Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.10 @ 12:45:14 Player: Brionna Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4019) 4019 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1017) 1017 TOTAL SCORE: 10076 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 332 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 85/100 System Corruption 7% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Field Propulsion Drive > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Core Analyzer Improved Remote Shield Improved Remote Shield Makeshift Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Hardcell Cannon Hardcell Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Medium Storage Unit Heavy Phase Cannon Autogun Improved Remote Datajack [Rating: 60] Favorites ----------- Power Fusion Compressor Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Field Propulsion Drive Utility Terrain Scan Processor Device Improved Remote Shield Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Improved Power Shielding Weapon Hardcell Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . Power 2 | . . . . . . 1 1 . . Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . 2 . . . 1 1 . . Weapon 2 | . . . . . . 2 . . . Parts Attached 108 | 8 23 13 1 5 10 13 22 8 5 Power 14 | 2 3 1 . . 1 1 5 1 . Engine 10 | 2 3 1 . . 1 . 3 . . Core 4 | . . . . . . 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 33 | 2 6 7 . 4 3 2 7 1 1 Treads 5 | . . 5 . . . . . . . Leg 14 | . 6 . . 2 3 2 . . 1 Wheel 10 | 2 . . . 1 . . 7 . . Hover 2 | . . 1 . 1 . . . . . Flight 2 | . . 1 . . . . . 1 . Utility 24 | 2 6 2 1 1 2 3 5 2 . Device 12 | 1 3 . . . 1 2 3 2 . Storage 7 | 1 2 2 . . . . 2 . . Processor 3 | . 1 . 1 . . 1 . . . Hackware 1 | . . . . 1 . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 8 3 . . 4 7 5 4 4 Energy Gun 7 | . 2 . . . 2 2 1 . . Energy Cannon 6 | . . 1 . . . 1 1 1 2 Ballistic Gun 11 | 2 2 . . . 2 1 3 . 1 Ballistic Cannon 4 | . 1 1 . . . . . 2 . Launcher 5 | . 2 . . . . 2 . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 1 1 . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 57 | . 5 1 . . 6 5 16 10 14 Power 9 | . 1 . . . . 1 4 2 1 Propulsion 15 | . 2 . . . 1 2 6 2 2 Utility 9 | . 1 . . . 1 . 2 2 3 Weapon 24 | . 1 1 . . 4 2 4 4 8 Highest Loss Streak 10 | . 2 1 . . 2 2 4 10 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 94 99 100 92 89 88 64 75 59 Engine 6 | . 10 11 11 11 10 4 1 2 . Core 2 | . . . . . . 5 7 4 2 Treads 1 | . . 17 . . . . . . . Leg 7 | . 25 2 . 3 8 18 3 . 2 Wheel 3 | . 1 . . 6 6 . 6 6 . Flight 1 | . . 1 11 2 . . . 1 2 Device 7 | . 13 11 7 . 4 5 3 10 6 Storage 7 | . 7 22 22 14 5 . 1 5 5 Processor 13 | . 6 11 14 22 22 12 11 11 11 Hackware 4 | . . . . 7 11 6 5 5 5 Energy Gun 2 | . 5 . . . 1 5 1 2 . Energy Cannon 5 | . . 4 11 11 6 5 4 4 5 Ballistic Gun 5 | . 17 . . . 8 6 8 6 . Ballistic Cannon 5 | . 2 10 11 11 5 . . 4 10 Launcher 2 | . 3 6 . . . 3 . 2 2 Peak Build Rating 60 | 7 8 15 16 23 31 53 50 60 60 Average Rating 34 | 4 7 10 15 20 23 48 39 54 49 On Entrance 25 | . 7 8 15 16 23 27 48 49 60 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 10 12 21 21 20 18 42 82 99 99 Greatest Support 52 | 20 20 40 6 28 30 45 52 26 15 Greatest Overweight (x) 32 | . . 3 3 3 . 1 7 32 25 Average Overweight (x) 1 | . . . 3 . . . 1 4 7 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 20 20 20 Average Capacity 10 | 5 5 5 5 5 5 5 9 20 20 Most Carried 10 | 5 5 5 5 5 5 4 10 10 6 Average Carried 4 | 3 4 4 5 4 3 1 3 6 4 Final Capacity 20 | 5 5 5 5 5 5 5 20 20 20 Final Carried 6 | 4 5 5 5 5 4 3 6 4 2 Class Distribution -------------------- 23% | Mutant 18% | Scavenger-Gunner 17% | Hacker-Mutant 16% | Hacker-Tank 16% | Hacker-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Matter Collected 3294 | 377 594 399 74 20 184 450 719 241 236 Remotely . | . . . . . . . . . . Salvage Created 4982 | 79 669 511 . . 352 839 1640 424 468 Parts 256 | 7 35 41 . . 14 54 82 13 10 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 5 | . . 3 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 17 . . 12 11 Prevented 14 | . . . . . 13 . . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 78 | 1 16 11 . . 5 15 13 9 8 Guns 29 | 1 10 . . . 3 6 3 5 1 Cannons 29 | . 2 5 . . . 1 10 4 7 AOE 17 | . 4 6 . . . 7 . . . Classes Destroyed 15 | 3 4 3 . . 2 1 1 . 1 Worker 13 | 1 1 3 . . . 2 6 . . Builder 17 | . 2 1 . . . 5 9 . . Tunneler 3 | 1 . 1 . . . 1 . . . Hauler 2 | . . 2 . . . . . . . Recycler 9 | . 2 1 . . . . 6 . . Mechanic 1 | . . . . . . . 1 . . Watcher 9 | . 2 5 . . . 1 1 . . Swarmer 14 | . 3 . . . . 4 4 3 . Grunt 44 | 1 13 9 . . 2 4 4 6 5 Brawler 1 | . . . . . . . . . 1 Duelist 4 | . . 1 . . 1 1 . . 1 Sentry 4 | . . 1 . . . 1 1 . 1 Hunter 4 | . . . . . 1 3 . . . Programmer 6 | . . . . . . 2 4 . . Behemoth 1 | . . . . . 1 . . . . Decomposer 1 | . . . . . . . . 1 . Best Kill Streak 21 | 2 5 10 . . 1 7 21 7 3 Combat Bots Only 7 | 1 3 6 . . 1 4 4 7 3 Max Kills in Single Turn 8 | 1 2 2 . . 1 3 8 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Hostile Shots Fired 741 | 7 101 33 . . 101 133 67 93 206 Missed 222 | 2 31 11 . . 33 43 27 13 62 Damage Taken 7177 | 41 654 398 . . 910 1243 996 877 2058 Core 1726 | 8 150 83 . . 191 288 192 275 539 Absorbed by Shields 187 | . . . . . . . . 128 59 Redirected to Shielding 97 | . . . . . . 60 37 . . Ignored by Resistances 2054 | 14 212 113 . . 252 312 272 285 594 Core Remaining (%) 57 | 96 36 . . . 31 66 . . . Volleys Fired 244 | 11 60 31 . . 35 34 28 15 30 Largest 4 | 2 2 2 . . 2 4 4 4 4 Hottest 263 | 40 65 91 . . 100 225 182 212 263 Shots Fired 531 | 22 114 49 . . 58 104 83 47 54 Gun 321 | 22 97 . . . 46 64 56 32 4 Cannon 164 | . 6 34 . . 12 24 27 15 46 Launcher 45 | . 11 15 . . . 16 . . 3 Special 1 | . . . . . . . . . 1 Kinetic 323 | 22 92 31 . . 26 34 55 28 35 Thermal 120 | . 11 . . . 11 36 28 19 15 Explosive 33 | . 11 15 . . . 7 . . . Electromagnetic 54 | . . 3 . . 21 27 . . 3 Robot Hit Streak 19 | 10 13 11 . . 19 12 11 12 15 Robot Miss Streak 4 | 1 3 2 . . 2 3 4 2 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 5 | . 3 . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 380 | 18 84 34 . . 48 80 49 33 34 Core Hits 218 | 6 41 33 . . 15 42 47 18 16 Critical Kills 4 | . 1 . . . . 1 1 1 . Critical Parts Destroyed 3 | . 2 . . . . . . 1 . Critical Strikes 13 | . 3 1 . . . 2 1 4 2 Burn 2 | . . . . . . 1 . 1 . Meltdown 1 | . . . . . . 1 . . . Destroy 6 | . 3 . . . . . 1 2 . Blast 4 | . . 1 . . . . . 1 2 Melee Attacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12016 | 148 1299 1783 . . 777 2888 3109 779 1233 Guns 3435 | 148 605 . . . 592 1009 608 429 44 Cannons 3422 | . 87 436 . . 185 505 787 350 1072 Explosions 5159 | . 607 1347 . . . 1374 1714 . 117 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3717 | 148 605 388 . . 308 533 590 415 730 Thermal 3295 | . 87 81 . . 113 896 1368 364 386 Explosive 3738 | . 607 1266 . . . 877 988 . . Electromagnetic 1266 | . . 48 . . 356 582 163 . 117 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . . . 3 3 7 Average Corruption 2 | . 1 . . . . . 1 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . 1 . . . . . 6 41 20 Message Errors 15 | . . . . . . . 1 11 3 Matter Fused 8 | . . . . . . . . 5 3 Heat Flow Errors 13 | . 1 . . . . . 2 5 5 Energy Discharges 6 | . . . . . . . 1 3 2 Data Loss (minor) 13 | . . . . . . . 2 8 3 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 4 | . . . . . . . . 2 2 Alerts 5 | . . . . . . . . 4 1 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 216 | . 13 52 . . . 51 100 . . Projectiles 29 | . . 2 . . . 27 . . . Explosions 187 | . 13 50 . . . 24 100 . . Melee . | . . . . . . . . . . Knockbacks 9 | . . 3 . . . . . 1 5 Impact . | . . . . . . . . . . Kinetic 9 | . . 3 . . . . . 1 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 455 | . 81 173 . . . 14 177 . 10 Shots 16 | . 4 5 . . . 1 5 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 544 | 12 229 48 . . 201 510 136 544 335 Average Temperature 112 | 6 39 15 . . 81 170 29 171 104 Received Heat Transfer 2023 | 30 315 111 . . 393 243 132 192 607 Effects 15 | . . . . . . 14 . 1 . Shutdowns 4 | . . . . . . 3 . 1 . Energy Bleed 3 | . . . . . . 3 . . . Interference 4 | . . . . . . 4 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (core) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 7 | . . . . . 4 2 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . . . . . . 2 2 2 . Heat Transferred 4337 | . 200 50 . . 250 1149 1574 707 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Peak Influence 613 | 30 318 613 140 . . 349 497 . . Initial 146 | . 16 61 140 . . 16 146 . . Average 189 | 10 160 393 115 . . 137 254 . . Maximum Alert Level 2 | . 1 2 . . . 1 2 . . Low Security (%) 62 | 100 64 15 100 . . 63 56 . . Level 1 25 | . 35 20 . . . 36 20 . . Level 2 12 | . . 64 . . . . 23 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 5 4 . . . 6 4 . 1 Investigation 8 | . 5 1 . . . 1 1 . . Extermination 4 | . . . . . . 2 2 . . Reinforcement 7 | . . 3 . . . 3 1 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Distress Signals 5 | . 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | 1 21 18 . . 14 23 20 9 15 Peak Tracking Total 10 | 1 4 5 . . 3 5 4 6 10 Tactical Retreats 11 | . 2 . . . 3 3 2 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Traps Triggered 5 | . 2 . . . . 1 2 . . Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts 1 | . 1 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Disabled 20 | . 1 6 . . 1 3 9 . . Max in Single Turn 7 | . 1 2 . . . 1 7 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Machines Accessed 15 | . 5 2 . . . 3 3 2 . Terminals 8 | . 4 1 . . . 1 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 4 | . 1 1 . . . 1 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 13 5 . . . 6 7 5 . Successful 27 | . 6 4 . . . 6 6 5 . Failed 9 | . 7 1 . . . . 1 . . Catastrophic 3 | . 2 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 19 | . 11 2 . . . 1 1 4 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . 1 3 . . Recycling Units 12 | . 2 3 . . . 4 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 5 1 . . . 1 1 5 . Record 8 | . 3 1 . . . . . 4 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 2 | . . . . . . 1 1 . . Alert Level 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 2 . . Scan Component 2 | . . . . . . 1 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 11 | . 1 3 . . . 4 3 . . Recycle Component 2 | . 1 . . . . 1 . . . Report Inventory 5 | . . 1 . . . 3 1 . . Retrieve Components 4 | . . 2 . . . . 2 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 2 . . . 3 1 1 . Full Trace Events 7 | . 3 1 . . . 1 1 1 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 30 | . . . . . . . 30 . . Parts Recycled 2 | . 1 . . . . 1 . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . 10 . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . 1 Non-combat 1 | . . . . . . 1 . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 1 . . 1 parse_system 1 | . . . . . . . . . 1 find_chute 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total Allies 5 | . . . . 4 . . . . 1 Largest Group 4 | . . . . 4 4 . . . 1 Highest-Rated Group 167 | . . . . 153 153 . . . 167 Highest-Rated Ally 167 | . . . . 39 39 . . . 167 Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . . 32 . . . . Total Damage 1222 | . . . . . 1222 . . . . Kills 11 | . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Turns Passed 9397 | 142 1078 533 482 920 1127 1117 634 2252 1112 Spaces Moved 4958 | 123 626 264 201 658 878 729 379 943 157 Core 41 | 24 . . . . . . 6 8 3 Treads 215 | . . 215 . . . . . . . Legs 2051 | . 584 37 . 64 331 729 188 . 118 Wheels 2233 | 99 42 . . 501 547 . 185 859 . Hover 304 | . . 10 201 93 . . . . . Flight 114 | . . 2 . . . . . 76 36 Fastest Speed 50 | 50 80 120 240 100 100 120 90 135 470 Average Speed 163 | 74 117 158 240 128 107 132 124 228 646 Slowest Speed 1650 | 80 120 250 240 240 120 190 400 1650 1300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 7 67 32 45 74 93 15 11 83 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . 2 3 3 . . 1 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 305 | . 59 127 . . . 60 36 6 17 Melee . | . . . . . . . . . . Projectile 28 | . . . . . . 3 2 6 17 AOE 277 | . 59 127 . . . 57 34 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Total 5821 | 155 869 329 202 732 1015 805 484 1021 209 Wait 402 | 1 140 11 . 62 81 13 30 50 14 Move 4949 | 122 625 263 200 657 877 728 378 942 157 Hop . | . . . . . . . . . . Pick Up 87 | 12 11 5 . 3 10 12 25 6 3 Fast Attach 5 | . 2 1 1 1 . . . . . Attach 67 | 7 3 3 . 1 9 10 21 8 5 Detach 1 | . . . . . . 1 . . . Swap 36 | 1 18 9 . 3 1 3 1 . . Drop 28 | 1 9 6 1 5 2 3 1 . . Fire 244 | 11 60 31 . . 35 34 28 15 30 Melee 1 | . . . . . . 1 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 763 | -10/Materials | Discovered new exit (range 4) 812 | -10/Materials | Discovered new exit (range 13) 861 | -10/Materials | Core integrity fell below 50% 1109 | -10/Materials | Discovered new exit (range 5) 1221 | -10/Materials | Entered another Materials area 1221 | -9/Materials | Evolved 2 slots: Utility x2 1485 | -9/Materials | Discovered new exit (range 15) 1754 | -9/Materials | Entered Mines 1763 | -9/Mines | Met a Derelict bent on vengeance 1856 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2057 | -9/Mines | Found DCF Scrap (12 items) 2236 | -9/Mines | Entered Zion 2422 | -7/Zion | Given A8's code to call for help 2489 | -7/Zion | Learned location of Armory (-4) 2733 | -7/Zion | Learned Factory trap positions 2839 | -7/Zion | Met Imprinter 2850 | -7/Zion | Build established: Hacker-Mutant 2859 | -7/Zion | Imprinted 2861 | -7/Zion | Declared Zion's savior 3091 | -7/Zion | Discovered new exit (range 9) 3156 | -7/Zion | Entered Proximity Caves 3156 | -6/Proximity Caves | Accompanied by 4 allies 3655 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3692 | -6/Proximity Caves | Spotted B-75 Beast 3729 | -6/Proximity Caves | Destroyed B-75 Beast 3753 | -6/Proximity Caves | Lost 3 allies 3855 | -6/Proximity Caves | Core integrity fell below 50% 4125 | -6/Proximity Caves | Learned Factory terminal intel 4162 | -6/Proximity Caves | Build established: Scavenger-Mutant 4237 | -6/Proximity Caves | Discovered new exit (range 7) 4283 | -6/Proximity Caves | Entered Factory 4283 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4284 | -6/Factory | Loaded intel: 95 trap records 4285 | -6/Factory | Loaded intel: 26 terminal locations 4386 | -6/Factory | Discovered new exit (range 9) 4597 | -6/Factory | Identified exit to DSF 4727 | -6/Factory | Build established: Hacker-Gunner 5400 | -6/Factory | Entered another Factory area 5400 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5631 | -5/Factory | Lost 4 parts (1n3w) 5921 | -5/Factory | Discovered new exit (range 8) 5932 | -5/Factory | Lost 3 parts (2p1n) 6033 | -5/Factory | Repaired Broken Recalibrator? 6034 | -5/Factory | Entered Upper Caves 6297 | -5/Upper Caves | Build established: Scavenger-Gunner 7242 | -5/Upper Caves | Attracted the attention of an 0b10 base 7313 | -5/Upper Caves | Lost 10 parts (2p2n2u4w) 7318 | -5/Upper Caves | Destroyed 7 combat bots 7548 | -5/Upper Caves | Learned Research security intel 7618 | -5/Upper Caves | Build established: Hacker-Tank 8212 | -5/Upper Caves | Discovered new exit (range 6) 8286 | -5/Upper Caves | Entered another Upper Caves area 8287 | -5/Upper Caves | Identified exit to Factory 8659 | -5/Upper Caves | Core integrity fell below 50% 8885 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8976 | -5/Upper Caves | Build established: Hacker-Gunner 9295 | -5/Upper Caves | Learned 4 Factory zone layouts 9325 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9375 | -5/Upper Caves | Core integrity fell below 20% 9398 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Penetrated by Slug. Hvy. Phase Cannon destroyed. Slug penetrates Wall. System corrupted: Heat flow error (+195). Remote Datajacks cannot fire with other weapons in the same volley. Jacked S-27 Virus... >>parse_system Reading system data... Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Slug penetrates Wall. Imp. Remote Datajack destroyed. Core Analyzer destroyed. System corrupted by crushing effect (+4). Penetrated by Slug. Knocked back. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? #?????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# Y #???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????# ???????#s "???????????????????????????? | | ?????????# ??????# ;#?????????????? ???????????? | | ????????? ????## ###??????????? ??????????? | | ????????? ???#; ##??????#? ??????????? | | ?????????# ### ##??##;# ??????????? | | ?????????? ### ?????????? | | ????????????? %%% ?????????? | | ????????????????#;s%s #?????????? | | ?????????????????# % #??????????? | | ?????????????????## b @ ##?????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #### ?????????????? | | ??????????????????# ; ##????? #???????????? | | ??????????????????# #;;;#????????? #???????????? | | ??????????????????# # #???????????????????????? | | ??????????????????# #####???????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ????????##?????#### #???????????????????????????? | | ????????# ?#### #???????????????????????????? | | ???????## ## #???????????????????????????? | | ??????## ##???????????????????????????? | | ? #### #????????????????????????????? | | #????????????????????????????? | | ???# ##?????#######???????????????? | | ???### ####### ## #######?????????? | | ?????# ## #?????????? | | ?????## ### # #? #?????????? | | ??????## ### #?# " ### #?????????? | | ???????## ??####?# """"" ## #?????????? | | ????????## ????????# "" """" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 325 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- Adv. Terrain Scanner | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Wave Gun | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive H-55 Commando | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I'm Back, Baby! It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Robot Respite Serviceable Loadout The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed StormActiveFacilitator Manual? 0 Play Time 01:42:37 Cumulative 1.6 hours Start 2024.08.10 @ 10:48:28 End 2024.08.10 @ 12:45:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e3f1f46-c621-46e4-a02b-0ea6456a20b3