Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.16 @ 16:25:54 Player: ME Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (177) 885 Value Destroyed (5910) 5910 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 10181 Bonus ------- Follower Combat Kills 366 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 254/300 System Corruption 5% Temperature Cool (2) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System Advanced Targeting Computer Particle Charger Hardened Light Armor Plating Improved Light Armor Plating System Shield > --- WEAPON (2) ------- Gatling Laser Thermic Laser > --- INVENTORY (5) ---- Recoil Stabilizer Weapon Cycler Shock Absorption System Remote Datajack Plasma Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Seismic Detector Target Analyzer Matter Filter Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Particle Charger Hardened Light Armor Plating Remote Datajack Plasma Sword Spear [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 2 2 . . . Weapon . | . . . . . . . . Parts Attached 96 | 6 8 14 14 15 10 27 2 Power 12 | 1 1 1 3 3 1 2 . Engine 4 | 1 1 1 1 . . . . Core 7 | . . . 2 3 . 2 . Reactor 1 | . . . . . 1 . . Propulsion 15 | 2 . 4 3 . 3 3 . Treads 12 | 2 . 4 3 . 3 . . Leg 3 | . . . . . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 1 2 5 4 7 4 13 1 Device 10 | . 1 . . . 1 7 1 Storage 5 | 1 . 4 . . . . . Processor 6 | . 1 1 . 1 1 2 . Hackware 2 | . . . . 1 . 1 . Protection 14 | . . . 4 5 2 3 . Artifact . | . . . . . . . . Weapon 32 | 2 5 4 4 5 2 9 1 Energy Gun 10 | 1 3 . 1 2 . 2 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 9 | 1 1 1 1 . . 5 . Ballistic Cannon 5 | . . 2 . 1 2 . . Launcher 3 | . 1 . 1 1 . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 14 | . . . . 2 6 6 . Power 2 | . . . . . 1 1 . Propulsion 3 | . . . . 2 . 1 . Utility 7 | . . . . . 3 4 . Weapon 2 | . . . . . 2 . . Highest Loss Streak 6 | . . . . 2 6 6 . To Critical Strikes 1 | . . . . . . 1 . Average Backups 9 | 1 7 11 14 13 5 4 5 Power . | . . . . 1 . . . Propulsion . | 1 1 1 1 1 . . . Utility 5 | . 3 6 8 8 3 1 3 Weapon 2 | . 1 2 3 1 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 16 | . 4 1 1 6 2 1 1 Power 1 | . 1 . . . . . . Propulsion 3 | . 2 1 . . . . . Utility 7 | . 1 . 1 3 2 . . Weapon 5 | . . . . 3 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 97 97 99 94 60 83 100 Engine 4 | . 14 11 3 . 1 . . Core 3 | . . . 5 7 1 3 7 Treads 19 | . 28 30 27 17 10 7 . Leg 3 | . . . . . . 9 23 Device 6 | . 1 . . . 5 20 23 Storage 6 | . 14 11 9 7 1 . . Processor 16 | . 9 22 18 23 7 9 7 Hackware 1 | . . . . 4 1 2 7 Protection 9 | . . . 17 18 12 10 15 Energy Gun 7 | . 17 7 . 7 2 3 15 Ballistic Gun 3 | . 8 4 5 . . 3 . Ballistic Cannon 5 | . . 9 10 1 9 6 . Peak Build Rating 52 | 6 10 19 32 42 47 52 48 Average Rating 28 | 5 8 16 28 35 27 41 46 On Entrance 23 | . 6 10 19 31 35 38 46 Avg Prop Armor Cover (%) 5 | . . . . 7 7 . 4 Naked Turns 80 | . . . . . 51 29 . Heaviest Build 77 | 13 16 51 45 77 57 43 30 Greatest Support 93 | 40 40 69 69 60 93 93 51 Greatest Overweight (x) 10 | . . . . 2 10 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 15 15 15 5 5 Average Capacity 10 | 6 8 12 15 15 6 5 5 Most Carried 15 | 5 8 15 15 15 13 5 5 Average Carried 9 | 2 7 11 14 13 5 4 5 Final Capacity 15 | 8 8 15 15 15 5 5 5 Final Carried 15 | 5 8 15 15 13 4 5 5 Class Distribution -------------------- 60% | Mutant 27% | Hacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 3447 | 243 311 785 541 634 1 856 76 Remotely . | . . . . . . . . Salvage Created 5728 | . 365 1285 1081 1083 248 1059 607 Parts 291 | . 28 63 52 65 6 61 16 Haulers Intercepted 9 | . 2 4 2 1 . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 130 | . 12 33 22 22 1 28 12 Melee 10 | . . 1 2 7 . . . Guns 56 | . 7 9 6 6 1 15 12 Cannons 36 | . . 14 7 2 . 13 . AOE 28 | . 5 9 7 7 . . . Classes Destroyed 17 | . 7 4 1 2 1 2 . Worker 4 | . 1 1 1 . . 1 . Builder 5 | . . 1 1 1 . 2 . Tunneler 2 | . 1 . 1 . . . . Hauler 9 | . 2 4 2 1 . . . Recycler 6 | . . 2 2 1 . 1 . Mechanic 1 | . 1 . . . . . . Operator 4 | . . 2 . 1 . 1 . Watcher 16 | . 3 3 3 5 . 2 . Swarmer 32 | . 9 6 4 3 . 10 . Grunt 56 | . 3 19 12 6 . 7 9 Duelist 2 | . . . . 1 . . 1 Sentry 18 | . . 8 3 3 . 4 . Demolisher 1 | . . . . . . 1 . Hunter 8 | . . . 3 4 . . 1 Programmer 11 | . . . . 5 . 5 1 Heavy 1 | . . . . . . 1 . Compactor 1 | . . . . . 1 . . Best Kill Streak 8 | . 3 8 6 7 1 6 7 Combat Bots Only 5 | . 3 5 4 5 1 5 4 Max Kills in Single Turn 4 | . 2 4 3 3 1 2 1 Gunslinging 1 | . 1 . 1 . . . . Exploded 3 | . 2 3 2 3 . . . Melee 1 | . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 747 | . 48 104 79 212 14 243 47 Missed 202 | . 10 27 17 60 1 69 18 Hits 545 | . 38 77 62 152 13 174 29 Melee 16 | . . . . 3 13 . . Projectile 529 | . 38 77 62 149 . 174 29 Critical Strikes 22 | . 1 1 4 5 7 4 . Part Disruptions 1 | . . . . . . . 1 Damage Taken 6089 | . 334 734 675 1469 472 2008 397 Core 928 | . 70 104 48 195 140 340 31 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . . . 20 . . . Ignored by Resistances 2108 | . 101 219 198 464 157 855 114 Regen/Repaired (Parts) 329 | . . 293 . . 6 30 . Core Remaining (%) 84 | 100 72 74 91 . . . . Volleys Fired 330 | . 47 68 60 43 11 79 22 Largest 2 | . 2 2 2 2 2 2 2 Hottest 165 | . 130 130 74 119 160 160 165 Shots Fired 616 | . 93 131 115 64 16 153 44 Gun 385 | . 86 61 55 44 15 80 44 Cannon 200 | . . 60 52 16 . 72 . Launcher 30 | . 7 10 8 4 1 . . Special 1 | . . . . . . 1 . Kinetic 354 | . 43 74 107 16 . 114 . Thermal 221 | . 33 47 . 44 15 38 44 Explosive 30 | . 7 10 8 4 1 . . Electromagnetic 10 | . 10 . . . . . . Robot Hit Streak 41 | . 22 41 28 31 31 21 27 Robot Miss Streak 5 | . 3 2 3 2 1 5 3 Penetration Max 1 | . . . 1 . . 1 . Secondary Targets 3 | . 1 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 527 | . 68 98 85 85 23 130 38 Core Hits 372 | . 33 66 59 59 12 109 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 24 | . 1 5 3 7 1 7 . Burn 6 | . . 3 . 3 . . . Destroy 1 | . . . 1 . . . . Blast 12 | . . 2 2 1 . 7 . Corrupt 1 | . 1 . . . . . . Sever 4 | . . . . 3 1 . . Melee Attacks 48 | . . 4 2 35 7 . . Impact . | . . . . . . . . Slashing 43 | . . . 1 35 7 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 3 1 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14269 | . 1080 2795 2386 2829 838 3237 1104 Guns 6856 | . 662 836 949 848 481 1976 1104 Cannons 3396 | . . 1086 785 266 . 1259 . Explosions 2886 | . 417 846 585 794 244 . . Melee 1047 | . . . 39 896 112 . . Ramming 84 | . 1 27 28 25 1 2 . Kinetic 5909 | . 260 1326 1734 266 . 2323 . Thermal 4237 | . 296 596 . 848 481 912 1104 Explosive 2886 | . 417 846 585 794 244 . . Electromagnetic 106 | . 106 . . . . . . Impact . | . . . . . . . . Slashing 1047 | . . . 39 896 112 . . Piercing . | . . . . . . . . Highest Corruption 5 | . 2 . . 3 3 5 5 Average Corruption 3 | . 1 . . 1 3 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 108 | . 18 . . 22 13 39 16 Message Errors 31 | . 6 . . 6 3 14 2 Matter Fused 32 | . 5 . . 7 4 12 4 Heat Flow Errors 11 | . 1 . . 1 . 6 3 Energy Discharges 14 | . 2 . . 3 1 4 4 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 10 | . 1 . . 2 4 2 1 Data Loss (major) 2 | . 1 . . . . 1 . Misfires 3 | . 1 . . 2 . . . Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . 1 . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 173 | . . 78 10 67 . 18 . Projectiles 40 | . . 19 3 . . 18 . Explosions 98 | . . 59 7 32 . . . Melee 35 | . . . . 35 . . . Knockbacks 35 | . . 6 12 2 . 15 . Impact 1 | . . . . 1 . . . Kinetic 29 | . . 5 12 1 . 11 . Secondary 5 | . . 1 . . . 4 . Self-Inflicted Damage 60 | . . 28 . 20 12 . . Shots 3 | . . 1 . 1 1 . . Rammed 19 | . 1 5 7 4 1 1 . Targets Rammed 22 | . 1 6 9 4 1 1 . Kicked . | . . . . . . . . Crushed 3 | . . 1 2 . . . . Highest Temperature 277 | . 237 240 111 199 277 245 249 Average Temperature 52 | . 59 48 26 50 136 64 48 Received Heat Transfer 1914 | . 183 336 396 294 . 516 189 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 28 | . 2 2 . 6 . 11 7 Heat Transferred 9432 | . 684 1628 . 2036 1075 1659 2350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Maximum Alert Level 1 | . . 1 1 1 . 1 . Low Security (%) 89 | 100 100 61 98 98 100 94 . Level 1 10 | . . 38 1 1 . 5 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 355 | . 83 355 259 263 16 225 . Initial 24 | . . 24 . . . . . Average 69 | . 20 150 63 23 . 92 . Influence Increases 4458 | . 437 1063 763 731 33 1116 315 Destroy 0b10 Robot/C 2720 | . 240 660 440 440 . 700 240 Destroy 0b10 Robot/NC 255 | . 40 65 50 45 . 50 5 Destroy Leader 754 | . 60 184 130 162 . 178 40 Allied During Kill 34 | . . . . . . 34 . Successful Hack 109 | . 26 29 14 12 . 28 . Disable Machine 180 | . 18 54 63 18 . 27 . Destroy Structure 256 | . 53 56 66 24 33 24 . Lose Combat Pursuer 150 | . . 15 . 30 . 75 30 Influence Decreases 4388 | . 369 1131 763 731 33 986 375 Entered New Map 103 | . . 44 . . . . 59 Time Decay 3533 | . 369 937 504 581 5 821 316 Lost Part 72 | . . . . . 12 60 . Lost Ally 121 | . . . . . 16 105 . Purge Threat 559 | . . 150 259 150 . . . Squads Dispatched 30 | . . 4 5 8 . 13 . Investigation 5 | . . 1 2 1 . 1 . Extermination 8 | . . . . 4 . 4 . Reinforcement 13 | . . 3 3 3 . 4 . Assault . | . . . . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . Haulers Reinforced 2 | . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals 7 | . . 2 3 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 197 | . 19 40 31 33 6 49 19 Peak Tracking Total 9 | . 3 5 5 5 5 7 9 Tactical Retreats 6 | . . 1 . 1 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 9 | . 3 3 . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 20 | . 2 6 7 2 . 3 . Max in Single Turn 2 | . 1 2 1 1 . 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 38 | . 8 12 4 6 . 7 1 Terminals 29 | . 8 8 4 4 . 5 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 2 . 1 . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 101 | . 17 46 12 15 . 10 1 Successful 55 | . 9 28 6 5 . 6 1 Failed 46 | . 8 18 6 10 . 4 . Catastrophic 9 | . 2 1 1 2 . 3 . Database Lockouts . | . . . . . . . . Manual 24 | . 4 11 4 4 . 1 . Terminals 69 | . 17 27 12 7 . 6 . Fabricators . | . . . . . . . . Repair Stations 9 | . . 9 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 18 | . . 10 . 6 . 2 . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 31 | . 9 10 5 2 . 4 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . 1 . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . 1 1 . . . 1 . Terminal Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 3 | . 1 1 1 . . . . Unreport Threat 4 | . . 1 2 1 . . . Locate Traps 4 | . 2 . 1 . . 1 . Disarm Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Surveillance Status 2 | . 1 1 . . . . . Transport Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 8 . . . . . Scan Component 4 | . . 4 . . . . . Repair 4 | . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 14 | . . 10 . 2 . 2 . Insert Component 3 | . . 2 . . . 1 . Analyze 2 | . . 2 . . . . . Retrieve Study 9 | . . 6 . 2 . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 6 9 4 7 . 4 . Full Trace Events 7 | . . 3 2 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 4 . 2 . 1 . Parts Repaired 4 | . . 4 . . . . . Time 110 | . . 110 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . 1 1 . . . . Non-combat 2 | . . 1 1 . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . 1 1 . . . . parse_system 1 | . . 1 . . . . . find_recycling 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 19 | . . . . . 19 . . Largest Group 19 | . . . . . 19 6 . Highest-Rated Group 465 | . . . . . 465 152 . Highest-Rated Ally 35 | . . . . . 35 35 . Total Orders . | . . . . . . . . Ally Attacks 121 | . . . . . 75 46 . Total Damage 3134 | . . . . . 2012 1122 . Kills 18 | . . . . . 8 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Active Infowar (turns) 1348 | . 162 . . . 201 985 . Optics 911 | . . . . . . 911 . Seismic 1333 | . 162 . . . 201 970 . Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 10269 | 118 1319 2208 1064 2418 530 1923 689 Spaces Moved 5142 | 70 715 1101 490 836 292 1147 491 Core 147 | 6 . . . . 81 60 . Treads 3833 | 64 715 1101 490 836 171 456 . Legs 1122 | . . . . . . 631 491 Wheels . | . . . . . . . . Hover 40 | . . . . . 40 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 50 50 120 Average Speed 161 | 150 160 160 168 230 153 132 120 Slowest Speed 550 | 160 160 160 170 330 550 160 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 96 86 44 18 95 27 72 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 5 | . . . 5 . . . . Terrain Destroyed 203 | . 48 58 59 23 12 3 . Melee . | . . . . . . . . Projectile 12 | . . 4 5 . . 3 . AOE 191 | . 48 54 54 23 12 . . Terrain Rammed 1 | . . . . 1 . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 6378 | 80 804 1403 605 1211 345 1389 541 Wait 563 | . 6 174 3 239 4 113 24 Move 5136 | 69 714 1100 489 836 291 1146 491 Hop . | . . . . . . . . Pick Up 49 | 5 8 11 4 10 7 4 . Fast Attach 57 | 6 4 8 4 5 6 23 1 Attach 15 | . 1 1 2 3 6 2 . Detach 7 | . 1 . . 2 1 3 . Swap 76 | . 13 21 19 16 1 5 1 Drop 74 | . 9 10 13 17 10 13 2 Fire 330 | . 47 68 60 43 11 79 22 Melee 48 | . . 4 2 35 7 . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush 22 | . 1 6 9 4 1 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 429 | -10/Materials | Identified exit to Mines 899 | -10/Materials | Discovered new exit (range 10) 1311 | -10/Materials | Discovered new exit (range 4) 1438 | -10/Materials | Entered another Materials area 1438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1497 | -9/Materials | Identified exit to Materials 1497 | -9/Materials | Identified exit to Mines 1546 | -9/Materials | Repaired Lgt. Treads 1573 | -9/Materials | Repaired Lgt. Treads 2894 | -9/Materials | Repaired Grenade Launcher 2929 | -9/Materials | Repaired Imp. Treads 3646 | -9/Materials | Entered another Materials area 3646 | -8/Materials | Evolved 2 slots: Utility x2 4651 | -8/Materials | Discovered new exit (range 10) 4710 | -8/Materials | Entered Factory 4710 | -7/Factory | Evolved 2 slots: Utility x2 5159 | -7/Factory | Discovered new exit (range 6) 5940 | -7/Factory | Build established: Hacker-Mutant 7128 | -7/Factory | Sucked down chute 7128 | -7/Factory | Entered Waste 7140 | -7/Waste | Spotted C-40 Crusher 7152 | -7/Waste | Destroyed C-40 Crusher 7186 | -7/Waste | Spotted C-40 Crusher 7191 | -7/Waste | Spotted C-40 Crusher 7197 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7206 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7209 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7213 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7215 | -7/Waste | Spotted C-40 Crusher 7218 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7221 | -7/Waste | Spotted C-40 Crusher 7221 | -7/Waste | Crushed by Compactor (1 part destroyed) 7227 | -7/Waste | Crushed by Compactor (1 part destroyed) 7233 | -7/Waste | Crushed by Compactor (1 part destroyed) 7234 | -7/Waste | Spotted C-40 Crusher 7240 | -7/Waste | Released all parts (3) 7264 | -7/Waste | Lost 6 parts (1p3u2w) 7267 | -7/Waste | Warlord forces began an assault 7274 | -7/Waste | Allies destroyed C-40 Crusher 7312 | -7/Waste | Lost 5 allies 7511 | -7/Waste | Discovered new exit (range 12) 7658 | -7/Waste | Entered Factory 7658 | -7/Factory | Accompanied by 6 allies 7766 | -7/Factory | Build established: Scavenger-Mutant 8307 | -7/Factory | Garrison activated, responded to threat 8309 | -7/Factory | Core integrity fell below 50% 8624 | -7/Factory | Garrison activated, responded to threat 8627 | -7/Factory | Cargo convoy interrupted 8643 | -7/Factory | Released all parts (6) 8649 | -7/Factory | Core integrity fell below 20% 8673 | -7/Factory | Lost 6 parts (1p1n4u) 8921 | -7/Factory | Build established: Mutant 9281 | -7/Factory | Build established: Hacker-Mutant 9286 | -7/Factory | Identified exit to Lower Caves 9581 | -7/Factory | Entered Lower Caves 10221 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10270 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Acquired Unknown Energy Gun. Identified Thermic Laser. Acquired 15 matter. Imp. Heat Sink melted. P-60 Hacker destroyed. Imp. Heat Sink fries itself beyond repair. Shock Rifle fries itself beyond repair. Gravmag System fries itself beyond repair. System corrupted: Heat flow error (+201). System corrupted: Matter fused (-10). Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." G-47 Trooper destroyed. Imp. Heat Sink melted. G-47 Trooper destroyed. Slug penetrates Wall. Particle Gun melted. G-47 Trooper destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ##?????? | | ???????????????????????????????? ###???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ???????????????? ??????????????## #??# #????? | | ???????????????? ??????##?????## #??## ###??? | | ????????????????? ????# %????## #?### ##?? | | ????????????????? #??? ????# ### ### | | ?????????????????? #?? ????# % | | ?????????????????? ## %??#### % % ! | | ??????????????????? % ???# = ### | | ??????????????????? %???#% #?# # | | ???????????????????# %%???#%## ### #### | | ???????????????##### ????#=### ##?## #??? | | ??????????????## %#????# #?# ##???## ?? | | ??????????????# % % ##???#%#?#####?????# ###? | | ??????????????# %% ##### #???????????# ##?## | | ???????????????# % #?????####??## #?##[ | | ???????????????# % ######??### #???# #?#[ | | ?????????????###% ###??###### #???# #?# # | | ?????????????# % ##???## ## #???# #?# | | ?????????????# ###???## #????? #?#X# | | ?????????????# #?????# b## ##????? ##?### | | ?????????##### ##????# b ### #?????? #?????? | | ?????????# % % ##??## ### ###### #?????? | | ?????????#% %% % ####@ ## #?? | | ?????????## %% % g## ######## #??? | | ??????????#### #### gb #??????????????? | | ?????????????# % #??# ## Y #??????????????? | | ????????????# #?# ######## #??????#???????? | | ???????????# % ?# #??????# #???? "#???????? | | ???????????# % ## #??????#[#?? ###???????? | | ???????????#% %% ### #??????#%# #???????? | | ???????????# ###?# #??????#=%!$ #?????? | | ???????????# ##???## ##??????# ! #?????? | | ???????????####??????####???????############?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 19 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 52% | -9/Materials Lgt. Treads | 54% | -9/Materials Grenade Launcher | 5% | -9/Materials Imp. Treads | 32% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Datajack | -9/Materials | Hacked Katana | -7/Factory | Hacked Hvy. Rocket Launcher | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeLargeChargecaster Manual? 0 Play Time 01:22:02 Cumulative 48.5 hours Start 2026.02.15 @ 20:02:54 End 2026.02.16 @ 16:25:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 0 Adventurer 52 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ac193fd5-f3d4-4ca2-af57-1c018ee1d86f