Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 17:14:37 Player: Blade Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1497) 1497 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4637 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Sensor Array Improved Utility Shielding Hacking Suite Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Transmission Jammer Heart of Steel > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Utility Shielding Hacking Suite Katana [Rating: 53] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 2 . . 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 70 | . 3 5 8 12 29 11 2 Power 8 | . . 1 1 1 5 . . Engine 2 | . . 1 1 . . . . Core 6 | . . . . 1 5 . . Reactor . | . . . . . . . . Propulsion 15 | . . 3 2 3 6 1 . Treads 2 | . . 1 . . 1 . . Leg 8 | . . 2 2 1 2 1 . Wheel 2 | . . . . 2 . . . Hover 1 | . . . . . 1 . . Flight 2 | . . . . . 2 . . Utility 19 | . 1 1 1 3 8 5 . Device 9 | . . . . 1 4 4 . Storage 2 | . 1 . . 1 . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . 1 . . Protection 6 | . . 1 1 . 3 1 . Artifact . | . . . . . . . . Weapon 28 | . 2 . 4 5 10 5 2 Energy Gun 6 | . . . 2 2 2 . . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 7 | . 1 . . 1 5 . . Ballistic Cannon 10 | . 1 . 1 1 1 4 2 Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 29 | . 1 2 3 8 9 2 4 Power 4 | . . 1 . 1 2 . . Propulsion 8 | . . 1 1 3 1 1 1 Utility 5 | . . . . 1 4 . . Weapon 12 | . 1 . 2 3 2 1 3 Highest Loss Streak 7 | . 1 2 3 4 7 1 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 73 | . 83 69 79 69 74 71 70 Engine 1 | . 14 11 7 . . . . Core 5 | . . . . 6 6 7 6 Leg 11 | . 28 19 17 9 5 13 13 Device 11 | . . . . 2 8 21 21 Storage 4 | . 14 11 11 9 5 . . Processor 5 | . . . . 7 7 7 7 Hackware 1 | . . . . . 4 . . Protection 6 | . . 5 21 9 9 4 . Energy Gun 4 | . 22 . 10 11 5 . . Ballistic Gun 3 | . 2 11 5 4 6 . . Ballistic Cannon 9 | . 2 11 2 6 5 13 18 Naked Turns . | . . . . . . . . Heaviest Build 40 | 13 20 20 20 29 40 26 33 Greatest Support 35 | 20 20 20 20 26 35 35 30 Greatest Overweight (x) 10 | . . 1 1 2 3 1 10 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 Average Capacity 7 | 8 8 10 10 10 9 5 5 Most Carried 10 | 6 8 7 7 8 10 5 5 Average Carried 5 | 6 7 6 6 5 8 3 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 Final Carried 7 | 6 7 6 6 6 3 4 5 Class Distribution -------------------- 40% | Mutant 31% | Skirmisher 21% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1683 | 200 30 163 109 241 418 337 185 Remotely . | . . . . . . . . Salvage Created 1263 | . 106 136 122 270 348 175 106 Parts 53 | . 6 7 14 9 12 3 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 1 . 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 3 10 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 36 | . 2 4 7 5 9 5 4 Guns 7 | . 2 2 1 . 2 . . Cannons 22 | . . 2 . 4 7 5 4 AOE 7 | . . . 6 1 . . . Classes Destroyed 12 | . 2 2 3 3 1 1 . Worker 2 | . . . 1 . 1 . . Tunneler 1 | . . . 1 . . . . Recycler 2 | . . . . 1 1 . . Operator 1 | . 1 . . . . . . Watcher 2 | . . . . 1 1 . . Swarmer 10 | . . . 4 . 4 2 . Grunt 15 | . 2 2 2 2 3 2 2 Brawler 1 | . . . . . . 1 . Duelist 2 | . . 1 1 . . . . Sentry 4 | . . 1 . 2 . . 1 Hunter 2 | . . . . 1 . . 1 Programmer 2 | . . . . . 2 . . Decomposer 1 | . . . . . . 1 . Best Kill Streak 4 | . 1 2 4 3 4 2 2 Combat Bots Only 4 | . 1 2 4 3 4 2 2 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 413 | . 20 45 12 61 131 55 89 Missed 138 | . 3 17 3 10 45 24 36 Damage Taken 4347 | . 189 438 303 778 1483 495 661 Core 957 | . 45 86 18 97 450 73 188 Absorbed by Shields 16 | . . . . . 16 . . Redirected to Shielding 90 | . . . 26 25 17 22 . Core Remaining (%) 84 | 100 82 . 74 82 . . . Volleys Fired 141 | . 14 19 17 24 33 22 12 Largest 3 | . 2 2 2 2 3 3 3 Hottest 168 | . 80 55 80 109 168 132 132 Shots Fired 300 | . 25 38 21 36 90 55 35 Gun 131 | . 25 19 8 19 60 . . Cannon 158 | . . 19 6 13 30 55 35 Launcher 11 | . . . 7 4 . . . Special . | . . . . . . . . Kinetic 193 | . . 38 6 13 46 55 35 Thermal 74 | . 14 . 4 12 44 . . Explosive 11 | . . . 7 4 . . . Electromagnetic 22 | . 11 . 4 7 . . . Robot Hit Streak 15 | . 10 6 2 15 5 6 5 Robot Miss Streak 7 | . 2 2 3 5 7 4 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 171 | . 19 28 9 24 39 33 19 Core Hits 92 | . 5 6 15 27 20 11 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 1 1 1 Burn 1 | . . . . . 1 . . Blast 2 | . . . . . . 1 1 Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing 3 | . . . . . . 3 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3927 | . 250 420 392 580 853 984 448 Guns 1093 | . 227 180 59 128 499 . . Cannons 2201 | . . 239 48 319 354 793 448 Explosions 418 | . . . 285 133 . . . Melee 191 | . . . . . . 191 . Ramming 24 | . 23 1 . . . . . Kinetic 2594 | . . 419 48 319 567 793 448 Thermal 508 | . 119 . 22 81 286 . . Explosive 418 | . . . 285 133 . . . Electromagnetic 192 | . 108 . 37 47 . . . Impact . | . . . . . . . . Slashing 191 | . . . . . . 191 . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 . 1 1 1 Average Corruption 1 | . . 1 1 . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . 4 . 4 7 8 Message Errors 4 | . . . . . 2 1 1 Matter Fused 8 | . . . 2 . 1 3 2 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 5 | . . . . . 1 2 2 Parts Rejected 4 | . . . 1 . . 1 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . . 16 43 17 Projectiles 42 | . . . . . 16 9 17 Explosions . | . . . . . . . . Melee 34 | . . . . . . 34 . Knockbacks 31 | . . 5 2 4 3 12 5 Impact . | . . . . . . . . Kinetic 27 | . . 3 2 3 3 12 4 Secondary 4 | . . 2 . 1 . . 1 Self-Inflicted Damage 63 | . . . 63 . . . . Shots 3 | . . . 3 . . . . Rammed 1 | . . . . . 1 . . Targets Rammed 6 | . 4 1 . . 1 . . Kicked 5 | . 4 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 593 | . 114 22 250 81 593 410 300 Average Temperature 128 | . 54 6 133 29 165 164 120 Received Heat Transfer 1032 | . 102 156 6 315 102 207 144 Effects 16 | . . . . . 12 2 2 Shutdowns 3 | . . . . . 2 1 . Energy Bleed 1 | . . . . . 1 . . Interference 9 | . . . . . 6 1 2 Damage (minor) 1 | . . . . . 1 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 1192 | . 275 . 50 186 681 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 245 | . 75 146 229 209 245 . . Initial 89 | . . 5 56 89 6 . . Average 79 | . 34 79 176 120 58 . . Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 88 | 100 100 100 49 67 97 . . Level 1 11 | . . . 50 32 2 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 2 . . 3 . 1 Investigation . | . . . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . 2 2 . . 1 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 5 | . 1 1 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 8 10 7 9 20 13 12 Peak Tracking Total 8 | . 3 7 4 4 6 4 8 Tactical Retreats 6 | . . . . . 3 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . . 1 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 10 | . 2 2 . . 4 2 . Terminals 5 | . 2 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 16 | . 3 5 . . 6 2 . Successful 5 | . 2 . . . 1 2 . Failed 11 | . 1 5 . . 5 . . Catastrophic 4 | . . 2 . . 2 . . Database Lockouts . | . . . . . . . . Manual 10 | . 1 5 . . 4 . . Terminals 9 | . 3 5 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 4 | . 2 . . . . 2 . Record 1 | . . . . . . 1 . Open Door 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 6 | . . 2 . . 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 5126 | 2 275 275 264 548 1693 1192 877 Spaces Moved 3186 | 2 186 168 158 218 1150 817 487 Core 109 | . . . . . . . 109 Treads 18 | . . 5 . . 13 . . Legs 2163 | 2 186 163 158 201 258 817 378 Wheels 392 | . . . . 17 375 . . Hover . | . . . . . . . . Flight 504 | . . . . . 504 . . Fastest Speed 40 | 120 120 120 120 105 40 125 50 Average Speed 138 | 120 120 124 135 214 130 127 154 Slowest Speed 550 | 120 120 190 190 260 330 200 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 2 32 20 26 22 23 63 61 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . . 47 4 2 2 2 Melee . | . . . . . . . . Projectile 7 | . . . 1 . 2 2 2 AOE 50 | . . . 46 4 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 3633 | 1 211 194 184 259 1275 922 587 Wait 175 | . 2 1 . 1 33 56 82 Move 3170 | 1 185 167 157 217 1140 816 487 Hop 4 | . . . . . 4 . . Pick Up 22 | . 2 . 2 3 8 6 1 Fast Attach 27 | . 1 2 4 6 10 4 . Attach 34 | . 1 2 2 5 16 7 1 Detach 16 | . . . . 1 10 4 1 Swap 9 | . 1 1 2 1 3 . 1 Drop 21 | . 1 1 . 1 13 4 1 Fire 141 | . 14 19 17 24 33 22 12 Melee 3 | . . . . . . 3 . Ram . | . . . . . . . . Kick 5 | . 4 1 . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 4 | . . . . . 4 . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 3) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 12) 553 | -9/Materials | Entered Mines 720 | -9/Mines | Lost 3 parts (1n2w) 805 | -9/Mines | Discovered new exit (range 10) 817 | -9/Mines | Entered Materials 817 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 892 | -8/Materials | Lost 3 parts (1p1n1u) 1014 | -8/Materials | Lost 4 parts (1n3w) 1360 | -8/Materials | Discovered new exit (range 4) 1365 | -8/Materials | Entered Factory 1365 | -7/Factory | Evolved 2 slots: Utility x2 1769 | -7/Factory | Build established: Skirmisher 2183 | -7/Factory | Build established: Tank 2769 | -7/Factory | Lost 7 parts (1p1n3u2w) 2772 | -7/Factory | Core integrity fell below 50% 2858 | -7/Factory | Cargo convoy interrupted 3014 | -7/Factory | Discovered new exit (range 12) 3058 | -7/Factory | Entered Lower Caves 3090 | -7/Lower Caves | Build established: Mutant 3215 | -7/Lower Caves | Learned 12 Factory zone layouts 3655 | -7/Lower Caves | Build established: Skirmisher 3907 | -7/Lower Caves | Learned location of Zion (-6) 3962 | -7/Lower Caves | Found Prototype Device 3964 | -7/Lower Caves | Identified Heart of Steel 4004 | -7/Lower Caves | Build established: Mutant 4239 | -7/Lower Caves | Discovered new exit (range 7) 4250 | -7/Lower Caves | Entered another Lower Caves area 4419 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4602 | -7/Lower Caves | Spotted B-75 Beast 4735 | -7/Lower Caves | Build established: Skirmisher 5051 | -7/Lower Caves | Core integrity fell below 20% 5105 | -7/Lower Caves | Lost 4 parts (1n3w) 5119 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5127 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05059_ Assault Cannon destroyed. 05062_ Penetrated by Slug. 05062_ Assault Cannon destroyed. 05063_ System corrupted: Heart of Steel rejected. 05066_ Penetrated by Slug. 05071_ Slug penetrates Wall. 05074_ Penetrated by Slug. 05074_ Assault Cannon destroyed. 05074_ Dropped Mic. Nuclear Core. 05077_ Penetrated by Slug. 05116_ G-47 Trooper springs to life. 05116_ Attempting to rewire L-41 Fighter. 05117_ S-27 Virus springs to life. 05117_ G-47 Trooper springs to life. 05117_ S-27 Virus springs to life. 05117_ G-47 Trooper springs to life. 05119_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05123_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????? #??????????????????????????? | | ???????????????????? #?###???##???????????##???? | | ????????????????????# ## #??? ????????#??## ###? | | ???????????????????## ?? ???##???? ## #? | | ???????????????????# #?? #???# #???? #? | | ?????????????????### ##? #???# ##??? #? | | ?????????????????# ## ###?? ##???# #? | | ???????????????### ##?? #???# #? | | ???????????# @ #??# #???# ## | | ???????????# ## #?## ##???# | | ???????????####### ?????## ##?# #???# | | ?????????????????????????# ####??# ##??# | | ????????????????????????## #????## #### | | ????????????????????????# #??### | | ????????????????????????# #??# | | ????????????????????????## #??## | | ?????????????????????????# s###???## ## ### | | ?????????????????????????# s#??????# ## ##?? | | ?????????????????????????# ######## ##### #??? | | ?????????????????????????# #???## #??? | | ?????????????????????????# ###+#### #????# ?? | | ????????????????????????# # "# ###???? #? | | ????????????????????????# # "# #????? | | ???????????????????????? #" "# ?????# | | ??????????????????????? #" #### ?????## | | ?????????????????????? #" /??# ??????### ## | | ????????????????????? ## #" #?? #?????????###? | | ???????????????????? #?# #####?? #????????????? | | ???????????????????? #?? ?????? #????????????? | | ??????????????????? #??? #?????? ##????????????? | | ??????????????????##???? #?????? #??????????????? | | ???????????????????????? #??????? ???????????????? | | ????????????????????????#????????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 62 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthMappingBuckler Manual? 0 Play Time 00:33:04 Cumulative 78.0 hours Start 2024.06.02 @ 16:38:58 End 2024.06.02 @ 17:14:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 31 Adventurer 79 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24448a56-320b-46a5-b639-6fb252f1511c