Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.09 @ 00:19:52 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (400) 2000 Value Destroyed (20721) 20721 Prototype IDs (288) 5760 Alien Tech Used (3) 600 Bonus (40859) 40859 TOTAL SCORE: 79840 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7159 Follower Combat Kills 308 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1990 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1398 Cogmind --------- Core Integrity 1279/1600 Matter 278/300 Energy 651/661 System Corruption 0% Temperature Cool (9) Movement Treading (55) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Multi-Quantum Reactor > --- PROPULSION (6) --- Treaded Biometal-QT Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON (3) ------- Hpw. Kinetic Graviton Construct/C > --- INVENTORY (20) --- Experimental Heat Sink Advanced Energy Well (500) Advanced Matter Compressor (400) Advanced Gravity Neutralizer Advanced Kinecellerator Experimental Reaction Control System Experimental Reaction Control System Experimental Cloaking Device Experimental Utility Shielding Medium Armor Plating Hardened Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Antimissile System Antimissile System Experimental System Purifier Subatomic Replicator Peak State ------------ > --- POWER ------------ Quantum Reactor Multi-Quantum Reactor > --- PROPULSION ------- Treaded Biometal-QT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Hpw. Kinetic Graviton Construct/C > --- INVENTORY -------- Experimental Heat Sink Advanced Energy Well Advanced Matter Compressor Advanced Gravity Neutralizer Advanced Kinecellerator Experimental Reaction Control System Experimental Reaction Control System Experimental Cloaking Device Experimental Utility Shielding Medium Armor Plating Hardened Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Antimissile System Antimissile System Experimental System Purifier Subatomic Replicator [Rating: 218] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Wheel Armored Wheel Hover Unit Combat Linear Gravjet Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Powered Armor Weapon Constructs Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Utility 11 | . . . 1 . 2 . . 2 . . . . 2 . . . . . . . . . 2 . 1 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 439 | 6 6 9 20 8 23 38 7 25 7 6 6 8 40 . 10 6 4 10 3 . 9 3 20 30 96 9 30 Power 18 | 1 1 2 3 2 4 4 . . . . . . . . . . . . . . . . . . . . 1 Engine 14 | 1 1 2 1 2 4 3 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 36 | 2 . 1 8 2 7 11 3 1 . . . . . . . . . . . . . . . . 1 . . Treads 26 | 2 . 1 5 1 6 11 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . . 3 1 1 . 3 1 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 295 | 1 3 . 4 2 5 7 2 17 7 4 5 6 35 . 8 4 2 9 3 . 6 2 17 29 79 9 29 Device 200 | . 1 . 1 1 2 5 1 12 5 2 3 5 21 . 5 2 1 6 3 . 4 2 12 24 58 7 17 Storage 7 | 1 2 . . . . . . . . 1 . . 1 . . . . . . . . . 1 . 1 . . Processor 17 | . . . . . 1 . . 2 . . 1 . . . . . . . . . 1 . 1 3 6 1 1 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Protection 68 | . . . 3 1 2 2 1 3 2 1 1 1 13 . 3 2 1 3 . . 1 . 1 2 13 1 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 2 6 5 2 7 16 2 7 . 2 1 2 5 . 2 2 2 1 . . 3 1 3 1 16 . . Energy Gun 31 | 1 2 4 1 . 4 10 . . . . . . 3 . 1 1 1 . . . . . . . 3 . . Energy Cannon 5 | . . . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | 1 . . . . 1 3 . 2 . 1 1 . 1 . . 1 . . . . . . . . 6 . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . 1 . . Launcher 27 | . . 2 2 1 . 2 1 3 . 1 . 2 1 . 1 . 1 . . . 1 1 2 1 5 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 1 . 1 7 . 2 . . 1 . 1 . . 3 . . . . 3 . 1 2 12 . . Parts Lost 39 | . . 3 . 7 1 1 . 2 . . . 1 5 . . . 1 1 . . 1 . 2 . 6 3 5 Power 4 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . Utility 23 | . . . . 2 . 1 . 1 . . . . 3 . . . 1 1 . . . . 1 . 6 3 4 Weapon 7 | . . 2 . 1 . . . . . . . 1 1 . . . . . . . 1 . 1 . . . . Highest Loss Streak 7 | . . 1 . 7 1 1 . 2 . . . 1 3 . . . 1 1 . . 1 . 1 . 3 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 97 100 99 97 99 99 72 66 66 66 60 64 69 70 70 65 70 63 63 63 62 63 65 65 61 60 59 Engine 3 | . 14 14 4 9 8 8 7 3 6 4 . . . . . . . . . . . . . . . . . Core 1 | . . . 6 . . . . 2 . 1 6 6 5 5 5 5 5 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 3 4 4 Treads 5 | . 28 28 22 21 17 18 5 2 . . 3 6 . . . . . . . . . . . . . . . Leg 1 | . . . . . . . 2 1 6 6 2 . 2 5 5 5 5 . . . 1 5 4 4 . . 2 Wheel 1 | . . . 11 10 9 9 5 . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . 1 . . . . 4 5 5 2 . . . 3 3 . Device 17 | . 12 14 14 10 18 17 9 12 18 19 19 19 22 23 22 23 17 20 21 21 20 21 18 22 15 17 24 Storage 6 | . 14 14 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 11 | . . . . . 9 9 9 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 14 14 17 22 16 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 . . Protection 4 | . . . 7 10 9 9 9 6 1 . . . 4 5 5 4 11 5 5 5 4 5 4 . 3 4 1 Energy Gun 4 | . 16 28 11 11 14 15 4 . . . . . 4 5 4 . 4 4 . . . . . . . . . Energy Cannon 1 | . . . 10 10 2 . 1 1 . . . . . 5 5 5 5 . . . . . . . . 1 . Ballistic Gun 1 | . 11 . . . 1 1 1 7 6 6 . . 1 . . 1 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . 1 6 6 6 6 3 . . . . 5 10 10 9 9 4 4 3 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 13 31 31 38 35 43 46 46 46 46 45 46 47 58 53 56 53 56 71 73 73 85 86 105 102 104 111 133 Greatest Support 199 | 40 40 40 40 40 20 20 40 108 86 86 86 86 86 77 77 77 77 105 73 73 114 105 105 105 140 123 199 Greatest Overweight (x) 4 | . . . 3 3 4 3 3 3 . . . . 1 . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . 2 2 3 2 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 Most Carried 20 | 2 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 16 | . 7 13 14 14 14 14 14 14 15 15 14 14 14 14 15 14 14 14 15 15 14 14 17 19 19 18 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 2 11 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 18 20 20 18 20 Scrap Engine Consumption 310 | . . . . . . . 43 45 2 2 1 5 21 1 2 4 2 10 . . 10 . 7 2 115 11 27 Constructs Created 6 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . 1 1 . Constructs Modified 140 | . . . . . . . 14 21 1 1 1 . 13 . . . . 6 . . 8 . . . 56 4 15 Class Distribution -------------------- 42% | Construct 14% | Scavenger-Mutant 14% | Scavenger-Construct 13% | Hacker-Construct 8% | Mutant 4% | Infiltrator-Construct 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Infiltrator-Construct | -3/Quarantine Hacker-Construct | -2/Research Scavenger-Construct | -1/Access Scavenger-Construct | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Matter Collected 12154 | 204 154 236 200 150 255 369 80 637 179 156 32 135 706 10 123 63 80 349 153 11 816 168 646 1017 2682 760 1783 Remotely 396 | . . . . . . . . . . . . . . . . . . . . . . . . . 251 . 145 Salvage Created 22811 | . 348 604 758 465 562 1177 664 1243 106 30 . 599 1067 88 151 111 257 614 111 . 1046 138 1004 481 3992 2340 4855 Parts 980 | . 16 29 59 12 35 68 11 60 9 3 . 10 45 . 7 2 10 37 1 . 31 13 63 31 197 113 118 Haulers Intercepted 13 | . 2 . 1 . 1 4 . . . . . . 1 . . . . 1 . . . . 1 . . 2 . Recyclers Shooed 11 | . . 1 1 4 . . 1 1 . . . . . . . . . 2 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 3 2 7 . . . 11 . . . . . . 6 . . . . . Prevented 24 | . . . . . . . . . . 3 . 9 . . 2 . 10 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Combat Hostiles Destroyed 311 | . 5 21 24 12 8 14 4 23 1 3 . 4 16 . 5 . 3 4 . . 15 6 7 4 63 28 41 Guns 77 | . 5 17 10 1 8 14 4 8 . . . . 10 . . . . . . . . . . . . . . Cannons 169 | . . . 7 . . . . 3 1 . . 1 5 . . . . 4 . . 13 1 4 4 57 28 41 AOE 56 | . . 3 7 11 . . . 10 . 3 . 1 . . 4 . 1 . . . 2 5 3 . 6 . . Classes Destroyed 28 | . 2 2 3 3 2 1 1 2 1 . . . . . . . . . . . 2 2 . . 2 2 3 Worker 12 | . . . . 2 1 2 1 2 . . . . 1 . . . . . . . . . 1 . 1 . 1 Builder 19 | . . . 1 2 1 1 . 1 . . . . 1 . . . . 5 . . . . 3 . 2 2 . Hauler 13 | . 2 . 1 . 1 4 . . . . . . 1 . . . . 1 . . . . 1 . . 2 . Recycler 16 | . . . 1 4 . 1 2 1 . . . . . . . . . 1 . . . . 3 1 . 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Operator 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 29 | . . . 3 . 2 2 . 1 . . . . 3 . . . . 1 . . . . 3 2 2 8 2 Swarmer 61 | . . 7 15 . . . . 7 . 3 . . 1 . 4 . . . . . . 5 3 . 11 5 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 80 | . 5 13 5 . 3 4 1 9 . . . 4 3 . . . 3 . . . 8 . . . 8 8 6 Brawler 6 | . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . 1 2 Duelist 8 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 6 Protector 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Sentry 29 | . . 1 4 . 3 10 1 . . . . . 4 . 1 . . . . . . . 1 . . 2 2 Demolisher 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . Hunter 26 | . . . . . . . 2 1 . . . . 2 . . . . . . . . . . . 8 3 10 Programmer 37 | . . . . . . . . 5 1 . . . 5 . . . . 4 . . . . 3 4 4 5 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 13 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 12 . . Executioner 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Packrat 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 2 4 7 11 5 5 4 8 1 3 . 4 3 . 4 . 3 6 . . 7 5 5 2 8 7 11 Combat Bots Only 11 | . 2 4 6 11 2 2 4 6 1 3 . 4 3 . 4 . 3 2 . . 7 5 4 2 5 6 11 Max Kills in Single Turn 5 | . 1 2 4 5 1 2 2 4 1 2 . 2 2 1 4 . 1 1 1 . 3 3 2 1 3 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 4 5 . . . 3 . 2 . 1 . . 4 . 1 . . . 2 3 1 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Damage Taken 19621 | . 212 747 663 613 342 905 231 1233 46 114 . 113 2330 . 309 . 390 459 . 104 218 108 388 148 5155 1411 3382 Core 2044 | . 83 158 74 99 14 77 54 168 . . . . 228 . . . 18 36 . . . . . 27 814 43 151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 8199 | . . . . . . . 23 654 . . 68 . 363 . . . . 535 . . 99 . . . 2682 821 2954 Core Remaining (%) 70 | 100 . 3 . 56 . . 73 . . . . 80 . . . . 75 . . . . 96 . 97 43 . 79 Volleys Fired 1271 | . 30 52 53 25 30 82 7 52 13 5 . 25 86 9 19 2 30 30 4 . 51 15 44 30 247 117 213 Largest 3 | . 2 2 2 2 2 2 2 2 2 1 . 1 3 2 2 1 1 2 1 . 2 2 1 1 2 2 1 Hottest 230 | . 115 115 133 124 131 119 116 125 125 110 . 110 230 147 147 72 72 147 61 . 133 111 72 72 155 149 145 Shots Fired 1675 | . 60 101 102 45 60 148 14 98 20 5 . 25 157 11 24 2 29 33 4 . 69 16 44 30 248 119 211 Gun 626 | . 60 99 49 19 59 148 14 73 7 . . . 84 2 5 . 1 4 . . . . . . . 2 . Cannon 1002 | . . . 49 19 1 . . 16 13 2 . 21 73 9 18 2 23 29 4 . 68 13 41 30 243 117 211 Launcher 47 | . . 2 4 7 . . . 9 . 3 . 4 . . 1 . 5 . . . 1 3 3 . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 936 | . 24 . . . 10 1 . 73 20 2 . 21 76 . . . . 29 4 . 68 13 41 30 235 78 211 Thermal 674 | . 36 99 98 38 50 147 14 14 . . . . 77 9 18 2 23 . . . . . . . 8 41 . Explosive 28 | . . 2 4 5 . . . 2 . 3 . . . . 1 . . . . . . 3 3 . 5 . . Electromagnetic 37 | . . . . 2 . . . 9 . . . 4 4 2 5 . 6 4 . . 1 . . . . . . Robot Hit Streak 36 | . 9 25 12 14 18 25 22 16 18 6 . 20 18 1 4 6 8 11 12 . 14 8 16 11 36 27 18 Robot Miss Streak 6 | . 5 6 3 3 3 2 . 3 1 . . 1 3 3 1 . 1 1 1 . 3 4 3 2 4 3 3 Penetration Max 2 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 2 . . Secondary Targets 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1178 | . 42 74 65 29 41 103 30 72 14 2 . 16 112 1 7 2 3 26 2 . 52 8 22 17 195 85 158 Core Hits 632 | . 15 32 33 33 25 42 6 51 2 3 . 7 59 1 5 1 8 11 1 . 40 10 21 10 100 44 72 Critical Kills 20 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . 11 5 . Critical Parts Destroyed 18 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 14 3 . Critical Strikes 95 | . 5 6 1 2 3 6 1 3 . . . . 1 . . . . . 2 . 4 . 1 1 28 17 14 Burn 22 | . 4 6 1 2 3 6 . . . . . . . . . . . . . . . . . . . . . Destroy 40 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . 28 8 . Blast 31 | . . . . . . . . . . . . . . . . . . . 2 . 4 . 1 1 . 9 14 Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 29 | . . . . . 2 7 20 . . . . . . . . . . . . . . . . . . . . Impact 29 | . . . . . 2 7 20 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 76389 | . 485 1275 1480 1002 705 1973 1669 2398 431 280 . 810 3916 34 525 155 468 1984 83 . 4205 882 1762 1199 14676 7815 26177 Guns 9144 | . 485 1094 578 235 705 1973 228 1051 109 . . . 2430 34 91 . . 105 . . . . . . . 26 . Cannons 59370 | . . . 566 182 . . . 201 322 . . 343 1486 . 182 155 . 1861 83 . 3583 383 1435 1199 13423 7789 26177 Explosions 6414 | . . 181 336 585 . . . 1146 . 280 . 467 . . 252 . 468 . . . 622 499 327 . 1251 . . Melee 1441 | . . . . . . . 1441 . . . . . . . . . . . . . . . . . . . . Ramming 20 | . . . . . . . . . . . . . . . . . . 18 . . . . . . 2 . . Kinetic 57221 | . 120 . . . 104 . . 1108 431 . . 343 1645 . . . . 1861 83 . 3583 383 1435 1199 13004 5745 26177 Thermal 12254 | . 365 1094 1144 417 601 1973 228 425 . . . 75 2183 . 182 155 . . . . 492 . . . 850 2070 . Explosive 3377 | . . 181 336 433 . . . 249 . 280 . . . . 252 . . . . . . 499 327 . 820 . . Electromagnetic 2076 | . . . . 152 . . . 616 . . . 392 88 34 91 . 468 105 . . 130 . . . . . . Impact 1441 | . . . . . . . 1441 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 . . . 5 5 5 5 . 4 4 4 4 4 6 6 6 6 . 1 2 1 3 9 Average Corruption 3 | . . . . 3 . . . 2 5 5 5 . 2 4 4 4 4 5 6 6 6 . 1 1 1 1 4 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 Corruption Blocked 140 | . . . . . . . . . . . . . . . . . . . . . 32 . . . 108 . . Effects 181 | . . . . 15 . . . 17 17 18 2 . 19 12 11 5 17 9 7 4 . . 1 1 1 . 25 Message Errors 39 | . . . . 4 . . . 2 4 2 1 . 5 1 3 . 5 3 3 1 . . . 1 . . 4 Matter Fused 49 | . . . . 1 . . . 7 4 8 . . 6 1 1 2 6 3 1 . . . 1 . . . 8 Heat Flow Errors 24 | . . . . 1 . . . 2 2 2 . . 3 4 3 1 1 1 . . . . . . . . 4 Energy Discharges 16 | . . . . 2 . . . . 1 2 . . 1 1 . 1 2 . 1 2 . . . . . . 3 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 26 | . . . . 5 . . . 2 3 2 1 . 2 2 1 . . 2 2 1 . . . . . . 3 Data Loss (major) 9 | . . . . . . . . . . 2 . . . 2 2 1 . . . . . . . . 1 . 1 Misfires 11 | . . . . 2 . . . 3 2 . . . 1 1 1 . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Weapon Failures 5 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6302 | . . . 2 11 . . 852 . 38 . . 38 54 . 53 63 16 505 35 . 128 77 39 106 407 1000 2878 Projectiles 5308 | . . . 2 11 . . 29 . 38 . . 21 54 . . 63 . 505 35 . 128 76 30 106 332 1000 2878 Explosions 171 | . . . . . . . . . . . . 17 . . 53 . 16 . . . . 1 9 . 75 . . Melee 823 | . . . . . . . 823 . . . . . . . . . . . . . . . . . . . . Knockbacks 207 | . . . . . . . 9 . 1 . . 4 13 . . . . 8 . . 12 2 6 10 79 17 46 Impact 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Kinetic 189 | . . . . . . . . . 1 . . 3 13 . . . . 7 . . 11 2 5 10 78 16 43 Secondary 10 | . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . 1 . 1 1 3 Self-Inflicted Damage 533 | . . 70 35 26 . . . 62 . . . 72 . . 47 . 41 9 . . . . 20 . 151 . . Shots 15 | . . 2 1 2 . . . 1 . . . 1 . . 1 . 4 . . . . . 1 . 2 . . Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 298 | . 214 230 111 121 . 57 . 258 160 189 . 200 212 207 166 92 44 91 . . . . 24 . 142 99 298 Average Temperature 56 | . 68 58 36 29 . 18 . 49 50 70 . 58 58 87 59 54 44 51 . . . . 24 . 43 41 82 Received Heat Transfer 2133 | . 135 294 201 72 108 387 27 297 . . . 21 198 . 36 . 63 9 . 21 30 . . . 54 45 135 Effects 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 2 . . . 2 . . 1 . 2 . . . . . . . . . . Combat Hostiles 7 | . . . . . . . . 2 . . . 2 . . 1 . 2 . . . . . . . . . . Parts Fried 14 | . . . . . . . 6 6 . . . 1 . . . . 1 . . . . . . . . . . Impact Corruptions 35 | . . . . . . . 30 . . . . . . . . . . 2 . . . . . . . . 3 Robots Melted 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 39 | . 5 8 4 1 1 11 . . . . . . 6 . . . . . . . 1 . . . 2 . . Heat Transferred 20053 | . 1295 3219 2442 1073 1517 4440 444 300 . . . 50 3375 . 150 100 . . . . 500 . . . 356 792 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . 4 . . . 1 . . . . . . . . 4 . . . 3 . . Missiles Intercepted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 4 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Peak Influence 1944 | . 137 294 505 197 240 299 223 463 . . . . 468 . . . . 135 . . . . 419 348 1791 1944 1926 Initial 1244 | . . 14 28 177 . 93 69 200 . . . . 65 . . . . . . . . . 300 194 24 1101 1244 Average 356 | . 48 119 255 80 111 168 48 190 . . . . 313 . . . . 41 . . . . 257 174 531 1424 1576 Maximum Alert Level 5 | . . 1 2 . 1 1 1 2 . . . . 2 . . . . . . . . . 2 1 5 5 5 Low Security (%) 48 | 100 100 88 24 100 72 63 94 55 . . . . 24 . . . . 100 . . . . 28 48 30 . . Level 1 22 | . . 11 66 . 27 36 5 40 . . . . 42 . . . . . . . . . 66 51 18 . . Level 2 10 | . . . 8 . . . . 4 . . . . 33 . . . . . . . . . 5 . 24 . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 76 20 Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 15 79 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 . 1 . 6 1 . 7 . . . . 11 . . . . 3 . . . . 6 2 1 11 5 Investigation 8 | . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . 2 . . 1 . Extermination 14 | . . . . . . . . 4 . . . . 2 . . . . 2 . . . . 2 1 . 2 1 Reinforcement 17 | . 1 . . . 2 . . 2 . . . . 4 . . . . 1 . . . . 2 1 1 3 . Assault 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 4 Garrison 9 | . . . . . 3 . . . . . . . 4 . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Distress Signals 45 | . 1 2 3 . 3 2 . 1 . . . . . . . . . . . . . . . . 6 1 26 Communications Jammed 25 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 21 . . Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . . . . . 1 21 . . Times Spotted 535 | . 7 25 33 21 20 25 6 25 1 3 . 5 22 . 5 . 4 8 . 4 52 6 14 11 142 49 47 Peak Tracking Total 26 | . 2 4 7 12 5 4 3 5 1 3 . 4 3 . 4 . 4 2 . 4 12 5 4 2 26 7 9 Tactical Retreats 38 | . . . 1 . 3 4 . . . . . 1 . . . . . . . 2 2 . . . 21 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Traps Triggered 21 | . . . 1 . 2 . . . . . . . 6 . . . . . . . . . . 2 . 1 9 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Triggered 25 | . . . . . . . . . . 1 . . . . 1 . . 1 . . 21 1 . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Disabled 29 | . . 1 2 1 . 3 . 3 . . . . 7 . . . . . . . 1 . . 6 2 . 3 Max in Single Turn 3 | . . . 2 1 . 1 . 3 . . . . 2 . . . . . . . 1 . . 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Accessed 98 | . 8 . 5 . 2 9 11 9 . . . . 5 1 1 4 . 3 1 . 3 . 14 12 1 8 1 Terminals 70 | . 7 . 4 . 2 9 6 7 . . . . 2 . . . . 2 . . . . 12 10 . 8 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 11 | . 1 . 1 . . . 5 . . . . . 2 . . . . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . Total Hacks 244 | . 25 . 13 . 5 22 29 21 . . . . 9 1 1 17 . 6 1 . 14 . 32 25 2 19 2 Successful 122 | . 15 . 6 . 2 9 18 9 . . . . 3 1 1 17 . 2 1 . 14 . 11 10 . 3 . Failed 121 | . 10 . 7 . 3 13 10 12 . . . . 6 . . . . 4 . . . . 21 15 2 16 2 Catastrophic 21 | . . . . . 1 1 3 2 . . . . 2 . . . . . . . . . 5 2 1 4 . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 122 | . 19 . 9 . 3 13 14 13 . . . . 2 . . . . 4 . . . . 14 17 . 12 2 Terminals 176 | . 24 . 11 . 5 22 16 18 . . . . 5 . . . . 4 . . . . 27 23 . 19 2 Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Units 24 | . 1 . 2 . . . 13 . . . . . 3 . . . . 2 . . . . 3 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 2 . . Terminal Hacks 77 | . 10 . 2 . 1 8 5 4 . . . . 1 1 1 17 . . 1 . 14 . 8 4 . . . Record 8 | . . . . . . . . . . . . . . . . 5 . . . . 3 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 8 | . 3 . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . Prototype ID Bank 21 | . 3 . . . . . 2 . . . . . . . . 4 . . . . 11 . 1 . . . . Open Door 6 | . . . . . . 3 . . . . . . . 1 1 . . . 1 . . . . . . . . Branch Access Points 4 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Alert Level 7 | . 1 . 1 . . 1 1 1 . . . . . . . . . . . . . . 2 . . . . Unreport Threat 7 | . . . . . . 1 2 1 . . . . . . . . . . . . . . 1 2 . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Zone Layout 5 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 10 | . 1 . 1 . . . 5 . . . . . 2 . . . . 1 . . . . . . . . . Retrieve Components 10 | . 1 . 1 . . . 5 . . . . . 2 . . . . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 32 | . 4 . 3 . 1 1 8 5 . . . . . . . . . 1 . . . . 2 4 . 3 . Terminals 27 | . 4 . 3 . 1 1 4 4 . . . . . . . . . 1 . . . . 2 4 . 3 . Botnet 26 | . 3 . 3 . 1 1 4 4 . . . . . . . . . 1 . . . . 2 4 . 3 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 7 . 4 . 2 8 5 9 . . . . 5 . . . . 2 . . . . 14 10 1 8 1 Full Trace Events 6 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . 2 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . . 14 . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . . . 2 . . . 17 . . . . . 13 . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . 5 . . . . . . . . . . . 2 . . Machine Destruction 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Robots Rewired 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total Allies 21 | . . 3 . . . . 15 . . . . . 1 . . . . 1 . . 1 . . . . . . Largest Group 11 | . . 3 . . . . 11 11 . . . . 1 . . . . 1 . . 1 . . . . . . Highest-Rated Group 209 | . . 40 . . . . 209 209 . . . . 26 . . . . 54 . . 47 . . . . . . Highest-Rated Ally 54 | . . 16 . . . . 27 27 . . . . 26 . . . . 54 . . 47 . . . . . . Total Orders 11 | . . . . . . . 2 . . . . . 4 . . . . 5 . . . . . . . . . STAY 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . FOLLOW 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . RETURN 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . Ally Attacks 93 | . . 31 . . . . 21 36 . . . . . . . . . 4 . . 1 . . . . . . Total Damage 1541 | . . 301 . . . . 384 842 . . . . . . . . . 14 . . . . . . . . . Kills 16 | . . 5 . . . . 5 6 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Robot Analysis Total 8 | . 3 . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . Derelict Logs Recovered 13 | . . 2 . 3 . . . . 1 2 2 1 . . . . 1 . 1 . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Turns Passed 34861 | 62 1000 1758 868 923 629 1784 2151 2304 716 797 1078 1584 1852 570 610 187 605 654 230 169 1314 851 1005 889 7476 950 1845 Spaces Moved 25216 | 36 527 726 453 621 306 696 652 946 331 436 611 713 1203 497 494 159 389 548 278 247 1169 578 1766 1207 6304 1588 1735 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3228 | 31 527 726 8 26 1 3 2 456 . . 309 713 32 . . . . . . . . . . . 239 . 155 Legs 10044 | . . . . . . . 315 178 331 436 302 . 541 497 494 159 389 81 . . 450 578 1766 1207 1023 402 895 Wheels 2422 | . . . 445 595 305 693 335 49 . . . . . . . . . . . . . . . . . . . Hover 7271 | . . . . . . . . 263 . . . . 222 . . . . 467 278 247 604 . . . 4004 1186 . Flight 2246 | . . . . . . . . . . . . . 408 . . . . . . . 115 . . . 1038 . 685 Fastest Speed 34 | 50 160 160 110 110 120 135 120 135 173 173 173 173 104 104 104 104 104 68 68 68 42 42 42 42 38 39 34 Average Speed 83 | 144 160 160 129 126 130 135 139 175 197 173 173 173 111 104 104 104 104 90 68 68 79 42 42 42 41 39 38 Slowest Speed 320 | 160 160 160 240 240 240 320 280 261 202 173 173 173 214 104 104 104 104 104 68 68 178 42 42 42 64 39 55 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 3 94 83 45 92 26 76 97 20 57 58 79 75 27 72 67 60 57 11 49 48 86 51 45 95 51 44 43 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 12 | . . 1 . 2 . . 4 . . . 1 1 . . . 3 . . . . . . . . . . . Known Exits Taken 21 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 3 . . . . . 1 4 1 . 4 1 . . . 2 1 . 2 . . . . . Spaces Dug 201 | . . . . . 2 1 . . 2 1 . 3 57 2 25 . 14 1 2 . 4 8 38 13 9 7 12 Terrain Destroyed 675 | . . 11 20 41 2 1 . 23 3 28 . 7 133 9 33 . 23 6 4 . 20 32 79 25 104 32 39 Melee 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Projectile 417 | . . . . 1 . . . . 3 2 . 5 97 9 15 . 23 6 4 . 19 18 49 25 70 32 39 AOE 255 | . . 11 20 40 . . . 23 . 26 . 2 36 . 18 . . . . . 1 14 30 . 34 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total 37374 | 43 632 1226 649 714 489 1389 1855 1511 372 472 631 1035 1554 541 563 180 557 669 314 247 1483 1169 1980 1557 10917 1827 2798 Wait 9687 | . 49 422 76 56 92 520 925 459 22 25 10 289 198 32 37 2 135 66 28 1 240 563 139 253 4153 106 789 Move 25173 | 35 526 725 452 620 305 695 651 945 330 435 610 712 1202 496 493 158 388 547 277 246 1168 577 1765 1206 6291 1587 1731 Hop 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Pick Up 181 | 2 13 11 16 5 13 10 5 13 . . 1 1 9 2 1 3 . 8 . . 5 3 6 12 31 4 7 Fast Attach 161 | 6 2 . 4 2 5 10 1 3 1 . 3 . 9 . 2 6 . 1 2 . 6 . 4 15 64 . 15 Attach 66 | . . 3 2 5 2 1 5 8 . . . 1 9 . . 1 1 1 . . 1 . 5 2 9 5 5 Detach 31 | . . . 3 . 1 1 5 4 . . 1 . 6 . . . . . . . . . 3 2 3 1 1 Swap 215 | . 4 6 14 1 16 27 1 14 6 6 3 7 22 . 8 . 3 8 1 . 2 3 11 14 23 5 10 Drop 318 | . 8 7 29 . 23 36 15 13 . 1 3 . 13 2 3 8 . 7 2 . 10 3 3 23 92 2 15 Fire 1271 | . 30 52 53 25 30 82 7 52 13 5 . 25 86 9 19 2 30 30 4 . 51 15 44 30 247 117 213 Melee 29 | . . . . . 2 7 20 . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Rewire 222 | . . . . . . . 220 . . . . . . . . . . . . . . . . . . . 2 Trap 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 494 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Discovered new exit (range 14) 683 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 11) 924 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Entered Mines 1188 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1396 | -10/Mines | Learned location of Storage (-8) 1469 | -10/Mines | Excavation squad dispatched 1469 | -10/Mines | A large section of the Mines collapsed 1719 | -10/Mines | Excavation squad dispatched 1926 | -10/Mines | Core integrity fell below 50% 1969 | -10/Mines | Excavation squad dispatched 2028 | -10/Mines | Learned Materials stockpile data 2156 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2219 | -10/Mines | Excavation squad dispatched 2257 | -10/Mines | Core integrity fell below 20% 2284 | -10/Mines | Discovered new exit (range 14) 2350 | -10/Mines | Build established: Scavenger-Mutant 2821 | -10/Mines | Entered Materials 2821 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3204 | -9/Materials | Identified exit to Mines 3428 | -9/Materials | Discovered new exit (range 13) 3689 | -9/Materials | Entered Mines 3693 | -9/Mines | Assembled infested the area 3739 | -9/Mines | Destroyed 11 combat bots 3784 | -9/Mines | Lost 7 parts (2p2n2u1w) 3925 | -9/Mines | Learned location of 1 exit from Materials 4291 | -9/Mines | Discovered new exit (range 13) 4534 | -9/Mines | Discovered new exit (range 15) 4612 | -9/Mines | Entered Materials 4612 | -8/Materials | Evolved 2 slots: Utility x2 4613 | -8/Materials | Identified exit to Factory 4614 | -8/Materials | Identified exit to Storage 4805 | -8/Materials | Garrison activated, responded to threat 5241 | -8/Materials | Entered Storage 6166 | -8/Storage | Discovered exit to Factory (range 16) 7022 | -8/Storage | Used back door to open Recycling access 7022 | -8/Storage | Discovered new exit (range 3) 7025 | -8/Storage | Entered Recycling 7107 | -8/Recycling | Build established: Mutant 7117 | -8/Recycling | Found Scrap Engine 7870 | -8/Recycling | Build established: Construct 8462 | -8/Recycling | Build established: Commander-Construct 9044 | -8/Recycling | Discovered new exit (range 15) 9176 | -8/Recycling | Entered Factory 9176 | -6/Factory | Accompanied by 11 allies 9176 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9694 | -6/Factory | Build established: Construct 10364 | -6/Factory | Identified exit to Lower Caves 11480 | -6/Factory | Entered Lower Caves 11942 | -6/Lower Caves | Identified exit to Lower Caves 12196 | -6/Lower Caves | Entered another Lower Caves area 12239 | -6/Lower Caves | Discovered new exit (range 14) 12448 | -6/Lower Caves | Learned location of 1 exit from Factory 12499 | -6/Lower Caves | Identified exit to Factory 12779 | -6/Lower Caves | Encountered a Warlord checkpoint 12960 | -6/Lower Caves | Learned Factory emergency access door positions 12964 | -6/Lower Caves | Discovered new exit (range 4) 12990 | -6/Lower Caves | Identified exit to Zion 12993 | -6/Lower Caves | Entered Zion 13025 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13103 | -6/Zion | Given A8's code to call for help 13127 | -6/Zion | System corruption cleaned by Quarantine Array 13470 | -6/Zion | Learned 4 Factory zone layouts 13610 | -6/Zion | Given the Hacking Drone Bay 13614 | -6/Zion | Found Prototype Device 14038 | -6/Zion | Discovered new exit (range 16) 14063 | -6/Zion | Identified exit to Proximity Caves 14064 | -6/Zion | Identified Hacking Drone Bay 14071 | -6/Zion | Entered Proximity Caves 15179 | -5/Proximity Caves | Discovered exit to Factory (range 13) 15655 | -5/Proximity Caves | Entered Factory 15655 | -5/Factory | Evolved 2 slots: Utility x2 15656 | -5/Factory | Identified exit to Factory 15657 | -5/Factory | Identified exit to Upper Caves 15657 | -5/Factory | Identified exit to Extension 16014 | -5/Factory | Garrison activated, responded to threat 16594 | -5/Factory | Discovered exit to Upper Caves (range 9) 16731 | -5/Factory | Discovered exit to Factory (range 15) 16838 | -5/Factory | Garrison activated, responded to threat 16906 | -5/Factory | Lost 3 parts (1n2u) 17507 | -5/Factory | Entered Upper Caves 17858 | -5/Upper Caves | Discovered new exit (range 8) 17895 | -5/Upper Caves | Identified exit to Upper Caves 18077 | -5/Upper Caves | Entered another Upper Caves area 18077 | -5/Upper Caves | Discovered exit to Factory (range 7) 18228 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18557 | -5/Upper Caves | Discovered new exit (range 11) 18685 | -5/Upper Caves | Identified exit to Zhirov 18687 | -5/Upper Caves | Entered Zhirov 18688 | -5/Zhirov | Discovered new exit (range 3) 18707 | -5/Zhirov | Met Zhirov 18730 | -5/Zhirov | Learned location of Testing (-2) 18730 | -5/Zhirov | Learned location of Command (-1) 18740 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18756 | -5/Zhirov | Found Alien Artifact 18756 | -5/Zhirov | Identified Integrated Dissipator 18756 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18772 | -5/Zhirov | Found Alien Artifact 18873 | -5/Zhirov | Identified exit to Proximity Caves 18874 | -5/Zhirov | Entered Proximity Caves 19114 | -4/Proximity Caves | Learned Research trap positions 19466 | -4/Proximity Caves | Discovered exit to Factory (range 14) 19479 | -4/Proximity Caves | Entered Factory 19479 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19983 | -4/Factory | Identified exit to Upper Caves 19983 | -4/Factory | Identified exit to Armory 19989 | -4/Factory | Discovered new exit (range 9) 20011 | -4/Factory | Found Imp. Powered Armor 20015 | -4/Factory | Found Imp. Powered Armor 20018 | -4/Factory | Found Imp. Powered Armor 20133 | -4/Factory | Entered Upper Caves 20178 | -4/Upper Caves | Learned Research stockpile data 20352 | -4/Upper Caves | Discovered new exit (range 14) 20363 | -4/Upper Caves | Identified exit to Upper Caves 20363 | -4/Upper Caves | Entered another Upper Caves area 20471 | -4/Upper Caves | Encountered a Warlord checkpoint 20524 | -4/Upper Caves | Discovered new exit (range 10) 20530 | -4/Upper Caves | Identified exit to Warlord 20532 | -4/Upper Caves | Entered Warlord 20555 | -4/Warlord | System corruption cleaned by Quarantine Array 20936 | -4/Warlord | Met Warlord 20947 | -4/Warlord | Warlord's base attacked by MAIN.C 20988 | -4/Warlord | Found Prototype Device 20988 | -4/Warlord | Identified Thermal Barrier 20997 | -4/Warlord | Found Prototype Device 20997 | -4/Warlord | Identified Exp. Cloaking Device 21012 | -4/Warlord | Found Prototype Processor 21297 | -4/Warlord | Warlord forces counterattacked 21300 | -4/Warlord | Spotted Striker 21340 | -4/Warlord | Found Prototype Processor 21340 | -4/Warlord | Identified Exp. Targeting Computer 21358 | -4/Warlord | P-70 Sage assimilated allied ES-1QB(g) 21369 | -4/Warlord | P-80 Master assimilated allied J5-HSE(g) 21421 | -4/Warlord | Spotted Striker 21425 | -4/Warlord | Destroyed Striker 21531 | -4/Warlord | Destroyed 7 combat bots 21622 | -4/Warlord | Warlord base infiltrated, sounded retreat 21789 | -4/Warlord | Spotted Executioner 21820 | -4/Warlord | Discovered new exit (range 14) 21824 | -4/Warlord | Identified exit to Proximity Caves 21846 | -4/Warlord | Entered Proximity Caves 21850 | -3/Proximity Caves | Spotter reported a threat 21855 | -3/Proximity Caves | Spotter reported a threat 22668 | -3/Proximity Caves | Discovered new exit (range 6) 22670 | -3/Proximity Caves | Identified exit to Research 22697 | -3/Proximity Caves | Entered Research 22697 | -3/Research | Evolved 2 slots: Utility x2 22698 | -3/Research | Loaded intel: 106 trap records 22702 | -3/Research | Spotted B-86 Titan 23183 | -3/Research | Identified exit to Quarantine 23194 | -3/Research | Found Prototype Device 23194 | -3/Research | Identified Adv. Kinecellerator 23217 | -3/Research | Build established: Infiltrator-Construct 23702 | -3/Research | Entered Quarantine 23718 | -3/Quarantine | Found Prototype Processor 23721 | -3/Quarantine | Build established: Scavenger-Construct 23726 | -3/Quarantine | Found Alien Artifact 23726 | -3/Quarantine | Identified Core Reset Matrix 23726 | -3/Quarantine | Identified Transdimensional Reconstructor 23726 | -3/Quarantine | Used Core Reset Matrix 23730 | -3/Quarantine | Detected hypermatrix surge 23730 | -3/Quarantine | Sensed 6 artifacts in vicinity 23798 | -3/Quarantine | Found Prototype Processor 23798 | -3/Quarantine | Identified Exp. Target Analyzer (x2) 23830 | -3/Quarantine | Identified Spectral Analyzer 24150 | -3/Quarantine | Found Subatomic Replicator 24185 | -3/Quarantine | Discovered new exit (range 21) 24373 | -3/Quarantine | Build established: Infiltrator-Construct 24569 | -3/Quarantine | Found Prototype Hackware 24583 | -3/Quarantine | Identified Exp. System Shield 24591 | -3/Quarantine | Identified exit to Research 24591 | -3/Quarantine | Entered Research 24591 | -2/Research | Warlord forces began assault on 0b10 24591 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24701 | -2/Research | Research machine network offline 24771 | -2/Research | Spotted B-90 Cyclops 24836 | -2/Research | Found Prototype Processor 24858 | -2/Research | Identified Exp. Melee Analysis Suite 24868 | -2/Research | Spotted B-90 Cyclops 24918 | -2/Research | Borebot progress halted 25036 | -2/Research | Spotted Executioner 25084 | -2/Research | Spotted Executioner 25133 | -2/Research | Spotted Executioner 25145 | -2/Research | Spotted Striker 25154 | -2/Research | Borebot progress halted 25169 | -2/Research | Destroyed Striker 25195 | -2/Research | Destroyed Executioner 25303 | -2/Research | Build established: Hacker-Construct 25338 | -2/Research | Spotted Striker 25338 | -2/Research | Spotted Striker 25407 | -2/Research | Found Prototype Device 25407 | -2/Research | Identified Beam Splitter 25519 | -2/Research | Found Prototype Device 25531 | -2/Research | Met up with Warlord 25590 | -2/Research | Discovered new exit (range 18) 25596 | -2/Research | Warlord invited to help at Command 25676 | -2/Research | Identified exit to Access 25727 | -2/Research | Found Prototype Processor 25727 | -2/Research | Identified Exp. Core Analyzer 25732 | -2/Research | Identified Exp. Thermal Defense Suite 25757 | -2/Research | Spotted Executioner 25875 | -2/Research | Spotted Striker 25973 | -2/Research | Spotted Striker 25976 | -2/Research | Spotted Striker 26026 | -2/Research | Destroyed Striker 26288 | -2/Research | Discovered exit to Access (range 6) 26591 | -2/Research | Spotted Executioner 26591 | -2/Research | Spotted Executioner 26591 | -2/Research | Spotted Striker 26591 | -2/Research | Spotted Striker 26626 | -2/Research | Destroyed Striker 26666 | -2/Research | Destroyed Executioner 26708 | -2/Research | Found Exp. Core Analyzer 27100 | -2/Research | Borebot progress halted 27210 | -2/Research | Found Unknown Device 27210 | -2/Research | Identified Adv. Force Booster 27241 | -2/Research | Spotted Executioner 27297 | -2/Research | Spotted Executioner 27360 | -2/Research | Spotted Striker 27436 | -2/Research | Spotted Striker 27439 | -2/Research | Spotted Striker 27487 | -2/Research | Spotted Striker 27502 | -2/Research | Spotted Striker 27597 | -2/Research | Spotted Striker 27642 | -2/Research | Spotted Striker 27684 | -2/Research | Found Adv. Kinecellerator 27868 | -2/Research | Spotted Executioner 27943 | -2/Research | Spotted Executioner 27944 | -2/Research | Spotted Executioner 28108 | -2/Research | Spotted Striker 28116 | -2/Research | Spotted Striker 28126 | -2/Research | Destroyed Striker 28132 | -2/Research | Spotted Executioner 28138 | -2/Research | Destroyed Striker 28151 | -2/Research | Destroyed Executioner 28419 | -2/Research | Spotted Striker 28419 | -2/Research | Spotted Striker 28426 | -2/Research | Destroyed Striker 28450 | -2/Research | Spotted Striker 29106 | -2/Research | Spotted Striker 29235 | -2/Research | Spotted Executioner 29246 | -2/Research | Spotted Striker 29629 | -2/Research | Spotted Executioner 29629 | -2/Research | Spotted Executioner 29648 | -2/Research | Spotted Executioner 29651 | -2/Research | Spotted Striker 29657 | -2/Research | Spotted Striker 29657 | -2/Research | Spotted Striker 29697 | -2/Research | Destroyed Striker 29757 | -2/Research | Destroyed Executioner 29789 | -2/Research | Found Exp. Core Analyzer 29925 | -2/Research | Spotted Striker 29928 | -2/Research | Spotted Executioner 29972 | -2/Research | Destroyed Executioner 29975 | -2/Research | Spotted Executioner 30033 | -2/Research | Destroyed Executioner 30037 | -2/Research | Found Adv. Kinecellerator 30044 | -2/Research | Found Exp. Targeting Computer 30047 | -2/Research | Found Exp. Core Analyzer 30052 | -2/Research | Spotted Executioner 30061 | -2/Research | Destroyed Executioner 30088 | -2/Research | Build established: Scavenger-Construct 30136 | -2/Research | Spotted Executioner 30347 | -2/Research | Spotted Executioner 30407 | -2/Research | Spotted Striker 30408 | -2/Research | Spotted Executioner 30408 | -2/Research | Spotted Executioner 30418 | -2/Research | Spotted Striker 30425 | -2/Research | Destroyed Executioner 30429 | -2/Research | Destroyed Executioner 30438 | -2/Research | Spotted Striker 30460 | -2/Research | Destroyed Striker 30484 | -2/Research | Destroyed Striker 30520 | -2/Research | Spotted Executioner 30546 | -2/Research | Lost 3 parts (3u) 30646 | -2/Research | Spotted Executioner 30661 | -2/Research | Destroyed Executioner 30669 | -2/Research | Spotted Executioner 30689 | -2/Research | Destroyed Executioner 30756 | -2/Research | Build established: Construct 30880 | -2/Research | Spotted Executioner 30881 | -2/Research | Spotted Executioner 30892 | -2/Research | Spotted Executioner 30894 | -2/Research | Spotted Executioner 30897 | -2/Research | Spotted Executioner 30941 | -2/Research | Destroyed Executioner 30943 | -2/Research | Destroyed Executioner 30954 | -2/Research | Destroyed Executioner 30964 | -2/Research | Destroyed Executioner 30991 | -2/Research | Found Adv. Kinecellerator 31051 | -2/Research | Spotted Striker 31289 | -2/Research | Spotted Striker 31299 | -2/Research | Spotted Striker 31304 | -2/Research | Spotted Executioner 31326 | -2/Research | Destroyed Striker 31327 | -2/Research | Build established: Scavenger-Construct 31352 | -2/Research | Spotted Striker 31360 | -2/Research | Destroyed Striker 31363 | -2/Research | Spotted Striker 31387 | -2/Research | Spotted Executioner 31389 | -2/Research | Spotted Striker 31389 | -2/Research | Spotted Striker 31419 | -2/Research | Spotted Executioner 31434 | -2/Research | Spotted Striker 31436 | -2/Research | Spotted Executioner 31437 | -2/Research | Destroyed Executioner 31442 | -2/Research | Spotted Executioner 31459 | -2/Research | Destroyed Striker 31476 | -2/Research | Spotted Executioner 31480 | -2/Research | Spotted Executioner 31482 | -2/Research | Core integrity fell below 50% 31485 | -2/Research | Destroyed Executioner 31495 | -2/Research | Spotted Executioner 31519 | -2/Research | Spotted Striker 31548 | -2/Research | Spotted Striker 31914 | -2/Research | Destroyed Executioner 31940 | -2/Research | High security lockdown imminent 31958 | -2/Research | Spotted Striker 32020 | -2/Research | High security lockdown engaged 32034 | -2/Research | Spotted Executioner 32035 | -2/Research | Spotted Executioner 32061 | -2/Research | Spotted Striker 32067 | -2/Research | Entered Access 32067 | -1/Access | Evolved 2 slots: Power x1, Utility x1 32268 | -1/Access | Spotted B-99 Colossus 32317 | -1/Access | First assault squad dispatched 32404 | -1/Access | Spotted B-99 Colossus 32504 | -1/Access | Spotted B-99 Colossus 32671 | -1/Access | Warped through subspace 32877 | -1/Access | Garrison activated, responded to threat 32935 | -1/Access | High security lockdown imminent 33013 | -1/Access | Discovered new exit (range 6) 33015 | -1/Access | High security lockdown engaged 33016 | -1/Access | Identified exit to Command 33017 | -1/Access | Entered Command 33267 | -1/Command | First assault squad dispatched 33363 | -1/Command | Destroyed 11 combat bots 33444 | -1/Command | Spotted Combat Programmer 33445 | -1/Command | Spotted Combat Programmer 33448 | -1/Command | Destroyed Combat Programmer 33455 | -1/Command | Destroyed Combat Programmer 33475 | -1/Command | Spotted M Guard 33476 | -1/Command | Spotted M Guard 33480 | -1/Command | Destroyed M Guard 33507 | -1/Command | Destroyed M Guard 33507 | -1/Command | All MAIN.C guards destroyed 33674 | -1/Command | Met MAIN.C 33703 | -1/Command | Destroyed MAIN.C Shell 33705 | -1/Command | MAIN.C activated Command garrisons 33705 | -1/Command | 0b10 Conduit disabled 33725 | -1/Command | Destroyed MAIN.C 33731 | -1/Command | Discovered new exit (range 27) 33731 | -1/Command | Discovered new exit (range 91) 33731 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 33754 | -1/Command | Lost 3 parts (1p2u) 33793 | -1/Command | Found Exp. System Purifier 34066 | -1/Command | Spotted B-99 Colossus 34087 | -1/Command | Destroyed B-99 Colossus 34367 | -1/Command | Found Adv. Kinecellerator 34597 | -1/Command | Found Exp. Armor Integrity Analyzer 34862 | *** | Heading to fleet! Last Messages --------------- 34679_ Scrap Engine modifies Hpw. Kinetic Helical Construct/C: Mass -8, Energy Cost +5, Min Damage -18, Matter Cost -15 Renamed Hpw. Ballistic Helical Construct/C. 34680_ Arm. Scrap Engine consumes Hvy. Hardcell Cannon. 34682_ Arm. Scrap Engine consumes Graviton Cannon. 34685_ Acquired 40 matter. 34686_ Arm. Scrap Engine consumes Mic. Antimatter Reactor. 34720_ Scrap Engine modifies Hpw. Ballistic Helical Construct/C: Max Damage +34, Min Damage -10, Recoil +6, Mass +6, Matter Cost +4, -Penetration Renamed Hpw. Kinetic Graviton Construct/C. 34758_ Scrap Engine modifies Multi-Quantum Reactor: Storage -207, Mass +9. 34785_ Scrap Engine modifies Flying QT-Armored Exoskeleton: Time/Move +21, Support +76, +Siege Renamed Treaded Biometal-QT Exoskeleton. 34785_ Acquired 4 matter. 34787_ Acquired 7 matter. 34814_ Acquired Quantum Reactor. 34831_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | # #*[[ #???# """" # #??????##? | | # #*[ #???# """" # #????????? | | # == # [ #???# "" + #?######## | | # = # #???# # #?#??????? | | ######### #???# # #?#?###### | | #???????##########+####### # #?#?#""""" | | ################# + * ! # #?#?#"" | | !=%*=* ! ############## % #?#?#""""" | | ===[! %!#?????#""#???# % #?#?#""""" | | ################# #######T"#####=%! #?#?#" " | | ??????????# #??# / %! #?#?#"" " | | ?????###### #### ! [ ###?# " " | | ###### ##?# %" | | ################# ###?# "%% | | ########## # #?#?# " % | | #+#### "" # # # #?#?#""""% | | # """ # ! # # #?#?#"" [ | | # "T # + # !!#?#?# %%= | | """ # """ + # " !%%###?# % | | """ # "" # # # [ "#### * | | """ # # # ^# % %= = | | """ # # # + ! | | # ######;### # ! | | ####### #???##;### # =%###### "" | | #"####?????# #???# ## # *#??#?# " | | #"##???????# ##### @ ## # #??#?# | | # #????#### ## #! #??#?###### | | + #????# ### #########!% #??#??????? | | + #????# ######; #########???????#%!!#??######## | | + #????# #????## ##?###??#####???# ! #?????????? | | # #????# #?????# "###"####""%##### !#?????????? | | # #????# #?????# %%% % !%%%!%!%#?????????? | | ######+###???# %%%% %% %#?????????? | | # #####+######### ! %%##????????? | | # ! # #???# """ "#????????? | | # "" # #???#% % """ ##????????? | | # """ # =! #???# """" #?????????? | | # "T !# =! #???# """" #?????????? | | + """ # #???# #?????????? | | # "" # #???# #?????????? | | # + #???# #?????????? | | # # #???# ######### #?????????? | | # ###########???# ###?????# #?????????? | | ########## [ ########## #?????# #?????????? | | =%= *% #?????# #?????????? | | % #?????# #?????????? | | ##### #""####### #?????# #?????????? | | #???################ ########+#?????????? | | #??????????# # # #?????????? | | #??????????# + # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 98 Energy Capacity 1232 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 EM Shielding 3 Armor Coverage 625 Resistance: TH 50 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 92 Targeting Accuracy 24 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicBiocellGenerator Manual? 0 Play Time 04:16:56 Cumulative 1289.0 hours Start 2023.12.07 @ 21:53:24 End 2023.12.09 @ 00:19:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 927 Rogue 887 Adventurer 40 Explorer 0 Win Type 2 Total 153 Types 74/7/47/2/1/4/15/2/1 Lore% 93 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07207fb2-9eef-4217-a0e1-0afba2767b6c