Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 16:41:43

Player: THN-L0C

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (1107)     1107
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 4083

 Bonus
-------
Follower Combat Kills      46
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Target Analyzer
                Utility Shielding
                Utility Shielding
>               --- WEAPON (2) -------
          Heavy Flail
                Great Maul
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Large Matter Pod (150)
   Experimental Sensor Array
                Army-in-a-Box (30/30)
         Guided Plasma Cannon
                YOLO Cannon
                Missile Launcher
                Missile Launcher
                Great Maul
      Makeshift Spear

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scanner
                Target Analyzer
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
         Combat Airjet
          Large Matter Pod
   Experimental Sensor Array
                Army-in-a-Box
                Lightning Gun
                Lightning Gun
       Advanced Beam Rifle
         Guided Plasma Cannon
                YOLO Cannon
                Missile Launcher
      Makeshift Spear
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Lightning Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             43   | 6   .   1   2   3   31  
  Power                    5    | 1   .   1   .   .   3   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   1   2   7   
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  3    | .   .   .   .   2   1   
    Hover                  2    | .   .   .   1   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   .   .   1   1   10  
    Device                 3    | .   .   .   .   .   3   
    Storage                4    | 1   .   .   1   1   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   .   .   11  
    Energy Gun             9    | .   .   .   .   .   9   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   3   
Parts Lost                 22   | .   .   1   .   .   21  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   1   .   .   5   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      5    | .   .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  84  78  85  75  
  Engine                   1    | .   14  .   .   .   2   
  Core                     9    | .   .   13  14  14  4   
  Treads                   10   | .   28  27  14  3   3   
  Leg                      2    | .   .   .   .   .   4   
  Wheel                    5    | .   .   .   .   23  5   
  Hover                    2    | .   .   .   7   .   1   
  Device                   5    | .   .   .   .   .   11  
  Storage                  11   | .   14  14  14  14  9   
  Processor                3    | .   .   .   .   .   7   
  Protection               4    | .   .   .   .   .   9   
  Energy Gun               5    | .   .   .   .   .   11  
  Ballistic Gun            14   | .   28  28  28  28  .   
  Impact Weapon            1    | .   .   .   .   .   3   
Peak Build Rating          36   | 6   6   9   21  21  36  
  Average Rating           19   | 4   6   8   13  18  28  
  On Entrance              10   | .   6   6   8   21  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             91   | 14  14  14  49  89  91  
  Greatest Support         40   | 40  40  40  20  20  40  
  Greatest Overweight (x)  17   | 1   .   .   2   8   17  
  Average Overweight (x)   1    | .   .   .   .   4   2   
Largest Inventory Capacity 25   | 8   8   8   20  25  25  
  Average Capacity         16   | 6   8   8   13  24  20  
  Most Carried             20   | .   .   4   14  19  20  
  Average Carried          12   | .   .   2   7   17  17  
  Final Capacity           25   | 8   8   8   20  25  20  
  Final Carried            19   | .   .   4   14  19  16  

 Class Distribution 
--------------------
 76% | Mutant
 13% | Scavenger-Skirmisher
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           672  | 169  .    179  .    74   250  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1439 | .    .    118  .    38   1283 
  Parts                    67   | .    .    7    .    5    55   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  24   | .   .   4   .   .   20  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     13   | .   .   4   .   .   9   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          9    | .   .   2   .   2   5   
  Worker                   3    | .   .   .   .   1   2   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  2    | .   .   2   .   .   .   
  Grunt                    13   | .   .   2   .   .   11  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   6   
  Specialist               2    | .   .   .   .   .   2   
Best Kill Streak           4    | .   .   2   .   1   4   
  Combat Bots Only         4    | .   .   2   .   .   4   
Max Kills in Single Turn   1    | .   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        220  | .    9    38   .    .    173  
  Missed                   47   | .    3    8    .    .    36   
Damage Taken               2769 | .    44   473  .    .    2252 
  Core                     604  | .    7    44   .    .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    .    .    8    
Core Remaining (%)         89   | 100  .    .    .    79   .    
Volleys Fired              112  | .    .    13   .    4    95   
  Largest                  2    | .    .    2    .    2    2    
  Hottest                  117  | .    .    40   .    40   117  
Shots Fired                153  | .    .    26   .    8    119  
  Gun                      153  | .    .    26   .    8    119  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  36   | .    .    26   .    8    2    
  Thermal                  24   | .    .    .    .    .    24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          93   | .    .    .    .    .    93   
  Robot Hit Streak         11   | .    .    4    .    4    11   
  Robot Miss Streak        4    | .    .    3    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           116  | .    .    16   .    5    95   
  Core Hits                38   | .    .    6    .    2    30   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         6    | .    .    .    .    .    6    
    Burn                   3    | .    .    .    .    .    3    
    Corrupt                1    | .    .    .    .    .    1    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              15   | .    .    .    .    .    15   
  Impact                   15   | .    .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2689 | .    .    228  .    65   2396 
  Guns                     1977 | .    .    216  .    65   1696 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               223  | .    .    .    .    .    223  
  Melee                    472  | .    .    .    .    .    472  
  Ramming                  17   | .    .    12   .    .    5    
  Kinetic                  302  | .    .    216  .    65   21   
  Thermal                  603  | .    .    .    .    .    603  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1295 | .    .    .    .    .    1295 
  Impact                   472  | .    .    .    .    .    472  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    10   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    .    .    216  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    216  | .    .    .    .    .    216  
Knockbacks                 3    | .    .    1    .    .    2    
  Impact                   3    | .    .    1    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    
Targets Rammed             7    | .    .    4    .    .    3    
  Kicked                   3    | .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        130  | .    .    8    .    .    130  
  Average Temperature      26   | .    .    3    .    .    27   
  Received Heat Transfer   1089 | .    .    126  .    .    963  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    .    .    9    
  Combat Hostiles          8    | .    .    .    .    .    8    
  Parts Fried              13   | .    .    .    .    .    13   
  Impact Corruptions       9    | .    .    .    .    .    9    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         1125 | .    .    .    .    .    1125 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             213  | .   15  95  .   10  213 
  Initial                  5    | .   .   5   .   .   .   
  Average                  62   | .   4   31  .   6   90  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 93  
  Level 1                  3    | .   .   .   .   .   6   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   4   8   .   .   34  
  Peak Tracking Total      4    | .   4   3   .   .   4   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   .   1   1   .   4   
  Terminals                5    | .   .   1   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   1   1   .   9   
  Successful               3    | .   .   .   1   .   2   
  Failed                   8    | .   .   1   .   .   7   
    Catastrophic           3    | .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   .   1   1   .   9   
  Terminals                10   | .   .   1   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   2   
    Skim                   2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   3   .   .   1   
  Largest Group            3    | .   .   3   .   .   1   
  Highest-Rated Group      40   | .   .   40  .   .   16  
  Highest-Rated Ally       16   | .   .   16  .   .   16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   8   .   .   2   
  Total Damage             113  | .   .   87  .   .   26  
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4865 | 60   85   920  964  516  2320 
Spaces Moved               2247 | 40   54   541  451  325  836  
  Core                     35   | 13   .    .    .    .    22   
  Treads                   1181 | 27   54   541  408  16   135  
  Legs                     226  | .    .    .    .    .    226  
  Wheels                   762  | .    .    .    .    309  453  
  Hover                    43   | .    .    .    43   .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  140  110  
  Average Speed            191  | 130  160  160  212  151  221  
  Slowest Speed            900  | 160  160  160  320  320  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    14   86   70   61   42   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          20   | .    .    .    .    .    20   
  Melee                    1    | .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      19   | .    .    .    .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2602 | 45   53   567  458  339  1140 
  Wait                     151  | .    .    6    .    3    142  
  Move                     2242 | 39   53   540  450  324  836  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  23   | .    .    3    5    4    11   
  Fast Attach              21   | 6    .    .    .    1    14   
  Attach                   11   | .    .    .    2    .    9    
  Detach                   2    | .    .    .    1    1    .    
  Swap                     11   | .    .    1    .    2    8    
  Drop                     6    | .    .    .    .    .    6    
  Fire                     112  | .    .    13   .    4    95   
  Melee                    15   | .    .    .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    
  Crush                    4    | .    .    4    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 6)
  146 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  325 | -10/Mines     | Assembled infested the area
  330 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  407 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  733 | -10/Mines     | Discovered new exit (range 8)
  781 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1057 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1060 | -10/Mines     | Discovered new exit (range 5)
 1066 | -10/Mines     | Entered Exiles
 1087 | -10/Exiles    | Discovered new exit (range 15)
 1106 | -10/Exiles    | Met 8R-AWN
 1132 | -10/Exiles    | Met EX-HEX
 1175 | -10/Exiles    | Met EX-BIN
 1194 | -10/Exiles    | Aligned with FarCom system
 1196 | -10/Exiles    | Given EX-Vault access code
 1236 | -10/Exiles    | Opened EX-Vault
 1273 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1326 | -10/Exiles    | Met EX-DEC
 1672 | -10/Exiles    | Found Army-in-a-Box
 1679 | -10/Exiles    | Found YOLO Cannon
 1700 | -10/Exiles    | Found Gui. Plasma Cannon
 1995 | -10/Exiles    | Discovered new exit (range 14)
 2030 | -10/Exiles    | Stole three prototypes: Army-in-a-Box, Gui. Plasma Cannon, YOLO Cannon
 2030 | -10/Exiles    | Entered Mines
 2033 | -9/Mines      | Met a Derelict bent on vengeance
 2209 | -9/Mines      | Learned Materials security intel
 2367 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2370 | -9/Mines      | Found Prototype Device
 2537 | -9/Mines      | Discovered new exit (range 6)
 2546 | -9/Mines      | Entered Materials
 2546 | -8/Materials  | Evolved 4 slots: Utility x4
 2855 | -8/Materials  | Build established: Scavenger-Skirmisher
 3258 | -8/Materials  | Lost 5 parts (2n1u2w)
 3625 | -8/Materials  | Build established: Scavenger-Mutant
 3877 | -8/Materials  | Lost 5 parts (2p3u)
 4025 | -8/Materials  | Core integrity fell below 50%
 4043 | -8/Materials  | Lost 3 parts (1n1u1w)
 4153 | -8/Materials  | Build established: Mutant
 4591 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 4605 | -8/Materials  | Core integrity fell below 20%
 4866 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04558_ EM Pulse Gun destroyed.
04560_ Med. Armor Plating destroyed.
04570_ TS,PUAU#YKGSNRWOL2|&LD
04572_ Critical hit (Burn: +37).
04573_ G-47 Trooper suffers critical hit (Smash).
04573_ G-47 Trooper destroyed.
04584_ Acquired Aluminum Leg.
04585_ Acquired 48 matter.
04605_ Acquired Aluminum Leg.
04612_ Destroyed Aluminum Leg.
04612_ G-47 Trooper system corrupted by crushing effect.
04613_ G-47 Trooper system terminally corrupted.
04617_ Acquired 10 matter.
04636_ System corrupted: Energy discharge (-29).
04707_ D0IV|YENDTH KJ4J<%35SGJUZQDVMJAYZ&HO,
04761_ System corrupted: Matter fused (-9).
04761_ Acquired 9 matter.
04846_ Knocked back.
04858_ U-05 Engineer builds a Wall.
04860_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|    #??#          #         #?# #    #????????????? |
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|    ####   ####?# ############# #    #????????????? |
|    ####%  #?#### ##??##?#????# #    #????????????? |
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|    %  *   # "R"    #    #?#?## #    #????????????? |
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|    #????#?#   [    #  !!?#####+#####?????????????? |
|    #?#???##  *[    #  !?##         #?????????????? |
|    ##?????#      ] #   ??#         #?????????????? |
|     ##########+######+####         #?????????????? |
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|   # #???? """????????#    ???????????????????????? |
|   # #??   """ ???????+    ???????????????lg??????? |
|   # #!![   "" #??????#     ??????????????????????? |
|   # #![       #??????#     ??????????????????????? |
|  !# #![       #??????######??????????????????????? |
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| #    #???????????????????????????????????????????? |
| #   "#???????????????????????????????????????????? |
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| #*   #???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                40
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceScrapoidLog
  Manual?         0
Play Time         00:26:21
  Cumulative      182.8 hours
  Start           2024.09.01 @ 16:25:11
  End             2024.09.01 @ 16:41:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          71
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ecc88a3-9798-4c51-ab9c-bde0e4e100cc