Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 00:49:10 Player: lumberblack Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (213) 1065 Value Destroyed (5931) 5931 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 10684 Bonus ------- High Alert Combat Kills 1028 Friendly Fire -340 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Coolant Injector High-capacity Battery (400) High-capacity Matter Pod (200) Advanced Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Utility Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Enhanced Autogun Enhanced Autogun Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads Improved Airjet > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Medium Reactive Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Coolant Injector High-capacity Battery High-capacity Matter Pod Advanced Signal Interpreter Improved Propulsion Shielding Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Long-range Tractor Beam Enhanced Autogun Enhanced Autogun Flak Gun Heavy Missile Launcher Spear [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . . . 1 2 Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 162 | 3 15 4 37 . 40 63 Power 10 | . 2 . 4 . 2 2 Engine 9 | . 2 . 4 . 1 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 47 | 2 2 2 10 . 11 20 Treads 37 | 1 2 1 10 . 10 13 Leg 2 | . . . . . . 2 Wheel 2 | 1 . 1 . . . . Hover 6 | . . . . . 1 5 Flight . | . . . . . . . Utility 23 | 1 2 . 5 . 7 8 Device 4 | 1 . . 1 . 1 1 Storage 3 | . 2 . . . 1 . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 15 | . . . 4 . 5 6 Artifact . | . . . . . . . Weapon 82 | . 9 2 18 . 20 33 Energy Gun 19 | . 4 . 11 . 4 . Energy Cannon 6 | . 2 1 . . 3 . Ballistic Gun 28 | . . . . . 7 21 Ballistic Cannon 7 | . . . 5 . 1 1 Launcher 19 | . 3 1 2 . 5 8 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 Parts Lost 27 | . 5 . 2 . 1 19 Power 1 | . . . . . . 1 Propulsion 9 | . . . . . . 9 Utility 5 | . 1 . . . . 4 Weapon 12 | . 4 . 2 . 1 5 Highest Loss Streak 10 | . 3 . 1 . 1 10 Average Slot Usage (%) 97 | . 95 100 99 100 99 94 Engine 8 | . 14 14 11 11 4 6 Core 1 | . . . . . 4 . Treads 26 | . 27 25 21 22 26 29 Device 6 | . 5 . 10 11 5 6 Storage 19 | . 22 28 22 22 18 15 Processor 2 | . . . . . . 6 Protection 10 | . . . 10 11 21 7 Energy Gun 6 | . 10 . 12 22 4 . Energy Cannon 2 | . 1 28 . . 1 . Ballistic Gun 7 | . . . . . 11 14 Ballistic Cannon 1 | . . . 6 . . . Launcher 1 | . 13 . 1 . . . Naked Turns . | . . . . . . . Heaviest Build 138 | 11 75 75 90 84 138 138 Greatest Support 108 | 20 40 40 43 43 63 108 Greatest Overweight (x) 22 | 1 1 4 5 1 3 22 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 Average Carried 18 | 4 11 19 19 20 19 19 Final Capacity 20 | 6 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 17 Class Distribution -------------------- 73% | Hauler-Mutant 20% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 4433 | 238 292 47 1100 . 1058 1698 Remotely . | . . . . . . . Salvage Created 7649 | 148 521 19 1663 61 2030 3207 Parts 423 | 7 36 3 114 1 110 152 Haulers Intercepted 17 | . 2 . 6 . 6 3 Recyclers Shooed 12 | . 3 . 1 1 3 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 128 | . 5 3 34 . 38 48 Melee 1 | . . . . . 1 . Guns 75 | . 3 . 11 . 24 37 Cannons 13 | . . . 10 . 3 . AOE 39 | . 2 3 13 . 10 11 Classes Destroyed 16 | 2 6 1 1 . 1 5 Worker 19 | . 3 1 3 2 2 8 Builder 8 | . 2 . 2 . 2 2 Tunneler 5 | 2 . . 1 . 1 1 Hauler 17 | . 2 . 6 . 6 3 Recycler 19 | 1 2 . 3 . 2 11 Mechanic 2 | . . . . . 1 1 Operator 2 | . 1 . . . 1 . Watcher 11 | . 1 . 4 . 4 2 Swarmer 26 | . . 3 11 . 10 2 Grunt 65 | . 5 . 17 . 20 23 Brawler 3 | . . . . . . 3 Duelist 3 | . . . . . . 3 Protector 1 | . . . . . . 1 Sentry 21 | . . . 6 . 8 7 Hunter 2 | . . . . . . 2 Programmer 7 | . . . . . . 7 Thug 2 | . . . 1 1 . . Best Kill Streak 11 | 2 4 3 9 1 11 11 Combat Bots Only 9 | . 3 3 7 . 9 7 Max Kills in Single Turn 4 | 1 2 2 4 1 3 4 Gunslinging 1 | . . . . . . 1 Exploded 3 | . 2 2 3 . 3 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 8010 | . 447 65 1041 . 1808 4649 Core 1111 | . 58 . 160 . 187 706 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 76 . 60 66 . Volleys Fired 490 | 8 32 5 129 4 151 161 Largest 2 | 2 2 2 2 2 2 2 Hottest 132 | 70 90 120 132 126 126 75 Shots Fired 872 | 16 59 8 192 8 280 309 Gun 692 | 16 58 . 84 8 234 292 Cannon 137 | . . 6 99 . 32 . Launcher 43 | . 1 2 9 . 14 17 Special . | . . . . . . . Kinetic 577 | 8 . . 95 . 182 292 Thermal 178 | 8 . 6 72 8 84 . Explosive 43 | . 1 2 9 . 14 17 Electromagnetic 74 | . 58 . 16 . . . Robot Hit Streak 17 | 5 11 9 10 10 17 17 Robot Miss Streak 6 | 1 6 2 3 1 3 6 Penetration Max 1 | . . . 1 . . . Secondary Targets 4 | . 1 . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 588 | 12 50 4 98 7 187 230 Core Hits 434 | 6 28 4 64 3 88 241 Critical Hits 29 | . . . 27 . 1 1 Critical Kills 11 | . . . 10 . 1 . Critical Parts Destroyed 16 | . . . 15 . . 1 Melee Attacks 8 | . . . . . . 8 Impact 8 | . . . . . . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17297 | 130 1027 349 3629 184 4560 7418 Guns 9443 | 130 546 . 978 123 2949 4717 Cannons 1525 | . . 86 1053 . 386 . Explosions 5407 | . 300 210 1422 . 1081 2394 Melee 84 | . . . . . . 84 Ramming 838 | . 181 53 176 61 144 223 Kinetic 7882 | 42 . . 1000 . 2123 4717 Thermal 2742 | 88 217 86 831 123 1212 185 Explosive 4770 | . 83 210 1187 . 1081 2209 Electromagnetic 981 | . 546 . 435 . . . Impact 84 | . . . . . . 84 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 7 | . . . . . . 7 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 6 | . . . . . . 6 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 563 | . 57 17 125 . 150 214 Projectiles 44 | . . . 21 . 23 . Explosions 516 | . 57 17 104 . 124 214 Melee 3 | . . . . . 3 . Knockbacks 14 | . 1 . 13 . . . Impact 2 | . 1 . 1 . . . Kinetic 11 | . . . 11 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 518 | . 92 . 197 . 22 207 Shots 11 | . 2 . 5 . 1 3 Rammed 82 | . 32 7 13 5 11 14 Targets Rammed 102 | . 35 7 16 7 14 23 Kicked . | . . . . . . . Crushed 20 | . 3 . 3 2 3 9 Highest Temperature 315 | 80 303 60 261 72 315 213 Average Temperature 67 | 41 78 36 67 37 82 37 Received Heat Transfer 2724 | . 195 . 258 . 819 1452 Effects 5 | . . . 1 . 4 . Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 . . . 1 . Impact Corruptions 2 | . . . . . 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 4964 | 259 250 185 1654 259 2257 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 1266 | 15 154 123 823 325 754 1266 Initial 333 | . 9 10 33 320 . 333 Average 385 | 10 62 48 542 188 432 501 Maximum Alert Level 4 | . . . 3 1 3 4 Low Security (%) 34 | 100 100 100 8 57 33 4 Level 1 17 | . . . 10 42 12 30 Level 2 37 | . . . 71 . 30 55 Level 3 8 | . . . 9 . 22 2 Level 4 1 | . . . . . . 6 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 2 . 10 . 6 16 Investigation 9 | . 1 . 4 . 2 2 Extermination 7 | . . . . . . 7 Reinforcement 15 | . 1 . 6 . 4 4 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 5 | . . . 1 . 3 1 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 14 | . 2 . 3 . 2 7 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 225 | . 31 3 54 . 58 79 Peak Tracking Total 8 | . 5 3 6 . 8 8 Tactical Retreats 16 | . 4 . 5 . 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 7 | . 1 1 1 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 33 | . 2 2 10 . 4 15 Max in Single Turn 5 | . 1 1 3 . 1 5 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 47 | . 6 1 12 . 11 17 Terminals 29 | . 5 . 7 . 8 9 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 1 . 1 . 1 3 Recycling Units 2 | . . . 2 . . . Scanalyzers 5 | . . . 2 . 2 1 Garrison Access 2 | . . . . . . 2 Total Hacks 147 | . 22 1 34 . 43 47 Successful 77 | . 12 1 22 . 24 18 Failed 70 | . 10 . 12 . 19 29 Catastrophic 15 | . . . 5 . 4 6 Database Lockouts . | . . . . . . . Manual 71 | . 21 . 20 . 22 8 Terminals 89 | . 20 . 20 . 28 21 Fabricators 4 | . . . . . . 4 Repair Stations 22 | . 2 . 4 . 4 12 Recycling Units 2 | . . . 2 . . . Scanalyzers 25 | . . . 8 . 11 6 Garrison Access 4 | . . . . . . 4 Terminal Hacks 28 | . 8 1 7 . 7 5 Record 1 | . . . . . . 1 Robot Analysis 4 | . 2 . . . 2 . Prototype ID Bank 9 | . 5 . 3 . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . Terminal Index 4 | . 1 . 1 . 1 1 Alert Level 1 | . . . . . . 1 Unreport Threat 2 | . . . . . . 2 Locate Traps 1 | . . . . . 1 . Hauler Manifests 2 | . . . 1 . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 17 | . 2 . 4 . 4 7 Scan Component 9 | . 1 . 2 . 2 4 Repair 8 | . 1 . 2 . 2 3 Recycling Unit Hacks . | . . . . . . . Scanalyzer 21 | . . . 6 . 11 4 Insert Component 10 | . . . 3 . 5 2 Analyze 11 | . . . 3 . 6 2 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 9 | . 2 . 5 . 2 . Terminals 7 | . 2 . 3 . 2 . Track 2 | . 1 . 1 . . . Botnet 3 | . . . 1 . 2 . Disrupt 1 | . . . 1 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Tunnel 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 42 | . 6 . 10 . 10 16 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 . 5 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . 1 . 2 . 2 3 Time 251 | . 26 . 70 . 98 57 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . . 2 . 4 2 Part Schematics Acquired 7 | . . . 1 . 5 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 46 | . . 46 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 3 | . . 3 . . . . Total Damage 42 | . . 42 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 4 | . 2 . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 12002 | 91 1360 766 2321 945 2912 3607 Spaces Moved 4927 | 33 631 427 891 512 940 1493 Core 5 | . . . . . . 5 Treads 4716 | . 611 324 841 512 940 1488 Legs 6 | 6 . . . . . . Wheels 200 | 27 20 103 50 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 90 140 150 180 180 160 Average Speed 180 | 91 169 170 190 180 191 176 Slowest Speed 1150 | 120 180 180 200 180 220 1150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 3 78 84 70 98 80 44 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 4 | . . 1 2 1 . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 52 | . . . 10 . 41 1 Terrain Destroyed 420 | . 21 18 128 . 124 129 Melee 1 | . . . . . . 1 Projectile 55 | . . . 48 . 7 . AOE 364 | . 21 18 80 . 117 128 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 7205 | 80 836 452 1323 522 1840 2152 Wait 1326 | 33 88 2 207 . 638 358 Move 4921 | 32 630 426 890 511 939 1493 Hop . | . . . . . . . Pick Up 78 | 1 22 3 14 . 23 15 Fast Attach 49 | 1 7 2 8 . 7 24 Attach 35 | 2 5 . 7 . 11 10 Detach 11 | . 5 . 3 . 1 2 Swap 78 | . 3 2 22 . 22 29 Drop 107 | 3 9 5 27 . 34 29 Fire 490 | 8 32 5 129 4 151 161 Melee 8 | . . . . . . 8 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 100 | . 35 7 16 7 14 21 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 92 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 8) 242 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 655 | -10/Materials | Lost 3 parts (1u2w) 738 | -10/Materials | Repaired Lgt. Treads 959 | -10/Materials | Discovered new exit (range 7) 962 | -10/Materials | Build established: Hauler-Mutant 1165 | -10/Materials | Discovered new exit (range 15) 1452 | -10/Materials | Entered Mines 1582 | -10/Mines | Discovered new exit (range 5) 1617 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1787 | -10/Mines | Learned 8 Materials zone layouts 1796 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1802 | -10/Mines | Learned location of Storage (-7) 2052 | -10/Mines | Assembled infested the area 2057 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2218 | -10/Mines | Entered Materials 2218 | -9/Materials | Evolved 2 slots: Utility x2 2219 | -9/Materials | Identified exit to Materials 2725 | -9/Materials | Destroyed 7 combat bots 2814 | -9/Materials | Discovered new exit (range 11) 3178 | -9/Materials | Discovered exit to Materials (range 4) 3420 | -9/Materials | Discovered exit to Materials (range 12) 3438 | -9/Materials | Identified exit to Mines 4065 | -9/Materials | Repaired Hrd. Light Armor Plating 4104 | -9/Materials | Repaired Electrolaser 4539 | -9/Materials | Entered Mines 4550 | -9/Mines | Met a Derelict bent on vengeance 4944 | -9/Mines | Discovered exit to Materials (range 8) 5466 | -9/Mines | Discovered exit to Materials (range 8) 5484 | -9/Mines | Entered Materials 5484 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6587 | -8/Materials | Destroyed 9 combat bots 6637 | -8/Materials | Repaired Imp. Propulsion Shielding 7035 | -8/Materials | Destroyed 7 combat bots 7293 | -8/Materials | Repaired Enh. Autogun 7567 | -8/Materials | Discovered new exit (range 3) 8301 | -8/Materials | Discovered new exit (range 14) 8396 | -8/Materials | Entered Factory 8396 | -7/Factory | Evolved 2 slots: Propulsion x2 9004 | -7/Factory | Discovered new exit (range 16) 9052 | -7/Factory | Identified exit to Storage 9068 | -7/Factory | Build established: Scavenger-Mutant 9236 | -7/Factory | Discovered new exit (range 9) 9251 | -7/Factory | Identified exit to Factory 9454 | -7/Factory | Build established: Hauler-Mutant 9998 | -7/Factory | Build established: Scavenger-Mutant 10257 | -7/Factory | Repaired Flak Gun 10272 | -7/Factory | Repaired Lgt. Treads 10805 | -7/Factory | Repaired Med. Reactive Plating 10967 | -7/Factory | Discovered exit to Factory (range 3) 11656 | -7/Factory | Garrison activated, responded to threat 11833 | -7/Factory | Destroyed 7 combat bots 11951 | -7/Factory | Core integrity fell below 50% 11965 | -7/Factory | Lost 10 parts (1p3n3u3w) 11985 | -7/Factory | Core integrity fell below 20% 11996 | -7/Factory | First assault squad dispatched 12003 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11927_ U-05 Engineer lays Concrete. 11928_ K-01 Serf collects debris. 11929_ U-05 Engineer lays Concrete. 11930_ U-05 Engineer builds a Wall. 11934_ Flak Gun destroyed. 11934_ U-05 Engineer builds a Wall. 11934_ U-05 Engineer lays Concrete. 11937_ U-05 Engineer builds a Wall. 11939_ R-06 Scavenger collects Carbon-fiber Leg. 11939_ U-05 Engineer lays Concrete. 11940_ K-01 Serf cleans the Pressure Siphon. 11949_ R-06 Scavenger collects Aluminum Leg. 11953_ U-05 Engineer lays Concrete. 11963_ System corrupted: Powered Hammer targeting data glitched. 11963_ K-01 Serf cleans the Pressure Siphon. 11994_ Powered Hammer destroyed. 11996_ ALERT: Significant disruption in Zone 5Y, assault force dispatched. 11999_ Slammed into G-47 Trooper. 11999_ Destabilizing: System interference. 11999_ Adv. Signal Interpreter temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????#= ? ?????????????????????????????? | | ???????????## ? ?????????????????????????????? | | ???????????? # ?????????????????????????????? | | ????????????# ?????????????????????????????? | | ???????????### =# #?#########???????????????????? | | ???????????### ################????????????????? | | ???????????# # % # # @ #????????????????? | | ???????????# # % # g #????????????????? | | ????? ?????### ### #????????????????? | | ?###+####### # #????????????????? | | # # #????????????????? | | =#[ #????????????????? | | =%+%=g #????????????????? | | #* #????????????????? | | # " """ !# #????????????????? | | # """ # #????????????????? | | # " """ # #????????????????? | | # " """ # #????????????????? | | # ##############????????????????? | | # """ """ # # ""?????????????????????? | | # """ """ ## ##? ""?????????????????????? | | #? """ """ # #???""?????????????????????? | | ]# """ """ "" ####??????????????????????????? | | ## #???????????????????????????? | | """ """ "" #########+#####????????+##??? | | """ """ """ ??????? ??? | | * """ """ """ ??????? ??? | | """ """ """ ?????? ???? | | ?????? ???? | | ] ?????? ???? | | ###+############??######+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Evasion (%) 44 Recoil Reduction 5 Item Schematics ----------------- Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysWeaponCore Manual? 0 Play Time 01:07:54 Cumulative 339.3 hours Start 2022.02.14 @ 23:43:37 End 2022.02.15 @ 00:49:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 55 Gallery% 78 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33ec0545-1d60-4e6d-a509-ce02595a35ed