Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.15 @ 13:47:57 Player: Minty Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (3265) 3265 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 9580 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 342 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 515/515 System Corruption 5% Temperature Warning (300) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Improved Medium Treads Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (6) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Compact Ion Cannon Railgun > --- INVENTORY (5) ---- VTOL Module Advanced Terrain Scanner Stasis Canceller Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Stasis Canceller Thermal Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Plasma Cannon Ion Burst Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Shield Generator Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] Remote Datajack Deploy-a-Sentry [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Slots Evolved 8 | . . . . . 4 . . . 4 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . . . 2 . . . 2 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 105 | 8 2 2 1 2 11 21 6 . 20 14 18 Power 18 | 1 . 1 . 2 2 1 . . 4 3 4 Engine 13 | 1 . 1 . 2 2 1 . . 3 . 3 Core 2 | . . . . . . . . . . 1 1 Reactor 3 | . . . . . . . . . 1 2 . Propulsion 18 | 2 . . . . 2 3 2 . 2 2 5 Treads 1 | . . . . . . . . . . . 1 Leg 2 | . . . . . 1 . 1 . . . . Wheel 10 | 2 . . . . . 3 . . 2 . 3 Hover 1 | . . . . . . . 1 . . . . Flight 4 | . . . . . 1 . . . . 2 1 Utility 28 | 1 2 . . . 3 6 3 . 5 6 2 Device 11 | . 1 . . . . 1 . . 3 6 . Storage 3 | 1 . . . . 1 1 . . . . . Processor 3 | . . . . . . 1 . . . . 2 Hackware 5 | . . . . . . . 3 . 2 . . Protection 6 | . 1 . . . 2 3 . . . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 4 . 1 1 . 4 11 1 . 9 3 7 Energy Gun 2 | . . . . . . . 1 . . . 1 Energy Cannon 11 | . . . . . . 1 . . 6 1 3 Ballistic Gun 21 | 4 . 1 1 . 4 6 . . . 2 3 Ballistic Cannon 4 | . . . . . . 2 . . 2 . . Launcher 3 | . . . . . . 2 . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 . . 1 . 2 Parts Lost 33 | . . . . . 1 7 1 . 6 17 1 Power 5 | . . . . . . 1 . . 1 3 . Propulsion 10 | . . . . . 1 1 1 . 2 4 1 Utility 11 | . . . . . . 4 . . 1 6 . Weapon 7 | . . . . . . 1 . . 2 4 . Highest Loss Streak 14 | . . . . . 1 4 1 . 3 14 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 100 100 100 86 87 89 100 80 72 37 Engine 8 | . 14 14 14 14 9 9 9 9 7 4 2 Leg 2 | . . . . . 6 2 1 9 2 . . Wheel 17 | . 28 28 28 28 11 22 21 18 8 12 4 Hover 2 | . . . . . . . 3 9 6 . . Flight 1 | . . . . . 8 3 . . . 1 5 Device 4 | . 5 . . . . 2 6 . 7 14 . Storage 9 | . 14 14 14 14 13 11 13 9 6 4 . Hackware 11 | . . . . . . . 12 27 24 12 6 Protection 6 | . 7 14 14 14 19 16 4 . . . . Energy Gun 2 | . . . . . . . 5 9 4 . . Energy Cannon 1 | . . . . . . . . . 2 8 2 Ballistic Gun 10 | . 28 28 28 28 18 11 12 9 1 . 3 Ballistic Cannon 2 | . . . . . . 4 . . 5 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 12 13 13 13 15 25 28 26 19 44 59 37 Greatest Support 48 | 26 26 26 26 26 26 40 36 24 32 32 48 Greatest Overweight (x) 5 | . . . . . 1 1 1 . 3 5 2 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 6 7 8 8 8 8 8 8 8 8 8 5 Average Carried 7 | 2 6 7 6 7 6 7 7 8 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 7 8 6 8 8 8 8 8 7 5 3 Class Distribution -------------------- 51% | Mutant 27% | Hacker-Mutant 13% | Hacker-Tank 3% | Sprinter 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Tank | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Matter Collected 2315 | 226 86 44 40 20 123 946 137 10 180 474 29 Remotely 86 | . 86 . . . . . . . . . . Salvage Created 2262 | . 73 . . . 156 1071 294 . 229 386 53 Parts 96 | . 2 . . . 6 58 8 . 3 17 2 Haulers Intercepted 3 | . . . . . . 3 . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Combat Hostiles Destroyed 50 | . 2 . . . 3 21 4 . 6 12 2 Guns 25 | . 2 . . . 3 11 4 . 2 1 2 Cannons 20 | . . . . . . 8 . . 2 10 . AOE 3 | . . . . . . 2 . . 1 . . Classes Destroyed 11 | . 1 . . . 2 5 1 . 1 1 . Worker 2 | . . . . . . 2 . . . . . Hauler 3 | . . . . . . 3 . . . . . Recycler 2 | . . . . . . 1 1 . . . . Operator 1 | . . . . . . 1 . . . . . Swarmer 4 | . . . . . . . . . . 2 2 Grunt 20 | . 2 . . . . 12 . . 3 3 . Brawler 3 | . . . . . . 2 . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 13 | . . . . . 2 7 2 . 1 1 . Hunter 3 | . . . . . 1 . 1 . . 1 . Programmer 6 | . . . . . . . 1 . . 5 . Best Kill Streak 5 | . 1 . . . 1 5 3 . 2 3 2 Combat Bots Only 5 | . 1 . . . 1 5 3 . 2 3 2 Max Kills in Single Turn 2 | . 1 . . . 1 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Hostile Shots Fired 535 | . 36 . . . 29 89 16 . 43 282 40 Missed 159 | . 10 . . . 11 20 5 . 11 91 11 Damage Taken 4568 | 2 277 . . . 274 1170 174 . 655 1646 370 Core 1157 | . 89 . . . 28 189 . . 157 449 245 Absorbed by Shields 411 | . . . . . . . . . 86 325 . Redirected to Shielding 106 | . 12 . . . 9 85 . . . . . Ignored by Resistances 75 | . . . . . . . . . 11 64 . Regen/Repaired (Parts) 25 | . . . . . . 25 . . . . . Core Remaining (%) 74 | 100 . . . 64 . . . 60 . . . Volleys Fired 229 | . 24 . . . 13 81 13 . 31 48 19 Largest 3 | . 2 . . . 2 2 2 . 3 3 2 Hottest 233 | . 40 . . . 50 69 88 . 186 233 125 Shots Fired 419 | . 48 . . . 26 146 26 . 54 95 24 Gun 269 | . 48 . . . 26 103 26 . 30 20 16 Cannon 139 | . . . . . . 38 . . 18 75 8 Launcher 11 | . . . . . . 5 . . 6 . . Special . | . . . . . . . . . . . . Kinetic 325 | . 48 . . . 26 141 23 . 12 59 16 Thermal 83 | . . . . . . . 3 . 36 36 8 Explosive 11 | . . . . . . 5 . . 6 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 8 . . . 5 9 8 . 9 11 2 Robot Miss Streak 14 | . 3 . . . 3 6 1 . 14 10 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 262 | . 29 . . . 19 97 20 . 35 53 9 Core Hits 157 | . 7 . . . 8 76 6 . 19 39 2 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 2 | . . . . . . . . . . 2 . Meltdown 1 | . . . . . . . . . . 1 . Destroy 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5386 | 4 240 . . . 309 1994 388 . 921 1273 257 Guns 2732 | . 240 . . . 309 1112 388 . 356 229 98 Cannons 2077 | . . . . . . 615 . . 269 1034 159 Explosions 557 | . . . . . . 261 . . 296 . . Melee . | . . . . . . . . . . . . Ramming 20 | 4 . . . . . 6 . . . 10 . Kinetic 3615 | . 240 . . . 309 1727 338 . 179 724 98 Thermal 1194 | . . . . . . . 50 . 446 539 159 Explosive 557 | . . . . . . 261 . . 296 . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 3 5 Average Corruption 1 | . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . . . . . 5 8 Message Errors 2 | . . . . . . . . . . 2 . Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 21 | . . . . . . . . . 16 5 . Projectiles 5 | . . . . . . . . . . 5 . Explosions 16 | . . . . . . . . . 16 . . Melee . | . . . . . . . . . . . . Knockbacks 15 | . . . . . . 9 . . . 6 . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . . . 8 . . . 5 . Secondary 2 | . . . . . . 1 . . . 1 . Self-Inflicted Damage 237 | 2 . . . . . 83 . . 147 5 . Shots 7 | . . . . . . 2 . . 5 . . Rammed 4 | 1 . . . . . 1 . . . 2 . Targets Rammed 4 | 1 . . . . . 1 . . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 450 | . 12 . . . 26 66 32 . 292 450 300 Average Temperature 70 | . 8 . . . 8 22 17 . 115 109 120 Received Heat Transfer 1120 | . 156 . . . 117 531 18 . 88 198 12 Effects 7 | . . . . . . . . . 2 5 . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 5 | . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . 1 1 . Parts Melted 3 | . . . . . . . . . . 3 . Heat Transferred 2025 | . . . . . . . 111 . 929 800 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Peak Influence 667 | . 100 39 . . 377 667 334 . 92 489 373 Initial 259 | . . 39 . . . 108 259 . . 52 219 Average 215 | . 46 39 . . 178 412 203 . 28 350 295 Maximum Alert Level 2 | . . . . . 1 2 1 . . 2 1 Low Security (%) 47 | 100 100 100 . 100 47 17 33 . 100 15 . Level 1 34 | . . . . . 52 25 66 . . 36 100 Level 2 18 | . . . . . . 56 . . . 48 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 . . . 2 4 . . 1 . 5 Investigation 9 | . 2 . . . 2 3 . . . . 2 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 3 | . . . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Distress Signals 5 | . . . . . 1 1 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 88 | . 7 . . . 13 31 4 . 10 16 7 Peak Tracking Total 6 | . 4 . . . 6 5 2 . 3 6 4 Tactical Retreats 12 | . . . . . 5 2 . . 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Traps Triggered 7 | . . . . . . 1 . . 1 4 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . Triggered 3 | . . . . . 3 . . . . . . Most Traps Carried 3 | . . . . 3 3 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Machines Disabled 13 | . . . . . . 6 . . 1 5 1 Max in Single Turn 2 | . . . . . . 2 . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . Garrison Relay 5 | . . . . . . . . . . 5 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Machines Accessed 26 | . 2 . 1 . 4 9 5 . 1 . 4 Terminals 17 | . 1 . . . 4 6 5 . . . 1 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . Total Hacks 80 | . 6 . 1 . 13 24 25 . 2 . 9 Successful 41 | . 5 . 1 . 6 13 8 . 2 . 6 Failed 38 | . 1 . . . 7 11 16 . . . 3 Catastrophic 7 | . 1 . . . 1 1 2 . . . 2 Database Lockouts 1 | . . . . . . . 1 . . . . Manual 29 | . 4 . 1 . 4 9 10 . . . 1 Terminals 61 | . 2 . . . 13 19 25 . . . 2 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units 7 | . 4 . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 2 . . Terminal Hacks 26 | . 1 . 1 . 5 10 8 . . . 1 Part Schematic 1 | . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 2 | . . . . . . . 1 . . . 1 Prototype ID Bank 6 | . . . . . 1 3 2 . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . 1 1 . . . . Alert Level 5 | . . . . . 2 1 2 . . . . Unreport Threat 4 | . . . . . 1 1 2 . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 1 | . . . . . . 1 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . 2 Process 1 | . . . . . . . . . . . 1 Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 2 . . Unlock Access 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . . Terminals 1 | . . . . . 1 . . . . . . Botnet 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Patch 1 | . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 22 | . 2 . . . 4 6 5 . 1 . 4 Full Trace Events 14 | . 1 . . . 3 4 4 . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built 3 | . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . Time 49 | . . . . . . . . . . . 49 Total Robot Build Rating 6 | . . . . . . . . . . . 6 Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 36 | . . . . . . . . . . . 36 Retrieved Matter 36 | . . . . . . . . . . . 36 Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . . . 25 . Machine Destruction 25 | . . . . . . . . . . 25 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Total Allies 8 | . . . . . . . 5 . . . 3 Largest Group 5 | . . . . . . . 5 5 5 . 3 Highest-Rated Group 102 | . . . . . . . 102 102 102 . 30 Highest-Rated Ally 34 | . . . . . . . 34 34 34 . 10 Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . . . 13 8 . . 19 15 . Total Damage 2283 | . . . . . 600 451 . . 546 686 . Kills 12 | . . . . . 4 4 . . 2 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . 1 . Turrets Deployed 3 | . . . . . 1 1 . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Robot Analysis Total 2 | . . . . . . . 1 . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Turns Passed 4473 | 81 138 168 226 143 346 675 550 663 605 589 289 Spaces Moved 3616 | 70 80 181 242 149 259 436 455 597 403 450 294 Core 14 | 3 . . . . . . . . . 11 . Treads 19 | . . . . . . . . . . . 19 Legs . | . . . . . . . . . . . . Wheels 3165 | 67 80 181 242 149 259 436 455 597 403 283 13 Hover . | . . . . . . . . . . . . Flight 418 | . . . . . . . . . . 156 262 Fastest Speed 32 | 50 90 90 90 90 90 90 90 90 90 32 32 Average Speed 89 | 88 90 90 90 90 107 95 90 90 112 78 47 Slowest Speed 240 | 100 90 90 90 90 115 115 105 90 135 155 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 16 38 60 47 20 63 80 53 9 46 9 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . 1 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 5 | . . 1 . 1 . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 70 | . . . . . . 51 . . 10 2 7 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . 2 7 AOE 61 | . . . . . . 51 . . 10 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Gar Fac Total 4486 | 84 106 186 252 158 303 570 576 722 504 608 417 Wait 364 | . . 1 . 3 6 11 44 126 38 59 76 Move 3604 | 69 79 180 241 148 258 435 454 596 403 449 292 Hop 1 | . . . . . . . . . . . 1 Pick Up 51 | 6 . 1 4 3 4 8 5 . 4 13 3 Fast Attach 50 | 6 2 . . . 4 9 2 . 8 7 12 Attach 23 | . . . . . 1 3 1 . 8 5 5 Detach 15 | . 1 . . . . 2 . . 5 4 3 Swap 32 | 2 . 2 1 2 6 9 3 . 4 2 1 Drop 53 | . . 2 6 2 8 11 5 . 3 11 5 Fire 229 | . 24 . . . 13 81 13 . 31 48 19 Melee . | . . . . . . . . . . . . Ram 4 | 1 . . . . . 1 . . . 2 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . Rewire 49 | . . . . . . . 49 . . . . Trap 3 | . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Entered Mines 323 | -10/Mines | Build established: Mutant 383 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 384 | -10/Mines | Discovered new exit (range 5) 388 | -10/Mines | Entered Exiles 409 | -10/Exiles | Met 8R-AWN 426 | -10/Exiles | Met EX-HEX 451 | -10/Exiles | Met EX-BIN 461 | -10/Exiles | Aligned with FarCom system 462 | -10/Exiles | Given EX-Vault access code 485 | -10/Exiles | Opened EX-Vault 490 | -10/Exiles | Found Deploy-a-Sentry 492 | -10/Exiles | Found Deploy-a-Sentry 494 | -10/Exiles | Found Deploy-a-Sentry 515 | -10/Exiles | Warned to stay clear of 0b10 Research branches 527 | -10/Exiles | Exiles lab attacked by MAIN.C 607 | -10/Exiles | Discovered new exit (range 10) 614 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 614 | -10/Exiles | Entered Mines 661 | -9/Mines | Found a hidden stash of uninstalled traps 684 | -9/Mines | Learned 2 Materials zone layouts 752 | -9/Mines | Discovered new exit (range 5) 757 | -9/Mines | Entered Materials 757 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 757 | -8/Materials | Discovered new exit (range 8) 898 | -8/Materials | DAS Turret deployed 972 | -8/Materials | Identified exit to Storage 1103 | -8/Materials | Entered Storage 1452 | -8/Storage | Lost 4 parts (1n2u1w) 1529 | -8/Storage | DAS Turret deployed 1774 | -8/Storage | Used back door to open Recycling access 1774 | -8/Storage | Discovered new exit (range 5) 1778 | -8/Storage | Entered Recycling 1898 | -8/Recycling | Discovered new exit (range 15) 2261 | -8/Recycling | Scanned before Scraplab entrance 2283 | -8/Recycling | Entered Scraplab 2291 | -8/Recycling | Discovered new exit (range 2) 2328 | -8/Recycling | Entered Scraptown 2328 | -8/Scraptown | Accompanied by 5 allies 2414 | -8/Scraptown | Build established: Hacker-Mutant 2428 | -8/Scraptown | Turned away by UFD registrar 2455 | -8/Scraptown | Visited Fellowship of the Rings 2464 | -8/Scraptown | Visited Red Mages 2488 | -8/Scraptown | Visited Awakened 2527 | -8/Scraptown | Discovered new exit (range 5) 2822 | -8/Scraptown | Visited TADAMA 2991 | -8/Scraptown | Entered Factory 2991 | -6/Factory | Accompanied by 5 allies 2991 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3139 | -6/Factory | Lost 5 allies 3142 | -6/Factory | Lost 3 parts (1n1u1w) 3256 | -6/Factory | Lost 3 parts (1p1n1w) 3580 | -6/Factory | Garrison activated, responded to threat 3595 | -6/Factory | Identified exit to Garrison 3596 | -6/Factory | Entered Garrison 3632 | -6/Garrison | Build established: Hacker-Tank 3651 | -6/Garrison | Garrison Relay disabled 3686 | -6/Garrison | Garrison Relay disabled 3711 | -6/Garrison | Garrison Relay disabled 3798 | -6/Garrison | Triggered checkpoint 3803 | -6/Garrison | Garrison Relay disabled 3813 | -6/Garrison | DAS Turret deployed 3924 | -6/Garrison | Triggered checkpoint 4085 | -6/Garrison | Core integrity fell below 50% 4115 | -6/Garrison | Lost 14 parts (3p2n5u4w) 4121 | -6/Garrison | Discovered new exit (range 12) 4185 | -6/Garrison | Entered Factory 4229 | -6/Factory | Spotted B-75 Beast 4231 | -6/Factory | Core integrity fell below 20% 4255 | -6/Factory | Found Prototype Processor 4255 | -6/Factory | Identified Exp. Targeting Computer 4344 | -6/Factory | Fabricated B-36 Bruiser? 4474 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04403_ Triggered Blade Trap. 04403_ Massive razor-sharp blades shoot up from within the floor. 04403_ Com. Ion Cannon severed. 04403_ Angular Momentum Engine severed. 04405_ Acquired Com. Ion Cannon. 04408_ Acquired Angular Momentum Engine. 04412_ Acquired Com. Wheel. 04425_ System corrupted: Angular Momentum Engine rejected. 04425_ Acquired Angular Momentum Engine. 04430_ Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Smartbomb Launcher (13) KE Penetrator (23) >>Retrieve(Matter) Matter ejected: 36 04435_ ALERT: Rogue bot located, Programmers report to Factory Zone 4D. 04459_ Slug penetrates P-60 Hacker. 04459_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????# #?????????????# """" #????????# # | | ???????# #?????????????# """" ?????????# # | | ???????# #?????????????# """" ?????????# | | ???????# #?????????????#! ?????????# | | ???????# #?????????????#########?????????# """! | | ???????# #???????????????????????????????# F | | ???????# #???????????????????????????????# " | | ???????# ##########??????????????????????# "" | | ???????# # #??????????????????????# """ | | ???????# # #?????????????????????#" | | ???????# # #????????????????????# | | ######## # #????????????????????# ^ | | # #????????????????????### | | #### ####### #??????????????????????# | | ???# #?????# #??????????????????????# | | ???# #?????# ###+###????????????????# | | ???# #?????#######+#; #????????????????# ^ | | ???# ########### #????????????????# | | ???# w ! #????????????????? | | ???############# #?????????????????? | | ???????????????## ! #??????????????????? | | ????????????????# = #######???????????????? # | | ????????????????# == ; ! #??????????????????? | | ????????????????# ; #??????????????????? | | ?????????????+ p #??????????????????? | | ?????????????########## ;@" " #??????????????????? | | ??????????????????????#u# "Y" #??????????????????? | | ??????????????????????# # """ #??????????????????? | | ??????????????????????# #######??????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 515 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -8/Storage | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ B-36 Bruiser | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeAnalysisThermoblaster Manual? 0 Play Time 00:34:19 Cumulative 802.2 hours Start 2024.07.15 @ 12:47:03 End 2024.07.15 @ 13:47:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 941 Rogue 662 Adventurer 124 Explorer 155 Win Type - Total 32 Types 26/0/4/1/0/0/0/1/0 Lore% 73 Gallery% 87 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4986d0a8-d55b-427b-9973-de436648071e