Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 21:50:48 Player: Cmdr.Laserstrahl Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1363) 1363 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 3268 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Propulsion Shielding Light Armor Plating Improved Datajack Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Propulsion Shielding Light Armor Plating > --- WEAPON ----------- EM Shotgun Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Propulsion Shielding Light Armor Plating Improved Datajack Mace [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 54 | 4 13 8 29 Power 10 | 1 3 2 4 Engine 6 | 1 2 2 1 Core 4 | . 1 . 3 Reactor . | . . . . Propulsion 12 | 2 2 2 6 Treads . | . . . . Leg 9 | . 2 2 5 Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 15 | 1 3 2 9 Device 8 | . 2 1 5 Storage 1 | 1 . . . Processor 4 | . 1 1 2 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 17 | . 5 2 10 Energy Gun 7 | . 3 1 3 Energy Cannon . | . . . . Ballistic Gun 4 | . 2 1 1 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 3 . 18 Power 3 | . 1 . 2 Propulsion 6 | . 1 . 5 Utility 7 | . 1 . 6 Weapon 5 | . . . 5 Highest Loss Streak 6 | . 2 . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 96 99 82 Engine 7 | . 8 11 5 Core 2 | . 5 . 2 Leg 21 | . 21 33 15 Wheel 2 | . 7 . . Device 12 | . 11 11 14 Storage 9 | . 14 11 5 Processor 10 | . . 10 17 Protection 1 | . . . 3 Energy Gun 9 | . 13 11 5 Ballistic Gun 9 | . 13 11 5 Naked Turns . | . . . . Heaviest Build 22 | 8 15 20 22 Greatest Support 32 | 20 20 30 32 Greatest Overweight (x) 7 | . . . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 6 Most Carried 8 | 6 8 8 8 Average Carried 7 | 3 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 5 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1133 | 222 223 215 473 Remotely . | . . . . Salvage Created 1799 | . 431 386 982 Parts 93 | . 24 26 43 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 10 8 18 Melee 3 | . . 1 2 Guns 28 | . 10 7 11 Cannons 4 | . . . 4 Classes Destroyed 9 | . 3 2 4 Worker 2 | . . . 2 Hauler 3 | . 1 1 1 Recycler 2 | . . . 2 Watcher 2 | . . 1 1 Swarmer 7 | . 2 2 3 Grunt 21 | . 8 4 9 Brawler 1 | . . . 1 Sentry 5 | . . 2 3 Specialist 2 | . . . 2 Best Kill Streak 4 | . 4 2 4 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2950 | . 557 229 2164 Core 691 | . 91 45 555 Absorbed by Shields . | . . . . Redirected to Shielding 82 | . . . 82 Regen/Repaired (Parts) 34 | . 34 . . Core Remaining (%) 83 | 100 63 88 . Volleys Fired 137 | . 37 33 67 Largest 2 | . 2 2 2 Hottest 89 | . 70 79 89 Shots Fired 258 | . 74 66 118 Gun 230 | . 74 66 90 Cannon 28 | . . . 28 Launcher . | . . . . Special . | . . . . Kinetic 137 | . 37 33 67 Thermal 93 | . 37 33 23 Explosive . | . . . . Electromagnetic 28 | . . . 28 Robot Hit Streak 10 | . 6 8 10 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 183 | . 43 39 101 Core Hits 77 | . 21 16 40 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . . 5 Burn 2 | . . . 2 Blast 2 | . . . 2 Smash 1 | . . . 1 Melee Attacks 16 | . . . 16 Impact 15 | . . . 15 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 2921 | . 495 527 1899 Guns 2039 | . 473 513 1053 Cannons 389 | . . . 389 Explosions . | . . . . Melee 434 | . . . 434 Ramming 59 | . 22 14 23 Kinetic 1368 | . 173 309 886 Thermal 748 | . 300 204 244 Explosive . | . . . . Electromagnetic 312 | . . . 312 Impact 434 | . . . 434 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 171 | . . . 171 Projectiles . | . . . . Explosions . | . . . . Melee 171 | . . . 171 Knockbacks 7 | . . . 7 Impact 1 | . . . 1 Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 18 | . 4 3 11 Kicked 18 | . 4 3 11 Crushed . | . . . . Highest Temperature 270 | . 270 . 75 Average Temperature 58 | . 77 . 26 Received Heat Transfer 936 | . 264 78 594 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 8 | . . . 8 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 2220 | . 888 555 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 431 | . 182 249 431 Initial 66 | . . 66 63 Average 163 | . 79 150 237 Maximum Alert Level 2 | . . 1 2 Low Security (%) 66 | 100 100 64 42 Level 1 30 | . . 35 50 Level 2 3 | . . . 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 1 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 7 | . 1 1 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 25 15 37 Peak Tracking Total 9 | . 6 4 9 Tactical Retreats 7 | . 1 . 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 7 2 4 Terminals 12 | . 6 2 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 20 6 6 Successful 22 | . 14 3 5 Failed 10 | . 6 3 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 17 6 6 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 12 3 5 Record 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 1 1 . Emergency Access Points 2 | . 2 . . Alert Level 3 | . 1 . 2 Unreport Threat 1 | . 1 . . Locate Traps 3 | . 2 . 1 Reprogram Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Hauler Manifests 1 | . . . 1 Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 1 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 38 | . 38 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2240 | 46 678 559 957 Spaces Moved 1414 | 41 467 361 545 Core 106 | 1 . . 105 Treads . | . . . . Legs 1120 | . 350 361 409 Wheels 188 | 40 117 . 31 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 50 Average Speed 115 | 79 109 120 119 Slowest Speed 400 | 80 120 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 66 40 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile 7 | . . . 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1738 | 54 564 423 697 Wait 34 | . 22 . 12 Move 1411 | 40 466 360 545 Hop . | . . . . Pick Up 42 | 10 14 9 9 Fast Attach 22 | . 3 2 17 Attach 20 | 4 7 3 6 Detach 1 | . . . 1 Swap 12 | . 3 3 6 Drop 27 | . 8 10 9 Fire 137 | . 37 33 67 Melee 14 | . . . 14 Ram . | . . . . Kick 18 | . 4 3 11 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 10) 569 | -10/Materials | Repaired Lgt. Nuclear Core 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -9/Materials | Identified exit to Mines 1243 | -9/Materials | Build established: Scavenger-Mutant 1248 | -9/Materials | Discovered new exit (range 16) 1284 | -9/Materials | Entered another Materials area 1284 | -8/Materials | Evolved 2 slots: Utility x2 1560 | -8/Materials | Lost 3 parts (3n) 1908 | -8/Materials | Lost 3 parts (1n2u) 1911 | -8/Materials | Core integrity fell below 50% 1947 | -8/Materials | Lost 6 parts (2p2u2w) 2105 | -8/Materials | Discovered new exit (range 7) 2110 | -8/Materials | Identified exit to Factory 2190 | -8/Materials | Core integrity fell below 20% 2241 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02187_ G-47 Trooper knocked back. 02190_ G-47 Trooper suffers critical hit (Blast). 02190_ G-47 Trooper destroyed. 02191_ G-47 Trooper IFF system glitched. 02193_ A-02 Transporter destroyed. 02193_ G-47 Trooper destroyed. 02195_ U-05 Engineer builds a Wall. 02199_ R-06 Scavenger collects Aluminum Leg. 02202_ R-06 Scavenger destroyed. 02205_ G-47 Trooper knocked back. 02206_ Lgt. Armor Plating destroyed. 02220_ EM Shotgun destroyed. 02223_ Kicked S-10 Pest. 02226_ Kicked S-10 Pest out of the way. 02229_ Adv. Weight Redist. System destroyed. 02233_ U-05 Engineer destroyed. 02234_ Acquired 76 matter. 02234_ Assault Cannon destroyed. 02236_ Acquired Aluminum Leg. 02239_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | # "T" # #????????????????????+ """ #????? | | ## + #????????????????????# """ #????? | | ?# # #????????????????????# #????? | | ?# # #????????????????????# +????? | | ?######## ##???????????????????# /*!]] #????? | | ???????# ##################### [%!]] #????? | | ???????# %% %[!=%*=[=%%[%=!] #????? | | ???????#[%=! #################%#######????? | | ???????#[% % #?????????????# #????????? | | ???????# ###+######??????????? #????????? | | ####???## [#### # ??????????? 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