Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 08:03:25 Player: osman sinnoks Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (63) 315 Value Destroyed (2160) 2160 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1749) 1749 TOTAL SCORE: 12504 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 604 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1600 Matter 40/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Force Field Advanced Recalibrator Quantum Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Army-in-a-Box > --- WEAPON ----------- Enhanced Autogun 8R-AWN's Boregun > --- INVENTORY -------- Improved Ion Engine Reinforced Fission Core Improved Assault Rifle High-powered Shotgun [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 . 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 1 . . . 1 1 . Utility 10 | . . . 1 . . . 2 2 . . . 1 . 1 1 1 1 . Weapon 3 | . . . . . . . . . 1 . . . . 1 1 . . . Parts Attached 97 | 6 3 . 12 . 4 . 15 9 27 1 4 . 1 2 6 1 6 . Power 9 | 1 1 . 1 . . . 2 . 2 1 . . . . 1 . . . Engine 4 | 1 1 . 1 . . . 1 . . . . . . . . . . . Core 4 | . . . . . . . 1 . 2 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 30 | 2 . . 5 . . . 6 2 5 . 3 . . 1 2 1 3 . Treads 9 | . . . 2 . . . 3 2 2 . . . . . . . . . Leg 14 | 2 . . 3 . . . 3 . 3 . 2 . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . Flight 6 | . . . . . . . . . . . . . . 1 2 1 2 . Utility 31 | 1 1 . 1 . 2 . 4 6 12 . . . 1 1 2 . . . Device 13 | 1 . . 1 . . . . 2 7 . . . . 1 1 . . . Storage 4 | . 1 . . . 1 . . 1 1 . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . . . . . . Hackware 3 | . . . . . . . 1 1 1 . . . . . . . . . Protection 10 | . . . . . 1 . 2 2 3 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 1 . 5 . 2 . 3 1 8 . 1 . . . 1 . 3 . Energy Gun 5 | 1 . . . . . . . . 3 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 . 5 . 1 . 3 1 2 . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . 1 . . . . . 1 . 3 . Launcher 2 | . . . . . . . . . 2 . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 . 1 1 2 . 1 . . . . . . . Parts Lost 46 | . 1 . 2 . . 1 9 . 9 6 . . 6 . 8 1 3 . Power 5 | . . . . . . . 1 . . 1 . . 1 . 2 . . . Propulsion 18 | . . . 2 . . 1 3 . 3 2 . . 1 . 3 1 2 . Utility 13 | . . . . . . . 4 . 3 2 . . 3 . 1 . . . Weapon 10 | . 1 . . . . . 1 . 3 1 . . 1 . 2 . 1 . Highest Loss Streak 8 | . 1 . 2 . . 1 8 . 3 4 . . 6 . 6 1 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 88 100 94 100 99 99 63 59 80 73 45 41 9 6 13 1 5 . Engine 3 | . 14 14 11 11 11 11 2 . . . . . . . . . . . Core 4 | . . . . . . . 6 7 13 8 6 5 . . . . . . Treads 6 | . . . 7 . . . 4 21 14 . . . . . . . . . Leg 9 | . 28 28 23 33 33 32 7 . 4 13 6 5 . . . . . . Device 8 | . 14 14 18 22 13 11 2 6 13 24 13 11 2 2 2 . . . Storage 6 | . 8 14 11 11 11 11 9 7 4 . . . . . . . . . Hackware 1 | . . . . . . . 8 . . 6 6 5 1 . . . . . Protection 3 | . . . . . 7 11 2 . 9 5 . . . . 1 . . . Ballistic Gun 12 | . 14 28 22 22 22 22 18 15 11 2 . . . . . . . . Peak Build Rating 77 | 6 7 7 23 16 23 21 36 77 59 59 31 31 31 15 35 11 41 3 Average Rating 31 | 4 6 7 14 16 19 20 28 72 45 45 30 31 9 11 18 6 17 3 On Entrance 16 | . 6 7 7 16 16 21 20 34 21 59 18 31 31 2 15 3 3 3 Naked Turns 323 | . . . . . . . . . . . . . 39 17 2 104 111 50 Heaviest Build 104 | 10 15 15 21 21 28 28 32 104 94 47 12 12 12 1 12 . 21 . Greatest Support 60 | 20 20 20 40 30 30 30 40 60 60 45 15 15 15 7 14 8 30 3 Greatest Overweight (x) 8 | . . . 6 . . 1 8 2 2 2 1 . 1 . 1 . 3 . Average Overweight (x) . | . . . . . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 8 8 10 10 10 10 20 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 5 6 8 8 8 8 10 10 9 16 5 5 5 5 5 5 5 5 5 Most Carried 10 | 3 3 2 8 7 10 10 10 10 9 5 3 2 3 5 5 5 5 4 Average Carried 6 | 1 2 2 5 7 8 10 9 7 5 4 2 2 2 4 4 4 4 4 Final Capacity 10 | 5 8 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 2 2 7 7 10 10 10 10 5 4 2 2 3 5 4 5 4 4 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 10% | Scout 9% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Scout | -4/Factory Scout | -3/Research Mutant | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Matter Collected 2202 | 270 55 72 273 . . 95 473 132 803 . . . . . 29 . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2261 | 61 109 72 407 . . 109 663 38 802 . . . . . . . . . Parts 135 | 7 4 4 29 . . 7 31 5 48 . . . . . . . . . Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Combat Hostiles Destroyed 44 | . 2 4 7 . . 4 7 . 20 . . . . . . . . . Guns 34 | . 2 4 7 . . 4 7 . 10 . . . . . . . . . Cannons 6 | . . . . . . . . . 6 . . . . . . . . . AOE 4 | . . . . . . . . . 4 . . . . . . . . . Classes Destroyed 15 | 1 2 1 3 . . 2 3 . 3 . . . . . . . . . Worker 7 | . . . 1 . . . 3 . 3 . . . . . . . . . Builder 5 | . 1 . . . . . . . 4 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 1 . . . 1 1 . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . . . . . . Swarmer 3 | . . . . . . 3 . . . . . . . . . . . . Grunt 22 | . 2 1 3 . . . 6 . 10 . . . . . . . . . Brawler 2 | . . . . . . . . . 2 . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 8 | . . . 4 . . . 1 . 3 . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . . . 4 . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 8 | 3 2 2 3 . . 3 3 1 8 . . . . . . . . . Combat Bots Only 4 | . 1 2 2 . . 3 2 . 4 . . . . . . . . . Max Kills in Single Turn 3 | 1 2 1 2 . . 2 2 1 3 . . . . . . . . . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Hostile Shots Fired 877 | . 17 25 33 . . 26 69 . 302 5 . . 95 2 77 29 171 26 Missed 338 | . 4 5 12 . . 8 21 . 95 . . . 38 1 42 11 88 13 Damage Taken 9224 | . 259 256 300 . . 173 823 23 2257 198 . . 1376 24 959 418 1849 309 Core 4009 | . 34 69 42 . . . 124 11 268 127 . . 926 24 410 374 1291 309 Absorbed by Shields 800 | . . . . . . . . . 716 . . . 51 . . . 33 . Ignored by Resistances 152 | . . . . . . . . . 99 53 . . . . . . . . Core Remaining (%) 72 | 100 . 58 . . . 89 77 98 . . 53 . 7 97 68 74 . . Volleys Fired 189 | 5 15 10 22 . . 11 50 5 63 . 5 . 1 . . . 2 . Largest 3 | 2 2 2 2 . . 2 2 2 3 . 1 . 1 . . . 1 . Hottest 94 | 70 70 40 46 . . 46 55 50 94 . 60 . 60 . . . 61 . Shots Fired 390 | 10 24 20 44 . . 20 99 8 155 . 7 . 1 . . . 2 . Gun 347 | 10 24 20 44 . . 20 99 8 114 . 7 . 1 . . . . . Cannon 35 | . . . . . . . . . 33 . . . . . . . 2 . Launcher 8 | . . . . . . . . . 8 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 360 | 5 15 20 44 . . 20 99 8 147 . . . . . . . 2 . Thermal 14 | 5 9 . . . . . . . . . . . . . . . . . Explosive 8 | . . . . . . . . . 8 . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . 7 . 1 . . . . . Robot Hit Streak 18 | 4 2 4 8 . . 5 18 4 9 . 3 . 2 . . . . . Robot Miss Streak 7 | 2 3 2 7 . . 3 4 3 5 . 4 . . . . . 1 . Penetration Max 2 | . . . . . . . 1 . 2 . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 258 | 5 11 12 32 . . 11 66 5 113 . 2 . 1 . . . . . Core Hits 144 | 3 6 6 17 . . 6 24 2 76 . 1 . . . 2 . 1 . Critical Kills 8 | . . 1 . . . . 2 . 5 . . . . . . . . . Critical Parts Destroyed 10 | . . . . . . . 7 . 3 . . . . . . . . . Critical Strikes 19 | . 1 1 . . . . 9 . 8 . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . Destroy 18 | . . 1 . . . . 9 . 8 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5726 | 74 162 162 475 . . 143 1161 95 3302 . 87 . 19 . 40 . 6 . Guns 3907 | 74 162 162 468 . . 138 1144 95 1558 . 87 . 19 . . . . . Cannons 619 | . . . . . . . . . 619 . . . . . . . . . Explosions 1125 | . . . . . . . . . 1125 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 75 | . . . 7 . . 5 17 . . . . . . . 40 . 6 . Kinetic 4282 | 23 75 162 468 . . 138 1144 95 2177 . . . . . . . . . Thermal 400 | 51 87 . . . . . . . 262 . . . . . . . . . Explosive 863 | . . . . . . . . . 863 . . . . . . . . . Electromagnetic 106 | . . . . . . . . . . . 87 . 19 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 1 1 1 . . 5 18 18 . . . 2 . 14 16 Average Corruption 4 | . . . 1 1 1 1 . . 4 11 18 . . . 1 . 8 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 28 | . . . 2 . 1 . . . 9 3 5 . . . 2 . 2 4 Message Errors 4 | . . . . . . . . . 2 . . . . . . . 1 1 Matter Fused 7 | . . . 2 . . . . . 2 1 1 . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . 2 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 1 . . . . 1 . . . Data Loss (major) 2 | . . . . . 1 . . . 1 . . . . . . . . . Misfires 2 | . . . . . . . . . . . 2 . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 214 | . 17 . . . . . . . 197 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 214 | . 17 . . . . . . . 197 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . 12 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . 12 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . 51 . . . . . . . 373 . . . . . 19 . 2 . Shots 9 | . 1 . . . . . . . 8 . . . . . . . . . Rammed 14 | . . . . . . . 3 . . . . . . . 7 . 4 . Targets Rammed 18 | . . . 1 . . 1 5 . . . . . . . 7 . 4 . Kicked 3 | . . . 1 . . 1 1 . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . Highest Temperature 423 | 45 186 13 27 . . . 20 . 423 . . . . . 157 . . . Average Temperature 126 | 23 103 7 13 . . . 5 . 152 . . . . . 93 . . . Received Heat Transfer 1886 | . 132 118 132 . . . 486 6 628 . . . 204 9 117 54 . . Effects 10 | . . . . . . . . . 10 . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . Heat Transferred 581 | 148 333 . . . . . . . 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Peak Influence 590 | 15 134 72 280 31 . 100 127 526 590 182 115 56 42 37 306 285 311 268 Initial 268 | . 9 52 27 31 . . . 30 193 182 85 56 42 7 18 160 170 268 Average 144 | 6 61 69 137 31 . 65 38 179 399 163 91 56 13 12 40 181 218 268 Maximum Alert Level 2 | . . . 1 . . . . 2 2 . . . . . 1 1 1 1 Low Security (%) 72 | 100 100 100 72 100 . 100 100 59 7 100 100 100 100 100 93 79 50 . Level 1 16 | . . . 27 . . . . 29 35 . . . . . 6 20 49 100 Level 2 10 | . . . . . . . . 10 56 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 3 . . . 2 5 12 . . . 1 . 4 1 . . Investigation 4 | . . . 1 . . . 1 1 . . . . . . 1 . . . Extermination 6 | . . . . . . . . 1 3 . . . . . 2 . . . Reinforcement 12 | . . . 2 . . . 1 3 3 . . . 1 . 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Distress Signals 7 | . . . 3 . . . 2 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 151 | . 2 9 9 . . 4 14 13 21 6 2 . 6 3 29 14 15 4 Peak Tracking Total 12 | . 2 3 3 . . 3 3 4 4 6 1 . 4 3 12 11 12 7 Tactical Retreats 18 | . . 4 1 . . . 1 . . . . . 1 . 5 3 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Traps Triggered 8 | . . . 2 . . . 2 . 1 . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Machines Disabled 16 | . 3 . 1 . . 1 3 . 7 . 1 . . . . . . . Max in Single Turn 5 | . 2 . 1 . . 1 1 . 5 . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Machines Accessed 29 | . 6 . . . 2 . 5 3 2 . . 1 . . 8 1 1 . Terminals 18 | . 4 . . . . . 4 3 1 . . 1 . . 4 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . Recycling Units 4 | . 2 . . . . . 1 . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . 1 . 1 . Total Hacks 68 | . 10 . . . 7 . 18 10 3 . . 2 . . 16 1 1 . Successful 40 | . 5 . . . 7 . 10 5 1 . . 1 . . 10 . 1 . Failed 28 | . 5 . . . . . 8 5 2 . . 1 . . 6 1 . . Catastrophic 6 | . 2 . . . . . . . 2 . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 30 | . 6 . . . 1 . 9 6 2 . . . . . 5 1 . . Terminals 46 | . 8 . . . . . 15 10 2 . . 2 . . 8 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . . Recycling Units 8 | . 2 . . . . . 3 . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . 2 . 1 . Terminal Hacks 20 | . 1 . . . 7 . 4 3 . . . 1 . . 4 . . . Record 9 | . . . . . 7 . . . . . . . . . 2 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . 2 . . . . . 2 . . . . . . . 2 . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . Report Inventory 3 | . 2 . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 11 | . 2 . . . . . 4 2 1 . . . . . 2 . . . Terminals 11 | . 2 . . . . . 4 2 1 . . . . . 2 . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . Botnet 10 | . 2 . . . . . 3 2 1 . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 6 . . . . . 4 3 2 . . 1 . . 6 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 60 | . . . . . . . . . . . . . . . 60 . . . Retrieved Matter 60 | . . . . . . . . . . . . . . . 60 . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Total Allies 1 | . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . . . . Highest-Rated Group 26 | . . . . . . . 26 26 . . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . 26 26 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 176 | . . . . . . . . 176 . . . . . . . . . . Total Damage 2421 | . . . . . . . . 2421 . . . . . . . . . . Kills 28 | . . . . . . . . 28 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches 30 | . . . . . . . . 30 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Turns Passed 7699 | 116 185 214 531 32 525 423 1432 1112 1171 133 104 3 64 108 1009 189 298 50 Spaces Moved 4936 | 78 118 154 322 27 428 247 467 397 329 93 76 3 85 197 1101 331 439 44 Core 630 | 8 . . 2 . . . 17 . . 12 . . 65 29 44 201 208 44 Treads 955 | . . . 87 . . . 265 397 206 . . . . . . . . . Legs 1761 | 70 118 154 233 27 428 247 185 . 123 81 49 3 8 . . . 35 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 114 | . . . . . . . . . . . 27 . 12 . 75 . . . Flight 1476 | . . . . . . . . . . . . . . 168 982 130 196 . Fastest Speed 37 | 50 120 120 120 120 120 120 110 165 120 120 110 120 46 40 37 40 40 50 Average Speed 116 | 112 120 120 135 120 120 123 231 255 224 143 116 120 58 41 41 46 54 50 Slowest Speed 450 | 120 120 120 350 120 120 190 450 325 325 190 120 120 120 50 100 50 200 50 Overloaded Moves 4 | . . . . . . . . . . . . . 4 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . 2 5 . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 24 54 32 13 62 52 35 19 6 85 4 . 89 6 34 11 19 12 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . . 1 . . 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 . Terrain Destroyed 133 | . 22 . . . . . 5 . 104 . . . . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . 5 . . . . . . . . . 2 . AOE 126 | . 22 . . . . . . . 104 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Gar Total 6514 | 96 137 163 372 26 442 345 712 494 652 93 86 2 97 220 1649 366 490 72 Wait 1150 | . . . . . . 87 169 48 213 . . . . 18 526 33 28 28 Move 4895 | 77 117 153 321 26 427 246 466 396 329 92 75 2 84 192 1090 330 428 44 Hop 12 | . . . . . . . . . . . . . . 2 5 . 5 . Pick Up 82 | 8 2 . 12 . 4 . 4 19 14 . 2 . 2 4 7 2 2 . Fast Attach 18 | . . . 1 . . . 9 . 4 . . . . 2 . . 2 . Attach 60 | 6 2 . 5 . 2 . 3 7 18 1 4 . 1 . 6 1 4 . Detach 3 | . . . . . . . . . . . . . . . 2 . 1 . Swap 19 | . 1 . 6 . 2 . 3 2 5 . . . . . . . . . Drop 45 | . . . 4 . 7 . 3 14 6 . . . 1 2 6 . 2 . Fire 189 | 5 15 10 22 . . 11 50 5 63 . 5 . 1 . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . Ram 11 | . . . . . . . . . . . . . . . 7 . 4 . Kick 3 | . . . 1 . . 1 1 . . . . . . . . . . . Crush 4 | . . . . . . . 4 . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . 8 . . . 12 . Rewire 3 | . . . . . . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Entered Mines 303 | -10/Mines | Assembled infested the area 308 | -10/Mines | Assisted by a Guerilla fighting off Assembled 315 | -10/Mines | Build established: Mutant 325 | -10/Mines | Met a Derelict bent on vengeance 509 | -10/Mines | Discovered new exit (range 7) 511 | -10/Mines | Learned location of Storage (-7) 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -9/Materials | Found Prototype Ballistic Gun 761 | -9/Materials | Identified 8R-AWN's Boregun 881 | -9/Materials | Discovered new exit (range 13) 990 | -9/Materials | Build established: Scavenger-Mutant 1029 | -9/Materials | Discovered new exit (range 15) 1047 | -9/Materials | Entered Mines 1073 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1074 | -9/Mines | Discovered new exit (range 5) 1079 | -9/Mines | Entered Exiles 1108 | -9/Exiles | Met 8R-AWN 1129 | -9/Exiles | Met EX-HEX 1162 | -9/Exiles | Met EX-BIN 1177 | -9/Exiles | Aligned with FarCom system 1178 | -9/Exiles | Given EX-Vault access code 1208 | -9/Exiles | Opened EX-Vault 1219 | -9/Exiles | Found Prototype Special Weapon 1220 | -9/Exiles | Identified Field Lobotomy Kit 1230 | -9/Exiles | Found Prototype Device 1290 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1323 | -9/Exiles | Met EX-DEC 1334 | -9/Exiles | Learned location of Zion (-7) 1593 | -9/Exiles | Discovered new exit (range 11) 1604 | -9/Exiles | Left Exiles lab with Army-in-a-Box 1604 | -9/Exiles | Entered Mines 1983 | -8/Mines | Discovered new exit (range 12) 2027 | -8/Mines | Entered Materials 2027 | -8/Materials | Evolved 2 slots: Utility x2 2393 | -8/Materials | Lost 8 parts (1p3n3u1w) 2629 | -8/Materials | Build established: Mutant 3363 | -8/Materials | Discovered new exit (range 12) 3459 | -8/Materials | Entered Factory 3459 | -7/Factory | Accompanied by 1 ally 3459 | -7/Factory | Evolved 2 slots: Utility x2 3469 | -7/Factory | Identified Army-in-a-Box 3917 | -7/Factory | Lost 5 allies 4327 | -7/Factory | Lost 7 allies 4515 | -7/Factory | Discovered new exit (range 20) 4571 | -7/Factory | Entered another Factory area 4571 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4733 | -6/Factory | Garrison activated, responded to threat 5194 | -6/Factory | Build established: Tank 5241 | -6/Factory | Garrison activated, responded to threat 5519 | -6/Factory | Lost 3 parts (1n1u1w) 5742 | -6/Factory | Sucked down chute 5742 | -6/Factory | Entered Waste 5757 | -6/Waste | EMP discharged 5757 | -6/Waste | System corruption reached 10% 5765 | -6/Waste | Spotted C-40 Crusher 5791 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5794 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5811 | -6/Waste | Spotted C-40 Crusher 5813 | -6/Waste | Spotted C-40 Crusher 5845 | -6/Waste | Spotted C-40 Crusher 5848 | -6/Waste | Spotted C-40 Crusher 5850 | -6/Waste | Spotted C-40 Crusher 5851 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5854 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5856 | -6/Waste | Discovered new exit (range 14) 5857 | -6/Waste | EMP discharged 5858 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5875 | -6/Waste | Entered Factory 5889 | -6/Factory | Lost 4 parts (1n2u1w) 5959 | -6/Factory | Discovered new exit (range 10) 5979 | -6/Factory | Entered another Factory area 5979 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5982 | -5/Factory | Identified exit to DSF 5982 | -5/Factory | Entered DSF 6011 | -5/DSF | Additional patrols routed to DSF 6013 | -5/DSF | Core integrity fell below 50% 6035 | -5/DSF | Core integrity fell below 20% 6036 | -5/DSF | Lost 6 parts (1p1n3u1w) 6039 | -5/DSF | Discovered new exit (range 15) 6046 | -5/DSF | Entered Factory 6046 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6123 | -4/Factory | Discovered new exit (range 14) 6154 | -4/Factory | Entered Research 6154 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6400 | -3/Research | Build established: Scout 6892 | -3/Research | Lost 6 parts (2p1n1u2w) 7150 | -3/Research | Discovered new exit (range 5) 7163 | -3/Research | Entered another Research area 7163 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7179 | -2/Research | Build established: Mutant 7336 | -2/Research | Spotted B-90 Cyclops 7345 | -2/Research | Discovered new exit (range 12) 7352 | -2/Research | Entered Access 7352 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7597 | -1/Access | System corruption reached 10% 7609 | -1/Access | Core integrity fell below 50% 7644 | -1/Access | Core integrity fell below 20% 7650 | -1/Access | Identified exit to Garrison 7650 | -1/Access | Entered Garrison 7692 | -1/Garrison | Triggered checkpoint 7697 | -1/Garrison | Triggered checkpoint 7700 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. P-80 Master resets S-43 Plague, system corruption cleaned. Connecting with Garrison Access... Current location identified: Access >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Receiving FarCom transmissions... System corrupted: Matter fused (-9). P2DK#:5BYVJ:I9>XEOEF25HNT0 Beams of light sweep through the air. An alarm sounds. Slug penetrates Wall. Penetrated by Slug. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????YY?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????s???????????????? | | ?????????????????????????????????s??????gBB??????? | | ?????????????????????????????????s?????g?BB??????? | | ?????????????????????????????????s???????????????? | | ??????????????????????????????????????#??????????? | | ????????????????????????########### ## #????? | | ????????????????????????# ????? | | ????????????????????????# ????? | | ????????????????????????# ######## ????? | | ????????????????????????# #?????Y??????g?g??????? | | ????????????????????????#@ #??????????????g??????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????#######g g### #####+### #??????????? | | ????????????# g h #??????????? | | ????????????# h #??????????? | | ?????????????###### ### ###########???????????? | | ??????????????????# ???#pp#?????????????????????? | | ?????????????????#""????# #?????????????????????? | | ?????????????????##?????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????########## #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #########?????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Evasion (%) 62 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Release The Drones! Streaker Challenges ------------ None Game ------ Seed GravitonCloakingCycler Manual? 0 Play Time 01:20:22 Cumulative 25.1 hours Start 2025.03.02 @ 06:10:23 End 2025.03.02 @ 08:03:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 163e5c0e-42b8-42a0-b652-2386a5133604