Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:51:23 Player: SLUGGY Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1361) 1361 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 3273 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 513/550 Matter 184/300 Energy 6/100 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Particle Charger Core Shielding > --- WEAPON (3) ------- Beam Cannon Improved Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Particle Charger Core Shielding > --- WEAPON ----------- Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 51 | 7 11 26 7 Power 8 | 1 2 5 . Engine 8 | 1 2 5 . Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 4 8 5 Treads . | . . . . Leg 19 | 2 4 8 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 4 1 Device 3 | 1 . 1 1 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 15 | 2 3 9 1 Energy Gun 3 | 1 1 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 1 2 . Ballistic Cannon 1 | . 1 . . Launcher 3 | . . 3 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 17 | . 3 12 2 Power 5 | . 1 3 1 Propulsion 6 | . 1 5 . Utility 1 | . . 1 . Weapon 5 | . 1 3 1 Highest Loss Streak 7 | . 3 7 1 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 96 82 78 Engine 10 | . 12 9 6 Leg 27 | . 27 27 27 Device 4 | . 10 . . Storage 12 | . 14 11 9 Processor 7 | . 3 11 9 Protection 2 | . . 4 9 Energy Gun 3 | . 6 . . Ballistic Gun 9 | . 11 7 9 Ballistic Cannon 3 | . 8 . . Launcher 3 | . . 6 4 Slashing Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 23 | 13 19 23 23 Greatest Support 44 | 20 20 30 44 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 4 6 10 6 Average Carried 3 | . 3 4 3 Final Capacity 10 | 8 10 10 10 Final Carried 4 | . 4 3 3 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1205 | . 619 469 117 Remotely . | . . . . Salvage Created 1595 | 30 526 786 253 Parts 105 | 4 37 51 13 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 16 16 10 Melee 7 | . . 7 . Guns 20 | . 8 7 5 Cannons 11 | . 8 . 3 AOE 4 | . . 2 2 Classes Destroyed 10 | 1 6 3 . Worker 2 | . 1 1 . Builder 3 | . 2 1 . Tunneler 1 | 1 . . . Recycler 3 | . 1 2 . Operator 2 | . . 2 . Watcher 5 | . 3 2 . Swarmer 15 | . 9 . 6 Grunt 22 | . 7 12 3 Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 5 | 1 4 5 5 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 286 | . 110 134 42 Missed 88 | . 36 40 12 Damage Taken 2442 | . 762 1359 321 Core 439 | . 164 238 37 Absorbed by Shields . | . . . . Redirected to Shielding 26 | . . 18 8 Core Remaining (%) 58 | 100 34 40 . Volleys Fired 145 | 1 74 48 22 Largest 2 | 2 2 2 2 Hottest 100 | 70 70 100 83 Shots Fired 221 | 2 130 54 35 Gun 156 | 2 86 46 22 Cannon 52 | . 44 . 8 Launcher 11 | . . 6 5 Special 2 | . . 2 . Kinetic 169 | 1 100 46 22 Thermal 41 | 1 30 2 8 Explosive 11 | . . 6 5 Electromagnetic . | . . . . Robot Hit Streak 8 | 1 7 8 8 Robot Miss Streak 5 | 1 5 5 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 148 | 1 68 62 17 Core Hits 87 | 1 28 42 16 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 2 . Burn 1 | . 1 . . Destroy 1 | . . 1 . Sever 1 | . . 1 . Melee Attacks 27 | . . 27 . Impact . | . . . . Slashing 27 | . . 27 . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3443 | 15 1020 1809 599 Guns 1314 | 15 477 588 234 Cannons 583 | . 513 . 70 Explosions 656 | . . 365 291 Melee 821 | . . 821 . Ramming 69 | . 30 35 4 Kinetic 1663 | 15 826 588 234 Thermal 234 | . 164 . 70 Explosive 656 | . . 365 291 Electromagnetic . | . . . . Impact . | . . . . Slashing 821 | . . 821 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 65 | . 6 59 . Projectiles 6 | . 6 . . Explosions . | . . . . Melee 59 | . . 59 . Knockbacks 7 | . 7 . . Impact . | . . . . Kinetic 6 | . 6 . . Secondary 1 | . 1 . . Self-Inflicted Damage 43 | . . 43 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 21 | . 4 16 1 Kicked 21 | . 4 16 1 Crushed . | . . . . Highest Temperature 51 | 9 51 16 9 Average Temperature 12 | 6 14 4 3 Received Heat Transfer 948 | . 306 543 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 703 | . 555 . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 418 | 5 258 297 418 Initial 113 | . 3 84 113 Average 136 | 1 102 153 233 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 84 | 100 85 92 46 Level 1 14 | . 14 7 41 Level 2 1 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 4 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 6 | . 1 4 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 25 26 11 Peak Tracking Total 6 | . 5 6 4 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 5 1 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 18 3 . Successful 5 | . 5 . . Failed 16 | . 13 3 . Catastrophic 5 | . 3 2 . Database Lockouts . | . . . . Manual 6 | . 3 3 . Terminals 21 | . 18 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 4 | . 4 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2497 | 66 1085 1042 304 Spaces Moved 1448 | 54 700 533 161 Core 22 | 22 . . . Treads . | . . . . Legs 1426 | 32 700 533 161 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 91 120 138 121 Slowest Speed 190 | 120 190 190 126 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 87 36 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 73 | . . 36 37 Melee . | . . . . Projectile 1 | . . 1 . AOE 72 | . . 35 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1848 | 68 813 733 234 Wait 82 | . 6 47 29 Move 1445 | 53 699 532 161 Hop . | . . . . Pick Up 52 | 7 13 24 8 Fast Attach . | . . . . Attach 34 | 7 5 20 2 Detach 2 | . . 2 . Swap 17 | . 6 6 5 Drop 23 | . 6 11 6 Fire 145 | 1 74 48 22 Melee 27 | . . 27 . Ram . | . . . . Kick 21 | . 4 16 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 14) 676 | -10/Materials | Discovered new exit (range 7) 862 | -10/Materials | Discovered new exit (range 11) 873 | -10/Materials | Identified exit to Materials 959 | -10/Materials | Core integrity fell below 50% 1008 | -10/Materials | Lost 3 parts (1p1n1w) 1030 | -10/Materials | Discovered exit to Materials (range 8) 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1582 | -9/Materials | Build established: Scavenger-Mutant 1845 | -9/Materials | Lost 3 parts (2n1w) 2029 | -9/Materials | Core integrity fell below 50% 2061 | -9/Materials | Lost 7 parts (2p3n1u1w) 2072 | -9/Materials | Discovered new exit (range 15) 2089 | -9/Materials | Identified exit to Materials 2194 | -9/Materials | Entered another Materials area 2194 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2302 | -8/Materials | Garrison activated, responded to threat 2498 | -8/Materials | Self-destructed Last Messages --------------- 02421_ U-05 Engineer builds a Door. 02423_ S-10 Pest destroyed. 02429_ Ion Engine destroyed. 02430_ U-05 Engineer sends out distress signal. 02432_ S-10 Pest destroyed. 02433_ K-01 Serf collects debris. 02440_ S-10 Pest destroyed. 02441_ K-01 Serf collects debris. 02442_ U-05 Engineer builds a Wall. 02447_ Kicked U-05 Engineer out of the way. 02455_ Acquired Lrn. Tractor Beam. 02456_ Dropped Lrn. Tractor Beam. 02459_ Acquired Particle Charger. 02459_ U-05 Engineer lays Concrete. 02461_ S-10 Pest destroyed. 02461_ U-05 Engineer builds a Wall. 02462_ R-06 Scavenger collects Flight Unit. 02465_ Acquired 12 matter. 02466_ R-06 Scavenger collects Lrn. Tractor Beam. 02471_ R-06 Scavenger collects Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##########????? | | ???????????????????????????????????# #????? | | ???????????????????????????????????#""""" #????? | | ????????????????????????????########""""" #????? | | ????????????????????????????# #""""" #????? | | ????????????????????????????# #""""" #????? | | ????????????????????????????# #""""" #????? | | ????????????????????????????# == #""""" #????? | | ????????????????????????????# == #""""" #????? | | ??????????????????????####??# = # #????? | | ?????????????????????############+######+######### | | ?????????????????????#% ! # | | ??????????????????????# ! 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[=#???????????????? | | ???????????????????????????? %/???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexImprinterMantle Manual? 0 Play Time 00:29:29 Cumulative 6.1 hours Start 2024.03.31 @ 20:06:47 End 2024.03.31 @ 20:51:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d636fab-1396-4b91-8abd-23ca554d3c1b