33 57 100 100 100 . . . . . 75 . . . . 9 . . . . 100 100 87 22 96 55 Level 1 28 | . . 44 66 42 . . . . . . . . 24 . . . . 90 . . . . . . 12 77 3 3 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 882 | . 157 370 373 302 121 35 77 . . . . . 259 . . . . 348 . . . . 34 6 286 355 212 882 Initial 312 | . . 41 107 154 121 35 . . . . . . 2 . . . . 312 . . . . . . . 139 199 . Average 150 | . 100 166 236 175 46 5 19 . . . . . 109 . . . . 259 . . . . 6 . 105 242 96 333 Influence Increases 8949 | . 287 731 760 703 360 . 386 215 195 . . 20 657 175 90 . 100 820 94 124 269 255 44 18 600 494 65 1487 Destroy 0b10 Robot/C 5400 | . 160 480 460 440 180 . 200 200 160 . . 20 340 160 80 . 80 320 80 100 180 200 20 . 320 280 40 900 Destroy 0b10 Robot/NC 265 | . 5 35 40 30 5 . 35 . . . . . 25 5 . . 10 10 . . 10 . . . 10 5 5 35 Destroy Leader 1130 | . 50 116 136 122 60 . 58 . 20 . . . 106 10 10 . 10 60 10 20 . 20 10 . 74 62 2 174 Allied During Kill 88 | . . . 16 . . . . . . . . . . . . . . 10 4 4 49 5 . . . . . . Successful Hack 357 | . 12 24 28 31 39 . 41 . . . . . 29 . . . . 21 . . . . . . . 63 . 69 Disable Machine 375 | . . 15 15 30 30 . 30 . . . . . 60 . . . . 30 . . . . . . 90 . . 75 Destroy Structure 584 | . . 1 20 35 16 . 22 . . . . . 67 . . . . 54 . . . . 14 18 106 54 18 159 Advance Influence 300 | . . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . Lose Combat Pursuer 450 | . 60 60 45 15 30 . . 15 15 . . . 30 . . . . 15 . . 30 30 . . . 30 . 75 Influence Decreases 8071 | . 188 574 651 799 529 100 380 85 284 47 . 16 406 395 125 . 80 600 334 124 134 390 44 18 334 405 420 609 Entered New Map 1328 | . . 58 149 211 148 65 . 3 27 47 . . 2 95 8 . . 8 89 . . 135 . . . 127 156 . Time Decay 5987 | . 188 486 392 538 371 35 370 82 217 . . 16 395 300 97 . 80 452 185 124 54 248 44 18 324 278 264 429 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . Lost Part 329 | . . 30 20 50 10 . 10 . . . . . 9 . 20 . . 10 . . . . . . 10 . . 160 Lost Ally 327 | . . . 90 . . . . . 40 . . . . . . . . 30 60 . 80 7 . . . . . 20 Squads Dispatched 52 | . 2 1 5 4 6 . 7 . . . . . 8 . . . . 2 . . . . 1 . 3 3 3 7 Investigation 12 | . 2 1 1 2 2 . 2 . . . . . . . . . . . . . . . . . . . 1 1 Extermination 18 | . . . . . 2 . 3 . . . . . 4 . . . . 2 . . . . . . 2 1 . 4 Reinforcement 18 | . . . 2 2 1 . 2 . . . . . 4 . . . . . . . . . 1 . 1 1 2 2 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Distress Signals 18 | . 1 3 4 . 1 . . . . . . . 2 . . . . . . . . . . . . . 6 1 Communications Jammed 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Distress Signals 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Times Spotted 429 | . 15 38 36 29 14 1 13 7 10 . 17 1 28 10 4 . 8 21 4 6 48 13 1 4 17 20 2 62 Peak Tracking Total 13 | . 6 6 9 5 3 1 3 9 5 . 5 1 5 5 4 . 4 5 3 3 13 5 1 4 5 5 2 9 Tactical Retreats 26 | . 2 3 2 1 2 . . 1 1 . 2 . 2 1 . . . 1 . . 2 2 . . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Traps Triggered 16 | . 1 4 1 1 3 . 3 . . . . . . . . . . . . . . . 1 . . . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Machines Disabled 29 | . . 1 1 2 2 . 2 2 . . 1 . 4 . . . . 2 . 1 . . . . 6 . . 5 Max in Single Turn 3 | . . 1 1 1 1 . 1 2 . . 1 . 3 . . . . 1 . 1 . . . . 1 . . 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Machines Accessed 74 | . 7 7 8 6 9 . 7 . . 1 . . 4 2 . 4 . 5 . . 1 1 1 . 4 3 1 3 Terminals 43 | . 7 6 8 4 6 . 2 . . . . . 3 . . . . 2 . . . 1 . . . 1 1 2 Fabricators 6 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Repair Stations 6 | . . 1 . 1 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . 2 . . . Scanalyzers 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Total Hacks 189 | . 16 22 19 17 21 . 18 . . 5 . . 10 2 . 23 . 7 . . 1 2 2 . 6 5 4 9 Successful 107 | . 5 14 9 9 8 . 13 . . 5 . . 2 2 . 23 . 4 . . 1 2 . . 4 3 . 3 Failed 82 | . 11 8 10 8 13 . 5 . . . . . 8 . . . . 3 . . . . 2 . 2 2 4 6 Catastrophic 13 | . 2 . . . 3 . 1 . . . . . 2 . . . . 1 . . . . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 13 13 9 1 11 . 6 . . . . . 7 . . . . 4 . . 1 . . . 1 1 1 1 Terminals 114 | . 16 20 19 12 15 . 6 . . . . . 8 . . . . 3 . . . 2 . . . 2 4 7 Fabricators 9 | . . . . . . . 1 . . . . . 2 . . . . 3 . . . . 2 . . 1 . . Repair Stations 17 | . . 2 . 3 3 . 7 . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 6 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . . . . 2 . . . Scanalyzers 6 | . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . 2 Terminal Hacks 62 | . 2 5 7 5 3 . 2 . . 5 . . 1 2 . 23 . . . . 1 2 . . . 1 . 3 Record 5 | . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . . Part Schematic 16 | . . . . . . . . . . 5 . . . . . 11 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 7 | . 1 1 . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 8 | . . . 5 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Branch Access Points 3 | . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 6 | . 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 Assault Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 13 | . . 2 . 1 2 . 6 . . . . . . . . . . . . . . . . . 2 . . . Scan Component 7 | . . 1 . 1 1 . 3 . . . . . . . . . . . . . . . . . 1 . . . Repair 6 | . . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Study 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 7 2 1 2 . 3 . . . . . 1 . . . . 2 . . . . . . 1 . . . Terminals 19 | . 3 7 2 1 1 . 2 . . . . . 1 . . . . 2 . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Botnet 8 | . . 2 1 1 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . Skim 9 | . 3 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Recyclers 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 7 5 4 4 6 . 6 . . . . . 4 . . . . 5 . . . . 1 . 4 3 1 3 Full Trace Events 6 | . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 4 . . . . . 6 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . 18 . . . . . 11 . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . 1 . . 1 . 3 . . . . . . . . . . . . . . . . . 1 . . . Time 301 | . . 26 . . 38 . 169 . . . . . . . . . . . . . . . . . 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 2 . . . . . . . . . . . 3 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Total Allies 19 | . . . 2 . . . . 2 . 2 . . 1 . . . . 4 . 3 5 . . . . . . . Largest Group 6 | . . . 2 . . . . 2 2 2 2 . 1 . . . . 3 2 3 6 2 1 1 . . . . Highest-Rated Group 318 | . . . 62 . . . . 46 46 45 45 . 10 . . . . 126 84 90 318 128 64 64 . . . . Highest-Rated Ally 68 | . . . 31 . . . . 30 30 31 31 . 10 . . . . 42 42 30 68 64 64 64 . . . . Total Orders 23 | . . . 2 . . . . . 2 . . . 3 . . . . 1 2 . 3 . . . 3 2 1 4 STAY 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 7 | . . . 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . . 2 RETURN 12 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 3 2 1 2 Ally Attacks 93 | . . . 13 . . . . . 12 . 13 . . . . . . 7 6 2 40 . . . . . . . Total Damage 2361 | . . . 258 . . . . . 252 . 95 . . . . . . 116 122 62 1456 . . . . . . . Kills 10 | . . . 2 . . . . . . . . . . . . . . . 1 . 7 . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Active Infowar (turns) 16158 | . . 137 . . 1190 297 1158 445 315 1014 . 716 1522 652 884 393 585 1133 402 756 2 773 217 157 689 590 663 1468 Optics 137 | . . 137 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain 3582 | . . . . . . . 110 . . . . . . . . . . . . . . . 214 157 665 536 663 1237 Structural 1241 | . . . . . . . . . . . . . . . . . . 950 27 264 . . . . . . . . Seismic 15339 | . . . . . 1190 297 1048 445 315 1014 . 716 1522 652 884 393 585 1133 402 751 . 773 217 157 519 366 492 1468 Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Jamming 1468 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1468 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 2 . 1 . . 2 . . . . . . 1 . . . . . . Drone Launches 28 | . . . 8 . . . . . 2 . . . 3 . . . . 1 2 . . . . . 4 2 1 5 Drone Recoveries 18 | . . . 2 . . . . . 2 . . . 3 . . . . 1 . . . . . . 4 2 1 3 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Turns Passed 24300 | 23 400 1262 930 1524 1190 299 1470 445 503 1192 1213 716 1586 918 884 393 598 1133 520 883 1076 1090 226 157 931 607 663 1468 Spaces Moved 11470 | 30 310 504 415 733 728 198 923 303 297 829 439 341 675 383 463 125 288 542 234 178 456 521 109 65 400 222 285 474 Core 275 | 30 245 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1486 | . 65 304 415 702 . . . . . . . . . . . . . . . . . . . . . . . . Legs 5966 | . . 200 . . . . . . . . 5 341 675 383 463 125 288 542 234 178 456 521 109 65 400 222 285 474 Wheels 3743 | . . . . 31 728 198 923 303 297 829 434 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 120 160 130 130 130 130 130 130 130 115 180 180 180 183 183 180 180 180 180 180 180 180 180 180 210 210 179 Average Speed 163 | 50 87 144 160 158 133 141 130 130 137 135 136 180 181 199 185 190 181 181 180 180 195 180 180 180 180 210 210 217 Slowest Speed 310 | 50 160 190 160 160 145 145 130 130 145 145 310 189 240 240 210 235 183 210 180 180 210 210 180 180 180 210 210 242 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 13 | . . . . . . . . . . . . . 3 . . . 2 . . . . . . 8 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 78 48 65 52 20 91 29 44 53 84 59 48 22 53 73 68 41 20 70 36 63 80 4 52 12 9 16 18 Regions Visited 28 Branch Regions 14 Pre-discovered Areas 6 | . . 1 . . . . . . 1 2 . . . . . 1 . . . . . 1 . . . . . . Known Exits Taken 8 | . . 1 1 1 . . 1 . . . . 1 1 1 . . 1 . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 . . . . . . 1 1 1 1 . . . 1 1 . 1 1 1 1 1 . . 1 1 1 . Scrap Searched 19 | . . . . . . . . 1 1 3 . 1 . 4 1 . 3 . 2 1 . 2 . . . . . . Spaces Dug 301 | . . . 5 2 14 . 10 . 2 3 39 54 32 11 2 . 16 10 9 4 . 23 5 16 12 13 5 14 Terrain Destroyed 657 | . . . 31 29 17 . 19 2 3 3 89 56 87 22 5 . 23 26 15 10 7 41 6 17 55 32 6 56 Melee 16 | . . . . . 7 . 7 . . 2 . . . . . . . . . . . . . . . . . . Projectile 433 | . . . . 13 10 . 7 . 3 1 18 56 51 22 5 . 23 20 15 10 7 41 6 17 27 32 6 43 AOE 208 | . . . 31 16 . . 5 2 . . 71 . 36 . . . . 6 . . . . . . 28 . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Acc Total 15274 | 35 384 918 600 929 850 218 1092 344 350 869 938 380 900 492 477 281 326 637 297 712 592 599 130 81 518 299 329 697 Wait 1955 | . 36 285 88 46 27 . 53 4 17 3 359 7 119 57 3 155 4 17 23 501 35 14 5 1 36 21 3 36 Move 11443 | 29 309 503 414 732 728 197 922 302 296 828 438 340 674 382 462 124 287 541 233 177 455 520 109 64 399 221 284 473 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 164 | 2 5 14 7 20 11 7 10 1 3 5 10 1 7 6 . . 4 6 5 . 5 5 2 1 6 4 4 13 Fast Attach 85 | 4 2 19 4 6 4 4 8 . . 3 10 . 1 . 1 . . 2 . 1 3 . . . 2 1 2 8 Attach 75 | . . 4 2 5 4 2 1 1 3 . 16 . 3 2 . . . 3 2 . . 1 3 . 2 2 6 13 Detach 80 | . . 1 1 2 3 . 3 1 1 . 14 . 7 7 1 2 . 8 1 8 2 2 2 . 1 3 6 4 Swap 159 | . 1 7 13 11 5 1 20 3 6 7 12 1 6 3 . . 2 9 5 2 . 3 1 . 15 10 3 13 Drop 175 | . 3 20 18 18 10 7 10 . 2 6 16 . 5 4 . . 4 7 5 . 9 5 . . 7 4 5 10 Fire 998 | . 28 64 46 88 48 . 49 9 22 6 63 31 77 30 10 . 25 42 23 16 33 49 8 15 50 33 16 117 Melee 30 | . . . . . 9 . 8 . . 11 . . . . . . . . . . . . . . . . . 2 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Crush 6 | . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 5 Rewire 83 | . . . . . . . . 23 . . . . . 1 . . . 2 . 7 50 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 14) 154 | -10/Materials | Discovered new exit (range 9) 254 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 14) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -9/Materials | Identified exit to Mines 581 | -9/Materials | Identified exit to Storage 1020 | -9/Materials | Repaired Lgt. Treads 1135 | -9/Materials | Destroyed 8 combat bots 1357 | -9/Materials | Discovered new exit (range 4) 1429 | -9/Materials | Learned location of 1 exit from Recycling 1482 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Learned 2 Storage zone layouts 1561 | -9/Materials | Learned location of Storage (-9) 1576 | -9/Materials | Build established: Scavenger-Mutant 1594 | -9/Materials | Learned location of 1 exit from Recycling 1603 | -9/Materials | Learned location of 3 exits from Materials 1623 | -9/Materials | Learned location of 2 exits from Materials 1655 | -9/Materials | Learned Storage garrison access intel 1686 | -9/Materials | Entered Storage 1689 | -9/Storage | Loaded intel: 1 garrison access location 1923 | -9/Storage | Met a pair of Derelict thieves 2075 | -9/Storage | Build established: Mutant 2318 | -9/Storage | Found Prototype Launcher 2318 | -9/Storage | Identified Gui. Missile Launcher 2341 | -9/Storage | Core integrity fell below 50% 2616 | -9/Storage | Entered Materials 2616 | -8/Materials | Evolved 2 slots: Utility x2 2617 | -8/Materials | Identified exit to Factory 4140 | -8/Materials | Entered Factory 4140 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4447 | -7/Factory | Repaired Hvy. Particle Cannon? 4640 | -7/Factory | Discovered new exit (range 7) 4711 | -7/Factory | Identified exit to Factory 4892 | -7/Factory | Garrison activated, responded to threat 5330 | -7/Factory | Sucked down chute 5330 | -7/Factory | Entered Waste 5330 | -7/Waste | The area was eerily silent 5560 | -7/Waste | A Compactor rumbled back to life 5560 | -7/Waste | Spotted C-40 Crusher 5560 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5565 | -7/Waste | Crushed by Compactor (1 part destroyed) 5600 | -7/Waste | Found Prototype Launcher 5616 | -7/Waste | Discovered new exit (range 10) 5629 | -7/Waste | Entered Factory 5629 | -7/Factory | Identified Com. Tesla Bomb Launcher 5917 | -7/Factory | Repaired Com. Tesla Bomb Launcher 6720 | -7/Factory | Identified exit to Lower Caves 6890 | -7/Factory | Repaired Seismic Detector 6944 | -7/Factory | Repaired Imp. Deuterium Engine 7099 | -7/Factory | Entered Lower Caves 7441 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7457 | -7/Lower Caves | Discovered new exit (range 15) 7472 | -7/Lower Caves | Destroyed 9 combat bots 7544 | -7/Lower Caves | Entered another Lower Caves area 7544 | -7/Lower Caves | Accompanied by 2 allies 7578 | -7/Lower Caves | Discovered exit to Factory (range 24) 7655 | -7/Lower Caves | Core integrity fell below 50% 7754 | -7/Lower Caves | Spotted B-75 Beast 8014 | -7/Lower Caves | Discovered new exit (range 10) 8047 | -7/Lower Caves | Entered Zion 8128 | -7/Zion | Discovered new exit (range 14) 8170 | -7/Zion | System corruption cleaned by Quarantine Array 8228 | -7/Zion | Learned 8 Factory zone layouts 8320 | -7/Zion | Learned location of Warlord (-5) 8368 | -7/Zion | Gained Derelict followers 8399 | -7/Zion | Visited the Megawrench Repair Shop 8552 | -7/Zion | Met Imprinter 8610 | -7/Zion | Given the Hacking Drone Bay 8611 | -7/Zion | Found Prototype Device 8977 | -7/Zion | Megawrench repaired 9 parts 9228 | -7/Zion | Discovered new exit (range 3) 9233 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9239 | -7/Zion | Entered Deep Caves 9239 | -7/Deep Caves | Accompanied by 2 allies 9367 | -7/Deep Caves | Attacked by Z-Imprinter 9423 | -7/Deep Caves | Destroyed Z-Imprinter 9441 | -7/Deep Caves | Lost 3 parts (3u) 9571 | -7/Deep Caves | Found Prototype Protection 9571 | -7/Deep Caves | Identified Zio. Weapon Casing 9581 | -7/Deep Caves | Found Zio. Weapon Casing 9590 | -7/Deep Caves | Found Zio. Weapon Casing 9598 | -7/Deep Caves | Found Zio. Weapon Casing 9603 | -7/Deep Caves | Lost 8 parts (2p2n4u) 9649 | -7/Deep Caves | Found Prototype Protection 9649 | -7/Deep Caves | Identified Zio. Heavy Carapace 9657 | -7/Deep Caves | Found Zio. Weapon Casing 9680 | -7/Deep Caves | Found Zio. Weapon Casing 9788 | -7/Deep Caves | Discovered new exit (range 7) 9942 | -7/Deep Caves | Spotted Golem 9964 | -7/Deep Caves | Core integrity fell below 20% 9984 | -7/Deep Caves | Destroyed Golem 10014 | -7/Deep Caves | Lost 5 parts (1p4u) 10039 | -7/Deep Caves | Found GOLEM Unit 10408 | -7/Deep Caves | Build established: Golem 10452 | -7/Deep Caves | Entered Proximity Caves 10675 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 11116 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11150 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11168 | -6/Proximity Caves | Entered Factory 11168 | -6/Factory | Evolved 2 slots: Utility x2 11169 | -6/Factory | Identified exit to Factory 11279 | -6/Factory | Identified Hacking Drone Bay 12711 | -6/Factory | Cargo convoy interrupted 12720 | -6/Factory | Discovered new exit (range 16) 12726 | -6/Factory | Identified exit to Lower Caves 12754 | -6/Factory | Entered Lower Caves 12755 | -6/Lower Caves | Identified exit to Lower Caves 13672 | -6/Lower Caves | Entered another Lower Caves area 13744 | -6/Lower Caves | Learned 4 Factory zone layouts 14247 | -6/Lower Caves | Learned 4 Factory zone layouts 14540 | -6/Lower Caves | Discovered new exit (range 10) 14556 | -6/Lower Caves | Entered Data Miner 14556 | -6/Data Miner | Discovered new exit (range 6) 14591 | -6/Data Miner | Met Data Miner 14628 | -6/Data Miner | Learned location of Section 7 (-3) 14628 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14653 | -6/Data Miner | Received God Mode back door access code from Data Miner 14949 | -6/Data Miner | Entered Proximity Caves 14952 | -5/Proximity Caves | Spotter reported a threat 15005 | -5/Proximity Caves | Spotter reported a threat 15502 | -5/Proximity Caves | Discovered exit to Factory (range 5) 15547 | -5/Proximity Caves | Entered Factory 15547 | -5/Factory | Evolved 2 slots: Utility x2 15847 | -5/Factory | Search patrols dispatched 16545 | -5/Factory | Discovered new exit (range 14) 16623 | -5/Factory | Fabricated C-35 Carver? 16680 | -5/Factory | Entered Upper Caves 16680 | -5/Upper Caves | Accompanied by 2 allies 16721 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17046 | -5/Upper Caves | Spotted B-75 Beast 17109 | -5/Upper Caves | Destroyed B-75 Beast 17193 | -5/Upper Caves | Discovered new exit (range 4) 17200 | -5/Upper Caves | Entered another Upper Caves area 17376 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 17441 | -5/Upper Caves | Spotted B-75 Beast 17476 | -5/Upper Caves | Destroyed B-75 Beast 17542 | -5/Upper Caves | Discovered new exit (range 9) 18083 | -5/Upper Caves | Entered Warlord 18083 | -5/Warlord | Accompanied by 1 ally 18152 | -5/Warlord | Discovered new exit (range 9) 18592 | -5/Warlord | Visited the Vortex Lab 18602 | -5/Warlord | Warlord's base attacked by MAIN.C 18613 | -5/Warlord | Found Prototype Piercing Weapon 18729 | -5/Warlord | Met Warlord 18744 | -5/Warlord | Opened Warlord's prototype stash 18751 | -5/Warlord | Found Prototype Reactor 18761 | -5/Warlord | Found Prototype Processor 18765 | -5/Warlord | Found Prototype Device 18765 | -5/Warlord | Identified Thermal Barrier 18779 | -5/Warlord | Found Prototype Device 18779 | -5/Warlord | Identified Exp. Cloaking Device 18803 | -5/Warlord | Build established: Commander-Golem 18952 | -5/Warlord | Warlord forces counterattacked 18969 | -5/Warlord | Spotted Striker 18974 | -5/Warlord | Allies destroyed Striker 19006 | -5/Warlord | Lost 3 allies 19008 | -5/Warlord | Spotted Striker 19033 | -5/Warlord | Destroyed Striker 19058 | -5/Warlord | Spotted Executioner 19064 | -5/Warlord | Destroyed Executioner 19074 | -5/Warlord | Spotted Executioner 19111 | -5/Warlord | Lost 15 allies 19113 | -5/Warlord | Spotted Executioner 19159 | -5/Warlord | Entered Proximity Caves 19159 | -4/Proximity Caves | Accompanied by 2 allies 19178 | -4/Proximity Caves | Lost 4 allies 19322 | -4/Proximity Caves | Build established: Golem 19410 | -4/Proximity Caves | Spotted B-86 Titan 19875 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19942 | -4/Proximity Caves | Learned location of Quarantine (-3) 20202 | -4/Proximity Caves | Discovered new exit (range 13) 20249 | -4/Proximity Caves | Entered Factory 20249 | -4/Factory | Accompanied by 1 ally 20249 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20475 | -4/Factory | Sucked down chute 20475 | -4/Factory | Entered Waste 20480 | -4/Waste | 1 allies followed down the chute 20490 | -4/Waste | EMP discharged 20583 | -4/Waste | Spotted C-40 Crusher 20590 | -4/Waste | EMP discharged 20590 | -4/Waste | System corruption reached 10% 20593 | -4/Waste | Spotted C-40 Crusher 20604 | -4/Waste | Discovered new exit (range 11) 20616 | -4/Waste | Spotted C-40 Crusher 20617 | -4/Waste | Spotted C-40 Crusher 20632 | -4/Waste | Entered Factory 21066 | -4/Factory | Discovered new exit (range 20) 21155 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 21302 | -4/Factory | Repaired Adv. Force Field? 21563 | -4/Factory | Entered Research 21563 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 21586 | -3/Research | Identified Exp. Core Analyzer 22079 | -3/Research | Garrison activated, responded to threat 22086 | -3/Research | Discovered new exit (range 22) 22170 | -3/Research | Entered another Research area 22170 | -2/Research | Warlord forces began assault on 0b10 22170 | -2/Research | Evolved 2 slots: Utility x2 22280 | -2/Research | Research machine network offline 22711 | -2/Research | Borebot progress halted 22790 | -2/Research | Discovered new exit (range 21) 22833 | -2/Research | Entered Access 22833 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23475 | -1/Access | Build established: Generator-Tank 23745 | -1/Access | Destroyed 15 combat bots 23821 | -1/Access | Lost 5 parts (1p3u1w) 23866 | -1/Access | Lost 3 parts (1n1u1w) 24160 | -1/Access | Identified Vortex Chain Reactor 24177 | -1/Access | Incoming investigation squad redirected 24221 | -1/Access | Lost 5 parts (1p4u) 24236 | -1/Access | Build established: Generator-Gunner 24276 | -1/Access | Identified Vortex Lance 24287 | -1/Access | Discovered new exit (range 4) 24301 | *** | Escaped! Last Messages --------------- 24276_ U-05 Engineer lays Concrete. 24279_ Sealed Barrier breached. 24279_ R-10 Processor collects Corrupted Xenon Bombardment Thruster. 24279_ U-05 Engineer lays Concrete. 24282_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. 24283_ U-05 Engineer lays Concrete. 24287_ Main Access Shell breached. 24287_ EXIT=FOUND 24296_ P-80 Master resets P-80 Master, system corruption cleaned. 24297_ Slug penetrates Sealed Barrier. 24297_ Destroyed Adv. Heat Sink. 24297_ P-80 Master knocked back. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #?#####?#? | | ????????????????????????????????????#? ##?####### | | ????????????????????????????????????#? #?###?##?# | | ?????????????????????????????????#?##?% ####??#### | | ???????????????????????????????##?#?#?% ########## | | ???????????????????????????###"#######%=##?? ??### | | ??????????????????????????? " = *#? ? #### | | ??????????????????????????? " %%## #### | | ??????????????????????"""""" " [## #### | | ??????????????????????" " " ## + | | ??????????????????????" "@ " " ## ? #### | | ??????????????????????" "" " ## #### | | ??????????????????????" " " ## #### | | ??????????????????????"""""" pp ## #### | | ????????????????????" " " " ########## | | ????????????????????" """"T ########## | | ????????????????????##########"####### ########## | | ????????????????????????###?########## ########## | | ??????????????????????#?####?##?###### ########## | | ???????????????????????#???#??#?###### ########## | | ??????????????????????#???#?########## # | | ??????????????????????##?#?######??### # * | | ???????????????????????##?#?########## # | | ????????????????? ?? ? # | | ???????????????? ??? ? / "" """ | | ??????????????????#?##?####/########## # """T""" | | ????????????? ? ??#? ? ?? ###### ##+####### | | ???????????? ? ## "#### ####### | | ??#??? ? "?? ? ##" ? ?? ""#### ####### | | # ?? ? """ #?"" ? ""#### ####### | | ? ? + ? "?" ?##"" ""#### ####### | | ? # ??? ? ##"" "" ""#### ####### | | #?? ?# ##"" """" T"#### ####### | | ? # # ##"T """" ""#### ####### | | # ? # ##"" """" ""#### ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 102 Energy Capacity 2650 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 3 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Energy Well | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive IFF Parser | -7/Zion | Archive Power Maul | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Force Field | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Exp. Core Analyzer | -3/Research | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ C-35 Carver | x3 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 20% | -9/Materials Hvy. Particle Cannon | 15% | -7/Factory Com. Tesla Bomb Launcher | 15% | -7/Factory Seismic Detector | 20% | -7/Factory Imp. Deuterium Engine | 20% | -7/Factory Adv. Force Field | 41% | -4/Factory Studied --------- Hvy. Flail | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Look Less Dangerous Next Time Plot Armor Spot Them First Well-fed Force Field Challenges ------------ None Game ------ Seed RainbowGodLoader Manual? 0 Play Time 04:40:34 Cumulative 404.1 hours Start 2026.02.21 @ 15:50:53 End 2026.06.21 @ 16:36:04 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type 0 Total 22 Types 9/2/6/1/2/0/1/1/0/0 Lore% 76 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33b43272-7981-4bf0-9dcf-7a4d8cd372f0