Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 16:25:48 Player: Afro Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1316) 1316 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (554) 554 TOTAL SCORE: 6160 Bonus ------- Follower Combat Kills 554 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 45% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Thermal Generator Cooling System Compact Battery (200) Advanced Visual Processing Unit Improved Recalibrator Peak State ------------ > --- POWER ------------ Ion-Deuterium Engine > --- PROPULSION ------- Aluminum Leg Armored-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Kinecellerator Shield Generator Drone Bay > --- WEAPON ----------- Flak Kinetic Assault Construct/G Rapid EM Shock Construct/G > --- INVENTORY -------- Thermal Generator Advanced Heat Sink Cooling System Matter Compressor Advanced Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Makeshift Salvage Targeting Computer Advanced Recoil Stabilizer ECM Suite Heavy Armor Plating Hacking Suite High-powered Tractor Beam Improved Recalibrator Drone Bay Drone Bay Shock Bomb Launcher [Rating: 64] Favorites ----------- Power Constructs Engine Constructs Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . . 2 . . 2 2 Weapon 1 | . . 1 . . . . . Parts Attached 59 | 7 4 17 11 7 3 2 8 Power 8 | 1 1 4 . 2 . . . Engine 8 | 1 1 4 . 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 6 3 1 1 . . Treads 5 | 2 . 3 . . . . . Leg 8 | . . 3 3 1 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 1 2 4 4 2 2 7 Device 15 | . 1 . 1 4 1 2 6 Storage 3 | 1 . 1 . . 1 . . Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 3 | . . 1 1 . . . 1 Artifact . | . . . . . . . . Weapon 15 | 3 2 5 4 . . . 1 Energy Gun 6 | 2 . 1 3 . . . . Energy Cannon 3 | . 2 1 . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 25 | . . . . . . . 25 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 18 | . . . . . . . 18 Weapon 3 | . . . . . . . 3 Highest Loss Streak 16 | . . . . . . . 16 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 6 9 14 14 15 12 15 Power . | . . 1 1 1 . . . Propulsion 3 | 1 4 5 4 4 4 . . Utility 6 | . . . 3 4 7 11 14 Weapon 2 | . 1 3 5 5 3 1 . Tool/Special . | . . . . . . . . Unused Backups 31 | . 1 4 7 5 4 4 6 Power 6 | . . 1 . 3 2 . . Propulsion 5 | . . 2 . 1 . 2 . Utility 7 | . . . . 1 . . 6 Weapon 13 | . 1 1 7 . 2 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 92 98 97 100 72 65 59 Engine 8 | . 14 11 9 9 8 6 4 Treads 6 | . 28 29 9 . . . . Leg 14 | . . 2 17 27 19 13 9 Device 10 | . 7 4 2 16 9 19 20 Storage 8 | . 14 11 9 9 9 6 4 Processor 6 | . . . 12 9 9 6 4 Protection 2 | . . 6 9 1 . . 1 Energy Gun 12 | . 13 3 14 27 15 6 4 Energy Cannon 3 | . 14 16 . . . . . Ballistic Gun 5 | . . 11 12 . 1 6 4 Peak Build Rating 64 | 6 9 15 26 30 43 50 64 Average Rating 33 | 4 7 13 22 27 40 47 54 On Entrance 21 | . 6 9 15 26 28 42 46 Avg Prop Armor Cover (%) 6 | . . 6 . . . . . Naked Turns 17 | . . . . . . . 17 Heaviest Build 78 | 12 17 39 49 46 57 66 78 Greatest Support 60 | 40 40 60 60 30 36 24 38 Greatest Overweight (x) 2 | 1 . 1 1 1 2 2 2 Average Overweight (x) . | . . . . 1 1 2 1 Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 Average Capacity 15 | 7 8 10 15 15 17 20 18 Most Carried 19 | 4 8 15 15 15 18 19 19 Average Carried 13 | 2 6 9 14 14 15 13 16 Final Capacity 20 | 8 8 15 15 15 20 20 5 Final Carried 19 | 4 8 14 15 15 17 19 5 Scrap Engine Consumption 27 | . . . . . 22 1 4 Constructs Created 4 | . . . . . 4 . . Constructs Modified 4 | . . . . . 3 . 1 Class Distribution -------------------- 31% | Commander-Construct 21% | Mutant 17% | Scavenger-Tank 10% | Commander-Mutant 6% | Tank 4% | Commander-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Commander-Construct | -8/Recycling Commander-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 1388 | 241 64 270 274 52 45 250 192 Remotely 149 | . . . . . . . 149 Salvage Created 2026 | . 178 865 472 . 305 . 206 Parts 116 | . 7 64 27 . 11 . 7 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 8 | . . 1 . 2 4 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 33 | . 4 15 9 . 1 . 4 Guns 22 | . 2 6 9 . 1 . 4 Cannons 10 | . 2 8 . . . . . Classes Destroyed 8 | . 1 6 . . 1 . . Worker 2 | . . 1 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 6 | . . 2 1 . 3 . . Watcher 3 | . . 3 . . . . . Swarmer 7 | . . 4 3 . . . . Grunt 22 | . 4 8 5 . 1 . 4 Sentry 4 | . . 3 1 . . . . Scrapper 1 | . . . . . 1 . . Best Kill Streak 6 | . 2 6 4 . 1 . 4 Combat Bots Only 4 | . 2 4 3 . 1 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 178 | . 17 85 28 . 7 9 32 Missed 39 | . 5 25 1 . 2 2 4 Hits 139 | . 12 60 27 . 5 7 28 Projectile 139 | . 12 60 27 . 5 7 28 Critical Strikes 6 | . 2 1 . . 1 . 2 Damage Taken 4718 | . 204 685 323 . 128 49 3329 Core 1230 | . 35 98 23 . 51 13 1010 Absorbed by Shields 83 | . . . . . . 21 62 Ignored by Resistances 24 | . . . 24 . . . . Regen/Repaired (Parts) 236 | . . . . . . 14 222 Core Remaining (%) 89 | 100 86 75 . . 86 98 . Volleys Fired 118 | . 11 35 27 2 19 3 21 Largest 3 | . 2 3 3 1 3 2 2 Hottest 180 | . 120 180 150 50 150 89 89 Shots Fired 281 | . 22 100 81 2 29 6 41 Gun 200 | . 14 28 81 2 29 6 40 Cannon 80 | . 8 72 . . . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 92 | . . 20 48 . 1 3 20 Thermal 126 | . 22 80 24 . . . . Explosive . | . . . . . . . . Electromagnetic 63 | . . . 9 2 28 3 21 Robot Hit Streak 15 | . 8 10 15 7 10 2 9 Robot Miss Streak 4 | . 3 3 3 . 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 166 | . 16 52 51 2 20 4 21 Core Hits 97 | . 9 26 18 . 9 6 29 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 1 1 . 1 . 1 Burn 2 | . 1 . 1 . . . . Meltdown 1 | . . 1 . . . . . Corrupt 2 | . . . . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3207 | . 251 976 756 47 466 125 586 Guns 2070 | . 116 201 736 38 382 121 476 Cannons 898 | . 123 775 . . . . . Explosions 149 | . . . . . 54 . 95 Melee . | . . . . . . . . Ramming 90 | . 12 . 20 9 30 4 15 Kinetic 944 | . . 131 454 . 5 78 276 Thermal 1390 | . 239 845 157 . 54 . 95 Explosive . | . . . . . . . . Electromagnetic 783 | . . . 125 38 377 43 200 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 45 | . . . . . 1 . 45 Average Corruption 13 | . . . . . 1 . 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . . . 3 . . Projectiles . | . . . . . . . . Explosions 3 | . . . . . 3 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 94 | . . . . . . . 94 Shots 2 | . . . . . . . 2 Rammed 4 | . 4 . . . . . . Targets Rammed 21 | . 4 . 1 2 8 2 4 Kicked 17 | . . . 1 2 8 2 4 Crushed . | . . . . . . . . Highest Temperature 516 | . 357 516 481 . 218 24 36 Average Temperature 138 | . 149 166 140 . 72 18 16 Received Heat Transfer 953 | . 126 282 144 . 93 14 294 Effects 9 | . . 8 1 . . . . Shutdowns 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Short Circuit 2 | . . 1 1 . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 3 . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 5 | . . 5 . . . . . Heat Transferred 3160 | . 666 1813 481 . 100 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 164 | . 50 164 111 159 71 69 66 Initial 55 | . . . 49 13 55 50 . Average 24 | . 9 82 33 36 11 14 8 Influence Increases 1492 | . 100 433 233 227 172 208 119 Destroy 0b10 Robot/C 900 | . 80 300 180 100 80 80 80 Destroy 0b10 Robot/NC 65 | . . 35 10 . 15 5 . Destroy Leader 170 | . 20 58 40 10 . 32 10 Allied During Kill 169 | . . . . 72 56 41 . Successful Hack 8 | . . 6 . . . . 2 Disable Machine 45 | . . 30 . . 15 . . Destroy Structure 25 | . . 4 3 . 6 . 12 Advance Influence 50 | . . . . . . 50 . Lose Combat Pursuer 60 | . . . . 45 . . 15 Influence Decreases 1492 | . 100 316 318 116 315 208 119 Entered New Map 175 | . . . 68 19 88 . . Time Decay 1200 | . 100 316 250 77 227 165 65 Lost Part 54 | . . . . . . . 54 Lost Ally 63 | . . . . 20 . 43 . Squads Dispatched 7 | . . 1 2 . . 3 1 Investigation 2 | . . 1 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . . 1 . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 6 | . . 2 . 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 7 23 13 3 5 8 9 Peak Tracking Total 6 | . 4 6 3 4 3 3 4 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 4 | . . 2 . . 2 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 17 | . 3 3 1 3 5 1 1 Terminals 8 | . 2 1 1 3 . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 5 | . 1 . . . 4 . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 6 14 1 4 11 1 2 Successful 29 | . 2 11 . 3 10 1 2 Failed 9 | . 4 2 1 1 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts 1 | . . 1 . . . . . Manual 14 | . 5 3 3 3 . . . Terminals 15 | . 4 5 1 4 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 10 | . 2 . . . 8 . . Scanalyzers 9 | . . 9 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 3 . 3 3 1 . Record 2 | . . 1 . . 1 . . Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 9 | . 2 . . . 7 . . Process 1 | . 1 . . . . . . Report Inventory 6 | . 1 . . . 5 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 8 | . . 8 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Retrieve Study 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 4 1 3 1 1 1 Full Trace Events 5 | . 1 2 . 1 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter 5 | . 5 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . 4 . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 9 7 . Highest-Rated Group 173 | . . . . 173 157 125 . Highest-Rated Ally 29 | . . . . 29 29 29 . Total Orders 7 | . . . . 3 1 2 1 GUARD 2 | . . . . 1 1 . . EXPLORE 4 | . . . . 2 . 1 1 RETURN 1 | . . . . . . 1 . Ally Attacks 119 | . . . . 26 56 37 . Total Damage 1582 | . . . . 308 756 518 . Kills 19 | . . . . 5 9 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 5021 | . . . 803 447 2382 825 564 Optics 5021 | . . . 803 447 2382 825 564 Machine Analysis 494 | . . . 494 . . . . ECM 114 | . . . . . . . 114 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 8 | . . . . 4 . 2 2 Drone Recoveries 4 | . . . . 2 . 2 . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 6579 | 84 439 818 916 447 2382 825 668 Spaces Moved 2831 | 46 234 386 452 146 1081 324 162 Core 3 | 3 . . . . . . . Treads 780 | 43 234 354 149 . . . . Legs 2048 | . . 32 303 146 1081 324 162 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 160 175 105 239 169 Average Speed 187 | 153 160 157 170 175 193 239 218 Slowest Speed 246 | 160 160 240 240 175 246 239 239 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered 11 | . . . . . . . 11 Exploration Rate (%) 28 | 4 33 28 22 34 99 4 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . . . . 6 . 7 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 13 | . . . . . 6 . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 3898 | 56 276 528 543 338 1350 371 436 Wait 693 | . 9 44 20 165 206 22 227 Move 2824 | 45 233 385 451 145 1080 323 162 Hop . | . . . . . . . . Pick Up 79 | 4 10 20 13 6 12 9 5 Fast Attach 24 | 6 . 5 8 4 1 . . Attach 30 | . 3 8 3 2 1 3 10 Detach 8 | . . 1 . . 2 2 3 Swap 17 | 1 1 8 2 1 1 1 2 Drop 84 | . 5 22 18 11 20 6 2 Fire 118 | . 11 35 27 2 19 3 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 17 | . . . 1 2 8 2 4 Crush 4 | . 4 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 11) 404 | -10/Materials | Discovered new exit (range 7) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1119 | -9/Materials | Build established: Scavenger-Tank 1212 | -9/Materials | Central database locked down 1227 | -9/Materials | Discovered new exit (range 15) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Utility x2 1365 | -8/Materials | Discovered new exit (range 6) 2258 | -8/Materials | Entered Storage 2293 | -8/Storage | Build established: Tank 2538 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2670 | -8/Storage | Used back door to open Recycling access 2670 | -8/Storage | Discovered new exit (range 4) 2705 | -8/Storage | Entered Recycling 2705 | -8/Recycling | Accompanied by 9 allies 2809 | -8/Recycling | Scanned before Scraplab entrance 2835 | -8/Recycling | Entered Scraplab 2836 | -8/Recycling | Build established: Commander-Tank 2844 | -8/Recycling | Angered Scraplab inhabitants 2846 | -8/Recycling | Found Prototype Device 2846 | -8/Recycling | Identified Scrap Engine 3324 | -8/Recycling | Build established: Commander-Construct 3333 | -8/Recycling | Discovered new exit (range 5) 5087 | -8/Recycling | Entered Factory 5087 | -6/Factory | Accompanied by 7 allies 5087 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5270 | -6/Factory | Identified exit to DSF 5398 | -6/Factory | Build established: Commander-Mutant 5533 | -6/Factory | Discovered new exit (range 10) 5733 | -6/Factory | Lost 5 allies 5912 | -6/Factory | Entered another Factory area 5912 | -5/Factory | Evolved 2 slots: Utility x2 5992 | -5/Factory | Build established: Mutant 6187 | -5/Factory | Repaired Hvy. Armor Plating 6455 | -5/Factory | Crushed by falling debris 6476 | -5/Factory | Crushed by falling debris 6476 | -5/Factory | System corruption reached 10% 6480 | -5/Factory | Crushed by falling debris 6494 | -5/Factory | Crushed by falling debris 6525 | -5/Factory | Lost 7 parts (2n5u) 6527 | -5/Factory | Crushed by falling debris 6530 | -5/Factory | Crushed by falling debris 6536 | -5/Factory | Crushed by falling debris 6536 | -5/Factory | Core integrity fell below 50% 6536 | -5/Factory | System corruption reached 30% 6554 | -5/Factory | Crushed by falling debris 6564 | -5/Factory | Crushed by falling debris 6564 | -5/Factory | Core integrity fell below 20% 6565 | -5/Factory | Crushed by falling debris 6581 | -5/Factory | Crushed by falling debris 6581 | -5/Factory | Smashed by cave-in Last Messages --------------- 06554_ The unstable cave ceiling collapses. 06554_ Crushed by falling debris. 06554_ Ion-Deuterium Engine destroyed. 06554_ System corrupted by crushing effect (+2). 06561_ System corrupted: Component data lost. 06564_ The unstable cave ceiling collapses. 06564_ Crushed by falling debris. 06564_ Armored-Titanium Exoskeleton destroyed. 06564_ System corrupted by crushing effect (+2). 06564_ Flak Kinetic Assault Construct/G destroyed. 06564_ System corrupted by crushing effect (+3). 06564_ Drone Bay destroyed. 06564_ System corrupted by crushing effect (+5). 06565_ The unstable cave ceiling collapses. 06565_ Crushed by falling debris. 06570_ ALERT: Cargo convoy en route, clear transfer corridor. 06581_ The unstable cave ceiling collapses. 06581_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | # # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # " " " # #????????????????????? | | # " " " # #????????????????????? | | # " " " + #????????????????????? | | # " " " # #????????????????????? | | # " " " # #????????????????????? | | # " " " !##### #????????????????????? | | # " " " #???# #????????????????????? | | # " " " #???# #????????????????????? | | # " " " #???# #????????????????????? | | # #???# ########?????????????? | | # #???# #! #??###??##????? | | # #???# # = #??# ????? | | #! #???# # #??# """ """ #? | | ##########???# + " " #??# """ """ #? | | ?????????????# # "R" #??# """ """ #? | | ?????????????# # """ #??# #? | | ?????????????# ###########! ""T"" #? | | ?????????????# # # """""??? | | ?????????????# # """^""" #? ????? | | ?????????????# # """S""" ####+####### | | ???????????### # ## | | ???????????#@# "####+###### | | ???????????### %% % | | ?????????#####/##### ##### | | ?????????# % # #???? | | ?????????# ! # #???? | | ?????????# | # #???? | | ?????????# = #! !!! #???? | | ?????????# # !!! ?? | | ?????????# # !!! #########? | | ?????????# # #????????? | | ?????????# |# ! #????????? | | ?????????####+######### #????????? | | ?############ ######### #????????? | | # # # #????????? | | # # ##???????? | | # + [ +???????? | | # # #???????? | | # # """ #???????? | | # #### " F" ! """ ????????? | | ?##########??# """" """??????????? | | ?????????????# ??????????? | | ?????????????# ! ?????????? | | ?????????????# ###?????????? | | ?????????????? +???????????? | | ?????????????? ########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 25 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 26% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterNeutronSegregator Manual? 0 Play Time 01:31:50 Cumulative 32.2 hours Start 2026.07.28 @ 14:40:16 End 2026.07.28 @ 16:25:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce7f54e8-c0b9-44b0-a348-b6e1d5bedbe6