Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.06 @ 19:21:57 Player: Orfs Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1266) 1266 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4501 Bonus ------- Follower Combat Kills 120 Cogmind --------- Core Integrity 601/700 Matter 285/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY (5) ------ Enhanced Optical Array Improved Weapon Cycler Utility Shielding Shock Absorption System Improved Shield Generator > --- WEAPON (2) ------- Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY (4) ---- Armored Leg Enhanced Optical Array High-powered Shotgun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Weapon Cycler Utility Shielding Shock Absorption System Improved Shield Generator > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Armored Leg Enhanced Optical Array Improved EM Pulse Cannon Improved Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Utility Shielding Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 2 1 . . Weapon . | . . . . . . . . Parts Attached 89 | . 3 14 30 16 8 14 4 Power 12 | . . 3 2 3 2 2 . Engine 6 | . . 1 1 3 1 . . Core 4 | . . 2 1 . 1 . . Reactor 2 | . . . . . . 2 . Propulsion 29 | . . 3 11 6 2 7 . Treads 9 | . . . 7 2 . . . Leg 16 | . . 3 4 3 2 4 . Wheel 1 | . . . . 1 . . . Hover 1 | . . . . . . 1 . Flight 2 | . . . . . . 2 . Utility 20 | . 2 . 7 4 2 2 3 Device 6 | . . . . 2 1 1 2 Storage 2 | . 1 . 1 . . . . Processor 4 | . . . 1 1 1 . 1 Hackware . | . . . . . . . . Protection 8 | . 1 . 5 1 . 1 . Artifact . | . . . . . . . . Weapon 28 | . 1 8 10 3 2 3 1 Energy Gun 6 | . . 3 3 . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 12 | . 1 3 4 3 . 1 . Ballistic Cannon 3 | . . . . . 2 1 . Launcher 4 | . . 2 2 . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . 6 9 2 . 5 1 Power 8 | . . 3 1 2 . 1 1 Propulsion 6 | . . 1 4 . . 1 . Utility 1 | . . . . . . 1 . Weapon 8 | . . 2 4 . . 2 . Highest Loss Streak 6 | . . 5 6 1 . 5 1 Average Slot Usage (%) 90 | . 98 96 95 97 99 43 82 Engine 4 | . 14 1 1 8 11 . . Core 4 | . . 10 8 . 3 . . Treads 13 | . . . 25 30 3 . . Leg 17 | . 28 26 15 2 26 12 23 Device 5 | . . . . 11 15 3 18 Storage 9 | . 17 14 11 9 7 . . Processor 5 | . . . . 15 14 1 3 Protection 6 | . 9 14 10 . . 4 7 Energy Gun 4 | . 8 5 9 . . . . Ballistic Gun 10 | . 19 14 10 15 8 . 6 Ballistic Cannon 1 | . . . . . 6 1 7 Launcher 2 | . . 7 1 2 . . . Naked Turns 52 | . . . . . . 52 . Heaviest Build 44 | 13 14 15 31 30 44 44 31 Greatest Support 80 | 20 20 20 80 80 60 60 45 Greatest Overweight (x) 1 | . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 6 6 10 10 10 10 4 Average Capacity 7 | . 6 6 7 10 10 4 4 Most Carried 10 | . 6 6 10 10 10 10 4 Average Carried 6 | . 6 5 6 9 9 4 2 Final Capacity 10 | 6 6 6 10 10 10 4 4 Final Carried 10 | 6 6 6 10 10 10 2 4 Class Distribution -------------------- 63% | Scavenger-Mutant 22% | Mutant 8% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1628 | 200 . 256 402 454 . 256 60 Remotely . | . . . . . . . . Salvage Created 1520 | . . 289 516 623 92 . . Parts 90 | . . 17 35 32 6 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . 2 . 4 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 34 | . . 11 14 9 . . . Guns 22 | . . 4 9 9 . . . AOE 12 | . . 7 5 . . . . Classes Destroyed 9 | . . 3 3 2 1 . . Worker 2 | . . 1 1 . . . . Builder 2 | . . . 1 1 . . . Recycler 4 | . . . . 3 1 . . Watcher 1 | . . . . . 1 . . Swarmer 8 | . . 3 3 2 . . . Grunt 15 | . . 8 5 2 . . . Duelist 1 | . . . 1 . . . . Sentry 9 | . . . 5 4 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 5 | . . 5 4 4 2 . . Combat Bots Only 5 | . . 5 3 3 . . . Max Kills in Single Turn 2 | . . 2 1 2 2 . . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 3121 | . 204 821 1305 389 78 202 122 Core 498 | . 50 146 188 15 18 67 14 Absorbed by Shields 6 | . . . . . . . 6 Core Remaining (%) 67 | 100 . 21 53 97 . . . Volleys Fired 126 | . 4 37 45 31 4 5 . Largest 2 | . 2 2 2 2 2 2 . Hottest 98 | . 40 85 98 48 96 96 . Shots Fired 208 | . 8 45 80 61 5 9 . Gun 174 | . 8 32 70 61 3 . . Cannon 10 | . . . . . 2 8 . Launcher 23 | . . 13 10 . . . . Special 1 | . . . . . . 1 . Kinetic 134 | . 8 27 25 61 5 8 . Thermal 32 | . . 2 30 . . . . Explosive 23 | . . 13 10 . . . . Electromagnetic 18 | . . 3 15 . . . . Robot Hit Streak 13 | . 2 9 13 12 2 1 . Robot Miss Streak 5 | . 3 3 4 5 2 3 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 131 | . 3 28 55 39 2 4 . Core Hits 80 | . . 21 29 25 4 1 . Critical Hits 1 | . . . . 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3239 | . 48 1065 1126 748 81 171 . Guns 1653 | . 48 194 634 746 31 . . Cannons 221 | . . . . . 50 171 . Explosions 1359 | . . 871 488 . . . . Melee . | . . . . . . . . Ramming 6 | . . . 4 2 . . . Kinetic 1411 | . 48 177 188 746 81 171 . Thermal 323 | . . 17 306 . . . . Explosive 1359 | . . 871 488 . . . . Electromagnetic 140 | . . . 140 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 20 | . . 20 . . . . . Projectiles . | . . . . . . . . Explosions 20 | . . 20 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 138 | . . 47 91 . . . . Shots 7 | . . 4 3 . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 2 | . . . 1 1 . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 256 | . . 87 256 . 33 125 . Average Temperature 81 | . . 20 101 . 20 64 . Received Heat Transfer 740 | . . 363 231 108 . . 38 Effects 2 | . . . 2 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 768 | . . 37 731 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 220 | . 15 220 185 220 57 18 5 Average Influence 61 | . 2 137 47 109 35 . . Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 94 | . 100 80 100 84 100 100 100 Level 1 5 | . . 19 . 15 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 1 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . 1 . 1 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 4 15 19 19 3 6 1 Peak Tracking Total 5 | . 5 5 5 5 2 4 1 Tactical Retreats 8 | . . 4 . 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 3 | . . . 3 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 5 | . 1 . 3 1 . . . Terminals 3 | . . . 2 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 1 . 8 2 . . . Successful 7 | . 1 . 5 1 . . . Failed 4 | . . . 3 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 6 . . . . Terminals 8 | . . . 6 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . Terminals 3 | . . . 3 . . . . Botnet 2 | . . . 2 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 3 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 1 . . 1 . Non-combat . | . . . . . . . . Combat 2 | . . . 1 . . 1 . Robot Hacks Applied 2 | . . . 1 . . 1 . parse_system 2 | . . . 1 . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 18 | . . . . . . 18 . Largest Group 18 | . . . . . . 18 . Highest-Rated Group 456 | . . . . . . 456 . Highest-Rated Ally 35 | . . . . . . 35 . Total Orders . | . . . . . . . . Ally Attacks 189 | . . . . . . 189 . Total Damage 4242 | . . . . . . 4242 . Kills 11 | . . . . . . 11 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 3052 | . 138 529 922 491 498 318 156 Spaces Moved 1989 | 1 99 347 450 217 368 390 117 Core 111 | . . . . . . 111 . Treads 440 | . . . 262 178 . . . Legs 1287 | 1 99 347 188 39 368 128 117 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 151 | . . . . . . 151 . Fastest Speed 40 | 120 120 120 120 120 120 40 120 Average Speed 119 | 120 120 120 143 153 120 69 120 Slowest Speed 160 | 120 120 120 160 160 122 123 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 25 84 46 22 12 96 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 8 | . . 8 . . . . . Terrain Destroyed 227 | . . 97 128 . . 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 225 | . . 97 128 . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 2460 | . 110 417 644 313 419 427 130 Wait 165 | . . 5 81 35 25 12 7 Move 1983 | . 98 346 449 216 368 389 117 Hop . | . . . . . . . . Pick Up 42 | . 2 9 18 5 4 2 2 Fast Attach 33 | . 2 2 8 5 4 9 3 Attach 25 | . . 4 7 6 3 5 . Detach 10 | . . . 3 2 3 2 . Swap 31 | . 1 8 15 5 1 . 1 Drop 41 | . 3 6 15 7 7 3 . Fire 126 | . 4 37 45 31 4 5 . Melee 2 | . . . 2 . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 14) 139 | -10/Materials | Entered Mines 211 | -10/Mines | Core integrity fell below 50% 264 | -10/Mines | Lost 5 parts (2p1n2w) 339 | -10/Mines | Discovered new exit (range 9) 425 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 556 | -10/Mines | Build established: Scavenger-Mutant 581 | -10/Mines | Learned Materials emergency access door positions 651 | -10/Mines | Discovered new exit (range 9) 668 | -10/Mines | Entered Materials 668 | -9/Materials | Evolved 2 slots: Propulsion x2 748 | -9/Materials | Repaired Lgt. Nuclear Core 1049 | -9/Materials | Lost 6 parts (3n3w) 1566 | -9/Materials | Discovered new exit (range 15) 1590 | -9/Materials | Entered another Materials area 1590 | -8/Materials | Evolved 2 slots: Utility x2 2068 | -8/Materials | Discovered new exit (range 9) 2080 | -8/Materials | Identified exit to Factory 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2579 | -7/Factory | Sucked down chute 2579 | -7/Factory | Entered Waste 2592 | -7/Waste | Spotted C-40 Crusher 2593 | -7/Waste | Spotted C-40 Crusher 2610 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2613 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2616 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2619 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2619 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2644 | -7/Waste | Warlord forces began an assault 2650 | -7/Waste | Lost 5 parts (1p1n1u2w) 2672 | -7/Waste | Spotted C-40 Crusher 2677 | -7/Waste | Spotted C-40 Crusher 2684 | -7/Waste | Allies destroyed C-40 Crusher 2684 | -7/Waste | Allies destroyed C-40 Crusher 2705 | -7/Waste | Allies destroyed C-40 Crusher 2708 | -7/Waste | Allies destroyed C-40 Crusher 2711 | -7/Waste | Spotted C-40 Crusher 2750 | -7/Waste | Spotted C-40 Crusher 2845 | -7/Waste | Discovered new exit (range 15) 2897 | -7/Waste | Entered Factory 2929 | -7/Factory | Build established: Mutant 3053 | -7/Factory | Self-destructed Last Messages --------------- 02783_ RG-2X5(g) Imp. Heat Sink crushed. 02783_ RG-2X5(g) Carbon-fiber Leg crushed. 02783_ RG-2X5(g) suffers critical hit. 02783_ RG-2X5(g) destroyed. 02785_ The unstable cave ceiling collapses. 02786_ Adv. Reclamation Unit crushed. 02786_ 67 Matter crushed. 02824_ Acquired Imp. Weapon Cycler. 02845_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02908_ Acquired Shock Absorption System. 02919_ Connecting with Scanalyzer... 02919_ Current location identified: Factory 02965_ Acquired 50 matter. 02967_ Acquired Enh. Optical Array. 02971_ Acquired 10 matter. 02981_ Acquired Imp. EM Pulse Cannon. 02989_ Acquired Imp. Shield Generator. 03035_ Lgt. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #??##########????????????????????????????????? | | """ #??# #????????????????????????????????? | | """ #??# """ #????????????????????????????????? | | """ #??# """ #????????????????????????????????? | | #??# """ ""#????????????????????????????????? | | """ #### ""#????????????????????????????????? | | """ + + """ G#????????????????????????????????? | | """ #### """ ""#????????????????????????????????? | | """ #??# """ ""#????????????????????????????????? | | #??# #????????????????????????????????? | | ############+####??????????????###???????????????? | | #???############ #???????????????? | | #???# #???????????????? | | #???# #???????????????? | | #???# """"""""" #???????????????? | | #???# Y #???????????????? | | #####+##### #???# @!! #???????????????? | | # #???# !! ! #???????????????? | | # #???# #???????????????? | | # #???# #???????????????? | | + #???# """"""""" #???????????????? | | # #???# #???????????????? | | # #???# """"""""" #???????????????? | | # #???# #???????????????? | | # ###########+##########???????????? | | # #????? | | % # #????? | | # +????? | | ! # #????? | | # #????? | | ################+################ #????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: EX 25 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Remodeling The More The Merrier Challenges ------------ None Game ------ Seed EtherialNullCorpse Manual? 0 Play Time 00:39:57 Cumulative 10.8 hours Start 2020.08.06 @ 16:34:31 End 2020.08.06 @ 19:21:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc574d25-d06d-4171-adcf-7ffc18c3c35a