Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.23 @ 22:45:18 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (4367) 4367 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 8781 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 37 Cogmind --------- Core Integrity 696/1000 Matter 22/300 Energy 117/170 System Corruption 17% Temperature Cool (0) Movement Hovering (48) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Airjet Improved Gravmag System Antigrav System Antigrav System > --- UTILITY (9) ------ Advanced Heat Sink Advanced Cooling System Medium Storage Unit Terrain Scan Processor Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY (8) ---- Micro Fission Core Heavy Machine Gun Scythe Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Gravity Neutralizing Apparatus Structural Scanner Terrain Scanner Terrain Scan Processor Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Airjet Improved Gravmag System Antigrav System Antigrav System Heavy Assault Rifle Heavy Machine Gun Scythe [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 7 | . . . 2 1 2 2 Weapon 1 | . . . . 1 . . Parts Attached 133 | 9 17 6 30 33 12 26 Power 17 | 3 1 . 6 4 1 2 Engine 12 | 3 1 . 5 2 1 . Core 5 | . . . 1 2 . 2 Reactor . | . . . . . . . Propulsion 40 | 2 5 2 6 13 2 10 Treads 2 | . . . 1 1 . . Leg 25 | 2 3 . 5 11 2 2 Wheel 5 | . 2 2 . 1 . . Hover 8 | . . . . . . 8 Flight . | . . . . . . . Utility 29 | 2 2 . 8 4 5 8 Device 15 | 1 1 . 3 2 4 4 Storage 4 | 1 1 . . . . 2 Processor 5 | . . . 2 2 . 1 Hackware . | . . . . . . . Protection 5 | . . . 3 . 1 1 Artifact . | . . . . . . . Weapon 47 | 2 9 4 10 12 4 6 Energy Gun 20 | 1 8 1 4 6 . . Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun 17 | 1 . 3 1 5 2 5 Ballistic Cannon 5 | . . . 3 1 . 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 Parts Lost 50 | . 4 . 11 19 2 14 Power 4 | . 1 . 2 1 . . Propulsion 21 | . . . 2 11 2 6 Utility 9 | . . . 2 2 . 5 Weapon 16 | . 3 . 5 5 . 3 Highest Loss Streak 9 | . 2 . 4 9 2 8 Average Slot Usage (%) 94 | . 99 100 98 93 89 84 Engine 6 | . 14 11 8 1 . 3 Core 2 | . . . . 4 5 1 Leg 23 | . 26 . 33 24 21 11 Wheel 3 | . 1 44 1 1 . . Hover 1 | . . . . . . 6 Device 9 | . 14 11 11 3 13 8 Storage 8 | . 14 11 9 7 6 5 Processor 14 | . . . 12 24 20 18 Protection 1 | . . . 3 . . 7 Energy Gun 8 | . 22 9 4 6 2 . Energy Cannon 1 | . 2 4 1 . . . Ballistic Gun 4 | . 2 7 1 3 7 11 Ballistic Cannon 5 | . . . 9 10 2 1 Naked Turns . | . . . . . . . Heaviest Build 78 | 12 17 18 27 30 51 78 Greatest Support 69 | 20 24 46 69 65 59 60 Greatest Overweight (x) 8 | . 5 . . 8 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 12 Average Capacity 7 | 5 6 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 6 | 4 5 7 7 6 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 8 3 Class Distribution -------------------- 54% | Mutant 22% | Scavenger-Gunner 19% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3135 | 182 281 161 620 942 306 643 Remotely . | . . . . . . . Salvage Created 4247 | 24 675 224 1240 1147 313 624 Parts 227 | 4 48 16 61 49 20 29 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 3 | . . . . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 97 | . 21 8 26 24 8 10 Melee 2 | . . . 2 . . . Guns 59 | . 19 8 8 11 5 8 Cannons 34 | . 1 . 16 12 3 2 AOE 1 | . . . . 1 . . Classes Destroyed 12 | 1 4 . 4 3 . . Worker 3 | . . . . 2 1 . Tunneler 1 | 1 . . . . . . Hauler 2 | . . . 1 1 . . Recycler 3 | . . . 1 1 . 1 Operator 6 | . 1 . 3 1 . 1 Watcher 3 | . 2 . 1 . . . Swarmer 17 | . 9 4 . . 4 . Grunt 51 | . 12 4 16 14 3 2 Duelist 4 | . . . 3 1 . . Sentry 12 | . . . 7 4 . 1 Hunter 6 | . . . . 3 1 2 Programmer 7 | . . . . 2 . 5 Best Kill Streak 6 | 1 6 4 3 6 4 6 Combat Bots Only 6 | . 5 4 3 4 4 6 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9078 | . 743 297 1579 2401 914 3144 Core 1154 | . 126 52 198 336 138 304 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 49 87 64 52 83 . Volleys Fired 341 | 1 70 20 93 79 27 51 Largest 3 | 2 2 2 2 3 2 3 Hottest 193 | 60 110 75 104 193 128 117 Shots Fired 753 | 2 139 40 179 201 54 138 Gun 522 | 2 129 40 95 102 46 108 Cannon 231 | . 10 . 84 99 8 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 470 | 1 8 25 100 152 46 138 Thermal 283 | 1 131 15 79 49 8 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 1 16 5 22 26 12 9 Robot Miss Streak 6 | 1 4 6 4 4 4 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . 3 . . 3 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 539 | 1 94 23 148 151 43 79 Core Hits 249 | 1 36 13 65 82 20 32 Critical Hits 13 | . . . 1 4 3 5 Critical Kills 4 | . . . . 2 1 1 Critical Parts Destroyed 9 | . . . 1 2 2 4 Melee Attacks 39 | . . . 19 . 11 9 Impact . | . . . . . . . Slashing 39 | . . . 19 . 11 9 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 . 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10119 | 12 1173 276 2797 2941 982 1938 Guns 6209 | 12 1085 276 1313 1506 665 1352 Cannons 3089 | . 88 . 1082 1349 167 403 Explosions 86 | . . . . 86 . . Melee 735 | . . . 402 . 150 183 Ramming . | . . . . . . . Kinetic 6303 | . 48 177 1458 2109 756 1755 Thermal 2995 | 12 1125 99 937 746 76 . Explosive 86 | . . . . 86 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 735 | . . . 402 . 150 183 Piercing . | . . . . . . . Highest Corruption 17 | . . . 2 6 . 17 Average Corruption 5 | . . . 2 5 . 4 Corruption Purged . | . . . . . . . Effects 61 | . . . . 34 . 27 Message Errors 13 | . . . . 6 . 7 Matter Fused 10 | . . . . 6 . 4 Heat Flow Errors 10 | . . . . 5 . 5 Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 3 | . . . . 3 . . Data Loss (minor) 4 | . . . . 4 . . Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . . 2 . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 11 | . . . . 5 . 6 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 178 | . . . 94 16 19 49 Projectiles 44 | . . . 9 16 . 19 Explosions . | . . . . . . . Melee 134 | . . . 85 . 19 30 Knockbacks 38 | . . . 18 13 2 5 Impact . | . . . . . . . Kinetic 35 | . . . 16 12 2 5 Secondary 3 | . . . 2 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 315 | 20 147 . 13 283 . 315 Average Temperature 65 | 15 39 . 5 77 . 115 Received Heat Transfer 2166 | . 252 93 612 624 117 468 Effects 3 | . . . . 3 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 7 | . 6 . 1 . . . Heat Transferred 7530 | 25 3244 296 2294 1496 175 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 500 | 5 174 239 500 345 314 226 Initial 170 | . 3 1 100 170 127 126 Average 160 | 1 79 75 262 162 211 110 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 64 | 100 100 86 34 55 45 80 Level 1 34 | . . 13 60 44 54 19 Level 2 1 | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 5 . 2 5 1 3 Investigation 2 | . 1 . . . 1 . Extermination 3 | . . . . 2 . 1 Reinforcement 10 | . 4 . 2 3 . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 2 . 2 5 . . Communications Jammed 23 | . . . . . 23 . Distress Signals 23 | . . . . . 23 . Times Spotted 179 | . 33 10 49 44 17 26 Peak Tracking Total 9 | . 4 4 5 7 5 9 Tactical Retreats 15 | . 1 1 8 2 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 10 | . 2 . 2 2 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . 5 1 1 Max in Single Turn 4 | . . . . 4 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 4 2 3 5 1 4 Terminals 14 | . 4 2 2 4 . 2 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 45 | . 9 7 9 10 2 8 Successful 14 | . 2 5 2 4 . 1 Failed 31 | . 7 2 7 6 2 7 Catastrophic 7 | . 2 . 1 3 . 1 Database Lockouts . | . . . . . . . Manual 21 | . 4 7 6 1 2 1 Terminals 33 | . 9 7 7 5 . 5 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 10 | . 2 3 2 2 . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 5 | . 2 . 1 1 . 1 Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . Terminals 2 | . . 2 . . . . Botnet 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used . | . . . . . . . Hacking Detections 17 | . 4 1 3 4 1 4 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . 4 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 292 | . . . . . . 292 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6344 | 77 1274 301 1499 1615 621 957 Spaces Moved 3817 | 50 736 220 732 1035 381 663 Core 16 | 12 3 . . 1 . . Treads . | . . . . . . . Legs 2990 | 38 670 . 679 882 381 340 Wheels 488 | . 63 220 53 152 . . Hover 323 | . . . . . . 323 Flight . | . . . . . . . Fastest Speed 45 | 50 90 87 87 100 120 45 Average Speed 113 | 103 118 87 117 118 121 102 Slowest Speed 450 | 120 300 87 120 450 150 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 90 23 59 27 14 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . 7 5 Terrain Destroyed 108 | . . . . 76 7 25 Melee 12 | . . . . . 7 5 Projectile 26 | . . . . 6 . 20 AOE 70 | . . . . 70 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5084 | 69 1011 290 1162 1252 475 825 Wait 576 | 4 151 31 246 63 24 57 Move 3811 | 49 735 219 731 1034 380 663 Hop . | . . . . . . . Pick Up 74 | 5 15 8 17 16 7 6 Fast Attach 65 | 8 4 . 14 17 8 14 Attach 42 | . 5 2 13 12 2 8 Detach 19 | . 3 . 8 3 1 4 Swap 26 | 1 8 4 3 4 2 4 Drop 80 | 1 20 6 18 13 13 9 Fire 341 | 1 70 20 93 79 27 51 Melee 39 | . . . 19 . 11 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . 11 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 5) 552 | -10/Materials | Discovered new exit (range 12) 698 | -10/Materials | Discovered new exit (range 13) 1098 | -10/Materials | Core integrity fell below 50% 1114 | -10/Materials | Discovered new exit (range 15) 1333 | -10/Materials | Discovered new exit (range 4) 1352 | -10/Materials | Entered another Materials area 1352 | -9/Materials | Evolved 2 slots: Propulsion x2 1538 | -9/Materials | Discovered new exit (range 5) 1583 | -9/Materials | Identified exit to Materials 1583 | -9/Materials | Identified exit to Mines 1653 | -9/Materials | Entered another Materials area 1653 | -8/Materials | Evolved 2 slots: Utility x2 1787 | -8/Materials | Lost 4 parts (1n2u1w) 3048 | -8/Materials | Discovered new exit (range 16) 3152 | -8/Materials | Entered Factory 3152 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3602 | -7/Factory | Build established: Scavenger-Gunner 4362 | -7/Factory | Lost 9 parts (1p5n3w) 4529 | -7/Factory | Discovered new exit (range 15) 4767 | -7/Factory | Entered another Factory area 4767 | -6/Factory | Evolved 2 slots: Utility x2 4979 | -6/Factory | Build established: Scavenger-Mutant 5375 | -6/Factory | Discovered new exit (range 8) 5388 | -6/Factory | Entered another Factory area 5388 | -5/Factory | Evolved 2 slots: Utility x2 5895 | -5/Factory | Allied Derelicts emerged from ambush trap array 6057 | -5/Factory | Lost 4 parts (2n2u) 6283 | -5/Factory | Garrison activated, responded to threat 6313 | -5/Factory | System corruption reached 10% 6345 | -5/Factory | Self-destructed Last Messages --------------- 06305_ Slug penetrates Wall. 06309_ System corrupted: Enh. Gauss Cannon targeting data glitched. 06309_ P-70 Sage knocked back. 06309_ Antigrav System destroyed. 06316_ Linear Gravjet destroyed. 06316_ Slug penetrates Wall. 06319_ Penetrated by Slug. 06322_ U-05 Engineer builds a Wall. 06325_ System corrupted: FCS attempts to trigger Hvy. Machine Gun. 06325_ System corrupted: Hvy. Machine Gun targeting data glitched. 06325_ System corrupted: Hvy. Machine Gun misfires. 06330_ Acquired Com. Battery. 06332_ Gravmag Array destroyed. 06339_ Chain reaction triggered in Lgt. Ion Engine. 06339_ K-01 Serf destroyed. 06342_ System corrupted: Matter fused (-4). 06342_ Acquired 12 matter. 06343_ Com. Battery destroyed. 06344_ Hvy. Assault Rifle destroyed. 06345_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | R #????????????????????????????????????????????? | | "" #??????????########??????????????????????????? | | "" #??????????# ??????????? ???????????????? | | #??????????# """ ??????????? ???????????????? | | ## ##??????????? "Y" ???????????? ???????????????? | | #???????????? 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"Y" / #?#####+#####?? | | ?????????????# """"""""" " " #### #?# ## | | ?????????????# """"""""" #??# #?# * ## | | ?????????????# """"""""" ! #??# #?# * ## | | ?????????????# """"""""" ####+### ## | | ?????????????# ##* ]+ ## | | ?????????????# ## # ## | | ?????????????# ! ! ## "T" # [ ! ## | | ?????????????## # ######## # ## | | ??????????????## #????##############+####+ | | ???????????????# # #???????????????????????? | | ???????????????# #???????????????????????? | | ??????????????# ## #???????????????????????? | | ??????????????### +???????????????????????? | | ???????????????? #???????????????????????? | | ??????????????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 18 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 10 Evasion (%) 56 Targeting Accuracy 17 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force It's Just You Total Silence Challenges ------------ None Game ------ Seed SmallDerelictPerforator Manual? 0 Play Time 01:30:41 Cumulative 35.8 hours Start 2021.04.23 @ 20:54:08 End 2021.04.23 @ 22:45:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 895effed-8704-49a5-be89-da524436acb6