Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 10:17:27 Player: jam Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2637) 2637 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7722 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 143/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Targeting Computer Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Improved Reaction Control System Shock Absorption System Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Targeting Computer Improved Target Analyzer Energy Filter Improved Core Shielding Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Power Amplifier Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Improved Reaction Control System Hardened Medium Armor Plating Focal Shield Shock Absorption System Tesla Rifle Rocket Launcher [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 8 | . . 1 . 2 2 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 95 | 7 7 17 10 13 16 11 10 4 Power 16 | 2 1 3 2 3 3 2 . . Engine 10 | 2 1 3 1 2 1 . . . Core 6 | . . . 1 1 2 2 . . Reactor . | . . . . . . . . . Propulsion 24 | 2 3 5 3 4 2 2 3 . Treads 3 | 2 . . . . . . 1 . Leg 18 | . 3 5 3 3 2 2 . . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 2 | . . . . 1 . . 1 . Utility 33 | 2 . 6 2 4 6 5 6 2 Device 14 | 1 . 1 1 3 2 2 3 1 Storage 2 | 1 . . 1 . . . . . Processor 9 | . . 3 . . 1 1 3 1 Hackware . | . . . . . . . . . Protection 8 | . . 2 . 1 3 2 . . Artifact . | . . . . . . . . . Weapon 22 | 1 3 3 3 2 5 2 1 2 Energy Gun 7 | . 2 1 2 . . 1 1 . Energy Cannon 2 | . . 1 . . . 1 . . Ballistic Gun 7 | 1 . 1 1 2 1 . . 1 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 3 | . 1 . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 5 | . . . . 3 2 . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 49 | . 4 1 . 2 8 10 18 6 Power 7 | . 1 . . 1 1 4 . . Propulsion 13 | . 2 . . . 3 3 3 2 Utility 20 | . . . . 1 4 2 11 2 Weapon 9 | . 1 1 . . . 1 4 2 Highest Loss Streak 14 | . 3 1 . 1 3 5 14 6 To Critical Strikes 2 | . . . . . 1 1 . . Average Backups 10 | 3 6 7 10 14 13 12 9 3 Power . | . . . . . 1 . . . Propulsion 1 | 1 1 . . 2 . . . . Utility 5 | . 2 4 5 7 7 9 6 3 Weapon 2 | 1 2 2 3 3 4 2 1 . Tool/Special . | . . . . . . . . . Unused Backups 22 | . 1 5 . 5 2 4 2 3 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 16 | . 1 4 . 2 . 4 2 3 Weapon 5 | . . . . 3 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 92 92 98 97 97 81 56 27 Engine 8 | . 14 11 12 7 9 2 . . Core 3 | . . . 4 6 3 5 . . Treads 1 | . 10 . . . . . . 1 Leg 23 | . 13 27 36 30 24 16 7 . Device 10 | . 14 5 3 15 19 9 6 2 Storage 7 | . 14 11 9 7 6 5 4 . Processor 10 | . . 8 9 7 13 12 18 20 Protection 6 | . . 6 5 5 5 13 10 . Energy Gun 5 | . 16 11 9 . . 2 3 . Energy Cannon 1 | . . 4 . . . 1 3 . Ballistic Gun 6 | . 7 6 8 14 5 . . 1 Ballistic Cannon 1 | . . . . . 7 7 . . Peak Build Rating 65 | 6 8 16 22 46 56 65 59 53 Average Rating 32 | 4 6 12 20 40 53 55 45 25 On Entrance 25 | . 6 7 15 22 46 50 51 34 Avg Prop Armor Cover (%) 20 | . . . . . . . 23 17 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 15 25 45 51 80 73 53 17 Greatest Support 82 | 40 40 33 43 73 82 47 32 30 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 5 Average Capacity 12 | 7 8 8 14 15 15 15 13 5 Most Carried 15 | 6 8 8 15 15 15 15 11 5 Average Carried 10 | 4 6 7 10 14 13 12 9 3 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 Final Carried 15 | 6 8 8 15 14 15 12 4 3 Class Distribution -------------------- 64% | Mutant 25% | Scavenger-Mutant 9% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scientist-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 1981 | 226 65 431 233 339 378 188 66 55 Remotely . | . . . . . . . . . Salvage Created 2701 | 34 297 611 501 545 443 208 62 . Parts 151 | 7 13 32 34 28 24 11 2 . Haulers Intercepted 4 | . 1 1 . 1 1 . . . Recyclers Shooed 6 | . . . 3 2 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 55 | . 8 12 10 7 10 7 1 . Guns 40 | . 8 9 10 7 3 3 . . Cannons 11 | . . 2 . . 6 3 . . AOE 3 | . . 1 . . 1 . 1 . Classes Destroyed 14 | 1 3 3 2 3 2 . . . Worker 4 | . . . 2 . 1 . 1 . Builder 3 | . . . . 2 1 . . . Tunneler 3 | 2 . 1 . . . . . . Hauler 4 | . 1 1 . 1 1 . . . Recycler 2 | . . . . 2 . . . . Operator 2 | . . 1 1 . . . . . Watcher 4 | . . . 1 1 2 . . . Swarmer 13 | . 3 . 3 3 . 4 . . Grunt 22 | . 5 7 5 2 2 . 1 . Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 4 2 1 2 1 . . Hunter 2 | . . . . . 2 . . . Programmer 6 | . . . . 1 3 2 . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 9 | 1 3 3 6 9 4 4 2 . Combat Bots Only 4 | . 3 3 4 2 3 4 1 . Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . 1 . . 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 831 | . 95 52 38 73 204 95 166 108 Missed 286 | . 25 14 17 27 75 20 57 51 Hits 545 | . 70 38 21 46 129 75 109 57 Melee 2 | . . 2 . . . . . . Projectile 543 | . 70 36 21 46 129 75 109 57 AOE 3 | . . . . . 3 . . . Critical Strikes 23 | . 2 5 . . 5 2 6 3 Damage Taken 8076 | . 857 560 294 575 1437 1330 1844 1179 Core 1635 | . 176 126 14 47 83 36 513 640 Absorbed by Shields 565 | . . . . . 524 32 . 9 Redirected to Shielding 24 | . . . . . 2 13 9 . Regen/Repaired (Parts) 28 | . . 28 . . . . . . Core Remaining (%) 81 | 100 29 68 97 93 90 96 . . Volleys Fired 243 | 7 51 43 38 33 39 19 5 8 Largest 3 | 1 2 2 2 2 2 3 2 1 Hottest 188 | 20 80 121 88 53 73 188 155 33 Shots Fired 439 | 7 82 75 73 66 78 41 9 8 Gun 338 | 7 78 62 73 66 24 19 1 8 Cannon 86 | . . 13 . . 46 22 5 . Launcher 15 | . 4 . . . 8 . 3 . Special . | . . . . . . . . . Kinetic 267 | 7 39 29 35 66 70 13 . 8 Thermal 119 | . 39 33 13 . . 28 6 . Explosive 15 | . 4 . . . 8 . 3 . Electromagnetic 38 | . . 13 25 . . . . . Robot Hit Streak 15 | 5 13 15 12 7 11 6 5 2 Robot Miss Streak 7 | 1 3 3 2 3 7 2 1 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . 1 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 296 | 6 57 47 53 41 52 27 6 7 Core Hits 137 | 4 19 22 25 18 26 7 11 5 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 13 | . . 3 3 2 2 3 . . Burn 6 | . . 3 2 . . 1 . . Destroy 3 | . . . 1 2 . . . . Blast 4 | . . . . . 2 2 . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7011 | 50 712 887 921 1045 1856 847 569 124 Guns 3913 | 50 568 563 921 1045 362 284 . 120 Cannons 1900 | . . 226 . . 1072 472 130 . Explosions 1128 | . 144 98 . . 409 44 433 . Melee . | . . . . . . . . . Ramming 70 | . . . . . 13 47 6 4 Kinetic 3935 | 50 270 299 432 1045 1422 297 . 120 Thermal 1502 | . 298 362 158 . 95 459 130 . Explosive 827 | . 144 . . . 250 . 433 . Electromagnetic 665 | . . 226 331 . 64 44 . . Impact 12 | . . . . . 12 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 . 2 9 . . Average Corruption 2 | . . . 1 . 1 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 1 . 4 9 . . Message Errors 5 | . . . . . 1 4 . . Matter Fused 2 | . . . . . 1 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 2 | . . . 1 . 1 . . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . . . 65 9 . . Projectiles 14 | . . . . . 5 9 . . Explosions 60 | . . . . . 60 . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . . 11 3 . . Impact . | . . . . . . . . . Kinetic 13 | . . . . . 11 2 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 4 | . . . . . . . 2 2 Shots . | . . . . . . . . . Rammed 6 | . . . . . . . 4 2 Targets Rammed 19 | . 1 . . . 2 10 4 2 Kicked 13 | . 1 . . . 2 10 . . Crushed . | . . . . . . . . . Highest Temperature 698 | . 121 487 311 152 226 698 72 10 Average Temperature 110 | . 39 143 88 39 70 234 37 10 Received Heat Transfer 1875 | . 456 246 144 141 249 63 346 230 Effects 29 | . . 11 . . . 18 . . Shutdowns 2 | . . 1 . . . 1 . . Energy Bleed 5 | . . 1 . . . 4 . . Interference 4 | . . 4 . . . . . . Matter Decay 2 | . . 1 . . . 1 . . Short Circuit 2 | . . 2 . . . . . . Damage (major) 14 | . . 2 . . . 12 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 5 | . . 2 . . . 3 . . Heat Transferred 3469 | . 675 976 518 . 50 1000 250 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 98 | 100 100 100 100 100 89 100 100 . Level 1 1 | . . . . . 10 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 218 | 5 70 162 125 124 218 122 42 . Initial 73 | . . . 40 42 28 73 24 . Average 55 | . 33 86 47 36 113 50 2 . Influence Increases 1973 | 10 219 373 290 249 437 218 57 120 Destroy 0b10 Robot/C 1100 | . 160 240 200 140 200 140 20 . Destroy 0b10 Robot/NC 110 | 10 5 15 20 30 25 . 5 . Destroy Leader 306 | . 42 82 42 34 76 30 . . Successful Hack 16 | . . . 12 . 4 . . . Disable Machine 165 | . . 15 . 30 90 30 . . Destroy Structure 96 | . 12 6 1 . 27 18 32 . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 165 | . . . 15 15 15 . . 120 Influence Decreases 1883 | 10 219 275 295 283 345 319 107 30 Entered New Map 244 | . . . 58 51 31 78 26 . Time Decay 1412 | 10 179 265 237 212 254 191 34 30 Lost Part 227 | . 40 10 . 20 60 50 47 . Squads Dispatched 14 | . 2 3 1 5 2 1 . . Investigation 1 | . . 1 . . . . . . Extermination 4 | . . . . 2 1 1 . . Reinforcement 9 | . 2 2 1 3 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 8 | . 1 . 2 4 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 15 16 13 12 17 7 11 13 Peak Tracking Total 9 | . 6 4 5 4 3 4 9 7 Tactical Retreats 6 | . . . 1 1 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . . 1 . 1 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 11 | . . 1 . 2 6 2 . . Max in Single Turn 2 | . . 1 . 1 2 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 12 | . 1 2 3 1 2 1 2 . Terminals 6 | . 1 1 3 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . . 1 1 . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 3 5 7 4 8 1 4 . Successful 14 | . . 3 2 2 7 . . . Failed 17 | . 3 2 5 1 1 1 4 . Catastrophic 4 | . . 1 1 . . 1 1 . Database Lockouts 1 | . . . . 1 . . . . Manual 12 | . 3 1 6 . . . 2 . Terminals 13 | . 3 1 7 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 7 | . . 4 . . 2 1 . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 10 | . . . . 4 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . . Robot Analysis 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 3 . . 2 . . . Scan Component 3 | . . 2 . . 1 . . . Repair 2 | . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . 2 5 . . . Retrieve Study 7 | . . . . 2 5 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 3 . . 1 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . . 2 5 . . . Parts Repaired 1 | . . 1 . . . . . . Time 80 | . . 36 . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Active Infowar (turns) 2841 | 47 406 276 . 719 633 503 257 . Sensors 985 | . . . . 719 266 . . . Structural 175 | . . 175 . . . . . . Seismic 589 | 47 406 136 . . . . . . Machine Analysis 1393 | . . . . . 633 503 257 . Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 4202 | 119 406 682 615 720 633 503 373 151 Spaces Moved 2432 | 60 189 406 323 491 287 222 220 234 Core 196 | 4 . . . . . . 2 190 Treads 151 | 56 72 . . . . . 21 2 Legs 1973 | . 117 406 323 491 287 222 127 . Wheels 45 | . . . . . . . 45 . Hover . | . . . . . . . . . Flight 67 | . . . . . . . 25 42 Fastest Speed 50 | 50 120 120 120 112 112 178 50 50 Average Speed 133 | 152 137 120 149 122 158 181 152 52 Slowest Speed 190 | 160 190 120 190 190 188 190 190 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 53 38 26 19 8 9 6 26 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . 13 4 . . 36 9 20 . Melee . | . . . . . . . . . Projectile 13 | . . . . . 8 5 . . AOE 69 | . 13 4 . . 28 4 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 2985 | 78 260 531 381 563 393 278 246 255 Wait 67 | . . 37 . . 26 . 2 2 Move 2424 | 59 188 405 322 490 286 221 219 234 Hop . | . . . . . . . . . Pick Up 64 | 5 8 9 6 9 12 10 3 2 Fast Attach 35 | 6 1 6 4 7 3 2 4 2 Attach 40 | . 5 3 1 3 10 8 8 2 Detach 2 | . . . . . 2 . . . Swap 29 | 1 3 9 5 4 6 1 . . Drop 60 | . 3 19 5 17 7 7 1 1 Fire 243 | 7 51 43 38 33 39 19 5 8 Melee 2 | . . . . . . . . 2 Ram 6 | . . . . . . . 4 2 Kick 13 | . 1 . . . 2 10 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 329 | -10/Materials | Core integrity fell below 50% 370 | -10/Materials | Discovered new exit (range 12) 394 | -10/Materials | Lost 3 parts (1p1n1w) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Repaired Broken Aluminum Leg 940 | -9/Materials | Discovered new exit (range 6) 1090 | -9/Materials | Build established: Scavenger-Mutant 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1772 | -8/Materials | Discovered new exit (range 8) 1823 | -8/Materials | Entered Factory 1823 | -7/Factory | Evolved 2 slots: Utility x2 2147 | -7/Factory | Build established: Mutant 2218 | -7/Factory | Central database locked down 2528 | -7/Factory | Discovered new exit (range 14) 2543 | -7/Factory | Entered another Factory area 2543 | -6/Factory | Evolved 2 slots: Utility x2 2651 | -6/Factory | Spotted B-75 Beast 2686 | -6/Factory | Destroyed B-75 Beast 2701 | -6/Factory | Lost 3 parts (2n1u) 2707 | -6/Factory | Discovered new exit (range 15) 3116 | -6/Factory | Discovered new exit (range 10) 3176 | -6/Factory | Entered another Factory area 3176 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3333 | -5/Factory | Build established: Scientist-Mutant 3465 | -5/Factory | Lost 5 parts (1p2n1u1w) 3583 | -5/Factory | Lost 3 parts (2p1u) 3599 | -5/Factory | Discovered new exit (range 16) 3679 | -5/Factory | Entered another Factory area 3679 | -4/Factory | Evolved 2 slots: Utility x2 3872 | -4/Factory | Build established: Mutant 3973 | -4/Factory | Lost 14 parts (1n9u4w) 4030 | -4/Factory | Lost 4 parts (2n2u) 4045 | -4/Factory | Discovered new exit (range 9) 4052 | -4/Factory | Entered Upper Caves 4076 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4095 | -4/Upper Caves | Core integrity fell below 50% 4111 | -4/Upper Caves | Core integrity fell below 20% 4140 | -4/Upper Caves | Lost 6 parts (2n2u2w) 4203 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04103_ Power Amplifier destroyed. Bumping a target to melee attack while flying prompts a warning since that may not always be the intent, as the same movement can be used to instead jump. Either repeat the action quickly to confirm an attack, or deactivate the weapon for normal jump behavior. 04105_ Nuclear Pulse Array destroyed. 04106_ Adv. Force Field destroyed. 04106_ Jacked Y-72 Warden... >>parse_system Reading system data... 04108_ Jacked G-67 Veteran... >>parse_system Reading system data... 04108_ Slammed into G-67 Veteran. 04108_ Destabilizing: Core damaged (-46). 04109_ Adv. Datajack destroyed. 04123_ F8-D4N(k) breaks down the debris. 04199_ Acquired 2 matter. 04203_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????# "## | | ??????????????????????????????????????????????"" # | | ?????????????????????????????????????????????##" " | | ??????????????????????????###???????####????##" | | ?????????????????????????## ##?????# ##???# | | ??????????????????####???# #####?# ##??# | | ??????????????????# #??# #?## #### | | ??????????????????# ##### ##### ## | | ??????????????????# % ##?## #?## | | ???????????????????# % #?## ###### ## | | ????????????????????# #?# ### ### | | ????????????????????###%s### ## ### #?######?# | | ??????????????????????# @s% ### #?# ####?????? | | ??????????????????????##% ss #?# ## #?????? | | ???????????????????????## %= ### ##?????? | | ????????????????????????#% ### #??????? | | ????????????????????????## ### ####???? | | ?????????????????????????### ### ##??? | | ???????????????????????????## ## #??? | | ????????????????????????????## ## #?## | | ?????????????????????????????# ## ### | | ?????????????????????????????#### # | | ???????????????????????????????# ## | | ???????????????????????????????# ### | | ?????????????????????????????? ### | | ????????????????????????????? ## ?# | | ???????????????????????????????## #?# | | ????????????????????????????????### #??# | | ??????????????????????????????????# #???## # | | ?????????????????????????????????? ?????## ## | | ??????????????????????????????????? ???????# ## | | ???????????????????????????????????????????## # | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 13 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 68% | -9/Materials | Broken Studied --------- Imp. Titanium Leg | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Plasma Rifle | -6/Factory | Hacked Plasma Cannon | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Aluminum Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysSignalPenetrator Manual? 0 Play Time 00:52:37 Cumulative 35.2 hours Start 2026.04.16 @ 09:03:28 End 2026.04.16 @ 10:17:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 60 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d67c0ac-9eda-4292-a613-d098266a9235