Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 22:34:35 Player: Strawberry Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (107) 535 Value Destroyed (3067) 3067 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8942 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 195/300 Energy 100/100 System Corruption 12% Temperature Cool (36) Movement Core (4050) Ox80 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Huge Storage Unit Huge Storage Unit Advanced Visual Processing Unit Makeshift Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Sensor Array Improved Sensor Array Improved Terrain Scan Processor Advanced Terrain Scan Processor Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Reinforced Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Huge Storage Unit High-capacity Battery Advanced Visual Processing Unit Improved Sensor Array Makeshift Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Improved Proton Missile Launcher Improved Proton Missile Launcher > --- INVENTORY -------- Fusion Compressor Titanium Leg Makeshift Leg Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Terrain Scan Processor Advanced Terrain Scan Processor Particle Charger Shield Generator Improved EM Shotgun Improved Medium Laser Heavy Ion Cannon Improved Proton Missile Launcher Remote Datajack [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . 1 . . . . 1 Utility 5 | . . . . . 2 1 . . 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 91 | 4 5 7 4 20 17 4 3 . 4 6 17 Power 13 | 1 1 1 . 4 1 . . . 2 . 3 Engine 9 | 1 1 . . 4 . . . . 1 . 2 Core 4 | . . 1 . . 1 . . . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | . 2 1 2 8 8 1 . . . 3 5 Treads 3 | . . . . 2 1 . . . . . . Leg 22 | . 2 1 2 4 4 1 . . . 3 5 Wheel 5 | . . . . 2 3 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 1 1 . 1 3 6 1 3 . 2 . 4 Device 8 | . . . 1 . 2 1 2 . 1 . 1 Storage 7 | 1 1 . . 2 1 . . . . . 2 Processor 1 | . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . . 3 . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 26 | 2 1 5 1 5 2 2 . . . 3 5 Energy Gun 9 | 2 . 2 . 2 . . . . . 1 2 Energy Cannon 5 | . . . . . 2 2 . . . . 1 Ballistic Gun 1 | . . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher 8 | . 1 3 1 . . . . . . 2 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . 2 1 . . . . 1 3 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . . 9 Parts Lost 55 | . . . 1 13 6 . 1 . . 1 33 Power 10 | . . . . 3 . . . . . . 7 Propulsion 19 | . . . . 5 3 . . . . 1 10 Utility 11 | . . . . 1 1 . 1 . . . 8 Weapon 15 | . . . 1 4 2 . . . . . 8 Highest Loss Streak 18 | . . . 1 10 6 . 1 . . 1 18 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Backups 19 | 5 7 8 7 12 23 24 24 24 23 24 18 Power 3 | . 1 2 2 1 4 5 5 5 4 4 2 Propulsion 3 | 3 1 1 . 1 4 3 4 4 5 4 3 Utility 6 | . . . . 3 7 10 9 9 8 10 7 Weapon 4 | . 3 4 3 4 5 4 5 4 4 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . 5 1 1 . 3 . . 1 1 5 3 Power 4 | . 1 . 1 . . . . . . 2 . Propulsion 9 | . 3 1 . . 2 . . . . 3 . Utility 5 | . . . . . 1 . . 1 . . 3 Weapon 2 | . 1 . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 86 99 95 83 95 98 99 100 99 98 88 Engine 4 | . 14 . . 8 8 . . . 9 13 5 Core 5 | . . 13 11 2 . 7 7 7 3 . 2 Leg 31 | . 24 28 41 18 19 38 38 38 33 31 31 Wheel 1 | . . . . 7 10 . . . . . . Device 7 | . . . 7 2 9 13 7 15 13 15 5 Storage 10 | . 19 28 14 11 9 7 7 7 6 6 12 Processor 5 | . . . . 8 9 7 7 7 6 6 5 Protection 7 | . . . . . 6 7 13 7 11 10 12 Energy Gun 2 | . 15 4 . 7 3 . . . . 1 2 Energy Cannon 8 | . . . . . 9 15 14 15 13 5 1 Ballistic Cannon 1 | . . . . 5 3 . . . . . . Launcher 4 | . 12 23 20 5 . . . . . 5 5 Peak Build Rating 67 | 4 10 12 14 20 38 46 47 47 54 60 67 Average Rating 35 | 3 8 10 13 14 27 44 46 46 52 52 56 On Entrance 28 | . 4 10 11 14 20 38 46 46 47 51 60 Avg Prop Armor Cover (%) 8 | . . . . 9 6 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 247 | 12 21 21 21 94 107 112 111 111 130 130 247 Greatest Support 112 | 3 20 20 40 40 68 85 85 85 85 85 112 Greatest Overweight (x) 82 | 3 4 1 . 6 9 1 1 1 1 1 82 Average Overweight (x) 1 | 2 . . . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 17 25 25 25 25 25 25 25 Most Carried 25 | 8 8 8 8 25 25 25 25 25 25 25 25 Average Carried 19 | 5 7 7 7 12 23 24 24 24 23 24 18 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 8 8 8 8 25 25 25 24 25 25 25 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Matter Collected 2025 | 190 11 343 85 588 150 46 89 10 . 182 331 Remotely . | . . . . . . . . . . . . Salvage Created 4102 | . 53 270 188 1175 228 46 148 . . 261 1733 Parts 248 | . 8 23 26 63 17 3 3 . . 16 89 Haulers Intercepted 2 | . . . . 1 . . . . . . 1 Recyclers Shooed 3 | . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 73 | . 2 9 7 24 8 2 3 . . 3 15 Guns 13 | . . 1 . 9 3 . . . . . . Cannons 13 | . . . . 2 5 2 2 . . 1 1 AOE 41 | . 2 7 7 13 . . . . . 2 10 Classes Destroyed 15 | . 2 2 3 3 . . . . . 3 2 Worker 11 | . . 1 2 2 1 . . . . . 5 Builder 14 | . . . 2 1 . . . . . . 11 Hauler 2 | . . . . 1 . . . . . . 1 Recycler 3 | . . . . 2 . . . . . . 1 Mechanic 2 | . . . . 2 . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 22 | . 2 3 3 4 5 2 1 . . . 2 Grunt 29 | . . 6 3 13 1 . 1 . . . 5 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 12 | . . . 1 7 2 . 1 . . . 1 Hunter 4 | . . . . . . . . . . 1 3 Programmer 3 | . . . . . . . . . . 1 2 Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 5 6 8 5 2 2 . . 2 7 Combat Bots Only 7 | . 2 5 5 7 5 2 2 . . 2 6 Max Kills in Single Turn 4 | . 1 3 3 2 1 1 1 . . 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 3 3 2 . . . . . 1 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 761 | . 11 20 29 116 116 7 97 . . 53 312 Missed 231 | . 6 5 11 26 28 2 32 . . 20 101 Hits 530 | . 5 15 18 90 88 5 65 . . 33 211 Melee 8 | . . . . 8 . . . . . . . Projectile 522 | . 5 15 18 82 88 5 65 . . 33 211 Critical Strikes 18 | . . 1 1 4 2 . . . . 3 7 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 8736 | . 64 206 306 1426 828 73 595 . . 683 4555 Core 1713 | . 34 26 26 305 125 . 142 . . 41 1014 Absorbed by Shields 51 | . . . . . 8 . . . . . 43 Redirected to Shielding 89 | . . . . . . . . . . . 89 Regen/Repaired (Parts) 74 | . . . . 74 . . . . . . . Core Remaining (%) 74 | 100 . 76 . 17 77 . . 79 . 95 . Volleys Fired 198 | . 6 13 9 72 33 3 11 . . 18 33 Largest 2 | . 2 2 2 2 2 2 2 . . 2 2 Hottest 145 | . 73 90 66 111 136 136 145 . . 121 137 Shots Fired 349 | . 10 22 17 126 52 6 22 . . 33 61 Gun 130 | . 4 12 . 73 14 . . . . 11 16 Cannon 123 | . . . . 32 38 6 22 . . 14 11 Launcher 94 | . 6 10 17 21 . . . . . 8 32 Special 2 | . . . . . . . . . . . 2 Kinetic 68 | . . . . 52 16 . . . . . . Thermal 151 | . 4 . . 50 36 6 22 . . 25 8 Explosive 28 | . . 8 14 6 . . . . . . . Electromagnetic 100 | . 6 14 3 18 . . . . . 8 51 Robot Hit Streak 11 | . 1 6 2 6 4 1 7 . . 11 7 Robot Miss Streak 13 | . 3 3 4 13 3 2 4 . . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 183 | . 1 12 6 60 29 2 14 . . 21 38 Core Hits 161 | . 4 16 14 42 11 2 4 . . 11 57 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . 1 1 . 1 . . 1 . Burn 3 | . . . . 1 1 . . . . 1 . Meltdown 1 | . . . . . . . 1 . . . . Melee Attacks 2 | . . . . 1 . . 1 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8107 | . 151 484 592 1738 594 41 358 . . 842 3307 Guns 1298 | . . 177 . 692 160 . . . . 124 145 Cannons 1593 | . . . . 250 430 41 358 . . 318 196 Explosions 5180 | . 151 305 592 766 . . . . . 400 2966 Melee . | . . . . . . . . . . . . Ramming 36 | . . 2 . 30 4 . . . . . . Kinetic 603 | . . . . 419 184 . . . . . . Thermal 2635 | . 43 . . 516 406 41 358 . . 506 765 Explosive 1187 | . . 253 548 300 . . . . . . 86 Electromagnetic 3646 | . 108 229 44 473 . . . . . 336 2456 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 1 2 . . . . . . . 2 12 Average Corruption 3 | . 1 1 . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . 5 . . . . . . . 1 14 Message Errors 6 | . . 3 . . . . . . . . 3 Matter Fused 5 | . . 1 . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 2 | . . 1 . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 223 | . . . 3 . . . 26 . . 56 138 Projectiles 82 | . . . . . . . 26 . . 56 . Explosions 141 | . . . 3 . . . . . . . 138 Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . 1 4 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . 1 4 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 685 | . 28 9 81 76 . . . . . . 491 Shots 35 | . 4 2 3 6 . . . . . . 20 Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 5 | . . 1 . 3 1 . . . . . . Kicked 4 | . . 1 . 2 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 352 | . 30 180 27 128 350 173 352 . . 60 180 Average Temperature 75 | . 13 53 14 33 131 94 252 . . 32 55 Received Heat Transfer 2067 | . . 129 78 441 195 . 207 . . . 1017 Effects 5 | . . . . . 2 . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . . . 3 . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted 6 | . . 1 . . . . . . . . 5 Combat Hostiles 5 | . . 1 . . . . . . . . 4 Parts Fried 26 | . . 3 . 1 . . . . . 1 21 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 3 | . . . . 2 . . 1 . . . . Heat Transferred 4208 | . 100 . . 1110 814 74 648 . . 766 696 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . 2 . . 1 . . . . . 1 5 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Maximum Alert Level 1 | . . . 1 1 . . . . . . 1 Low Security (%) 77 | 100 100 100 52 20 100 100 . . 100 100 70 Level 1 22 | . . . 47 79 . . . . . . 29 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 377 | . 74 181 290 377 146 95 . . 5 78 295 Initial 146 | . . 4 51 113 146 . . . . . 40 Average 100 | . 18 68 189 254 70 16 . . . 41 119 Influence Increases 2770 | . 139 323 379 774 200 116 60 . 5 88 686 Destroy 0b10 Robot/C 1460 | . 40 180 140 480 160 40 60 . . 60 300 Destroy 0b10 Robot/NC 175 | . 5 5 25 40 5 . . . . 5 90 Destroy Leader 316 | . 12 50 30 122 20 10 . . . 20 52 Successful Hack 39 | . . 5 5 3 . 21 . . 5 . . Disable Machine 375 | . 45 30 75 45 15 . . . . . 165 Destroy Structure 300 | . 37 53 104 39 . . . . . 3 64 Partial Spotted 15 | . . . . . . 15 . . . . . Lose Combat Pursuer 90 | . . . . 45 . 30 . . . . 15 Influence Decreases 2634 | . 127 202 242 697 547 116 60 . 5 10 628 Entered New Map 486 | . . 8 82 157 201 . . . . . 38 Time Decay 1598 | . 127 194 150 410 286 116 50 . 5 . 260 Lost Part 550 | . . . 10 130 60 . 10 . . 10 330 Squads Dispatched 20 | . . 1 1 6 . . . . 1 1 10 Investigation 3 | . . 1 1 1 . . . . . . . Extermination 2 | . . . . . . . . . 1 . 1 Reinforcement 8 | . . . . 1 . . . . . 1 6 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . 4 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Distress Signals 7 | . . . . 4 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 5 7 8 34 13 6 3 . . 6 32 Peak Tracking Total 10 | . 3 3 5 5 8 5 3 . . 2 10 Tactical Retreats 9 | . . . . 5 . 1 . . . 1 2 ECM-based Alert Blocks 6 | . . . . 4 . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Traps Triggered 9 | . . . . 2 . . . . . 5 2 Indirectly 4 | . . . . . . . . . . 2 2 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Machines Disabled 25 | . 3 2 5 3 1 . . . . . 11 Max in Single Turn 3 | . 2 1 2 1 1 . . . . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Machines Accessed 20 | . 1 1 2 4 3 4 . . 3 . 2 Terminals 18 | . 1 1 2 3 3 4 . . 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 45 | . 1 3 8 8 6 11 . . 5 . 3 Successful 17 | . . 1 3 3 1 7 . . 2 . . Failed 28 | . 1 2 5 5 5 4 . . 3 . 3 Catastrophic 5 | . . 1 . 2 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 3 1 . 6 . 8 . . 4 . 1 Terminals 42 | . 1 3 8 6 6 11 . . 4 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . . 1 3 1 1 7 . . 2 . . Record 3 | . . . . . . 2 . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . . . Alert Level 3 | . . . 1 . 1 1 . . . . . Locate Traps 2 | . . . . 1 . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . 1 . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 1 2 5 3 3 . . 2 . 2 Full Trace Events 2 | . . 1 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Active Infowar (turns) 4701 | . . . 209 979 683 574 243 836 354 236 587 Optics 3226 | . . . . 774 683 574 20 . 352 236 587 Sensors 2569 | . . . . . . 495 243 836 354 236 405 ECM 854 | . . . 209 205 71 . . . 46 165 158 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Turns Passed 7953 | 130 464 606 315 980 683 574 2128 836 354 296 587 Spaces Moved 3690 | 61 292 304 221 400 243 263 1035 416 164 100 191 Core 108 | 61 24 . . 22 . . . . . . 1 Treads 23 | . . . . 13 10 . . . . . . Legs 3265 | . 268 304 221 177 127 263 1035 416 164 100 190 Wheels 294 | . . . . 188 106 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 115 200 200 200 200 196 190 Average Speed 188 | 191 148 178 120 171 211 200 200 200 200 199 238 Slowest Speed 4150 | 200 250 190 120 400 480 200 200 200 200 200 4150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 50 57 17 59 28 6 98 32 4 93 9 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 1 . . . . 2 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 349 | . 53 68 133 61 . . 3 . . 3 28 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . . . AOE 346 | . 53 68 133 61 . . . . . 3 28 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac DSF Fac Total 4352 | 73 317 344 255 562 365 305 1071 422 190 162 286 Wait 181 | . . 11 11 28 33 34 18 . 19 . 27 Move 3679 | 60 291 303 220 399 242 262 1034 415 163 99 191 Hop . | . . . . . . . . . . . . Pick Up 77 | 9 7 3 5 25 14 1 . 4 1 7 1 Fast Attach 33 | 3 2 2 3 5 9 . 1 . 1 3 4 Attach 57 | 1 2 . 2 14 9 2 2 . 2 1 22 Detach 20 | . 1 . . 6 9 . 1 . 1 1 1 Swap 34 | . 1 7 . 7 . 2 2 . 2 8 5 Drop 49 | . 7 4 5 2 15 1 1 3 1 9 1 Fire 198 | . 6 13 9 72 33 3 11 . . 18 33 Melee 2 | . . . . 1 . . 1 . . . . Ram 2 | . . . . 1 . . . . . . 1 Kick 4 | . . 1 . 2 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Entered Mines 621 | -10/Mines | Met a Derelict bent on vengeance 662 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 770 | -10/Mines | Discovered new exit (range 14) 807 | -10/Mines | Learned location of Storage (-9) 1201 | -10/Mines | Entered Materials 1201 | -9/Materials | Evolved 2 slots: Propulsion x2 1433 | -9/Materials | Discovered new exit (range 15) 1516 | -9/Materials | Entered Storage 1564 | -9/Storage | Build established: Scavenger-Mutant 1605 | -9/Storage | Repaired Aluminum Leg 1614 | -9/Storage | Destroyed 7 combat bots 1757 | -9/Storage | Lost 10 parts (2p5n1u2w) 1856 | -9/Storage | Garrison activated, responded to threat 1886 | -9/Storage | Core integrity fell below 50% 1987 | -9/Storage | Build established: Mutant 2270 | -9/Storage | Garrison activated, responded to threat 2402 | -9/Storage | Core integrity fell below 20% 2455 | -9/Storage | Discovered new exit (range 12) 2496 | -9/Storage | Entered Materials 2496 | -8/Materials | Evolved 2 slots: Utility x2 2606 | -8/Materials | Build established: Scavenger-Mutant 2825 | -8/Materials | Lost 6 parts (3n1u2w) 2982 | -8/Materials | Discovered new exit (range 20) 3179 | -8/Materials | Entered Factory 3179 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3336 | -7/Factory | Build established: Mutant 3606 | -7/Factory | Discovered new exit (range 15) 3753 | -7/Factory | Entered Lower Caves 3755 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3851 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4201 | -7/Lower Caves | Encountered a Warlord checkpoint 4206 | -7/Lower Caves | Discovered new exit (range 7) 5881 | -7/Lower Caves | Entered another Lower Caves area 5886 | -7/Lower Caves | Encountered a Warlord checkpoint 5916 | -7/Lower Caves | Discovered new exit (range 9) 6092 | -7/Lower Caves | Spotted B-75 Beast 6717 | -7/Lower Caves | Entered Factory 6717 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6990 | -6/Factory | Identified exit to DSF 7071 | -6/Factory | Entered DSF 7115 | -6/DSF | Additional patrols routed to DSF 7286 | -6/DSF | Discovered new exit (range 15) 7367 | -6/DSF | Entered Factory 7367 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7561 | -5/Factory | Lost 3 parts (2p1u) 7690 | -5/Factory | Garrison activated, responded to threat 7705 | -5/Factory | System corruption reached 10% 7721 | -5/Factory | Lost 6 parts (2p1n2u1w) 7843 | -5/Factory | Lost 4 parts (1p2u1w) 7938 | -5/Factory | Core integrity fell below 50% 7948 | -5/Factory | Core integrity fell below 20% 7954 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07947_ U-05 Engineer lays Concrete. 07947_ K-01 Serf collects debris. 07947_ U-05 Engineer lays Concrete. 07948_ R-10 Processor collects Wheel. 07948_ Hcp. Battery destroyed. 07948_ Penetrated by Slug. 07949_ U-05 Engineer lays Concrete. 07950_ R-10 Processor collects Corrupted Flexi-carbon Leg. 07950_ U-05 Engineer lays Concrete. 07951_ K-01 Serf collects debris. 07952_ U-05 Engineer lays Concrete. 07952_ Penetrated by Slug. 07953_ U-05 Engineer lays Concrete. 07953_ Imp. Cooling System destroyed. 07953_ U-05 Engineer lays Concrete. 07954_ R-10 Processor collects Corrupted Gauss Rifle. 07954_ U-05 Engineer lays Concrete. 07954_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????#"" " " #???# | | ?????????????????????????????#"" " " #???# | | ?????????????????????????????#"" " " #???# | | ?????????????????????????????#"" " " ##??# | | ?????????????????????????????#"T ##??# | | ?????????????????????????????# = #???# | | ?????????????????????????????# #???##+## | | ?????????????????????????????#" %*!!=#????# ## "" | | ?????????????????????????????# *!%*[#????# ## "" | | ????????################?????# % #????# ## | | ???????## =!! # #???### % |#????# ## | | ???????# " " " !! #############+######??# ##### | | ???????## " " " !!! # !% #??# #???? | | ????????# " " " # % #?## ##??? | | ????????# " " " # % k ### #### | | ????????# " " " # % | | ????????# " " " # % ### #### | | ????????# " " " ;% % % % w #?#####??? | | ????????# " " " # %%%% #????????? | | ????????# " " " # #????????? | | ????????# # #????????? | | ????????# # k #????????? | | ??????################u % #????????? | | ???? Y=*h R % u #????????? | | ???? k !%=% gu #????????? | | ???? !@=/ g u #????????? | | ???? gR % / ""????? | | ???? gg k% % # "?????? | | ????? k g % # ??????? | | ????? k % #????????? | | ?????? ########### T#######"" ""## #????????? | | ?????????????????###??# ???""G""#?? #????????? | | ??????????????????????# ???######?? u#????????? | | ??????????????????????# ???????????? #????????? | | ??????????????????????##???????????? #????????? | | ???????????????????????????????????? ?#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 740 Matter Stores 385 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Weapon Shielding 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 17% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em I Have A Map? Junior Dev Novice Programmer Organ Harvest Remodeling Resistances Are Futile Spot Them First Tank That Tickles There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed DrainedXenonProcessor Manual? 0 Play Time 01:55:56 Cumulative 18.0 hours Start 2026.03.19 @ 02:45:49 End 2026.03.21 @ 22:34:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4be01390-ecbf-4b5e-a0e9-5f688b9a08c1