Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.13 @ 00:40:38 Player: corny Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (94) 470 Value Destroyed (3040) 3040 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (202) 202 TOTAL SCORE: 13232 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 666 Met Zhirov 300 Friendly Fire -799 Cogmind --------- Core Integrity 1043/1450 Matter 254/300 Energy 166/170 System Corruption 23% Temperature Cool (11) Movement Hovering (58) Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Combat Airjet Combat Airjet Combat Airjet Gravmag Array Improved Gyrokinetic Inverter Combat Antigrav System > --- UTILITY (12) ----- Large Storage Unit Large Storage Unit Advanced Target Analyzer Core Analyzer Improved Transmission Jammer Advanced System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Makeshift Hover Unit Antigrav System Experimental Power Amplifier Large Storage Unit Microactuators Makeshift Cloaking Device System Guard Improved Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor Light Particle Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Makeshift Hover Unit Antigrav System > --- UTILITY ---------- Advanced Heat Sink Coolant Network Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Improved Transmission Jammer Advanced System Shield > --- WEAPON ----------- Great Axe Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Neutrino Core Light Antimatter Reactor Gravmag Array Antigrav System Experimental Power Amplifier Microactuators Makeshift Cloaking Device Makeshift Armor Plating System Guard Improved Grenade Launcher Heavy Rocket Launcher Power Maul [Rating: 123] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Combat Airjet Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Melee Analysis Suite Device ECM Suite Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Medium Armor Plating Weapon Phasing Sabre Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 2 2 . . . 2 . . . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . 1 . Utility 10 | . . . 1 2 . . . . 1 . . . . . . 1 2 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 179 | . 7 1 5 23 9 . 4 40 15 2 9 . . 1 1 8 3 10 . 5 9 10 17 Power 16 | . . 1 1 1 . . . 3 1 . . . . . 1 1 . . . 1 . 1 5 Engine 8 | . . 1 1 1 . . . 2 1 . . . . . . 1 . . . . . . 1 Core 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 3 Propulsion 49 | . 3 . 1 6 3 . 1 18 6 1 . . . . . 2 . 1 . . 1 2 4 Treads 10 | . 2 . 1 3 . . . 4 . . . . . . . . . . . . . . . Leg 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hover 32 | . . . . 3 3 . 1 8 6 1 . . . . . 2 . 1 . . 1 2 4 Flight 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Utility 73 | . 3 . 2 8 3 . 1 8 5 1 9 . . . . 2 3 5 . 4 5 7 7 Device 32 | . . . . 2 2 . . 6 3 1 3 . . . . 1 . 2 . 3 3 5 1 Storage 6 | . 1 . . 1 . . . . . . 2 . . . . . . . . . . . 2 Processor 15 | . . . 1 1 . . . 1 1 . 3 . . . . 1 3 . . . 1 2 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Protection 18 | . 2 . 1 4 1 . 1 1 1 . 1 . . . . . . 3 . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | . 1 . 1 8 3 . 2 11 3 . . . . 1 . 3 . 4 . . 3 . 1 Energy Gun 10 | . 1 . 1 5 1 . 1 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . . . . 3 2 . 1 5 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 Slashing Weapon 11 | . . . . . . . . 3 2 . . . . 1 . 1 . 2 . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . 1 1 . . . . . . 1 . . . 3 . 2 . Corrupted Parts 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . System Corruption 12 | . . . . 1 . . . . . . . . . . 11 . . . . . . . . Parts Lost 33 | . . . . . . . . 8 . 1 1 . . . . 1 . . . . 4 1 17 Power 7 | . . . . . . . . 2 . . . . . . . . . . . . . . 5 Propulsion 8 | . . . . . . . . 5 . . . . . . . . . . . . 1 . 2 Utility 14 | . . . . . . . . 1 . 1 1 . . . . . . . . . 2 1 8 Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 Highest Loss Streak 10 | . . . . . . . . 4 . 1 1 . . . . 1 . . . . 3 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 99 100 100 100 96 97 93 97 100 100 100 100 99 100 100 100 98 97 98 84 Engine 8 | . 14 14 11 9 7 7 7 6 11 13 13 13 13 13 13 5 5 5 5 2 . . 2 Core 1 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 . . Treads 5 | . 8 28 32 23 . . . 5 . . . . . . . . . . . . . . . Leg 1 | . 19 . . . . . . 3 . . . . . . . . . . . . . . . Hover 23 | . . . . 3 38 38 38 14 33 33 33 33 33 33 33 35 31 31 31 31 30 33 26 Device 10 | . . . . 9 13 7 7 6 13 9 12 13 13 13 13 16 15 13 10 10 12 17 10 Storage 7 | . 14 14 11 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 6 Processor 16 | . . . 9 9 15 15 15 15 13 13 17 20 20 20 20 17 26 26 26 24 20 19 18 Protection 4 | . 14 14 11 16 1 7 7 7 4 3 . . . . . . . 1 5 2 1 . . Energy Gun 3 | . 4 14 11 10 7 7 11 7 5 . . . . . . . . . . . . . . Ballistic Gun 3 | . 23 14 10 7 7 7 2 6 1 . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 5 13 13 13 13 13 13 6 5 5 10 10 9 9 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 10 34 36 43 54 37 37 37 36 41 40 48 42 42 44 53 59 59 68 59 59 63 59 75 Greatest Support 84 | 20 46 46 69 69 37 37 37 45 60 60 60 60 60 60 60 69 69 69 69 69 72 83 84 Greatest Overweight (x) 7 | . 1 . . 7 . . . 3 . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 11 15 15 14 10 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 10 10 10 10 10 10 12 14 14 15 15 15 14 15 15 15 14 15 15 Average Carried 12 | . 8 14 14 14 9 10 10 9 9 10 9 12 14 14 14 14 13 14 14 14 13 13 13 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 10 10 10 10 10 10 10 12 14 14 15 15 15 13 14 15 14 14 15 12 Class Distribution -------------------- 79% | Mutant 11% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Infiltrator-Ninja | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 2577 | 200 46 71 88 160 93 . 25 744 82 . 68 82 83 61 46 30 90 40 100 . 136 62 270 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3428 | . 119 78 425 525 156 . 25 740 82 . 68 17 260 . . 30 . 349 . . 152 62 340 Parts 213 | . 7 4 33 37 11 . 1 42 9 . 4 1 13 . . 1 . 12 . . 12 6 20 Haulers Intercepted 6 | . . . 1 . . . . 5 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . . . 2 . . 6 . . 7 . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 67 | . 2 1 13 14 3 . . 11 2 . 1 . . . . . . 7 . . 7 . 6 Melee 11 | . . . . . . . . . . . 1 . . . . . . 2 . . 2 . 6 Guns 42 | . 2 1 13 13 3 . . 8 2 . . . . . . . . . . . . . . AOE 14 | . . . . 1 . . . 3 . . . . . . . . . 5 . . 5 . . Classes Destroyed 14 | . 2 3 3 2 1 . . 1 2 . . . . . . . . . . . . . . Worker 4 | . . 1 . . 1 . . 1 1 . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Tunneler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . Hauler 6 | . . . 1 . . . . 5 . . . . . . . . . . . . . . . Recycler 3 | . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . 1 . . 1 2 . . . . . . . . . . . . . 1 . Swarmer 26 | . . 1 4 7 . . . . . . . . . . . . . 2 . . 7 . 5 Grunt 25 | . 2 . 5 4 2 . . 10 . . . . . . . . . 2 . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . Sentry 6 | . . . 2 2 1 . . . . . . . . . . . . 1 . . . . . Hunter 3 | . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . Programmer 5 | . . . . . . . . . 2 . . . . . . . . 2 . . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 9 | . 2 1 4 4 2 . 1 9 2 . 1 . . . . 1 . 5 . . 7 1 5 Combat Bots Only 8 | . 2 1 4 4 2 . . 8 1 . 1 . . . . . . 5 . . 7 . 4 Max Kills in Single Turn 4 | . 1 1 2 3 1 . 1 4 1 . 1 1 . . . 1 . 2 . . 2 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . 3 . . . . . . . . . 2 . . 2 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Damage Taken 6073 | . 153 132 423 517 134 . . 1001 121 54 150 83 . . 115 . . 453 . . 349 441 1947 Core 909 | . 30 42 12 32 21 . . 96 16 . 35 . . . 16 . . 28 . . 66 108 407 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . . . . . . . . . . . . 5 . . . . 119 Regen/Repaired (Parts) 314 | . . . . . . . . . . . . . . 314 . . . . . . . . . Core Remaining (%) 90 | 100 . 71 97 94 . . . 83 . . . . . . 92 100 . . . . 82 91 . Volleys Fired 169 | . 14 9 40 29 10 1 3 38 9 . . . . . . . . 11 . . 5 . . Largest 2 | . 2 2 2 2 2 1 2 2 2 . . . . . . . . 1 . . 1 . . Hottest 145 | . 40 85 110 130 108 28 145 93 95 . . . . . . . . 39 . . 39 . . Shots Fired 311 | . 28 18 76 57 17 1 6 74 18 . . . . . . . . 11 . . 5 . . Gun 293 | . 28 18 76 57 17 1 6 72 18 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . . . . 2 . . . . . . . . . 11 . . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 157 | . 28 9 38 26 10 1 . 36 9 . . . . . . . . . . . . . . Thermal 121 | . . 9 36 18 7 . 6 36 9 . . . . . . . . . . . . . . Explosive 18 | . . . . . . . . 2 . . . . . . . . . 11 . . 5 . . Electromagnetic 15 | . . . 2 13 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 7 5 23 10 7 . 5 11 6 . . . . . . . . 4 . . . . . Robot Miss Streak 6 | . 2 4 5 5 4 . 6 6 5 . . . . . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 3 2 . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 302 | . 19 15 65 43 14 . 5 72 17 . 3 1 7 . . 1 . 11 . . 4 5 20 Core Hits 307 | . 9 11 60 50 16 . 3 103 11 . 2 1 4 . . . . 17 . . 11 1 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Sever 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 180 | . . . . . . . . 6 6 . 8 4 13 . 10 7 . 31 . . 8 23 64 Impact 23 | . . . . . . . . . . . . . . . . . . 3 . . . . 20 Slashing 157 | . . . . . . . . 6 6 . 8 4 13 . 10 7 . 28 . . 8 23 44 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 2 2 . . 1 . . . 1 . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . . 2 . 4 Damage Inflicted 8464 | . 152 164 847 669 283 . 83 1989 477 . 126 79 535 . . 105 . 1119 . . 617 291 928 Guns 3679 | . 152 164 847 616 283 . 83 1207 327 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1880 | . . . . 53 . . . 630 . . . . . . . . . 770 . . 427 . . Melee 2900 | . . . . . . . . 147 150 . 126 79 535 . . 105 . 349 . . 190 291 928 Ramming 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Kinetic 1550 | . 152 53 224 160 135 . . 670 156 . . . . . . . . . . . . . . Thermal 1922 | . . 111 601 271 148 . 83 537 171 . . . . . . . . . . . . . . Explosive 1827 | . . . . . . . . 630 . . . . . . . . . 770 . . 427 . . Electromagnetic 260 | . . . 22 238 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2900 | . . . . . . . . 147 150 . 126 79 535 . . 105 . 349 . . 190 291 928 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . 1 1 1 1 2 . 9 9 9 9 9 11 . . 1 1 1 1 . 23 Average Corruption 3 | . . . . 1 1 1 1 1 . 9 9 9 9 9 11 . . 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . 2 1 . 1 9 . 2 8 11 10 3 . . . . 1 1 1 . 4 Message Errors 18 | . . . . . 1 . . 2 . . 3 2 5 1 . . . . 1 . 1 . 2 Matter Fused 13 | . . . . 1 . . 1 4 . . 2 1 3 1 . . . . . . . . . Heat Flow Errors 8 | . . . . 1 . . . 1 . 1 . 2 1 1 . . . . . 1 . . . Energy Discharges 5 | . . . . . . . . . . . . 2 1 . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . 1 . . 1 1 . . . . . . . . . . . Alerts 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 611 | . . . . . . . . 57 80 . . . 169 . . 83 . 59 . . 21 116 26 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 66 | . . . . . . . . 22 . . . . . . . . . 33 . . 11 . . Melee 545 | . . . . . . . . 35 80 . . . 169 . . 83 . 26 . . 10 116 26 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . 24 . . . 113 . . . . . . . . . . . . 40 . . Shots 4 | . . . . 1 . . . 2 . . . . . . . . . . . . 1 . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 284 | . 43 208 187 182 102 2 186 227 20 233 . 258 284 205 . . . 10 . 194 130 1 . Average Temperature 57 | . 21 75 62 49 38 2 100 48 8 120 . 98 148 106 . . . 4 . 171 30 1 . Received Heat Transfer 1044 | . 87 72 144 153 63 . . 174 . . . 18 . . 27 . . 45 . . 48 87 126 Effects 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . Heat Transferred 2655 | . . 140 740 440 325 . 150 685 175 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 612 | . 118 158 348 521 373 90 91 612 333 63 101 . . . . 208 253 . . . . 193 376 Initial 219 | . . 2 61 146 203 60 63 40 219 48 37 . . . . . 2 . . . . . 108 Average 202 | . 61 96 168 386 255 63 82 311 237 54 63 . . . . 136 162 . . . . 76 231 Maximum Alert Level 2 | . . . 1 2 1 . . 2 1 . . . . . . 1 1 . . . . . 1 Low Security (%) 47 | . 100 100 64 4 1 100 100 22 20 100 100 . . . . 42 30 . . . . 100 37 Level 1 41 | . . . 35 39 98 . . 53 79 . . . . . . 57 69 . . . . . 62 Level 2 10 | . . . . 55 . . . 24 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 1 2 1 . . 8 4 . 1 . . . 1 1 2 . . . . 1 . Investigation 7 | . . . 1 . 1 . . 1 1 . . . . . . 1 1 . . . . 1 . Extermination 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . Reinforcement 8 | . . . . 2 . . . 3 1 . 1 . . . . . 1 . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 7 | . 1 . 2 2 . . . 1 . . . . . . . . 1 . . . . . . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Times Spotted 206 | . 5 6 20 29 4 4 1 26 5 6 2 11 . . 19 . 2 14 . . 18 15 19 Peak Tracking Total 10 | . 3 2 4 5 3 4 1 6 2 6 1 7 . . 10 . 2 5 . . 5 7 5 Tactical Retreats 36 | . . . . 4 . . . 1 1 . . 2 . . 6 . 1 4 . . 8 5 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 4 | . . . . . 1 . . 1 1 . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 5 | . . . . 1 . . . 4 . . . . . . . . . . . . . . . Max in Single Turn 2 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 55 | . 8 . 5 4 4 . 2 9 3 . 3 2 . . . 2 4 1 . 4 . 2 2 Terminals 39 | . 7 . 5 4 4 . 1 9 1 . 2 . . . . . 2 . . . . 2 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . 1 . . . . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . 1 1 . . . . . . Total Hacks 171 | . 36 . 15 10 11 . 8 21 5 . 9 2 . . . 4 14 1 . 17 . 8 10 Successful 81 | . 15 . 6 4 5 . 3 12 . . 4 2 . . . 1 6 1 . 17 . 1 4 Failed 90 | . 21 . 9 6 6 . 5 9 5 . 5 . . . . 3 8 . . . . 7 6 Catastrophic 24 | . 1 . . 2 3 . . 3 4 . 1 . . . . 2 2 . . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 12 . 3 3 7 . 5 7 2 . 2 . . . . 1 4 . . . . 3 4 Terminals 132 | . 32 . 15 10 11 . 7 21 2 . 7 . . . . . 9 . . . . 8 10 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 4 . . . . . 1 . 1 . . . . . . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . 2 . . . . . . 3 3 . . . . . . Terminal Hacks 66 | . 10 . 6 3 3 . 2 11 . . 3 2 . . . . 4 1 . 17 . 1 3 Record 8 | . . . . . . . 1 1 . . . . . . . . . . . 5 . . 1 Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 8 | . 3 . 1 . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . 1 . 1 . 1 . . . . . . . . . . . . . . 4 . . . Open Door 7 | . . . . . . . . 4 . . . 2 . . . . . 1 . . . . . Branch Access Points 4 | . . . 1 . . . . . . . 1 . . . . . 1 . . . . . 1 Alert Level 4 | . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . Locate Traps 5 | . . . . 1 . . . 1 . . . . . . . . 2 . . . . 1 . Dispatch Records 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 2 . 1 . 2 . 1 1 . . 1 . . . . . 1 . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 . . 1 2 . 1 1 . . . . . . . 1 1 . . . . . 1 Terminals 11 | . 5 . . 1 2 . 1 1 . . . . . . . . . . . . . . 1 Track 4 | . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 Assimilate 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Jam 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 8 . 5 3 4 . 2 7 3 . 3 . . . . 2 4 . . . . 2 2 Full Trace Events 5 | . . . 1 . 1 . . 1 1 . . . . . . . . . . . . 1 . Feedback Events 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Corruption 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . . . . 14 . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Total Allies 15 | . . 1 . . . . . 10 . . . . . 4 . . . . . . . . . Largest Group 10 | . . 1 1 . . . . 10 . . . . . 4 4 . . . . . . . . Highest-Rated Group 173 | . . 31 28 . . . . 173 . . . . . 121 121 . . . . . . . . Highest-Rated Ally 51 | . . 31 28 . . . . 29 . . . . . 51 51 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 136 | . . 13 19 . . . . 86 . . . . . . 18 . . . . . . . . Total Damage 1807 | . . 170 251 . . . . 1107 . . . . . . 279 . . . . . . . . Kills 21 | . . 5 4 . . . . 10 . . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 8 | . 3 . 1 . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 7 | . . . . . . . . . . . . 1 1 1 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 10158 | . 571 234 764 783 405 57 146 866 505 84 313 272 360 747 479 491 282 1363 218 103 418 265 432 Spaces Moved 10531 | 1 338 59 373 394 582 124 278 757 654 119 412 374 385 1074 607 734 458 955 356 153 594 350 400 Core . | . . . . . . . . . . . . . . . . . . . . . . . . Treads 858 | . 96 59 373 330 . . . . . . . . . . . . . . . . . . . Legs 245 | 1 242 . . . . . . 2 . . . . . . . . . . . . . . . Wheels 379 | . . . . . . . . 379 . . . . . . . . . . . . . . . Hover 9048 | . . . . 64 582 124 278 375 654 119 412 374 385 1074 607 734 458 955 356 153 594 350 400 Flight 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Fastest Speed 34 | 120 120 160 160 112 44 44 44 34 34 68 68 68 68 68 68 59 59 59 59 59 59 55 55 Average Speed 71 | 120 144 160 160 155 44 44 44 77 59 68 68 68 68 68 68 59 59 59 59 59 60 55 57 Slowest Speed 520 | 120 240 160 160 520 44 44 44 260 71 68 68 68 68 68 68 59 59 59 59 59 68 55 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 2 46 14 42 35 14 74 8 74 19 80 12 55 50 82 77 17 13 71 60 60 71 12 13 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 8 | . . 1 . . . . . . . . . 1 . 2 . . . 1 . 3 . . . Known Exits Taken 15 | . . . . 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . . . . . 1 . 3 1 . . 3 4 . 2 . . Spaces Dug 103 | . . . . . . . . 3 4 . 2 3 5 . 9 5 . 22 . . 2 12 36 Terrain Destroyed 203 | . . . . 2 . . . 20 4 . 2 3 5 . 9 5 . 29 . . 76 12 36 Melee 103 | . . . . . . . . 3 4 . 2 3 5 . 9 5 . 22 . . 2 12 36 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 100 | . . . . 2 . . . 17 . . . . . . . . . 7 . . 74 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Sto Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Total 12580 | . 399 183 480 512 716 124 295 949 751 120 436 385 464 1091 659 787 468 1712 364 164 634 392 495 Wait 1366 | . 20 113 47 35 102 . 7 79 45 . . 6 68 13 41 28 8 702 6 . 19 10 17 Move 10508 | . 337 58 372 393 582 123 277 756 654 118 411 373 384 1073 606 733 457 954 355 152 593 349 398 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 71 | . 11 1 7 12 6 . 1 4 7 . 5 2 . 2 1 4 . 4 2 . 2 . . Fast Attach 66 | . 4 . 3 7 . . . 20 4 2 3 . . . . 3 . . . 6 2 4 8 Attach 32 | . . . 1 4 2 . . 2 3 . 2 . . . . 3 2 1 . 1 2 3 6 Detach 18 | . 1 . . 3 . . . 2 2 . 2 . . . . 1 . . . 1 . 3 3 Swap 84 | . 3 1 1 12 7 . 4 18 8 . 4 . . 1 1 3 1 9 . . 5 3 3 Drop 106 | . 9 1 9 17 7 . 3 23 13 . 4 . . 2 1 6 . 3 1 4 . 2 1 Fire 169 | . 14 9 40 29 10 1 3 38 9 . . . . . . . . 11 . . 5 . . Melee 156 | . . . . . . . . 6 6 . 5 4 12 . 9 6 . 27 . . 6 18 57 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 6) 291 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Entered Mines 574 | -10/Mines | Escorted by a lone wolf Derelict 594 | -10/Mines | Learned location of Storage (-7) 611 | -10/Mines | Met a Derelict bent on vengeance 644 | -10/Mines | Excavation squad dispatched 644 | -10/Mines | A large section of the Mines collapsed 787 | -10/Mines | Discovered new exit (range 9) 806 | -10/Mines | Entered Materials 806 | -9/Materials | Accompanied by 1 ally 806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 978 | -9/Materials | Identified exit to Mines 1048 | -9/Materials | Discovered new exit (range 12) 1518 | -9/Materials | Discovered new exit (range 3) 1570 | -9/Materials | Entered another Materials area 1570 | -8/Materials | Evolved 2 slots: Utility x2 2167 | -8/Materials | Discovered new exit (range 16) 2352 | -8/Materials | Identified exit to Factory 2353 | -8/Materials | Entered Factory 2353 | -7/Factory | Evolved 2 slots: Propulsion x2 2547 | -7/Factory | Discovered new exit (range 9) 2557 | -7/Factory | Identified exit to Factory 2758 | -7/Factory | Sucked down chute 2758 | -7/Factory | Entered Waste 2794 | -7/Waste | Spotted C-40 Crusher 2802 | -7/Waste | Spotted C-40 Crusher 2807 | -7/Waste | Spotted C-40 Crusher 2808 | -7/Waste | Spotted C-40 Crusher 2810 | -7/Waste | Spotted C-40 Crusher 2810 | -7/Waste | Spotted C-40 Crusher 2811 | -7/Waste | Discovered new exit (range 10) 2814 | -7/Waste | Identified exit to Factory 2815 | -7/Waste | Entered Factory 2947 | -7/Factory | Discovered new exit (range 16) 2961 | -7/Factory | Identified exit to Storage 2961 | -7/Factory | Entered Storage 3072 | -7/Storage | Garrison activated, responded to threat 3120 | -7/Storage | Lost 3 parts (1p1n1u) 3149 | -7/Storage | Destroyed 8 combat bots 3183 | -7/Storage | Lost 4 parts (1p3n) 3263 | -7/Storage | Discovered exit to Factory (range 14) 3340 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3629 | -7/Storage | Build established: Commander-Mutant 3827 | -7/Storage | Entered Factory 3827 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4000 | -6/Factory | Build established: Scavenger-Mutant 4332 | -6/Factory | Sucked down chute 4332 | -6/Factory | Entered Waste 4347 | -6/Waste | EMP discharged 4352 | -6/Waste | Spotted C-40 Crusher 4355 | -6/Waste | Spotted C-40 Crusher 4362 | -6/Waste | Spotted C-40 Crusher 4366 | -6/Waste | Spotted C-40 Crusher 4367 | -6/Waste | Spotted C-40 Crusher 4377 | -6/Waste | Spotted C-40 Crusher 4379 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4410 | -6/Waste | Discovered new exit (range 10) 4415 | -6/Waste | Identified exit to Factory 4416 | -6/Waste | Entered Factory 4597 | -6/Factory | Identified exit to Lower Caves 4729 | -6/Factory | Entered Lower Caves 4731 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4785 | -6/Lower Caves | Build established: Mutant 4992 | -6/Lower Caves | Discovered new exit (range 15) 5000 | -6/Lower Caves | Ambushed by wild Derelicts 5000 | -6/Lower Caves | Identified exit to Lower Caves 5001 | -6/Lower Caves | Entered another Lower Caves area 5095 | -6/Lower Caves | Identified exit to Factory 5324 | -6/Lower Caves | Discovered new exit (range 9) 5330 | -6/Lower Caves | Identified exit to Zion 5361 | -6/Lower Caves | Entered Zion 5368 | -6/Zion | Given A8's code to call for help 5387 | -6/Zion | Discovered new exit (range 16) 5395 | -6/Zion | Visited the Megawrench Repair Shop 5396 | -6/Zion | Megawrench repaired 8 parts 5436 | -6/Zion | Given the Hacking Drone Bay 5445 | -6/Zion | System corruption cleaned by Quarantine Array 5504 | -6/Zion | Learned location of Extension (-5) 5693 | -6/Zion | Gained Derelict followers 5893 | -6/Zion | Learned Factory recycling unit intel 6072 | -6/Zion | Identified exit to Proximity Caves 6108 | -6/Zion | Entered Proximity Caves 6108 | -5/Proximity Caves | Accompanied by 4 allies 6282 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6358 | -5/Proximity Caves | Learned location of 1 exit from Factory 6552 | -5/Proximity Caves | Learned location of 2 exits from Factory 6576 | -5/Proximity Caves | Discovered exit to Factory (range 12) 6587 | -5/Proximity Caves | System corruption reached 10% 6587 | -5/Proximity Caves | Entered Factory 6587 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6588 | -5/Factory | Identified exit to Factory 6588 | -5/Factory | Identified exit to Extension 6589 | -5/Factory | Loaded intel: 6 recycling unit locations 7078 | -5/Factory | Entered another Factory area 7078 | -4/Factory | Evolved 2 slots: Utility x2 7157 | -4/Factory | Identified exit to Upper Caves 7157 | -4/Factory | Identified exit to Armory 7360 | -4/Factory | Entered Upper Caves 7598 | -4/Upper Caves | Learned location of Testing (-2) 8497 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8717 | -4/Upper Caves | Discovered new exit (range 11) 8722 | -4/Upper Caves | Identified exit to Upper Caves 8723 | -4/Upper Caves | Entered another Upper Caves area 8804 | -4/Upper Caves | Spotted B-86 Titan 8938 | -4/Upper Caves | Discovered new exit (range 8) 8941 | -4/Upper Caves | Identified exit to Zhirov 8941 | -4/Upper Caves | Entered Zhirov 8941 | -4/Zhirov | Discovered new exit (range 3) 8952 | -4/Zhirov | Met Zhirov 8964 | -4/Zhirov | Learned location of Quarantine (-3) 8964 | -4/Zhirov | Learned location of Command (-1) 8969 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8980 | -4/Zhirov | Found Alien Artifact 8980 | -4/Zhirov | Identified Integrated Reactor 8980 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9007 | -4/Zhirov | Found Alien Artifact 9007 | -4/Zhirov | Identified Transdimensional Reconstructor 9007 | -4/Zhirov | Warped through subspace 9043 | -4/Zhirov | Identified exit to Proximity Caves 9044 | -4/Zhirov | Entered Proximity Caves 9149 | -3/Proximity Caves | Destroyed 7 combat bots 9325 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9357 | -3/Proximity Caves | Lost 3 parts (1n2u) 9357 | -3/Proximity Caves | Discovered new exit (range 6) 9359 | -3/Proximity Caves | Identified exit to Research 9462 | -3/Proximity Caves | Entered Research 9462 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9463 | -3/Research | Identified exit to Quarantine 9521 | -3/Research | Spotted B-86 Titan 9716 | -3/Research | Discovered new exit (range 21) 9727 | -3/Research | Identified exit to Research 9727 | -3/Research | Entered another Research area 9727 | -2/Research | Evolved 2 slots: Utility x2 9787 | -2/Research | Lost 3 parts (2p1u) 9831 | -2/Research | Identified exit to Testing 9837 | -2/Research | Lost 3 parts (1p1n1u) 9837 | -2/Research | Spotted B-90 Cyclops 9837 | -2/Research | Spotted B-90 Cyclops 10087 | -2/Research | Crushed by falling debris 10088 | -2/Research | System corruption reached 10% 10109 | -2/Research | Crushed by falling debris 10140 | -2/Research | Lost 10 parts (2p1n5u2w) 10146 | -2/Research | Crushed by falling debris 10159 | -2/Research | Self-destructed Last Messages --------------- 10087_ Phasing Sabre destroyed. 10087_ System corrupted by crushing effect (+2). 10087_ Enh. Optical Array destroyed. 10087_ System corrupted by crushing effect (+5). 10103_ System corrupted: Energy discharge (-84). 10109_ The unstable cave ceiling collapses. 10109_ Crushed by falling debris. 10109_ Adv. Signal Interpreter destroyed. 10109_ System corrupted by crushing effect (+3). 10109_ Neutrino Core destroyed. 10109_ System corrupted by crushing effect (+3). 10116_ The unstable cave ceiling collapses. 10119_ System corrupted: Energy discharge (-61). 10140_ The unstable cave ceiling collapses. 10143_ E89JPOQP8/VKDDRO2FOYX80XOG 10146_ The unstable cave ceiling collapses. 10146_ Crushed by falling debris. 10146_ Adv. Heat Sink destroyed. 10146_ System corrupted by crushing effect (+4). 10159_ SUKZOVK3EGLQ>%QG|#FQW=U8F1 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????H??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 51 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Block 8 Armor Coverage 450 Core Shielding 30 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HoverVisualRigger Manual? 0 Play Time 02:15:06 Cumulative 189.6 hours Start 2023.08.10 @ 12:13:20 End 2023.08.13 @ 00:40:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 176 Adventurer 19 Explorer 4 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: 4ccb6134-033c-4185-9d71-009475ac10fb