Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.28 @ 16:01:54 Player: UnlimitedRune Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2457) 2457 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 5705 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 90/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Matter Pod Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Armored Huge Wheel Heat Sink Large Battery Medium Matter Pod Weapon Cycler Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Mining Laser [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 93 | 8 17 3 28 15 8 14 Power 15 | 1 3 . 3 6 2 . Engine 14 | 1 3 . 3 6 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 27 | 4 3 . 9 4 1 6 Treads 18 | . . . 9 4 . 5 Leg 3 | 2 . . . . . 1 Wheel 3 | 2 . . . . 1 . Hover . | . . . . . . . Flight 3 | . 3 . . . . . Utility 27 | 1 9 . 11 . 3 3 Device 8 | . . . 4 . 2 2 Storage 13 | 1 6 . 5 . . 1 Processor 5 | . 3 . 2 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 24 | 2 2 3 5 5 2 5 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 8 | 1 1 1 3 1 1 . Ballistic Cannon 4 | . . . . 2 . 2 Launcher 3 | . 1 . . 2 . . Special Weapon 4 | . . 1 . . 1 2 Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 7 | . . . . . . 7 Parts Lost 22 | . 2 . 5 1 2 12 Power 3 | . . . . 1 1 1 Propulsion 8 | . 1 . 3 . . 4 Utility 6 | . . . 2 . 1 3 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 12 | . 1 . 2 1 2 12 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 94 100 95 97 88 36 Engine 11 | . 14 14 11 16 8 2 Core 1 | . . . . . 6 3 Treads 19 | . . . 30 27 16 1 Wheel 4 | . 21 . . . 1 3 Flight 1 | . 5 28 . . . . Device 3 | . . . 8 . 3 3 Storage 16 | . 21 14 16 18 13 3 Processor 6 | . 5 14 6 9 7 3 Energy Gun 1 | . 1 1 4 . . . Ballistic Gun 12 | . 15 18 15 12 3 3 Ballistic Cannon 4 | . . . . 9 15 5 Launcher 4 | . 10 . . 4 7 2 Peak Build Rating 39 | 6 8 8 16 27 39 39 Average Rating 17 | 4 6 7 13 21 32 18 On Entrance 14 | . 6 8 8 15 27 39 Naked Turns 43 | . . . . . . 43 Heaviest Build 91 | 7 91 8 36 56 61 61 Greatest Support 62 | 10 20 8 60 62 62 28 Greatest Overweight (x) 29 | . 29 . 1 . 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 25 5 15 15 15 15 Average Capacity 12 | 5 12 5 10 15 15 10 Most Carried 15 | 5 6 5 7 13 15 12 Average Carried 7 | 2 4 4 5 10 13 5 Final Capacity 15 | 5 5 5 15 15 15 5 Final Carried 13 | 4 5 5 7 13 12 . Class Distribution -------------------- 38% | Scavenger-Mutant 23% | Mutant 23% | Scavenger-Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 2412 | 292 82 89 870 696 383 . Remotely . | . . . . . . . Salvage Created 2649 | 79 212 49 1176 770 363 . Parts 209 | 7 24 7 84 55 32 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 65 | 1 6 3 25 23 7 . Guns 47 | 1 4 3 25 9 5 . Cannons 14 | . . . . 12 2 . AOE 3 | . 2 . . 1 . . Classes Destroyed 12 | 2 3 . 3 2 2 . Worker 5 | 1 . . 2 1 1 . Builder 5 | . 2 . . . 3 . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 9 | . 2 . 5 2 . . Swarmer 19 | . 2 3 6 8 . . Grunt 28 | 1 4 . 10 9 4 . Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 11 | . . . 7 4 . . Hunter 4 | . . . . 1 3 . Best Kill Streak 8 | 1 5 3 6 8 6 . Combat Bots Only 7 | 1 3 3 6 7 4 . Max Kills in Single Turn 3 | 1 2 1 1 3 2 . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 449 | 3 62 8 163 144 41 28 Missed 99 | 2 13 1 44 27 9 3 Damage Taken 3875 | 8 388 37 948 1109 562 823 Core 1089 | . 124 4 137 117 115 592 Absorbed by Shields 213 | . . . 213 . . . Ignored by Resistances 1136 | 3 124 14 342 329 108 216 Regen/Repaired (Parts) 57 | . . . 57 . . . Core Remaining (%) 72 | 100 . 48 65 78 . . Volleys Fired 262 | 6 36 9 93 64 39 15 Largest 4 | 2 2 2 2 3 4 4 Hottest 158 | 60 60 100 79 135 158 158 Shots Fired 464 | 9 45 10 154 156 64 26 Gun 352 | 9 39 9 154 91 38 12 Cannon 96 | . . . . 61 23 12 Launcher 14 | . 6 . . 4 3 1 Special 2 | . . 1 . . . 1 Kinetic 384 | 3 36 9 100 152 61 23 Thermal 57 | . . 1 54 . . 2 Explosive 14 | . 6 . . 4 3 1 Electromagnetic 9 | 6 3 . . . . . Robot Hit Streak 22 | 6 14 6 16 22 17 10 Robot Miss Streak 4 | . 2 1 4 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . . . 6 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 340 | 6 31 5 112 115 47 24 Core Hits 143 | 3 17 5 52 39 24 3 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 8 | . 2 . 3 2 1 . Burn 2 | . . . 2 . . . Destroy 3 | . 2 . 1 . . . Blast 3 | . . . . 2 1 . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6587 | 75 624 39 1536 2590 1042 681 Guns 3559 | 75 239 39 1442 1221 392 151 Cannons 1799 | . . . . 1101 386 312 Explosions 1100 | . 385 . . 257 264 194 Melee 94 | . . . 94 . . . Ramming 11 | . . . . 11 . . Kinetic 4677 | 9 215 39 887 2322 778 427 Thermal 646 | . 31 . 555 . . 60 Explosive 1069 | . 354 . . 257 264 194 Electromagnetic 90 | 66 24 . . . . . Impact 94 | . . . 94 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 1 19 Average Corruption 3 | . . . . . 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 148 | . 1 . 34 101 12 . Projectiles 67 | . . . . 55 12 . Explosions 47 | . 1 . . 46 . . Melee 34 | . . . 34 . . . Knockbacks 20 | . . . . 17 3 . Impact . | . . . . . . . Kinetic 14 | . . . . 12 2 . Secondary 6 | . . . . 5 1 . Self-Inflicted Damage 45 | . 40 . . 5 . . Shots 3 | . 2 . . 1 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 379 | 20 10 28 32 379 337 73 Average Temperature 91 | 12 6 7 10 123 157 47 Received Heat Transfer 1150 | 6 138 . 367 486 153 . Effects 6 | . . . . 3 3 . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 2 | . . . 1 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1691 | . 50 . 1554 . . 87 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 565 | 25 156 72 348 565 273 36 Initial 220 | . 13 . 23 74 220 21 Average 166 | 6 77 26 167 332 167 12 Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 61 | 100 100 100 63 15 41 100 Level 1 33 | . . . 36 52 58 . Level 2 5 | . . . . 32 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 2 . 5 . Investigation 3 | . . . 1 . 2 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | 1 12 3 41 29 11 5 Peak Tracking Total 7 | 1 5 3 7 6 4 4 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . 6 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 3 | . 1 . 1 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 12 | . 2 . 6 2 2 . Terminals 9 | . 2 . 3 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 3 . 20 5 6 . Successful 18 | . 3 . 11 3 1 . Failed 16 | . . . 9 2 5 . Catastrophic 5 | . . . 2 . 3 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 25 | . 3 . 11 5 6 . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 . 5 3 1 . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 2 | . 1 . . 1 . . Security Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 8 | . 1 . 5 . 2 . Full Trace Events 6 | . . . 4 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 2 | . . 1 . . . 1 Largest Group 1 | . . 1 . . . 1 Highest-Rated Group 31 | . . 31 . . . 31 Highest-Rated Ally 31 | . . 31 . . . 31 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . . 30 Total Damage 610 | . . . . . . 610 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 4330 | 108 803 127 1578 744 840 130 Spaces Moved 2773 | 103 651 267 846 327 478 101 Core 113 | 31 3 . . . . 79 Treads 1489 | . . . 785 327 376 1 Legs . | . . . . . . . Wheels 693 | 72 498 . . . 102 21 Hover . | . . . . . . . Flight 478 | . 150 267 61 . . . Fastest Speed 37 | 50 37 37 37 155 130 50 Average Speed 123 | 70 103 37 151 158 149 70 Slowest Speed 1805 | 80 1805 37 160 160 155 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 2 . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 30 | 6 52 36 49 29 9 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 15 | . . 1 . 14 . . Terrain Destroyed 146 | . 28 1 . 57 41 19 Melee . | . . . . . . . Projectile 20 | . . 1 . 16 3 . AOE 126 | . 28 . . 41 38 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 3283 | 128 746 283 1007 431 552 136 Wait 26 | . 17 . 2 . 7 . Move 2765 | 102 650 263 845 326 478 101 Hop 1 | . . 1 . . . . Pick Up 73 | 11 10 2 17 17 10 6 Fast Attach 14 | . 3 1 10 . . . Attach 58 | 6 12 1 12 7 6 14 Detach 15 | . 8 2 4 . 1 . Swap 21 | 2 2 1 6 8 2 . Drop 46 | 1 8 3 17 8 9 . Fire 262 | 6 36 9 93 64 39 15 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 14) 912 | -10/Materials | Entered Mines 919 | -10/Mines | Received a Mining Laser from a helpful Derelict 993 | -10/Mines | Core integrity fell below 50% 1035 | -10/Mines | Discovered new exit (range 10) 1039 | -10/Mines | Entered Materials 1039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -9/Materials | Discovered new exit (range 12) 1388 | -9/Materials | Build established: Scavenger-Mutant 1415 | -9/Materials | Discovered new exit (range 7) 2109 | -9/Materials | Repaired Imp. Ion Engine 2122 | -9/Materials | Discovered new exit (range 9) 2617 | -9/Materials | Entered another Materials area 2617 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2876 | -8/Materials | Discovered new exit (range 13) 3007 | -8/Materials | Build established: Scavenger-Skirmisher 3021 | -8/Materials | Discovered new exit (range 18) 3119 | -8/Materials | Destroyed 7 combat bots 3361 | -8/Materials | Entered Factory 3361 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4077 | -7/Factory | Crushed by falling debris 4103 | -7/Factory | Garrison activated, responded to threat 4201 | -7/Factory | Sucked down chute 4201 | -7/Factory | Entered Waste 4202 | -7/Waste | Met a frightened Derelict 4216 | -7/Waste | EMP discharged 4225 | -7/Waste | Spotted C-40 Crusher 4227 | -7/Waste | Spotted C-40 Crusher 4236 | -7/Waste | Spotted C-40 Crusher 4239 | -7/Waste | Allies destroyed C-40 Crusher 4251 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4257 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4260 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4263 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4266 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4266 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4269 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4272 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4274 | -7/Waste | Spotted C-40 Crusher 4275 | -7/Waste | Crushed by Compactor (1 part destroyed) 4276 | -7/Waste | Core integrity fell below 50% 4278 | -7/Waste | Crushed by Compactor (1 part destroyed) 4280 | -7/Waste | Spotted C-40 Crusher 4287 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4308 | -7/Waste | Crushed by Compactor (1 part destroyed) 4312 | -7/Waste | Core integrity fell below 20% 4316 | -7/Waste | EMP discharged 4316 | -7/Waste | System corruption reached 10% 4320 | -7/Waste | Crushed by Compactor (1 part destroyed) 4331 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hvy. Phase Cannon crushed. W5-LWF(g) Carbon-fiber Leg crushed. W5-LWF(g) Imp. Heat Sink crushed. W5-LWF(g) destroyed. 64 Matter crushed. Imp. Heat Sink fried beyond repair. System corrupted (+7). [Achievement: System Compromised] System corrupted: Substantial component data lost. Acquired Corrupted Imp. Heat Sink. Integrated Corrupted Imp. Heat Sink (+6). Imp. Heat Sink crushed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????? ???????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ?????????????????????????### #####??????????? | | ?????????????????????????# ????????#??? | | ?????????????????????????# ???????? #??? | | ?????????????????????????? * ????????? #??? | | ??????????????????????????? ????????? #??? | | ???????????????????????????# #????????? #??? | | ?????????????############??# #???????? !#??? | | ?????????????# #??# #???????? #?## | | ?????????????# #??# #??????? # | | ?????????????# #### ######## | | ?????????????# | | ?????????????# CC CC CC | | ?????????????# CCCCCC CC | | ?????????????# @CC | | ?????????????# #### ######## % | | ?????????????# #??# #??????? #### | | ?????????????# #??# #???????? #??? | | ?????????????############??# #????????? #??? | | ???????????????????????????# #?????????? #??? | | ??????????????????????????? ????????? ??? | | ?????????????????????????? #????????? ?? | | ?????????????????????????# #?????????? #? | | ?????????????????????????# #???????????#? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????##########????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 24 Energy Capacity 465 Matter Stores 450 Matter Capacity 550 Sight Range 18 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 62 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness GoHome() Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Shopping List System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed MatterElectronHammer Manual? 0 Play Time 01:24:19 Cumulative 1.3 hours Start 2025.04.28 @ 13:35:07 End 2025.04.28 @ 16:01:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e312119-ea13-4005-b47e-d6a95d259510