Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.04 @ 12:37:57

Player: lcbb_tuk

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (750)      750
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1830

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     380/400
Energy                     79/250
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Matter Pod
  Improved ECM Suite
  Improved ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Sensor Array
  Improved ECM Suite
  Improved ECM Suite
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Ion Engine
   Compact Wheel
           Hover Unit
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved ECM Suite
  Device                   Improved ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 6   2   34  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   .   7   
    Treads                 1    | .   .   1   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   .   3   
    Hover                  1    | .   .   1   
    Flight                 2    | .   .   2   
  Utility                  7    | 1   .   6   
    Device                 4    | .   .   4   
    Storage                2    | 1   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   21   | 2   2   17  
    Energy Gun             1    | 1   .   .   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         8    | .   .   8   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 23   | .   .   23  
  Power                    3    | .   .   3   
  Propulsion               6    | .   .   6   
  Utility                  2    | .   .   2   
  Weapon                   12   | .   .   12  
  Highest Loss Streak      9    | .   .   9   
Average Slot Usage (%)     84   | .   82  84  
  Engine                   10   | .   14  10  
  Wheel                    10   | .   28  8   
  Hover                    1    | .   .   1   
  Flight                   6    | .   .   7   
  Device                   21   | .   .   23  
  Storage                  6    | .   14  5   
  Processor                6    | .   .   6   
  Energy Cannon            7    | .   .   8   
  Ballistic Gun            2    | .   2   2   
  Launcher                 3    | .   21  1   
  Special Weapon           2    | .   .   3   
  Impact Weapon            3    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 13  15  19  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         4    | 4   6   4   
  Most Carried             5    | 2   5   5   
  Average Carried          2    | .   4   2   
  Final Capacity           6    | 6   6   4   
  Final Carried            5    | 2   5   .   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           770  | 237 5   528 
  Remotely                 .    | .   .   .   
Salvage Created            960  | .   95  865 
  Parts                    63   | .   5   58  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  21   | .   3   18  
  Melee                    1    | .   .   1   
  Guns                     3    | .   .   3   
  Cannons                  11   | .   .   11  
  AOE                      5    | .   3   2   
Classes Destroyed          6    | .   3   3   
  Worker                   4    | .   1   3   
  Builder                  2    | .   1   1   
  Watcher                  1    | .   .   1   
  Swarmer                  4    | .   .   4   
  Grunt                    14   | .   3   11  
  Sentry                   3    | .   .   3   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1657 | .    39   1618 
  Core                     414  | .    4    410  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         99   | 100  98   .    
Volleys Fired              71   | .    10   61   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    60   112  
Shots Fired                116  | .    20   96   
  Gun                      18   | .    .    18   
  Cannon                   35   | .    .    35   
  Launcher                 28   | .    20   8    
  Special                  35   | .    .    35   
  Kinetic                  18   | .    .    18   
  Thermal                  35   | .    .    35   
  Explosive                28   | .    20   8    
  Electromagnetic          35   | .    .    35   
  Robot Hit Streak         14   | .    2    14   
  Robot Miss Streak        2    | .    .    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           88   | .    2    86   
  Core Hits                47   | .    12   35   
  Critical Hits            8    | .    .    8    
  Critical Kills           2    | .    .    2    
  Critical Parts Destroyed 5    | .    .    5    
Melee Attacks              18   | .    .    18   
  Impact                   18   | .    .    18   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        2    | .    .    2    
Damage Inflicted           2176 | .    468  1708 
  Guns                     118  | .    .    118  
  Cannons                  618  | .    .    618  
  Explosions               609  | .    468  141  
  Melee                    465  | .    .    465  
  Ramming                  49   | .    .    49   
  Kinetic                  118  | .    .    118  
  Thermal                  317  | .    .    317  
  Explosive                609  | .    468  141  
  Electromagnetic          618  | .    .    618  
  Impact                   465  | .    .    465  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Effects                  3    | .    .    3    
    Message Errors         2    | .    .    2    
    Targeting Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            92   | .    .    92   
  Projectiles              39   | .    .    39   
  Explosions               .    | .    .    .    
  Melee                    53   | .    .    53   
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      24   | .    4    20   
  Shots                    1    | .    1    .    
  Rammed                   26   | .    .    26   
Targets Rammed             26   | .    .    26   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        174  | .    27   174  
  Average Temperature      38   | .    19   40   
  Received Heat Transfer   774  | .    27   747  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              7    | .    .    7    
  Impact Corruptions       4    | .    .    4    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             6    | .    .    6    
  Heat Transferred         1073 | .    .    1073 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             237  | .   89  237 
  Average Influence        99   | .   41  110 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         84   | 100 100 82  
  Level 1                  15   | .   .   17  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   .   4   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   3   28  
  Peak Tracking Total      6    | .   2   6   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   .   3   
  Successful               1    | .   .   1   
  Failed                   2    | .   .   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1198 | 47   115  1036 
Spaces Moved               544  | 40   87   417  
  Core                     14   | 8    .    6    
  Treads                   14   | .    .    14   
  Legs                     .    | .    .    .    
  Wheels                   338  | 32   87   219  
  Hover                    71   | .    .    71   
  Flight                   107  | .    .    107  
  Fastest Speed            50   | 50   90   80   
  Average Speed            122  | 83   90   132  
  Slowest Speed            365  | 100  90   365  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       20   | 4    26   30   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 14   | .    14   .    
Terrain Destroyed          173  | .    121  52   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      173  | .    121  52   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      881  | 50  103 728 
  Wait                     149  | 3   .   146 
  Move                     542  | 39  86  417 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 2   3   14  
  Fast Attach              23   | 6   2   15  
  Attach                   14   | .   .   14  
  Detach                   .    | .   .   .   
  Swap                     5    | .   .   5   
  Drop                     16   | .   2   14  
  Fire                     71   | .   10  61  
  Melee                    16   | .   .   16  
  Ram                      26   | .   .   26  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 10)
  163 | -10/Materials | Entered another Materials area
  163 | -9/Materials  | Evolved 2 slots: Utility x2
  300 | -9/Materials  | Build established: Mutant
  691 | -9/Materials  | Build established: Scavenger-Mutant
  775 | -9/Materials  | Lost 3 parts (1p1n1w)
  913 | -9/Materials  | Core integrity fell below 50%
  964 | -9/Materials  | Lost 4 parts (1p1n2u)
 1146 | -9/Materials  | Core integrity fell below 20%
 1199 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
G-34 Mercenary suffers critical hit.
Destroyed Aluminum Leg.
Atomic Centrifuge disabled.
D&GEKFHN2VOQ0:T4BQN,>:MH
Plasma Cutter destroyed.
G-34 Mercenary destroyed.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Ion Engine.
Lgt. Ion Engine destroyed.
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger collects Hvy. Assault Rifle.
Plasma Cutter destroyed.
R-06 Scavenger collects Flail.
Acquired Plasma Cutter.
Plasma Cutter destroyed.
Acquired Plasma Cutter.
UZL8YL%BSDOU18V15CUNZIK=M
Y-45 Defender suffers critical hit.
Plasma Cutter destroyed.
Acquired Ion Engine.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               4
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaSupercompositeDiverter
  Manual?         0
Play Time         00:17:50
  Cumulative      10.9 hours
  Start           2020.02.04 @ 12:22:10
  End             2020.02.04 @ 12:37:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           0
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f094c259-3fd7-451d-9372-bf4f2e2131ce